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https://github.com/cimgui/cimgui.git
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generation
This commit is contained in:
6
cimgui.h
6
cimgui.h
@@ -4169,12 +4169,12 @@ CIMGUI_API void igLogText(CONST char *fmt, ...);
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//no appendfV
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CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...);
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//for getting FLT_MAX in bindings
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CIMGUI_API float igGET_FLT_MAX();
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CIMGUI_API float igGET_FLT_MAX(void);
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//for getting FLT_MIN in bindings
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CIMGUI_API float igGET_FLT_MIN();
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CIMGUI_API float igGET_FLT_MIN(void);
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CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create();
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CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(void);
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CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self);
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CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p);
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CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p);
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@@ -11,8 +11,8 @@ struct SDL_Renderer;
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typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
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CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
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CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks);
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CIMGUI_API void ImGui_ImplGlfw_Shutdown();
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CIMGUI_API void ImGui_ImplGlfw_NewFrame();
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CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
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CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
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CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
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CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
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CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
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@@ -24,26 +24,26 @@ CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scanco
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CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
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CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
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CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
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CIMGUI_API void ImGui_ImplOpenGL3_Shutdown();
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CIMGUI_API void ImGui_ImplOpenGL3_NewFrame();
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CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
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CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
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CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
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CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
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CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
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CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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CIMGUI_API bool ImGui_ImplOpenGL2_Init();
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CIMGUI_API void ImGui_ImplOpenGL2_Shutdown();
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CIMGUI_API void ImGui_ImplOpenGL2_NewFrame();
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CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
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CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
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CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
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CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
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CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
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CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
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CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
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CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture();
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture();
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CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects();
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects();
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CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
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CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
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CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
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CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
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CIMGUI_API void ImGui_ImplSDL2_Shutdown();
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CIMGUI_API void ImGui_ImplSDL2_NewFrame();
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CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
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CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
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CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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