mirror of
https://github.com/cimgui/cimgui.git
synced 2025-08-10 20:08:31 +01:00
fix all left over problems to build as pure C header
This commit is contained in:
225
cimgui/cimgui.h
225
cimgui/cimgui.h
@@ -19,20 +19,49 @@
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#define CIMGUI_API EXTERN API
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#define CONST const
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typedef int ImGuiWindowFlags;
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typedef int ImGuiSetCond;
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typedef int ImGuiColorEditMode;
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struct ImGuiIO;
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struct ImGuiStyle;
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struct ImDrawData;
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struct ImVec2;
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struct ImVec4;
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struct ImGuiTextEditCallbackData;
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struct ImGuiSizeConstraintCallbackData;
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struct ImDrawList;
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struct ImGuiStorage;
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struct ImFont;
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struct ImFontConfig;
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struct ImFontAtlas;
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struct ImDrawCmd;
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CIMGUI_API ImGuiIO* igGetIO();
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CIMGUI_API ImGuiStyle* igGetStyle();
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CIMGUI_API ImDrawData* igGetDrawData();
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CIMGUI_API void igNewFrame();
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CIMGUI_API void igRender();
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CIMGUI_API void igShutdown();
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CIMGUI_API void igShowUserGuide();
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CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref);
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CIMGUI_API void igShowTestWindow(bool* opened);
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CIMGUI_API void igShowMetricsWindow(bool* opened);
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typedef unsigned int ImU32;
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typedef unsigned short ImWchar;
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typedef void* ImTextureID;
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typedef ImU32 ImGuiID;
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typedef int ImGuiCol;
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typedef int ImGuiStyleVar;
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typedef int ImGuiKey;
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typedef int ImGuiAlign;
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typedef int ImGuiColorEditMode;
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typedef int ImGuiMouseCursor;
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typedef int ImGuiWindowFlags;
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typedef int ImGuiSetCond;
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typedef int ImGuiInputTextFlags;
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typedef int ImGuiSelectableFlags;
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typedef int ImGuiTreeNodeFlags;
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typedef int (*ImGuiTextEditCallback)(struct ImGuiTextEditCallbackData *data);
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typedef void (*ImGuiSizeConstraintCallback)(struct ImGuiSizeConstraintCallbackData* data);
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typedef void (*ImDrawCallback)(CONST struct ImDrawList* parent_list, CONST struct ImDrawCmd* cmd);
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CIMGUI_API struct ImGuiIO* igGetIO();
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CIMGUI_API struct ImGuiStyle* igGetStyle();
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CIMGUI_API struct ImDrawData* igGetDrawData();
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CIMGUI_API void igNewFrame();
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CIMGUI_API void igRender();
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CIMGUI_API void igShutdown();
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CIMGUI_API void igShowUserGuide();
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CIMGUI_API void igShowStyleEditor(struct ImGuiStyle* ref);
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CIMGUI_API void igShowTestWindow(bool* opened);
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CIMGUI_API void igShowMetricsWindow(bool* opened);
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// Window
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CIMGUI_API bool igBegin(CONST char* name, bool* p_open, ImGuiWindowFlags flags);
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@@ -47,7 +76,7 @@ CIMGUI_API float igGetContentRegionAvailWidth();
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CIMGUI_API void igGetWindowContentRegionMin(struct ImVec2* out);
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CIMGUI_API void igGetWindowContentRegionMax(struct ImVec2* out);
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CIMGUI_API float igGetWindowContentRegionWidth();
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CIMGUI_API ImDrawList* igGetWindowDrawList();
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CIMGUI_API struct ImDrawList* igGetWindowDrawList();
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CIMGUI_API void igGetWindowPos(struct ImVec2* out);
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CIMGUI_API void igGetWindowSize(struct ImVec2* out);
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CIMGUI_API float igGetWindowWidth();
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@@ -59,7 +88,7 @@ CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiSet
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CIMGUI_API void igSetNextWindowPosCenter(ImGuiSetCond cond);
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CIMGUI_API void igSetNextWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond);
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CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_data);
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CIMGUI_API void igSetNextWindowContentSize(CONST ImVec2 size);
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CIMGUI_API void igSetNextWindowContentSize(CONST struct ImVec2 size);
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CIMGUI_API void igSetNextWindowContentWidth(float width);
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CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond);
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CIMGUI_API void igSetNextWindowFocus();
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@@ -81,22 +110,22 @@ CIMGUI_API void igSetScrollY(float scroll_y);
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CIMGUI_API void igSetScrollHere(float center_y_ratio);
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CIMGUI_API void igSetScrollFromPosY(float pos_y, float center_y_ratio);
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CIMGUI_API void igSetKeyboardFocusHere(int offset);
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CIMGUI_API void igSetStateStorage(ImGuiStorage* tree);
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CIMGUI_API ImGuiStorage* igGetStateStorage();
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CIMGUI_API void igSetStateStorage(struct ImGuiStorage* tree);
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CIMGUI_API struct ImGuiStorage* igGetStateStorage();
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// Parameters stacks (shared)
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CIMGUI_API void igPushFont(ImFont* font);
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CIMGUI_API void igPushFont(struct ImFont* font);
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CIMGUI_API void igPopFont();
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CIMGUI_API void igPushStyleColor(ImGuiCol idx, CONST struct ImVec4 col);
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CIMGUI_API void igPopStyleColor(int count);
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CIMGUI_API void igPushStyleVar(ImGuiStyleVar idx, float val);
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CIMGUI_API void igPushStyleVarVec(ImGuiStyleVar idx, CONST struct ImVec2 val);
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CIMGUI_API void igPopStyleVar(int count);
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CIMGUI_API ImFont* igGetFont();
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CIMGUI_API struct ImFont* igGetFont();
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CIMGUI_API float igGetFontSize();
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CIMGUI_API void igGetFontTexUvWhitePixel(ImVec2* pOut);
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CIMGUI_API void igGetFontTexUvWhitePixel(struct ImVec2* pOut);
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CIMGUI_API ImU32 igGetColorU32(ImGuiCol idx, float alpha_mul);
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CIMGUI_API ImU32 igGetColorU32Vec(CONST ImVec4* col);
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CIMGUI_API ImU32 igGetColorU32Vec(CONST struct ImVec4* col);
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// Parameters stacks (current window)
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@@ -115,7 +144,7 @@ CIMGUI_API void igSeparator();
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CIMGUI_API void igSameLine(float pos_x, float spacing_w);
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CIMGUI_API void igNewLine();
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CIMGUI_API void igSpacing();
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CIMGUI_API void igDummy(CONST ImVec2* size);
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CIMGUI_API void igDummy(CONST struct ImVec2* size);
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CIMGUI_API void igIndent(float indent_w);
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CIMGUI_API void igUnindent(float indent_w);
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CIMGUI_API void igBeginGroup();
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@@ -190,7 +219,7 @@ CIMGUI_API void igPlotLines(CONST char* label, CONST float* values,
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CIMGUI_API void igPlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
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CIMGUI_API void igPlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride);
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CIMGUI_API void igPlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
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CIMGUI_API void igProgressBar(float fraction, CONST ImVec2* size_arg, const char* overlay);
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CIMGUI_API void igProgressBar(float fraction, CONST struct ImVec2* size_arg, CONST char* overlay);
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// Widgets: Sliders (tip: ctrl+click on a slider to input text)
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@@ -221,7 +250,7 @@ CIMGUI_API bool igDragIntRange2(CONST char* label, int* v_current_mi
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// Widgets: Input
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CIMGUI_API bool igInputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
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CIMGUI_API bool igInputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
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CIMGUI_API bool igInputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST struct ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
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CIMGUI_API bool igInputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags);
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CIMGUI_API bool igInputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags);
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CIMGUI_API bool igInputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags);
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@@ -252,8 +281,8 @@ CIMGUI_API bool igCollapsingHeader(CONST char* label, ImGuiTreeNodeF
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CIMGUI_API bool igCollapsingHeaderEx(CONST char* label, bool* p_open, ImGuiTreeNodeFlags flags);
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// Widgets: Selectable / Lists
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CIMGUI_API bool igSelectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST ImVec2 size);
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CIMGUI_API bool igSelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST ImVec2 size);
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CIMGUI_API bool igSelectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST struct ImVec2 size);
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CIMGUI_API bool igSelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST struct ImVec2 size);
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CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items);
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CIMGUI_API bool igListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
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CIMGUI_API bool igListBoxHeader(CONST char* label, CONST struct ImVec2 size);
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@@ -335,7 +364,7 @@ CIMGUI_API void igCalcListClipping(int items_count, float items_heig
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CIMGUI_API bool igBeginChildFrame(ImGuiID id, CONST struct ImVec2 size, ImGuiWindowFlags extra_flags);
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CIMGUI_API void igEndChildFrame();
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CIMGUI_API void igColorConvertU32ToFloat4(ImVec4* pOut, ImU32 in);
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CIMGUI_API void igColorConvertU32ToFloat4(struct ImVec4* pOut, ImU32 in);
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CIMGUI_API ImU32 igColorConvertFloat4ToU32(CONST struct ImVec4 in);
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CIMGUI_API void igColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v);
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CIMGUI_API void igColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b);
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@@ -353,7 +382,7 @@ CIMGUI_API bool igIsMouseHoveringAnyWindow();
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CIMGUI_API bool igIsMouseHoveringRect(CONST struct ImVec2 r_min, CONST struct ImVec2 r_max, bool clip);
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CIMGUI_API bool igIsMouseDragging(int button, float lock_threshold);
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CIMGUI_API void igGetMousePos(struct ImVec2* pOut);
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CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(ImVec2* pOut);
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CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(struct ImVec2* pOut);
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CIMGUI_API void igGetMouseDragDelta(struct ImVec2* pOut, int button, float lock_threshold);
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CIMGUI_API void igResetMouseDragDelta(int button);
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CIMGUI_API ImGuiMouseCursor igGetMouseCursor();
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@@ -368,94 +397,94 @@ CIMGUI_API CONST char* igGetClipboardText();
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CIMGUI_API void igSetClipboardText(CONST char* text);
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// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
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CIMGUI_API CONST char* igGetVersion();
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CIMGUI_API ImGuiContext* igCreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*));
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CIMGUI_API void igDestroyContext(ImGuiContext* ctx);
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CIMGUI_API ImGuiContext* igGetCurrentContext();
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CIMGUI_API void igSetCurrentContext(ImGuiContext* ctx);
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CIMGUI_API CONST char* igGetVersion();
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CIMGUI_API struct ImGuiContext* igCreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*));
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CIMGUI_API void igDestroyContext(struct ImGuiContext* ctx);
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CIMGUI_API struct ImGuiContext* igGetCurrentContext();
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CIMGUI_API void igSetCurrentContext(struct ImGuiContext* ctx);
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CIMGUI_API void ImFontConfig_DefaultConstructor(ImFontConfig* config);
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CIMGUI_API void ImFontConfig_DefaultConstructor(struct ImFontConfig* config);
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CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
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CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
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CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* atlas, void* tex);
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CIMGUI_API ImFont* ImFontAtlas_AddFont(ImFontAtlas* atlas, CONST ImFontConfig* font_cfg);
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CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* atlas, CONST ImFontConfig* font_cfg);
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CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* atlas, CONST char* filename, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
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CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* atlas, void* ttf_data, int ttf_size, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
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CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* atlas, CONST void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
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CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* atlas, CONST char* compressed_ttf_data_base85, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
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CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* atlas);
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CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* atlas);
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CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
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CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
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CIMGUI_API void ImFontAtlas_SetTexID(struct ImFontAtlas* atlas, void* tex);
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CIMGUI_API struct ImFont* ImFontAtlas_AddFont(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
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CIMGUI_API struct ImFont* ImFontAtlas_AddFontDefault(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
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CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromFileTTF(struct ImFontAtlas* atlas, CONST char* filename, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
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CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryTTF(struct ImFontAtlas* atlas, void* ttf_data, int ttf_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
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CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(struct ImFontAtlas* atlas, CONST void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
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CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(struct ImFontAtlas* atlas, CONST char* compressed_ttf_data_base85, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
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CIMGUI_API void ImFontAtlas_ClearTexData(struct ImFontAtlas* atlas);
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CIMGUI_API void ImFontAtlas_Clear(struct ImFontAtlas* atlas);
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CIMGUI_API void ImGuiIO_AddInputCharacter(unsigned short c);
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CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(CONST char* utf8_chars);
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CIMGUI_API void ImGuiIO_ClearInputCharacters();
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//ImDrawData
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CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* drawData);
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CIMGUI_API void ImDrawData_DeIndexAllBuffers(struct ImDrawData* drawData);
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//ImDrawList
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CIMGUI_API int ImDrawList_GetVertexBufferSize(ImDrawList* list);
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CIMGUI_API ImDrawVert* ImDrawList_GetVertexPtr(ImDrawList* list, int n);
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CIMGUI_API int ImDrawList_GetIndexBufferSize(ImDrawList* list);
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CIMGUI_API ImDrawIdx* ImDrawList_GetIndexPtr(ImDrawList* list, int n);
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CIMGUI_API int ImDrawList_GetCmdSize(ImDrawList* list);
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CIMGUI_API ImDrawCmd* ImDrawList_GetCmdPtr(ImDrawList* list, int n);
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CIMGUI_API int ImDrawList_GetVertexBufferSize(struct ImDrawList* list);
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CIMGUI_API struct ImDrawVert* ImDrawList_GetVertexPtr(struct ImDrawList* list, int n);
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CIMGUI_API int ImDrawList_GetIndexBufferSize(struct ImDrawList* list);
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CIMGUI_API struct ImDrawIdx* ImDrawList_GetIndexPtr(struct ImDrawList* list, int n);
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CIMGUI_API int ImDrawList_GetCmdSize(struct ImDrawList* list);
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CIMGUI_API struct ImDrawCmd* ImDrawList_GetCmdPtr(struct ImDrawList* list, int n);
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CIMGUI_API void ImDrawList_Clear(ImDrawList* list);
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CIMGUI_API void ImDrawList_ClearFreeMemory(ImDrawList* list);
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CIMGUI_API void ImDrawList_PushClipRect(ImDrawList* list, struct ImVec2 clip_rect_min, struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect);
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CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList* list);
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CIMGUI_API void ImDrawList_PopClipRect(ImDrawList* list);
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CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* list, CONST ImTextureID texture_id);
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CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* list);
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CIMGUI_API void ImDrawList_Clear(struct ImDrawList* list);
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CIMGUI_API void ImDrawList_ClearFreeMemory(struct ImDrawList* list);
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CIMGUI_API void ImDrawList_PushClipRect(struct ImDrawList* list, struct ImVec2 clip_rect_min, struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect);
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CIMGUI_API void ImDrawList_PushClipRectFullScreen(struct ImDrawList* list);
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CIMGUI_API void ImDrawList_PopClipRect(struct ImDrawList* list);
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CIMGUI_API void ImDrawList_PushTextureID(struct ImDrawList* list, CONST ImTextureID texture_id);
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CIMGUI_API void ImDrawList_PopTextureID(struct ImDrawList* list);
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// Primitives
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CIMGUI_API void ImDrawList_AddLine(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float thickness);
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CIMGUI_API void ImDrawList_AddRect(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners, float thickness);
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CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners);
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CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
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CIMGUI_API void ImDrawLust_AddQuad(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness);
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CIMGUI_API void ImDrawLust_AddQuadFilled(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col);
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CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col, float thickness);
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CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col);
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CIMGUI_API void ImDrawList_AddCircle(ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments, float thickness);
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CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments);
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CIMGUI_API void ImDrawList_AddText(ImDrawList* list, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end);
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CIMGUI_API void ImDrawList_AddTextExt(ImDrawList* list, CONST ImFont* font, float font_size, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end, float wrap_width, CONST ImVec4* cpu_fine_clip_rect);
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CIMGUI_API void ImDrawList_AddImage(ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, ImU32 col);
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CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* list, CONST ImVec2* points, CONST int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
|
||||
CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* list, CONST ImVec2* points, CONST int num_points, ImU32 col, bool anti_aliased);
|
||||
CIMGUI_API void ImDrawList_AddBezierCurve(ImDrawList* list, CONST struct ImVec2 pos0, CONST struct ImVec2 cp0, CONST struct ImVec2 cp1, CONST struct ImVec2 pos1, ImU32 col, float thickness, int num_segments);
|
||||
CIMGUI_API void ImDrawList_AddLine(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float thickness);
|
||||
CIMGUI_API void ImDrawList_AddRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners, float thickness);
|
||||
CIMGUI_API void ImDrawList_AddRectFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners);
|
||||
CIMGUI_API void ImDrawList_AddRectFilledMultiColor(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
||||
CIMGUI_API void ImDrawLust_AddQuad(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness);
|
||||
CIMGUI_API void ImDrawLust_AddQuadFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_AddTriangle(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col, float thickness);
|
||||
CIMGUI_API void ImDrawList_AddTriangleFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_AddCircle(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments, float thickness);
|
||||
CIMGUI_API void ImDrawList_AddCircleFilled(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments);
|
||||
CIMGUI_API void ImDrawList_AddText(struct ImDrawList* list, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end);
|
||||
CIMGUI_API void ImDrawList_AddTextExt(struct ImDrawList* list, CONST struct ImFont* font, float font_size, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end, float wrap_width, CONST struct ImVec4* cpu_fine_clip_rect);
|
||||
CIMGUI_API void ImDrawList_AddImage(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_AddPolyline(struct ImDrawList* list, CONST struct ImVec2* points, CONST int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
|
||||
CIMGUI_API void ImDrawList_AddConvexPolyFilled(struct ImDrawList* list, CONST struct ImVec2* points, CONST int num_points, ImU32 col, bool anti_aliased);
|
||||
CIMGUI_API void ImDrawList_AddBezierCurve(struct ImDrawList* list, CONST struct ImVec2 pos0, CONST struct ImVec2 cp0, CONST struct ImVec2 cp1, CONST struct ImVec2 pos1, ImU32 col, float thickness, int num_segments);
|
||||
|
||||
// Stateful path API, add points then finish with PathFill() or PathStroke()
|
||||
CIMGUI_API void ImDrawList_PathClear(ImDrawList* list);
|
||||
CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* list, CONST struct ImVec2 pos);
|
||||
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* list, CONST struct ImVec2 pos);
|
||||
CIMGUI_API void ImDrawList_PathFill(ImDrawList* list, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PathStroke(ImDrawList* list, ImU32 col, bool closed, float thickness);
|
||||
CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* list, CONST struct ImVec2 centre, float radius, float a_min, float a_max, int num_segments);
|
||||
CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* list, CONST struct ImVec2 centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
CIMGUI_API void ImDrawList_PathBezierCurveTo(ImDrawList* list, CONST struct ImVec2 p1, CONST struct ImVec2 p2, CONST struct ImVec2 p3, int num_segments);
|
||||
CIMGUI_API void ImDrawList_PathRect(ImDrawList* list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners);
|
||||
CIMGUI_API void ImDrawList_PathClear(struct ImDrawList* list);
|
||||
CIMGUI_API void ImDrawList_PathLineTo(struct ImDrawList* list, CONST struct ImVec2 pos);
|
||||
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(struct ImDrawList* list, CONST struct ImVec2 pos);
|
||||
CIMGUI_API void ImDrawList_PathFill(struct ImDrawList* list, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PathStroke(struct ImDrawList* list, ImU32 col, bool closed, float thickness);
|
||||
CIMGUI_API void ImDrawList_PathArcTo(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, float a_min, float a_max, int num_segments);
|
||||
CIMGUI_API void ImDrawList_PathArcToFast(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
CIMGUI_API void ImDrawList_PathBezierCurveTo(struct ImDrawList* list, CONST struct ImVec2 p1, CONST struct ImVec2 p2, CONST struct ImVec2 p3, int num_segments);
|
||||
CIMGUI_API void ImDrawList_PathRect(struct ImDrawList* list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners);
|
||||
|
||||
// Channels
|
||||
CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList* list, int channels_count);
|
||||
CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList* list);
|
||||
CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList* list, int channel_index);
|
||||
CIMGUI_API void ImDrawList_ChannelsSplit(struct ImDrawList* list, int channels_count);
|
||||
CIMGUI_API void ImDrawList_ChannelsMerge(struct ImDrawList* list);
|
||||
CIMGUI_API void ImDrawList_ChannelsSetCurrent(struct ImDrawList* list, int channel_index);
|
||||
|
||||
// Advanced
|
||||
CIMGUI_API void ImDrawList_AddCallback(ImDrawList* list, ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
|
||||
CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* list); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
|
||||
CIMGUI_API void ImDrawList_AddCallback(struct ImDrawList* list, ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
|
||||
CIMGUI_API void ImDrawList_AddDrawCmd(struct ImDrawList* list); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
|
||||
|
||||
// Internal helpers
|
||||
CIMGUI_API void ImDrawList_PrimReserve(ImDrawList* list, int idx_count, int vtx_count);
|
||||
CIMGUI_API void ImDrawList_PrimRect(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList* list,CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList* list, ImDrawIdx idx);
|
||||
CIMGUI_API void ImDrawList_PrimVtx(ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_UpdateClipRect(ImDrawList* list);
|
||||
CIMGUI_API void ImDrawList_UpdateTextureID(ImDrawList* list);
|
||||
CIMGUI_API void ImDrawList_PrimReserve(struct ImDrawList* list, int idx_count, int vtx_count);
|
||||
CIMGUI_API void ImDrawList_PrimRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PrimRectUV(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PrimQuadUV(struct ImDrawList* list,CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PrimWriteVtx(struct ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_PrimWriteIdx(struct ImDrawList* list, struct ImDrawIdx idx);
|
||||
CIMGUI_API void ImDrawList_PrimVtx(struct ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
|
||||
CIMGUI_API void ImDrawList_UpdateClipRect(struct ImDrawList* list);
|
||||
CIMGUI_API void ImDrawList_UpdateTextureID(struct ImDrawList* list);
|
||||
|
Reference in New Issue
Block a user