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v1.65.6
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1.91.9bdoc
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77
.github/workflows/build.yml
vendored
Normal file
77
.github/workflows/build.yml
vendored
Normal file
@@ -0,0 +1,77 @@
|
||||
name: Build
|
||||
|
||||
on:
|
||||
push: {}
|
||||
pull_request: {}
|
||||
schedule:
|
||||
- cron: '0 9 * * 1'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macOS-latest, windows-latest]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Install Dependencies
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_OS: ${{ matrix.os }}
|
||||
run: |
|
||||
if [ "$GITHUB_OS" == "macOS-latest" ];
|
||||
then
|
||||
brew install luajit
|
||||
elif [ "$GITHUB_OS" == "ubuntu-latest" ];
|
||||
then
|
||||
sudo apt-get install -y luajit
|
||||
elif [ "$GITHUB_OS" == "windows-latest" ];
|
||||
then
|
||||
vcpkg install luajit:x64-windows
|
||||
echo "/C/vcpkg/installed/x64-windows/tools/luajit" >> $GITHUB_PATH
|
||||
echo "/C/vcpkg/installed/x64-windows/bin" >> $GITHUB_PATH
|
||||
fi
|
||||
|
||||
- name: Download Submodules
|
||||
run: |
|
||||
git submodule update --init --recursive
|
||||
if: github.event_name != 'schedule'
|
||||
|
||||
- name: Download Latest ImGui
|
||||
shell: bash
|
||||
run: |
|
||||
rm -rf imgui
|
||||
git clone https://github.com/ocornut/imgui.git
|
||||
if: github.event_name == 'schedule'
|
||||
|
||||
- name: Generate Bindings
|
||||
shell: bash
|
||||
run: |
|
||||
cd ./generator
|
||||
bash ./generator.sh
|
||||
|
||||
- name: CMake
|
||||
run: |
|
||||
mkdir cmake-build
|
||||
cd cmake-build
|
||||
cmake -DCIMGUI_TEST=1 ..
|
||||
|
||||
- name: Build
|
||||
working-directory: cmake-build
|
||||
run: |
|
||||
cmake --build .
|
||||
|
||||
- name: Test
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_OS: ${{ matrix.os }}
|
||||
working-directory: cmake-build
|
||||
run: |
|
||||
if [ "$GITHUB_OS" == "windows-latest" ];
|
||||
then
|
||||
./Debug/cimgui_test.exe
|
||||
else
|
||||
./cimgui_test
|
||||
fi
|
5
.gitignore
vendored
5
.gitignore
vendored
@@ -32,7 +32,10 @@ cimgui/cimgui.sdf
|
||||
cimgui/cimgui.v12.suo
|
||||
cimgui/Release/
|
||||
.idea
|
||||
CMakeLists.txt
|
||||
cimgui/.vs/
|
||||
cimgui/cimgui.vcxproj.user
|
||||
cimgui/x64/
|
||||
|
||||
# Test / Build
|
||||
bld/
|
||||
build/
|
||||
|
1
.gitmodules
vendored
1
.gitmodules
vendored
@@ -1,3 +1,4 @@
|
||||
[submodule "imgui"]
|
||||
path = imgui
|
||||
url = https://github.com/ocornut/imgui.git
|
||||
branch = docking
|
||||
|
14
.travis.yml
14
.travis.yml
@@ -1,11 +1,23 @@
|
||||
language: cpp
|
||||
dist: focal
|
||||
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
- windows
|
||||
|
||||
compiler:
|
||||
- gcc
|
||||
- clang
|
||||
|
||||
script:
|
||||
make
|
||||
- mkdir bld
|
||||
- cd bld
|
||||
- cmake -D CIMGUI_TEST=1 ..
|
||||
- cmake --build .
|
||||
- |
|
||||
if [ "$TRAVIS_OS_NAME" == "windows" ]; then
|
||||
./Debug/cimgui_test.exe
|
||||
else
|
||||
./cimgui_test
|
||||
fi
|
||||
|
@@ -1,30 +1,77 @@
|
||||
Project(cimgui)
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
cmake_policy(SET CMP0091 NEW)
|
||||
project(cimgui)
|
||||
|
||||
set (CMAKE_CXX_STANDARD 11)
|
||||
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/imgui/imgui_tables.cpp)
|
||||
set(TABLES_SOURCE "imgui/imgui_tables.cpp")
|
||||
else()
|
||||
set(TABLES_SOURCE "")
|
||||
endif()
|
||||
|
||||
|
||||
#general settings
|
||||
include_directories(imgui)
|
||||
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
|
||||
|
||||
include_directories(.)
|
||||
set(IMGUI_SOURCES ./cimgui.cpp ./imgui/imgui.cpp ./imgui/imgui_draw.cpp ./imgui/imgui_demo.cpp ./imgui/imgui_widgets.cpp)
|
||||
file(GLOB IMGUI_SOURCES
|
||||
cimgui.cpp
|
||||
imgui/imgui.cpp
|
||||
imgui/imgui_draw.cpp
|
||||
imgui/imgui_demo.cpp
|
||||
imgui/imgui_widgets.cpp
|
||||
${TABLES_SOURCE}
|
||||
)
|
||||
|
||||
set(IMGUI_STATIC "no" CACHE STRING "Build as a static library")
|
||||
set(IMGUI_FREETYPE "no" CACHE STRING "Build with freetype library")
|
||||
set(IMGUI_LIBRARIES )
|
||||
|
||||
if (WIN32)
|
||||
add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
|
||||
else(WIN32)
|
||||
add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
|
||||
endif(WIN32)
|
||||
|
||||
if(IMGUI_FREETYPE)
|
||||
message(STATUS "Building with freetype")
|
||||
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
|
||||
list(APPEND IMGUI_LIBRARIES freetype)
|
||||
list(APPEND IMGUI_SOURCES imgui/misc/freetype/imgui_freetype.cpp)
|
||||
endif(IMGUI_FREETYPE)
|
||||
|
||||
#add library and link
|
||||
add_library(cimgui SHARED ${IMGUI_SOURCES})
|
||||
target_link_libraries(cimgui ${IMGUI_LIBRARIES})
|
||||
if (IMGUI_STATIC)
|
||||
add_library(cimgui STATIC ${IMGUI_SOURCES})
|
||||
else (IMGUI_STATIC)
|
||||
add_library(cimgui SHARED ${IMGUI_SOURCES})
|
||||
endif (IMGUI_STATIC)
|
||||
|
||||
if(IMGUI_FREETYPE)
|
||||
target_compile_definitions(cimgui PUBLIC IMGUI_ENABLE_FREETYPE)
|
||||
target_compile_definitions(cimgui PUBLIC IMGUI_ENABLE_STB_TRUETYPE)
|
||||
endif(IMGUI_FREETYPE)
|
||||
|
||||
if(IMGUI_WCHAR32)
|
||||
target_compile_definitions(cimgui PUBLIC IMGUI_USE_WCHAR32)
|
||||
endif(IMGUI_WCHAR32)
|
||||
|
||||
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
|
||||
target_compile_definitions(cimgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1)
|
||||
if (WIN32)
|
||||
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t__declspec\(dllexport\))
|
||||
list(APPEND IMGUI_LIBRARIES imm32)
|
||||
else (WIN32)
|
||||
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t)
|
||||
endif (WIN32)
|
||||
|
||||
target_include_directories(cimgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
target_include_directories(cimgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
|
||||
set_target_properties(cimgui PROPERTIES PREFIX "")
|
||||
target_link_libraries(cimgui ${IMGUI_LIBRARIES})
|
||||
|
||||
#install
|
||||
install(TARGETS cimgui
|
||||
RUNTIME DESTINATION .
|
||||
LIBRARY DESTINATION .
|
||||
#ARCHIVE DESTINATION lib
|
||||
)
|
||||
RUNTIME DESTINATION .
|
||||
LIBRARY DESTINATION .
|
||||
ARCHIVE DESTINATION .
|
||||
)
|
||||
|
||||
#test
|
||||
set(CIMGUI_TEST "no" CACHE STRING "Enable compilation of a test unit based on imgui null")
|
||||
|
||||
if (CIMGUI_TEST)
|
||||
add_subdirectory(test)
|
||||
endif ()
|
||||
|
29
Makefile
29
Makefile
@@ -6,12 +6,15 @@ OBJS = cimgui.o
|
||||
OBJS += ./imgui/imgui.o
|
||||
OBJS += ./imgui/imgui_draw.o
|
||||
OBJS += ./imgui/imgui_demo.o
|
||||
OBJS += ./imgui/imgui_tables.o
|
||||
OBJS += ./imgui/imgui_widgets.o
|
||||
|
||||
CXXFLAGS=-O2
|
||||
CXXFLAGS=-O2 -fno-exceptions -fno-rtti
|
||||
|
||||
UNAME_S := $(shell uname -s)
|
||||
|
||||
AR := ar -rc
|
||||
|
||||
ifeq ($(UNAME_S), Linux) #LINUX
|
||||
ECHO_MESSAGE = "Linux"
|
||||
|
||||
@@ -46,11 +49,29 @@ endif
|
||||
.cpp.o:
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
all:imgui_example
|
||||
all:$(OUTPUTNAME)
|
||||
@echo Build complete for $(ECHO_MESSAGE)
|
||||
|
||||
imgui_example:$(OBJS)
|
||||
static:$(OBJS)
|
||||
$(AR) libcimgui.a $(OBJS)
|
||||
|
||||
$(OUTPUTNAME):$(OBJS)
|
||||
$(CXX) -o $(OUTPUTNAME) $(OBJS) $(CXXFLAGS) $(LINKFLAGS)
|
||||
|
||||
clean:
|
||||
rm $(OBJS)
|
||||
ifeq ($(OS),Windows_NT)
|
||||
del /q $(subst /,\,$(OBJS))
|
||||
else
|
||||
rm -f $(OBJS)
|
||||
endif
|
||||
|
||||
fclean: clean
|
||||
ifeq ($(OS),Windows_NT)
|
||||
del /q $(subst /,\,$(OUTPUTNAME))
|
||||
else
|
||||
rm -f $(OUTPUTNAME)
|
||||
endif
|
||||
|
||||
re: fclean all
|
||||
|
||||
.PHONY: all clean fclean re static
|
||||
|
93
README.md
93
README.md
@@ -1,8 +1,8 @@
|
||||
# cimgui [](https://travis-ci.org/sonoro1234/cimgui)
|
||||
# cimgui [](https://travis-ci.org/cimgui/cimgui)
|
||||
|
||||
|
||||
This is a thin c-api wrapper programmatically generated for the excellent C++ immediate mode gui [Dear ImGui](https://github.com/ocornut/imgui).
|
||||
All functions are programmatically wrapped except constructors, destructors and `ImVector`. (Unless someone find a use case for them)
|
||||
All imgui.h functions are programmatically wrapped.
|
||||
Generated files are: `cimgui.cpp`, `cimgui.h` for C compilation. Also for helping in bindings creation, `definitions.lua` with function definition information and `structs_and_enums.lua`.
|
||||
This library is intended as a intermediate layer to be able to use Dear ImGui from other languages that can interface with C (like D - see [D-binding](https://github.com/Extrawurst/DerelictImgui))
|
||||
|
||||
@@ -11,48 +11,70 @@ History:
|
||||
Initially cimgui was developed by Stephan Dilly as hand-written code but lately turned into an auto-generated version by sonoro1234 in order to keep up with imgui more easily (letting the user select the desired branch and commit)
|
||||
|
||||
Notes:
|
||||
* currently this wrapper is based on version [1.65 of Dear ImGui]
|
||||
* overloaded function names try to be the most compatible with traditional cimgui names. So all naming is algorithmic except for those names that were in conflict with widely used cimgui names and were thus coded in a table (https://github.com/cimgui/cimgui/blob/master/generator/generator.lua#L40). Current overloaded function names can be found in (https://github.com/cimgui/cimgui/blob/master/generator/output/overloads.txt)
|
||||
* currently this wrapper is based on version [1.91.9 of Dear ImGui with internal api]
|
||||
* only functions, structs and enums from imgui.h (an optionally imgui_internal.h) are wrapped.
|
||||
* if you are interested in imgui backends you should look [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui) project.
|
||||
* All naming is algorithmic except for those names that were coded in cimgui_overloads table (https://github.com/cimgui/cimgui/blob/master/generator/generator.lua#L60). In the official version this table is empty.
|
||||
* Current overloaded function names can be found in (https://github.com/cimgui/cimgui/blob/master/generator/output/overloads.txt)
|
||||
|
||||
# compilation
|
||||
|
||||
* clone
|
||||
* git clone --recursive https://github.com/cimgui/cimgui.git
|
||||
* git submodule update
|
||||
* `git clone --recursive https://github.com/cimgui/cimgui.git`
|
||||
* `git submodule update --init --recursive` (If already cloned)
|
||||
* compile
|
||||
* using makefile on linux/macOS/mingw (Or use CMake to generate project)
|
||||
* or as in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master_auto_implementations/build
|
||||
* cmake options are IMGUI_STATIC (compiling as static library), IMGUI_FREETYPE (for using Freetype2) and FREETYPE_PATH (Freetype2 cmake install location) and IMGUI_WCHAR32
|
||||
* or as in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master/build
|
||||
|
||||
For compiling with backends there are now examples with SDL2 and opengl3/vulkan in folder backend_test.
|
||||
They'll generate a cimgui_sdl module and a test_sdl executable.
|
||||
|
||||
# using generator
|
||||
|
||||
* you will need LuaJIT (https://github.com/LuaJIT/LuaJIT.git better 2.1 branch) or precompiled for linux/macOS/windows in https://luapower.com/luajit/download
|
||||
* you can use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC) or not use a compiler (experimental nocompiler option) at all. (this repo was done with gcc)
|
||||
* update `imgui` folder to the version you desire.
|
||||
* edit `generator/generator.bat` (or make a .sh version and please PR) to choose between gcc, clang, cl or nocompiler. Run it with gcc, clang or cl and LuaJIT on your PATH.
|
||||
* as a result some files are generated: `cimgui.cpp` and `cimgui.h` for compiling and some lua/json files with information about the binding: `definitions.json` with function info, `structs_and_enums.json` with struct and enum info, `impl_definitions.json` with functions from the implementations info.
|
||||
|
||||
* this is only needed (before compilation) if you want an imgui version different from the one provided, otherwise generation is already done.
|
||||
* you will need LuaJIT (https://github.com/LuaJIT/LuaJIT.git better 2.1 branch) or precompiled for linux/macOS/windows in https://luapower.com/luajit/download
|
||||
* you need to use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC). (this repo was done with gcc)
|
||||
* update `imgui` folder to the version you desire.
|
||||
* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, or cl and to choose desired backends and whether imgui_internal is generated or not, comments are generated or not and if constructors are generated also with versions performing just initialization of structs provided by yourself (_Construct is added to the constructor names)
|
||||
* the defaults of generator are gcc as compiler, imgui_internal included and sdl, glfw, vulkan, opengl2 and opengl3 as backends.
|
||||
* edit config_generator.lua for adding includes needed by your chosen backends (vulkan needs that).
|
||||
* Run generator.bat or generator.sh with gcc, clang or cl and LuaJIT on your PATH.
|
||||
* as a result some files are generated: `cimgui.cpp`, `cimgui.h` and `cimgui_impl.h` for compiling and some lua/json files with information about the binding: `definitions.json` with function info, `structs_and_enums.json` with struct and enum info, `impl_definitions.json` with functions from the backends info.
|
||||
* You can pass compiler flags to generator.sh or generator.bat by editing them at the end of the call to further specify the compiler behavior. (e.g. -DIMGUI_USER_CONFIG)
|
||||
* You are able to pass any extra argument to generator.sh (.bat) in the command-line.
|
||||
* If you are using different options than cimgui repo and if you want to keep them after a cimgui update, you can keep them in a copy of generator.sh (.bat) outside of cimgui folder where `cd cimgui/generator` is used before luajit call. See https://github.com/cimgui/cimgui/issues/232#issuecomment-1497059497
|
||||
# generate binding
|
||||
* C interface is exposed by cimgui.h when you define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
* with your prefered language you can use the lua or json files generated as in:
|
||||
* https://github.com/sonoro1234/LuaJIT-ImGui/blob/master_auto_implementations/lua/build.bat (with lua code generation in https://github.com/sonoro1234/LuaJIT-ImGui/blob/master_auto_implementations/lua/class_gen.lua)
|
||||
* https://github.com/sonoro1234/LuaJIT-ImGui/blob/master/lua/build.bat (with lua code generation in https://github.com/sonoro1234/LuaJIT-ImGui/blob/master/lua/class_gen.lua)
|
||||
* https://github.com/mellinoe/ImGui.NET/tree/autogen/src/CodeGenerator
|
||||
### definitions description
|
||||
* It is a collection in which key is the cimgui name that would result without overloadings and the value is an array of overloadings (may be only one overloading)
|
||||
* Each overloading is a collection. Some relevant keys and values are:
|
||||
* stname : the name of the struct the function belongs to (may be ImGui if it is top level in ImGui namespace)
|
||||
* stname : the name of the struct the function belongs to (will be "" if it is top level in ImGui namespace)
|
||||
* ov_cimguiname : the overloaded cimgui name (if absent it would be taken from cimguiname)
|
||||
* cimguiname : the name without overloading (this should be used if there is not ov_cimguiname)
|
||||
* ret : the return type
|
||||
* argsT : an array of collections (each one with type: argument type and name: the argument name)
|
||||
* retref : is set if original return type is a reference. (will be a pointer in cimgui)
|
||||
* argsT : an array of collections (each one with type: argument type and name: the argument name, when the argument is a function pointer also ret: return type and signature: the function signature)
|
||||
* args : a string of argsT concatenated and separated by commas
|
||||
* call_args : a string with the argument names separated by commas for calling imgui function
|
||||
* defaults : a collection in which key is argument name and value is the default value.
|
||||
* manual : will be true if this function is hand-written (not generated)
|
||||
* isvararg : is setted if some argument is a vararg
|
||||
* constructor : is setted if the function is a constructor for a class
|
||||
* destructor : is setted if the functions is a destructor for a class
|
||||
* nonUDT : if present can be 1 or 2 (explained meaning in usage) if return type was a user defined type
|
||||
* skipped : will be true if this function is not generated (and not hand-written)
|
||||
* isvararg : is set if some argument is a vararg
|
||||
* constructor : is set if the function is a constructor for a class.
|
||||
* destructor : is set if the function is a destructor for a class but not just a default destructor.
|
||||
* realdestructor : is set if the function is a destructor for a class
|
||||
* templated : is set if the function belongs to a templated class (ImVector)
|
||||
* templatedgen: is set if the function belongs to a struct generated from template (ImVector_ImWchar)
|
||||
* nonUDT : if present the original function was returning a user defined type so that signature has been changed to accept a pointer to the UDT as first argument.
|
||||
* location : name of the header file and linenumber this function comes from. (imgui:000, internal:123, imgui_impl_xxx:123)
|
||||
* is_static_function : is setted when it is an struct static function.
|
||||
### structs_and_enums description
|
||||
* Is is a collection with two items:
|
||||
* Is is a collection with three items:
|
||||
* under key enums we get the enums collection in which each key is the enum tagname and the value is an array of the ordered values represented as a collection with keys
|
||||
* name : the name of this enum value
|
||||
* value : the C string
|
||||
@@ -61,20 +83,39 @@ Notes:
|
||||
* type : the type of the struct member
|
||||
* template_type : if type has a template argument (as ImVector) here will be
|
||||
* name : the name of the struct member
|
||||
* size : the number of array elements (when it is an array)
|
||||
* bitfield : the bitfield width (in case it is a bitfield)
|
||||
* under key locations we get the locations collection in which each key is the enum tagname or the struct name and the value is the name of the header file and line number this comes from.
|
||||
# usage
|
||||
|
||||
* use whatever method is in ImGui c++ namespace in the original [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h) by prepending `ig`
|
||||
* methods have the same parameter list and return values (where possible)
|
||||
* functions that belong to a struct have an extra first argument with a pointer to the struct.
|
||||
* where a function returns UDT (user defined type) by value some compilers complain so another function with the name `function_name_nonUDT` is generated accepting a pointer to the UDT type as the first argument.
|
||||
* also is generated `function_name_nonUDT2` which instead of returning the UDT type returns a simple version (without functions) called `UDTType_Simple` (`ImVec2_Simple` for `ImVec2`)
|
||||
* where a function returns UDT (user defined type) by value some compilers complain so the function is generated accepting a pointer to the UDT type as the first argument (or second if belongs to a struct).
|
||||
* constructors return pointer to struct and has been named Struct_name_Struct_name
|
||||
# usage with backends
|
||||
|
||||
* look at backend_test folder for a cmake module building with SDL and opengl3, glfw and opengl3, SDL and Vulkan, glfw and dx11
|
||||
* read [How can cimgui backends be used](https://github.com/cimgui/cimgui/issues/157)
|
||||
|
||||
# example bindings based on cimgui
|
||||
|
||||
* [DerelictImgui](https://github.com/Extrawurst/DerelictImgui)
|
||||
* [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui)
|
||||
* [ImGui.NET](https://github.com/mellinoe/ImGui.NET)
|
||||
* [ImGuiCS](https://github.com/conatuscreative/ImGuiCS)
|
||||
* [nimgl/imgui](https://github.com/nimgl/imgui)
|
||||
* [kotlin-imgui](https://github.com/Dominaezzz/kotlin-imgui)
|
||||
* [CImGui.jl](https://github.com/Gnimuc/CImGui.jl)
|
||||
* [odin-imgui](https://github.com/ThisDrunkDane/odin-imgui)
|
||||
* [DerelictImgui](https://github.com/Extrawurst/DerelictImgui)
|
||||
* [BindBC-CimGui](https://github.com/MrcSnm/bindbc-cimgui)
|
||||
* [imgui-rs](https://github.com/Gekkio/imgui-rs)
|
||||
* [imgui-pas](https://github.com/dpethes/imgui-pas)
|
||||
* [odin-imgui](https://github.com/ThisDrunkDane/odin-imgui)
|
||||
* [LuaJIT-imgui](https://github.com/sonoro1234/LuaJIT-ImGui)
|
||||
* [crystal-imgui](https://github.com/oprypin/crystal-imgui)
|
||||
|
||||
# C examples based on cimgui
|
||||
|
||||
* [sdl2_opengl3](https://github.com/cimgui/cimgui/tree/docking_inter/backend_test)
|
||||
* [sdl2-cimgui-demo](https://github.com/haxpor/sdl2-cimgui-demo)
|
||||
* [cimgui_c_sdl2_example](https://github.com/canoi12/cimgui_c_sdl2_example/)
|
||||
* [cimgui-c-example](https://github.com/peko/cimgui-c-example) with GLFW
|
||||
* [raylib-cimgui](https://github.com/alfredbaudisch/raylib-cimgui)
|
||||
|
5
TODO.txt
Normal file
5
TODO.txt
Normal file
@@ -0,0 +1,5 @@
|
||||
|
||||
|
||||
- Being able to use a prefix for structs and enums. Could be a manual dictionary or an option to take parent namespace and struct (https://github.com/rokups/ImNodes/pull/20#issuecomment-719713982)
|
||||
|
||||
- Being able to generate separate headers for imgui and imgui_internal. (https://github.com/cimgui/cimgui/pull/126#issuecomment-735674105)
|
109
backend_test/example_glfw_dx11/CMakeLists.txt
Normal file
109
backend_test/example_glfw_dx11/CMakeLists.txt
Normal file
@@ -0,0 +1,109 @@
|
||||
Project(cimgui_glfwdx11)
|
||||
cmake_minimum_required(VERSION 3.11)
|
||||
if(WIN32) # to mingw work as all the others
|
||||
set(CMAKE_SHARED_LIBRARY_PREFIX "")
|
||||
endif(WIN32)
|
||||
|
||||
#run in build dir
|
||||
set (CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
set (CMAKE_CXX_STANDARD 11)
|
||||
|
||||
# general settings
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
|
||||
set(BAKENDS_FOLDER "../../imgui/backends/")
|
||||
else()
|
||||
set(BAKENDS_FOLDER "../../imgui/examples/")
|
||||
endif()
|
||||
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
|
||||
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
|
||||
else()
|
||||
set(TABLES_SOURCE "")
|
||||
endif()
|
||||
|
||||
include_directories(../../imgui)
|
||||
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
|
||||
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
|
||||
|
||||
include_directories(../../)
|
||||
set(IMGUI_SOURCES
|
||||
../../cimgui.cpp
|
||||
../../imgui/imgui.cpp
|
||||
../../imgui/imgui_draw.cpp
|
||||
../../imgui/imgui_demo.cpp
|
||||
../../imgui/imgui_widgets.cpp
|
||||
${TABLES_SOURCE}
|
||||
)
|
||||
|
||||
set(IMGUI_LIBRARIES )
|
||||
|
||||
if (WIN32)
|
||||
add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
|
||||
else(WIN32)
|
||||
add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
|
||||
endif(WIN32)
|
||||
|
||||
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
|
||||
|
||||
# optional adding freetype
|
||||
option(IMGUI_FREETYPE "add Freetype2" OFF)
|
||||
|
||||
if(IMGUI_FREETYPE)
|
||||
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
|
||||
list(APPEND IMGUI_LIBRARIES freetype)
|
||||
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
|
||||
add_definitions("-DCIMGUI_FREETYPE=1")
|
||||
endif(IMGUI_FREETYPE)
|
||||
|
||||
# dx11
|
||||
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_dx11.cpp)
|
||||
|
||||
if(WIN32)
|
||||
list(APPEND IMGUI_LIBRARIES opengl32)
|
||||
else(WIN32) # Unix
|
||||
list(APPEND IMGUI_LIBRARIES GL)
|
||||
endif(WIN32)
|
||||
|
||||
# GLFW
|
||||
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_glfw.cpp)
|
||||
|
||||
set(GLFW_VERSION 3.3.8)
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
glfw
|
||||
URL https://github.com/glfw/glfw/archive/refs/tags/${GLFW_VERSION}.tar.gz)
|
||||
|
||||
FetchContent_GetProperties(glfw)
|
||||
if (NOT glfw_POPULATED)
|
||||
set(FETCHCONTENT_QUIET NO)
|
||||
FetchContent_Populate(glfw)
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
if (NOT STATIC_BUILD)
|
||||
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR} EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
install(TARGETS glfw RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
|
||||
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
|
||||
)
|
||||
#FIND_PACKAGE(glfw3 PATHS "C:/LuaGL/gitsources/BUILDS/GLFW/install")
|
||||
|
||||
if (NOT STATIC_BUILD)
|
||||
add_library(cimgui SHARED ${IMGUI_SOURCES})
|
||||
else()
|
||||
add_library(cimgui STATIC ${IMGUI_SOURCES})
|
||||
endif()
|
||||
|
||||
target_link_libraries(cimgui ${IMGUI_LIBRARIES} glfw)
|
||||
|
||||
|
||||
# using library
|
||||
add_executable(${PROJECT_NAME} main.c)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCIMGUI_USE_DX11 -DCIMGUI_USE_GLFW)
|
||||
target_link_libraries(${PROJECT_NAME} d3d11 d3dcompiler.lib cimgui)
|
||||
|
||||
|
6
backend_test/example_glfw_dx11/README.md
Normal file
6
backend_test/example_glfw_dx11/README.md
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
This example needs dx11 in generation before compile. (add dx11 to generator.bat(sh) and generate)
|
||||
|
||||
`STATIC_BUILD` is the cmake variable to do static linking
|
||||
|
||||
Only tested with VC nmake.
|
249
backend_test/example_glfw_dx11/main.c
Normal file
249
backend_test/example_glfw_dx11/main.c
Normal file
@@ -0,0 +1,249 @@
|
||||
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
#include "cimgui.h"
|
||||
#include "cimgui_impl.h"
|
||||
#define D3D11_NO_HELPERS
|
||||
#define CINTERFACE
|
||||
#define COBJMACROS
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <d3d11.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <GLFW/glfw3native.h>
|
||||
#include <stdio.h>
|
||||
#ifdef _MSC_VER
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#pragma comment(lib, "dxguid.lib")
|
||||
|
||||
#ifdef IMGUI_HAS_IMSTR
|
||||
#define igBegin igBegin_Str
|
||||
#define igSliderFloat igSliderFloat_Str
|
||||
#define igCheckbox igCheckbox_Str
|
||||
#define igColorEdit3 igColorEdit3_Str
|
||||
#define igButton igButton_Str
|
||||
#endif
|
||||
|
||||
#define igGetIO igGetIO_Nil
|
||||
|
||||
GLFWwindow *window;
|
||||
|
||||
// Data
|
||||
static ID3D11Device* g_pd3dDevice = NULL;
|
||||
static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
|
||||
static IDXGISwapChain* g_pSwapChain = NULL;
|
||||
static ID3D11RenderTargetView* g_mainRenderTargetView = NULL;
|
||||
|
||||
// Forward declarations of helper functions
|
||||
bool CreateDeviceD3D(HWND hWnd);
|
||||
void CleanupDeviceD3D();
|
||||
void CreateRenderTarget();
|
||||
void CleanupRenderTarget();
|
||||
|
||||
void window_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
CleanupRenderTarget();
|
||||
IDXGISwapChain_ResizeBuffers(g_pSwapChain, 0, width, height, DXGI_FORMAT_UNKNOWN, 0);
|
||||
CreateRenderTarget();
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
if (!glfwInit())
|
||||
return -1;
|
||||
|
||||
// Decide GL+GLSL versions
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
|
||||
|
||||
|
||||
// just an extra window hint for resize
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow(1024, 768, "Hello World!", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
printf("Failed to create window! Terminating!\n");
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
|
||||
//
|
||||
HWND hwnd = glfwGetWin32Window(window);
|
||||
if (hwnd == NULL)
|
||||
{
|
||||
printf("Failed to get win32 window! Terminating!\n");
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
// Initialize Direct3D
|
||||
if (!CreateDeviceD3D(hwnd))
|
||||
{
|
||||
CleanupDeviceD3D();
|
||||
return 1;
|
||||
}
|
||||
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
|
||||
// setup imgui
|
||||
igCreateContext(NULL);
|
||||
|
||||
// set docking
|
||||
ImGuiIO *ioptr = igGetIO();
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
||||
#endif
|
||||
|
||||
ImGui_ImplGlfw_InitForOther(window, true);
|
||||
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
|
||||
|
||||
igStyleColorsDark(NULL);
|
||||
// ImFontAtlas_AddFontDefault(io.Fonts, NULL);
|
||||
|
||||
bool showDemoWindow = true;
|
||||
bool showAnotherWindow = false;
|
||||
ImVec4 clearColor;
|
||||
clearColor.x = 0.45f;
|
||||
clearColor.y = 0.55f;
|
||||
clearColor.z = 0.60f;
|
||||
clearColor.w = 1.00f;
|
||||
|
||||
// main event loop
|
||||
bool quit = false;
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
|
||||
glfwPollEvents();
|
||||
|
||||
// start imgui frame
|
||||
ImGui_ImplDX11_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
igNewFrame();
|
||||
|
||||
if (showDemoWindow)
|
||||
igShowDemoWindow(&showDemoWindow);
|
||||
|
||||
// show a simple window that we created ourselves.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
igBegin("Hello, world!", NULL, 0);
|
||||
igText("This is some useful text");
|
||||
igCheckbox("Demo window", &showDemoWindow);
|
||||
igCheckbox("Another window", &showAnotherWindow);
|
||||
|
||||
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
|
||||
igColorEdit3("clear color", (float *)&clearColor, 0);
|
||||
|
||||
ImVec2 buttonSize;
|
||||
buttonSize.x = 0;
|
||||
buttonSize.y = 0;
|
||||
if (igButton("Button", buttonSize))
|
||||
counter++;
|
||||
igSameLine(0.0f, -1.0f);
|
||||
igText("counter = %d", counter);
|
||||
|
||||
igText("Application average %.3f ms/frame (%.1f FPS)",
|
||||
1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
|
||||
igEnd();
|
||||
}
|
||||
|
||||
if (showAnotherWindow)
|
||||
{
|
||||
igBegin("imgui Another Window", &showAnotherWindow, 0);
|
||||
igText("Hello from imgui");
|
||||
ImVec2 buttonSize;
|
||||
buttonSize.x = 0;
|
||||
buttonSize.y = 0;
|
||||
if (igButton("Close me", buttonSize)) {
|
||||
showAnotherWindow = false;
|
||||
}
|
||||
igEnd();
|
||||
}
|
||||
|
||||
// render
|
||||
igRender();
|
||||
const float clear_color_with_alpha[4] = { clearColor.x * clearColor.w, clearColor.y * clearColor.w, clearColor.z * clearColor.w, clearColor.w };
|
||||
ID3D11DeviceContext_OMSetRenderTargets(g_pd3dDeviceContext, 1, &g_mainRenderTargetView, NULL);
|
||||
ID3D11DeviceContext_ClearRenderTargetView(g_pd3dDeviceContext, g_mainRenderTargetView, clear_color_with_alpha);
|
||||
ImGui_ImplDX11_RenderDrawData(igGetDrawData());
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
igUpdatePlatformWindows();
|
||||
igRenderPlatformWindowsDefault(NULL, NULL);
|
||||
}
|
||||
#endif
|
||||
IDXGISwapChain_Present(g_pSwapChain,1, 0); // Present with vsync
|
||||
//g_pSwapChain->Present(0, 0); // Present without vsync
|
||||
}
|
||||
|
||||
// clean up
|
||||
ImGui_ImplDX11_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
igDestroyContext(NULL);
|
||||
|
||||
CleanupDeviceD3D();
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Helper functions to use DirectX11
|
||||
bool CreateDeviceD3D(HWND hWnd)
|
||||
{
|
||||
// Setup swap chain
|
||||
DXGI_SWAP_CHAIN_DESC sd;
|
||||
ZeroMemory(&sd, sizeof(sd));
|
||||
sd.BufferCount = 2;
|
||||
sd.BufferDesc.Width = 0;
|
||||
sd.BufferDesc.Height = 0;
|
||||
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
sd.BufferDesc.RefreshRate.Numerator = 60;
|
||||
sd.BufferDesc.RefreshRate.Denominator = 1;
|
||||
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
||||
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
sd.OutputWindow = hWnd;
|
||||
sd.SampleDesc.Count = 1;
|
||||
sd.SampleDesc.Quality = 0;
|
||||
sd.Windowed = TRUE;
|
||||
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||
|
||||
UINT createDeviceFlags = 0;
|
||||
//createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
D3D_FEATURE_LEVEL featureLevel;
|
||||
const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
|
||||
if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
|
||||
return false;
|
||||
|
||||
CreateRenderTarget();
|
||||
return true;
|
||||
}
|
||||
|
||||
void CleanupDeviceD3D()
|
||||
{
|
||||
CleanupRenderTarget();
|
||||
if (g_pSwapChain) { IDXGISwapChain_Release(g_pSwapChain); g_pSwapChain = NULL; }
|
||||
if (g_pd3dDeviceContext) { ID3D11DeviceContext_Release(g_pd3dDeviceContext); g_pd3dDeviceContext = NULL; }
|
||||
if (g_pd3dDevice) { ID3D11Device_Release(g_pd3dDevice); g_pd3dDevice = NULL; }
|
||||
}
|
||||
|
||||
void CreateRenderTarget()
|
||||
{
|
||||
ID3D11Resource* pBackBuffer;
|
||||
IDXGISwapChain_GetBuffer(g_pSwapChain, 0, &IID_ID3D11Texture2D, (void**)&pBackBuffer);
|
||||
ID3D11Device_CreateRenderTargetView(g_pd3dDevice, pBackBuffer, NULL, &g_mainRenderTargetView);
|
||||
ID3D11Texture2D_Release(pBackBuffer);
|
||||
}
|
||||
|
||||
void CleanupRenderTarget()
|
||||
{
|
||||
if (g_mainRenderTargetView) { ID3D11RenderTargetView_Release(g_mainRenderTargetView); g_mainRenderTargetView = NULL; }
|
||||
}
|
||||
|
113
backend_test/example_glfw_opengl3/CMakeLists.txt
Normal file
113
backend_test/example_glfw_opengl3/CMakeLists.txt
Normal file
@@ -0,0 +1,113 @@
|
||||
Project(cimgui_glfw)
|
||||
cmake_minimum_required(VERSION 3.11)
|
||||
if(WIN32) # to mingw work as all the others
|
||||
set(CMAKE_SHARED_LIBRARY_PREFIX "")
|
||||
endif(WIN32)
|
||||
|
||||
#run in build dir
|
||||
set (CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
set (CMAKE_CXX_STANDARD 11)
|
||||
|
||||
# general settings
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
|
||||
set(BAKENDS_FOLDER "../../imgui/backends/")
|
||||
else()
|
||||
set(BAKENDS_FOLDER "../../imgui/examples/")
|
||||
endif()
|
||||
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
|
||||
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
|
||||
else()
|
||||
set(TABLES_SOURCE "")
|
||||
endif()
|
||||
|
||||
include_directories(../../imgui)
|
||||
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
|
||||
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
|
||||
|
||||
include_directories(../../)
|
||||
set(IMGUI_SOURCES
|
||||
../../cimgui.cpp
|
||||
../../imgui/imgui.cpp
|
||||
../../imgui/imgui_draw.cpp
|
||||
../../imgui/imgui_demo.cpp
|
||||
../../imgui/imgui_widgets.cpp
|
||||
${TABLES_SOURCE}
|
||||
)
|
||||
|
||||
set(IMGUI_LIBRARIES )
|
||||
|
||||
|
||||
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
|
||||
|
||||
# optional adding freetype
|
||||
option(IMGUI_FREETYPE "add Freetype2" OFF)
|
||||
|
||||
if(IMGUI_FREETYPE)
|
||||
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
|
||||
list(APPEND IMGUI_LIBRARIES freetype)
|
||||
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
|
||||
add_definitions("-DCIMGUI_FREETYPE=1")
|
||||
endif(IMGUI_FREETYPE)
|
||||
|
||||
# opengl3
|
||||
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_opengl3.cpp)
|
||||
include_directories(../../imgui/examples/libs/gl3w)
|
||||
if(WIN32)
|
||||
list(APPEND IMGUI_LIBRARIES opengl32)
|
||||
else(WIN32) # Unix
|
||||
list(APPEND IMGUI_LIBRARIES GL)
|
||||
endif(WIN32)
|
||||
|
||||
# GLFW
|
||||
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_glfw.cpp)
|
||||
|
||||
set(GLFW_VERSION 3.4)
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
glfw
|
||||
URL https://github.com/glfw/glfw/archive/refs/tags/${GLFW_VERSION}.tar.gz)
|
||||
#GIT_REPOSITORY https://github.com/glfw/glfw )
|
||||
|
||||
FetchContent_GetProperties(glfw)
|
||||
if (NOT glfw_POPULATED)
|
||||
set(FETCHCONTENT_QUIET NO)
|
||||
FetchContent_Populate(glfw)
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
if (NOT STATIC_BUILD)
|
||||
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR} EXCLUDE_FROM_ALL)
|
||||
endif()
|
||||
|
||||
#if dynamic glfw then install
|
||||
install(TARGETS glfw RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
|
||||
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
|
||||
)
|
||||
#FIND_PACKAGE(glfw3 PATHS "C:/LuaGL/gitsources/BUILDS/GLFW/install" REQUIRED)
|
||||
|
||||
|
||||
if (NOT STATIC_BUILD)
|
||||
add_library(cimgui SHARED ${IMGUI_SOURCES})
|
||||
else()
|
||||
add_library(cimgui STATIC ${IMGUI_SOURCES})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
target_compile_definitions(cimgui PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
|
||||
else(WIN32)
|
||||
target_compile_definitions(cimgui PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
|
||||
endif(WIN32)
|
||||
|
||||
target_link_libraries(cimgui ${IMGUI_LIBRARIES} glfw)
|
||||
|
||||
|
||||
# using library
|
||||
add_executable(${PROJECT_NAME} main.c)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_GLFW)
|
||||
target_link_libraries(${PROJECT_NAME} cimgui)
|
||||
|
||||
|
4
backend_test/example_glfw_opengl3/README.md
Normal file
4
backend_test/example_glfw_opengl3/README.md
Normal file
@@ -0,0 +1,4 @@
|
||||
|
||||
To build use `cmake path_to_example_glfw_opengl3` and then `make install`
|
||||
|
||||
`STATIC_BUILD` is a cmake variable if you want to do static linking.
|
171
backend_test/example_glfw_opengl3/main.c
Normal file
171
backend_test/example_glfw_opengl3/main.c
Normal file
@@ -0,0 +1,171 @@
|
||||
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
#include "cimgui.h"
|
||||
#include "cimgui_impl.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <stdio.h>
|
||||
#ifdef _MSC_VER
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
|
||||
|
||||
#ifdef IMGUI_HAS_IMSTR
|
||||
#define igBegin igBegin_Str
|
||||
#define igSliderFloat igSliderFloat_Str
|
||||
#define igCheckbox igCheckbox_Str
|
||||
#define igColorEdit3 igColorEdit3_Str
|
||||
#define igButton igButton_Str
|
||||
#endif
|
||||
|
||||
#define igGetIO igGetIO_Nil
|
||||
|
||||
GLFWwindow *window;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
|
||||
if (!glfwInit())
|
||||
return -1;
|
||||
|
||||
// Decide GL+GLSL versions
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
|
||||
#if __APPLE__
|
||||
// GL 3.2 Core + GLSL 150
|
||||
const char *glsl_version = "#version 150";
|
||||
#else
|
||||
// GL 3.2 + GLSL 130
|
||||
const char *glsl_version = "#version 130";
|
||||
#endif
|
||||
|
||||
// just an extra window hint for resize
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow(1024, 768, "Hello World!", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
printf("Failed to create window! Terminating!\n");
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// enable vsync
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// check opengl version sdl uses
|
||||
printf("opengl version: %s\n", (char *)glGetString(GL_VERSION));
|
||||
|
||||
// setup imgui
|
||||
igCreateContext(NULL);
|
||||
|
||||
// set docking
|
||||
ImGuiIO *ioptr = igGetIO();
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
||||
#endif
|
||||
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
|
||||
igStyleColorsDark(NULL);
|
||||
// ImFontAtlas_AddFontDefault(io.Fonts, NULL);
|
||||
|
||||
bool showDemoWindow = true;
|
||||
bool showAnotherWindow = false;
|
||||
ImVec4 clearColor;
|
||||
clearColor.x = 0.45f;
|
||||
clearColor.y = 0.55f;
|
||||
clearColor.z = 0.60f;
|
||||
clearColor.w = 1.00f;
|
||||
|
||||
// main event loop
|
||||
bool quit = false;
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
|
||||
glfwPollEvents();
|
||||
|
||||
// start imgui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
igNewFrame();
|
||||
|
||||
if (showDemoWindow)
|
||||
igShowDemoWindow(&showDemoWindow);
|
||||
|
||||
// show a simple window that we created ourselves.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
igBegin("Hello, world!", NULL, 0);
|
||||
igText("This is some useful text");
|
||||
igCheckbox("Demo window", &showDemoWindow);
|
||||
igCheckbox("Another window", &showAnotherWindow);
|
||||
|
||||
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
|
||||
igColorEdit3("clear color", (float *)&clearColor, 0);
|
||||
|
||||
ImVec2 buttonSize;
|
||||
buttonSize.x = 0;
|
||||
buttonSize.y = 0;
|
||||
if (igButton("Button", buttonSize))
|
||||
counter++;
|
||||
igSameLine(0.0f, -1.0f);
|
||||
igText("counter = %d", counter);
|
||||
|
||||
igText("Application average %.3f ms/frame (%.1f FPS)",
|
||||
1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
|
||||
igEnd();
|
||||
}
|
||||
|
||||
if (showAnotherWindow)
|
||||
{
|
||||
igBegin("imgui Another Window", &showAnotherWindow, 0);
|
||||
igText("Hello from imgui");
|
||||
ImVec2 buttonSize;
|
||||
buttonSize.x = 0;
|
||||
buttonSize.y = 0;
|
||||
if (igButton("Close me", buttonSize)) {
|
||||
showAnotherWindow = false;
|
||||
}
|
||||
igEnd();
|
||||
}
|
||||
|
||||
// render
|
||||
igRender();
|
||||
glfwMakeContextCurrent(window);
|
||||
glViewport(0, 0, (int)ioptr->DisplaySize.x, (int)ioptr->DisplaySize.y);
|
||||
glClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
GLFWwindow *backup_current_window = glfwGetCurrentContext();
|
||||
igUpdatePlatformWindows();
|
||||
igRenderPlatformWindowsDefault(NULL, NULL);
|
||||
glfwMakeContextCurrent(backup_current_window);
|
||||
}
|
||||
#endif
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
// clean up
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
igDestroyContext(NULL);
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
|
||||
return 0;
|
||||
}
|
105
backend_test/example_sdl_opengl3/CMakeLists.txt
Normal file
105
backend_test/example_sdl_opengl3/CMakeLists.txt
Normal file
@@ -0,0 +1,105 @@
|
||||
Project(cimgui_sdl)
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
if(WIN32) #to mingw work as all the others
|
||||
set(CMAKE_SHARED_LIBRARY_PREFIX "")
|
||||
endif(WIN32)
|
||||
|
||||
set (CMAKE_CXX_STANDARD 11)
|
||||
|
||||
#general settings
|
||||
|
||||
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
|
||||
set(BAKENDS_FOLDER "../../imgui/backends/")
|
||||
else()
|
||||
set(BAKENDS_FOLDER "../../imgui/examples/")
|
||||
endif()
|
||||
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
|
||||
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
|
||||
else()
|
||||
set(TABLES_SOURCE "")
|
||||
endif()
|
||||
|
||||
include_directories(../../imgui)
|
||||
|
||||
include_directories(../../)
|
||||
set(IMGUI_SOURCES
|
||||
../../cimgui.cpp
|
||||
../../imgui/imgui.cpp
|
||||
../../imgui/imgui_draw.cpp
|
||||
../../imgui/imgui_demo.cpp
|
||||
../../imgui/imgui_widgets.cpp
|
||||
${TABLES_SOURCE}
|
||||
)
|
||||
|
||||
set(IMGUI_SOURCES_sdl)
|
||||
set(IMGUI_LIBRARIES )
|
||||
|
||||
|
||||
|
||||
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
|
||||
|
||||
#optional adding freetype
|
||||
option(IMGUI_FREETYPE "add Freetype2" OFF)
|
||||
|
||||
if(IMGUI_FREETYPE)
|
||||
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
|
||||
list(APPEND IMGUI_LIBRARIES freetype)
|
||||
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
|
||||
add_definitions("-DCIMGUI_FREETYPE=1")
|
||||
endif(IMGUI_FREETYPE)
|
||||
|
||||
#opengl3
|
||||
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_opengl3.cpp)
|
||||
include_directories(../../imgui/examples/libs/gl3w)
|
||||
if(WIN32)
|
||||
list(APPEND IMGUI_LIBRARIES opengl32)
|
||||
else(WIN32)#Unix
|
||||
list(APPEND IMGUI_LIBRARIES GL)
|
||||
endif(WIN32)
|
||||
|
||||
|
||||
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_sdl2.cpp)
|
||||
include(FetchContent)
|
||||
Set(FETCHCONTENT_QUIET FALSE)
|
||||
|
||||
FetchContent_Declare(
|
||||
SDL2
|
||||
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
|
||||
GIT_TAG release-2.30.12
|
||||
#GIT_SHALLOW TRUE
|
||||
GIT_PROGRESS TRUE
|
||||
)
|
||||
#FetchContent_MakeAvailable(SDL2)
|
||||
FetchContent_GetProperties(SDL2)
|
||||
if (NOT sdl2_POPULATED)
|
||||
set(FETCHCONTENT_QUIET NO)
|
||||
FetchContent_Populate(SDL2)
|
||||
set(SDL_TEST OFF CACHE BOOL "" FORCE)
|
||||
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
|
||||
add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
|
||||
endif()
|
||||
include_directories(${SDL2_SOURCE_DIR}/include})
|
||||
|
||||
#if dynamic SDL2 then install
|
||||
install(TARGETS SDL2 RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
|
||||
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
|
||||
)
|
||||
|
||||
add_library(cimgui_sdl SHARED ${IMGUI_SOURCES})
|
||||
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
|
||||
if (WIN32)
|
||||
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
|
||||
else(WIN32)
|
||||
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
|
||||
endif(WIN32)
|
||||
target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} SDL2)
|
||||
|
||||
#using library
|
||||
add_executable(test_sdl main.c)
|
||||
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_SDL2)
|
||||
if (MINGW)
|
||||
target_link_options(test_sdl PRIVATE "-mconsole")
|
||||
endif()
|
||||
target_link_libraries(test_sdl SDL2 cimgui_sdl)
|
2
backend_test/example_sdl_opengl3/README.md
Normal file
2
backend_test/example_sdl_opengl3/README.md
Normal file
@@ -0,0 +1,2 @@
|
||||
|
||||
To build use `cmake path_to_example_sdl_opengl3` and then `make install`
|
197
backend_test/example_sdl_opengl3/main.c
Normal file
197
backend_test/example_sdl_opengl3/main.c
Normal file
@@ -0,0 +1,197 @@
|
||||
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
#include "cimgui.h"
|
||||
#include "cimgui_impl.h"
|
||||
#include <stdio.h>
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#ifdef _MSC_VER
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#ifdef IMGUI_HAS_IMSTR
|
||||
#define igBegin igBegin_Str
|
||||
#define igSliderFloat igSliderFloat_Str
|
||||
#define igCheckbox igCheckbox_Str
|
||||
#define igColorEdit3 igColorEdit3_Str
|
||||
#define igButton igButton_Str
|
||||
#endif
|
||||
|
||||
#define igGetIO igGetIO_Nil
|
||||
|
||||
SDL_Window *window = NULL;
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
SDL_Log("failed to init: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Decide GL+GLSL versions
|
||||
#if __APPLE__
|
||||
// GL 3.2 Core + GLSL 150
|
||||
const char* glsl_version = "#version 150";
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
#else
|
||||
// GL 3.0 + GLSL 130
|
||||
const char* glsl_version = "#version 130";
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
#endif
|
||||
|
||||
// and prepare OpenGL stuff
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_DisplayMode current;
|
||||
SDL_GetCurrentDisplayMode(0, ¤t);
|
||||
|
||||
window = SDL_CreateWindow(
|
||||
"Hello", 0, 0, 1024, 768,
|
||||
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
|
||||
);
|
||||
if (window == NULL) {
|
||||
SDL_Log("Failed to create window: %s", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
|
||||
SDL_GL_SetSwapInterval(1); // enable vsync
|
||||
|
||||
|
||||
// check opengl version sdl uses
|
||||
SDL_Log("opengl version: %s", (char*)glGetString(GL_VERSION));
|
||||
|
||||
// setup imgui
|
||||
igCreateContext(NULL);
|
||||
|
||||
//set docking
|
||||
ImGuiIO* ioptr = igGetIO();
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
||||
#endif
|
||||
|
||||
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
|
||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
|
||||
igStyleColorsDark(NULL);
|
||||
//ImFontAtlas_AddFontDefault(io.Fonts, NULL);
|
||||
|
||||
|
||||
bool showDemoWindow = true;
|
||||
bool showAnotherWindow = false;
|
||||
ImVec4 clearColor;
|
||||
clearColor.x = 0.45f;
|
||||
clearColor.y = 0.55f;
|
||||
clearColor.z = 0.60f;
|
||||
clearColor.w = 1.00f;
|
||||
|
||||
bool quit = false;
|
||||
while (!quit)
|
||||
{
|
||||
SDL_Event e;
|
||||
|
||||
// we need to call SDL_PollEvent to let window rendered, otherwise
|
||||
// no window will be shown
|
||||
while (SDL_PollEvent(&e) != 0)
|
||||
{
|
||||
ImGui_ImplSDL2_ProcessEvent(&e);
|
||||
if (e.type == SDL_QUIT)
|
||||
quit = true;
|
||||
if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE && e.window.windowID == SDL_GetWindowID(window))
|
||||
quit = true;
|
||||
}
|
||||
|
||||
// start imgui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
igNewFrame();
|
||||
|
||||
if (showDemoWindow)
|
||||
igShowDemoWindow(&showDemoWindow);
|
||||
|
||||
// show a simple window that we created ourselves.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
igBegin("Hello, world!", NULL, 0);
|
||||
igText("This is some useful text");
|
||||
igCheckbox("Demo window", &showDemoWindow);
|
||||
igCheckbox("Another window", &showAnotherWindow);
|
||||
|
||||
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
|
||||
igColorEdit3("clear color", (float*)&clearColor, 0);
|
||||
|
||||
ImVec2 buttonSize;
|
||||
buttonSize.x = 0;
|
||||
buttonSize.y = 0;
|
||||
if (igButton("Button", buttonSize))
|
||||
counter++;
|
||||
igSameLine(0.0f, -1.0f);
|
||||
igText("counter = %d", counter);
|
||||
|
||||
igText("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
|
||||
igEnd();
|
||||
}
|
||||
|
||||
if (showAnotherWindow)
|
||||
{
|
||||
igBegin("imgui Another Window", &showAnotherWindow, 0);
|
||||
igText("Hello from imgui");
|
||||
ImVec2 buttonSize;
|
||||
buttonSize.x = 0; buttonSize.y = 0;
|
||||
if (igButton("Close me", buttonSize))
|
||||
{
|
||||
showAnotherWindow = false;
|
||||
}
|
||||
igEnd();
|
||||
}
|
||||
|
||||
// render
|
||||
igRender();
|
||||
SDL_GL_MakeCurrent(window, gl_context);
|
||||
glViewport(0, 0, (int)ioptr->DisplaySize.x, (int)ioptr->DisplaySize.y);
|
||||
glClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
|
||||
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
|
||||
igUpdatePlatformWindows();
|
||||
igRenderPlatformWindowsDefault(NULL,NULL);
|
||||
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
|
||||
}
|
||||
#endif
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
// clean up
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
igDestroyContext(NULL);
|
||||
|
||||
SDL_GL_DeleteContext(gl_context);
|
||||
if (window != NULL)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
window = NULL;
|
||||
}
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
100
backend_test/example_sdl_vulkan/CMakeLists.txt
Normal file
100
backend_test/example_sdl_vulkan/CMakeLists.txt
Normal file
@@ -0,0 +1,100 @@
|
||||
Project(cimgui_sdl_vk)
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
if(WIN32) # to make mingw work as all the others
|
||||
set(CMAKE_SHARED_LIBRARY_PREFIX "")
|
||||
endif(WIN32)
|
||||
# general settings
|
||||
|
||||
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
|
||||
set(BACKENDS_FOLDER "../../imgui/backends/")
|
||||
else()
|
||||
set(BACKENDS_FOLDER "../../imgui/examples/")
|
||||
endif()
|
||||
|
||||
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
|
||||
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
|
||||
else()
|
||||
set(TABLES_SOURCE "")
|
||||
endif()
|
||||
|
||||
include_directories(../../imgui ../../imgui/backends)
|
||||
|
||||
|
||||
include_directories(../../)
|
||||
set(IMGUI_SOURCES ../../cimgui.cpp
|
||||
../../cimgui_impl.cpp
|
||||
../../imgui/imgui.cpp
|
||||
../../imgui/imgui_draw.cpp
|
||||
../../imgui/imgui_demo.cpp
|
||||
../../imgui/imgui_widgets.cpp
|
||||
${TABLES_SOURCE}
|
||||
)
|
||||
|
||||
set(IMGUI_SOURCES_sdl)
|
||||
set(IMGUI_LIBRARIES )
|
||||
|
||||
|
||||
#optional adding freetype
|
||||
option(IMGUI_FREETYPE "add Freetype2" OFF)
|
||||
|
||||
if(IMGUI_FREETYPE)
|
||||
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
|
||||
list(APPEND IMGUI_LIBRARIES freetype)
|
||||
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
|
||||
add_definitions("-DCIMGUI_FREETYPE=1")
|
||||
endif(IMGUI_FREETYPE)
|
||||
|
||||
# vulkan
|
||||
find_package(Vulkan REQUIRED FATAL_ERROR)
|
||||
list(APPEND IMGUI_LIBRARIES Vulkan::Vulkan)
|
||||
list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_vulkan.cpp)
|
||||
include_directories(${Vulkan_INCLUDE_DIRS})
|
||||
|
||||
#sdl2
|
||||
list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_sdl2.cpp)
|
||||
include(FetchContent)
|
||||
Set(FETCHCONTENT_QUIET FALSE)
|
||||
|
||||
FetchContent_Declare(
|
||||
SDL2
|
||||
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
|
||||
GIT_TAG release-2.30.12
|
||||
#GIT_SHALLOW TRUE
|
||||
GIT_PROGRESS TRUE
|
||||
)
|
||||
FetchContent_GetProperties(SDL2)
|
||||
if (NOT sdl2_POPULATED)
|
||||
set(FETCHCONTENT_QUIET NO)
|
||||
FetchContent_Populate(SDL2)
|
||||
set(SDL_TEST OFF CACHE BOOL "" FORCE)
|
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||
add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
|
||||
endif()
|
||||
include_directories(${SDL2_SOURCE_DIR}/include)
|
||||
|
||||
|
||||
#if dynamic SDL2 then install
|
||||
# install(TARGETS SDL2 RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
|
||||
# LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
|
||||
# )
|
||||
|
||||
add_library(cimgui_sdl STATIC ${IMGUI_SOURCES})
|
||||
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
|
||||
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
|
||||
target_compile_definitions(cimgui_sdl PUBLIC -DCIMGUI_USE_VULKAN -DCIMGUI_USE_SDL2)
|
||||
if (WIN32)
|
||||
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
|
||||
else(WIN32)
|
||||
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
|
||||
endif(WIN32)
|
||||
#target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} SDL2-static)
|
||||
|
||||
#using library
|
||||
add_executable(test_sdl main.c)
|
||||
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_VULKAN -DCIMGUI_USE_SDL2)
|
||||
if (MINGW)
|
||||
target_link_options(test_sdl PRIVATE "-mconsole")
|
||||
endif()
|
||||
target_link_libraries(test_sdl SDL2-static cimgui_sdl ${IMGUI_LIBRARIES})
|
||||
|
3
backend_test/example_sdl_vulkan/README.md
Normal file
3
backend_test/example_sdl_vulkan/README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
This example needs vulkan generation before compilation: Vulkan SDK should be installed and then add "vulkan" to generator.bat and generate.
|
||||
|
||||
To build use `cmake path_to_example_sdl_vulkan` and then `make install`
|
613
backend_test/example_sdl_vulkan/main.c
Normal file
613
backend_test/example_sdl_vulkan/main.c
Normal file
@@ -0,0 +1,613 @@
|
||||
#include <stdio.h> // printf, fprintf
|
||||
#include <stdlib.h> // abort
|
||||
#include <assert.h>
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <SDL_vulkan.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
// Volk headers
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
#define VOLK_IMPLEMENTATION
|
||||
#include <volk.h>
|
||||
#endif
|
||||
|
||||
//this must be equal to that in imgui_impl_vulkan.h
|
||||
#define IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE (1) // Minimum per atlas
|
||||
|
||||
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
#include "cimgui.h"
|
||||
#include "cimgui_impl.h"
|
||||
|
||||
#ifdef IMGUI_HAS_IMSTR
|
||||
#define igBegin igBegin_Str
|
||||
#define igSliderFloat igSliderFloat_Str
|
||||
#define igCheckbox igCheckbox_Str
|
||||
#define igColorEdit3 igColorEdit3_Str
|
||||
#define igButton igButton_Str
|
||||
#endif
|
||||
|
||||
#define igGetIO igGetIO_Nil
|
||||
|
||||
#define IM_UNUSED(_VAR) ((void)(_VAR))
|
||||
#define IM_ASSERT(_EXPR) assert(_EXPR)
|
||||
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR))))
|
||||
|
||||
//#define APP_USE_UNLIMITED_FRAME_RATE
|
||||
#ifdef _DEBUG
|
||||
#define APP_USE_VULKAN_DEBUG_REPORT
|
||||
#endif
|
||||
#define APP_USE_VULKAN_DEBUG_REPORT
|
||||
// Data
|
||||
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
|
||||
static VkDevice g_Device = VK_NULL_HANDLE;
|
||||
static uint32_t g_QueueFamily = (uint32_t)-1;
|
||||
static VkQueue g_Queue = VK_NULL_HANDLE;
|
||||
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
|
||||
|
||||
static ImGui_ImplVulkanH_Window g_MainWindowData;
|
||||
static uint32_t g_MinImageCount = 2;
|
||||
static bool g_SwapChainRebuild = false;
|
||||
|
||||
static void check_vk_result(VkResult err)
|
||||
{
|
||||
if (err == VK_SUCCESS)
|
||||
return;
|
||||
fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
|
||||
if (err < 0)
|
||||
abort();
|
||||
}
|
||||
|
||||
static void check_vk_result_line(VkResult err,int line)
|
||||
{
|
||||
if (err == VK_SUCCESS)
|
||||
return;
|
||||
fprintf(stderr, "[vulkan] Error: VkResult = %d in line: (%d)\n", err, line);
|
||||
if (err < 0)
|
||||
abort();
|
||||
}
|
||||
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
|
||||
{
|
||||
(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
|
||||
fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
|
||||
return VK_FALSE;
|
||||
}
|
||||
#endif // APP_USE_VULKAN_DEBUG_REPORT
|
||||
//*
|
||||
static bool IsExtensionAvailable(VkExtensionProperties* properties, uint32_t properties_count, const char* extension)
|
||||
{
|
||||
for(uint32_t i = 0 ; i < properties_count; i++){
|
||||
if (strcmp(properties[i].extensionName, extension) == 0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static void SetupVulkan(const char** extensions, uint32_t extensions_count)
|
||||
{
|
||||
VkResult err;
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
volkInitialize();
|
||||
#endif
|
||||
|
||||
// Create Vulkan Instance
|
||||
{
|
||||
VkInstanceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
|
||||
// Enumerate available extensions
|
||||
uint32_t properties_count;
|
||||
vkEnumerateInstanceExtensionProperties(NULL, &properties_count, NULL);
|
||||
VkExtensionProperties* properties = (VkExtensionProperties*)malloc(properties_count * sizeof(VkExtensionProperties));
|
||||
err = vkEnumerateInstanceExtensionProperties(NULL, &properties_count, properties);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
|
||||
// Enable required extensions
|
||||
if (IsExtensionAvailable(properties, properties_count, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)){
|
||||
//instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
||||
extensions_count++;
|
||||
extensions = realloc(extensions, extensions_count * sizeof(char*));
|
||||
assert(extensions);
|
||||
extensions[extensions_count-1] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
|
||||
}
|
||||
#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
|
||||
if (IsExtensionAvailable(properties, properties_count, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
|
||||
{
|
||||
//instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
|
||||
extensions_count++;
|
||||
extensions = realloc(extensions, extensions_count * sizeof(char*));
|
||||
assert(extensions);
|
||||
extensions[extensions_count-1] = VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME;
|
||||
create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
|
||||
}
|
||||
#endif
|
||||
free(properties);
|
||||
// Enabling validation layers
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
|
||||
create_info.enabledLayerCount = 1;
|
||||
create_info.ppEnabledLayerNames = layers;
|
||||
//instance_extensions.push_back("VK_EXT_debug_report");
|
||||
extensions_count++;
|
||||
extensions = realloc(extensions, extensions_count * sizeof(char*));
|
||||
assert(extensions);
|
||||
extensions[extensions_count-1] = "VK_EXT_debug_report";
|
||||
#endif
|
||||
|
||||
// Create Vulkan Instance
|
||||
create_info.enabledExtensionCount = extensions_count;//(uint32_t)instance_extensions.Size;
|
||||
create_info.ppEnabledExtensionNames = extensions;//instance_extensions.Data;
|
||||
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
|
||||
volkLoadInstance(g_Instance);
|
||||
#endif
|
||||
|
||||
// Setup the debug report callback
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
PFN_vkCreateDebugReportCallbackEXT f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
|
||||
IM_ASSERT(f_vkCreateDebugReportCallbackEXT != NULL);
|
||||
VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
|
||||
debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
|
||||
debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
|
||||
debug_report_ci.pfnCallback = debug_report;
|
||||
debug_report_ci.pUserData = NULL;
|
||||
err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
#endif
|
||||
}
|
||||
// Select Physical Device (GPU)
|
||||
g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
|
||||
IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
|
||||
// Select graphics queue family
|
||||
g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
|
||||
IM_ASSERT(g_QueueFamily != (uint32_t)-1);
|
||||
|
||||
// Create Logical Device (with 1 queue)
|
||||
{
|
||||
//ImVector<const char*> device_extensions;
|
||||
//device_extensions.push_back("VK_KHR_swapchain");
|
||||
uint32_t device_extensions_count = 1;
|
||||
const char** device_extensions = (const char**)malloc(device_extensions_count * sizeof(char*));
|
||||
device_extensions[0] = "VK_KHR_swapchain";
|
||||
|
||||
// Enumerate physical device extension
|
||||
uint32_t properties_count;
|
||||
//ImVector<VkExtensionProperties> properties;
|
||||
vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, NULL, &properties_count, NULL);
|
||||
//properties.resize(properties_count);
|
||||
VkExtensionProperties* properties = (VkExtensionProperties*)malloc(properties_count * sizeof(VkExtensionProperties));
|
||||
vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, NULL, &properties_count, properties);
|
||||
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
|
||||
if (IsExtensionAvailable(properties, properties_count, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)){
|
||||
//device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
|
||||
device_extensions_count++;
|
||||
device_extensions = realloc(device_extensions, device_extensions_count * sizeof(const char*));
|
||||
assert(device_extensions);
|
||||
device_extensions[device_extensions_count-1] = VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME;
|
||||
}
|
||||
#endif
|
||||
|
||||
const float queue_priority[] = { 1.0f };
|
||||
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queue_info[0].queueFamilyIndex = g_QueueFamily;
|
||||
queue_info[0].queueCount = 1;
|
||||
queue_info[0].pQueuePriorities = queue_priority;
|
||||
VkDeviceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
|
||||
create_info.pQueueCreateInfos = queue_info;
|
||||
create_info.enabledExtensionCount = device_extensions_count; //(uint32_t)device_extensions.Size;
|
||||
create_info.ppEnabledExtensionNames = device_extensions;//device_extensions.Data;
|
||||
err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||
}
|
||||
// Create Descriptor Pool
|
||||
// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
|
||||
{
|
||||
VkDescriptorPoolSize pool_sizes[] =
|
||||
{
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
|
||||
};
|
||||
VkDescriptorPoolCreateInfo pool_info = {};
|
||||
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
pool_info.maxSets = 0;
|
||||
//for (VkDescriptorPoolSize& pool_size : pool_sizes)
|
||||
// pool_info.maxSets += pool_size.descriptorCount;
|
||||
for(int i = 0; i < IM_ARRAYSIZE(pool_sizes); i++){
|
||||
VkDescriptorPoolSize pool_size = pool_sizes[i];
|
||||
pool_info.maxSets += pool_size.descriptorCount;
|
||||
}
|
||||
pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
|
||||
pool_info.pPoolSizes = pool_sizes;
|
||||
err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
}
|
||||
}
|
||||
//*/
|
||||
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
|
||||
// Your real engine/app may not use them.
|
||||
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
|
||||
{
|
||||
wd->Surface = surface;
|
||||
|
||||
// Check for WSI support
|
||||
VkBool32 res;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
|
||||
if (res != VK_TRUE)
|
||||
{
|
||||
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
// Select Surface Format
|
||||
const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
|
||||
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
||||
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
|
||||
|
||||
// Select Present Mode
|
||||
#ifdef APP_USE_UNLIMITED_FRAME_RATE
|
||||
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
|
||||
#else
|
||||
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
|
||||
#endif
|
||||
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
|
||||
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
|
||||
|
||||
// Create SwapChain, RenderPass, Framebuffer, etc.
|
||||
IM_ASSERT(g_MinImageCount >= 2);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
|
||||
}
|
||||
|
||||
static void CleanupVulkan()
|
||||
{
|
||||
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
||||
|
||||
#ifdef APP_USE_VULKAN_DEBUG_REPORT
|
||||
// Remove the debug report callback
|
||||
PFN_vkDestroyDebugReportCallbackEXT f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
|
||||
f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
|
||||
#endif // APP_USE_VULKAN_DEBUG_REPORT
|
||||
|
||||
vkDestroyDevice(g_Device, g_Allocator);
|
||||
vkDestroyInstance(g_Instance, g_Allocator);
|
||||
}
|
||||
|
||||
static void CleanupVulkanWindow()
|
||||
{
|
||||
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
|
||||
}
|
||||
|
||||
static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
|
||||
{
|
||||
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores.Data[wd->SemaphoreIndex].ImageAcquiredSemaphore;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores.Data[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||
g_SwapChainRebuild = true;
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR)
|
||||
return;
|
||||
if (err != VK_SUBOPTIMAL_KHR)
|
||||
check_vk_result_line(err, __LINE__);
|
||||
|
||||
ImGui_ImplVulkanH_Frame* fd = &wd->Frames.Data[wd->FrameIndex];
|
||||
{
|
||||
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
|
||||
check_vk_result_line(err, __LINE__);
|
||||
|
||||
err = vkResetFences(g_Device, 1, &fd->Fence);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
}
|
||||
{
|
||||
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
VkCommandBufferBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
}
|
||||
{
|
||||
VkRenderPassBeginInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
info.renderPass = wd->RenderPass;
|
||||
info.framebuffer = fd->Framebuffer;
|
||||
info.renderArea.extent.width = wd->Width;
|
||||
info.renderArea.extent.height = wd->Height;
|
||||
info.clearValueCount = 1;
|
||||
info.pClearValues = &wd->ClearValue;
|
||||
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
// Record dear imgui primitives into command buffer
|
||||
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer, VK_NULL_HANDLE);
|
||||
|
||||
// Submit command buffer
|
||||
vkCmdEndRenderPass(fd->CommandBuffer);
|
||||
{
|
||||
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &image_acquired_semaphore;
|
||||
info.pWaitDstStageMask = &wait_stage;
|
||||
info.commandBufferCount = 1;
|
||||
info.pCommandBuffers = &fd->CommandBuffer;
|
||||
info.signalSemaphoreCount = 1;
|
||||
info.pSignalSemaphores = &render_complete_semaphore;
|
||||
|
||||
err = vkEndCommandBuffer(fd->CommandBuffer);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
}
|
||||
}
|
||||
|
||||
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
|
||||
{
|
||||
if (g_SwapChainRebuild)
|
||||
return;
|
||||
VkSemaphore render_complete_semaphore = wd->FrameSemaphores.Data[wd->SemaphoreIndex].RenderCompleteSemaphore;
|
||||
VkPresentInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
info.waitSemaphoreCount = 1;
|
||||
info.pWaitSemaphores = &render_complete_semaphore;
|
||||
info.swapchainCount = 1;
|
||||
info.pSwapchains = &wd->Swapchain;
|
||||
info.pImageIndices = &wd->FrameIndex;
|
||||
VkResult err = vkQueuePresentKHR(g_Queue, &info);
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
|
||||
g_SwapChainRebuild = true;
|
||||
if (err == VK_ERROR_OUT_OF_DATE_KHR)
|
||||
return;
|
||||
if (err != VK_SUBOPTIMAL_KHR)
|
||||
check_vk_result_line(err, __LINE__);
|
||||
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
|
||||
}
|
||||
|
||||
// Main code
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
//g_MainWindowData.ClearEnable = true;
|
||||
//ImGui_ImplVulkanH_Window_Construct(&g_MainWindowData);
|
||||
g_MainWindowData = *ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window();
|
||||
// Setup SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
|
||||
{
|
||||
printf("Error: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
// From 2.0.18: Enable native IME.
|
||||
#ifdef SDL_HINT_IME_SHOW_UI
|
||||
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
|
||||
#endif
|
||||
|
||||
// Create window with Vulkan graphics context
|
||||
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
|
||||
if (window == NULL)
|
||||
{
|
||||
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
// Setup Vulkan
|
||||
uint32_t extensions_count = 0;
|
||||
SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
|
||||
const char** extensions = (const char**)malloc(extensions_count * sizeof(const char*));
|
||||
SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
|
||||
SetupVulkan(extensions, extensions_count);
|
||||
//leak?? but free crashes
|
||||
// free(extensions);
|
||||
// Create Window Surface
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err;
|
||||
if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
|
||||
{
|
||||
printf("Failed to create Vulkan surface.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create Framebuffers
|
||||
int w, h;
|
||||
SDL_GetWindowSize(window, &w, &h);
|
||||
ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
|
||||
SetupVulkanWindow(wd, surface, w, h);
|
||||
|
||||
// Setup Dear ImGui context
|
||||
//IMGUI_CHECKVERSION();
|
||||
igCreateContext(NULL);
|
||||
ImGuiIO* io = igGetIO(); (void)io;
|
||||
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
||||
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
|
||||
|
||||
// Setup Dear ImGui style
|
||||
igStyleColorsDark(NULL);
|
||||
//ImGui::StyleColorsLight();
|
||||
|
||||
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
|
||||
ImGuiStyle* style = igGetStyle();
|
||||
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
style->WindowRounding = 0.0f;
|
||||
style->Colors[ImGuiCol_WindowBg].w = 1.0f;
|
||||
}
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplSDL2_InitForVulkan(window);
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
init_info.Instance = g_Instance;
|
||||
init_info.PhysicalDevice = g_PhysicalDevice;
|
||||
init_info.Device = g_Device;
|
||||
init_info.QueueFamily = g_QueueFamily;
|
||||
init_info.Queue = g_Queue;
|
||||
init_info.PipelineCache = g_PipelineCache;
|
||||
init_info.DescriptorPool = g_DescriptorPool;
|
||||
init_info.RenderPass = wd->RenderPass;
|
||||
init_info.Subpass = 0;
|
||||
init_info.MinImageCount = g_MinImageCount;
|
||||
init_info.ImageCount = wd->ImageCount;
|
||||
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
init_info.Allocator = g_Allocator;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
ImGui_ImplVulkan_Init(&init_info);
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
|
||||
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != nullptr);
|
||||
|
||||
// Our state
|
||||
bool show_demo_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color;
|
||||
clear_color.x = 0.45f;
|
||||
clear_color.y = 0.55f;
|
||||
clear_color.z = 0.60f;
|
||||
clear_color.w = 1.00f;
|
||||
|
||||
// Main loop
|
||||
bool done = false;
|
||||
while (!done)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
if (event.type == SDL_QUIT)
|
||||
done = true;
|
||||
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
|
||||
done = true;
|
||||
}
|
||||
if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
|
||||
{
|
||||
SDL_Delay(10);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Resize swap chain?
|
||||
int fb_width, fb_height;
|
||||
SDL_GetWindowSize(window, &fb_width, &fb_height);
|
||||
if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
|
||||
{
|
||||
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
|
||||
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
|
||||
g_MainWindowData.FrameIndex = 0;
|
||||
g_SwapChainRebuild = false;
|
||||
}
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame();
|
||||
igNewFrame();
|
||||
|
||||
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||
if (show_demo_window)
|
||||
igShowDemoWindow(&show_demo_window);
|
||||
|
||||
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
|
||||
igBegin("Hello, world!", NULL, 0);
|
||||
igText("This is some useful text");
|
||||
igCheckbox("Demo window", &show_demo_window);
|
||||
igCheckbox("Another window", &show_another_window);
|
||||
|
||||
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
|
||||
igColorEdit3("clear color", (float*)&clear_color, 0);
|
||||
|
||||
ImVec2 buttonSize;
|
||||
buttonSize.x = 0;
|
||||
buttonSize.y = 0;
|
||||
if (igButton("Button", buttonSize))
|
||||
counter++;
|
||||
igSameLine(0.0f, -1.0f);
|
||||
igText("counter = %d", counter);
|
||||
|
||||
igText("Application average %.3f ms/frame (%.1f FPS)",
|
||||
1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
|
||||
igEnd();
|
||||
}
|
||||
|
||||
// 3. Show another simple window.
|
||||
if (show_another_window)
|
||||
{
|
||||
igBegin("imgui Another Window", &show_another_window, 0);
|
||||
igText("Hello from imgui");
|
||||
ImVec2 buttonSize;
|
||||
buttonSize.x = 0; buttonSize.y = 0;
|
||||
if (igButton("Close me", buttonSize))
|
||||
{
|
||||
show_another_window = false;
|
||||
}
|
||||
igEnd();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
igRender();
|
||||
ImDrawData* main_draw_data = igGetDrawData();
|
||||
const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
|
||||
wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
|
||||
wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
|
||||
wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
|
||||
wd->ClearValue.color.float32[3] = clear_color.w;
|
||||
if (!main_is_minimized)
|
||||
FrameRender(wd, main_draw_data);
|
||||
|
||||
// Update and Render additional Platform Windows
|
||||
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
igUpdatePlatformWindows();
|
||||
igRenderPlatformWindowsDefault(NULL, NULL);
|
||||
}
|
||||
|
||||
// Present Main Platform Window
|
||||
if (!main_is_minimized)
|
||||
FramePresent(wd);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result_line(err, __LINE__);
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
igDestroyContext(NULL);
|
||||
|
||||
CleanupVulkanWindow();
|
||||
CleanupVulkan();
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
}
|
1
cimconfig.h
Normal file
1
cimconfig.h
Normal file
@@ -0,0 +1 @@
|
||||
#undef NDEBUG
|
5089
cimgui.cpp
5089
cimgui.cpp
File diff suppressed because it is too large
Load Diff
46
cimgui_impl.cpp
Normal file
46
cimgui_impl.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#include "./imgui/imgui.h"
|
||||
#ifdef IMGUI_ENABLE_FREETYPE
|
||||
#include "./imgui/misc/freetype/imgui_freetype.h"
|
||||
#endif
|
||||
#include "./imgui/imgui_internal.h"
|
||||
#include "cimgui.h"
|
||||
|
||||
|
||||
#ifdef CIMGUI_USE_GLFW
|
||||
#include "imgui_impl_glfw.h"
|
||||
#endif
|
||||
|
||||
#ifdef CIMGUI_USE_OPENGL3
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#endif
|
||||
|
||||
#ifdef CIMGUI_USE_OPENGL2
|
||||
#include "imgui_impl_opengl2.h"
|
||||
#endif
|
||||
|
||||
#ifdef CIMGUI_USE_SDL2
|
||||
#include "imgui_impl_sdl2.h"
|
||||
#endif
|
||||
|
||||
#ifdef CIMGUI_USE_SDL3
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#endif
|
||||
|
||||
#ifdef CIMGUI_USE_VULKAN
|
||||
#include "imgui_impl_vulkan.h"
|
||||
#endif
|
||||
|
||||
#include "cimgui_impl.h"
|
||||
|
||||
#ifdef CIMGUI_USE_VULKAN
|
||||
|
||||
CIMGUI_API ImGui_ImplVulkanH_Window* ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window()
|
||||
{
|
||||
return IM_NEW(ImGui_ImplVulkanH_Window)();
|
||||
}
|
||||
CIMGUI_API void ImGui_ImplVulkanH_Window_Construct(ImGui_ImplVulkanH_Window* self)
|
||||
{
|
||||
IM_PLACEMENT_NEW(self) ImGui_ImplVulkanH_Window();
|
||||
}
|
||||
|
||||
#endif
|
198
cimgui_impl.h
Normal file
198
cimgui_impl.h
Normal file
@@ -0,0 +1,198 @@
|
||||
#ifdef CIMGUI_USE_GLFW
|
||||
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
|
||||
typedef struct GLFWwindow GLFWwindow;
|
||||
typedef struct GLFWmonitor GLFWmonitor;
|
||||
struct GLFWwindow;
|
||||
struct GLFWmonitor;
|
||||
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
|
||||
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
|
||||
CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks);
|
||||
CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
|
||||
CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
|
||||
CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
|
||||
CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
|
||||
CIMGUI_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
|
||||
CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
|
||||
CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered);
|
||||
CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y);
|
||||
CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods);
|
||||
CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset);
|
||||
CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
|
||||
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
|
||||
CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
|
||||
CIMGUI_API void ImGui_ImplGlfw_Sleep(int milliseconds);
|
||||
|
||||
#endif
|
||||
#ifdef CIMGUI_USE_OPENGL3
|
||||
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
|
||||
CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
|
||||
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
|
||||
|
||||
#endif
|
||||
#ifdef CIMGUI_USE_OPENGL2
|
||||
CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
|
||||
CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
|
||||
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
|
||||
|
||||
#endif
|
||||
#ifdef CIMGUI_USE_SDL2
|
||||
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
|
||||
typedef struct SDL_Window SDL_Window;
|
||||
typedef struct SDL_Renderer SDL_Renderer;
|
||||
typedef struct _SDL_GameController _SDL_GameController;
|
||||
struct SDL_Window;
|
||||
struct SDL_Renderer;
|
||||
struct _SDL_GameController;
|
||||
typedef union SDL_Event SDL_Event;
|
||||
typedef enum { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }ImGui_ImplSDL2_GamepadMode;
|
||||
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
|
||||
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
|
||||
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
|
||||
CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
|
||||
CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
|
||||
CIMGUI_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window);
|
||||
CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
|
||||
CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
|
||||
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
|
||||
CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count);
|
||||
|
||||
#endif
|
||||
#ifdef CIMGUI_USE_SDL3
|
||||
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
|
||||
typedef struct SDL_Window SDL_Window;
|
||||
typedef struct SDL_Renderer SDL_Renderer;
|
||||
typedef struct SDL_Gamepad SDL_Gamepad;
|
||||
struct SDL_Window;
|
||||
struct SDL_Renderer;
|
||||
struct SDL_Gamepad;
|
||||
typedef union SDL_Event SDL_Event;
|
||||
typedef enum { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual }ImGui_ImplSDL3_GamepadMode;
|
||||
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
CIMGUI_API bool ImGui_ImplSDL3_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
|
||||
CIMGUI_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
|
||||
CIMGUI_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
|
||||
CIMGUI_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
|
||||
CIMGUI_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
|
||||
CIMGUI_API bool ImGui_ImplSDL3_InitForSDLGPU(SDL_Window* window);
|
||||
CIMGUI_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
|
||||
CIMGUI_API void ImGui_ImplSDL3_Shutdown(void);
|
||||
CIMGUI_API void ImGui_ImplSDL3_NewFrame(void);
|
||||
CIMGUI_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
|
||||
CIMGUI_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode,SDL_Gamepad** manual_gamepads_array,int manual_gamepads_count);
|
||||
|
||||
#endif
|
||||
#ifdef CIMGUI_USE_VULKAN
|
||||
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
|
||||
typedef struct ImGui_ImplVulkanH_Frame ImGui_ImplVulkanH_Frame;
|
||||
typedef struct ImGui_ImplVulkanH_Window ImGui_ImplVulkanH_Window;
|
||||
typedef struct ImGui_ImplVulkan_InitInfo ImGui_ImplVulkan_InitInfo;
|
||||
struct ImGui_ImplVulkan_InitInfo
|
||||
{
|
||||
uint32_t ApiVersion;
|
||||
VkInstance Instance;
|
||||
VkPhysicalDevice PhysicalDevice;
|
||||
VkDevice Device;
|
||||
uint32_t QueueFamily;
|
||||
VkQueue Queue;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
VkRenderPass RenderPass;
|
||||
uint32_t MinImageCount;
|
||||
uint32_t ImageCount;
|
||||
VkSampleCountFlagBits MSAASamples;
|
||||
VkPipelineCache PipelineCache;
|
||||
uint32_t Subpass;
|
||||
uint32_t DescriptorPoolSize;
|
||||
bool UseDynamicRendering;
|
||||
VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo;
|
||||
const VkAllocationCallbacks* Allocator;
|
||||
void (*CheckVkResultFn)(VkResult err);
|
||||
VkDeviceSize MinAllocationSize;
|
||||
};
|
||||
typedef struct ImGui_ImplVulkan_RenderState ImGui_ImplVulkan_RenderState;
|
||||
struct ImGui_ImplVulkan_RenderState
|
||||
{
|
||||
VkCommandBuffer CommandBuffer;
|
||||
VkPipeline Pipeline;
|
||||
VkPipelineLayout PipelineLayout;
|
||||
};
|
||||
struct ImGui_ImplVulkanH_Frame;
|
||||
struct ImGui_ImplVulkanH_Window;
|
||||
struct ImGui_ImplVulkanH_Frame
|
||||
{
|
||||
VkCommandPool CommandPool;
|
||||
VkCommandBuffer CommandBuffer;
|
||||
VkFence Fence;
|
||||
VkImage Backbuffer;
|
||||
VkImageView BackbufferView;
|
||||
VkFramebuffer Framebuffer;
|
||||
};
|
||||
typedef struct ImGui_ImplVulkanH_FrameSemaphores ImGui_ImplVulkanH_FrameSemaphores;
|
||||
struct ImGui_ImplVulkanH_FrameSemaphores
|
||||
{
|
||||
VkSemaphore ImageAcquiredSemaphore;
|
||||
VkSemaphore RenderCompleteSemaphore;
|
||||
};
|
||||
typedef struct ImVector_ImGui_ImplVulkanH_Frame {int Size;int Capacity;ImGui_ImplVulkanH_Frame* Data;} ImVector_ImGui_ImplVulkanH_Frame;
|
||||
|
||||
typedef struct ImVector_ImGui_ImplVulkanH_FrameSemaphores {int Size;int Capacity;ImGui_ImplVulkanH_FrameSemaphores* Data;} ImVector_ImGui_ImplVulkanH_FrameSemaphores;
|
||||
|
||||
struct ImGui_ImplVulkanH_Window
|
||||
{
|
||||
int Width;
|
||||
int Height;
|
||||
VkSwapchainKHR Swapchain;
|
||||
VkSurfaceKHR Surface;
|
||||
VkSurfaceFormatKHR SurfaceFormat;
|
||||
VkPresentModeKHR PresentMode;
|
||||
VkRenderPass RenderPass;
|
||||
bool UseDynamicRendering;
|
||||
bool ClearEnable;
|
||||
VkClearValue ClearValue;
|
||||
uint32_t FrameIndex;
|
||||
uint32_t ImageCount;
|
||||
uint32_t SemaphoreCount;
|
||||
uint32_t SemaphoreIndex;
|
||||
ImVector_ImGui_ImplVulkanH_Frame Frames;
|
||||
ImVector_ImGui_ImplVulkanH_FrameSemaphores FrameSemaphores;
|
||||
};
|
||||
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
typedef ImVector<ImGui_ImplVulkanH_Frame> ImVector_ImGui_ImplVulkanH_Frame;
|
||||
typedef ImVector<ImGui_ImplVulkanH_FrameSemaphores> ImVector_ImGui_ImplVulkanH_FrameSemaphores;
|
||||
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
CIMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
|
||||
CIMGUI_API void ImGui_ImplVulkan_Shutdown(void);
|
||||
CIMGUI_API void ImGui_ImplVulkan_NewFrame(void);
|
||||
CIMGUI_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data,VkCommandBuffer command_buffer,VkPipeline pipeline);
|
||||
CIMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(void);
|
||||
CIMGUI_API void ImGui_ImplVulkan_DestroyFontsTexture(void);
|
||||
CIMGUI_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count);
|
||||
CIMGUI_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler,VkImageView image_view,VkImageLayout image_layout);
|
||||
CIMGUI_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
|
||||
CIMGUI_API bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version,PFN_vkVoidFunction(*loader_func)(const char* function_name,void* user_data),void* user_data);
|
||||
CIMGUI_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance,VkPhysicalDevice physical_device,VkDevice device,ImGui_ImplVulkanH_Window* wd,uint32_t queue_family,const VkAllocationCallbacks* allocator,int w,int h,uint32_t min_image_count);
|
||||
CIMGUI_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance,VkDevice device,ImGui_ImplVulkanH_Window* wd,const VkAllocationCallbacks* allocator);
|
||||
CIMGUI_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device,VkSurfaceKHR surface,const VkFormat* request_formats,int request_formats_count,VkColorSpaceKHR request_color_space);
|
||||
CIMGUI_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device,VkSurfaceKHR surface,const VkPresentModeKHR* request_modes,int request_modes_count);
|
||||
CIMGUI_API VkPhysicalDevice ImGui_ImplVulkanH_SelectPhysicalDevice(VkInstance instance);
|
||||
CIMGUI_API uint32_t ImGui_ImplVulkanH_SelectQueueFamilyIndex(VkPhysicalDevice physical_device);
|
||||
CIMGUI_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
|
||||
CIMGUI_API ImGui_ImplVulkanH_Window* ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window(void);
|
||||
|
||||
#endif
|
23
generator/cimgui_impl_template.cpp
Normal file
23
generator/cimgui_impl_template.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "./imgui/imgui.h"
|
||||
#ifdef IMGUI_ENABLE_FREETYPE
|
||||
#include "./imgui/misc/freetype/imgui_freetype.h"
|
||||
#endif
|
||||
#include "./imgui/imgui_internal.h"
|
||||
#include "cimgui.h"
|
||||
|
||||
GENERATED_PLACEHOLDER
|
||||
|
||||
#include "cimgui_impl.h"
|
||||
|
||||
#ifdef CIMGUI_USE_VULKAN
|
||||
|
||||
CIMGUI_API ImGui_ImplVulkanH_Window* ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window()
|
||||
{
|
||||
return IM_NEW(ImGui_ImplVulkanH_Window)();
|
||||
}
|
||||
CIMGUI_API void ImGui_ImplVulkanH_Window_Construct(ImGui_ImplVulkanH_Window* self)
|
||||
{
|
||||
IM_PLACEMENT_NEW(self) ImGui_ImplVulkanH_Window();
|
||||
}
|
||||
|
||||
#endif
|
@@ -1,14 +1,18 @@
|
||||
|
||||
#include "./imgui/imgui.h"
|
||||
#ifdef IMGUI_ENABLE_FREETYPE
|
||||
#include "./imgui/misc/freetype/imgui_freetype.h"
|
||||
#endif
|
||||
#include "./imgui/imgui_internal.h"
|
||||
#include "cimgui.h"
|
||||
|
||||
#include "./imgui/imgui_internal.h"
|
||||
|
||||
|
||||
#include "auto_funcs.cpp"
|
||||
|
||||
|
||||
/////////////////////////////manual written functions
|
||||
CIMGUI_API void igLogText(CONST char *fmt, ...)
|
||||
CIMGUI_API void igLogText(const char *fmt, ...)
|
||||
{
|
||||
char buffer[256];
|
||||
va_list args;
|
||||
@@ -18,11 +22,11 @@ CIMGUI_API void igLogText(CONST char *fmt, ...)
|
||||
|
||||
ImGui::LogText("%s", buffer);
|
||||
}
|
||||
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...)
|
||||
CIMGUI_API void ImGuiTextBuffer_appendf(ImGuiTextBuffer *self, const char *fmt, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
buffer->appendfv(fmt, args);
|
||||
self->appendfv(fmt, args);
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
@@ -30,23 +34,23 @@ CIMGUI_API float igGET_FLT_MAX()
|
||||
{
|
||||
return FLT_MAX;
|
||||
}
|
||||
CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float *out_h,float *out_s,float *out_v)
|
||||
|
||||
CIMGUI_API float igGET_FLT_MIN()
|
||||
{
|
||||
ImGui::ColorConvertRGBtoHSV(r,g,b,*out_h,*out_s,*out_v);
|
||||
}
|
||||
CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float *out_r,float *out_g,float *out_b)
|
||||
{
|
||||
ImGui::ColorConvertHSVtoRGB(h,s,v,*out_r,*out_g,*out_b);
|
||||
return FLT_MIN;
|
||||
}
|
||||
|
||||
|
||||
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create()
|
||||
{
|
||||
return IM_NEW(ImVector<ImWchar>) ();
|
||||
}
|
||||
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* p)
|
||||
|
||||
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self)
|
||||
{
|
||||
IM_DELETE(p);
|
||||
IM_DELETE(self);
|
||||
}
|
||||
|
||||
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p)
|
||||
{
|
||||
IM_PLACEMENT_NEW(p) ImVector<ImWchar>();
|
||||
@@ -56,3 +60,63 @@ CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p)
|
||||
p->~ImVector<ImWchar>();
|
||||
}
|
||||
|
||||
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
|
||||
// NOTE: Some function pointers in the ImGuiPlatformIO structure are not C-compatible because of their
|
||||
// use of a complex return type. To work around this, we store a custom CimguiStorage object inside
|
||||
// ImGuiIO::BackendLanguageUserData, which contains C-compatible function pointer variants for these
|
||||
// functions. When a user function pointer is provided, we hook up the underlying ImGuiPlatformIO
|
||||
// function pointer to a thunk which accesses the user function pointer through CimguiStorage.
|
||||
|
||||
struct CimguiStorage
|
||||
{
|
||||
void(*Platform_GetWindowPos)(ImGuiViewport* vp, ImVec2* out_pos);
|
||||
void(*Platform_GetWindowSize)(ImGuiViewport* vp, ImVec2* out_pos);
|
||||
};
|
||||
|
||||
// Gets a reference to the CimguiStorage object stored in the current ImGui context's BackendLanguageUserData.
|
||||
CimguiStorage& GetCimguiStorage()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.BackendLanguageUserData == NULL)
|
||||
{
|
||||
io.BackendLanguageUserData = IM_NEW(CimguiStorage)();
|
||||
}
|
||||
|
||||
return *(CimguiStorage*)io.BackendLanguageUserData;
|
||||
}
|
||||
|
||||
// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowPos.
|
||||
ImVec2 Platform_GetWindowPos_hook(ImGuiViewport* vp)
|
||||
{
|
||||
ImVec2 pos;
|
||||
GetCimguiStorage().Platform_GetWindowPos(vp, &pos);
|
||||
return pos;
|
||||
};
|
||||
|
||||
// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowPos.
|
||||
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos))
|
||||
{
|
||||
CimguiStorage& storage = GetCimguiStorage();
|
||||
storage.Platform_GetWindowPos = user_callback;
|
||||
platform_io->Platform_GetWindowPos = &Platform_GetWindowPos_hook;
|
||||
}
|
||||
|
||||
// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowSize.
|
||||
ImVec2 Platform_GetWindowSize_hook(ImGuiViewport* vp)
|
||||
{
|
||||
ImVec2 size;
|
||||
GetCimguiStorage().Platform_GetWindowSize(vp, &size);
|
||||
return size;
|
||||
};
|
||||
|
||||
// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowSize.
|
||||
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size))
|
||||
{
|
||||
CimguiStorage& storage = GetCimguiStorage();
|
||||
storage.Platform_GetWindowSize = user_callback;
|
||||
platform_io->Platform_GetWindowSize = &Platform_GetWindowSize_hook;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@@ -1,4 +1,5 @@
|
||||
|
||||
#ifndef CIMGUI_INCLUDED
|
||||
#define CIMGUI_INCLUDED
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#if defined _WIN32 || defined __CYGWIN__
|
||||
@@ -7,11 +8,12 @@
|
||||
#else
|
||||
#define API __declspec(dllexport)
|
||||
#endif
|
||||
#ifndef __GNUC__
|
||||
#define snprintf sprintf_s
|
||||
#endif
|
||||
#else
|
||||
#define API
|
||||
#ifdef __GNUC__
|
||||
#define API __attribute__((__visibility__("default")))
|
||||
#else
|
||||
#define API
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined __cplusplus
|
||||
@@ -32,11 +34,6 @@ typedef unsigned __int64 ImU64;
|
||||
//typedef unsigned long long ImU64;
|
||||
#endif
|
||||
|
||||
//UDT stuff
|
||||
typedef struct ImVec2_Simple { float x; float y; } ImVec2_Simple;
|
||||
typedef struct ImVec4_Simple { float x; float y; float z; float w;} ImVec4_Simple;
|
||||
typedef struct ImColor_Simple { ImVec4_Simple Value;} ImColor_Simple;
|
||||
|
||||
|
||||
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
#include "imgui_structs.h"
|
||||
@@ -44,48 +41,33 @@ typedef struct ImColor_Simple { ImVec4_Simple Value;} ImColor_Simple;
|
||||
struct GLFWwindow;
|
||||
struct SDL_Window;
|
||||
typedef union SDL_Event SDL_Event;
|
||||
inline ImVec2_Simple ImVec2ToSimple(ImVec2 vec)
|
||||
{
|
||||
ImVec2_Simple result;
|
||||
result.x = vec.x;
|
||||
result.y = vec.y;
|
||||
return result;
|
||||
}
|
||||
inline ImVec4_Simple ImVec4ToSimple(ImVec4 vec)
|
||||
{
|
||||
ImVec4_Simple result;
|
||||
result.x = vec.x;
|
||||
result.y = vec.y;
|
||||
result.z = vec.z;
|
||||
result.w = vec.w;
|
||||
return result;
|
||||
}
|
||||
inline ImColor_Simple ImColorToSimple(ImColor col)
|
||||
{
|
||||
ImColor_Simple result;
|
||||
result.Value = ImVec4ToSimple(col.Value);
|
||||
return result;
|
||||
}
|
||||
#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS
|
||||
|
||||
#include "auto_funcs.h"
|
||||
|
||||
/////////////////////////hand written functions
|
||||
//no LogTextV
|
||||
CIMGUI_API void igLogText(CONST char *fmt, ...);
|
||||
CIMGUI_API void igLogText(const char *fmt, ...);
|
||||
//no appendfV
|
||||
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...);
|
||||
CIMGUI_API void ImGuiTextBuffer_appendf(ImGuiTextBuffer *self, const char *fmt, ...);
|
||||
//for getting FLT_MAX in bindings
|
||||
CIMGUI_API float igGET_FLT_MAX();
|
||||
//not const args from & to *
|
||||
CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float *out_h,float *out_s,float *out_v);
|
||||
CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float *out_r,float *out_g,float *out_b);
|
||||
CIMGUI_API float igGET_FLT_MAX(void);
|
||||
//for getting FLT_MIN in bindings
|
||||
CIMGUI_API float igGET_FLT_MIN(void);
|
||||
|
||||
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create();
|
||||
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* p);
|
||||
|
||||
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(void);
|
||||
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self);
|
||||
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p);
|
||||
CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p);
|
||||
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos));
|
||||
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size));
|
||||
#endif
|
||||
|
||||
#endif //CIMGUI_INCLUDED
|
||||
|
||||
|
||||
|
||||
|
||||
|
3
generator/config_generator.lua
Normal file
3
generator/config_generator.lua
Normal file
@@ -0,0 +1,3 @@
|
||||
return {
|
||||
vulkan = {(os.getenv("VULKAN_SDK") or "vulkan_SDK_not_found").."/Include"}, --{[[C:\VulkanSDK\1.3.216.0\Include]]}
|
||||
}
|
2876
generator/cpp2ffi.lua
Normal file
2876
generator/cpp2ffi.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -10,13 +10,17 @@
|
||||
:: impl_definitions.lua for implementation function definitions
|
||||
|
||||
:: set your PATH if necessary for LuaJIT or Lua5.1 or luajit with: (for example)
|
||||
set PATH=%PATH%;C:\luaGL;C:\mingw32\bin;
|
||||
set PATH=%PATH%;C:\anima;C:\mingws\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
|
||||
:: set PATH=%PATH%;C:\luaGL;C:\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
|
||||
:: set PATH=%PATH%;C:\luaGL\sources\luajit-master\luajit-master\bin\mingw32;C:\mingw32\bin;
|
||||
::process files
|
||||
:: arg[1] compiler name gcc, clang, cl or nocompiler
|
||||
:: arg[2..n] name of implementations to generate
|
||||
luajit ./generator.lua gcc glfw opengl3 opengl2 sdl
|
||||
:: arg[1] compiler name gcc, clang or cl
|
||||
:: arg[2] options as words in one string: internal for imgui_internal generation, comments for comments generation, nochar to skip char* function version, noimstrv to skip imstrv
|
||||
:: "constructors" adds the _Construct version of constructors
|
||||
:: examples: "" "internal" "internal comments"
|
||||
:: arg[3..n] name of implementations to generate and/or CFLAGS (e.g. -DIMGUI_USER_CONFIG)
|
||||
::-DIMGUI_USE_WCHAR32 should not be used (is discarded)
|
||||
luajit ./generator.lua gcc "internal noimstrv" glfw opengl3 opengl2 sdl2 sdl3 vulkan %*
|
||||
|
||||
::leave console open
|
||||
cmd /k
|
||||
|
File diff suppressed because it is too large
Load Diff
79
generator/generator.sh
Executable file
79
generator/generator.sh
Executable file
@@ -0,0 +1,79 @@
|
||||
#!/bin/bash
|
||||
|
||||
# this script must be executed in this directory
|
||||
# all the output goes to generator/output folder
|
||||
# .cpp and .h files:
|
||||
# cimgui.h and cimgui.cpp with gcc preprocess
|
||||
# cimgui_nopreprocess.h and cimgui_nopreprocess.cpp generated without preprocess
|
||||
# cimgui_impl.h with implementation function cdefs
|
||||
# lua and json files:
|
||||
# definitions.lua for function definitions
|
||||
# structs_and_enums.lua with struct and enum information-definitions
|
||||
# impl_definitions.lua for implementation function definitions
|
||||
|
||||
#process files
|
||||
# arg[1] compiler name gcc, clang, or cl
|
||||
# arg[2] options as words in one string: internal for imgui_internal generation, comments for comments generation, nochar to skip char* function version, noimstrv to skip imstrv
|
||||
# "constructors" adds the _Construct version of constructors
|
||||
# examples: "" "internal" "comments internal"
|
||||
# arg[3..n] name of implementations to generate and/or CLFLAGS (e.g. -DIMGUI_USER_CONFIG)
|
||||
# -DIMGUI_USE_WCHAR32 should not be used as it is generated for both ImWchar
|
||||
#
|
||||
|
||||
# parse command line arguments
|
||||
# ref: https://stackoverflow.com/questions/192249/how-do-i-parse-command-line-arguments-in-bash
|
||||
POSITIONAL_ARGS=()
|
||||
|
||||
TARGETS="internal noimstrv"
|
||||
CFLAGS="glfw opengl3 opengl2 sdl2 sdl3 vulkan"
|
||||
|
||||
help() {
|
||||
cat <<EOF
|
||||
Usage of generator.sh:
|
||||
-t --target specify which imgui features should be generated
|
||||
(default: $TARGETS)
|
||||
-c --cflags specify additional gcc flags
|
||||
(default: $CFLAGS
|
||||
-h --help show this message and exit
|
||||
EOF
|
||||
}
|
||||
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case $1 in
|
||||
-c|--cflags)
|
||||
CFLAGS="$2"
|
||||
shift # past argument
|
||||
shift # past value
|
||||
;;
|
||||
-t|--target)
|
||||
TARGETS="$2"
|
||||
shift # past argument
|
||||
shift # past value
|
||||
;;
|
||||
-h|--help)
|
||||
help
|
||||
exit 0
|
||||
;;
|
||||
-*|--*)
|
||||
echo "Unknown option $1"
|
||||
help
|
||||
exit 1
|
||||
;;
|
||||
*)
|
||||
POSITIONAL_ARGS+=("$1") # save positional arg
|
||||
shift # past argument
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
set -- "${POSITIONAL_ARGS[@]}" # restore positional parameters
|
||||
|
||||
# if [[ "$OSTYPE" == "cygwin" || "$OSTYPE" == "msys" || "$OSTYPE" == "win32" ]];
|
||||
# then
|
||||
# suffix='.exe'
|
||||
# fi
|
||||
|
||||
echo "CFLAGS: " $CFLAGS
|
||||
echo "TARGETS: " $TARGETS
|
||||
|
||||
luajit$suffix ./generator.lua gcc "$TARGETS" $CFLAGS
|
@@ -21,14 +21,19 @@
|
||||
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
-- SOFTWARE.
|
||||
--
|
||||
|
||||
--changes---------------------------------------------------------------------
|
||||
--prettify: adding carriage return, indentation, dictionaries sorted by key
|
||||
--dict_on_empty: table to json.encode to make empty table a dictionary instead of array
|
||||
------------------------------------------------------------------------------
|
||||
local json = { _version = "0.1.1" }
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Encode
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local TAB = " "
|
||||
local rep = string.rep
|
||||
local encode
|
||||
local dict_on_empty = {}
|
||||
|
||||
local escape_char_map = {
|
||||
[ "\\" ] = "\\\\",
|
||||
@@ -56,10 +61,10 @@ local function encode_nil(val)
|
||||
end
|
||||
|
||||
|
||||
local function encode_table(val, stack)
|
||||
local function encode_table(val, stack,level,isvalue)
|
||||
local res = {}
|
||||
stack = stack or {}
|
||||
|
||||
level = level or 0
|
||||
-- Circular reference?
|
||||
if stack[val] then error("circular reference") end
|
||||
|
||||
@@ -77,38 +82,55 @@ local function encode_table(val, stack)
|
||||
if n ~= #val then
|
||||
error("invalid table: sparse array")
|
||||
end
|
||||
|
||||
-- Encode
|
||||
for i, v in ipairs(val) do
|
||||
table.insert(res, encode(v, stack))
|
||||
table.insert(res, encode(v, stack,level+1))
|
||||
end
|
||||
|
||||
stack[val] = nil
|
||||
return "[" .. table.concat(res, ",") .. "]"
|
||||
local inner = table.concat(res, ",\n")
|
||||
if #inner > 0 then inner = "\n"..inner.."\n"..rep(TAB,level) end
|
||||
return rep(isvalue and "" or TAB,level).."[" .. inner .. "]"
|
||||
|
||||
else
|
||||
local ordered_keys = {}
|
||||
for k,v in pairs(val) do
|
||||
table.insert(ordered_keys,k)
|
||||
end
|
||||
table.sort(ordered_keys)
|
||||
-- Treat as an object
|
||||
for k, v in pairs(val) do
|
||||
for _,k in ipairs(ordered_keys) do
|
||||
local v = val[k]
|
||||
|
||||
if type(k) ~= "string" then
|
||||
error("invalid table: mixed or invalid key types")
|
||||
end
|
||||
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
|
||||
if type(v) == "table" and next(v) == nil and dict_on_empty[k] then
|
||||
table.insert(res, encode(k, stack,level+1) .. ": {}")
|
||||
else
|
||||
table.insert(res, encode(k, stack,level+1) .. ": " .. encode(v, stack,level+1,true))
|
||||
end
|
||||
end
|
||||
stack[val] = nil
|
||||
return "{" .. table.concat(res, ",") .. "}"
|
||||
local inner = table.concat(res, ",\n")
|
||||
if #inner > 0 then inner = "\n"..inner.."\n"..rep(TAB,level) end
|
||||
return rep(isvalue and "" or TAB,level).."{" .. inner .. "}"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function encode_string(val)
|
||||
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
local function encode_string(val,stack,level,isvalue)
|
||||
return rep(isvalue and "" or TAB,level)..'"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
|
||||
end
|
||||
|
||||
|
||||
local function encode_number(val)
|
||||
local function encode_number(val,stack,level,isvalue)
|
||||
-- Check for NaN, -inf and inf
|
||||
if val ~= val or val <= -math.huge or val >= math.huge then
|
||||
error("unexpected number value '" .. tostring(val) .. "'")
|
||||
end
|
||||
return string.format("%.14g", val)
|
||||
return rep(isvalue and "" or TAB,level)..string.format("%.14g", val)
|
||||
end
|
||||
|
||||
|
||||
@@ -121,17 +143,18 @@ local type_func_map = {
|
||||
}
|
||||
|
||||
|
||||
encode = function(val, stack)
|
||||
encode = function(val, stack,level,isvalue)
|
||||
local t = type(val)
|
||||
local f = type_func_map[t]
|
||||
if f then
|
||||
return f(val, stack)
|
||||
return f(val, stack,level,isvalue)
|
||||
end
|
||||
error("unexpected type '" .. t .. "'")
|
||||
end
|
||||
|
||||
|
||||
function json.encode(val)
|
||||
function json.encode(val,opts)
|
||||
dict_on_empty = opts and opts.dict_on_empty or {}
|
||||
return ( encode(val) )
|
||||
end
|
||||
|
||||
@@ -396,5 +419,4 @@ function json.decode(str)
|
||||
return res
|
||||
end
|
||||
|
||||
|
||||
return json
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,34 +0,0 @@
|
||||
typedef struct SDL_Window SDL_Window;
|
||||
typedef struct GLFWwindow GLFWwindow;
|
||||
struct GLFWwindow;
|
||||
struct SDL_Window;
|
||||
typedef union SDL_Event SDL_Event;
|
||||
CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
|
||||
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
|
||||
CIMGUI_API void ImGui_ImplGlfw_Shutdown();
|
||||
CIMGUI_API void ImGui_ImplGlfw_NewFrame();
|
||||
CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods);
|
||||
CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset);
|
||||
CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
|
||||
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
|
||||
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown();
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame();
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
|
||||
CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
|
||||
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
|
||||
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
|
||||
CIMGUI_API bool ImGui_ImplOpenGL2_Init();
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown();
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame();
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
|
||||
CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture();
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture();
|
||||
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects();
|
||||
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects();
|
||||
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
|
||||
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
|
||||
CIMGUI_API void ImGui_ImplSDL2_Shutdown();
|
||||
CIMGUI_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
|
||||
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event);
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -1,111 +1,302 @@
|
||||
----------------overloadings---------------------------
|
||||
igCombo 3
|
||||
1 bool igCombo (const char*,int*,const char* const[],int,int)
|
||||
2 bool igComboStr (const char*,int*,const char*,int)
|
||||
3 bool igComboFnPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
|
||||
ImVec4_ImVec4 2
|
||||
1 nil ImVec4_ImVec4 ()
|
||||
2 nil ImVec4_ImVec4Float (float,float,float,float)
|
||||
igValue 4
|
||||
1 void igValueBool (const char*,bool)
|
||||
2 void igValueInt (const char*,int)
|
||||
3 void igValueUint (const char*,unsigned int)
|
||||
4 void igValueFloat (const char*,float,const char*)
|
||||
igPushStyleVar 2
|
||||
1 void igPushStyleVarFloat (ImGuiStyleVar,float)
|
||||
2 void igPushStyleVarVec2 (ImGuiStyleVar,const ImVec2)
|
||||
igIsRectVisible 2
|
||||
1 bool igIsRectVisible (const ImVec2)
|
||||
2 bool igIsRectVisibleVec2 (const ImVec2,const ImVec2)
|
||||
igRadioButton 2
|
||||
1 bool igRadioButtonBool (const char*,bool)
|
||||
2 bool igRadioButtonIntPtr (const char*,int*,int)
|
||||
igSetWindowSize 2
|
||||
1 void igSetWindowSizeVec2 (const ImVec2,ImGuiCond)
|
||||
2 void igSetWindowSizeStr (const char*,const ImVec2,ImGuiCond)
|
||||
igSetWindowCollapsed 2
|
||||
1 void igSetWindowCollapsedBool (bool,ImGuiCond)
|
||||
2 void igSetWindowCollapsedStr (const char*,bool,ImGuiCond)
|
||||
igPlotLines 2
|
||||
1 void igPlotLines (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
|
||||
2 void igPlotLinesFnPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
|
||||
ImVec2_ImVec2 2
|
||||
1 nil ImVec2_ImVec2 ()
|
||||
2 nil ImVec2_ImVec2Float (float,float)
|
||||
igPlotHistogram 2
|
||||
1 void igPlotHistogramFloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
|
||||
2 void igPlotHistogramFnPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
|
||||
igTreeNodeExV 2
|
||||
1 bool igTreeNodeExVStr (const char*,ImGuiTreeNodeFlags,const char*,va_list)
|
||||
2 bool igTreeNodeExVPtr (const void*,ImGuiTreeNodeFlags,const char*,va_list)
|
||||
igMenuItem 2
|
||||
1 bool igMenuItemBool (const char*,const char*,bool,bool)
|
||||
2 bool igMenuItemBoolPtr (const char*,const char*,bool*,bool)
|
||||
igGetID 3
|
||||
1 ImGuiID igGetIDStr (const char*)
|
||||
2 ImGuiID igGetIDRange (const char*,const char*)
|
||||
3 ImGuiID igGetIDPtr (const void*)
|
||||
igListBoxHeader 2
|
||||
1 bool igListBoxHeaderVec2 (const char*,const ImVec2)
|
||||
2 bool igListBoxHeaderInt (const char*,int,int)
|
||||
igTreePush 2
|
||||
1 void igTreePushStr (const char*)
|
||||
2 void igTreePushPtr (const void*)
|
||||
igBeginChild 2
|
||||
1 bool igBeginChild (const char*,const ImVec2,bool,ImGuiWindowFlags)
|
||||
2 bool igBeginChildID (ImGuiID,const ImVec2,bool,ImGuiWindowFlags)
|
||||
ImDrawList_AddText 2
|
||||
1 void ImDrawList_AddText (const ImVec2,ImU32,const char*,const char*)
|
||||
2 void ImDrawList_AddTextFontPtr (const ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
|
||||
igSelectable 2
|
||||
1 bool igSelectable (const char*,bool,ImGuiSelectableFlags,const ImVec2)
|
||||
2 bool igSelectableBoolPtr (const char*,bool*,ImGuiSelectableFlags,const ImVec2)
|
||||
igListBox 2
|
||||
1 bool igListBoxStr_arr (const char*,int*,const char* const[],int,int)
|
||||
2 bool igListBoxFnPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
|
||||
igPushID 4
|
||||
1 void igPushIDStr (const char*)
|
||||
2 void igPushIDRange (const char*,const char*)
|
||||
3 void igPushIDPtr (const void*)
|
||||
4 void igPushIDInt (int)
|
||||
Pair_Pair 3
|
||||
1 nil Pair_PairInt (ImGuiID,int)
|
||||
2 nil Pair_PairFloat (ImGuiID,float)
|
||||
3 nil Pair_PairPtr (ImGuiID,void*)
|
||||
TextRange_TextRange 2
|
||||
1 nil TextRange_TextRange ()
|
||||
2 nil TextRange_TextRangeStr (const char*,const char*)
|
||||
igSetWindowFocus 2
|
||||
1 void igSetWindowFocus ()
|
||||
2 void igSetWindowFocusStr (const char*)
|
||||
ImColor_ImColor 5
|
||||
1 nil ImColor_ImColor ()
|
||||
2 nil ImColor_ImColorInt (int,int,int,int)
|
||||
3 nil ImColor_ImColorU32 (ImU32)
|
||||
4 nil ImColor_ImColorFloat (float,float,float,float)
|
||||
5 nil ImColor_ImColorVec4 (const ImVec4)
|
||||
igPushStyleColor 2
|
||||
1 void igPushStyleColorU32 (ImGuiCol,ImU32)
|
||||
2 void igPushStyleColor (ImGuiCol,const ImVec4)
|
||||
1 nil ImColor_ImColor_Nil ()
|
||||
2 nil ImColor_ImColor_Float (float,float,float,float)
|
||||
3 nil ImColor_ImColor_Vec4 (const ImVec4)
|
||||
4 nil ImColor_ImColor_Int (int,int,int,int)
|
||||
5 nil ImColor_ImColor_U32 (ImU32)
|
||||
ImDrawList_AddText 2
|
||||
1 void ImDrawList_AddText_Vec2 (const ImVec2,ImU32,const char*,const char*)
|
||||
2 void ImDrawList_AddText_FontPtr (ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
|
||||
ImGuiPtrOrIndex_ImGuiPtrOrIndex 2
|
||||
1 nil ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr (void*)
|
||||
2 nil ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int (int)
|
||||
ImGuiStoragePair_ImGuiStoragePair 3
|
||||
1 nil ImGuiStoragePair_ImGuiStoragePair_Int (ImGuiID,int)
|
||||
2 nil ImGuiStoragePair_ImGuiStoragePair_Float (ImGuiID,float)
|
||||
3 nil ImGuiStoragePair_ImGuiStoragePair_Ptr (ImGuiID,void*)
|
||||
ImGuiStyleMod_ImGuiStyleMod 3
|
||||
1 nil ImGuiStyleMod_ImGuiStyleMod_Int (ImGuiStyleVar,int)
|
||||
2 nil ImGuiStyleMod_ImGuiStyleMod_Float (ImGuiStyleVar,float)
|
||||
3 nil ImGuiStyleMod_ImGuiStyleMod_Vec2 (ImGuiStyleVar,ImVec2)
|
||||
ImGuiTextRange_ImGuiTextRange 2
|
||||
1 nil ImGuiTextRange_ImGuiTextRange_Nil ()
|
||||
2 nil ImGuiTextRange_ImGuiTextRange_Str (const char*,const char*)
|
||||
ImGuiWindow_GetID 3
|
||||
1 ImGuiID ImGuiWindow_GetID_Str (const char*,const char*)
|
||||
2 ImGuiID ImGuiWindow_GetID_Ptr (const void*)
|
||||
3 ImGuiID ImGuiWindow_GetID_Int (int)
|
||||
ImPool_Remove 2
|
||||
1 void ImPool_Remove_TPtr (ImGuiID,const T*)
|
||||
2 void ImPool_Remove_PoolIdx (ImGuiID,ImPoolIdx)
|
||||
ImRect_Add 2
|
||||
1 void ImRect_Add_Vec2 (const ImVec2)
|
||||
2 void ImRect_Add_Rect (const ImRect)
|
||||
ImRect_Contains 2
|
||||
1 bool ImRect_Contains_Vec2 (const ImVec2)const
|
||||
2 bool ImRect_Contains_Rect (const ImRect)const
|
||||
ImRect_Expand 2
|
||||
1 void ImRect_Expand_Float (const float)
|
||||
2 void ImRect_Expand_Vec2 (const ImVec2)
|
||||
ImRect_ImRect 4
|
||||
1 nil ImRect_ImRect_Nil ()
|
||||
2 nil ImRect_ImRect_Vec2 (const ImVec2,const ImVec2)
|
||||
3 nil ImRect_ImRect_Vec4 (const ImVec4)
|
||||
4 nil ImRect_ImRect_Float (float,float,float,float)
|
||||
ImSpan_ImSpan 3
|
||||
1 nil ImSpan_ImSpan_Nil ()
|
||||
2 nil ImSpan_ImSpan_TPtrInt (T*,int)
|
||||
3 nil ImSpan_ImSpan_TPtrTPtr (T*,T*)
|
||||
ImSpan_begin 2
|
||||
1 T* ImSpan_begin_Nil ()
|
||||
2 const T* ImSpan_begin__const ()const
|
||||
ImSpan_end 2
|
||||
1 T* ImSpan_end_Nil ()
|
||||
2 const T* ImSpan_end__const ()const
|
||||
ImSpan_set 2
|
||||
1 void ImSpan_set_Int (T*,int)
|
||||
2 void ImSpan_set_TPtr (T*,T*)
|
||||
ImVec1_ImVec1 2
|
||||
1 nil ImVec1_ImVec1_Nil ()
|
||||
2 nil ImVec1_ImVec1_Float (float)
|
||||
ImVec2_ImVec2 2
|
||||
1 nil ImVec2_ImVec2_Nil ()
|
||||
2 nil ImVec2_ImVec2_Float (float,float)
|
||||
ImVec2ih_ImVec2ih 3
|
||||
1 nil ImVec2ih_ImVec2ih_Nil ()
|
||||
2 nil ImVec2ih_ImVec2ih_short (short,short)
|
||||
3 nil ImVec2ih_ImVec2ih_Vec2 (const ImVec2)
|
||||
ImVec4_ImVec4 2
|
||||
1 nil ImVec4_ImVec4_Nil ()
|
||||
2 nil ImVec4_ImVec4_Float (float,float,float,float)
|
||||
ImVector_ImVector 2
|
||||
1 nil ImVector_ImVector_Nil ()
|
||||
2 nil ImVector_ImVector_Vector_T_ (const ImVector_T )
|
||||
ImVector_back 2
|
||||
1 T* ImVector_back_Nil ()
|
||||
2 const T* ImVector_back__const ()const
|
||||
ImVector_begin 2
|
||||
1 T* ImVector_begin_Nil ()
|
||||
2 const T* ImVector_begin__const ()const
|
||||
ImVector_end 2
|
||||
1 T* ImVector_end_Nil ()
|
||||
2 const T* ImVector_end__const ()const
|
||||
ImVector_erase 2
|
||||
1 T* ImVector_erase_Nil (const T*)
|
||||
2 T* ImVector_erase_TPtr (const T*,const T*)
|
||||
ImVector_find 2
|
||||
1 T* ImVector_find_Nil (const T)
|
||||
2 const T* ImVector_find__const (const T)const
|
||||
ImVector_front 2
|
||||
1 T* ImVector_front_Nil ()
|
||||
2 const T* ImVector_front__const ()const
|
||||
ImVector_resize 2
|
||||
1 void ImVector_resize_Nil (int)
|
||||
2 void ImVector_resize_T (int,const T)
|
||||
igBeginChild 2
|
||||
1 bool igBeginChild_Str (const char*,const ImVec2,ImGuiChildFlags,ImGuiWindowFlags)
|
||||
2 bool igBeginChild_ID (ImGuiID,const ImVec2,ImGuiChildFlags,ImGuiWindowFlags)
|
||||
igCheckboxFlags 4
|
||||
1 bool igCheckboxFlags_IntPtr (const char*,int*,int)
|
||||
2 bool igCheckboxFlags_UintPtr (const char*,unsigned int*,unsigned int)
|
||||
3 bool igCheckboxFlags_S64Ptr (const char*,ImS64*,ImS64)
|
||||
4 bool igCheckboxFlags_U64Ptr (const char*,ImU64*,ImU64)
|
||||
igCollapsingHeader 2
|
||||
1 bool igCollapsingHeader (const char*,ImGuiTreeNodeFlags)
|
||||
2 bool igCollapsingHeaderBoolPtr (const char*,bool*,ImGuiTreeNodeFlags)
|
||||
1 bool igCollapsingHeader_TreeNodeFlags (const char*,ImGuiTreeNodeFlags)
|
||||
2 bool igCollapsingHeader_BoolPtr (const char*,bool*,ImGuiTreeNodeFlags)
|
||||
igCombo 3
|
||||
1 bool igCombo_Str_arr (const char*,int*,const char* const[],int,int)
|
||||
2 bool igCombo_Str (const char*,int*,const char*,int)
|
||||
3 bool igCombo_FnStrPtr (const char*,int*,const char*(*)(void*,int),void*,int,int)
|
||||
igGetColorU32 3
|
||||
1 ImU32 igGetColorU32 (ImGuiCol,float)
|
||||
2 ImU32 igGetColorU32Vec4 (const ImVec4)
|
||||
3 ImU32 igGetColorU32U32 (ImU32)
|
||||
igSetWindowPos 2
|
||||
1 void igSetWindowPosVec2 (const ImVec2,ImGuiCond)
|
||||
2 void igSetWindowPosStr (const char*,const ImVec2,ImGuiCond)
|
||||
igTreeNodeEx 3
|
||||
1 bool igTreeNodeExStr (const char*,ImGuiTreeNodeFlags)
|
||||
2 bool igTreeNodeExStrStr (const char*,ImGuiTreeNodeFlags,const char*,...)
|
||||
3 bool igTreeNodeExPtr (const void*,ImGuiTreeNodeFlags,const char*,...)
|
||||
1 ImU32 igGetColorU32_Col (ImGuiCol,float)
|
||||
2 ImU32 igGetColorU32_Vec4 (const ImVec4)
|
||||
3 ImU32 igGetColorU32_U32 (ImU32,float)
|
||||
igGetForegroundDrawList 2
|
||||
1 ImDrawList* igGetForegroundDrawList_ViewportPtr (ImGuiViewport*)
|
||||
2 ImDrawList* igGetForegroundDrawList_WindowPtr (ImGuiWindow*)
|
||||
igGetID 4
|
||||
1 ImGuiID igGetID_Str (const char*)
|
||||
2 ImGuiID igGetID_StrStr (const char*,const char*)
|
||||
3 ImGuiID igGetID_Ptr (const void*)
|
||||
4 ImGuiID igGetID_Int (int)
|
||||
igGetIDWithSeed 2
|
||||
1 ImGuiID igGetIDWithSeed_Str (const char*,const char*,ImGuiID)
|
||||
2 ImGuiID igGetIDWithSeed_Int (int,ImGuiID)
|
||||
igGetIO 2
|
||||
1 ImGuiIO* igGetIO_Nil ()
|
||||
2 ImGuiIO* igGetIO_ContextPtr (ImGuiContext*)
|
||||
igGetKeyData 2
|
||||
1 ImGuiKeyData* igGetKeyData_ContextPtr (ImGuiContext*,ImGuiKey)
|
||||
2 ImGuiKeyData* igGetKeyData_Key (ImGuiKey)
|
||||
igGetPlatformIO 2
|
||||
1 ImGuiPlatformIO* igGetPlatformIO_Nil ()
|
||||
2 ImGuiPlatformIO* igGetPlatformIO_ContextPtr (ImGuiContext*)
|
||||
igImAbs 3
|
||||
1 int igImAbs_Int (int)
|
||||
2 float igImAbs_Float (float)
|
||||
3 double igImAbs_double (double)
|
||||
igImFloor 2
|
||||
1 float igImFloor_Float (float)
|
||||
2 ImVec2 igImFloor_Vec2 (const ImVec2)
|
||||
igImIsPowerOfTwo 2
|
||||
1 bool igImIsPowerOfTwo_Int (int)
|
||||
2 bool igImIsPowerOfTwo_U64 (ImU64)
|
||||
igImLengthSqr 2
|
||||
1 float igImLengthSqr_Vec2 (const ImVec2)
|
||||
2 float igImLengthSqr_Vec4 (const ImVec4)
|
||||
igImLerp 3
|
||||
1 ImVec2 igImLerp_Vec2Float (const ImVec2,const ImVec2,float)
|
||||
2 ImVec2 igImLerp_Vec2Vec2 (const ImVec2,const ImVec2,const ImVec2)
|
||||
3 ImVec4 igImLerp_Vec4 (const ImVec4,const ImVec4,float)
|
||||
igImLog 2
|
||||
1 float igImLog_Float (float)
|
||||
2 double igImLog_double (double)
|
||||
igImPow 2
|
||||
1 float igImPow_Float (float,float)
|
||||
2 double igImPow_double (double,double)
|
||||
igImRsqrt 2
|
||||
1 float igImRsqrt_Float (float)
|
||||
2 double igImRsqrt_double (double)
|
||||
igImSign 2
|
||||
1 float igImSign_Float (float)
|
||||
2 double igImSign_double (double)
|
||||
igImTrunc 2
|
||||
1 float igImTrunc_Float (float)
|
||||
2 ImVec2 igImTrunc_Vec2 (const ImVec2)
|
||||
igIsKeyChordPressed 2
|
||||
1 bool igIsKeyChordPressed_Nil (ImGuiKeyChord)
|
||||
2 bool igIsKeyChordPressed_InputFlags (ImGuiKeyChord,ImGuiInputFlags,ImGuiID)
|
||||
igIsKeyDown 2
|
||||
1 bool igIsKeyDown_Nil (ImGuiKey)
|
||||
2 bool igIsKeyDown_ID (ImGuiKey,ImGuiID)
|
||||
igIsKeyPressed 2
|
||||
1 bool igIsKeyPressed_Bool (ImGuiKey,bool)
|
||||
2 bool igIsKeyPressed_InputFlags (ImGuiKey,ImGuiInputFlags,ImGuiID)
|
||||
igIsKeyReleased 2
|
||||
1 bool igIsKeyReleased_Nil (ImGuiKey)
|
||||
2 bool igIsKeyReleased_ID (ImGuiKey,ImGuiID)
|
||||
igIsMouseClicked 2
|
||||
1 bool igIsMouseClicked_Bool (ImGuiMouseButton,bool)
|
||||
2 bool igIsMouseClicked_InputFlags (ImGuiMouseButton,ImGuiInputFlags,ImGuiID)
|
||||
igIsMouseDoubleClicked 2
|
||||
1 bool igIsMouseDoubleClicked_Nil (ImGuiMouseButton)
|
||||
2 bool igIsMouseDoubleClicked_ID (ImGuiMouseButton,ImGuiID)
|
||||
igIsMouseDown 2
|
||||
1 bool igIsMouseDown_Nil (ImGuiMouseButton)
|
||||
2 bool igIsMouseDown_ID (ImGuiMouseButton,ImGuiID)
|
||||
igIsMouseReleased 2
|
||||
1 bool igIsMouseReleased_Nil (ImGuiMouseButton)
|
||||
2 bool igIsMouseReleased_ID (ImGuiMouseButton,ImGuiID)
|
||||
igIsPopupOpen 2
|
||||
1 bool igIsPopupOpen_Str (const char*,ImGuiPopupFlags)
|
||||
2 bool igIsPopupOpen_ID (ImGuiID,ImGuiPopupFlags)
|
||||
igIsRectVisible 2
|
||||
1 bool igIsRectVisible_Nil (const ImVec2)
|
||||
2 bool igIsRectVisible_Vec2 (const ImVec2,const ImVec2)
|
||||
igItemSize 2
|
||||
1 void igItemSize_Vec2 (const ImVec2,float)
|
||||
2 void igItemSize_Rect (const ImRect,float)
|
||||
igListBox 2
|
||||
1 bool igListBox_Str_arr (const char*,int*,const char* const[],int,int)
|
||||
2 bool igListBox_FnStrPtr (const char*,int*,const char*(*)(void*,int),void*,int,int)
|
||||
igMarkIniSettingsDirty 2
|
||||
1 void igMarkIniSettingsDirty_Nil ()
|
||||
2 void igMarkIniSettingsDirty_WindowPtr (ImGuiWindow*)
|
||||
igMenuItem 2
|
||||
1 bool igMenuItem_Bool (const char*,const char*,bool,bool)
|
||||
2 bool igMenuItem_BoolPtr (const char*,const char*,bool*,bool)
|
||||
igOpenPopup 2
|
||||
1 void igOpenPopup_Str (const char*,ImGuiPopupFlags)
|
||||
2 void igOpenPopup_ID (ImGuiID,ImGuiPopupFlags)
|
||||
igPlotHistogram 2
|
||||
1 void igPlotHistogram_FloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
|
||||
2 void igPlotHistogram_FnFloatPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
|
||||
igPlotLines 2
|
||||
1 void igPlotLines_FloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
|
||||
2 void igPlotLines_FnFloatPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
|
||||
igPushID 4
|
||||
1 void igPushID_Str (const char*)
|
||||
2 void igPushID_StrStr (const char*,const char*)
|
||||
3 void igPushID_Ptr (const void*)
|
||||
4 void igPushID_Int (int)
|
||||
igPushStyleColor 2
|
||||
1 void igPushStyleColor_U32 (ImGuiCol,ImU32)
|
||||
2 void igPushStyleColor_Vec4 (ImGuiCol,const ImVec4)
|
||||
igPushStyleVar 2
|
||||
1 void igPushStyleVar_Float (ImGuiStyleVar,float)
|
||||
2 void igPushStyleVar_Vec2 (ImGuiStyleVar,const ImVec2)
|
||||
igRadioButton 2
|
||||
1 bool igRadioButton_Bool (const char*,bool)
|
||||
2 bool igRadioButton_IntPtr (const char*,int*,int)
|
||||
igSelectable 2
|
||||
1 bool igSelectable_Bool (const char*,bool,ImGuiSelectableFlags,const ImVec2)
|
||||
2 bool igSelectable_BoolPtr (const char*,bool*,ImGuiSelectableFlags,const ImVec2)
|
||||
igSetItemKeyOwner 2
|
||||
1 void igSetItemKeyOwner_Nil (ImGuiKey)
|
||||
2 void igSetItemKeyOwner_InputFlags (ImGuiKey,ImGuiInputFlags)
|
||||
igSetScrollFromPosX 2
|
||||
1 void igSetScrollFromPosX_Float (float,float)
|
||||
2 void igSetScrollFromPosX_WindowPtr (ImGuiWindow*,float,float)
|
||||
igSetScrollFromPosY 2
|
||||
1 void igSetScrollFromPosY_Float (float,float)
|
||||
2 void igSetScrollFromPosY_WindowPtr (ImGuiWindow*,float,float)
|
||||
igSetScrollX 2
|
||||
1 void igSetScrollX_Float (float)
|
||||
2 void igSetScrollX_WindowPtr (ImGuiWindow*,float)
|
||||
igSetScrollY 2
|
||||
1 void igSetScrollY_Float (float)
|
||||
2 void igSetScrollY_WindowPtr (ImGuiWindow*,float)
|
||||
igSetWindowCollapsed 3
|
||||
1 void igSetWindowCollapsed_Bool (bool,ImGuiCond)
|
||||
2 void igSetWindowCollapsed_Str (const char*,bool,ImGuiCond)
|
||||
3 void igSetWindowCollapsed_WindowPtr (ImGuiWindow*,bool,ImGuiCond)
|
||||
igSetWindowFocus 2
|
||||
1 void igSetWindowFocus_Nil ()
|
||||
2 void igSetWindowFocus_Str (const char*)
|
||||
igSetWindowPos 3
|
||||
1 void igSetWindowPos_Vec2 (const ImVec2,ImGuiCond)
|
||||
2 void igSetWindowPos_Str (const char*,const ImVec2,ImGuiCond)
|
||||
3 void igSetWindowPos_WindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
|
||||
igSetWindowSize 3
|
||||
1 void igSetWindowSize_Vec2 (const ImVec2,ImGuiCond)
|
||||
2 void igSetWindowSize_Str (const char*,const ImVec2,ImGuiCond)
|
||||
3 void igSetWindowSize_WindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
|
||||
igShortcut 2
|
||||
1 bool igShortcut_Nil (ImGuiKeyChord,ImGuiInputFlags)
|
||||
2 bool igShortcut_ID (ImGuiKeyChord,ImGuiInputFlags,ImGuiID)
|
||||
igTabBarQueueFocus 2
|
||||
1 void igTabBarQueueFocus_TabItemPtr (ImGuiTabBar*,ImGuiTabItem*)
|
||||
2 void igTabBarQueueFocus_Str (ImGuiTabBar*,const char*)
|
||||
igTabItemCalcSize 2
|
||||
1 ImVec2 igTabItemCalcSize_Str (const char*,bool)
|
||||
2 ImVec2 igTabItemCalcSize_WindowPtr (ImGuiWindow*)
|
||||
igTableGcCompactTransientBuffers 2
|
||||
1 void igTableGcCompactTransientBuffers_TablePtr (ImGuiTable*)
|
||||
2 void igTableGcCompactTransientBuffers_TableTempDataPtr (ImGuiTableTempData*)
|
||||
igTableGetColumnName 2
|
||||
1 const char* igTableGetColumnName_Int (int)
|
||||
2 const char* igTableGetColumnName_TablePtr (const ImGuiTable*,int)
|
||||
igTreeNode 3
|
||||
1 bool igTreeNodeStr (const char*)
|
||||
2 bool igTreeNodeStrStr (const char*,const char*,...)
|
||||
3 bool igTreeNodePtr (const void*,const char*,...)
|
||||
1 bool igTreeNode_Str (const char*)
|
||||
2 bool igTreeNode_StrStr (const char*,const char*,...)
|
||||
3 bool igTreeNode_Ptr (const void*,const char*,...)
|
||||
igTreeNodeEx 3
|
||||
1 bool igTreeNodeEx_Str (const char*,ImGuiTreeNodeFlags)
|
||||
2 bool igTreeNodeEx_StrStr (const char*,ImGuiTreeNodeFlags,const char*,...)
|
||||
3 bool igTreeNodeEx_Ptr (const void*,ImGuiTreeNodeFlags,const char*,...)
|
||||
igTreeNodeExV 2
|
||||
1 bool igTreeNodeExV_Str (const char*,ImGuiTreeNodeFlags,const char*,va_list)
|
||||
2 bool igTreeNodeExV_Ptr (const void*,ImGuiTreeNodeFlags,const char*,va_list)
|
||||
igTreeNodeV 2
|
||||
1 bool igTreeNodeVStr (const char*,const char*,va_list)
|
||||
2 bool igTreeNodeVPtr (const void*,const char*,va_list)
|
||||
77 overloaded
|
||||
1 bool igTreeNodeV_Str (const char*,const char*,va_list)
|
||||
2 bool igTreeNodeV_Ptr (const void*,const char*,va_list)
|
||||
igTreePush 2
|
||||
1 void igTreePush_Str (const char*)
|
||||
2 void igTreePush_Ptr (const void*)
|
||||
igValue 4
|
||||
1 void igValue_Bool (const char*,bool)
|
||||
2 void igValue_Int (const char*,int)
|
||||
3 void igValue_Uint (const char*,unsigned int)
|
||||
4 void igValue_Float (const char*,float,const char*)
|
||||
209 overloaded
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -1 +1,207 @@
|
||||
{"ImGuiColumnsFlags":"int","ImFontConfig":"struct ImFontConfig","ImS32":"signed int","ImGuiTreeNodeFlags":"int","ImGuiFocusedFlags":"int","ImGuiHoveredFlags":"int","ImU64":"uint64_t","ImGuiID":"unsigned int","ImGuiStyle":"struct ImGuiStyle","ImDrawData":"struct ImDrawData","ImDrawListFlags":"int","ImGuiBackendFlags":"int","ImGuiMouseCursor":"int","ImDrawListSharedData":"struct ImDrawListSharedData","ImGuiStyleVar":"int","ImGuiDir":"int","ImFontAtlas":"struct ImFontAtlas","ImGuiCol":"int","ImGuiOnceUponAFrame":"struct ImGuiOnceUponAFrame","value_type":"T","iterator":"value_type*","ImGuiTextFilter":"struct ImGuiTextFilter","ImDrawIdx":"unsigned short","ImGuiComboFlags":"int","ImDrawCornerFlags":"int","ImWchar":"unsigned short","const_iterator":"const value_type*","ImDrawVert":"struct ImDrawVert","GlyphRangesBuilder":"struct GlyphRangesBuilder","ImVec4":"struct ImVec4","ImGuiSizeCallback":"void(*)(ImGuiSizeCallbackData* data);","ImGuiConfigFlags":"int","ImGuiTextBuffer":"struct ImGuiTextBuffer","ImGuiContext":"struct ImGuiContext","ImColor":"struct ImColor","ImGuiInputTextCallback":"int(*)(ImGuiInputTextCallbackData *data);","ImVec2":"struct ImVec2","ImFontGlyph":"struct ImFontGlyph","ImGuiWindowFlags":"int","Pair":"struct Pair","ImGuiKey":"int","ImGuiInputTextFlags":"int","ImGuiListClipper":"struct ImGuiListClipper","ImGuiDataType":"int","ImDrawChannel":"struct ImDrawChannel","ImGuiIO":"struct ImGuiIO","ImGuiStorage":"struct ImGuiStorage","ImGuiCond":"int","ImU32":"unsigned int","ImGuiNavInput":"int","ImGuiColorEditFlags":"int","ImFont":"struct ImFont","ImGuiSelectableFlags":"int","ImDrawCallback":"void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);","ImTextureID":"void*","ImDrawList":"struct ImDrawList","TextRange":"struct TextRange","CustomRect":"struct CustomRect","ImFontAtlasFlags":"int","ImGuiInputTextCallbackData":"struct ImGuiInputTextCallbackData","ImDrawCmd":"struct ImDrawCmd","ImGuiSizeCallbackData":"struct ImGuiSizeCallbackData","ImS64":"int64_t","ImGuiDragDropFlags":"int","ImGuiPayload":"struct ImGuiPayload"}
|
||||
{
|
||||
"ImBitArrayForNamedKeys": "ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN>",
|
||||
"ImBitArrayPtr": "ImU32*",
|
||||
"ImBitVector": "struct ImBitVector",
|
||||
"ImColor": "struct ImColor",
|
||||
"ImDrawCallback": "void (*)(const ImDrawList* parent_list, const ImDrawCmd* cmd);",
|
||||
"ImDrawChannel": "struct ImDrawChannel",
|
||||
"ImDrawCmd": "struct ImDrawCmd",
|
||||
"ImDrawCmdHeader": "struct ImDrawCmdHeader",
|
||||
"ImDrawData": "struct ImDrawData",
|
||||
"ImDrawDataBuilder": "struct ImDrawDataBuilder",
|
||||
"ImDrawFlags": "int",
|
||||
"ImDrawIdx": "unsigned short",
|
||||
"ImDrawList": "struct ImDrawList",
|
||||
"ImDrawListFlags": "int",
|
||||
"ImDrawListSharedData": "struct ImDrawListSharedData",
|
||||
"ImDrawListSplitter": "struct ImDrawListSplitter",
|
||||
"ImDrawVert": "struct ImDrawVert",
|
||||
"ImFileHandle": "FILE*",
|
||||
"ImFont": "struct ImFont",
|
||||
"ImFontAtlas": "struct ImFontAtlas",
|
||||
"ImFontAtlasCustomRect": "struct ImFontAtlasCustomRect",
|
||||
"ImFontAtlasFlags": "int",
|
||||
"ImFontBuilderIO": "struct ImFontBuilderIO",
|
||||
"ImFontConfig": "struct ImFontConfig",
|
||||
"ImFontGlyph": "struct ImFontGlyph",
|
||||
"ImFontGlyphRangesBuilder": "struct ImFontGlyphRangesBuilder",
|
||||
"ImGuiActivateFlags": "int",
|
||||
"ImGuiBackendFlags": "int",
|
||||
"ImGuiBoxSelectState": "struct ImGuiBoxSelectState",
|
||||
"ImGuiButtonFlags": "int",
|
||||
"ImGuiChildFlags": "int",
|
||||
"ImGuiCol": "int",
|
||||
"ImGuiColorEditFlags": "int",
|
||||
"ImGuiColorMod": "struct ImGuiColorMod",
|
||||
"ImGuiComboFlags": "int",
|
||||
"ImGuiComboPreviewData": "struct ImGuiComboPreviewData",
|
||||
"ImGuiCond": "int",
|
||||
"ImGuiConfigFlags": "int",
|
||||
"ImGuiContext": "struct ImGuiContext",
|
||||
"ImGuiContextHook": "struct ImGuiContextHook",
|
||||
"ImGuiContextHookCallback": "void (*)(ImGuiContext* ctx, ImGuiContextHook* hook);",
|
||||
"ImGuiDataAuthority": "int",
|
||||
"ImGuiDataType": "int",
|
||||
"ImGuiDataTypeInfo": "struct ImGuiDataTypeInfo",
|
||||
"ImGuiDataTypeStorage": "struct ImGuiDataTypeStorage",
|
||||
"ImGuiDeactivatedItemData": "struct ImGuiDeactivatedItemData",
|
||||
"ImGuiDebugAllocEntry": "struct ImGuiDebugAllocEntry",
|
||||
"ImGuiDebugAllocInfo": "struct ImGuiDebugAllocInfo",
|
||||
"ImGuiDebugLogFlags": "int",
|
||||
"ImGuiDockContext": "struct ImGuiDockContext",
|
||||
"ImGuiDockNode": "struct ImGuiDockNode",
|
||||
"ImGuiDockNodeFlags": "int",
|
||||
"ImGuiDockNodeSettings": "struct ImGuiDockNodeSettings",
|
||||
"ImGuiDockRequest": "struct ImGuiDockRequest",
|
||||
"ImGuiDragDropFlags": "int",
|
||||
"ImGuiErrorCallback": "void (*)(ImGuiContext* ctx, void* user_data, const char* msg);",
|
||||
"ImGuiErrorRecoveryState": "struct ImGuiErrorRecoveryState",
|
||||
"ImGuiFocusRequestFlags": "int",
|
||||
"ImGuiFocusScopeData": "struct ImGuiFocusScopeData",
|
||||
"ImGuiFocusedFlags": "int",
|
||||
"ImGuiGroupData": "struct ImGuiGroupData",
|
||||
"ImGuiHoveredFlags": "int",
|
||||
"ImGuiID": "unsigned int",
|
||||
"ImGuiIDStackTool": "struct ImGuiIDStackTool",
|
||||
"ImGuiIO": "struct ImGuiIO",
|
||||
"ImGuiInputEvent": "struct ImGuiInputEvent",
|
||||
"ImGuiInputEventAppFocused": "struct ImGuiInputEventAppFocused",
|
||||
"ImGuiInputEventKey": "struct ImGuiInputEventKey",
|
||||
"ImGuiInputEventMouseButton": "struct ImGuiInputEventMouseButton",
|
||||
"ImGuiInputEventMousePos": "struct ImGuiInputEventMousePos",
|
||||
"ImGuiInputEventMouseViewport": "struct ImGuiInputEventMouseViewport",
|
||||
"ImGuiInputEventMouseWheel": "struct ImGuiInputEventMouseWheel",
|
||||
"ImGuiInputEventText": "struct ImGuiInputEventText",
|
||||
"ImGuiInputFlags": "int",
|
||||
"ImGuiInputTextCallback": "int (*)(ImGuiInputTextCallbackData* data);",
|
||||
"ImGuiInputTextCallbackData": "struct ImGuiInputTextCallbackData",
|
||||
"ImGuiInputTextDeactivateData": "struct ImGuiInputTextDeactivateData",
|
||||
"ImGuiInputTextDeactivatedState": "struct ImGuiInputTextDeactivatedState",
|
||||
"ImGuiInputTextFlags": "int",
|
||||
"ImGuiInputTextState": "struct ImGuiInputTextState",
|
||||
"ImGuiItemFlags": "int",
|
||||
"ImGuiItemStatusFlags": "int",
|
||||
"ImGuiKeyChord": "int",
|
||||
"ImGuiKeyData": "struct ImGuiKeyData",
|
||||
"ImGuiKeyOwnerData": "struct ImGuiKeyOwnerData",
|
||||
"ImGuiKeyRoutingData": "struct ImGuiKeyRoutingData",
|
||||
"ImGuiKeyRoutingIndex": "ImS16",
|
||||
"ImGuiKeyRoutingTable": "struct ImGuiKeyRoutingTable",
|
||||
"ImGuiLastItemData": "struct ImGuiLastItemData",
|
||||
"ImGuiLayoutType": "int",
|
||||
"ImGuiListClipper": "struct ImGuiListClipper",
|
||||
"ImGuiListClipperData": "struct ImGuiListClipperData",
|
||||
"ImGuiListClipperRange": "struct ImGuiListClipperRange",
|
||||
"ImGuiLocEntry": "struct ImGuiLocEntry",
|
||||
"ImGuiLogFlags": "int",
|
||||
"ImGuiMemAllocFunc": "void* (*)(size_t sz, void* user_data);",
|
||||
"ImGuiMemFreeFunc": "void (*)(void* ptr, void* user_data);",
|
||||
"ImGuiMenuColumns": "struct ImGuiMenuColumns",
|
||||
"ImGuiMetricsConfig": "struct ImGuiMetricsConfig",
|
||||
"ImGuiMouseButton": "int",
|
||||
"ImGuiMouseCursor": "int",
|
||||
"ImGuiMultiSelectFlags": "int",
|
||||
"ImGuiMultiSelectIO": "struct ImGuiMultiSelectIO",
|
||||
"ImGuiMultiSelectState": "struct ImGuiMultiSelectState",
|
||||
"ImGuiMultiSelectTempData": "struct ImGuiMultiSelectTempData",
|
||||
"ImGuiNavItemData": "struct ImGuiNavItemData",
|
||||
"ImGuiNavMoveFlags": "int",
|
||||
"ImGuiNavRenderCursorFlags": "int",
|
||||
"ImGuiNextItemData": "struct ImGuiNextItemData",
|
||||
"ImGuiNextItemDataFlags": "int",
|
||||
"ImGuiNextWindowData": "struct ImGuiNextWindowData",
|
||||
"ImGuiNextWindowDataFlags": "int",
|
||||
"ImGuiOldColumnData": "struct ImGuiOldColumnData",
|
||||
"ImGuiOldColumnFlags": "int",
|
||||
"ImGuiOldColumns": "struct ImGuiOldColumns",
|
||||
"ImGuiOnceUponAFrame": "struct ImGuiOnceUponAFrame",
|
||||
"ImGuiPayload": "struct ImGuiPayload",
|
||||
"ImGuiPlatformIO": "struct ImGuiPlatformIO",
|
||||
"ImGuiPlatformImeData": "struct ImGuiPlatformImeData",
|
||||
"ImGuiPlatformMonitor": "struct ImGuiPlatformMonitor",
|
||||
"ImGuiPopupData": "struct ImGuiPopupData",
|
||||
"ImGuiPopupFlags": "int",
|
||||
"ImGuiPtrOrIndex": "struct ImGuiPtrOrIndex",
|
||||
"ImGuiScrollFlags": "int",
|
||||
"ImGuiSelectableFlags": "int",
|
||||
"ImGuiSelectionBasicStorage": "struct ImGuiSelectionBasicStorage",
|
||||
"ImGuiSelectionExternalStorage": "struct ImGuiSelectionExternalStorage",
|
||||
"ImGuiSelectionRequest": "struct ImGuiSelectionRequest",
|
||||
"ImGuiSelectionUserData": "ImS64",
|
||||
"ImGuiSeparatorFlags": "int",
|
||||
"ImGuiSettingsHandler": "struct ImGuiSettingsHandler",
|
||||
"ImGuiShrinkWidthItem": "struct ImGuiShrinkWidthItem",
|
||||
"ImGuiSizeCallback": "void (*)(ImGuiSizeCallbackData* data);",
|
||||
"ImGuiSizeCallbackData": "struct ImGuiSizeCallbackData",
|
||||
"ImGuiSliderFlags": "int",
|
||||
"ImGuiStackLevelInfo": "struct ImGuiStackLevelInfo",
|
||||
"ImGuiStorage": "struct ImGuiStorage",
|
||||
"ImGuiStoragePair": "struct ImGuiStoragePair",
|
||||
"ImGuiStyle": "struct ImGuiStyle",
|
||||
"ImGuiStyleMod": "struct ImGuiStyleMod",
|
||||
"ImGuiStyleVar": "int",
|
||||
"ImGuiStyleVarInfo": "struct ImGuiStyleVarInfo",
|
||||
"ImGuiTabBar": "struct ImGuiTabBar",
|
||||
"ImGuiTabBarFlags": "int",
|
||||
"ImGuiTabItem": "struct ImGuiTabItem",
|
||||
"ImGuiTabItemFlags": "int",
|
||||
"ImGuiTable": "struct ImGuiTable",
|
||||
"ImGuiTableBgTarget": "int",
|
||||
"ImGuiTableCellData": "struct ImGuiTableCellData",
|
||||
"ImGuiTableColumn": "struct ImGuiTableColumn",
|
||||
"ImGuiTableColumnFlags": "int",
|
||||
"ImGuiTableColumnIdx": "ImS16",
|
||||
"ImGuiTableColumnSettings": "struct ImGuiTableColumnSettings",
|
||||
"ImGuiTableColumnSortSpecs": "struct ImGuiTableColumnSortSpecs",
|
||||
"ImGuiTableColumnsSettings": "struct ImGuiTableColumnsSettings",
|
||||
"ImGuiTableDrawChannelIdx": "ImU16",
|
||||
"ImGuiTableFlags": "int",
|
||||
"ImGuiTableHeaderData": "struct ImGuiTableHeaderData",
|
||||
"ImGuiTableInstanceData": "struct ImGuiTableInstanceData",
|
||||
"ImGuiTableRowFlags": "int",
|
||||
"ImGuiTableSettings": "struct ImGuiTableSettings",
|
||||
"ImGuiTableSortSpecs": "struct ImGuiTableSortSpecs",
|
||||
"ImGuiTableTempData": "struct ImGuiTableTempData",
|
||||
"ImGuiTextBuffer": "struct ImGuiTextBuffer",
|
||||
"ImGuiTextFilter": "struct ImGuiTextFilter",
|
||||
"ImGuiTextFlags": "int",
|
||||
"ImGuiTextIndex": "struct ImGuiTextIndex",
|
||||
"ImGuiTextRange": "struct ImGuiTextRange",
|
||||
"ImGuiTooltipFlags": "int",
|
||||
"ImGuiTreeNodeFlags": "int",
|
||||
"ImGuiTreeNodeStackData": "struct ImGuiTreeNodeStackData",
|
||||
"ImGuiTypingSelectFlags": "int",
|
||||
"ImGuiTypingSelectRequest": "struct ImGuiTypingSelectRequest",
|
||||
"ImGuiTypingSelectState": "struct ImGuiTypingSelectState",
|
||||
"ImGuiViewport": "struct ImGuiViewport",
|
||||
"ImGuiViewportFlags": "int",
|
||||
"ImGuiViewportP": "struct ImGuiViewportP",
|
||||
"ImGuiWindow": "struct ImGuiWindow",
|
||||
"ImGuiWindowClass": "struct ImGuiWindowClass",
|
||||
"ImGuiWindowDockStyle": "struct ImGuiWindowDockStyle",
|
||||
"ImGuiWindowFlags": "int",
|
||||
"ImGuiWindowRefreshFlags": "int",
|
||||
"ImGuiWindowSettings": "struct ImGuiWindowSettings",
|
||||
"ImGuiWindowStackData": "struct ImGuiWindowStackData",
|
||||
"ImGuiWindowTempData": "struct ImGuiWindowTempData",
|
||||
"ImPoolIdx": "int",
|
||||
"ImRect": "struct ImRect",
|
||||
"ImS16": "signed short",
|
||||
"ImS32": "signed int",
|
||||
"ImS64": "signed long long",
|
||||
"ImS8": "signed char",
|
||||
"ImStbTexteditState": "ImStb::STB_TexteditState",
|
||||
"ImTextureID": "ImU64",
|
||||
"ImU16": "unsigned short",
|
||||
"ImU32": "unsigned int",
|
||||
"ImU64": "unsigned long long",
|
||||
"ImU8": "unsigned char",
|
||||
"ImVec1": "struct ImVec1",
|
||||
"ImVec2": "struct ImVec2",
|
||||
"ImVec2ih": "struct ImVec2ih",
|
||||
"ImVec4": "struct ImVec4",
|
||||
"ImWchar": "ImWchar16",
|
||||
"ImWchar16": "unsigned short",
|
||||
"ImWchar32": "unsigned int",
|
||||
"STB_TexteditState": "struct STB_TexteditState"
|
||||
}
|
@@ -1,68 +1,207 @@
|
||||
local defs = {}
|
||||
defs["CustomRect"] = "struct CustomRect"
|
||||
defs["GlyphRangesBuilder"] = "struct GlyphRangesBuilder"
|
||||
defs["ImColor"] = "struct ImColor"
|
||||
defs["ImDrawCallback"] = "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);"
|
||||
defs["ImDrawChannel"] = "struct ImDrawChannel"
|
||||
defs["ImDrawCmd"] = "struct ImDrawCmd"
|
||||
defs["ImDrawCornerFlags"] = "int"
|
||||
defs["ImDrawData"] = "struct ImDrawData"
|
||||
defs["ImDrawIdx"] = "unsigned short"
|
||||
defs["ImDrawList"] = "struct ImDrawList"
|
||||
defs["ImDrawListFlags"] = "int"
|
||||
defs["ImDrawListSharedData"] = "struct ImDrawListSharedData"
|
||||
defs["ImDrawVert"] = "struct ImDrawVert"
|
||||
defs["ImFont"] = "struct ImFont"
|
||||
defs["ImFontAtlas"] = "struct ImFontAtlas"
|
||||
defs["ImFontAtlasFlags"] = "int"
|
||||
defs["ImFontConfig"] = "struct ImFontConfig"
|
||||
defs["ImFontGlyph"] = "struct ImFontGlyph"
|
||||
defs["ImGuiBackendFlags"] = "int"
|
||||
defs["ImGuiCol"] = "int"
|
||||
defs["ImGuiColorEditFlags"] = "int"
|
||||
defs["ImGuiColumnsFlags"] = "int"
|
||||
defs["ImGuiComboFlags"] = "int"
|
||||
defs["ImGuiCond"] = "int"
|
||||
defs["ImGuiConfigFlags"] = "int"
|
||||
defs["ImGuiContext"] = "struct ImGuiContext"
|
||||
defs["ImGuiDataType"] = "int"
|
||||
defs["ImGuiDir"] = "int"
|
||||
defs["ImGuiDragDropFlags"] = "int"
|
||||
defs["ImGuiFocusedFlags"] = "int"
|
||||
defs["ImGuiHoveredFlags"] = "int"
|
||||
defs["ImGuiID"] = "unsigned int"
|
||||
defs["ImGuiIO"] = "struct ImGuiIO"
|
||||
defs["ImGuiInputTextCallback"] = "int(*)(ImGuiInputTextCallbackData *data);"
|
||||
defs["ImGuiInputTextCallbackData"] = "struct ImGuiInputTextCallbackData"
|
||||
defs["ImGuiInputTextFlags"] = "int"
|
||||
defs["ImGuiKey"] = "int"
|
||||
defs["ImGuiListClipper"] = "struct ImGuiListClipper"
|
||||
defs["ImGuiMouseCursor"] = "int"
|
||||
defs["ImGuiNavInput"] = "int"
|
||||
defs["ImGuiOnceUponAFrame"] = "struct ImGuiOnceUponAFrame"
|
||||
defs["ImGuiPayload"] = "struct ImGuiPayload"
|
||||
defs["ImGuiSelectableFlags"] = "int"
|
||||
defs["ImGuiSizeCallback"] = "void(*)(ImGuiSizeCallbackData* data);"
|
||||
defs["ImGuiSizeCallbackData"] = "struct ImGuiSizeCallbackData"
|
||||
defs["ImGuiStorage"] = "struct ImGuiStorage"
|
||||
defs["ImGuiStyle"] = "struct ImGuiStyle"
|
||||
defs["ImGuiStyleVar"] = "int"
|
||||
defs["ImGuiTextBuffer"] = "struct ImGuiTextBuffer"
|
||||
defs["ImGuiTextFilter"] = "struct ImGuiTextFilter"
|
||||
defs["ImGuiTreeNodeFlags"] = "int"
|
||||
defs["ImGuiWindowFlags"] = "int"
|
||||
defs["ImS32"] = "signed int"
|
||||
defs["ImS64"] = "int64_t"
|
||||
defs["ImTextureID"] = "void*"
|
||||
defs["ImU32"] = "unsigned int"
|
||||
defs["ImU64"] = "uint64_t"
|
||||
defs["ImVec2"] = "struct ImVec2"
|
||||
defs["ImVec4"] = "struct ImVec4"
|
||||
defs["ImWchar"] = "unsigned short"
|
||||
defs["Pair"] = "struct Pair"
|
||||
defs["TextRange"] = "struct TextRange"
|
||||
defs["const_iterator"] = "const value_type*"
|
||||
defs["iterator"] = "value_type*"
|
||||
defs["value_type"] = "T"
|
||||
|
||||
return defs
|
||||
local t={
|
||||
ImBitArrayForNamedKeys="ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN>",
|
||||
ImBitArrayPtr="ImU32*",
|
||||
ImBitVector="struct ImBitVector",
|
||||
ImColor="struct ImColor",
|
||||
ImDrawCallback="void (*)(const ImDrawList* parent_list, const ImDrawCmd* cmd);",
|
||||
ImDrawChannel="struct ImDrawChannel",
|
||||
ImDrawCmd="struct ImDrawCmd",
|
||||
ImDrawCmdHeader="struct ImDrawCmdHeader",
|
||||
ImDrawData="struct ImDrawData",
|
||||
ImDrawDataBuilder="struct ImDrawDataBuilder",
|
||||
ImDrawFlags="int",
|
||||
ImDrawIdx="unsigned short",
|
||||
ImDrawList="struct ImDrawList",
|
||||
ImDrawListFlags="int",
|
||||
ImDrawListSharedData="struct ImDrawListSharedData",
|
||||
ImDrawListSplitter="struct ImDrawListSplitter",
|
||||
ImDrawVert="struct ImDrawVert",
|
||||
ImFileHandle="FILE*",
|
||||
ImFont="struct ImFont",
|
||||
ImFontAtlas="struct ImFontAtlas",
|
||||
ImFontAtlasCustomRect="struct ImFontAtlasCustomRect",
|
||||
ImFontAtlasFlags="int",
|
||||
ImFontBuilderIO="struct ImFontBuilderIO",
|
||||
ImFontConfig="struct ImFontConfig",
|
||||
ImFontGlyph="struct ImFontGlyph",
|
||||
ImFontGlyphRangesBuilder="struct ImFontGlyphRangesBuilder",
|
||||
ImGuiActivateFlags="int",
|
||||
ImGuiBackendFlags="int",
|
||||
ImGuiBoxSelectState="struct ImGuiBoxSelectState",
|
||||
ImGuiButtonFlags="int",
|
||||
ImGuiChildFlags="int",
|
||||
ImGuiCol="int",
|
||||
ImGuiColorEditFlags="int",
|
||||
ImGuiColorMod="struct ImGuiColorMod",
|
||||
ImGuiComboFlags="int",
|
||||
ImGuiComboPreviewData="struct ImGuiComboPreviewData",
|
||||
ImGuiCond="int",
|
||||
ImGuiConfigFlags="int",
|
||||
ImGuiContext="struct ImGuiContext",
|
||||
ImGuiContextHook="struct ImGuiContextHook",
|
||||
ImGuiContextHookCallback="void (*)(ImGuiContext* ctx, ImGuiContextHook* hook);",
|
||||
ImGuiDataAuthority="int",
|
||||
ImGuiDataType="int",
|
||||
ImGuiDataTypeInfo="struct ImGuiDataTypeInfo",
|
||||
ImGuiDataTypeStorage="struct ImGuiDataTypeStorage",
|
||||
ImGuiDeactivatedItemData="struct ImGuiDeactivatedItemData",
|
||||
ImGuiDebugAllocEntry="struct ImGuiDebugAllocEntry",
|
||||
ImGuiDebugAllocInfo="struct ImGuiDebugAllocInfo",
|
||||
ImGuiDebugLogFlags="int",
|
||||
ImGuiDockContext="struct ImGuiDockContext",
|
||||
ImGuiDockNode="struct ImGuiDockNode",
|
||||
ImGuiDockNodeFlags="int",
|
||||
ImGuiDockNodeSettings="struct ImGuiDockNodeSettings",
|
||||
ImGuiDockRequest="struct ImGuiDockRequest",
|
||||
ImGuiDragDropFlags="int",
|
||||
ImGuiErrorCallback="void (*)(ImGuiContext* ctx, void* user_data, const char* msg);",
|
||||
ImGuiErrorRecoveryState="struct ImGuiErrorRecoveryState",
|
||||
ImGuiFocusRequestFlags="int",
|
||||
ImGuiFocusScopeData="struct ImGuiFocusScopeData",
|
||||
ImGuiFocusedFlags="int",
|
||||
ImGuiGroupData="struct ImGuiGroupData",
|
||||
ImGuiHoveredFlags="int",
|
||||
ImGuiID="unsigned int",
|
||||
ImGuiIDStackTool="struct ImGuiIDStackTool",
|
||||
ImGuiIO="struct ImGuiIO",
|
||||
ImGuiInputEvent="struct ImGuiInputEvent",
|
||||
ImGuiInputEventAppFocused="struct ImGuiInputEventAppFocused",
|
||||
ImGuiInputEventKey="struct ImGuiInputEventKey",
|
||||
ImGuiInputEventMouseButton="struct ImGuiInputEventMouseButton",
|
||||
ImGuiInputEventMousePos="struct ImGuiInputEventMousePos",
|
||||
ImGuiInputEventMouseViewport="struct ImGuiInputEventMouseViewport",
|
||||
ImGuiInputEventMouseWheel="struct ImGuiInputEventMouseWheel",
|
||||
ImGuiInputEventText="struct ImGuiInputEventText",
|
||||
ImGuiInputFlags="int",
|
||||
ImGuiInputTextCallback="int (*)(ImGuiInputTextCallbackData* data);",
|
||||
ImGuiInputTextCallbackData="struct ImGuiInputTextCallbackData",
|
||||
ImGuiInputTextDeactivateData="struct ImGuiInputTextDeactivateData",
|
||||
ImGuiInputTextDeactivatedState="struct ImGuiInputTextDeactivatedState",
|
||||
ImGuiInputTextFlags="int",
|
||||
ImGuiInputTextState="struct ImGuiInputTextState",
|
||||
ImGuiItemFlags="int",
|
||||
ImGuiItemStatusFlags="int",
|
||||
ImGuiKeyChord="int",
|
||||
ImGuiKeyData="struct ImGuiKeyData",
|
||||
ImGuiKeyOwnerData="struct ImGuiKeyOwnerData",
|
||||
ImGuiKeyRoutingData="struct ImGuiKeyRoutingData",
|
||||
ImGuiKeyRoutingIndex="ImS16",
|
||||
ImGuiKeyRoutingTable="struct ImGuiKeyRoutingTable",
|
||||
ImGuiLastItemData="struct ImGuiLastItemData",
|
||||
ImGuiLayoutType="int",
|
||||
ImGuiListClipper="struct ImGuiListClipper",
|
||||
ImGuiListClipperData="struct ImGuiListClipperData",
|
||||
ImGuiListClipperRange="struct ImGuiListClipperRange",
|
||||
ImGuiLocEntry="struct ImGuiLocEntry",
|
||||
ImGuiLogFlags="int",
|
||||
ImGuiMemAllocFunc="void* (*)(size_t sz, void* user_data);",
|
||||
ImGuiMemFreeFunc="void (*)(void* ptr, void* user_data);",
|
||||
ImGuiMenuColumns="struct ImGuiMenuColumns",
|
||||
ImGuiMetricsConfig="struct ImGuiMetricsConfig",
|
||||
ImGuiMouseButton="int",
|
||||
ImGuiMouseCursor="int",
|
||||
ImGuiMultiSelectFlags="int",
|
||||
ImGuiMultiSelectIO="struct ImGuiMultiSelectIO",
|
||||
ImGuiMultiSelectState="struct ImGuiMultiSelectState",
|
||||
ImGuiMultiSelectTempData="struct ImGuiMultiSelectTempData",
|
||||
ImGuiNavItemData="struct ImGuiNavItemData",
|
||||
ImGuiNavMoveFlags="int",
|
||||
ImGuiNavRenderCursorFlags="int",
|
||||
ImGuiNextItemData="struct ImGuiNextItemData",
|
||||
ImGuiNextItemDataFlags="int",
|
||||
ImGuiNextWindowData="struct ImGuiNextWindowData",
|
||||
ImGuiNextWindowDataFlags="int",
|
||||
ImGuiOldColumnData="struct ImGuiOldColumnData",
|
||||
ImGuiOldColumnFlags="int",
|
||||
ImGuiOldColumns="struct ImGuiOldColumns",
|
||||
ImGuiOnceUponAFrame="struct ImGuiOnceUponAFrame",
|
||||
ImGuiPayload="struct ImGuiPayload",
|
||||
ImGuiPlatformIO="struct ImGuiPlatformIO",
|
||||
ImGuiPlatformImeData="struct ImGuiPlatformImeData",
|
||||
ImGuiPlatformMonitor="struct ImGuiPlatformMonitor",
|
||||
ImGuiPopupData="struct ImGuiPopupData",
|
||||
ImGuiPopupFlags="int",
|
||||
ImGuiPtrOrIndex="struct ImGuiPtrOrIndex",
|
||||
ImGuiScrollFlags="int",
|
||||
ImGuiSelectableFlags="int",
|
||||
ImGuiSelectionBasicStorage="struct ImGuiSelectionBasicStorage",
|
||||
ImGuiSelectionExternalStorage="struct ImGuiSelectionExternalStorage",
|
||||
ImGuiSelectionRequest="struct ImGuiSelectionRequest",
|
||||
ImGuiSelectionUserData="ImS64",
|
||||
ImGuiSeparatorFlags="int",
|
||||
ImGuiSettingsHandler="struct ImGuiSettingsHandler",
|
||||
ImGuiShrinkWidthItem="struct ImGuiShrinkWidthItem",
|
||||
ImGuiSizeCallback="void (*)(ImGuiSizeCallbackData* data);",
|
||||
ImGuiSizeCallbackData="struct ImGuiSizeCallbackData",
|
||||
ImGuiSliderFlags="int",
|
||||
ImGuiStackLevelInfo="struct ImGuiStackLevelInfo",
|
||||
ImGuiStorage="struct ImGuiStorage",
|
||||
ImGuiStoragePair="struct ImGuiStoragePair",
|
||||
ImGuiStyle="struct ImGuiStyle",
|
||||
ImGuiStyleMod="struct ImGuiStyleMod",
|
||||
ImGuiStyleVar="int",
|
||||
ImGuiStyleVarInfo="struct ImGuiStyleVarInfo",
|
||||
ImGuiTabBar="struct ImGuiTabBar",
|
||||
ImGuiTabBarFlags="int",
|
||||
ImGuiTabItem="struct ImGuiTabItem",
|
||||
ImGuiTabItemFlags="int",
|
||||
ImGuiTable="struct ImGuiTable",
|
||||
ImGuiTableBgTarget="int",
|
||||
ImGuiTableCellData="struct ImGuiTableCellData",
|
||||
ImGuiTableColumn="struct ImGuiTableColumn",
|
||||
ImGuiTableColumnFlags="int",
|
||||
ImGuiTableColumnIdx="ImS16",
|
||||
ImGuiTableColumnSettings="struct ImGuiTableColumnSettings",
|
||||
ImGuiTableColumnSortSpecs="struct ImGuiTableColumnSortSpecs",
|
||||
ImGuiTableColumnsSettings="struct ImGuiTableColumnsSettings",
|
||||
ImGuiTableDrawChannelIdx="ImU16",
|
||||
ImGuiTableFlags="int",
|
||||
ImGuiTableHeaderData="struct ImGuiTableHeaderData",
|
||||
ImGuiTableInstanceData="struct ImGuiTableInstanceData",
|
||||
ImGuiTableRowFlags="int",
|
||||
ImGuiTableSettings="struct ImGuiTableSettings",
|
||||
ImGuiTableSortSpecs="struct ImGuiTableSortSpecs",
|
||||
ImGuiTableTempData="struct ImGuiTableTempData",
|
||||
ImGuiTextBuffer="struct ImGuiTextBuffer",
|
||||
ImGuiTextFilter="struct ImGuiTextFilter",
|
||||
ImGuiTextFlags="int",
|
||||
ImGuiTextIndex="struct ImGuiTextIndex",
|
||||
ImGuiTextRange="struct ImGuiTextRange",
|
||||
ImGuiTooltipFlags="int",
|
||||
ImGuiTreeNodeFlags="int",
|
||||
ImGuiTreeNodeStackData="struct ImGuiTreeNodeStackData",
|
||||
ImGuiTypingSelectFlags="int",
|
||||
ImGuiTypingSelectRequest="struct ImGuiTypingSelectRequest",
|
||||
ImGuiTypingSelectState="struct ImGuiTypingSelectState",
|
||||
ImGuiViewport="struct ImGuiViewport",
|
||||
ImGuiViewportFlags="int",
|
||||
ImGuiViewportP="struct ImGuiViewportP",
|
||||
ImGuiWindow="struct ImGuiWindow",
|
||||
ImGuiWindowClass="struct ImGuiWindowClass",
|
||||
ImGuiWindowDockStyle="struct ImGuiWindowDockStyle",
|
||||
ImGuiWindowFlags="int",
|
||||
ImGuiWindowRefreshFlags="int",
|
||||
ImGuiWindowSettings="struct ImGuiWindowSettings",
|
||||
ImGuiWindowStackData="struct ImGuiWindowStackData",
|
||||
ImGuiWindowTempData="struct ImGuiWindowTempData",
|
||||
ImPoolIdx="int",
|
||||
ImRect="struct ImRect",
|
||||
ImS16="signed short",
|
||||
ImS32="signed int",
|
||||
ImS64="signed long long",
|
||||
ImS8="signed char",
|
||||
ImStbTexteditState="ImStb::STB_TexteditState",
|
||||
ImTextureID="ImU64",
|
||||
ImU16="unsigned short",
|
||||
ImU32="unsigned int",
|
||||
ImU64="unsigned long long",
|
||||
ImU8="unsigned char",
|
||||
ImVec1="struct ImVec1",
|
||||
ImVec2="struct ImVec2",
|
||||
ImVec2ih="struct ImVec2ih",
|
||||
ImVec4="struct ImVec4",
|
||||
ImWchar="ImWchar16",
|
||||
ImWchar16="unsigned short",
|
||||
ImWchar32="unsigned int",
|
||||
STB_TexteditState="struct STB_TexteditState"}
|
||||
return t
|
37
generator/print_defines.cpp
Normal file
37
generator/print_defines.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "imgui.h"
|
||||
|
||||
#define CIMGUI_STRINGIZE_(x) #x
|
||||
#define CIMGUI_STRINGIZE(x) CIMGUI_STRINGIZE_(x)
|
||||
#define CIMGUI_DEFSTRING(x) "#define " #x " " CIMGUI_STRINGIZE(x)
|
||||
|
||||
#ifdef IMGUI_VERSION
|
||||
#pragma message(CIMGUI_DEFSTRING(IMGUI_VERSION))
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_VERSION_NUM
|
||||
#pragma message(CIMGUI_DEFSTRING(IMGUI_VERSION_NUM))
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
#pragma message(CIMGUI_DEFSTRING(IMGUI_HAS_DOCK))
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_HAS_IMSTR
|
||||
#pragma message(CIMGUI_DEFSTRING(IMGUI_HAS_IMSTR))
|
||||
#endif
|
||||
|
||||
#ifdef FLT_MIN
|
||||
#pragma message(CIMGUI_DEFSTRING(FLT_MIN))
|
||||
#endif
|
||||
|
||||
#ifdef FLT_MAX
|
||||
#pragma message(CIMGUI_DEFSTRING(FLT_MAX))
|
||||
#endif
|
||||
|
||||
#ifdef ImDrawCallback_ResetRenderState
|
||||
#pragma message(CIMGUI_DEFSTRING(ImDrawCallback_ResetRenderState))
|
||||
#endif
|
||||
|
||||
#ifdef IMGUI_HAS_TEXTURES
|
||||
#pragma message(CIMGUI_DEFSTRING(IMGUI_HAS_TEXTURES))
|
||||
#endif
|
2
imgui
2
imgui
Submodule imgui updated: e0cab5664a...4806a1924f
11
test/CMakeLists.txt
Normal file
11
test/CMakeLists.txt
Normal file
@@ -0,0 +1,11 @@
|
||||
file(GLOB CIMGUI_TEST_SOURCES
|
||||
main.c
|
||||
)
|
||||
|
||||
add_executable(cimgui_test ${CIMGUI_TEST_SOURCES})
|
||||
|
||||
set_target_properties(cimgui_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
set_property(TARGET cimgui_test PROPERTY C_STANDARD 99)
|
||||
|
||||
target_compile_definitions(cimgui_test PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1)
|
||||
target_link_libraries(cimgui_test PRIVATE cimgui)
|
55
test/main.c
Normal file
55
test/main.c
Normal file
@@ -0,0 +1,55 @@
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
#include "../cimgui.h"
|
||||
|
||||
#ifdef IMGUI_HAS_IMSTR
|
||||
#define igBegin igBegin_Str
|
||||
#define igSliderFloat igSliderFloat_Str
|
||||
#define igCheckbox igCheckbox_Str
|
||||
#define igColorEdit3 igColorEdit3_Str
|
||||
#define igButton igButton_Str
|
||||
#define igDebugCheckVersionAndDataLayout igDebugCheckVersionAndDataLayout_Str
|
||||
#endif
|
||||
|
||||
#define igGetIO igGetIO_Nil
|
||||
|
||||
int main(void)
|
||||
{
|
||||
assert(igDebugCheckVersionAndDataLayout(igGetVersion(), sizeof(ImGuiIO), sizeof(ImGuiStyle),
|
||||
sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert),
|
||||
sizeof(ImDrawIdx)));
|
||||
printf("CreateContext() - v%s\n", igGetVersion());
|
||||
igCreateContext(NULL);
|
||||
ImGuiIO *io = igGetIO();
|
||||
|
||||
unsigned char *text_pixels = NULL;
|
||||
int text_w, text_h;
|
||||
ImFontAtlas_GetTexDataAsRGBA32(io->Fonts, &text_pixels, &text_w, &text_h, NULL);
|
||||
|
||||
for (int n = 0; n < 20; n++) {
|
||||
printf("NewFrame() %d\n", n);
|
||||
|
||||
ImVec2 display_size;
|
||||
display_size.x = 1920;
|
||||
display_size.y = 1080;
|
||||
io->DisplaySize = display_size;
|
||||
io->DeltaTime = 1.0f / 60.0f;
|
||||
igNewFrame();
|
||||
|
||||
igBegin("mainwindow",NULL,ImGuiWindowFlags_NoTitleBar);
|
||||
static float f = 0.0f;
|
||||
igText("Hello World!");
|
||||
igSliderFloat("float", &f, 0.0f, 1.0f, "%.3f", 0);
|
||||
igText("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate);
|
||||
igEnd();
|
||||
igShowDemoWindow(NULL);
|
||||
|
||||
igRender();
|
||||
}
|
||||
printf("%llu\n",ImGuiWindowFlags_NoTitleBar);
|
||||
printf("size: %d\n",sizeof(ImGuiWindowFlags_NoTitleBar));
|
||||
printf("DestroyContext()\n");
|
||||
igDestroyContext(NULL);
|
||||
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user