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400 Commits

Author SHA1 Message Date
Victor Bombi
8c5bda8548 pull imgui docking 1.77 and generate 2020-06-29 19:06:28 +02:00
Victor Bombi
bb54fa5e20 generation with non const ref to pointer 2020-06-06 11:40:34 +02:00
Victor Bombi
38bcc91220 non const ref to pointer 2020-06-06 11:38:56 +02:00
Victor Bombi
36522778d0 readme: argsT when arg is function pointer 2020-06-05 21:46:31 +02:00
Victor Bombi
f69b042105 generation with location info 2020-06-05 20:43:42 +02:00
Victor Bombi
1efb54810c update readme with location info 2020-06-05 20:41:42 +02:00
Victor Bombi
4edb09f7c4 keep implementations locations 2020-06-05 20:41:42 +02:00
Victor Bombi
0f2a41e273 keep function locations
keep locations
2020-06-05 20:41:42 +02:00
Victor Bombi
981eafaa3e readme: size field in struct description 2020-05-31 10:35:37 +02:00
Victor Bombi
09bd080a0c generate with FnPtr change 2020-05-30 15:20:49 +02:00
Victor Bombi
217e55b5b3 FnPtr changes to FnretvalPtr to allow 2 overloadings with different FnPtr, corrected checking equal ov_cimguiname 2020-05-30 15:18:38 +02:00
Victor Bombi
6e52c26817 CMakeLists.txt modification for MSVC thanks to @Sewer56 2020-05-25 16:56:07 +02:00
Victor Bombi
78c1ef224d pull imgui again for issue 3243 2020-05-18 16:40:43 +02:00
Victor Bombi
9f99062c6f getCname uses namespace 2020-05-16 16:49:08 +02:00
Victor Bombi
da72704aa1 pull docking and generate 2020-05-16 16:27:17 +02:00
Victor Bombi
b861387d21 pull imgui docking branch and generate 2020-04-29 18:11:57 +02:00
Victor Bombi
be187bcdc4 avoid last , in enums parsing 2020-04-28 14:05:05 +02:00
Victor Bombi
98e6ff7051 Merge pull request #130 from barrybingo/master
Make names visible when using gcc/clang
2020-04-20 14:58:34 +02:00
Victor Bombi
39efe04d04 calc value in enums where it is sum of known values 2020-04-20 14:50:37 +02:00
barrybingo
925f656646 Make names visible when using gcc/clang 2020-04-20 13:09:30 +01:00
Victor Bombi
95d494d91d parse unnamed unions 2020-04-17 21:15:00 +02:00
Victor Bombi
3e6ef21864 generation 2020-04-17 20:28:20 +02:00
Victor Bombi
39983d8970 another union exception: TODO parse unions 2020-04-17 20:27:56 +02:00
Victor Bombi
4a63c7e2ae clean_spaces with mult operator 2020-04-17 20:27:01 +02:00
Victor Bombi
acf490ffd6 README.md update with C examples links 2020-04-17 11:11:38 +02:00
Victor Bombi
df7c5d1b5d post in cpp and h files if it is generated with internal api 2020-04-14 17:37:22 +02:00
Victor Bombi
7224084284 drop nocompiler generation 2020-04-14 11:05:52 +02:00
Victor Bombi
a99713a8ba dont try to get typedef in typedef struct 2020-04-14 10:31:19 +02:00
Victor Bombi
ce302529e4 avoid error in opengl3 impl generation with extra_defines 2020-04-14 10:18:40 +02:00
Victor Bombi
400b7d76dd typedef_st_re addition 2020-04-14 10:02:39 +02:00
Victor Bombi
c0c050ce1e add include for implementations generation 2020-04-13 10:16:11 +02:00
Victor Bombi
52fbd3f694 update README.md 2020-04-13 09:47:37 +02:00
Victor Bombi
f84d9c4301 pull imgui 1.76 and generate with internal also 2020-04-13 09:45:35 +02:00
Victor Bombi
4197d9f7e5 add ImRect to non POD defs 2020-04-07 12:32:38 +02:00
Victor Bombi
ef683bf14a fix typo in readme 2020-03-28 18:51:10 +01:00
Victor Bombi
b1a9eb3c21 Merge pull request #127 from cimgui/simplify
Simplify
2020-03-28 18:18:05 +01:00
Victor Bombi
27f4d3c3c4 more README update 2020-03-28 18:09:51 +01:00
Victor Bombi
672f1bab04 drop generator_old 2020-03-28 13:39:36 +01:00
Victor Bombi
16ab55b72a update readme 2020-03-28 13:32:44 +01:00
Victor Bombi
18297589a5 all overloads will have a postfix for avoiding collision with generic version 2020-03-28 12:23:12 +01:00
Victor Bombi
760662ecea drop nonUDT1 second (not dropping but take place of no nonUDT) 2020-03-27 13:49:16 +01:00
Victor Bombi
0e16e0aedc drop nonUDT1 first 2020-03-27 13:44:11 +01:00
Victor Bombi
6033d331f9 drop nonUDT2 and empty table cimgui_overloads 2020-03-27 13:07:27 +01:00
Victor Bombi
7a6c714351 Merge pull request #126 from cimgui/internal_funcs
Internal funcs
2020-03-27 12:27:56 +01:00
Victor Bombi
5451260291 two files left out in last commit 2020-03-27 12:21:07 +01:00
Victor Bombi
e2347c174d make internal generation false for merging in master 2020-03-27 12:18:47 +01:00
Victor Bombi
e7a883d9f3 use loadstring for parsing size of struct members, clean spaces around + 2020-03-26 11:56:17 +01:00
Victor Bombi
906fd09e67 dont save first underscore in templated types 2020-03-26 08:44:51 +01:00
Victor Bombi
d1ac207b45 take care of spaces in templated type 2020-03-26 08:13:38 +01:00
Victor Bombi
956ddf4033 move ImPool templates typedefs after ImGuiStorage definition 2020-03-25 13:58:14 +01:00
Victor Bombi
056c340d25 thanks to typedef instead of define we work directly with ImWchar 2020-03-25 12:47:40 +01:00
Victor Bombi
ab3699df27 take care of IMGUI_USE_WCHAR32 2020-03-25 12:21:04 +01:00
Victor Bombi
8ee704c485 keep names from external API as they were 2020-03-24 19:05:57 +01:00
Victor Bombi
901c705518 dont generate internal alone
generate all functions: internal and external
2020-03-24 18:35:21 +01:00
Victor Bombi
77ee4fad38 cpp2ffi: change vardef_re allowing parenthesis for ImU8 Used4kPagesMap[((sizeof(ImWchar16) == 2 ? 0xFFFF : 0x10FFFF)+1)/4096/8]; 2020-03-23 16:28:28 +01:00
Victor Bombi
830b4580d0 Merge pull request #122 from aschuhardt/cmake-include-dir
Altering the exported 'include' directory path
2020-03-22 09:30:12 +01:00
Addison Schuhardt
f8eb990407 Altering the exported 'include' directory path so that it is not mistakenly set to a user's project root path. This will allow users who are linking to cimgui from a nested directory to be provided with the correct 'include' paths automatically. 2020-03-21 14:33:06 -07:00
Victor Bombi
5f15425a02 README.md update for IMGUI_HAS_DOCK 2020-03-17 12:28:26 +01:00
Victor Bombi
8be6ddd980 add structs_and_enums_i for imgui_internal, replace IMGUI_DOCKING for IMGUI_HAS_DOCK 2020-03-14 11:35:44 +01:00
Victor Bombi
7dc6dbe77e use IMGUI_HAS_DOCK instead of having to define IMGUI_DOCKING 2020-03-02 21:39:24 +01:00
Victor Bombi
0cbc6bf55f simplify parse_enum_values function 2020-02-29 14:18:11 +01:00
Victor Bombi
02677f9691 more robust parsing of enum values 2020-02-29 14:06:48 +01:00
Victor Bombi
e2c14f1b41 activate cimgui_internal.h generation 2020-02-28 23:14:03 +01:00
Victor Bombi
55dc243358 readme: document bitfield in structs_and_enums 2020-02-28 10:53:37 +01:00
Victor Bombi
16bcad7933 take care of bit fields in struct_and_enums generation. 2020-02-28 10:50:10 +01:00
Victor Bombi
db0243a6f0 generated with IMGUI_DOCKING addition. 2020-02-28 10:49:35 +01:00
Victor Bombi
9bed5f29a9 Merge pull request #120 from mellinoe/docking_template_additions
Add CimguiStorage and ImGuiPlatformIO redirect functions to the master branch.
2020-02-21 17:28:43 +01:00
Eric Mellino
39336d9843 Add a note in README.md about the IMGUI_DOCKING preprocessor define. 2020-02-21 08:02:16 -08:00
Eric Mellino
f350e7b7a7 Add CimguiStorage and ImGuiPlatformIO redirect functions. 2020-02-21 00:57:21 -08:00
Victor Bombi
c5eea0b2db update README.md 2020-02-10 16:30:19 +01:00
Victor Bombi
4e00f55cc8 pull imgui 1.75 and generate 2020-02-10 16:28:40 +01:00
sonoro1234
6740445cbc add config_generator.lua for setting additional includes needed by any implementation. 2020-01-24 16:40:16 +01:00
sonoro1234
677678af07 cpp2ffi: add COMPILER argument to location iterator 2020-01-23 12:15:14 +01:00
Victor Bombi
fa9538889b Merge pull request #114 from Dominaezzz/patch-1
Fix Typo
2020-01-05 12:43:14 +01:00
Dominic Fischer
3bd9469a30 Fix Typo 2020-01-01 11:39:02 +00:00
sonoro1234
d9e1d9a80d drop cimgui_internal.h generation 2019-12-02 10:50:47 +01:00
sonoro1234
4d7a7ac09f cimgui_internal.h generation 2019-11-28 11:59:25 +01:00
sonoro1234
8096fb69fe pull imgui correction for unnamed argument 2019-11-27 15:02:40 +01:00
Victor Bombi
97cfb930e0 Merge pull request #110 from cimgui/internal
more preparation for imgui_internal inclusion, main change replace en…
2019-11-27 12:35:57 +01:00
sonoro1234
549e3cc8f8 more preparation for imgui_internal inclusion, main change replace enum with typedef enum 2019-11-27 12:31:16 +01:00
sonoro1234
3a7d0d46f8 pull ImGui 1.74 and generation 2019-11-26 10:02:00 +01:00
sonoro1234
e3cbc0119e generator.lua: preparation of imgui_internal inclusion 2019-11-26 09:56:37 +01:00
sonoro1234
7c405d3a38 cpp2ffi: add order table 2019-11-26 09:55:30 +01:00
sonoro1234
a310379820 generator.lua: use namespace in function generation, parseImGuiHeader as function 2019-11-21 13:14:41 +01:00
sonoro1234
e53a7beaeb cimgui_template: include imgui_internal.h before cimgui.h 2019-11-21 13:12:39 +01:00
sonoro1234
e7c5c6b9a1 cpp2ffi:better function return detection 2019-11-21 13:11:19 +01:00
Victor Bombi
c09dc063b0 Merge pull request #107 from rokups/workflows
github actions build script
Thanks @rokups and @lmariscal for the work done!!
2019-11-06 10:33:26 +01:00
Rokas Kupstys
e3136bb882 CI tall luajit and add bindings generation step. 2019-11-06 11:00:05 +02:00
Rokas Kupstys
59583ea35a Implement weekly builds using github actions. Based on a script from @nimgl - thanks! 2019-11-05 09:53:49 +02:00
Victor Bombi
c05aa00083 Merge pull request #104 from s-ol/no-stdcpp
Compile without exception support to link without stdc++
2019-10-21 15:41:10 +02:00
s-ol
75f2167111 compile without exception support to link without stdc++ 2019-10-17 23:31:45 +02:00
sonoro1234
bc5f64b2c2 add colon left out in ImVector_ImWchar_destroy manual declaration 2019-09-29 12:39:50 +02:00
sonoro1234
7cafceccae Add ImVector_ImWchar_destroy manual function 2019-09-27 12:31:42 +02:00
sonoro1234
1c65ee2bdc pull imgui 1.73 2019-09-25 12:44:17 +02:00
sonoro1234
0f5aa16fe8 drop ImVector functions 2019-09-25 12:39:51 +02:00
Victor Bombi
cde83f9fe8 Merge pull request #102 from lmariscal/ci
Update CMake to a modern module system and create simple test
2019-08-01 18:41:43 +02:00
sonoro1234
eefd229b68 readme: use cimgui travis account 2019-08-01 18:37:28 +02:00
Leonardo Mariscal
df61f2c552 Add Windows to travis CI 2019-08-01 07:59:37 -05:00
sonoro1234
c0d75f6f8d pull imgui 1.72b 2019-08-01 12:23:17 +02:00
Leonardo Mariscal
14e8be9af1 Update CMake to a more modern module management system and create simple test based on imgui null example 2019-07-31 19:37:51 -05:00
Victor Bombi
ccf494d1c3 Merge pull request #101 from AODQ/master
adds generator shell script
2019-07-31 10:13:05 +02:00
aodq
8c817de195 adds generator shell script 2019-07-30 23:15:39 -04:00
sonoro1234
8f3ab64917 Do with ImGuiStoragePair what was done with Pair (unnamed union correction) 2019-07-29 12:42:50 +02:00
sonoro1234
14251bb176 update readme 2019-07-29 12:20:19 +02:00
sonoro1234
e61825224b pull imgui 1.72 and regenerate 2019-07-29 12:17:38 +02:00
sonoro1234
94ab1adf9e generator corrections for vector<type>name to vector<type> name and take care of Pair not present (after 1.71) 2019-07-29 12:16:29 +02:00
sonoro1234
094a52e6b6 revert ApplicationServices linking if APPLE(only needed in 1.71) 2019-07-29 12:14:13 +02:00
sonoro1234
f7520ee03d Revert "revert last commit see: https://github.com/cimgui/cimgui/pull/98#issuecomment-513867796"
This reverts commit b0c65144ab.

will have to be reverted in 1.72
2019-07-22 19:53:20 +02:00
sonoro1234
b0c65144ab revert last commit see: https://github.com/cimgui/cimgui/pull/98#issuecomment-513867796 2019-07-22 19:14:41 +02:00
Victor Bombi
50ded57ba3 Merge pull request #98 from mellinoe/fix-macos-build
Link to ApplicationServices.framework on macOS.
2019-07-17 19:39:22 +02:00
Eric Mellino
50ae38591a Link to ApplicationServices.framework on macOS. 2019-07-17 09:52:54 -07:00
sonoro1234
975a735d38 rename generator2 to generator and generator to generator_old 2019-06-25 10:50:04 +02:00
sonoro1234
2b03f434d4 one day I wont forget readme 2019-06-12 19:47:52 +02:00
sonoro1234
37c52332f4 pull imgui 1.71 and generate 2019-06-12 19:45:37 +02:00
sonoro1234
84932b4830 update README.md 2019-05-07 15:56:11 +02:00
sonoro1234
022f60320f add characters | < to defaults parsing 2019-05-06 16:41:40 +02:00
sonoro1234
1aeb9ad132 pull imgui 1.70 and generate 2019-05-06 15:59:27 +02:00
sonoro1234
648cf587c9 README.md update for 1.69 2019-04-29 11:45:37 +02:00
Victor Bombi
aa99302d24 Merge pull request #94 from nihuynh/Makefile_fix
fixing makefile
2019-04-16 12:45:18 +02:00
Nicolas Huynh
4fca16eada fixing makefile 2019-04-16 02:15:52 +02:00
sonoro1234
ff404142f4 readme : use generator before compilation 2019-04-03 13:50:49 +02:00
sonoro1234
4be0522d9f pull imgui 1.69 and generate 2019-03-13 17:05:22 +01:00
sonoro1234
bc6f6e664e readme use generator2.bat 2019-03-06 11:00:21 +01:00
sonoro1234
343a8e4ea5 update README.md 2019-02-19 13:18:20 +01:00
Victor Bombi
0d4fa8b8bc Merge pull request #91 from cimgui/ImVector
Im vector
2019-02-19 13:13:02 +01:00
sonoro1234
666a687e0f pull imgui 1.68 2019-02-19 13:11:06 +01:00
sonoro1234
806ff124a1 build test -Wall std=99 -Wpedantic 2019-02-18 12:33:12 +01:00
sonoro1234
186ebd8f06 drop comments and update README.md for top level functions 2019-02-15 16:54:23 +01:00
sonoro1234
d331453422 correct issue #88 (Pair union member) 2019-02-15 12:24:06 +01:00
sonoro1234
e125f405e3 more README.md update 2019-02-15 12:10:52 +01:00
sonoro1234
498f9802d1 update README.md 2019-02-15 11:17:51 +01:00
sonoro1234
6c9a018705 drop ImVector:contains() for not applicable types 2019-02-14 20:15:33 +01:00
sonoro1234
347d8d58b0 with templated structs generated 2019-02-14 13:05:49 +01:00
sonoro1234
161385607d not templated structs generated 2019-02-12 19:59:39 +01:00
sonoro1234
23f2a1f026 get template typenames generated 2019-02-12 19:40:00 +01:00
sonoro1234
490effa341 get template typenames 2019-02-12 18:52:00 +01:00
sonoro1234
0d864f94bd ImVector functions inclusion 2019-02-12 12:16:21 +01:00
sonoro1234
55f1afa2db update readme 2019-01-27 22:51:31 +01:00
sonoro1234
71a9410ce6 cpp2ffi take care or type and name separated by * without spaces 2019-01-27 17:20:07 +01:00
Victor Bombi
036d2c1f9e Merge pull request #86 from mellinoe/update-to-1.67
Update imgui submodule to 1.67 and re-generate.
2019-01-17 16:43:00 +01:00
Eric Mellino
b5c7ed5862 Update imgui submodule to 1.67 and re-generate. 2019-01-14 18:42:10 -08:00
sonoro1234
d2ee8fc7dd improve functionD_re 2018-12-24 12:28:37 +01:00
sonoro1234
593867e320 generator2 files 2018-12-23 19:53:14 +01:00
sonoro1234
907c2fddce generator.lua take care of type and name separated by * without spaces 2018-12-21 11:59:35 +01:00
sonoro1234
67f3b097a5 pull imgui 1.66b 2018-12-03 16:46:17 +01:00
sonoro1234
fd0199809d json: TAB 2 spaces solves #82? 2018-12-03 10:02:33 +01:00
sonoro1234
d174a02a0f indented json files 2018-12-02 18:37:52 +01:00
sonoro1234
291922f72c alphabetical sorted json files 2018-12-02 11:15:17 +01:00
Victor Bombi
7d963113c9 Merge pull request #84 from dos1/static
cmake: add an option to build as a static library
2018-11-28 19:37:05 +01:00
Sebastian Krzyszkowiak
8cbdca3344 cmake: add an option to build as a static library
Useful when including cimgui as a subproject in another CMake project.
2018-11-28 18:19:52 +01:00
sonoro1234
204f2828bb add folder testbuildc 2018-11-27 12:09:03 +01:00
sonoro1234
2c10d47b9a remove static char EmptyString lines 2018-11-27 12:07:56 +01:00
sonoro1234
df00156746 output json files with newline 2018-11-26 17:54:36 +01:00
sonoro1234
553364f7d8 add cimgui.h include guards 2018-11-26 15:57:19 +01:00
sonoro1234
14cd6715d2 remove static from structs 2018-11-23 10:22:48 +01:00
sonoro1234
76935a7d83 manually removed static 2018-11-22 20:46:49 +01:00
sonoro1234
4397e9a3f1 update README.md 2018-11-22 20:18:11 +01:00
Victor Bombi
d44c05cbbd Merge pull request #81 from mellinoe/update-to-1.66
Update to v1.66
2018-11-22 20:14:49 +01:00
Eric Mellino
ed6212bb34 Update to v1.66. 2018-11-22 11:06:40 -08:00
sonoro1234
8911a5a992 avoid ImNewDummy issue #80 for MSVC 2018-11-13 18:17:59 +01:00
sonoro1234
4397288459 some generator.lua cleaning 2018-10-23 11:56:02 +02:00
sonoro1234
354f316b89 CIMGUI_DEFINE_ENUMS_AND_STRUCTS in README.md 2018-10-21 13:18:36 +02:00
sonoro1234
f6fdec9d98 do check of bad overloading 2018-10-21 11:39:23 +02:00
sonoro1234
3da4350671 readme hard coded overloaded names 2018-10-20 19:42:33 +02:00
sonoro1234
fe1d9d081b more readme update 2018-10-20 19:36:46 +02:00
Victor Bombi
f531be148d Merge pull request #76 from cimgui/master_refactor
Master refactor
2018-10-20 18:17:33 +02:00
sonoro1234
eac028b1f3 delete screenshot.png 2018-10-20 17:51:01 +02:00
sonoro1234
eb81995978 update README.md 2018-10-20 17:32:22 +02:00
sonoro1234
b600ea9fab structs and enums show C ImVector type 2018-10-20 17:32:03 +02:00
sonoro1234
5656bf7c73 simplify generation and modify order saved 2018-10-20 13:54:59 +02:00
sonoro1234
d33da701aa simplify function generation 2018-10-20 12:50:55 +02:00
sonoro1234
95d65fdf49 saved ordered tables 2018-10-20 12:37:42 +02:00
sonoro1234
0b7bd49de5 save in an ordered way 2018-10-20 12:32:41 +02:00
sonoro1234
1643bbf284 tabs to spaces 2018-10-19 20:10:24 +02:00
sonoro1234
80f82b6ed8 add destructors for no simple constructors 2018-10-19 20:06:51 +02:00
sonoro1234
f4df31de6e correct ImVector typedefs 2018-10-18 20:20:23 +02:00
Victor Bombi
1789ec81fe Merge pull request #74 from sonoro1234/ImVector_templates
add ImVector template types
2018-10-18 13:07:28 +02:00
sonoro1234
aca412fe7a add ImVector template types 2018-10-18 13:05:57 +02:00
sonoro1234
7a54d1276d drop ImFontConfig_DefaultConstructor (already automated) 2018-10-18 09:34:33 +02:00
Victor Bombi
97113ef7ad Merge pull request #73 from sonoro1234/GlyphRanges
Glyph ranges
2018-10-17 20:11:39 +02:00
sonoro1234
2a4dcaf2a2 add constructors and destructor 2018-10-17 20:08:40 +02:00
sonoro1234
5a9a20d139 GlyphRanges test 2018-10-17 12:14:22 +02:00
sonoro1234
7ee838ae2d include stdint.h 2018-10-16 11:56:31 +02:00
sonoro1234
3091435042 explain template_type 2018-10-14 17:51:10 +02:00
sonoro1234
804acdcecd add template_type for ImVector templates in structs_and_enums 2018-10-14 17:47:38 +02:00
sonoro1234
51f02dca4d add igGetIDRange to overloads table 2018-10-14 10:09:04 +02:00
sonoro1234
84a9656889 dont assert in virtual preprocessor, just warn 2018-10-13 19:13:52 +02:00
sonoro1234
553df3da32 type error 2018-10-13 13:56:11 +02:00
sonoro1234
04d4a19beb update link to odin-imgui 2018-10-13 13:08:30 +02:00
sonoro1234
3b9c53b2a2 more robust nocompiler option, can assert on unknown preprocesor conditions 2018-10-13 11:56:35 +02:00
sonoro1234
6f9e3db1d1 structs and enums in README.md 2018-10-10 14:23:41 +02:00
sonoro1234
d3eb876266 definitions in README.md 2018-10-10 14:05:08 +02:00
sonoro1234
3efb1001aa explain this repo option for generating 2018-10-10 11:16:01 +02:00
Victor Bombi
a91c611bca Merge pull request #70 from sonoro1234/noprepro_master
be able to generate without precompiler
2018-10-10 11:04:29 +02:00
sonoro1234
5b7abe8b4d be able to generate without precompiler 2018-10-10 10:59:51 +02:00
sonoro1234
812af400f1 allow cl compiler (MSVC) to work as preprocessor 2018-10-09 20:13:56 +02:00
sonoro1234
2d3cf59b21 clang information in README.md 2018-10-09 15:09:52 +02:00
sonoro1234
e7eb9c511b nopreprocess version without comments to enable easy comparation 2018-10-09 13:58:46 +02:00
sonoro1234
2759a8ed4d allow gcc or clang compiler 2018-10-09 11:03:49 +02:00
sonoro1234
073f438467 dont warn not const reference argument if it is manual 2018-10-09 10:39:49 +02:00
Victor Bombi
f7856b27b0 Merge pull request #69 from mellinoe/no-lib-prefix
Remove the "lib" prefix in CMakeLists.txt.
2018-10-09 10:14:55 +02:00
Eric Mellino
99c7d7cfdf Remove the "lib" prefix in CMakeLists.txt. 2018-10-09 00:48:03 -07:00
sonoro1234
31871f9975 still more README.md updates 2018-10-08 13:54:58 +02:00
sonoro1234
c487b0266e more README.md updates 2018-10-08 13:44:43 +02:00
sonoro1234
3b386799e4 add mellinoe autogeneration 2018-10-08 13:28:50 +02:00
sonoro1234
52a693a96c Makefile with optimization 2018-10-08 12:53:56 +02:00
sonoro1234
a0cb8aff23 update README not allowing Lua5.1 (has no bit package) 2018-10-08 12:37:10 +02:00
sonoro1234
d704b33196 update README.md 2018-10-08 12:32:09 +02:00
sonoro1234
9738a5816e let FLT_MAX be a string in definitions.lua to use after igGET_FLT_MAX to get compiler value 2018-10-08 12:12:15 +02:00
sonoro1234
327e3236ae rename generated folder to output folder 2018-10-08 11:56:49 +02:00
sonoro1234
259dc4afc8 let copy files happen from lua script 2018-10-08 11:37:20 +02:00
sonoro1234
54118273ff update README.md 2018-10-08 11:36:10 +02:00
sonoro1234
e8ac6079b5 Luajit and gcc info 2018-10-06 15:51:53 +02:00
sonoro1234
a2c1665e31 header in files with version information 2018-10-05 18:54:55 +02:00
sonoro1234
bba07596a6 rename cimgui_auto to cimgui and cimgui to cimgui_nopreprocess 2018-10-05 18:04:58 +02:00
sonoro1234
e99f8dc918 compact lines from preprocessor 2018-10-05 12:56:02 +02:00
sonoro1234
6ceba86ff6 add * to bad arg detection check 2018-10-04 17:52:43 +02:00
Victor Bombi
2023d29fc9 Merge pull request #64 from sonoro1234/argdetection_failure
Argdetection failure
2018-10-04 17:43:12 +02:00
sonoro1234
552a5f5cf2 check arg detection failures2 2018-10-04 17:40:31 +02:00
sonoro1234
f1b55d57e5 check arg detection failures 2018-10-04 17:27:20 +02:00
sonoro1234
d7e8b142d0 show arg detection failure2 2018-10-04 16:32:44 +02:00
sonoro1234
9ae5a207f6 show arg detection failures 2018-10-04 16:27:49 +02:00
Victor Bombi
9846ee640f Merge pull request #63 from waywardmonkeys/some-readme-improvements
Improve README.
2018-10-04 14:25:21 +02:00
Bruce Mitchener
1bf9256998 Improve README.
This called Dear ImGui by its correct name, and notes that it is
an immediate mode GUI library rather than intermediate GUI library.

It also uses more Markdown syntax to improve readability and correctly
names the generated files. Also, it corrects the path for running
the generator script.
2018-10-04 19:11:20 +07:00
Victor Bombi
c8ff56e0b0 Merge pull request #62 from waywardmonkeys/fix-typos
Fix typos.
2018-10-04 12:22:58 +02:00
Victor Bombi
1c88ef9c37 Merge pull request #57 from waywardmonkeys/use-macos-name
Refer to macOS rather than osx/Mac OS X.
2018-10-04 12:22:36 +02:00
Bruce Mitchener
cf82b3a356 Fix typos. 2018-10-04 17:16:34 +07:00
Bruce Mitchener
56d6cbfd38 Refer to macOS rather than osx/Mac OS X. 2018-10-04 17:10:57 +07:00
Victor Bombi
d863cbe3b4 Merge pull request #61 from sonoro1234/colorconvertHSV
ColorConvertHSVtoRGB and ColorConvertRGBtoHSV to manuals
2018-10-04 11:24:29 +02:00
sonoro1234
4a0e927c23 ColorConvertHSVtoRGB and ColorConvertRGBtoHSV to manuals 2018-10-04 11:22:00 +02:00
Victor Bombi
3d232c5369 Merge pull request #60 from sonoro1234/readmechanges
update README.md after moving to cimgui/cimgui
2018-10-03 19:58:50 +02:00
sonoro1234
e721909a97 update README.md after moving to cimgui/cimgui 2018-10-03 19:56:38 +02:00
Stephan Dilly
15c711e4f4 Merge pull request #59 from sonoro1234/badmaster
* update imgui submodule
* correct definitions in 1.60
* struct ImGuiIO changes
* more changes
* more enum changes
* update imgui to tag 1.60
* automatically generate imgui_structs.h from imgui.h with lua
* generator using tabs in structs
* respect original spaces
* start branch master_auto
* some work
* even some more work
* adapt Makefile to cimgui_auto
* generator in folder
* simplify file generation
* some function renaming
* gen with comments
* cimgui.h with comments
* comments to 10 multiples in structs and typedefs to begining
* comments between lines of code and preserving empty lines
* without gcc parsing
* some more additions
* overload names for Selectable and BeginChild according to cimgui standard
* having GCC and NOGCC in same script
* update to imgui 1.62wip
* cimgui with glfw and opengl3 implementations
* some cosmetics and PushStyleColor overload name
* update README.md and imgui
* generate structs_and_enums.lua file to help in bindings.
* update README.md
* pull imgui submodule
* generator dont wont IMGUI_IMPL_API and generated from imgui1.60WIP
* add opengl2 implementation
* add sdl implementation
* update README.md
* add json saving
* apply ocornut suggested cimgui structure
* correct error without preprocess
* delete menus-api.gif
* all output to generated folder and test HAVE_GCC.
cimgui and cimgui_auto versions
* really add generated folder
* add generated files
* use cimgui_auto instead of cimgui
* prepare 1.62.0-beta
* update README.md
* avoid excesive typedefs
* bad replacement string
* check Lua version
* post issues in https://github.com/Extrawurst/cimgui
* add + to default definition characters
* add typedefs_dict
* add typedef struct any any;
* add argsT to definitions
* add size to struct members and calc_value to enums
* take care of return in vararg functions
* add CMake
* adapt Makefile
* add support for UDT returning functions
* some more explanations in README.md
* README.md correction
* update imguics link
* update to v1.63 imgui
* update readme for 1.63
* take care of space before brackets in function
* move to imgui 1.64
* use include from root
* add xxxx_nonUDT2 functions returning UDT_Simple

* move the ToSimple conversion functions out of CIMGUI_DEFINE_ENUMS_AND_STRUCTS

* move to imgui 1.65

* let post issues in sonoro1234/cimgui

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* try to make travis happy

* show travis in README.md

* change no args to void arg in prototypes

* calc enum value acording to previous enum value

* Revert "Master160 (#50)"

This reverts commit 7f688bf409.

* Revert "Update README.md"

This reverts commit 1a5e261a8e.
2018-10-03 17:54:47 +02:00
Victor Bombi
96f24d52a5 Merge pull request #6 from sonoro1234/latest_cimgui_auto
sonoro1234/latest_cimgui_auto to cimgui/master modified
2018-10-03 11:43:52 +02:00
sonoro1234
f0dd5bc5f8 Revert "Update README.md"
This reverts commit 1a5e261a8e.
2018-10-03 11:37:33 +02:00
sonoro1234
c06facb80a Revert "Master160 (#50)"
This reverts commit 7f688bf409.
2018-10-03 11:34:05 +02:00
sonoro1234
9e6f792b74 calc enum value acording to previous enum value 2018-09-24 19:01:37 +02:00
Victor Bombi
f323beede6 Merge pull request #5 from sonoro1234/void_arg
change no args to void arg in prototypes
2018-09-15 17:37:51 +02:00
sonoro1234
8508f7b0ff change no args to void arg in prototypes 2018-09-15 11:05:49 +02:00
sonoro1234
23b51b499a show travis in README.md 2018-09-12 12:43:18 +02:00
sonoro1234
60b7ab90ff Merge branch 'latest_cimgui_auto' of https://github.com/sonoro1234/cimgui into latest_cimgui_auto 2018-09-12 12:36:36 +02:00
sonoro1234
69ac20dd7c try to make travis happy 2018-09-12 12:35:10 +02:00
Victor Bombi
44d1d8c190 Update .travis.yml 2018-09-12 12:22:46 +02:00
Victor Bombi
006fc575fa Update .travis.yml 2018-09-12 12:20:31 +02:00
Victor Bombi
c0a30cff81 Update .travis.yml 2018-09-12 12:17:58 +02:00
Victor Bombi
cd98bfd9b4 Update .travis.yml 2018-09-12 12:15:25 +02:00
Victor Bombi
5f9a7b58bf Update .travis.yml 2018-09-12 12:09:38 +02:00
Victor Bombi
1bb1d061be Update .travis.yml 2018-09-12 12:04:14 +02:00
sonoro1234
6bce915abb let post issues in sonoro1234/cimgui 2018-09-11 17:50:14 +02:00
sonoro1234
a0eab2686f move to imgui 1.65 2018-09-10 13:23:49 +02:00
sonoro1234
d45f3594ce move the ToSimple conversion functions out of CIMGUI_DEFINE_ENUMS_AND_STRUCTS 2018-09-05 13:59:51 +02:00
sonoro1234
7afdf07cbb add xxxx_nonUDT2 functions returning UDT_Simple 2018-09-05 13:45:16 +02:00
sonoro1234
d47cbcb44a use include from root 2018-09-02 17:20:46 +02:00
sonoro1234
fc01fa6486 move to imgui 1.64 2018-08-31 20:08:47 +02:00
sonoro1234
b5150cc1ac take care of space before brackets in function 2018-08-31 09:53:25 +02:00
sonoro1234
07d6c6897a update readme for 1.63 2018-08-31 09:22:43 +02:00
sonoro1234
444b30c2cb update to v1.63 imgui 2018-08-31 09:19:32 +02:00
sonoro1234
a190ec10f4 update imguics link 2018-08-31 09:09:17 +02:00
sonoro1234
f4a4369392 README.md correction 2018-08-24 18:56:52 +02:00
sonoro1234
395ab5108e some more explanations in README.md 2018-08-24 18:54:46 +02:00
sonoro1234
af67beb082 add support for UDT returning functions 2018-08-22 17:42:16 +02:00
sonoro1234
4b1ae5a6c5 adapt Makefile 2018-08-20 16:21:02 +02:00
sonoro1234
1a5752271c add CMake 2018-08-20 11:33:33 +02:00
sonoro1234
960c4daa70 take care of return in vararg functions 2018-08-19 10:31:07 +02:00
sonoro1234
031bfe5dcc add size to struct members and calc_value to enums 2018-07-20 15:39:02 +02:00
sonoro1234
963e5fcf82 add argsT to definitions 2018-07-20 13:47:27 +02:00
sonoro1234
edf209e09e add typedef struct any any; 2018-07-19 13:07:46 +02:00
sonoro1234
ac4a2f13c0 add typedefs_dict 2018-07-19 11:14:26 +02:00
sonoro1234
1c61237dbf add + to default definition characters 2018-07-19 08:49:52 +02:00
sonoro1234
726816cb6a post issues in https://github.com/Extrawurst/cimgui 2018-07-10 12:03:34 +02:00
sonoro1234
ed4e178a85 check Lua version 2018-07-07 10:01:27 +02:00
sonoro1234
70eb52f582 bad replacement string 2018-07-07 09:55:47 +02:00
sonoro1234
9694c710b7 avoid excesive typedefs 2018-07-06 12:02:04 +02:00
sonoro1234
ce4ac9dfcf update README.md 2018-06-30 10:21:52 +02:00
sonoro1234
d2d0688883 prepare 1.62.0-beta 2018-06-30 10:03:55 +02:00
sonoro1234
56f84c1859 use cimgui_auto instead of cimgui 2018-06-28 19:46:17 +02:00
sonoro1234
3da315ea5c add generated files 2018-06-27 17:41:00 +02:00
sonoro1234
91363f465a really add generated folder 2018-06-27 15:31:13 +02:00
sonoro1234
1e5ce71257 all output to generated folder and test HAVE_GCC.
cimgui and cimgui_auto versions
2018-06-27 15:21:48 +02:00
sonoro1234
1ee766c0e1 delete menus-api.gif 2018-06-26 11:52:22 +02:00
sonoro1234
d2304cdab9 correct error without preprocess 2018-06-26 11:27:43 +02:00
sonoro1234
73a6da9451 apply ocornut suggested cimgui structure 2018-06-26 10:51:55 +02:00
sonoro1234
ac0aaba306 add json saving 2018-06-25 16:47:01 +02:00
sonoro1234
eec9519bfd update README.md 2018-06-25 16:08:21 +02:00
sonoro1234
213eb53557 add sdl implementation 2018-06-25 15:52:55 +02:00
sonoro1234
532feb55ff add opengl2 implementation 2018-06-21 17:06:31 +02:00
sonoro1234
686e062749 generator dont wont IMGUI_IMPL_API and generated from imgui1.60WIP 2018-06-21 12:38:29 +02:00
sonoro1234
f3f2370918 pull imgui submodule 2018-06-21 12:28:04 +02:00
sonoro1234
2a422f797c update README.md 2018-06-20 20:12:49 +02:00
sonoro1234
5df4f3a42a generate structs_and_enums.lua file to help in bindings. 2018-06-20 19:49:09 +02:00
sonoro1234
4be6a54634 update README.md and imgui 2018-06-20 15:52:33 +02:00
sonoro1234
77cf5fc1e3 some cosmetics and PushStyleColor overload name 2018-06-20 11:42:19 +02:00
sonoro1234
a4b061f8c7 cimgui with glfw and opengl3 implementations 2018-06-19 18:46:09 +02:00
sonoro1234
83390d92b8 update to imgui 1.62wip 2018-06-18 19:49:02 +02:00
sonoro1234
41e975cf55 having GCC and NOGCC in same script 2018-06-17 12:26:40 +02:00
sonoro1234
946a568a99 overload names for Selectable and BeginChild according to cimgui standard 2018-06-16 21:04:15 +02:00
sonoro1234
567261806c some more additions 2018-06-16 17:49:16 +02:00
sonoro1234
edafa5eea8 without gcc parsing 2018-06-15 20:07:20 +02:00
sonoro1234
fc79a88b35 comments between lines of code and preserving empty lines 2018-06-15 18:36:46 +02:00
sonoro1234
33489bbd79 comments to 10 multiples in structs and typedefs to begining 2018-06-15 17:54:19 +02:00
sonoro1234
102fb84147 cimgui.h with comments 2018-06-15 14:44:27 +02:00
sonoro1234
017b935afd gen with comments 2018-06-15 14:24:25 +02:00
sonoro1234
fa5d113cdb some function renaming 2018-05-18 18:08:21 +02:00
sonoro1234
e559e1eab8 simplify file generation 2018-05-07 10:27:55 +02:00
sonoro1234
a6fdb24ff5 generator in folder 2018-05-04 12:00:01 +02:00
sonoro1234
78b1813461 adapt Makefile to cimgui_auto 2018-05-04 09:38:50 +02:00
sonoro1234
1761822733 even some more work 2018-05-04 09:32:01 +02:00
sonoro1234
7b03588b3a some work 2018-05-03 16:38:32 +02:00
sonoro1234
06a5331b9c start branch master_auto 2018-05-02 19:58:33 +02:00
sonoro1234
ceb93fdbb5 respect original spaces 2018-04-29 16:49:47 +02:00
sonoro1234
851df218da generator using tabs in structs 2018-04-27 17:50:27 +02:00
sonoro1234
c735efe55a automatically generate imgui_structs.h from imgui.h with lua 2018-04-26 19:51:47 +02:00
Victor Bombi
7f688bf409 Master160 (#50)
* update imgui submodule
* correct definitions in 1.60
* struct ImGuiIO changes
* more changes
* more enum changes
* update imgui to tag 1.60
2018-04-25 12:21:16 +02:00
sonoro1234
e773ab146a update imgui to tag 1.60 2018-04-24 20:00:26 +02:00
Leonardo Taglialegne
423fc1c532 Build optimized binaries 2018-04-19 14:13:09 +02:00
Stephan Dilly
1a5e261a8e Update README.md 2018-03-01 13:39:13 +01:00
sonoro1234
488125ed14 more enum changes 2018-02-27 19:41:29 +01:00
sonoro1234
49a6430ee2 more changes 2018-02-27 15:58:44 +01:00
sonoro1234
fedd6ae495 struct ImGuiIO changes 2018-02-27 11:58:07 +01:00
sonoro1234
527fc6a7be correct definitions in 1.60 2018-02-26 21:09:52 +01:00
sonoro1234
9b0b571506 update imgui submodule 2018-02-26 19:27:21 +01:00
sonoro1234
baebcfcfaf use igIsWindowHovered flags 2018-02-26 15:01:48 +01:00
Brandon Haffen
90f62f1fc9 Fixed for LuaJIT C definition parser
The parser was indicating there was an error because "struct" was missing
2018-02-02 17:31:29 +01:00
Stephan Dilly
b0cc7a2275 Update README.md 2018-01-16 00:04:54 +01:00
Cory McWilliams
0781f92135 Make struct ImFontConfig match imgui's.
Fixes problems using custom fonts.
2018-01-02 22:07:50 +01:00
Stephan Dilly
3f0014b569 update readme 2017-12-27 16:25:11 +01:00
Stephan Dilly
49d62d30cf update to imgui 1.53 2017-12-27 16:24:15 +01:00
Stephan Dilly
2ea2b91ee1 auto format 2017-12-27 14:15:22 +01:00
Stephan Dilly
e75eaa7239 auto format 2017-12-27 14:14:46 +01:00
yosikawa
fa1b93bea9 revert missing ImFontConfig_DefaultConstructor, fix fn name ImFont_GetFallbackAdvanceX 2017-11-16 09:58:35 +01:00
Stephan Dilly
511218914b Update README.md 2017-11-12 00:23:46 +01:00
Stephan Dilly
f60eb9a510 Update README.md 2017-11-12 00:18:57 +01:00
Mikkel Hjortshøj
9e52e73e9b Update to imgui v1.52 (#42)
* Update to imgui v1.52
* Fixed missing ig prefix and struct identifier
* missing struct identifier
* Removed obsolete functions
* Possible fix
* Removed wild ImFont::Glyph
* Noticed out of order Color enum value
2017-11-12 00:16:30 +01:00
Joonas Javanainen
6a31578c1e Pass default_filter properly to ImGuiTextFilter constructor 2017-11-05 20:36:18 +01:00
Joonas Javanainen
50bce34b67 Pass ref_col parameter correctly to ColorPicker4 2017-11-03 13:33:48 +01:00
fmdkdd
14b2c5cc58 Check on Travis that cimgui.h builds on a plain C compiler 2017-10-22 09:48:17 +02:00
fmdkdd
f12e74c20f Allow cimgui.h to be included in a plain C project
Add `struct` keywords where required.  The messy part is the ImFont::Glyph inner
struct, which needs to match the implementation in fontAtlas.cpp when building
the library, but the namespace syntax is invalid C, so we have to use a macro to
satisfy both use cases.
2017-10-22 09:48:17 +02:00
yosikawa
01578cb1bd add functions to support D-lang version of imgui_demo.cpp
1. add access functions for ImFontAtlas, ImFont
2. support ImGuiTextFilter, ImGuiTextBuffer
3. change the name igPushIdXXX => igPushIDXXX
4. bug fixes
2017-10-02 09:24:25 +02:00
okuoku
33679d6957 Fix Cygwin build 2017-09-04 10:05:18 +02:00
Stephan Dilly
b9cd7f2d83 Update README.md 2017-08-31 17:10:30 +02:00
Armored Dragon
1df319b232 Update to imgui 1.51 (#34)
* Updated imgui submodule to v1.51 tag

* Updated API to imgui 1.51

* Fix all compiler and linker errors
2017-08-31 17:08:29 +02:00
Unknown
516547dcd9 Introduce CIMGUI_NO_EXPORT to stop exporting symbols
Useful when static linking in a library to avoid collisions
2017-08-06 22:18:50 +02:00
Merwan Achibet
dbbac62a84 Add ImGuilistClipper struct under CIMGUI_DEFINE_ENUMS_AND_STRUCTS 2017-06-08 19:45:16 +02:00
Merwan Achibet
389c1f1ad1 Add another batch of missing struct keywords, Add definition for ImDrawVert (#28)
* Add missing struct keywords for ImVec2 and ImGuiListClipper arguments
* Add another batch of missing struct keywords
* Add missing definition for ImDrawVert under CIMGUI_DEFINE_ENUMS_AND_STRUCTS
2017-06-06 15:40:29 +02:00
Stephan Dilly
76001ce58c add missing new param
was introduced in 1.50
2017-06-03 11:29:14 +02:00
dpethes
38c89cf203 add Visual Studio 64bit build configuration 2017-06-03 10:46:05 +02:00
Merwan Achibet
c888da1c96 Add missing struct keywords for ImVec2 and ImGuiListClipper arguments 2017-06-03 10:45:17 +02:00
Stephan Dilly
2195a6f0dd update readme 2017-06-03 01:48:55 +02:00
Stephan Dilly
13ce2e0abc update to 1.50 2017-06-03 01:43:06 +02:00
Stephan Dilly
64d2efaf70 add vscode settings file 2017-06-03 01:35:53 +02:00
dpethes
169eab1128 include listClipper.cpp in vcxproj 2017-06-02 23:43:45 +02:00
Stephan Dilly
51002084f8 Update README.md 2017-05-30 07:15:24 +02:00
Stephan Dilly
c7fcdace6c rename 2017-05-30 07:14:57 +02:00
Erik van Bilsen
98f480cc28 Added several new bindings (#18)
* Added ImDrawData_ScaleClipRects and fixed wrong call in igSliderFloat2
* Added ImGuiTextFilter
* Added ImGuiTextEditCallbackData
* Added ImGuiStorage
* Added ImFontAtlas_GetGlyphRanges* APIs
* Added ImGuiTextFilter struct and fixed ImDrawData_ScaleClipRects
2017-05-30 07:10:30 +02:00
Brandon Haffen
09a51f162e Add enums and structs to header when enabled (#24)
* Added structs and enums to cimgui.h
2017-05-30 07:04:57 +02:00
nucular
366754fc57 Expose ImGuiListClipper and its members (#19)
* Provide access to ImGuiListClipper members
* Added ImGuiListClipper_GetDisplayStart and ImGuiListClipper_GetDisplayEnd to cimgui.h
2017-05-30 07:02:05 +02:00
Stephan Dilly
fb044c4b6a Merge pull request #23 from Wizzard033/master
Fixed for compiling with MinGW
2017-01-22 13:12:41 +01:00
Brandon Haffen
ffc80c11c7 Fixed for compiling with MinGW 2017-01-22 02:54:29 -08:00
Stephan Dilly
8591a0be77 Merge pull request #15 from Gekkio/fix/drawlust-typo
ImDrawLust -> ImDrawList
2016-06-13 23:07:26 +02:00
Joonas Javanainen
9274ef995f ImDrawLust -> ImDrawList 2016-06-12 00:20:09 +03:00
Stephan Dilly
3a215a0268 fix some travis ci build breaks 2016-06-06 00:44:08 +02:00
Stephan Dilly
b99ed85fb9 fix all left over problems to build as pure C header 2016-06-06 00:41:14 +02:00
Stephan Dilly
b647142cf5 update to imgui 1.49 2016-06-05 13:19:34 +02:00
Stephan Dilly
00a9d14f34 Merge branch 'master' of https://github.com/Extrawurst/cimgui 2016-05-19 13:10:44 -07:00
Stephan Dilly
f4c0403f12 add default constructor wrapper for ImFontConfig (closes #14) 2016-05-19 13:10:37 -07:00
Stephan Dilly
1a57048f62 Update README.md 2016-05-09 19:22:15 +02:00
Stephan Dilly
9a7e7a2d28 removed some default parameters
as was pointed out to me in the most delightful way, this is not c compatible :D
2016-05-09 19:20:06 +02:00
Stephan Dilly
106686a212 update to imgui v1.48 2016-04-10 11:53:30 +02:00
Stephan Dilly
4d7868529d Update README.md 2016-02-09 09:02:25 +01:00
Stephan Dilly
d358ce52f2 Update README.md 2015-12-26 15:32:24 +01:00
Stephan Dilly
a5b4dc8ba9 fix #11 2015-12-26 15:21:59 +01:00
Stephan Dilly
2de7e50511 update to imgui 1.47 2015-12-26 14:44:18 +01:00
Stephan Dilly
8642306672 Merge pull request #10 from MrSmith33/master
Add ImDrawList functions. Fix spacing.
2015-11-22 13:01:58 +01:00
Andrey Penechko
26892981b9 Add ImDrawList functions. Fix spacing. 2015-11-17 20:58:37 +02:00
Stephan Dilly
af11bb9aa2 Update README.md 2015-11-16 09:22:17 +01:00
Stephan Dilly
b936bb3369 add missing methods from a previous release 2015-10-19 13:04:19 +02:00
Stephan Dilly
713d9f587c update to imgui 1.46 2015-10-19 13:01:52 +02:00
Stephan Dilly
59218e28d0 update visual studio project (VS2015) and imgui to version where version number is correctly set 2015-09-07 15:28:06 +02:00
Stephan Dilly
32b310e31f Update README.md 2015-09-07 01:49:39 +02:00
Stephan Dilly
5fe328beae upgrade to imgui 1.45 2015-09-07 01:48:05 +02:00
Stephan Dilly
5d061e7db7 Merge pull request #8 from yannick/master
Fix Makefile: link ../imgui/imgui_draw.o ../imgui/imgui_demo.o
2015-08-13 15:41:45 +02:00
Yannick Koechlin
d02ce16125 Fix Makefile: link ../imgui/imgui_draw.o ../imgui/imgui_demo.o 2015-08-13 15:08:15 +02:00
unknown
7d8b0cbf36 update readme 2015-08-12 21:27:25 +02:00
unknown
fb80cc0cfe update to imgui cleanup release 1.44 2015-08-12 21:12:57 +02:00
Stephan Dilly
4db3562350 Update README.md 2015-07-25 20:44:44 +02:00
Stephan Dilly
56b5017b50 Update README.md 2015-07-25 20:20:33 +02:00
Stephan Dilly
1cc171ce4c Update README.md 2015-07-25 20:19:59 +02:00
Stephan Dilly
92ef16ff00 upgrade to imgui 1.43 2015-07-25 16:55:48 +02:00
Stephan Dilly
f61292e533 renamed method prefix ig_ to ig (closes #5) 2015-07-09 23:41:21 +02:00
Stephan Dilly
d548e489cd Update README.md 2015-07-09 16:47:16 +02:00
Stephan Dilly
6b69c0e712 change indent to spaces 2015-07-09 00:38:57 +02:00
Stephan Dilly
ca33899307 update to current imgui release (v1.42 see https://github.com/ocornut/imgui/releases/tag/v1.42) 2015-07-09 00:02:37 +02:00
Stephan Dilly
d10fc69e15 ignore some more 2015-07-08 22:29:39 +02:00
Stephan Dilly
f31a02aac6 Update README.md 2015-06-28 14:50:58 +02:00
Stephan Dilly
1ae5c3db87 Update README.md 2015-06-28 14:39:57 +02:00
Stephan Dilly
9853bb2678 Update README.md 2015-06-28 13:03:35 +02:00
Stephan Dilly
7205093eb4 remove usage of default params 2015-06-28 12:53:17 +02:00
Stephan Dilly
57d88c0b3d remove usage of ref params 2015-06-28 12:51:57 +02:00
Stephan Dilly
0a7d938bc8 small fixes 2015-06-28 12:24:50 +02:00
Stephan Dilly
830fdcc029 update to latest image release (1.41) featuring for example ModalDialogs 2015-06-28 11:42:43 +02:00
42 changed files with 84584 additions and 1911 deletions

76
.github/workflows/build.yml vendored Normal file
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name: Build
on:
push: {}
pull_request: {}
schedule:
- cron: '0 9 * * 1'
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
steps:
- uses: actions/checkout@v1
- name: Install Dependencies
shell: bash
env:
GITHUB_OS: ${{ matrix.os }}
run: |
if [ "$GITHUB_OS" == "macOS-latest" ];
then
brew install luajit
elif [ "$GITHUB_OS" == "ubuntu-latest" ];
then
sudo apt-get install -y luajit
elif [ "$GITHUB_OS" == "windows-latest" ];
then
vcpkg install luajit
fi
- name: Download Submodules
run: |
git submodule update --init --recursive
if: github.event_name != 'schedule'
- name: Download Latest ImGui
shell: bash
run: |
rm -rf imgui
git clone https://github.com/ocornut/imgui.git
if: github.event_name == 'schedule'
- name: Generate Bindings
shell: bash
run: |
export PATH=$PATH:/C/vcpkg/packages/luajit_x86-windows/tools/:/C/vcpkg/packages/luajit_x86-windows/bin/
cd ./generator
bash ./generator.sh
- name: CMake
run: |
mkdir cmake-build
cd cmake-build
cmake -DCIMGUI_TEST=1 ..
- name: Build
working-directory: cmake-build
run: |
cmake --build .
- name: Test
shell: bash
env:
GITHUB_OS: ${{ matrix.os }}
working-directory: cmake-build
run: |
if [ "$GITHUB_OS" == "windows-latest" ];
then
./Debug/cimgui_test.exe
else
./cimgui_test
fi

8
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@@ -31,3 +31,11 @@ cimgui/cimgui.opensdf
cimgui/cimgui.sdf
cimgui/cimgui.v12.suo
cimgui/Release/
.idea
cimgui/.vs/
cimgui/cimgui.vcxproj.user
cimgui/x64/
# Test / Build
bld/
build/

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@@ -1,11 +1,32 @@
language: cpp
dist: trusty
os:
- linux
- osx
- windows
compiler:
- gcc
- clang
script:
- make -C cimgui
env:
- MSBUILD_PATH="c:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\Bin"
script:
- mkdir bld
- cd bld
- cmake -D CIMGUI_TEST=1 ..
- |
if [ "$TRAVIS_OS_NAME" == "windows" ]; then
export PATH=$MSBUILD_PATH:$PATH
MSBuild.exe cimgui.sln
else
make
fi
- |
if [ "$TRAVIS_OS_NAME" == "windows" ]; then
./Debug/cimgui_test.exe
else
./cimgui_test
fi

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.1)
project(cimgui)
#general settings
file(GLOB IMGUI_SOURCES
cimgui.cpp
imgui/imgui.cpp
imgui/imgui_draw.cpp
imgui/imgui_demo.cpp
imgui/imgui_widgets.cpp
)
set(IMGUI_STATIC "no" CACHE STRING "Build as a static library")
#add library and link
if (IMGUI_STATIC)
add_library(cimgui STATIC ${IMGUI_SOURCES})
else (IMGUI_STATIC)
add_library(cimgui SHARED ${IMGUI_SOURCES})
endif (IMGUI_STATIC)
target_compile_definitions(cimgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1)
if (WIN32)
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t__declspec\(dllexport\))
else (WIN32)
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t)
endif (WIN32)
target_include_directories(cimgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_include_directories(cimgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
set_target_properties(cimgui PROPERTIES PREFIX "")
#install
install(TARGETS cimgui
RUNTIME DESTINATION .
LIBRARY DESTINATION .
ARCHIVE DESTINATION .
)
#test
set(CIMGUI_TEST "no" CACHE STRING "Enable compilation of a test unit based on imgui null")
if (CIMGUI_TEST)
add_subdirectory(test)
endif ()

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#
# Cross Platform Makefile
# Compatible with Ubuntu 14.04.1 and macOS
OBJS = cimgui.o
OBJS += ./imgui/imgui.o
OBJS += ./imgui/imgui_draw.o
OBJS += ./imgui/imgui_demo.o
OBJS += ./imgui/imgui_widgets.o
CXXFLAGS=-O2 -fno-exceptions -fno-rtti
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
OUTPUTNAME = cimgui.so
CXXFLAGS += -I./imgui/
CXXFLAGS += -Wall
CXXFLAGS += -shared -fPIC
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "macOS"
OUTPUTNAME = cimgui.dylib
CXXFLAGS += -I/usr/local/include
CXXFLAGS += -Wall
LINKFLAGS = -dynamiclib
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "Windows"
OUTPUTNAME = cimgui.dll
CXXFLAGS += -I./imgui/
CXXFLAGS += -Wall
CXXFLAGS += -shared
LINKFLAGS = -limm32
CFLAGS = $(CXXFLAGS)
endif
.cpp.o:
$(CXX) $(CXXFLAGS) -c -o $@ $<
all:$(OUTPUTNAME)
@echo Build complete for $(ECHO_MESSAGE)
$(OUTPUTNAME):$(OBJS)
$(CXX) -o $(OUTPUTNAME) $(OBJS) $(CXXFLAGS) $(LINKFLAGS)
clean:
rm -f $(OBJS)
fclean: clean
rm -f $(OUTPUTNAME)
re: fclean all
.PHONY: all clean fclean re

101
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@@ -1,19 +1,98 @@
# cimgui [![Build Status](https://travis-ci.org/Extrawurst/cimgui.svg)](https://travis-ci.org/Extrawurst/cimgui)
# cimgui [![Build Status](https://travis-ci.org/cimgui/cimgui.svg?branch=master)](https://travis-ci.org/cimgui/cimgui)
![sample](https://raw.github.com/extrawurst/cimgui/master/Screen Shot 2015-04-09.png)
![new menus api](https://raw.github.com/extrawurst/cimgui/master/menus-api.gif)
This is a thin c-api wrapper for the excellent C++ intermediate gui [imgui](https://github.com/ocornut/imgui).
Most of the functions have wrapper counterparts now, missing stuff is added on a as-needed basis (PR welcome).
This library is intended as a intermediate layer to be able to use imgui from other languages that can interface with C (like D - see [D-binding](https://github.com/Extrawurst/DerelictImgui))
This is a thin c-api wrapper programmatically generated for the excellent C++ immediate mode gui [Dear ImGui](https://github.com/ocornut/imgui).
All imgui.h functions are programmatically wrapped.
Generated files are: `cimgui.cpp`, `cimgui.h` for C compilation. Also for helping in bindings creation, `definitions.lua` with function definition information and `structs_and_enums.lua`.
This library is intended as a intermediate layer to be able to use Dear ImGui from other languages that can interface with C (like D - see [D-binding](https://github.com/Extrawurst/DerelictImgui))
History:
Initially cimgui was developed by Stephan Dilly as hand-written code but lately turned into an auto-generated version by sonoro1234 in order to keep up with imgui more easily (letting the user select the desired branch and commit)
Notes:
* currently this wrapper is based on version [1.40 of imgui](https://github.com/ocornut/imgui/releases/tag/v1.40)
* does not compile with pure C compiler yet (for writing bindings in languages that are able to use C-ABI it is enough though, see D-bindings)
* currently this wrapper is based on version [1.77 docking of Dear ImGui with internal api]
* only functions, structs and enums from imgui.h (an optionally imgui_internal.h) are wrapped.
* if you are interested in imgui implementations you should look [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui) project.
* All naming is algorithmic except for those names that were coded in cimgui_overloads table (https://github.com/cimgui/cimgui/blob/master/generator/generator.lua#L60). In the official version this table is empty.
* Current overloaded function names can be found in (https://github.com/cimgui/cimgui/blob/master/generator/output/overloads.txt)
# compilation
* clone
* git clone --recursive https://github.com/cimgui/cimgui.git
* git submodule update
* compile
* using makefile on linux/macOS/mingw (Or use CMake to generate project)
* or as in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master/build
# using generator
* this is only needed (before compilation) if you want an imgui version different from the one provided, otherwise generation is already done.
* you will need LuaJIT (https://github.com/LuaJIT/LuaJIT.git better 2.1 branch) or precompiled for linux/macOS/windows in https://luapower.com/luajit/download
* you need to use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC). (this repo was done with gcc)
* update `imgui` folder to the version you desire.
* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, or cl and to choose desired implementations and whether imgui_internal is generated or not.
* edit config_generator.lua for adding includes needed by your chosen implementations (vulkan needs that).
* Run generator.bat or generator.sh with gcc, clang or cl and LuaJIT on your PATH.
* as a result some files are generated: `cimgui.cpp` and `cimgui.h` for compiling and some lua/json files with information about the binding: `definitions.json` with function info, `structs_and_enums.json` with struct and enum info, `impl_definitions.json` with functions from the implementations info.
# generate binding
* C interface is exposed by cimgui.h when you define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
* with your prefered language you can use the lua or json files generated as in:
* https://github.com/sonoro1234/LuaJIT-ImGui/blob/master/lua/build.bat (with lua code generation in https://github.com/sonoro1234/LuaJIT-ImGui/blob/master/lua/class_gen.lua)
* https://github.com/mellinoe/ImGui.NET/tree/autogen/src/CodeGenerator
### definitions description
* It is a collection in which key is the cimgui name that would result without overloadings and the value is an array of overloadings (may be only one overloading)
* Each overloading is a collection. Some relevant keys and values are:
* stname : the name of the struct the function belongs to (will be "" if it is top level in ImGui namespace)
* ov_cimguiname : the overloaded cimgui name (if absent it would be taken from cimguiname)
* cimguiname : the name without overloading (this should be used if there is not ov_cimguiname)
* ret : the return type
* retref : is set if original return type is a reference. (will be a pointer in cimgui)
* argsT : an array of collections (each one with type: argument type and name: the argument name, when the argument is a function pointer also ret: return type and signature: the function signature)
* args : a string of argsT concatenated and separated by commas
* call_args : a string with the argument names separated by commas for calling imgui function
* defaults : a collection in which key is argument name and value is the default value.
* manual : will be true if this function is hand-written (not generated)
* isvararg : is set if some argument is a vararg
* constructor : is set if the function is a constructor for a class
* destructor : is set if the function is a destructor for a class
* templated : is set if the function belongs to a templated class (ImVector)
* templatedgen: is set if the function belongs to a struct generated from template (ImVector_ImWchar)
* nonUDT : if present the original function was returning a user defined type so that signature has been changed to accept a pointer to the UDT as first argument.
* location : name of the header file this function comes from. (imgui, internal, imgui_impl_xxx)
### structs_and_enums description
* Is is a collection with two items:
* under key enums we get the enums collection in which each key is the enum tagname and the value is an array of the ordered values represented as a collection with keys
* name : the name of this enum value
* value : the C string
* calc_value : the numeric value corresponding to value
* under key structs we get the structs collection in which the key is the struct name and the value is an array of the struct members. Each one given as a collection with keys
* type : the type of the struct member
* template_type : if type has a template argument (as ImVector) here will be
* name : the name of the struct member
* size : the number of array elements (when it is an array)
* bitfield : the bitfield width (in case it is a bitfield)
# usage
* clone
* make using makefile on linux/osx (linux makefile not tested)
* use whatever method is in ImGui c++ namespace in the original [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h) by prepending `ig_` (most of the time)
* use whatever method is in ImGui c++ namespace in the original [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h) by prepending `ig`
* methods have the same parameter list and return values (where possible)
* functions that belong to a struct have an extra first argument with a pointer to the struct.
* where a function returns UDT (user defined type) by value some compilers complain so the function is generated accepting a pointer to the UDT type as the first argument (or second if belongs to a struct).
# example bindings based on cimgui
* [DerelictImgui](https://github.com/Extrawurst/DerelictImgui)
* [ImGui.NET](https://github.com/mellinoe/ImGui.NET)
* [ImGuiCS](https://github.com/conatuscreative/ImGuiCS)
* [imgui-rs](https://github.com/Gekkio/imgui-rs)
* [imgui-pas](https://github.com/dpethes/imgui-pas)
* [odin-imgui](https://github.com/ThisDrunkDane/odin-imgui)
* [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui)
# C examples based on cimgui
* [sdl2-cimgui-demo](https://github.com/haxpor/sdl2-cimgui-demo)
* [cimgui_c_sdl2_example](https://github.com/canoi12/cimgui_c_sdl2_example/)
* [cimgui-c-example](https://github.com/peko/cimgui-c-example) with GLFW

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#
# Cross Platform Makefile
# Compatible with Ubuntu 14.04.1 and Mac OS X
OBJS = cimgui.o
OBJS += fontAtlas.o
OBJS += drawList.o
#OBJS += test.o
OBJS += ../imgui/imgui.o
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
OUTPUTNAME = cimgui.so
CXXFLAGS = -I../../
CXXFLAGS += -Wall
CXXFLAGS += -shared -fPIC
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
OUTPUTNAME = cimgui.dylib
CXXFLAGS = -I/usr/local/include
CXXFLAGS += -Wall
LINKFLAGS = -dynamiclib
CFLAGS = $(CXXFLAGS)
endif
.cpp.o:
$(CXX) $(CXXFLAGS) -c -o $@ $<
all:imgui_example
@echo Build complete for $(ECHO_MESSAGE)
imgui_example:$(OBJS)
$(CXX) -o $(OUTPUTNAME) $(OBJS) $(CXXFLAGS) $(LINKFLAGS)
clean:
rm $(OBJS)

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#include <stdio.h>
#if defined _WIN32 || defined __CYGWIN__
#define API __declspec(dllexport)
#define snprintf sprintf_s
#else
#define API
#endif
#if defined __cplusplus
#define EXTERN extern "C"
#else
#include <stdarg.h>
#include <stdbool.h>
#define EXTERN extern
#endif
#define CIMGUI_API EXTERN API
#define CONST const
typedef int ImGuiWindowFlags;
typedef int ImGuiSetCond;
typedef int ImGuiColorEditMode;
CIMGUI_API ImGuiIO* ig_GetIO();
CIMGUI_API ImGuiStyle* ig_GetStyle();
CIMGUI_API void ig_NewFrame();
CIMGUI_API void ig_Render();
CIMGUI_API void ig_Shutdown();
CIMGUI_API void ig_ShowUserGuide();
CIMGUI_API void ig_ShowStyleEditor(ImGuiStyle* ref);
CIMGUI_API void ig_ShowTestWindow(bool* opened);
CIMGUI_API void ig_ShowMetricsWindow(bool* opened);
// Window
CIMGUI_API bool ig_Begin(CONST char* name, bool* p_opened, ImGuiWindowFlags flags);
CIMGUI_API bool ig_Begin2(CONST char* name, bool* p_opened, CONST struct ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags);
CIMGUI_API void ig_End();
CIMGUI_API bool ig_BeginChild(CONST char* str_id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags);
CIMGUI_API bool ig_BeginChildEx(ImGuiID id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags);
CIMGUI_API void ig_EndChild();
CIMGUI_API void ig_GetContentRegionMax(struct ImVec2* out);
CIMGUI_API void ig_GetWindowContentRegionMin(struct ImVec2* out);
CIMGUI_API void ig_GetWindowContentRegionMax(struct ImVec2* out);
CIMGUI_API ImDrawList* ig_GetWindowDrawList();
CIMGUI_API ImFont* ig_GetWindowFont();
CIMGUI_API float ig_GetWindowFontSize();
CIMGUI_API void ig_SetWindowFontScale(float scale);
CIMGUI_API void ig_GetWindowPos(struct ImVec2* out);
CIMGUI_API void ig_GetWindowSize(struct ImVec2* out);
CIMGUI_API float ig_GetWindowWidth();
CIMGUI_API bool ig_IsWindowCollapsed();
CIMGUI_API void ig_SetNextWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void ig_SetNextWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void ig_SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond);
CIMGUI_API void ig_SetNextWindowFocus();
CIMGUI_API void ig_SetWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void ig_SetWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void ig_SetWindowCollapsed(bool collapsed, ImGuiSetCond cond);
CIMGUI_API void ig_SetWindowFocus();
CIMGUI_API void ig_SetWindowPosByName(CONST char* name, CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void ig_SetWindowSize2(CONST char* name, CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void ig_SetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiSetCond cond);
CIMGUI_API void ig_SetWindowFocus2(CONST char* name);
CIMGUI_API float ig_GetScrollPosY();
CIMGUI_API float ig_GetScrollMaxY();
CIMGUI_API void ig_SetScrollPosHere();
CIMGUI_API void ig_SetKeyboardFocusHere(int offset);
CIMGUI_API void ig_SetStateStorage(ImGuiStorage* tree);
CIMGUI_API ImGuiStorage* ig_GetStateStorage();
// Parameters stacks (shared)
CIMGUI_API void ig_PushFont(ImFont* font);
CIMGUI_API void ig_PopFont();
CIMGUI_API void ig_PushStyleColor(ImGuiCol idx, CONST struct ImVec4 col);
CIMGUI_API void ig_PopStyleColor(int count);
CIMGUI_API void ig_PushStyleVar(ImGuiStyleVar idx, float val);
CIMGUI_API void ig_PushStyleVarVec(ImGuiStyleVar idx, CONST struct ImVec2 val);
CIMGUI_API void ig_PopStyleVar(int count);
// Parameters stacks (current window)
CIMGUI_API void ig_PushItemWidth(float item_width);
CIMGUI_API void ig_PopItemWidth();
CIMGUI_API float ig_CalcItemWidth();
CIMGUI_API void ig_PushAllowKeyboardFocus(bool v);
CIMGUI_API void ig_PopAllowKeyboardFocus();
CIMGUI_API void ig_PushTextWrapPos(float wrap_pos_x);
CIMGUI_API void ig_PopTextWrapPos();
CIMGUI_API void ig_PushButtonRepeat(bool repeat);
CIMGUI_API void ig_PopButtonRepeat();
// Tooltip
CIMGUI_API void ig_SetTooltip(CONST char* fmt, ...);
CIMGUI_API void ig_SetTooltipV(CONST char* fmt, va_list args);
CIMGUI_API void ig_BeginTooltip();
CIMGUI_API void ig_EndTooltip();
// Popup
CIMGUI_API void ig_OpenPopup(CONST char* str_id);
CIMGUI_API bool ig_BeginPopup(CONST char* str_id);
CIMGUI_API bool ig_BeginPopupContextItem(CONST char* str_id, int mouse_button = 1);
CIMGUI_API bool ig_BeginPopupContextWindow(bool also_over_items = true, CONST char* str_id = NULL, int mouse_button = 1);
CIMGUI_API bool ig_BeginPopupContextVoid(CONST char* str_id = NULL, int mouse_button = 1);
CIMGUI_API void ig_EndPopup();
CIMGUI_API void ig_CloseCurrentPopup();
// Layout
CIMGUI_API void ig_BeginGroup();
CIMGUI_API void ig_EndGroup();
CIMGUI_API void ig_Separator();
CIMGUI_API void ig_SameLine(int column_x, int spacing_w);
CIMGUI_API void ig_Spacing();
CIMGUI_API void ig_Dummy(CONST ImVec2* size);
CIMGUI_API void ig_Indent();
CIMGUI_API void ig_Unindent();
CIMGUI_API void ig_Columns(int count, CONST char* id, bool border);
CIMGUI_API void ig_NextColumn();
CIMGUI_API int ig_GetColumnIndex();
CIMGUI_API float ig_GetColumnOffset(int column_index);
CIMGUI_API void ig_SetColumnOffset(int column_index, float offset_x);
CIMGUI_API float ig_GetColumnWidth(int column_index);
CIMGUI_API int ig_GetColumnsCount();
CIMGUI_API void ig_GetCursorPos(struct ImVec2* pOut);
CIMGUI_API float ig_GetCursorPosX();
CIMGUI_API float ig_GetCursorPosY();
CIMGUI_API void ig_SetCursorPos(CONST struct ImVec2 pos);
CIMGUI_API void ig_SetCursorPosX(float x);
CIMGUI_API void ig_SetCursorPosY(float y);
CIMGUI_API void ig_GetCursorScreenPos(struct ImVec2* pOut);
CIMGUI_API void ig_SetCursorScreenPos(CONST struct ImVec2 pos);
CIMGUI_API void ig_AlignFirstTextHeightToWidgets();
CIMGUI_API float ig_GetTextLineHeight();
CIMGUI_API float ig_GetTextLineHeightWithSpacing();
CIMGUI_API float ig_GetItemsLineHeightWithSpacing();
// ID scopes
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
CIMGUI_API void ig_PushIdStr(CONST char* str_id);
CIMGUI_API void ig_PushIdStrRange(CONST char* str_begin, CONST char* str_end);
CIMGUI_API void ig_PushIdPtr(CONST void* ptr_id);
CIMGUI_API void ig_PushIdInt(CONST int int_id);
CIMGUI_API void ig_PopId();
CIMGUI_API ImGuiID ig_GetIdStr(CONST char* str_id);
CIMGUI_API ImGuiID ig_GetIdStrRange(CONST char* str_begin,CONST char* str_end);
CIMGUI_API ImGuiID ig_GetIdPtr(CONST void* ptr_id);
// Widgets
CIMGUI_API void ig_Text(CONST char* fmt, ...);
CIMGUI_API void ig_TextV(CONST char* fmt, va_list args);
CIMGUI_API void ig_TextColored(CONST struct ImVec4 col, CONST char* fmt, ...);
CIMGUI_API void ig_TextColoredV(CONST struct ImVec4 col, CONST char* fmt, va_list args);
CIMGUI_API void ig_TextDisabled(CONST char* fmt, ...);
CIMGUI_API void ig_TextDisabledV(CONST char* fmt, va_list args);
CIMGUI_API void ig_TextWrapped(CONST char* fmt, ...);
CIMGUI_API void ig_TextWrappedV(CONST char* fmt, va_list args);
CIMGUI_API void ig_TextUnformatted(CONST char* text, CONST char* text_end);
CIMGUI_API void ig_LabelText(CONST char* label, CONST char* fmt, ...);
CIMGUI_API void ig_LabelTextV(CONST char* label, CONST char* fmt, va_list args);
CIMGUI_API void ig_Bullet();
CIMGUI_API void ig_BulletText(CONST char* fmt, ...);
CIMGUI_API void ig_BulletTextV(CONST char* fmt, va_list args);
CIMGUI_API bool ig_Button(CONST char* label, CONST struct ImVec2 size);
CIMGUI_API bool ig_SmallButton(CONST char* label);
CIMGUI_API bool ig_InvisibleButton(CONST char* str_id, CONST struct ImVec2 size);
CIMGUI_API void ig_Image(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, CONST struct ImVec4 tint_col, CONST struct ImVec4 border_col);
CIMGUI_API bool ig_ImageButton(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, int frame_padding, CONST struct ImVec4 bg_col, CONST struct ImVec4 tint_col);
CIMGUI_API bool ig_CollapsingHeader(CONST char* label, CONST char* str_id, bool display_frame, bool default_open);
CIMGUI_API bool ig_Checkbox(CONST char* label, bool* v);
CIMGUI_API bool ig_CheckboxFlags(CONST char* label, unsigned int* flags, unsigned int flags_value);
CIMGUI_API bool ig_RadioButtonBool(CONST char* label, bool active);
CIMGUI_API bool ig_RadioButton(CONST char* label, int* v, int v_button);
CIMGUI_API bool ig_Combo(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items);
CIMGUI_API bool ig_Combo2(CONST char* label, int* current_item, CONST char* items_separated_by_zeros, int height_in_items);
CIMGUI_API bool ig_Combo3(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
CIMGUI_API bool ig_ColorButton(CONST struct ImVec4 col, bool small_height, bool outline_border);
CIMGUI_API bool ig_ColorEdit3(CONST char* label, float col[3]);
CIMGUI_API bool ig_ColorEdit4(CONST char* label, float col[4], bool show_alpha);
CIMGUI_API void ig_ColorEditMode(ImGuiColorEditMode mode);
CIMGUI_API void ig_PlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, size_t stride);
CIMGUI_API void ig_PlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
CIMGUI_API void ig_PlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, size_t stride);
CIMGUI_API void ig_PlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
// Widgets: Sliders (tip: ctrl+click on a slider to input text)
CIMGUI_API bool ig_SliderFloat(CONST char* label, float* v, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool ig_SliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool ig_SliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool ig_SliderFloat4(CONST char* label, float v[4], float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool ig_SliderAngle(CONST char* label, float* v_rad, float v_degrees_min, float v_degrees_max);
CIMGUI_API bool ig_SliderInt(CONST char* label, int* v, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool ig_SliderInt2(CONST char* label, int v[2], int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool ig_SliderInt3(CONST char* label, int v[3], int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool ig_SliderInt4(CONST char* label, int v[4], int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool ig_VSliderFloat(CONST char* label, CONST struct ImVec2 size, float* v, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool ig_VSliderInt(CONST char* label, CONST struct ImVec2 size, int* v, int v_min, int v_max, CONST char* display_format);
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
CIMGUI_API bool ig_DragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power); // If v_max >= v_max we have no bound
CIMGUI_API bool ig_DragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool ig_DragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool ig_DragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool ig_DragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format); // If v_max >= v_max we have no bound
CIMGUI_API bool ig_DragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool ig_DragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool ig_DragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format);
// Widgets: Input
CIMGUI_API bool ig_InputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
CIMGUI_API bool ig_InputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool ig_InputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool ig_InputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool ig_InputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool ig_InputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool ig_InputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags);
CIMGUI_API bool ig_InputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags);
CIMGUI_API bool ig_InputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags);
// Widgets: Trees
CIMGUI_API bool ig_TreeNode(CONST char* str_label_id);
CIMGUI_API bool ig_TreeNodeStr(CONST char* str_id, CONST char* fmt, ...);
CIMGUI_API bool ig_TreeNodePtr(CONST void* ptr_id, CONST char* fmt, ...);
CIMGUI_API bool ig_TreeNodeStrV(CONST char* str_id, CONST char* fmt, va_list args);
CIMGUI_API bool ig_TreeNodePtrV(CONST void* ptr_id, CONST char* fmt, va_list args);
CIMGUI_API void ig_TreePushStr(CONST char* str_id);
CIMGUI_API void ig_TreePushPtr(CONST void* ptr_id);
CIMGUI_API void ig_TreePop();
CIMGUI_API void ig_SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond);
// Widgets: Selectable / Lists
CIMGUI_API bool ig_Selectable(CONST char* label, bool selected, CONST struct ImVec2 size);
CIMGUI_API bool ig_SelectableEx(CONST char* label, bool* p_selected, CONST struct ImVec2 size);
CIMGUI_API bool ig_ListBox(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items);
CIMGUI_API bool ig_ListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
CIMGUI_API bool ig_ListBoxHeader(CONST char* label, CONST struct ImVec2 size);
CIMGUI_API bool ig_ListBoxHeader2(CONST char* label, int items_count, int height_in_items);
CIMGUI_API void ig_ListBoxFooter();
// Widgets: Menus
CIMGUI_API bool ig_BeginMainMenuBar();
CIMGUI_API void ig_EndMainMenuBar();
CIMGUI_API bool ig_BeginMenuBar();
CIMGUI_API void ig_EndMenuBar();
CIMGUI_API bool ig_BeginMenu(CONST char* label, bool enabled);
CIMGUI_API void ig_EndMenu();
CIMGUI_API bool ig_MenuItem(CONST char* label, CONST char* shortcut, bool selected, bool enabled);
CIMGUI_API bool ig_MenuItemPtr(CONST char* label, CONST char* shortcut, bool* p_selected, bool enabled);
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
CIMGUI_API void ig_ValueBool(CONST char* prefix, bool b);
CIMGUI_API void ig_ValueInt(CONST char* prefix, int v);
CIMGUI_API void ig_ValueUInt(CONST char* prefix, unsigned int v);
CIMGUI_API void ig_ValueFloat(CONST char* prefix, float v, CONST char* float_format);
CIMGUI_API void ig_Color(CONST char* prefix, CONST struct ImVec4 v);
CIMGUI_API void ig_Color2(CONST char* prefix, unsigned int v);
// Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened.
CIMGUI_API void ig_LogToTTY(int max_depth);
CIMGUI_API void ig_LogToFile(int max_depth, CONST char* filename);
CIMGUI_API void ig_LogToClipboard(int max_depth);
CIMGUI_API void ig_LogFinish();
CIMGUI_API void ig_LogButtons();
CIMGUI_API void ig_LogText(CONST char* fmt, ...);
// Utilities
CIMGUI_API bool ig_IsItemHovered();
CIMGUI_API bool ig_IsItemHoveredRect();
CIMGUI_API bool ig_IsItemActive();
CIMGUI_API bool ig_IsItemVisible();
CIMGUI_API bool ig_IsAnyItemHovered();
CIMGUI_API bool ig_IsAnyItemActive();
CIMGUI_API void ig_GetItemRectMin(struct ImVec2* pOut);
CIMGUI_API void ig_GetItemRectMax(struct ImVec2* pOut);
CIMGUI_API void ig_GetItemRectSize(struct ImVec2* pOut);
CIMGUI_API bool ig_IsWindowFocused();
CIMGUI_API bool ig_IsRootWindowFocused();
CIMGUI_API bool ig_IsRootWindowOrAnyChildFocused();
CIMGUI_API bool ig_IsRectVisible(CONST struct ImVec2 item_size);
CIMGUI_API bool ig_IsKeyDown(int key_index);
CIMGUI_API bool ig_IsKeyPressed(int key_index, bool repeat);
CIMGUI_API bool ig_IsMouseDown(int button);
CIMGUI_API bool ig_IsMouseClicked(int button, bool repeat);
CIMGUI_API bool ig_IsMouseDoubleClicked(int button);
CIMGUI_API bool ig_IsMouseHoveringWindow();
CIMGUI_API bool ig_IsMouseHoveringAnyWindow();
CIMGUI_API bool ig_IsMouseHoveringRect(CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max);
CIMGUI_API bool ig_IsMouseDragging(int button, float lock_threshold);
CIMGUI_API bool ig_IsPosHoveringAnyWindow(CONST struct ImVec2 pos);
CIMGUI_API void ig_GetMousePos(struct ImVec2* pOut);
CIMGUI_API void ig_GetMouseDragDelta(struct ImVec2* pOut, int button, float lock_threshold);
CIMGUI_API void ig_ResetMouseDragDelta(int button);
CIMGUI_API ImGuiMouseCursor ig_GetMouseCursor();
CIMGUI_API void ig_SetMouseCursor(ImGuiMouseCursor type);
CIMGUI_API float ig_GetTime();
CIMGUI_API int ig_GetFrameCount();
CIMGUI_API CONST char* ig_GetStyleColName(ImGuiCol idx);
CIMGUI_API void ig_CalcItemRectClosestPoint(struct ImVec2* pOut, CONST struct ImVec2 pos, bool on_edge, float outward);
CIMGUI_API void ig_CalcTextSize(struct ImVec2* pOut, CONST char* text, CONST char* text_end, bool hide_text_after_double_hash, float wrap_width);
CIMGUI_API void ig_CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end);
CIMGUI_API void ig_BeginChildFrame(ImGuiID id, CONST struct ImVec2 size);
CIMGUI_API void ig_EndChildFrame();
CIMGUI_API ImU32 ig_ColorConvertFloat4ToU32(CONST struct ImVec4 in);
CIMGUI_API void ig_ColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v);
CIMGUI_API void ig_ColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b);
// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
CIMGUI_API CONST char* ig_GetVersion();
CIMGUI_API void* ig_GetInternalState();
CIMGUI_API size_t ig_GetInternalStateSize();
CIMGUI_API void ig_SetInternalState(void* state, bool construct);
CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* atlas, void* tex);
CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* atlas);
CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* atlas, CONST char* filename, float size_pixels, CONST ImWchar* glyph_ranges, int font_no);
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* atlas, void* ttf_data, int ttf_size, float size_pixels, CONST ImWchar* glyph_ranges, int font_no);
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* atlas, CONST void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, CONST ImWchar* glyph_ranges, int font_no);
CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* atlas);
CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* atlas);

View File

@@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cimgui", "cimgui.vcxproj", "{EDE48926-0595-4488-B1A0-32CA71397271}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EDE48926-0595-4488-B1A0-32CA71397271}.Debug|Win32.ActiveCfg = Debug|Win32
{EDE48926-0595-4488-B1A0-32CA71397271}.Debug|Win32.Build.0 = Debug|Win32
{EDE48926-0595-4488-B1A0-32CA71397271}.Release|Win32.ActiveCfg = Release|Win32
{EDE48926-0595-4488-B1A0-32CA71397271}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -1,90 +0,0 @@
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EDE48926-0595-4488-B1A0-32CA71397271}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>cimgui</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CIMGUI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<ItemGroup>
<ClCompile Include="..\imgui\imgui.cpp" />
<ClCompile Include="cimgui.cpp" />
<ClCompile Include="drawList.cpp" />
<ClCompile Include="fontAtlas.cpp" />
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<ItemGroup>
<ClInclude Include="cimgui.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ClCompile Include="cimgui.cpp">
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<Filter>Source Files</Filter>
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<ClInclude Include="cimgui.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@@ -1,23 +0,0 @@
#include "../imgui/imgui.h"
#include "cimgui.h"
EXTERN API int ImDrawList_GetVertexBufferSize(ImDrawList* list)
{
return list->vtx_buffer.size();
}
EXTERN API ImDrawVert* ImDrawList_GetVertexPtr(ImDrawList* list, int n)
{
return &list->vtx_buffer[n];
}
EXTERN API int ImDrawList_GetCmdSize(ImDrawList* list)
{
return list->commands.size();
}
EXTERN API ImDrawCmd* ImDrawList_GetCmdPtr(ImDrawList* list, int n)
{
return &list->commands[n];
}

View File

@@ -1,48 +0,0 @@
#include "../imgui/imgui.h"
#include "cimgui.h"
CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{
atlas->GetTexDataAsRGBA32(out_pixels, out_width, out_height, out_bytes_per_pixel);
}
CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{
atlas->GetTexDataAsAlpha8(out_pixels, out_width, out_height, out_bytes_per_pixel);
}
CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* atlas, void* tex)
{
atlas->TexID = tex;
}
CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* atlas)
{
return atlas->AddFontDefault();
}
CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* atlas,CONST char* filename, float size_pixels, CONST ImWchar* glyph_ranges, int font_no)
{
return atlas->AddFontFromFileTTF(filename, size_pixels, glyph_ranges, font_no);
}
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* atlas, void* ttf_data, int ttf_size, float size_pixels, CONST ImWchar* glyph_ranges, int font_no)
{
return atlas->AddFontFromMemoryTTF(ttf_data, ttf_size, size_pixels, glyph_ranges, font_no);
}
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* atlas, CONST void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, CONST ImWchar* glyph_ranges, int font_no)
{
return atlas->AddFontFromMemoryCompressedTTF(compressed_ttf_data, compressed_ttf_size, size_pixels, glyph_ranges, font_no);
}
CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* atlas)
{
return atlas->ClearTexData();
}
CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* atlas)
{
return atlas->Clear();
}

View File

@@ -1,2 +0,0 @@
#include "cimgui.h"

View File

@@ -0,0 +1,114 @@
#include "./imgui/imgui.h"
#include "./imgui/imgui_internal.h"
#include "cimgui.h"
#include "auto_funcs.cpp"
/////////////////////////////manual written functions
CIMGUI_API void igLogText(CONST char *fmt, ...)
{
char buffer[256];
va_list args;
va_start(args, fmt);
vsnprintf(buffer, 256, fmt, args);
va_end(args);
ImGui::LogText("%s", buffer);
}
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
buffer->appendfv(fmt, args);
va_end(args);
}
CIMGUI_API float igGET_FLT_MAX()
{
return FLT_MAX;
}
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create()
{
return IM_NEW(ImVector<ImWchar>) ();
}
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self)
{
IM_DELETE(self);
}
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p)
{
IM_PLACEMENT_NEW(p) ImVector<ImWchar>();
}
CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p)
{
p->~ImVector<ImWchar>();
}
#ifdef IMGUI_HAS_DOCK
// NOTE: Some function pointers in the ImGuiPlatformIO structure are not C-compatible because of their
// use of a complex return type. To work around this, we store a custom CimguiStorage object inside
// ImGuiIO::BackendLanguageUserData, which contains C-compatible function pointer variants for these
// functions. When a user function pointer is provided, we hook up the underlying ImGuiPlatformIO
// function pointer to a thunk which accesses the user function pointer through CimguiStorage.
struct CimguiStorage
{
void(*Platform_GetWindowPos)(ImGuiViewport* vp, ImVec2* out_pos);
void(*Platform_GetWindowSize)(ImGuiViewport* vp, ImVec2* out_pos);
};
// Gets a reference to the CimguiStorage object stored in the current ImGui context's BackendLanguageUserData.
CimguiStorage& GetCimguiStorage()
{
ImGuiIO& io = ImGui::GetIO();
if (io.BackendLanguageUserData == NULL)
{
io.BackendLanguageUserData = new CimguiStorage();
}
return *(CimguiStorage*)io.BackendLanguageUserData;
}
// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowPos.
ImVec2 Platform_GetWindowPos_hook(ImGuiViewport* vp)
{
ImVec2 pos;
GetCimguiStorage().Platform_GetWindowPos(vp, &pos);
return pos;
};
// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowPos.
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos))
{
CimguiStorage& storage = GetCimguiStorage();
storage.Platform_GetWindowPos = user_callback;
platform_io->Platform_GetWindowPos = &Platform_GetWindowPos_hook;
}
// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowSize.
ImVec2 Platform_GetWindowSize_hook(ImGuiViewport* vp)
{
ImVec2 size;
GetCimguiStorage().Platform_GetWindowSize(vp, &size);
return size;
};
// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowSize.
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size))
{
CimguiStorage& storage = GetCimguiStorage();
storage.Platform_GetWindowSize = user_callback;
platform_io->Platform_GetWindowSize = &Platform_GetWindowSize_hook;
}
#endif

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@@ -0,0 +1,70 @@
#ifndef CIMGUI_INCLUDED
#define CIMGUI_INCLUDED
#include <stdio.h>
#include <stdint.h>
#if defined _WIN32 || defined __CYGWIN__
#ifdef CIMGUI_NO_EXPORT
#define API
#else
#define API __declspec(dllexport)
#endif
#ifndef __GNUC__
#define snprintf sprintf_s
#endif
#else
#ifdef __GNUC__
#define API __attribute__((__visibility__("default")))
#else
#define API
#endif
#endif
#if defined __cplusplus
#define EXTERN extern "C"
#else
#include <stdarg.h>
#include <stdbool.h>
#define EXTERN extern
#endif
#define CIMGUI_API EXTERN API
#define CONST const
#ifdef _MSC_VER
typedef unsigned __int64 ImU64;
#else
//typedef unsigned long long ImU64;
#endif
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "imgui_structs.h"
#else
struct GLFWwindow;
struct SDL_Window;
typedef union SDL_Event SDL_Event;
#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "auto_funcs.h"
/////////////////////////hand written functions
//no LogTextV
CIMGUI_API void igLogText(CONST char *fmt, ...);
//no appendfV
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...);
//for getting FLT_MAX in bindings
CIMGUI_API float igGET_FLT_MAX();
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create();
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self);
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p);
CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p);
#endif //CIMGUI_INCLUDED

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return {
vulkan = {[[C:\VulkanSDK\1.1.130.0\Include]]}
}

1568
generator/cpp2ffi.lua Normal file

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24
generator/generator.bat Normal file
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:: this script must be executed in this directory
:: all the output goes to generator/output folder
:: .cpp and .h files:
:: cimgui.h and cimgui.cpp with gcc preprocess
:: cimgui_nopreprocess.h and cimgui_nopreprocess.cpp generated without preprocess
:: cimgui_impl.h with implementation function cdefs
:: lua and json files:
:: definitions.lua for function definitions
:: structs_and_enums.lua with struct and enum information-definitions
:: impl_definitions.lua for implementation function definitions
:: set your PATH if necessary for LuaJIT or Lua5.1 or luajit with: (for example)
set PATH=%PATH%;C:\anima;C:\mingws\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
:: set PATH=%PATH%;C:\luaGL;C:\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
:: set PATH=%PATH%;C:\luaGL\sources\luajit-master\luajit-master\bin\mingw32;C:\mingw32\bin;
::process files
:: arg[1] compiler name gcc, clang or cl
:: arg[2] imgui_internal functions generation: true or false
:: arg[3..n] name of implementations to generate
luajit ./generator.lua gcc true glfw opengl3 opengl2 sdl
::leave console open
cmd /k

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generator/generator.lua Normal file
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--------------------------------------------------------------------------
--script for auto_funcs.h and auto_funcs.cpp generation
--expects LuaJIT
--------------------------------------------------------------------------
assert(_VERSION=='Lua 5.1',"Must use LuaJIT")
assert(bit,"Must use LuaJIT")
local script_args = {...}
local COMPILER = script_args[1]
local INTERNAL_GENERATION = script_args[2]=="true"
local CPRE,CTEST
if COMPILER == "gcc" or COMPILER == "clang" then
CPRE = COMPILER..[[ -E -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS -DIMGUI_API="" -DIMGUI_IMPL_API="" ]]
CTEST = COMPILER.." --version"
elseif COMPILER == "cl" then
CPRE = COMPILER..[[ /E /DIMGUI_DISABLE_OBSOLETE_FUNCTIONS /DIMGUI_API="" /DIMGUI_IMPL_API="" ]]
CTEST = COMPILER
else
print("Working without compiler ")
error("cant work with "..COMPILER.." compiler")
end
--test compiler present
local HAVE_COMPILER = false
local pipe,err = io.popen(CTEST,"r")
if pipe then
local str = pipe:read"*a"
print(str)
pipe:close()
if str=="" then
HAVE_COMPILER = false
else
HAVE_COMPILER = true
end
else
HAVE_COMPILER = false
print(err)
end
assert(HAVE_COMPILER,"gcc, clang or cl needed to run script")
print("HAVE_COMPILER",HAVE_COMPILER)
print("INTERNAL_GENERATION",INTERNAL_GENERATION)
--get implementations
local implementations = {}
for i=3,#script_args do table.insert(implementations,script_args[i]) end
--------------------------------------------------------------------------
--this table has the functions to be skipped in generation
--------------------------------------------------------------------------
local cimgui_manuals = {
igLogText = true,
ImGuiTextBuffer_appendf = true,
--igColorConvertRGBtoHSV = true,
--igColorConvertHSVtoRGB = true
}
--------------------------------------------------------------------------
--this table is a dictionary to force a naming of function overloading (instead of algorythmic generated)
--first level is cimguiname without postfix, second level is the signature of the function, value is the
--desired name
---------------------------------------------------------------------------
local cimgui_overloads = {
--igPushID = {
--["(const char*)"] = "igPushIDStr",
--["(const char*,const char*)"] = "igPushIDRange",
--["(const void*)"] = "igPushIDPtr",
--["(int)"] = "igPushIDInt"
--},
}
--------------------------header definitions
local cimgui_header =
[[//This file is automatically generated by generator.lua from https://github.com/cimgui/cimgui
//based on imgui.h file version XXX from Dear ImGui https://github.com/ocornut/imgui
]]
local gdefines = {} --for FLT_MAX and others
--------------------------------------------------------------------------
--helper functions
--------------------------------functions for C generation
--load parser module
local cpp2ffi = require"cpp2ffi"
local read_data = cpp2ffi.read_data
local save_data = cpp2ffi.save_data
local copyfile = cpp2ffi.copyfile
local serializeTableF = cpp2ffi.serializeTableF
local function func_header_impl_generate(FP)
local outtab = {}
for _,t in ipairs(FP.funcdefs) do
if t.cimguiname then
local cimf = FP.defsT[t.cimguiname]
local def = cimf[t.signature]
local addcoment = def.comment or ""
if def.constructor then
-- it happens with vulkan impl but constructor ImGui_ImplVulkanH_Window is not needed
--assert(def.stname ~= "","constructor without struct")
--table.insert(outtab,"CIMGUI_API "..def.stname.."* "..def.ov_cimguiname ..(empty and "(void)" or --def.args)..";"..addcoment.."\n")
elseif def.destructor then
--table.insert(outtab,"CIMGUI_API void "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
else
if def.stname == "" then --ImGui namespace or top level
table.insert(outtab,"CIMGUI_API".." "..def.ret.." "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
else
cpp2ffi.prtable(def)
error("class function in implementations")
end
end
else --not cimguiname
table.insert(outtab,t.comment:gsub("%%","%%%%").."\n")-- %% substitution for gsub
end
end
local cfuncsstr = table.concat(outtab)
cfuncsstr = cfuncsstr:gsub("\n+","\n") --several empty lines to one empty line
return cfuncsstr
end
local function func_header_generate(FP)
local outtab = {}
table.insert(outtab,"#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n")
for k,v in pairs(FP.embeded_structs) do
table.insert(outtab,"typedef "..v.." "..k..";\n")
end
for ttype,v in pairs(FP.templates) do
for ttypein,_ in pairs(v) do
local te = ttypein:gsub("%s","_")
te = te:gsub("%*","Ptr")
table.insert(outtab,"typedef "..ttype.."<"..ttypein.."> "..ttype.."_"..te..";\n")
end
end
table.insert(outtab,"#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n")
for _,t in ipairs(FP.funcdefs) do
if t.cimguiname then
local cimf = FP.defsT[t.cimguiname]
local def = cimf[t.signature]
assert(def,t.signature..t.cimguiname)
local manual = FP.get_manuals(def)
if not manual and not def.templated then
local addcoment = def.comment or ""
local empty = def.args:match("^%(%)") --no args
if def.constructor then
assert(def.stname ~= "","constructor without struct")
table.insert(outtab,"CIMGUI_API "..def.stname.."* "..def.ov_cimguiname ..(empty and "(void)" or def.args)..";"..addcoment.."\n")
elseif def.destructor then
table.insert(outtab,"CIMGUI_API void "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
else --not constructor
if def.stname == "" then --ImGui namespace or top level
table.insert(outtab,"CIMGUI_API "..def.ret.." ".. def.ov_cimguiname ..(empty and "(void)" or def.args)..";"..addcoment.."\n")
else
table.insert(outtab,"CIMGUI_API "..def.ret.." "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
end
end
end
else --not cimguiname
table.insert(outtab,t.comment:gsub("%%","%%%%").."\n")-- %% substitution for gsub
end
end
local cfuncsstr = table.concat(outtab)
cfuncsstr = cfuncsstr:gsub("\n+","\n") --several empty lines to one empty line
return cfuncsstr
end
local function ImGui_f_implementation(outtab,def)
local ptret = def.retref and "&" or ""
table.insert(outtab,"CIMGUI_API".." "..def.ret.." "..def.ov_cimguiname..def.args.."\n")
table.insert(outtab,"{\n")
local namespace = def.namespace and def.namespace.."::" or ""
if def.isvararg then
local call_args = def.call_args:gsub("%.%.%.","args")
table.insert(outtab," va_list args;\n")
table.insert(outtab," va_start(args, fmt);\n")
if def.ret~="void" then
table.insert(outtab," "..def.ret.." ret = "..namespace..def.funcname.."V"..call_args..";\n")
else
table.insert(outtab," "..namespace..def.funcname.."V"..call_args..";\n")
end
table.insert(outtab," va_end(args);\n")
if def.ret~="void" then
table.insert(outtab," return ret;\n")
end
elseif def.nonUDT then
if def.nonUDT == 1 then
table.insert(outtab," *pOut = "..namespace..def.funcname..def.call_args..";\n")
end
else --standard ImGui
table.insert(outtab," return "..ptret..namespace..def.funcname..def.call_args..";\n")
end
table.insert(outtab,"}\n")
end
local function struct_f_implementation(outtab,def)
local empty = def.args:match("^%(%)") --no args
local ptret = def.retref and "&" or ""
local imgui_stname = def.stname
table.insert(outtab,"CIMGUI_API".." "..def.ret.." "..def.ov_cimguiname..def.args.."\n")
table.insert(outtab,"{\n")
if def.isvararg then
local call_args = def.call_args:gsub("%.%.%.","args")
table.insert(outtab," va_list args;\n")
table.insert(outtab," va_start(args, fmt);\n")
if def.ret~="void" then
table.insert(outtab," "..def.ret.." ret = self->"..def.funcname.."V"..call_args..";\n")
else
table.insert(outtab," self->"..def.funcname.."V"..call_args..";\n")
end
table.insert(outtab," va_end(args);\n")
if def.ret~="void" then
table.insert(outtab," return ret;\n")
end
elseif def.nonUDT then
if def.nonUDT == 1 then
table.insert(outtab," *pOut = self->"..def.funcname..def.call_args..";\n")
end
else --standard struct
table.insert(outtab," return "..ptret.."self->"..def.funcname..def.call_args..";\n")
end
table.insert(outtab,"}\n")
end
local function func_implementation(FP)
local outtab = {}
for _,t in ipairs(FP.funcdefs) do
repeat -- continue simulation
if not t.cimguiname then break end
local cimf = FP.defsT[t.cimguiname]
local def = cimf[t.signature]
assert(def)
local manual = FP.get_manuals(def)
if not manual and not def.templated then
if def.constructor then
assert(def.stname ~= "","constructor without struct")
local empty = def.args:match("^%(%)") --no args
table.insert(outtab,"CIMGUI_API "..def.stname.."* "..def.ov_cimguiname..(empty and "(void)" or def.args).."\n")
table.insert(outtab,"{\n")
table.insert(outtab," return IM_NEW("..def.stname..")"..def.call_args..";\n")
table.insert(outtab,"}\n")
elseif def.destructor then
local args = "("..def.stname.."* self)"
local fname = def.stname.."_destroy"
table.insert(outtab,"CIMGUI_API void "..fname..args.."\n")
table.insert(outtab,"{\n")
table.insert(outtab," IM_DELETE(self);\n")
table.insert(outtab,"}\n")
elseif def.stname == "" then
ImGui_f_implementation(outtab,def)
else -- stname
struct_f_implementation(outtab,def)
end
end
until true
end
return table.concat(outtab)
end
-------------------functions for getting and setting defines
local function get_defines(t)
if COMPILER == "cl" then print"can't get defines with cl compiler"; return {} end
local pipe,err = io.popen(COMPILER..[[ -E -dM -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS -DIMGUI_API="" -DIMGUI_IMPL_API="" ../imgui/imgui.h]],"r")
local defines = {}
while true do
local line = pipe:read"*l"
if not line then break end
local key,value = line:match([[#define%s+(%S+)%s+(.+)]])
if not key or not value then
--print(line)
else
defines[key]=value
end
end
pipe:close()
--require"anima.utils"
--prtable(defines)
--FLT_MAX
local ret = {}
for i,v in ipairs(t) do
local aa = defines[v]
while true do
local tmp = defines[aa]
if not tmp then
break
else
aa = tmp
end
end
ret[v] = aa
end
return ret
end
--subtitution of FLT_MAX value for FLT_MAX
local function set_defines(fdefs)
for k,defT in pairs(fdefs) do
for i,def in ipairs(defT) do
for name,default in pairs(def.defaults) do
if default == gdefines.FLT_MAX then
def.defaults[name] = "FLT_MAX"
end
end
end
end
end
--this creates defsBystruct in case you need to list by struct container
local function DefsByStruct(FP)
local structs = {}
for fun,defs in pairs(FP.defsT) do
local stname = defs[1].stname
structs[stname] = structs[stname] or {}
table.insert(structs[stname],defs)--fun)
end
FP.defsBystruct = structs
end
----------custom ImVector templates
local function generate_templates(code,codeimpool,templates)
table.insert(code,"\n"..[[typedef struct ImVector{int Size;int Capacity;void* Data;} ImVector;]].."\n")
for ttype,v in pairs(templates) do
--local te = k:gsub("%s","_")
--te = te:gsub("%*","Ptr")
if ttype == "ImVector" then
for te,newte in pairs(v) do
table.insert(code,"typedef struct ImVector_"..newte.." {int Size;int Capacity;"..te.."* Data;} ImVector_"..newte..";\n")
end
elseif ttype == "ImPool" then
--declare ImGuiStorage
for te,newte in pairs(v) do
table.insert(codeimpool,"typedef struct ImVector_"..newte.." {int Size;int Capacity;"..te.."* Data;} ImVector_"..newte..";\n")
table.insert(codeimpool,"typedef struct ImPool_"..newte.." {ImVector_"..te.." Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;} ImPool_"..newte..";\n")
end
elseif ttype == "ImChunkStream" then
for te,newte in pairs(v) do
table.insert(code,"typedef struct ImVector_"..newte.." {int Size;int Capacity;"..te.."* Data;} ImVector_"..newte..";\n")
table.insert(code,"typedef struct ImChunkStream_"..newte.." {ImVector_"..te.." Buf;} ImChunkStream_"..newte..";\n")
end
end
end
end
--generate cimgui.cpp cimgui.h
local function cimgui_generation(parser)
--[[
-- clean ImVector:contains() for not applicable types
local clean_f = {}
for k,v in pairs(parser.defsT) do
if k:match"ImVector" and k:match"contains" then
--cpp2ffi.prtable(k,v)
local stname = v[1].stname
if not(stname:match"float" or stname:match"int" or stname:match"char") then
parser.defsT[k] = nil
--delete also from funcdefs
for i,t in ipairs(parser.funcdefs) do
if t.cimguiname == k then
table.remove(parser.funcdefs, i)
break
end
end
end
end
end
--]]
--------------------------------------------------
local hstrfile = read_data"./cimgui_template.h"
local outpre,outpost = parser:gen_structs_and_enums()
parser.templates.ImVector.T = nil
cpp2ffi.prtable(parser.templates)
cpp2ffi.prtable(parser.typenames)
local outtab = {}
local outtabpool = {}
generate_templates(outtab, outtabpool, parser.templates)
--move outtabpool after ImGuiStorage definition
local outpost1, outpost2 = outpost:match("^(.+struct ImGuiStorage%s*\n%b{};\n)(.+)$")
outpost = outpost1..table.concat(outtabpool)..outpost2
local cstructsstr = outpre..table.concat(outtab,"")..outpost --..(extra or "")
hstrfile = hstrfile:gsub([[#include "imgui_structs%.h"]],cstructsstr)
local cfuncsstr = func_header_generate(parser)
hstrfile = hstrfile:gsub([[#include "auto_funcs%.h"]],cfuncsstr)
save_data("./output/cimgui.h",cimgui_header,hstrfile)
--merge it in cimgui_template.cpp to cimgui.cpp
local cimplem = func_implementation(parser)
local hstrfile = read_data"./cimgui_template.cpp"
hstrfile = hstrfile:gsub([[#include "auto_funcs%.cpp"]],cimplem)
save_data("./output/cimgui.cpp",cimgui_header,hstrfile)
end
--------------------------------------------------------
-----------------------------do it----------------------
--------------------------------------------------------
--get imgui.h version--------------------------
local pipe,err = io.open("../imgui/imgui.h","r")
if not pipe then
error("could not open file:"..err)
end
local imgui_version
while true do
local line = pipe:read"*l"
imgui_version = line:match([[#define%s+IMGUI_VERSION%s+(".+")]])
if imgui_version then break end
end
pipe:close()
cimgui_header = cimgui_header:gsub("XXX",imgui_version)
if INTERNAL_GENERATION then
cimgui_header = cimgui_header..[[//with imgui_internal.h api
]]
end
print("IMGUI_VERSION",imgui_version)
--get some defines----------------------------
gdefines = get_defines{"IMGUI_VERSION","FLT_MAX"}
--funtion for parsing imgui headers
local function parseImGuiHeader(header,names)
--prepare parser
local parser = cpp2ffi.Parser()
parser.separate_locations = function(self,cdefs)
local imguicdefs = {}
local othercdefs = {}
for i,cdef in ipairs(cdefs) do
if cdef[2]=="imgui" then
table.insert(imguicdefs,cdef[1])
else
table.insert(othercdefs,cdef[1])
end
end
return {{"imgui",imguicdefs},{"internal",othercdefs}}
end
parser.getCname = function(stname,funcname,namespace)
local pre = (stname == "") and (namespace and (namespace=="ImGui" and "ig" or namespace.."_") or "ig") or stname.."_"
return pre..funcname
end
parser.cname_overloads = cimgui_overloads
parser.manuals = cimgui_manuals
parser.UDTs = {"ImVec2","ImVec4","ImColor","ImRect"}
local pipe,err = io.popen(CPRE..header,"r")
if not pipe then
error("could not execute COMPILER "..err)
end
local iterator = cpp2ffi.location
--[[
local tableo = {}
local line
repeat
line =pipe:read"*l"
table.insert(tableo,line)
until not line
cpp2ffi.save_data("cdefs1.lua",table.concat(tableo,"\n"))
--]]
for line,loca,loca2 in iterator(pipe,names,{},COMPILER) do
parser:insert(line, loca)
--table.insert(tableo,line)
--print(loca,loca2)
end
--cpp2ffi.save_data("cdefs1.lua",table.concat(tableo))
pipe:close()
return parser
end
--generation
print("------------------generation with "..COMPILER.."------------------------")
local parser1
if INTERNAL_GENERATION then
save_data("headers.h",[[#include "../imgui/imgui.h"
#include "../imgui/imgui_internal.h"]])
parser1 = parseImGuiHeader([[headers.h]],{[[imgui]],[[imgui_internal]],[[imstb_textedit]]})
os.remove("headers.h")
else
parser1 = parseImGuiHeader([[../imgui/imgui.h]],{[[imgui]]})
end
parser1:do_parse()
save_data("./output/overloads.txt",parser1.overloadstxt)
cimgui_generation(parser1)
----------save fundefs in definitions.lua for using in bindings
--DefsByStruct(pFP)
set_defines(parser1.defsT)
save_data("./output/definitions.lua",serializeTableF(parser1.defsT))
----------save struct and enums lua table in structs_and_enums.lua for using in bindings
local structs_and_enums_table = parser1:gen_structs_and_enums_table()
-----------------------
save_data("./output/structs_and_enums.lua",serializeTableF(structs_and_enums_table))
save_data("./output/typedefs_dict.lua",serializeTableF(parser1.typedefs_dict))
--check every function has ov_cimguiname
-- for k,v in pairs(parser1.defsT) do
-- for _,def in ipairs(v) do
-- assert(def.ov_cimguiname)
-- end
-- end
--=================================Now implementations
local parser2
if #implementations > 0 then
print("------------------implementations generation with "..COMPILER.."------------------------")
parser2 = cpp2ffi.Parser()
local config = require"config_generator"
for i,impl in ipairs(implementations) do
local source = [[../imgui/examples/imgui_impl_]].. impl .. ".h "
local locati = [[imgui_impl_]].. impl
local define_cmd = COMPILER=="cl" and [[ /E /D]] or [[ -E -D]]
local extra_defines = ""
if impl == "opengl3" then extra_defines = define_cmd .. "IMGUI_IMPL_OPENGL_LOADER_GL3W " end
local include_cmd = COMPILER=="cl" and [[ /I ]] or [[ -I ]]
local extra_includes = include_cmd.." ../imgui "
if config[impl] then
for j,inc in ipairs(config[impl]) do
extra_includes = extra_includes .. include_cmd .. inc .. " "
end
end
local pipe,err = io.popen(CPRE..extra_defines..extra_includes..source,"r")
if not pipe then
error("could not get file: "..err)
end
local iterator = cpp2ffi.location
for line,locat in iterator(pipe,{locati},{},COMPILER) do
--local line, comment = split_comment(line)
parser2:insert(line,locat)
end
pipe:close()
end
parser2.separate_locations = function(self, cdefs)
local sepcdefs = {}
for i,impl in ipairs(implementations) do
sepcdefs[i] = {[[imgui_impl_]].. impl,{}}
for j,cdef in ipairs(cdefs) do
if cdef[2]==sepcdefs[i][1] then
table.insert(sepcdefs[i][2],cdef[1])
end
end
end
return sepcdefs
end
parser2:do_parse()
-- save ./cimgui_impl.h
local cfuncsstr = func_header_impl_generate(parser2)
local cstructstr1,cstructstr2 = parser2:gen_structs_and_enums()
save_data("./output/cimgui_impl.h",cstructstr1,cstructstr2,cfuncsstr)
----------save fundefs in impl_definitions.lua for using in bindings
save_data("./output/impl_definitions.lua",serializeTableF(parser2.defsT))
end -- #implementations > 0 then
-------------------------------json saving
--avoid mixed tables (with string and integer keys)
local function json_prepare(defs)
--delete signatures in function
for k,def in pairs(defs) do
for k2,v in pairs(def) do
if type(k2)=="string" then
def[k2] = nil
end
end
end
return defs
end
---[[
local json = require"json"
save_data("./output/definitions.json",json.encode(json_prepare(parser1.defsT)))
save_data("./output/structs_and_enums.json",json.encode(structs_and_enums_table))
save_data("./output/typedefs_dict.json",json.encode(parser1.typedefs_dict))
if parser2 then
save_data("./output/impl_definitions.json",json.encode(json_prepare(parser2.defsT)))
end
--]]
-------------------copy C files to repo root
copyfile("./output/cimgui.h", "../cimgui.h")
copyfile("./output/cimgui.cpp", "../cimgui.cpp")
print"all done!!"

18
generator/generator.sh Executable file
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@@ -0,0 +1,18 @@
#!/usr/bin/sh
# this script must be executed in this directory
# all the output goes to generator/output folder
# .cpp and .h files:
# cimgui.h and cimgui.cpp with gcc preprocess
# cimgui_nopreprocess.h and cimgui_nopreprocess.cpp generated without preprocess
# cimgui_impl.h with implementation function cdefs
# lua and json files:
# definitions.lua for function definitions
# structs_and_enums.lua with struct and enum information-definitions
# impl_definitions.lua for implementation function definitions
#process files
# arg[1] compiler name gcc, clang, or cl
# arg[2] imgui_internal functions generation: true or false
# arg[3..n] name of implementations to generate
luajit ./generator.lua gcc true glfw opengl3 opengl2 sdl

416
generator/json.lua Normal file
View File

@@ -0,0 +1,416 @@
--
-- json.lua
--
-- Copyright (c) 2018 rxi
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local json = { _version = "0.1.1" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local TAB = " "
local rep = string.rep
local encode
local escape_char_map = {
[ "\\" ] = "\\\\",
[ "\"" ] = "\\\"",
[ "\b" ] = "\\b",
[ "\f" ] = "\\f",
[ "\n" ] = "\\n",
[ "\r" ] = "\\r",
[ "\t" ] = "\\t",
}
local escape_char_map_inv = { [ "\\/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return escape_char_map[c] or string.format("\\u%04x", c:byte())
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack,level,isvalue)
local res = {}
stack = stack or {}
level = level or 0
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if val[1] ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack,level+1))
end
stack[val] = nil
local inner = table.concat(res, ",\n")
if #inner > 0 then inner = "\n"..inner.."\n"..rep(TAB,level) end
return rep(isvalue and "" or TAB,level).."[" .. inner .. "]"
else
---[[
local ordered_keys = {}
for k,v in pairs(val) do
table.insert(ordered_keys,k)
end
table.sort(ordered_keys)
-- Treat as an object
for _,k in ipairs(ordered_keys) do
local v = val[k]
--]]
--for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack,level+1) .. ": " .. encode(v, stack,level+1,true))
end
stack[val] = nil
local inner = table.concat(res, ",\n")
if #inner > 0 then inner = "\n"..inner.."\n"..rep(TAB,level) end
return rep(isvalue and "" or TAB,level).."{" .. inner .. "}"
end
end
local function encode_string(val,stack,level,isvalue)
return rep(isvalue and "" or TAB,level)..'"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val,stack,level,isvalue)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return rep(isvalue and "" or TAB,level)..string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack,level,isvalue)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack,level,isvalue)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(3, 6), 16 )
local n2 = tonumber( s:sub(9, 12), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local has_unicode_escape = false
local has_surrogate_escape = false
local has_escape = false
local last
for j = i + 1, #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
end
if last == 92 then -- "\\" (escape char)
if x == 117 then -- "u" (unicode escape sequence)
local hex = str:sub(j + 1, j + 5)
if not hex:find("%x%x%x%x") then
decode_error(str, j, "invalid unicode escape in string")
end
if hex:find("^[dD][89aAbB]") then
has_surrogate_escape = true
else
has_unicode_escape = true
end
else
local c = string.char(x)
if not escape_chars[c] then
decode_error(str, j, "invalid escape char '" .. c .. "' in string")
end
has_escape = true
end
last = nil
elseif x == 34 then -- '"' (end of string)
local s = str:sub(i + 1, j - 1)
if has_surrogate_escape then
s = s:gsub("\\u[dD][89aAbB]..\\u....", parse_unicode_escape)
end
if has_unicode_escape then
s = s:gsub("\\u....", parse_unicode_escape)
end
if has_escape then
s = s:gsub("\\.", escape_char_map_inv)
end
return s, j + 1
else
last = x
end
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
decode_error(str, idx, "trailing garbage")
end
return res
end
return json

4282
generator/output/cimgui.cpp Normal file

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3144
generator/output/cimgui.h Normal file

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@@ -0,0 +1,37 @@
typedef struct SDL_Window SDL_Window;
typedef struct GLFWmonitor GLFWmonitor;
typedef struct GLFWwindow GLFWwindow;
struct GLFWwindow;
struct GLFWmonitor;struct SDL_Window;
typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
CIMGUI_API void ImGui_ImplGlfw_Shutdown();
CIMGUI_API void ImGui_ImplGlfw_NewFrame();
CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset);
CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown();
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame();
CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
CIMGUI_API bool ImGui_ImplOpenGL2_Init();
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown();
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame();
CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture();
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture();
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects();
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects();
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
CIMGUI_API void ImGui_ImplSDL2_Shutdown();
CIMGUI_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);

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{
"ImGui_ImplGlfw_CharCallback": [
{
"args": "(GLFWwindow* window,unsigned int c)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "c",
"type": "unsigned int"
}
],
"argsoriginal": "(GLFWwindow* window,unsigned int c)",
"call_args": "(window,c)",
"cimguiname": "ImGui_ImplGlfw_CharCallback",
"defaults": [],
"funcname": "ImGui_ImplGlfw_CharCallback",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_CharCallback",
"ret": "void",
"signature": "(GLFWwindow*,unsigned int)",
"stname": ""
}
],
"ImGui_ImplGlfw_InitForOpenGL": [
{
"args": "(GLFWwindow* window,bool install_callbacks)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "install_callbacks",
"type": "bool"
}
],
"argsoriginal": "(GLFWwindow* window,bool install_callbacks)",
"call_args": "(window,install_callbacks)",
"cimguiname": "ImGui_ImplGlfw_InitForOpenGL",
"defaults": [],
"funcname": "ImGui_ImplGlfw_InitForOpenGL",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_InitForOpenGL",
"ret": "bool",
"signature": "(GLFWwindow*,bool)",
"stname": ""
}
],
"ImGui_ImplGlfw_InitForVulkan": [
{
"args": "(GLFWwindow* window,bool install_callbacks)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "install_callbacks",
"type": "bool"
}
],
"argsoriginal": "(GLFWwindow* window,bool install_callbacks)",
"call_args": "(window,install_callbacks)",
"cimguiname": "ImGui_ImplGlfw_InitForVulkan",
"defaults": [],
"funcname": "ImGui_ImplGlfw_InitForVulkan",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_InitForVulkan",
"ret": "bool",
"signature": "(GLFWwindow*,bool)",
"stname": ""
}
],
"ImGui_ImplGlfw_KeyCallback": [
{
"args": "(GLFWwindow* window,int key,int scancode,int action,int mods)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "key",
"type": "int"
},
{
"name": "scancode",
"type": "int"
},
{
"name": "action",
"type": "int"
},
{
"name": "mods",
"type": "int"
}
],
"argsoriginal": "(GLFWwindow* window,int key,int scancode,int action,int mods)",
"call_args": "(window,key,scancode,action,mods)",
"cimguiname": "ImGui_ImplGlfw_KeyCallback",
"defaults": [],
"funcname": "ImGui_ImplGlfw_KeyCallback",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_KeyCallback",
"ret": "void",
"signature": "(GLFWwindow*,int,int,int,int)",
"stname": ""
}
],
"ImGui_ImplGlfw_MonitorCallback": [
{
"args": "(GLFWmonitor* monitor,int event)",
"argsT": [
{
"name": "monitor",
"type": "GLFWmonitor*"
},
{
"name": "event",
"type": "int"
}
],
"argsoriginal": "(GLFWmonitor* monitor,int event)",
"call_args": "(monitor,event)",
"cimguiname": "ImGui_ImplGlfw_MonitorCallback",
"defaults": [],
"funcname": "ImGui_ImplGlfw_MonitorCallback",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_MonitorCallback",
"ret": "void",
"signature": "(GLFWmonitor*,int)",
"stname": ""
}
],
"ImGui_ImplGlfw_MouseButtonCallback": [
{
"args": "(GLFWwindow* window,int button,int action,int mods)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "button",
"type": "int"
},
{
"name": "action",
"type": "int"
},
{
"name": "mods",
"type": "int"
}
],
"argsoriginal": "(GLFWwindow* window,int button,int action,int mods)",
"call_args": "(window,button,action,mods)",
"cimguiname": "ImGui_ImplGlfw_MouseButtonCallback",
"defaults": [],
"funcname": "ImGui_ImplGlfw_MouseButtonCallback",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_MouseButtonCallback",
"ret": "void",
"signature": "(GLFWwindow*,int,int,int)",
"stname": ""
}
],
"ImGui_ImplGlfw_NewFrame": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplGlfw_NewFrame",
"defaults": [],
"funcname": "ImGui_ImplGlfw_NewFrame",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_NewFrame",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplGlfw_ScrollCallback": [
{
"args": "(GLFWwindow* window,double xoffset,double yoffset)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "xoffset",
"type": "double"
},
{
"name": "yoffset",
"type": "double"
}
],
"argsoriginal": "(GLFWwindow* window,double xoffset,double yoffset)",
"call_args": "(window,xoffset,yoffset)",
"cimguiname": "ImGui_ImplGlfw_ScrollCallback",
"defaults": [],
"funcname": "ImGui_ImplGlfw_ScrollCallback",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_ScrollCallback",
"ret": "void",
"signature": "(GLFWwindow*,double,double)",
"stname": ""
}
],
"ImGui_ImplGlfw_Shutdown": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplGlfw_Shutdown",
"defaults": [],
"funcname": "ImGui_ImplGlfw_Shutdown",
"location": "imgui_impl_glfw",
"ov_cimguiname": "ImGui_ImplGlfw_Shutdown",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_CreateDeviceObjects": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_CreateDeviceObjects",
"defaults": [],
"funcname": "ImGui_ImplOpenGL2_CreateDeviceObjects",
"location": "imgui_impl_opengl2",
"ov_cimguiname": "ImGui_ImplOpenGL2_CreateDeviceObjects",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_CreateFontsTexture": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_CreateFontsTexture",
"defaults": [],
"funcname": "ImGui_ImplOpenGL2_CreateFontsTexture",
"location": "imgui_impl_opengl2",
"ov_cimguiname": "ImGui_ImplOpenGL2_CreateFontsTexture",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_DestroyDeviceObjects": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_DestroyDeviceObjects",
"defaults": [],
"funcname": "ImGui_ImplOpenGL2_DestroyDeviceObjects",
"location": "imgui_impl_opengl2",
"ov_cimguiname": "ImGui_ImplOpenGL2_DestroyDeviceObjects",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_DestroyFontsTexture": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_DestroyFontsTexture",
"defaults": [],
"funcname": "ImGui_ImplOpenGL2_DestroyFontsTexture",
"location": "imgui_impl_opengl2",
"ov_cimguiname": "ImGui_ImplOpenGL2_DestroyFontsTexture",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_Init": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_Init",
"defaults": [],
"funcname": "ImGui_ImplOpenGL2_Init",
"location": "imgui_impl_opengl2",
"ov_cimguiname": "ImGui_ImplOpenGL2_Init",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_NewFrame": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_NewFrame",
"defaults": [],
"funcname": "ImGui_ImplOpenGL2_NewFrame",
"location": "imgui_impl_opengl2",
"ov_cimguiname": "ImGui_ImplOpenGL2_NewFrame",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_RenderDrawData": [
{
"args": "(ImDrawData* draw_data)",
"argsT": [
{
"name": "draw_data",
"type": "ImDrawData*"
}
],
"argsoriginal": "(ImDrawData* draw_data)",
"call_args": "(draw_data)",
"cimguiname": "ImGui_ImplOpenGL2_RenderDrawData",
"defaults": [],
"funcname": "ImGui_ImplOpenGL2_RenderDrawData",
"location": "imgui_impl_opengl2",
"ov_cimguiname": "ImGui_ImplOpenGL2_RenderDrawData",
"ret": "void",
"signature": "(ImDrawData*)",
"stname": ""
}
],
"ImGui_ImplOpenGL2_Shutdown": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_Shutdown",
"defaults": [],
"funcname": "ImGui_ImplOpenGL2_Shutdown",
"location": "imgui_impl_opengl2",
"ov_cimguiname": "ImGui_ImplOpenGL2_Shutdown",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_CreateDeviceObjects": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_CreateDeviceObjects",
"defaults": [],
"funcname": "ImGui_ImplOpenGL3_CreateDeviceObjects",
"location": "imgui_impl_opengl3",
"ov_cimguiname": "ImGui_ImplOpenGL3_CreateDeviceObjects",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_CreateFontsTexture": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_CreateFontsTexture",
"defaults": [],
"funcname": "ImGui_ImplOpenGL3_CreateFontsTexture",
"location": "imgui_impl_opengl3",
"ov_cimguiname": "ImGui_ImplOpenGL3_CreateFontsTexture",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_DestroyDeviceObjects": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_DestroyDeviceObjects",
"defaults": [],
"funcname": "ImGui_ImplOpenGL3_DestroyDeviceObjects",
"location": "imgui_impl_opengl3",
"ov_cimguiname": "ImGui_ImplOpenGL3_DestroyDeviceObjects",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_DestroyFontsTexture": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_DestroyFontsTexture",
"defaults": [],
"funcname": "ImGui_ImplOpenGL3_DestroyFontsTexture",
"location": "imgui_impl_opengl3",
"ov_cimguiname": "ImGui_ImplOpenGL3_DestroyFontsTexture",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_Init": [
{
"args": "(const char* glsl_version)",
"argsT": [
{
"name": "glsl_version",
"type": "const char*"
}
],
"argsoriginal": "(const char* glsl_version=((void*)0))",
"call_args": "(glsl_version)",
"cimguiname": "ImGui_ImplOpenGL3_Init",
"defaults": {
"glsl_version": "((void*)0)"
},
"funcname": "ImGui_ImplOpenGL3_Init",
"location": "imgui_impl_opengl3",
"ov_cimguiname": "ImGui_ImplOpenGL3_Init",
"ret": "bool",
"signature": "(const char*)",
"stname": ""
}
],
"ImGui_ImplOpenGL3_NewFrame": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_NewFrame",
"defaults": [],
"funcname": "ImGui_ImplOpenGL3_NewFrame",
"location": "imgui_impl_opengl3",
"ov_cimguiname": "ImGui_ImplOpenGL3_NewFrame",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_RenderDrawData": [
{
"args": "(ImDrawData* draw_data)",
"argsT": [
{
"name": "draw_data",
"type": "ImDrawData*"
}
],
"argsoriginal": "(ImDrawData* draw_data)",
"call_args": "(draw_data)",
"cimguiname": "ImGui_ImplOpenGL3_RenderDrawData",
"defaults": [],
"funcname": "ImGui_ImplOpenGL3_RenderDrawData",
"location": "imgui_impl_opengl3",
"ov_cimguiname": "ImGui_ImplOpenGL3_RenderDrawData",
"ret": "void",
"signature": "(ImDrawData*)",
"stname": ""
}
],
"ImGui_ImplOpenGL3_Shutdown": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_Shutdown",
"defaults": [],
"funcname": "ImGui_ImplOpenGL3_Shutdown",
"location": "imgui_impl_opengl3",
"ov_cimguiname": "ImGui_ImplOpenGL3_Shutdown",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplSDL2_InitForD3D": [
{
"args": "(SDL_Window* window)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
}
],
"argsoriginal": "(SDL_Window* window)",
"call_args": "(window)",
"cimguiname": "ImGui_ImplSDL2_InitForD3D",
"defaults": [],
"funcname": "ImGui_ImplSDL2_InitForD3D",
"location": "imgui_impl_sdl",
"ov_cimguiname": "ImGui_ImplSDL2_InitForD3D",
"ret": "bool",
"signature": "(SDL_Window*)",
"stname": ""
}
],
"ImGui_ImplSDL2_InitForMetal": [
{
"args": "(SDL_Window* window)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
}
],
"argsoriginal": "(SDL_Window* window)",
"call_args": "(window)",
"cimguiname": "ImGui_ImplSDL2_InitForMetal",
"defaults": [],
"funcname": "ImGui_ImplSDL2_InitForMetal",
"location": "imgui_impl_sdl",
"ov_cimguiname": "ImGui_ImplSDL2_InitForMetal",
"ret": "bool",
"signature": "(SDL_Window*)",
"stname": ""
}
],
"ImGui_ImplSDL2_InitForOpenGL": [
{
"args": "(SDL_Window* window,void* sdl_gl_context)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
},
{
"name": "sdl_gl_context",
"type": "void*"
}
],
"argsoriginal": "(SDL_Window* window,void* sdl_gl_context)",
"call_args": "(window,sdl_gl_context)",
"cimguiname": "ImGui_ImplSDL2_InitForOpenGL",
"defaults": [],
"funcname": "ImGui_ImplSDL2_InitForOpenGL",
"location": "imgui_impl_sdl",
"ov_cimguiname": "ImGui_ImplSDL2_InitForOpenGL",
"ret": "bool",
"signature": "(SDL_Window*,void*)",
"stname": ""
}
],
"ImGui_ImplSDL2_InitForVulkan": [
{
"args": "(SDL_Window* window)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
}
],
"argsoriginal": "(SDL_Window* window)",
"call_args": "(window)",
"cimguiname": "ImGui_ImplSDL2_InitForVulkan",
"defaults": [],
"funcname": "ImGui_ImplSDL2_InitForVulkan",
"location": "imgui_impl_sdl",
"ov_cimguiname": "ImGui_ImplSDL2_InitForVulkan",
"ret": "bool",
"signature": "(SDL_Window*)",
"stname": ""
}
],
"ImGui_ImplSDL2_NewFrame": [
{
"args": "(SDL_Window* window)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
}
],
"argsoriginal": "(SDL_Window* window)",
"call_args": "(window)",
"cimguiname": "ImGui_ImplSDL2_NewFrame",
"defaults": [],
"funcname": "ImGui_ImplSDL2_NewFrame",
"location": "imgui_impl_sdl",
"ov_cimguiname": "ImGui_ImplSDL2_NewFrame",
"ret": "void",
"signature": "(SDL_Window*)",
"stname": ""
}
],
"ImGui_ImplSDL2_ProcessEvent": [
{
"args": "(const SDL_Event* event)",
"argsT": [
{
"name": "event",
"type": "const SDL_Event*"
}
],
"argsoriginal": "(const SDL_Event* event)",
"call_args": "(event)",
"cimguiname": "ImGui_ImplSDL2_ProcessEvent",
"defaults": [],
"funcname": "ImGui_ImplSDL2_ProcessEvent",
"location": "imgui_impl_sdl",
"ov_cimguiname": "ImGui_ImplSDL2_ProcessEvent",
"ret": "bool",
"signature": "(const SDL_Event*)",
"stname": ""
}
],
"ImGui_ImplSDL2_Shutdown": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplSDL2_Shutdown",
"defaults": [],
"funcname": "ImGui_ImplSDL2_Shutdown",
"location": "imgui_impl_sdl",
"ov_cimguiname": "ImGui_ImplSDL2_Shutdown",
"ret": "void",
"signature": "()",
"stname": ""
}
]
}

View File

@@ -0,0 +1,574 @@
local defs = {}
defs["ImGui_ImplGlfw_CharCallback"] = {}
defs["ImGui_ImplGlfw_CharCallback"][1] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["args"] = "(GLFWwindow* window,unsigned int c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][2]["name"] = "c"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][2]["type"] = "unsigned int"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsoriginal"] = "(GLFWwindow* window,unsigned int c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["call_args"] = "(window,c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_CharCallback"
defs["ImGui_ImplGlfw_CharCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["funcname"] = "ImGui_ImplGlfw_CharCallback"
defs["ImGui_ImplGlfw_CharCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_CharCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_CharCallback"
defs["ImGui_ImplGlfw_CharCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_CharCallback"][1]["signature"] = "(GLFWwindow*,unsigned int)"
defs["ImGui_ImplGlfw_CharCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_CharCallback"]["(GLFWwindow*,unsigned int)"] = defs["ImGui_ImplGlfw_CharCallback"][1]
defs["ImGui_ImplGlfw_InitForOpenGL"] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["args"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][2]["name"] = "install_callbacks"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][2]["type"] = "bool"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsoriginal"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["call_args"] = "(window,install_callbacks)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["cimguiname"] = "ImGui_ImplGlfw_InitForOpenGL"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["funcname"] = "ImGui_ImplGlfw_InitForOpenGL"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_InitForOpenGL"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["ret"] = "bool"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["signature"] = "(GLFWwindow*,bool)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["stname"] = ""
defs["ImGui_ImplGlfw_InitForOpenGL"]["(GLFWwindow*,bool)"] = defs["ImGui_ImplGlfw_InitForOpenGL"][1]
defs["ImGui_ImplGlfw_InitForVulkan"] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["args"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][2]["name"] = "install_callbacks"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][2]["type"] = "bool"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsoriginal"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["call_args"] = "(window,install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["cimguiname"] = "ImGui_ImplGlfw_InitForVulkan"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["funcname"] = "ImGui_ImplGlfw_InitForVulkan"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_InitForVulkan"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["ret"] = "bool"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["signature"] = "(GLFWwindow*,bool)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["stname"] = ""
defs["ImGui_ImplGlfw_InitForVulkan"]["(GLFWwindow*,bool)"] = defs["ImGui_ImplGlfw_InitForVulkan"][1]
defs["ImGui_ImplGlfw_KeyCallback"] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["args"] = "(GLFWwindow* window,int key,int scancode,int action,int mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][2]["name"] = "key"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][2]["type"] = "int"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][3] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][3]["name"] = "scancode"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][3]["type"] = "int"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][4] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][4]["name"] = "action"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][4]["type"] = "int"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][5] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][5]["name"] = "mods"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][5]["type"] = "int"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsoriginal"] = "(GLFWwindow* window,int key,int scancode,int action,int mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["call_args"] = "(window,key,scancode,action,mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_KeyCallback"
defs["ImGui_ImplGlfw_KeyCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["funcname"] = "ImGui_ImplGlfw_KeyCallback"
defs["ImGui_ImplGlfw_KeyCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_KeyCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_KeyCallback"
defs["ImGui_ImplGlfw_KeyCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_KeyCallback"][1]["signature"] = "(GLFWwindow*,int,int,int,int)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_KeyCallback"]["(GLFWwindow*,int,int,int,int)"] = defs["ImGui_ImplGlfw_KeyCallback"][1]
defs["ImGui_ImplGlfw_MonitorCallback"] = {}
defs["ImGui_ImplGlfw_MonitorCallback"][1] = {}
defs["ImGui_ImplGlfw_MonitorCallback"][1]["args"] = "(GLFWmonitor* monitor,int event)"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_MonitorCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_MonitorCallback"][1]["argsT"][1]["name"] = "monitor"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["argsT"][1]["type"] = "GLFWmonitor*"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_MonitorCallback"][1]["argsT"][2]["name"] = "event"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["argsT"][2]["type"] = "int"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["argsoriginal"] = "(GLFWmonitor* monitor,int event)"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["call_args"] = "(monitor,event)"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_MonitorCallback"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_MonitorCallback"][1]["funcname"] = "ImGui_ImplGlfw_MonitorCallback"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_MonitorCallback"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["signature"] = "(GLFWmonitor*,int)"
defs["ImGui_ImplGlfw_MonitorCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_MonitorCallback"]["(GLFWmonitor*,int)"] = defs["ImGui_ImplGlfw_MonitorCallback"][1]
defs["ImGui_ImplGlfw_MouseButtonCallback"] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["args"] = "(GLFWwindow* window,int button,int action,int mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][2]["name"] = "button"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][2]["type"] = "int"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][3] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][3]["name"] = "action"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][3]["type"] = "int"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][4] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][4]["name"] = "mods"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][4]["type"] = "int"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsoriginal"] = "(GLFWwindow* window,int button,int action,int mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["call_args"] = "(window,button,action,mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_MouseButtonCallback"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["funcname"] = "ImGui_ImplGlfw_MouseButtonCallback"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_MouseButtonCallback"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["signature"] = "(GLFWwindow*,int,int,int)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_MouseButtonCallback"]["(GLFWwindow*,int,int,int)"] = defs["ImGui_ImplGlfw_MouseButtonCallback"][1]
defs["ImGui_ImplGlfw_NewFrame"] = {}
defs["ImGui_ImplGlfw_NewFrame"][1] = {}
defs["ImGui_ImplGlfw_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["cimguiname"] = "ImGui_ImplGlfw_NewFrame"
defs["ImGui_ImplGlfw_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_NewFrame"][1]["funcname"] = "ImGui_ImplGlfw_NewFrame"
defs["ImGui_ImplGlfw_NewFrame"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_NewFrame"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_NewFrame"
defs["ImGui_ImplGlfw_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplGlfw_NewFrame"]["()"] = defs["ImGui_ImplGlfw_NewFrame"][1]
defs["ImGui_ImplGlfw_ScrollCallback"] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["args"] = "(GLFWwindow* window,double xoffset,double yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][2]["name"] = "xoffset"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][2]["type"] = "double"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][3] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][3]["name"] = "yoffset"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][3]["type"] = "double"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsoriginal"] = "(GLFWwindow* window,double xoffset,double yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["call_args"] = "(window,xoffset,yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_ScrollCallback"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["funcname"] = "ImGui_ImplGlfw_ScrollCallback"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_ScrollCallback"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["signature"] = "(GLFWwindow*,double,double)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_ScrollCallback"]["(GLFWwindow*,double,double)"] = defs["ImGui_ImplGlfw_ScrollCallback"][1]
defs["ImGui_ImplGlfw_Shutdown"] = {}
defs["ImGui_ImplGlfw_Shutdown"][1] = {}
defs["ImGui_ImplGlfw_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["cimguiname"] = "ImGui_ImplGlfw_Shutdown"
defs["ImGui_ImplGlfw_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_Shutdown"][1]["funcname"] = "ImGui_ImplGlfw_Shutdown"
defs["ImGui_ImplGlfw_Shutdown"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_Shutdown"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_Shutdown"
defs["ImGui_ImplGlfw_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplGlfw_Shutdown"]["()"] = defs["ImGui_ImplGlfw_Shutdown"][1]
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL2_CreateDeviceObjects"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL2_CreateDeviceObjects"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_CreateDeviceObjects"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]
defs["ImGui_ImplOpenGL2_CreateFontsTexture"] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL2_CreateFontsTexture"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL2_CreateFontsTexture"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_CreateFontsTexture"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_CreateFontsTexture"]["()"] = defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL2_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL2_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL2_DestroyFontsTexture"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL2_DestroyFontsTexture"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_DestroyFontsTexture"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"]["()"] = defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]
defs["ImGui_ImplOpenGL2_Init"] = {}
defs["ImGui_ImplOpenGL2_Init"][1] = {}
defs["ImGui_ImplOpenGL2_Init"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_Init"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["cimguiname"] = "ImGui_ImplOpenGL2_Init"
defs["ImGui_ImplOpenGL2_Init"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_Init"][1]["funcname"] = "ImGui_ImplOpenGL2_Init"
defs["ImGui_ImplOpenGL2_Init"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_Init"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_Init"
defs["ImGui_ImplOpenGL2_Init"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_Init"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_Init"]["()"] = defs["ImGui_ImplOpenGL2_Init"][1]
defs["ImGui_ImplOpenGL2_NewFrame"] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["cimguiname"] = "ImGui_ImplOpenGL2_NewFrame"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1]["funcname"] = "ImGui_ImplOpenGL2_NewFrame"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_NewFrame"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_NewFrame"]["()"] = defs["ImGui_ImplOpenGL2_NewFrame"][1]
defs["ImGui_ImplOpenGL2_RenderDrawData"] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["args"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsT"][1] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsT"][1]["name"] = "draw_data"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsT"][1]["type"] = "ImDrawData*"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsoriginal"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["call_args"] = "(draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["cimguiname"] = "ImGui_ImplOpenGL2_RenderDrawData"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["funcname"] = "ImGui_ImplOpenGL2_RenderDrawData"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_RenderDrawData"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["signature"] = "(ImDrawData*)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_RenderDrawData"]["(ImDrawData*)"] = defs["ImGui_ImplOpenGL2_RenderDrawData"][1]
defs["ImGui_ImplOpenGL2_Shutdown"] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["cimguiname"] = "ImGui_ImplOpenGL2_Shutdown"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1]["funcname"] = "ImGui_ImplOpenGL2_Shutdown"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_Shutdown"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_Shutdown"]["()"] = defs["ImGui_ImplOpenGL2_Shutdown"][1]
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL3_CreateDeviceObjects"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL3_CreateDeviceObjects"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_CreateDeviceObjects"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]
defs["ImGui_ImplOpenGL3_CreateFontsTexture"] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL3_CreateFontsTexture"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL3_CreateFontsTexture"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_CreateFontsTexture"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_CreateFontsTexture"]["()"] = defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL3_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL3_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL3_DestroyFontsTexture"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL3_DestroyFontsTexture"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_DestroyFontsTexture"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"]["()"] = defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]
defs["ImGui_ImplOpenGL3_Init"] = {}
defs["ImGui_ImplOpenGL3_Init"][1] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["args"] = "(const char* glsl_version)"
defs["ImGui_ImplOpenGL3_Init"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["argsT"][1] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["argsT"][1]["name"] = "glsl_version"
defs["ImGui_ImplOpenGL3_Init"][1]["argsT"][1]["type"] = "const char*"
defs["ImGui_ImplOpenGL3_Init"][1]["argsoriginal"] = "(const char* glsl_version=((void*)0))"
defs["ImGui_ImplOpenGL3_Init"][1]["call_args"] = "(glsl_version)"
defs["ImGui_ImplOpenGL3_Init"][1]["cimguiname"] = "ImGui_ImplOpenGL3_Init"
defs["ImGui_ImplOpenGL3_Init"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["defaults"]["glsl_version"] = "((void*)0)"
defs["ImGui_ImplOpenGL3_Init"][1]["funcname"] = "ImGui_ImplOpenGL3_Init"
defs["ImGui_ImplOpenGL3_Init"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_Init"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_Init"
defs["ImGui_ImplOpenGL3_Init"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_Init"][1]["signature"] = "(const char*)"
defs["ImGui_ImplOpenGL3_Init"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_Init"]["(const char*)"] = defs["ImGui_ImplOpenGL3_Init"][1]
defs["ImGui_ImplOpenGL3_NewFrame"] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["cimguiname"] = "ImGui_ImplOpenGL3_NewFrame"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1]["funcname"] = "ImGui_ImplOpenGL3_NewFrame"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_NewFrame"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_NewFrame"]["()"] = defs["ImGui_ImplOpenGL3_NewFrame"][1]
defs["ImGui_ImplOpenGL3_RenderDrawData"] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["args"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsT"][1] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsT"][1]["name"] = "draw_data"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsT"][1]["type"] = "ImDrawData*"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsoriginal"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["call_args"] = "(draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["cimguiname"] = "ImGui_ImplOpenGL3_RenderDrawData"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["funcname"] = "ImGui_ImplOpenGL3_RenderDrawData"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_RenderDrawData"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["signature"] = "(ImDrawData*)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_RenderDrawData"]["(ImDrawData*)"] = defs["ImGui_ImplOpenGL3_RenderDrawData"][1]
defs["ImGui_ImplOpenGL3_Shutdown"] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["cimguiname"] = "ImGui_ImplOpenGL3_Shutdown"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1]["funcname"] = "ImGui_ImplOpenGL3_Shutdown"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_Shutdown"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_Shutdown"]["()"] = defs["ImGui_ImplOpenGL3_Shutdown"][1]
defs["ImGui_ImplSDL2_InitForD3D"] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForD3D"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_InitForD3D"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForD3D"
defs["ImGui_ImplSDL2_InitForD3D"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1]["funcname"] = "ImGui_ImplSDL2_InitForD3D"
defs["ImGui_ImplSDL2_InitForD3D"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_InitForD3D"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_InitForD3D"
defs["ImGui_ImplSDL2_InitForD3D"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForD3D"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_InitForD3D"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForD3D"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_InitForD3D"][1]
defs["ImGui_ImplSDL2_InitForMetal"] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForMetal"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_InitForMetal"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForMetal"
defs["ImGui_ImplSDL2_InitForMetal"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1]["funcname"] = "ImGui_ImplSDL2_InitForMetal"
defs["ImGui_ImplSDL2_InitForMetal"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_InitForMetal"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_InitForMetal"
defs["ImGui_ImplSDL2_InitForMetal"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForMetal"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_InitForMetal"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForMetal"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_InitForMetal"][1]
defs["ImGui_ImplSDL2_InitForOpenGL"] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["args"] = "(SDL_Window* window,void* sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][2] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][2]["name"] = "sdl_gl_context"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][2]["type"] = "void*"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsoriginal"] = "(SDL_Window* window,void* sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["call_args"] = "(window,sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForOpenGL"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["funcname"] = "ImGui_ImplSDL2_InitForOpenGL"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_InitForOpenGL"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["signature"] = "(SDL_Window*,void*)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForOpenGL"]["(SDL_Window*,void*)"] = defs["ImGui_ImplSDL2_InitForOpenGL"][1]
defs["ImGui_ImplSDL2_InitForVulkan"] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForVulkan"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["funcname"] = "ImGui_ImplSDL2_InitForVulkan"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_InitForVulkan"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForVulkan"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_InitForVulkan"][1]
defs["ImGui_ImplSDL2_NewFrame"] = {}
defs["ImGui_ImplSDL2_NewFrame"][1] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_NewFrame"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_NewFrame"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["cimguiname"] = "ImGui_ImplSDL2_NewFrame"
defs["ImGui_ImplSDL2_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["funcname"] = "ImGui_ImplSDL2_NewFrame"
defs["ImGui_ImplSDL2_NewFrame"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_NewFrame"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_NewFrame"
defs["ImGui_ImplSDL2_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplSDL2_NewFrame"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplSDL2_NewFrame"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_NewFrame"][1]
defs["ImGui_ImplSDL2_ProcessEvent"] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["args"] = "(const SDL_Event* event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsT"][1]["name"] = "event"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsT"][1]["type"] = "const SDL_Event*"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsoriginal"] = "(const SDL_Event* event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["call_args"] = "(event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["cimguiname"] = "ImGui_ImplSDL2_ProcessEvent"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["funcname"] = "ImGui_ImplSDL2_ProcessEvent"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_ProcessEvent"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["signature"] = "(const SDL_Event*)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["stname"] = ""
defs["ImGui_ImplSDL2_ProcessEvent"]["(const SDL_Event*)"] = defs["ImGui_ImplSDL2_ProcessEvent"][1]
defs["ImGui_ImplSDL2_Shutdown"] = {}
defs["ImGui_ImplSDL2_Shutdown"][1] = {}
defs["ImGui_ImplSDL2_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["cimguiname"] = "ImGui_ImplSDL2_Shutdown"
defs["ImGui_ImplSDL2_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_Shutdown"][1]["funcname"] = "ImGui_ImplSDL2_Shutdown"
defs["ImGui_ImplSDL2_Shutdown"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_Shutdown"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_Shutdown"
defs["ImGui_ImplSDL2_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplSDL2_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplSDL2_Shutdown"]["()"] = defs["ImGui_ImplSDL2_Shutdown"][1]
return defs

View File

@@ -0,0 +1,218 @@
----------------overloadings---------------------------
igSetScrollFromPosY 2
1 void igSetScrollFromPosYFloat (float,float)
2 void igSetScrollFromPosYWindowPtr (ImGuiWindow*,float,float)
ImVec4_ImVec4 2
1 nil ImVec4_ImVec4Nil ()
2 nil ImVec4_ImVec4Float (float,float,float,float)
igValue 4
1 void igValueBool (const char*,bool)
2 void igValueInt (const char*,int)
3 void igValueUint (const char*,unsigned int)
4 void igValueFloat (const char*,float,const char*)
igIsRectVisible 2
1 bool igIsRectVisibleNil (const ImVec2)
2 bool igIsRectVisibleVec2 (const ImVec2,const ImVec2)
igRadioButton 2
1 bool igRadioButtonBool (const char*,bool)
2 bool igRadioButtonIntPtr (const char*,int*,int)
ImGuiTextRange_ImGuiTextRange 2
1 nil ImGuiTextRange_ImGuiTextRangeNil ()
2 nil ImGuiTextRange_ImGuiTextRangeStr (const char*,const char*)
ImVec2_ImVec2 2
1 nil ImVec2_ImVec2Nil ()
2 nil ImVec2_ImVec2Float (float,float)
ImVector_back 2
1 T* ImVector_backNil ()
2 const T* ImVector_back_const ()const
igPlotHistogram 2
1 void igPlotHistogramFloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotHistogramFnFloatPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igGetID 3
1 ImGuiID igGetIDStr (const char*)
2 ImGuiID igGetIDStrStr (const char*,const char*)
3 ImGuiID igGetIDPtr (const void*)
ImVec1_ImVec1 2
1 nil ImVec1_ImVec1Nil ()
2 nil ImVec1_ImVec1Float (float)
igImPow 2
1 float igImPowFloat (float,float)
2 double igImPowdouble (double,double)
igSetWindowPos 3
1 void igSetWindowPosVec2 (const ImVec2,ImGuiCond)
2 void igSetWindowPosStr (const char*,const ImVec2,ImGuiCond)
3 void igSetWindowPosWindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
ImVector_find 2
1 T* ImVector_findNil (const T)
2 const T* ImVector_find_const (const T)const
igBeginChild 2
1 bool igBeginChildStr (const char*,const ImVec2,bool,ImGuiWindowFlags)
2 bool igBeginChildID (ImGuiID,const ImVec2,bool,ImGuiWindowFlags)
igPushID 4
1 void igPushIDStr (const char*)
2 void igPushIDStrStr (const char*,const char*)
3 void igPushIDPtr (const void*)
4 void igPushIDInt (int)
ImRect_Contains 2
1 bool ImRect_ContainsVec2 (const ImVec2)const
2 bool ImRect_ContainsRect (const ImRect)const
ImRect_Add 2
1 void ImRect_AddVec2 (const ImVec2)
2 void ImRect_AddRect (const ImRect)
ImGuiStoragePair_ImGuiStoragePair 3
1 nil ImGuiStoragePair_ImGuiStoragePairInt (ImGuiID,int)
2 nil ImGuiStoragePair_ImGuiStoragePairFloat (ImGuiID,float)
3 nil ImGuiStoragePair_ImGuiStoragePairPtr (ImGuiID,void*)
igSetScrollFromPosX 2
1 void igSetScrollFromPosXFloat (float,float)
2 void igSetScrollFromPosXWindowPtr (ImGuiWindow*,float,float)
igGetForegroundDrawList 3
1 ImDrawList* igGetForegroundDrawListNil ()
2 ImDrawList* igGetForegroundDrawListViewportPtr (ImGuiViewport*)
3 ImDrawList* igGetForegroundDrawListWindowPtr (ImGuiWindow*)
igGetBackgroundDrawList 2
1 ImDrawList* igGetBackgroundDrawListNil ()
2 ImDrawList* igGetBackgroundDrawListViewportPtr (ImGuiViewport*)
igMenuItem 2
1 bool igMenuItemBool (const char*,const char*,bool,bool)
2 bool igMenuItemBoolPtr (const char*,const char*,bool*,bool)
igImLengthSqr 2
1 float igImLengthSqrVec2 (const ImVec2)
2 float igImLengthSqrVec4 (const ImVec4)
igImFloor 2
1 float igImFloorFloat (float)
2 ImVec2 igImFloorVec2 (const ImVec2)
igGetColorU32 3
1 ImU32 igGetColorU32Col (ImGuiCol,float)
2 ImU32 igGetColorU32Vec4 (const ImVec4)
3 ImU32 igGetColorU32U32 (ImU32)
igTreeNode 3
1 bool igTreeNodeStr (const char*)
2 bool igTreeNodeStrStr (const char*,const char*,...)
3 bool igTreeNodePtr (const void*,const char*,...)
igItemSize 2
1 void igItemSizeVec2 (const ImVec2,float)
2 void igItemSizeRect (const ImRect,float)
igCombo 3
1 bool igComboStr_arr (const char*,int*,const char* const[],int,int)
2 bool igComboStr (const char*,int*,const char*,int)
3 bool igComboFnBoolPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
igSetScrollY 2
1 void igSetScrollYFloat (float)
2 void igSetScrollYWindowPtr (ImGuiWindow*,float)
igMarkIniSettingsDirty 2
1 void igMarkIniSettingsDirtyNil ()
2 void igMarkIniSettingsDirtyWindowPtr (ImGuiWindow*)
ImVector_erase 2
1 T* ImVector_eraseNil (const T*)
2 T* ImVector_eraseTPtr (const T*,const T*)
ImDrawList_AddText 2
1 void ImDrawList_AddTextVec2 (const ImVec2,ImU32,const char*,const char*)
2 void ImDrawList_AddTextFontPtr (const ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
igPushStyleVar 2
1 void igPushStyleVarFloat (ImGuiStyleVar,float)
2 void igPushStyleVarVec2 (ImGuiStyleVar,const ImVec2)
igSetWindowFocus 2
1 void igSetWindowFocusNil ()
2 void igSetWindowFocusStr (const char*)
igImLerp 3
1 ImVec2 igImLerpVec2Float (const ImVec2,const ImVec2,float)
2 ImVec2 igImLerpVec2Vec2 (const ImVec2,const ImVec2,const ImVec2)
3 ImVec4 igImLerpVec4 (const ImVec4,const ImVec4,float)
ImVector_end 2
1 T* ImVector_endNil ()
2 const T* ImVector_end_const ()const
ImGuiWindow_GetIDNoKeepAlive 3
1 ImGuiID ImGuiWindow_GetIDNoKeepAliveStr (const char*,const char*)
2 ImGuiID ImGuiWindow_GetIDNoKeepAlivePtr (const void*)
3 ImGuiID ImGuiWindow_GetIDNoKeepAliveInt (int)
ImGuiWindow_GetID 3
1 ImGuiID ImGuiWindow_GetIDStr (const char*,const char*)
2 ImGuiID ImGuiWindow_GetIDPtr (const void*)
3 ImGuiID ImGuiWindow_GetIDInt (int)
igSetWindowSize 3
1 void igSetWindowSizeVec2 (const ImVec2,ImGuiCond)
2 void igSetWindowSizeStr (const char*,const ImVec2,ImGuiCond)
3 void igSetWindowSizeWindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
igIsPopupOpen 2
1 bool igIsPopupOpenStr (const char*,ImGuiPopupFlags)
2 bool igIsPopupOpenID (ImGuiID,ImGuiPopupFlags)
ImVector_ImVector 2
1 nil ImVector_ImVectorNil ()
2 nil ImVector_ImVectorVector (const ImVector)
igSetWindowCollapsed 3
1 void igSetWindowCollapsedBool (bool,ImGuiCond)
2 void igSetWindowCollapsedStr (const char*,bool,ImGuiCond)
3 void igSetWindowCollapsedWindowPtr (ImGuiWindow*,bool,ImGuiCond)
igPlotLines 2
1 void igPlotLinesFloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotLinesFnFloatPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igTreeNodeExV 2
1 bool igTreeNodeExVStr (const char*,ImGuiTreeNodeFlags,const char*,va_list)
2 bool igTreeNodeExVPtr (const void*,ImGuiTreeNodeFlags,const char*,va_list)
ImGuiStyleMod_ImGuiStyleMod 3
1 nil ImGuiStyleMod_ImGuiStyleModInt (ImGuiStyleVar,int)
2 nil ImGuiStyleMod_ImGuiStyleModFloat (ImGuiStyleVar,float)
3 nil ImGuiStyleMod_ImGuiStyleModVec2 (ImGuiStyleVar,ImVec2)
ImVec2ih_ImVec2ih 3
1 nil ImVec2ih_ImVec2ihNil ()
2 nil ImVec2ih_ImVec2ihshort (short,short)
3 explicit ImVec2ih_ImVec2ihVec2 (const ImVec2)
ImPool_Remove 2
1 void ImPool_RemoveTPtr (ImGuiID,const T*)
2 void ImPool_RemovePoolIdx (ImGuiID,ImPoolIdx)
ImRect_Expand 2
1 void ImRect_ExpandFloat (const float)
2 void ImRect_ExpandVec2 (const ImVec2)
igSetScrollX 2
1 void igSetScrollXFloat (float)
2 void igSetScrollXWindowPtr (ImGuiWindow*,float)
igSelectable 2
1 bool igSelectableBool (const char*,bool,ImGuiSelectableFlags,const ImVec2)
2 bool igSelectableBoolPtr (const char*,bool*,ImGuiSelectableFlags,const ImVec2)
igListBox 2
1 bool igListBoxStr_arr (const char*,int*,const char* const[],int,int)
2 bool igListBoxFnBoolPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
ImGuiPtrOrIndex_ImGuiPtrOrIndex 2
1 nil ImGuiPtrOrIndex_ImGuiPtrOrIndexPtr (void*)
2 nil ImGuiPtrOrIndex_ImGuiPtrOrIndexInt (int)
ImRect_ImRect 4
1 nil ImRect_ImRectNil ()
2 nil ImRect_ImRectVec2 (const ImVec2,const ImVec2)
3 nil ImRect_ImRectVec4 (const ImVec4)
4 nil ImRect_ImRectFloat (float,float,float,float)
igListBoxHeader 2
1 bool igListBoxHeaderVec2 (const char*,const ImVec2)
2 bool igListBoxHeaderInt (const char*,int,int)
igCollapsingHeader 2
1 bool igCollapsingHeaderTreeNodeFlags (const char*,ImGuiTreeNodeFlags)
2 bool igCollapsingHeaderBoolPtr (const char*,bool*,ImGuiTreeNodeFlags)
ImVector_begin 2
1 T* ImVector_beginNil ()
2 const T* ImVector_begin_const ()const
igTreePush 2
1 void igTreePushStr (const char*)
2 void igTreePushPtr (const void*)
ImVector_front 2
1 T* ImVector_frontNil ()
2 const T* ImVector_front_const ()const
ImColor_ImColor 5
1 nil ImColor_ImColorNil ()
2 nil ImColor_ImColorInt (int,int,int,int)
3 nil ImColor_ImColorU32 (ImU32)
4 nil ImColor_ImColorFloat (float,float,float,float)
5 nil ImColor_ImColorVec4 (const ImVec4)
ImVector_resize 2
1 void ImVector_resizeNil (int)
2 void ImVector_resizeT (int,const T)
igTreeNodeEx 3
1 bool igTreeNodeExStr (const char*,ImGuiTreeNodeFlags)
2 bool igTreeNodeExStrStr (const char*,ImGuiTreeNodeFlags,const char*,...)
3 bool igTreeNodeExPtr (const void*,ImGuiTreeNodeFlags,const char*,...)
igPushStyleColor 2
1 void igPushStyleColorU32 (ImGuiCol,ImU32)
2 void igPushStyleColorVec4 (ImGuiCol,const ImVec4)
igTreeNodeV 2
1 bool igTreeNodeVStr (const char*,const char*,va_list)
2 bool igTreeNodeVPtr (const void*,const char*,va_list)
152 overloaded

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{
"ImBitVector": "struct ImBitVector",
"ImColor": "struct ImColor",
"ImDrawCallback": "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);",
"ImDrawChannel": "struct ImDrawChannel",
"ImDrawCmd": "struct ImDrawCmd",
"ImDrawCornerFlags": "int",
"ImDrawData": "struct ImDrawData",
"ImDrawDataBuilder": "struct ImDrawDataBuilder",
"ImDrawIdx": "unsigned short",
"ImDrawList": "struct ImDrawList",
"ImDrawListFlags": "int",
"ImDrawListSharedData": "struct ImDrawListSharedData",
"ImDrawListSplitter": "struct ImDrawListSplitter",
"ImDrawVert": "struct ImDrawVert",
"ImFileHandle": "FILE*",
"ImFont": "struct ImFont",
"ImFontAtlas": "struct ImFontAtlas",
"ImFontAtlasCustomRect": "struct ImFontAtlasCustomRect",
"ImFontAtlasFlags": "int",
"ImFontConfig": "struct ImFontConfig",
"ImFontGlyph": "struct ImFontGlyph",
"ImFontGlyphRangesBuilder": "struct ImFontGlyphRangesBuilder",
"ImGuiBackendFlags": "int",
"ImGuiButtonFlags": "int",
"ImGuiCol": "int",
"ImGuiColorEditFlags": "int",
"ImGuiColorMod": "struct ImGuiColorMod",
"ImGuiColumnData": "struct ImGuiColumnData",
"ImGuiColumns": "struct ImGuiColumns",
"ImGuiColumnsFlags": "int",
"ImGuiComboFlags": "int",
"ImGuiCond": "int",
"ImGuiConfigFlags": "int",
"ImGuiContext": "struct ImGuiContext",
"ImGuiDataAuthority": "int",
"ImGuiDataType": "int",
"ImGuiDataTypeInfo": "struct ImGuiDataTypeInfo",
"ImGuiDataTypeTempStorage": "struct ImGuiDataTypeTempStorage",
"ImGuiDir": "int",
"ImGuiDockContext": "struct ImGuiDockContext",
"ImGuiDockNode": "struct ImGuiDockNode",
"ImGuiDockNodeFlags": "int",
"ImGuiDockNodeSettings": "struct ImGuiDockNodeSettings",
"ImGuiDockRequest": "struct ImGuiDockRequest",
"ImGuiDragDropFlags": "int",
"ImGuiDragFlags": "int",
"ImGuiFocusedFlags": "int",
"ImGuiGroupData": "struct ImGuiGroupData",
"ImGuiHoveredFlags": "int",
"ImGuiID": "unsigned int",
"ImGuiIO": "struct ImGuiIO",
"ImGuiInputTextCallback": "int(*)(ImGuiInputTextCallbackData *data);",
"ImGuiInputTextCallbackData": "struct ImGuiInputTextCallbackData",
"ImGuiInputTextFlags": "int",
"ImGuiInputTextState": "struct ImGuiInputTextState",
"ImGuiItemFlags": "int",
"ImGuiItemHoveredDataBackup": "struct ImGuiItemHoveredDataBackup",
"ImGuiItemStatusFlags": "int",
"ImGuiKey": "int",
"ImGuiKeyModFlags": "int",
"ImGuiLayoutType": "int",
"ImGuiListClipper": "struct ImGuiListClipper",
"ImGuiMenuColumns": "struct ImGuiMenuColumns",
"ImGuiMouseButton": "int",
"ImGuiMouseCursor": "int",
"ImGuiNavDirSourceFlags": "int",
"ImGuiNavHighlightFlags": "int",
"ImGuiNavInput": "int",
"ImGuiNavMoveFlags": "int",
"ImGuiNavMoveResult": "struct ImGuiNavMoveResult",
"ImGuiNextItemData": "struct ImGuiNextItemData",
"ImGuiNextItemDataFlags": "int",
"ImGuiNextWindowData": "struct ImGuiNextWindowData",
"ImGuiNextWindowDataFlags": "int",
"ImGuiOnceUponAFrame": "struct ImGuiOnceUponAFrame",
"ImGuiPayload": "struct ImGuiPayload",
"ImGuiPlatformIO": "struct ImGuiPlatformIO",
"ImGuiPlatformMonitor": "struct ImGuiPlatformMonitor",
"ImGuiPopupData": "struct ImGuiPopupData",
"ImGuiPopupFlags": "int",
"ImGuiPtrOrIndex": "struct ImGuiPtrOrIndex",
"ImGuiSelectableFlags": "int",
"ImGuiSeparatorFlags": "int",
"ImGuiSettingsHandler": "struct ImGuiSettingsHandler",
"ImGuiShrinkWidthItem": "struct ImGuiShrinkWidthItem",
"ImGuiSizeCallback": "void(*)(ImGuiSizeCallbackData* data);",
"ImGuiSizeCallbackData": "struct ImGuiSizeCallbackData",
"ImGuiSliderFlags": "int",
"ImGuiStorage": "struct ImGuiStorage",
"ImGuiStoragePair": "struct ImGuiStoragePair",
"ImGuiStyle": "struct ImGuiStyle",
"ImGuiStyleMod": "struct ImGuiStyleMod",
"ImGuiStyleVar": "int",
"ImGuiTabBar": "struct ImGuiTabBar",
"ImGuiTabBarFlags": "int",
"ImGuiTabItem": "struct ImGuiTabItem",
"ImGuiTabItemFlags": "int",
"ImGuiTextBuffer": "struct ImGuiTextBuffer",
"ImGuiTextFilter": "struct ImGuiTextFilter",
"ImGuiTextFlags": "int",
"ImGuiTextRange": "struct ImGuiTextRange",
"ImGuiTooltipFlags": "int",
"ImGuiTreeNodeFlags": "int",
"ImGuiViewport": "struct ImGuiViewport",
"ImGuiViewportFlags": "int",
"ImGuiViewportP": "struct ImGuiViewportP",
"ImGuiWindow": "struct ImGuiWindow",
"ImGuiWindowClass": "struct ImGuiWindowClass",
"ImGuiWindowFlags": "int",
"ImGuiWindowSettings": "struct ImGuiWindowSettings",
"ImGuiWindowTempData": "struct ImGuiWindowTempData",
"ImPoolIdx": "int",
"ImRect": "struct ImRect",
"ImS16": "signed short",
"ImS32": "signed int",
"ImS64": "int64_t",
"ImS8": "signed char",
"ImTextureID": "void*",
"ImU16": "unsigned short",
"ImU32": "unsigned int",
"ImU64": "uint64_t",
"ImU8": "unsigned char",
"ImVec1": "struct ImVec1",
"ImVec2": "struct ImVec2",
"ImVec2ih": "struct ImVec2ih",
"ImVec4": "struct ImVec4",
"ImWchar": "ImWchar16",
"ImWchar16": "unsigned short",
"ImWchar32": "unsigned int",
"const_iterator": "const value_type*",
"iterator": "value_type*",
"value_type": "T"
}

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local defs = {}
defs["ImBitVector"] = "struct ImBitVector"
defs["ImColor"] = "struct ImColor"
defs["ImDrawCallback"] = "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);"
defs["ImDrawChannel"] = "struct ImDrawChannel"
defs["ImDrawCmd"] = "struct ImDrawCmd"
defs["ImDrawCornerFlags"] = "int"
defs["ImDrawData"] = "struct ImDrawData"
defs["ImDrawDataBuilder"] = "struct ImDrawDataBuilder"
defs["ImDrawIdx"] = "unsigned short"
defs["ImDrawList"] = "struct ImDrawList"
defs["ImDrawListFlags"] = "int"
defs["ImDrawListSharedData"] = "struct ImDrawListSharedData"
defs["ImDrawListSplitter"] = "struct ImDrawListSplitter"
defs["ImDrawVert"] = "struct ImDrawVert"
defs["ImFileHandle"] = "FILE*"
defs["ImFont"] = "struct ImFont"
defs["ImFontAtlas"] = "struct ImFontAtlas"
defs["ImFontAtlasCustomRect"] = "struct ImFontAtlasCustomRect"
defs["ImFontAtlasFlags"] = "int"
defs["ImFontConfig"] = "struct ImFontConfig"
defs["ImFontGlyph"] = "struct ImFontGlyph"
defs["ImFontGlyphRangesBuilder"] = "struct ImFontGlyphRangesBuilder"
defs["ImGuiBackendFlags"] = "int"
defs["ImGuiButtonFlags"] = "int"
defs["ImGuiCol"] = "int"
defs["ImGuiColorEditFlags"] = "int"
defs["ImGuiColorMod"] = "struct ImGuiColorMod"
defs["ImGuiColumnData"] = "struct ImGuiColumnData"
defs["ImGuiColumns"] = "struct ImGuiColumns"
defs["ImGuiColumnsFlags"] = "int"
defs["ImGuiComboFlags"] = "int"
defs["ImGuiCond"] = "int"
defs["ImGuiConfigFlags"] = "int"
defs["ImGuiContext"] = "struct ImGuiContext"
defs["ImGuiDataAuthority"] = "int"
defs["ImGuiDataType"] = "int"
defs["ImGuiDataTypeInfo"] = "struct ImGuiDataTypeInfo"
defs["ImGuiDataTypeTempStorage"] = "struct ImGuiDataTypeTempStorage"
defs["ImGuiDir"] = "int"
defs["ImGuiDockContext"] = "struct ImGuiDockContext"
defs["ImGuiDockNode"] = "struct ImGuiDockNode"
defs["ImGuiDockNodeFlags"] = "int"
defs["ImGuiDockNodeSettings"] = "struct ImGuiDockNodeSettings"
defs["ImGuiDockRequest"] = "struct ImGuiDockRequest"
defs["ImGuiDragDropFlags"] = "int"
defs["ImGuiDragFlags"] = "int"
defs["ImGuiFocusedFlags"] = "int"
defs["ImGuiGroupData"] = "struct ImGuiGroupData"
defs["ImGuiHoveredFlags"] = "int"
defs["ImGuiID"] = "unsigned int"
defs["ImGuiIO"] = "struct ImGuiIO"
defs["ImGuiInputTextCallback"] = "int(*)(ImGuiInputTextCallbackData *data);"
defs["ImGuiInputTextCallbackData"] = "struct ImGuiInputTextCallbackData"
defs["ImGuiInputTextFlags"] = "int"
defs["ImGuiInputTextState"] = "struct ImGuiInputTextState"
defs["ImGuiItemFlags"] = "int"
defs["ImGuiItemHoveredDataBackup"] = "struct ImGuiItemHoveredDataBackup"
defs["ImGuiItemStatusFlags"] = "int"
defs["ImGuiKey"] = "int"
defs["ImGuiKeyModFlags"] = "int"
defs["ImGuiLayoutType"] = "int"
defs["ImGuiListClipper"] = "struct ImGuiListClipper"
defs["ImGuiMenuColumns"] = "struct ImGuiMenuColumns"
defs["ImGuiMouseButton"] = "int"
defs["ImGuiMouseCursor"] = "int"
defs["ImGuiNavDirSourceFlags"] = "int"
defs["ImGuiNavHighlightFlags"] = "int"
defs["ImGuiNavInput"] = "int"
defs["ImGuiNavMoveFlags"] = "int"
defs["ImGuiNavMoveResult"] = "struct ImGuiNavMoveResult"
defs["ImGuiNextItemData"] = "struct ImGuiNextItemData"
defs["ImGuiNextItemDataFlags"] = "int"
defs["ImGuiNextWindowData"] = "struct ImGuiNextWindowData"
defs["ImGuiNextWindowDataFlags"] = "int"
defs["ImGuiOnceUponAFrame"] = "struct ImGuiOnceUponAFrame"
defs["ImGuiPayload"] = "struct ImGuiPayload"
defs["ImGuiPlatformIO"] = "struct ImGuiPlatformIO"
defs["ImGuiPlatformMonitor"] = "struct ImGuiPlatformMonitor"
defs["ImGuiPopupData"] = "struct ImGuiPopupData"
defs["ImGuiPopupFlags"] = "int"
defs["ImGuiPtrOrIndex"] = "struct ImGuiPtrOrIndex"
defs["ImGuiSelectableFlags"] = "int"
defs["ImGuiSeparatorFlags"] = "int"
defs["ImGuiSettingsHandler"] = "struct ImGuiSettingsHandler"
defs["ImGuiShrinkWidthItem"] = "struct ImGuiShrinkWidthItem"
defs["ImGuiSizeCallback"] = "void(*)(ImGuiSizeCallbackData* data);"
defs["ImGuiSizeCallbackData"] = "struct ImGuiSizeCallbackData"
defs["ImGuiSliderFlags"] = "int"
defs["ImGuiStorage"] = "struct ImGuiStorage"
defs["ImGuiStoragePair"] = "struct ImGuiStoragePair"
defs["ImGuiStyle"] = "struct ImGuiStyle"
defs["ImGuiStyleMod"] = "struct ImGuiStyleMod"
defs["ImGuiStyleVar"] = "int"
defs["ImGuiTabBar"] = "struct ImGuiTabBar"
defs["ImGuiTabBarFlags"] = "int"
defs["ImGuiTabItem"] = "struct ImGuiTabItem"
defs["ImGuiTabItemFlags"] = "int"
defs["ImGuiTextBuffer"] = "struct ImGuiTextBuffer"
defs["ImGuiTextFilter"] = "struct ImGuiTextFilter"
defs["ImGuiTextFlags"] = "int"
defs["ImGuiTextRange"] = "struct ImGuiTextRange"
defs["ImGuiTooltipFlags"] = "int"
defs["ImGuiTreeNodeFlags"] = "int"
defs["ImGuiViewport"] = "struct ImGuiViewport"
defs["ImGuiViewportFlags"] = "int"
defs["ImGuiViewportP"] = "struct ImGuiViewportP"
defs["ImGuiWindow"] = "struct ImGuiWindow"
defs["ImGuiWindowClass"] = "struct ImGuiWindowClass"
defs["ImGuiWindowFlags"] = "int"
defs["ImGuiWindowSettings"] = "struct ImGuiWindowSettings"
defs["ImGuiWindowTempData"] = "struct ImGuiWindowTempData"
defs["ImPoolIdx"] = "int"
defs["ImRect"] = "struct ImRect"
defs["ImS16"] = "signed short"
defs["ImS32"] = "signed int"
defs["ImS64"] = "int64_t"
defs["ImS8"] = "signed char"
defs["ImTextureID"] = "void*"
defs["ImU16"] = "unsigned short"
defs["ImU32"] = "unsigned int"
defs["ImU64"] = "uint64_t"
defs["ImU8"] = "unsigned char"
defs["ImVec1"] = "struct ImVec1"
defs["ImVec2"] = "struct ImVec2"
defs["ImVec2ih"] = "struct ImVec2ih"
defs["ImVec4"] = "struct ImVec4"
defs["ImWchar"] = "ImWchar16"
defs["ImWchar16"] = "unsigned short"
defs["ImWchar32"] = "unsigned int"
defs["const_iterator"] = "const value_type*"
defs["iterator"] = "value_type*"
defs["value_type"] = "T"
return defs

2
imgui

Submodule imgui updated: 931b8dcdaf...ddabfc3477

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11
test/CMakeLists.txt Normal file
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file(GLOB CIMGUI_TEST_SOURCES
main.c
)
add_executable(cimgui_test ${CIMGUI_TEST_SOURCES})
set_target_properties(cimgui_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set_property(TARGET cimgui_test PROPERTY C_STANDARD 99)
target_compile_definitions(cimgui_test PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1)
target_link_libraries(cimgui_test PRIVATE cimgui)

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test/main.c Normal file
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#include <stdio.h>
#include <assert.h>
#include "../cimgui.h"
int main(void)
{
assert(igDebugCheckVersionAndDataLayout(igGetVersion(), sizeof(ImGuiIO), sizeof(ImGuiStyle),
sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert),
sizeof(ImDrawIdx)));
printf("CreateContext() - v%s\n", igGetVersion());
igCreateContext(NULL);
ImGuiIO *io = igGetIO();
unsigned char *text_pixels = NULL;
int text_w, text_h;
ImFontAtlas_GetTexDataAsRGBA32(io->Fonts, &text_pixels, &text_w, &text_h, NULL);
for (int n = 0; n < 20; n++) {
printf("NewFrame() %d\n", n);
ImVec2 display_size;
display_size.x = 1920;
display_size.y = 1080;
io->DisplaySize = display_size;
io->DeltaTime = 1.0f / 60.0f;
igNewFrame();
static float f = 0.0f;
igText("Hello World!");
igSliderFloat("float", &f, 0.0f, 1.0f, "%.3f", 1.0f);
igText("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate);
igShowDemoWindow(NULL);
igRender();
}
printf("DestroyContext()\n");
igDestroyContext(NULL);
return 0;
}