From 439bae810769c850e1762012282275b239796a4a Mon Sep 17 00:00:00 2001 From: sonoro1234 Date: Fri, 25 Feb 2022 11:24:02 +0100 Subject: [PATCH] generation --- cimgui.h | 6 +++--- generator/output/cimgui_impl.h | 34 +++++++++++++++++----------------- 2 files changed, 20 insertions(+), 20 deletions(-) diff --git a/cimgui.h b/cimgui.h index b177939..686b70f 100644 --- a/cimgui.h +++ b/cimgui.h @@ -4169,12 +4169,12 @@ CIMGUI_API void igLogText(CONST char *fmt, ...); //no appendfV CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...); //for getting FLT_MAX in bindings -CIMGUI_API float igGET_FLT_MAX(); +CIMGUI_API float igGET_FLT_MAX(void); //for getting FLT_MIN in bindings -CIMGUI_API float igGET_FLT_MIN(); +CIMGUI_API float igGET_FLT_MIN(void); -CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(); +CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(void); CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self); CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p); CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p); diff --git a/generator/output/cimgui_impl.h b/generator/output/cimgui_impl.h index f8ffc48..c763c81 100644 --- a/generator/output/cimgui_impl.h +++ b/generator/output/cimgui_impl.h @@ -11,8 +11,8 @@ struct SDL_Renderer; typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks); CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks); CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks); -CIMGUI_API void ImGui_ImplGlfw_Shutdown(); -CIMGUI_API void ImGui_ImplGlfw_NewFrame(); +CIMGUI_API void ImGui_ImplGlfw_Shutdown(void); +CIMGUI_API void ImGui_ImplGlfw_NewFrame(void); CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused); @@ -24,26 +24,26 @@ CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scanco CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c); CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event); CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version); -CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(); -CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(); +CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void); +CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void); CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); -CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); -CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); -CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); -CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); -CIMGUI_API bool ImGui_ImplOpenGL2_Init(); -CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(); -CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(); +CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void); +CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void); +CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void); +CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void); +CIMGUI_API bool ImGui_ImplOpenGL2_Init(void); +CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void); +CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void); CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); -CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(); -CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(); -CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(); -CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(); +CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void); +CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void); +CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void); +CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void); CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context); CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer); -CIMGUI_API void ImGui_ImplSDL2_Shutdown(); -CIMGUI_API void ImGui_ImplSDL2_NewFrame(); +CIMGUI_API void ImGui_ImplSDL2_Shutdown(void); +CIMGUI_API void ImGui_ImplSDL2_NewFrame(void); CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);