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124 Commits

Author SHA1 Message Date
sonoro1234
03e6c8d1f2 pull imgui 1.91.9bdock and generate 2025-03-20 01:39:06 +01:00
sonoro1234
50c60f3da6 IMGUI_HAS_TEXTURES do nothing 2025-03-20 01:34:34 +01:00
sonoro1234
140d107be5 improve customization (see PR #290) 2025-03-18 13:20:46 +01:00
sonoro1234
c32d1c0c9b dont name igGetIO overload as the generic name of function (C++ name) solves issue #289 2025-03-15 17:51:30 +01:00
sonoro1234
3530b937f1 generation 2025-03-15 17:03:47 +01:00
Victor Bombi
bb6f212993 Merge pull request #288 from spencercw/vulkan
generator.lua: fix missing void in Vulkan function generation
2025-03-15 16:57:30 +01:00
Chris Spencer
e3af31fb9c generator.lua: fix missing void in Vulkan function generation 2025-03-15 11:57:14 +00:00
sonoro1234
de213c9105 pull imgui 1.91.9 docking and generate 2025-03-15 08:17:37 +01:00
sonoro1234
4bd8b6dbbd get defines also for cl 2025-03-12 02:35:06 +01:00
sonoro1234
a1dbf23597 IMGUI_HAS_TEXTURES ImTextureID -> ImTextureUserID 2025-03-07 10:51:45 +01:00
sonoro1234
f2e203b05a cpp2ffi: rule out T* in templates 2025-03-07 08:53:51 +01:00
sonoro1234
429ffc930d update README.md 2025-02-22 12:32:10 +01:00
sonoro1234
95dec01325 cimgui_impl: reworked 2025-02-22 12:11:25 +01:00
sonoro1234
79504e6f7c ClearEnable = true 2025-02-21 20:30:58 +01:00
sonoro1234
4edec25945 generation for vulkan 2025-02-21 16:57:56 +01:00
sonoro1234
daac7262b3 example_sdl_vulkan tries to emulate imgui 2025-02-21 16:56:14 +01:00
sonoro1234
2e5db87e99 backends: use cmake FetchContent for SDL2 examples 2025-02-05 17:53:05 +01:00
sonoro1234
387e5e0d8b generator.lua: corrections for Vulkan generation as now needs ImVector, also corrections in example_sdl_vulkan/main.c for last breaking changes. 2025-02-04 18:51:13 +01:00
sonoro1234
10a7a9f3f3 pull imgui 1.91.8dock and generate 2025-02-04 16:38:45 +01:00
sonoro1234
9bc279c4d8 pull imgui docking 1.91.7 and generate 2025-01-21 15:59:46 +01:00
sonoro1234
46c47d5703 generator.lua: change for Used4kPagesMap -> Used8kPagesMap 2025-01-21 10:50:30 +01:00
sonoro1234
e5facd9083 cpp2ffi: better functypedef parsing
Some checks failed
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2025-01-17 17:08:30 +01:00
sonoro1234
7d50243c50 better ftemplates repair 2025-01-08 16:49:42 +01:00
sonoro1234
7715efaa41 cpp2ffi: constexpr -> static const and ftemplates repair 2025-01-08 15:54:31 +01:00
sonoro1234
9cc8f27f61 cpp2ffi: autodetect nonPOD 2025-01-08 12:41:00 +01:00
sonoro1234
df65595422 generation 2025-01-08 10:46:11 +01:00
sonoro1234
2a0af76f16 cpp2ffi: git diffs are line oriented so Lua serializer uses pretty 2025-01-08 10:45:47 +01:00
sonoro1234
1053d1584f cpp2ffi: final and operator keywords 2025-01-08 00:43:55 +01:00
sonoro1234
d83e8c5892 oops!! doing last commit complete (Always have to build before commiting) 2025-01-06 19:10:59 +01:00
sonoro1234
98b667f601 modify manual function for ImGuiTextBuffer issue #283 2025-01-06 18:19:54 +01:00
sonoro1234
d9982af929 generation with new lua serializer 2024-12-18 15:17:18 +01:00
sonoro1234
58763282f8 cpp2ffi: more compact lua serialization 2024-12-18 15:15:46 +01:00
sonoro1234
970c614802 pull imgui docking 1.91.6 and generate 2024-12-12 13:13:36 +01:00
sonoro1234
3d5b2e7650 dont break cimgui.h on comments generation 2024-11-19 07:54:41 +01:00
sonoro1234
4e89eac938 pull imgui docking 1.91.5 and generate 2024-11-18 18:20:25 +01:00
sonoro1234
bd2ea2acbb cpp2ffi: move typedefs_dict to gen_structs_and_enums_table 2024-11-06 16:36:29 +01:00
sonoro1234
69d3b29392 update README.md 2024-11-05 16:34:30 +01:00
sonoro1234
1c3d694f36 generator: _destroy functions get location
IMGUI_USE_FREETYPE and IMGUI_USE_WCHAR32 are build options now.
cmake takes IMGUI_FREETYPE and IMGUI_WCHAR32
2024-11-05 16:30:47 +01:00
sonoro1234
be19fd11eb cpp2ffi.lua, generator ... :get manual funcs args and ret 2024-11-01 13:47:14 +01:00
sonoro1234
fdd07821bb CMakeLists.txt: add cimconfig.h to #undef NDEBUG even in release mode https://github.com/ocornut/imgui/issues/8078 2024-10-21 09:59:59 +02:00
sonoro1234
7640b00d27 pull imgui docking 1.91.4 and generate 2024-10-19 11:48:14 +02:00
sonoro1234
90f2147dbe generator: add sdl3 and generate 2024-10-12 11:52:55 +02:00
sonoro1234
8268b6748b pull imgui 1.91.3 docking and generate 2024-10-05 10:59:13 +02:00
sonoro1234
652d4cbc89 pull imgui 1.91.2 and generate 2024-10-01 12:49:47 +02:00
sonoro1234
e50a65fd62 cpp2ffi: templates from classes name :: -> _ 2024-09-24 18:52:47 +02:00
sonoro1234
f276fd4ae1 cpp2ffi: initial changes for processing classes 2024-09-24 17:47:48 +02:00
sonoro1234
c06a46b0f2 cpp2ffi: get enum name from typedef enum ... 2024-09-23 10:53:32 +02:00
sonoro1234
a051fe287b constructors missed semicolon 2024-09-18 17:16:45 +02:00
sonoro1234
411924f104 script param "constructors" to add the _Construct version of constructors issue #278 2024-09-18 14:36:22 +02:00
sonoro1234
0c7f67607d cpp2ffi: get class name 2024-09-14 20:19:51 +02:00
sonoro1234
51197f420a cpp2ffi: clean namespace in typedefs issue #277 2024-09-11 11:39:05 +02:00
sonoro1234
ed017a0704 pull imgui 1.91.1 docking and generate 2024-09-06 16:56:46 +02:00
sonoro1234
c482a65118 cpp2ffi: drop (int) from enums 2024-09-06 16:55:13 +02:00
sonoro1234
35a4e8f893 pull imgui 1.91.0 and generate 2024-07-31 11:23:21 +02:00
sonoro1234
2b4d572704 cimgui_template: new -> IM_NEW issue #272 2024-07-31 11:16:41 +02:00
sonoro1234
f6fb347cf1 pull 1.90.9 docking and generate 2024-07-03 11:05:17 +02:00
sonoro1234
d8f958f680 example_glfw_opengl3/CMakeLists.txt: move definitions to avoid glfw compilation error. 2024-06-15 17:40:12 +02:00
sonoro1234
ee251eaafa cpp2ffi: only change type&name but not type &name 2024-06-14 18:51:00 +02:00
sonoro1234
00ecbb0ee2 backend_test: make glfw examples work with dynamic and static linking 2024-06-14 16:25:20 +02:00
sonoro1234
577f2b088a example_glfw_dx11/main.c: avoid compiler warning 2024-06-13 10:45:34 +02:00
sonoro1234
26152eac73 add backend_test/example_glfw_dx11 2024-06-13 09:51:41 +02:00
sonoro1234
7c16d31cdb pull imgui docking 1.90.8 and generate 2024-06-07 13:21:00 +02:00
sonoro1234
b3e02743f2 avoid type&name -> type& name 2024-06-07 13:18:13 +02:00
sonoro1234
155d5961dc add definitions to cimgui.h (issue #268) 2024-06-01 12:54:07 +02:00
sonoro1234
a01f163a81 pull imgui 1.90.7 dock and generate 2024-05-28 10:12:28 +02:00
sonoro1234
67cf8c96b7 pull imgui 1.90.6 and generate 2024-05-10 17:06:30 +02:00
sonoro1234
f055d73efc pull imgui 1.90.5 and generate 2024-04-19 10:48:53 +02:00
Victor Bombi
781edadf8d Merge pull request #265 from alfredbaudisch/add-raylib-cimgui
Added raylib-cimgui to the README
2024-04-08 11:40:40 +02:00
Alfred Reinold Baudisch
b6520c67a8 Added raylib-cimgui to the README 2024-04-07 18:07:33 +01:00
sonoro1234
eb0649acf3 pull ImDrawCallback_ResetRenderState to cimgui.h 2024-02-27 09:56:32 +01:00
sonoro1234
4486dace2a update readme 2024-02-24 13:05:48 +01:00
sonoro1234
bd0a584e56 pull imgui 1.90.4 and generate 2024-02-24 13:03:13 +01:00
sonoro1234
7ea55fbcea pull imgui 1.90.3 docking and generate 2024-02-16 11:31:30 +01:00
sonoro1234
53580da638 pull imgui 1.90.2 and generate 2024-02-14 11:11:46 +01:00
Victor Bombi
04961a999e Merge pull request #260 from Sirius902/zig-cc
Allow use of zig cc in generator.lua
2024-01-27 12:51:42 +01:00
Sirius902
b8ae217fd1 Allow use of zig cc in generator 2024-01-26 14:17:33 -08:00
sonoro1234
831f155f60 pull imgui 1.90.1 docking and generate 2024-01-12 11:21:08 +01:00
sonoro1234
6fd23e83ff README.md: update backends information 2023-11-21 11:19:50 +01:00
sonoro1234
21e7106aa1 print_defines.cpp: add IMGUI_VERSION_NUM 2023-11-17 11:18:17 +01:00
sonoro1234
0a31d9d923 update readme 2023-11-17 11:01:26 +01:00
sonoro1234
37f347e062 pull imgui 1.90 and generate 2023-11-17 11:00:07 +01:00
sonoro1234
86f59d7e9b cpp2ffi: more returns in name_overloadsAlgo 2023-11-17 10:57:34 +01:00
sonoro1234
4ca6b29166 CMakeLists.txt: allow using CMAKE_MSVC_RUNTIME_LIBRARY 2023-09-20 11:01:32 +02:00
sonoro1234
5140ea5c81 cpp2ffi: correct embeded_structs for untagged structs (ImNodes needs that) 2023-09-12 10:02:06 +02:00
sonoro1234
935ca882ec cpp2ffi: fix unamed nested struct and do string substitution (ImNodes needs it) 2023-09-11 18:38:07 +02:00
sonoro1234
925b29db67 cpp2ffi: take care of unamed nested structs and brace initializers (rokups/ImNodes needs that) 2023-09-06 17:29:41 +02:00
sonoro1234
44769f63d4 pull imgui 1.89.9 docking and generate 2023-09-04 18:53:07 +02:00
sonoro1234
a21e28e740 update readme 2023-08-02 17:50:11 +02:00
sonoro1234
35fc7d191e pull imgui 1.89.8 and generate 2023-08-02 17:45:25 +02:00
sonoro1234
6c31357d99 take care of pointers to templates 2023-08-02 17:44:18 +02:00
Victor Bombi
c62361059e Merge pull request #248 from KhankNyo/windows_makeclean
Makefile: clean target for windows
2023-07-27 11:26:55 +02:00
Khanh
dcad905f2e Merge branch 'windows_makeclean' of https://github.com/KhankNyo/cimgui into windows_makeclean
added checks in clean and fclean target to use Windows's "del" command
Windows does not have "rm"
2023-07-25 12:13:10 -07:00
Khanh
8fa77b6ad4 Makefile: clean target for windows 2023-07-25 12:11:37 -07:00
Khanh
a518ecc934 make clean target for windows 2023-07-25 12:06:08 -07:00
sonoro1234
b15f98a4c0 avoid deleting info for JSON and generate (issue #245) 2023-07-15 17:23:15 +02:00
sonoro1234
c8c5add506 pull imgui 1.89.7 docking and generate 2023-07-04 18:19:48 +02:00
Victor Bombi
dccbce96fb Merge pull request #243 from xEgoist/docking_inter
use "installed" directory for vcpkg instead of packages and explicitly install x64 target
2023-06-22 10:14:50 +02:00
xEgoist
705cd9d8a5 CI: use x64-windows target triplet for vcpkg
Since vcpkg is transitioning to the host triplet by default in
September 2023, this should help the CI mitigate this transition by
explicitly using x64-windows target triplet.
2023-06-22 02:13:41 -05:00
xEgoist
b8dcf08413 CI: use installed directory for vcpkg instead of packages 2023-06-22 01:51:25 -05:00
sonoro1234
5c09c391af try to make github actions happy again 2023-06-18 19:15:23 +02:00
sonoro1234
55c6f914a7 pull imgui 1.89.6 and generate 2023-06-18 18:57:27 +02:00
sonoro1234
a5f9979d90 clean debug output 2023-06-18 18:56:17 +02:00
sonoro1234
a65bf47a5f solve union with comments #241 2023-06-18 18:50:28 +02:00
sonoro1234
925d24572d cpp2ffi: sanitize_comments to clean curly braces from comments 2023-04-22 14:03:40 +02:00
sonoro1234
ffda7805d2 pull imgui 1.89.5 and generate 2023-04-18 10:35:57 +02:00
Victor Bombi
9ae8e827fa Merge pull request #238 from gucio321/sh-generator-pass-cmdline-args
Sh generator: pass cmdline args
2023-04-17 18:30:44 +02:00
gucio321
9ac8211a3d generator: add help page 2023-04-17 17:13:38 +02:00
M.Sz
0c22b34cb6 generator: set default values 2023-04-17 10:13:09 +00:00
M.Sz
e2093ffbc1 generator: remove unnecessary header comment 2023-04-17 07:15:34 +00:00
M.Sz
fa81118e09 generator: add -t/--tagret options 2023-04-17 07:13:26 +00:00
M.Sz
ff19d727b7 Revert "Revert "generattor: add --cflags command line flag""
This reverts commit 2ae35c8b46.
2023-04-17 07:06:29 +00:00
sonoro1234
a0d46db2f2 readme: generation customization instructions 2023-04-05 11:02:47 +02:00
Victor Bombi
aad088b954 Merge pull request #233 from gucio321/sh-generator-pass-cmdline-args
generator.sh (.bat): pass extra command-line arguments.
2023-04-05 10:52:56 +02:00
gucio321
9d1e63d306 generator.bat: pass cmd line arguments to luajit 2023-04-05 10:49:45 +02:00
gucio321
2ae35c8b46 Revert "generattor: add --cflags command line flag"
This reverts commit 4d19dd5e17.
2023-04-05 10:49:02 +02:00
gucio321
4d19dd5e17 generattor: add --cflags command line flag 2023-04-05 10:30:26 +02:00
sonoro1234
2b9eaf3eff readme: edit cflags 2023-04-05 09:27:19 +02:00
gucio321
27aedcd3c4 generator: pass command-line arguments to GCC 2023-04-05 09:26:19 +02:00
sonoro1234
e25f9f6844 add generator options "nochar" and "noimstrv" according to issue #186 2023-03-24 17:23:28 +01:00
sonoro1234
2c8eab86f7 pull imgui 1.89.4 and generate 2023-03-14 17:52:56 +01:00
sonoro1234
ce1015bb84 backends: CIMGUI_USE_SDL is now CIMGUI_USE_SDL2 2023-02-20 20:14:51 +01:00
sonoro1234
1187e22308 pull imgui 1.89.3 generate correct sdl2 backend inclusion 2023-02-15 09:55:35 +01:00
sonoro1234
5a857ee68d cpp2ffi: dont error on not loca 2023-01-09 09:57:43 +01:00
sonoro1234
18e5891710 generator.lua add table cimgui_skipped 2023-01-08 14:38:06 +01:00
41 changed files with 61172 additions and 45542 deletions

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@@ -29,9 +29,9 @@ jobs:
sudo apt-get install -y luajit
elif [ "$GITHUB_OS" == "windows-latest" ];
then
vcpkg install luajit
echo "/C/vcpkg/packages/luajit_x86-windows/tools" >> $GITHUB_PATH
echo "/C/vcpkg/packages/luajit_x86-windows/bin" >> $GITHUB_PATH
vcpkg install luajit:x64-windows
echo "/C/vcpkg/installed/x64-windows/tools/luajit" >> $GITHUB_PATH
echo "/C/vcpkg/installed/x64-windows/bin" >> $GITHUB_PATH
fi
- name: Download Submodules

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@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.1)
cmake_minimum_required(VERSION 3.15)
cmake_policy(SET CMP0091 NEW)
project(cimgui)
set (CMAKE_CXX_STANDARD 11)
@@ -26,10 +26,10 @@ set(IMGUI_FREETYPE "no" CACHE STRING "Build with freetype library")
set(IMGUI_LIBRARIES )
if(IMGUI_FREETYPE)
message(STATUS "Building with freetype")
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE)
#add library and link
@@ -39,6 +39,16 @@ else (IMGUI_STATIC)
add_library(cimgui SHARED ${IMGUI_SOURCES})
endif (IMGUI_STATIC)
if(IMGUI_FREETYPE)
target_compile_definitions(cimgui PUBLIC IMGUI_ENABLE_FREETYPE)
target_compile_definitions(cimgui PUBLIC IMGUI_ENABLE_STB_TRUETYPE)
endif(IMGUI_FREETYPE)
if(IMGUI_WCHAR32)
target_compile_definitions(cimgui PUBLIC IMGUI_USE_WCHAR32)
endif(IMGUI_WCHAR32)
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
target_compile_definitions(cimgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1)
if (WIN32)
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t__declspec\(dllexport\))

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@@ -59,10 +59,18 @@ $(OUTPUTNAME):$(OBJS)
$(CXX) -o $(OUTPUTNAME) $(OBJS) $(CXXFLAGS) $(LINKFLAGS)
clean:
ifeq ($(OS),Windows_NT)
del /q $(subst /,\,$(OBJS))
else
rm -f $(OBJS)
endif
fclean: clean
ifeq ($(OS),Windows_NT)
del /q $(subst /,\,$(OUTPUTNAME))
else
rm -f $(OUTPUTNAME)
endif
re: fclean all

View File

@@ -11,7 +11,7 @@ History:
Initially cimgui was developed by Stephan Dilly as hand-written code but lately turned into an auto-generated version by sonoro1234 in order to keep up with imgui more easily (letting the user select the desired branch and commit)
Notes:
* currently this wrapper is based on version [1.89.2 of Dear ImGui with internal api]
* currently this wrapper is based on version [1.91.9 of Dear ImGui with internal api]
* only functions, structs and enums from imgui.h (an optionally imgui_internal.h) are wrapped.
* if you are interested in imgui backends you should look [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui) project.
* All naming is algorithmic except for those names that were coded in cimgui_overloads table (https://github.com/cimgui/cimgui/blob/master/generator/generator.lua#L60). In the official version this table is empty.
@@ -24,7 +24,7 @@ Notes:
* `git submodule update --init --recursive` (If already cloned)
* compile
* using makefile on linux/macOS/mingw (Or use CMake to generate project)
* cmake options are IMGUI_STATIC (compiling as static library), IMGUI_FREETYPE (for using Freetype2) and FREETYPE_PATH (Freetype2 cmake install location) (only if cimgui is generated with freetype option)
* cmake options are IMGUI_STATIC (compiling as static library), IMGUI_FREETYPE (for using Freetype2) and FREETYPE_PATH (Freetype2 cmake install location) and IMGUI_WCHAR32
* or as in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master/build
For compiling with backends there are now examples with SDL2 and opengl3/vulkan in folder backend_test.
@@ -37,13 +37,14 @@ Notes:
* you will need LuaJIT (https://github.com/LuaJIT/LuaJIT.git better 2.1 branch) or precompiled for linux/macOS/windows in https://luapower.com/luajit/download
* you need to use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC). (this repo was done with gcc)
* update `imgui` folder to the version you desire.
* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, or cl and to choose desired backends and whether imgui_internal is generated or not, Freetype2 is used or not and comments are generated or not
* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, or cl and to choose desired backends and whether imgui_internal is generated or not, comments are generated or not and if constructors are generated also with versions performing just initialization of structs provided by yourself (_Construct is added to the constructor names)
* the defaults of generator are gcc as compiler, imgui_internal included and sdl, glfw, vulkan, opengl2 and opengl3 as backends.
* edit config_generator.lua for adding includes needed by your chosen backends (vulkan needs that).
* Run generator.bat or generator.sh with gcc, clang or cl and LuaJIT on your PATH.
* as a result some files are generated: `cimgui.cpp`, `cimgui.h` and `cimgui_impl.h` for compiling and some lua/json files with information about the binding: `definitions.json` with function info, `structs_and_enums.json` with struct and enum info, `impl_definitions.json` with functions from the backends info.
* You can pass compiler flags to generator.sh or generator.bat at the end of the call to further specify the compiler behavior. (e.g. -DIMGUI_USER_CONFIG or -DIMGUI_USE_WCHAR32)
* You can pass compiler flags to generator.sh or generator.bat by editing them at the end of the call to further specify the compiler behavior. (e.g. -DIMGUI_USER_CONFIG)
* You are able to pass any extra argument to generator.sh (.bat) in the command-line.
* If you are using different options than cimgui repo and if you want to keep them after a cimgui update, you can keep them in a copy of generator.sh (.bat) outside of cimgui folder where `cd cimgui/generator` is used before luajit call. See https://github.com/cimgui/cimgui/issues/232#issuecomment-1497059497
# generate binding
* C interface is exposed by cimgui.h when you define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
* with your prefered language you can use the lua or json files generated as in:
@@ -91,10 +92,11 @@ Notes:
* methods have the same parameter list and return values (where possible)
* functions that belong to a struct have an extra first argument with a pointer to the struct.
* where a function returns UDT (user defined type) by value some compilers complain so the function is generated accepting a pointer to the UDT type as the first argument (or second if belongs to a struct).
* constructors return pointer to struct and has been named Struct_name_Struct_name
# usage with backends
* look at backend_test folder for a cmake module building with SDL and opengl3.
* look at backend_test folder for a cmake module building with SDL and opengl3, glfw and opengl3, SDL and Vulkan, glfw and dx11
* read [How can cimgui backends be used](https://github.com/cimgui/cimgui/issues/157)
# example bindings based on cimgui
@@ -116,3 +118,4 @@ Notes:
* [sdl2-cimgui-demo](https://github.com/haxpor/sdl2-cimgui-demo)
* [cimgui_c_sdl2_example](https://github.com/canoi12/cimgui_c_sdl2_example/)
* [cimgui-c-example](https://github.com/peko/cimgui-c-example) with GLFW
* [raylib-cimgui](https://github.com/alfredbaudisch/raylib-cimgui)

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@@ -0,0 +1,109 @@
Project(cimgui_glfwdx11)
cmake_minimum_required(VERSION 3.11)
if(WIN32) # to mingw work as all the others
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif(WIN32)
#run in build dir
set (CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR})
set (CMAKE_CXX_STANDARD 11)
# general settings
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
set(BAKENDS_FOLDER "../../imgui/backends/")
else()
set(BAKENDS_FOLDER "../../imgui/examples/")
endif()
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
else()
set(TABLES_SOURCE "")
endif()
include_directories(../../imgui)
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
include_directories(../../)
set(IMGUI_SOURCES
../../cimgui.cpp
../../imgui/imgui.cpp
../../imgui/imgui_draw.cpp
../../imgui/imgui_demo.cpp
../../imgui/imgui_widgets.cpp
${TABLES_SOURCE}
)
set(IMGUI_LIBRARIES )
if (WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
# optional adding freetype
option(IMGUI_FREETYPE "add Freetype2" OFF)
if(IMGUI_FREETYPE)
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE)
# dx11
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_dx11.cpp)
if(WIN32)
list(APPEND IMGUI_LIBRARIES opengl32)
else(WIN32) # Unix
list(APPEND IMGUI_LIBRARIES GL)
endif(WIN32)
# GLFW
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_glfw.cpp)
set(GLFW_VERSION 3.3.8)
include(FetchContent)
FetchContent_Declare(
glfw
URL https://github.com/glfw/glfw/archive/refs/tags/${GLFW_VERSION}.tar.gz)
FetchContent_GetProperties(glfw)
if (NOT glfw_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(glfw)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
if (NOT STATIC_BUILD)
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
endif()
add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
install(TARGETS glfw RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
)
#FIND_PACKAGE(glfw3 PATHS "C:/LuaGL/gitsources/BUILDS/GLFW/install")
if (NOT STATIC_BUILD)
add_library(cimgui SHARED ${IMGUI_SOURCES})
else()
add_library(cimgui STATIC ${IMGUI_SOURCES})
endif()
target_link_libraries(cimgui ${IMGUI_LIBRARIES} glfw)
# using library
add_executable(${PROJECT_NAME} main.c)
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCIMGUI_USE_DX11 -DCIMGUI_USE_GLFW)
target_link_libraries(${PROJECT_NAME} d3d11 d3dcompiler.lib cimgui)

View File

@@ -0,0 +1,6 @@
This example needs dx11 in generation before compile. (add dx11 to generator.bat(sh) and generate)
`STATIC_BUILD` is the cmake variable to do static linking
Only tested with VC nmake.

View File

@@ -0,0 +1,249 @@
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "cimgui.h"
#include "cimgui_impl.h"
#define D3D11_NO_HELPERS
#define CINTERFACE
#define COBJMACROS
#define WIN32_LEAN_AND_MEAN
#include <d3d11.h>
#include <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#include <stdio.h>
#ifdef _MSC_VER
#include <windows.h>
#endif
#pragma comment(lib, "dxguid.lib")
#ifdef IMGUI_HAS_IMSTR
#define igBegin igBegin_Str
#define igSliderFloat igSliderFloat_Str
#define igCheckbox igCheckbox_Str
#define igColorEdit3 igColorEdit3_Str
#define igButton igButton_Str
#endif
#define igGetIO igGetIO_Nil
GLFWwindow *window;
// Data
static ID3D11Device* g_pd3dDevice = NULL;
static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
static IDXGISwapChain* g_pSwapChain = NULL;
static ID3D11RenderTargetView* g_mainRenderTargetView = NULL;
// Forward declarations of helper functions
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void CreateRenderTarget();
void CleanupRenderTarget();
void window_size_callback(GLFWwindow* window, int width, int height)
{
CleanupRenderTarget();
IDXGISwapChain_ResizeBuffers(g_pSwapChain, 0, width, height, DXGI_FORMAT_UNKNOWN, 0);
CreateRenderTarget();
}
int main(int argc, char *argv[])
{
if (!glfwInit())
return -1;
// Decide GL+GLSL versions
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
// just an extra window hint for resize
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
window = glfwCreateWindow(1024, 768, "Hello World!", NULL, NULL);
if (!window)
{
printf("Failed to create window! Terminating!\n");
glfwTerminate();
return -1;
}
//
HWND hwnd = glfwGetWin32Window(window);
if (hwnd == NULL)
{
printf("Failed to get win32 window! Terminating!\n");
glfwTerminate();
return -1;
}
// Initialize Direct3D
if (!CreateDeviceD3D(hwnd))
{
CleanupDeviceD3D();
return 1;
}
glfwSetWindowSizeCallback(window, window_size_callback);
// setup imgui
igCreateContext(NULL);
// set docking
ImGuiIO *ioptr = igGetIO();
ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
#ifdef IMGUI_HAS_DOCK
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
#endif
ImGui_ImplGlfw_InitForOther(window, true);
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
igStyleColorsDark(NULL);
// ImFontAtlas_AddFontDefault(io.Fonts, NULL);
bool showDemoWindow = true;
bool showAnotherWindow = false;
ImVec4 clearColor;
clearColor.x = 0.45f;
clearColor.y = 0.55f;
clearColor.z = 0.60f;
clearColor.w = 1.00f;
// main event loop
bool quit = false;
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
// start imgui frame
ImGui_ImplDX11_NewFrame();
ImGui_ImplGlfw_NewFrame();
igNewFrame();
if (showDemoWindow)
igShowDemoWindow(&showDemoWindow);
// show a simple window that we created ourselves.
{
static float f = 0.0f;
static int counter = 0;
igBegin("Hello, world!", NULL, 0);
igText("This is some useful text");
igCheckbox("Demo window", &showDemoWindow);
igCheckbox("Another window", &showAnotherWindow);
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
igColorEdit3("clear color", (float *)&clearColor, 0);
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Button", buttonSize))
counter++;
igSameLine(0.0f, -1.0f);
igText("counter = %d", counter);
igText("Application average %.3f ms/frame (%.1f FPS)",
1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
igEnd();
}
if (showAnotherWindow)
{
igBegin("imgui Another Window", &showAnotherWindow, 0);
igText("Hello from imgui");
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Close me", buttonSize)) {
showAnotherWindow = false;
}
igEnd();
}
// render
igRender();
const float clear_color_with_alpha[4] = { clearColor.x * clearColor.w, clearColor.y * clearColor.w, clearColor.z * clearColor.w, clearColor.w };
ID3D11DeviceContext_OMSetRenderTargets(g_pd3dDeviceContext, 1, &g_mainRenderTargetView, NULL);
ID3D11DeviceContext_ClearRenderTargetView(g_pd3dDeviceContext, g_mainRenderTargetView, clear_color_with_alpha);
ImGui_ImplDX11_RenderDrawData(igGetDrawData());
#ifdef IMGUI_HAS_DOCK
if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
igUpdatePlatformWindows();
igRenderPlatformWindowsDefault(NULL, NULL);
}
#endif
IDXGISwapChain_Present(g_pSwapChain,1, 0); // Present with vsync
//g_pSwapChain->Present(0, 0); // Present without vsync
}
// clean up
ImGui_ImplDX11_Shutdown();
ImGui_ImplGlfw_Shutdown();
igDestroyContext(NULL);
CleanupDeviceD3D();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
// Helper functions to use DirectX11
bool CreateDeviceD3D(HWND hWnd)
{
// Setup swap chain
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 2;
sd.BufferDesc.Width = 0;
sd.BufferDesc.Height = 0;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
UINT createDeviceFlags = 0;
//createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
D3D_FEATURE_LEVEL featureLevel;
const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
return false;
CreateRenderTarget();
return true;
}
void CleanupDeviceD3D()
{
CleanupRenderTarget();
if (g_pSwapChain) { IDXGISwapChain_Release(g_pSwapChain); g_pSwapChain = NULL; }
if (g_pd3dDeviceContext) { ID3D11DeviceContext_Release(g_pd3dDeviceContext); g_pd3dDeviceContext = NULL; }
if (g_pd3dDevice) { ID3D11Device_Release(g_pd3dDevice); g_pd3dDevice = NULL; }
}
void CreateRenderTarget()
{
ID3D11Resource* pBackBuffer;
IDXGISwapChain_GetBuffer(g_pSwapChain, 0, &IID_ID3D11Texture2D, (void**)&pBackBuffer);
ID3D11Device_CreateRenderTargetView(g_pd3dDevice, pBackBuffer, NULL, &g_mainRenderTargetView);
ID3D11Texture2D_Release(pBackBuffer);
}
void CleanupRenderTarget()
{
if (g_mainRenderTargetView) { ID3D11RenderTargetView_Release(g_mainRenderTargetView); g_mainRenderTargetView = NULL; }
}

View File

@@ -4,6 +4,9 @@ if(WIN32) # to mingw work as all the others
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif(WIN32)
#run in build dir
set (CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR})
set (CMAKE_CXX_STANDARD 11)
# general settings
@@ -20,6 +23,7 @@ else()
endif()
include_directories(../../imgui)
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
include_directories(../../)
@@ -32,14 +36,8 @@ set(IMGUI_SOURCES
${TABLES_SOURCE}
)
set(IMGUI_SOURCES_sdl)
set(IMGUI_LIBRARIES )
if (WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
@@ -65,39 +63,51 @@ endif(WIN32)
# GLFW
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_glfw.cpp)
set(GLFW_VERSION 3.3.8)
set(GLFW_VERSION 3.4)
include(FetchContent)
FetchContent_Declare(
glfw
URL https://github.com/glfw/glfw/archive/refs/tags/${GLFW_VERSION}.tar.gz)
#GIT_REPOSITORY https://github.com/glfw/glfw )
FetchContent_GetProperties(glfw)
if (NOT glfw_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(glfw)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR})
if (NOT STATIC_BUILD)
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
endif()
add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
#if dynamic glfw then install
install(TARGETS glfw RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
)
#FIND_PACKAGE(glfw3 PATHS "C:/LuaGL/gitsources/BUILDS/GLFW/install" REQUIRED)
# glfw/imgui gets confused if it is not statically built.
IF (WIN32)
add_library(cimgui STATIC ${IMGUI_SOURCES})
ELSE()
if (NOT STATIC_BUILD)
add_library(cimgui SHARED ${IMGUI_SOURCES})
ENDIF()
else()
add_library(cimgui STATIC ${IMGUI_SOURCES})
endif()
if (WIN32)
target_compile_definitions(cimgui PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
target_compile_definitions(cimgui PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
target_link_libraries(cimgui ${IMGUI_LIBRARIES} glfw)
# using library
include_directories(../../generator/output/)
add_executable(${PROJECT_NAME} main.c)
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_GLFW)
if (MINGW)
target_link_options(${PROJECT_NAME} PRIVATE "-mconsole")
endif()
target_link_libraries(${PROJECT_NAME} ${IMGUI_SDL_LIBRARY} cimgui)
target_link_libraries(${PROJECT_NAME} cimgui)

View File

@@ -0,0 +1,4 @@
To build use `cmake path_to_example_glfw_opengl3` and then `make install`
`STATIC_BUILD` is a cmake variable if you want to do static linking.

View File

@@ -17,6 +17,8 @@
#define igButton igButton_Str
#endif
#define igGetIO igGetIO_Nil
GLFWwindow *window;
int main(int argc, char *argv[])

View File

@@ -22,7 +22,6 @@ else()
endif()
include_directories(../../imgui)
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
include_directories(../../)
set(IMGUI_SOURCES
@@ -37,11 +36,7 @@ ${TABLES_SOURCE}
set(IMGUI_SOURCES_sdl)
set(IMGUI_LIBRARIES )
if (WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
@@ -65,47 +60,46 @@ else(WIN32)#Unix
endif(WIN32)
#sdl2
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_sdl.cpp)
if(DEFINED SDL_PATH)
message(STATUS "SDL_PATH defined as " ${SDL_PATH})
FIND_PACKAGE(SDL2 PATHS ${SDL_PATH})
else(DEFINED SDL_PATH)
# If SDL_PATH is not set, fallback and attempt to find SDL cmake script at a default location
find_package(SDL2)
endif(DEFINED SDL_PATH)
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_sdl2.cpp)
include(FetchContent)
Set(FETCHCONTENT_QUIET FALSE)
if(SDL2_FOUND)
get_target_property(SDL_INCLUDE SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
message(STATUS "sdlinclude is " ${SDL_INCLUDE})
if ("${SDL_INCLUDE}" STREQUAL "" OR "${SDL_INCLUDE}" STREQUAL "SDL_INCLUDE-NOTFOUND") #if not found latest SDL2 cmake config use older
message(STATUS "sdlinclude2 is " ${SDL2_INCLUDE_DIRS})
include_directories(${SDL2_INCLUDE_DIRS})
set(IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
message(STATUS IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
else()#use new one SDL2 config
include_directories(${SDL_INCLUDE})
set(IMGUI_SDL_LIBRARY SDL2::SDL2)
set(SDL_MAIN SDL2::SDL2main)
message(STATUS ${SDL_MAIN} ${IMGUI_SDL_LIBRARY})
endif()
else(SDL2_FOUND)
if(DEFINED SDL_PATH)
message(FATAL_ERROR "Cannot find SDL at SDL_PATH")
else(DEFINED SDL_PATH)
message(FATAL_ERROR "Cannot find SDL. Maybe try specifying SDL_PATH?")
endif(DEFINED SDL_PATH)
endif(SDL2_FOUND)
FetchContent_Declare(
SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-2.30.12
#GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
#FetchContent_MakeAvailable(SDL2)
FetchContent_GetProperties(SDL2)
if (NOT sdl2_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(SDL2)
set(SDL_TEST OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
endif()
include_directories(${SDL2_SOURCE_DIR}/include})
#if dynamic SDL2 then install
install(TARGETS SDL2 RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
)
add_library(cimgui_sdl SHARED ${IMGUI_SOURCES})
target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} ${IMGUI_SDL_LIBRARY})
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
if (WIN32)
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} SDL2)
#using library
include_directories(../../generator/output/)
add_executable(test_sdl main.c)
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_SDL)
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_SDL2)
if (MINGW)
target_link_options(test_sdl PRIVATE "-mconsole")
endif()
target_link_libraries(test_sdl ${IMGUI_SDL_LIBRARY} cimgui_sdl)
target_link_libraries(test_sdl SDL2 cimgui_sdl)

View File

@@ -0,0 +1,2 @@
To build use `cmake path_to_example_sdl_opengl3` and then `make install`

View File

@@ -18,6 +18,8 @@
#define igButton igButton_Str
#endif
#define igGetIO igGetIO_Nil
SDL_Window *window = NULL;
int main(int argc, char* argv[])

View File

@@ -18,11 +18,12 @@ else()
set(TABLES_SOURCE "")
endif()
include_directories(../../imgui)
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
include_directories(../../imgui ../../imgui/backends)
include_directories(../../)
set(IMGUI_SOURCES ../../cimgui.cpp
../../cimgui_impl.cpp
../../imgui/imgui.cpp
../../imgui/imgui_draw.cpp
../../imgui/imgui_demo.cpp
@@ -33,11 +34,6 @@ ${TABLES_SOURCE}
set(IMGUI_SOURCES_sdl)
set(IMGUI_LIBRARIES )
if (WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
#optional adding freetype
option(IMGUI_FREETYPE "add Freetype2" OFF)
@@ -53,48 +49,52 @@ endif(IMGUI_FREETYPE)
find_package(Vulkan REQUIRED FATAL_ERROR)
list(APPEND IMGUI_LIBRARIES Vulkan::Vulkan)
list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_vulkan.cpp)
include_directories(${Vulkan_INCLUDE_DIRS})
#sdl2
list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_sdl.cpp)
if(DEFINED SDL_PATH)
message(STATUS "SDL_PATH defined as " ${SDL_PATH})
FIND_PACKAGE(SDL2 PATHS ${SDL_PATH})
else(DEFINED SDL_PATH)
# If SDL_PATH is not set, fallback and attempt to find SDL cmake script at a default location
find_package(SDL2)
endif(DEFINED SDL_PATH)
list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_sdl2.cpp)
include(FetchContent)
Set(FETCHCONTENT_QUIET FALSE)
if(SDL2_FOUND)
get_target_property(SDL_INCLUDE SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
message(STATUS "sdlinclude is " ${SDL_INCLUDE})
if ("${SDL_INCLUDE}" STREQUAL "" OR "${SDL_INCLUDE}" STREQUAL "SDL_INCLUDE-NOTFOUND") #if not found latest SDL2 cmake config use older
message(STATUS "sdlinclude2 is " ${SDL2_INCLUDE_DIRS})
include_directories(${SDL2_INCLUDE_DIRS})
set(IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
message(STATUS IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
else()#use new one SDL2 config
include_directories(${SDL_INCLUDE})
set(IMGUI_SDL_LIBRARY SDL2::SDL2)
set(SDL_MAIN SDL2::SDL2main)
message(STATUS ${SDL_MAIN} ${IMGUI_SDL_LIBRARY})
endif()
else(SDL2_FOUND)
if(DEFINED SDL_PATH)
message(FATAL_ERROR "Cannot find SDL at SDL_PATH")
else(DEFINED SDL_PATH)
message(FATAL_ERROR "Cannot find SDL. Maybe try specifying SDL_PATH?")
endif(DEFINED SDL_PATH)
endif(SDL2_FOUND)
FetchContent_Declare(
SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-2.30.12
#GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
FetchContent_GetProperties(SDL2)
if (NOT sdl2_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(SDL2)
set(SDL_TEST OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
endif()
include_directories(${SDL2_SOURCE_DIR}/include)
add_library(cimgui_sdl SHARED ${IMGUI_SOURCES})
target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} ${IMGUI_SDL_LIBRARY})
#if dynamic SDL2 then install
# install(TARGETS SDL2 RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
# LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
# )
add_library(cimgui_sdl STATIC ${IMGUI_SOURCES})
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
target_compile_definitions(cimgui_sdl PUBLIC -DCIMGUI_USE_VULKAN -DCIMGUI_USE_SDL2)
if (WIN32)
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
#target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} SDL2-static)
#using library
include_directories(../../generator/output/)
add_executable(test_sdl main.c)
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_VULKAN -DCIMGUI_USE_SDL)
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_VULKAN -DCIMGUI_USE_SDL2)
if (MINGW)
target_link_options(test_sdl PRIVATE "-mconsole")
endif()
target_link_libraries(test_sdl ${IMGUI_SDL_LIBRARY} cimgui_sdl)
target_link_libraries(test_sdl SDL2-static cimgui_sdl ${IMGUI_LIBRARIES})

View File

@@ -0,0 +1,3 @@
This example needs vulkan generation before compilation: Vulkan SDK should be installed and then add "vulkan" to generator.bat and generate.
To build use `cmake path_to_example_sdl_vulkan` and then `make install`

File diff suppressed because it is too large Load Diff

1
cimconfig.h Normal file
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@@ -0,0 +1 @@
#undef NDEBUG

1340
cimgui.cpp

File diff suppressed because it is too large Load Diff

2153
cimgui.h

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#include "./imgui/imgui.h"
#ifdef IMGUI_ENABLE_FREETYPE
#include "./imgui/misc/freetype/imgui_freetype.h"
#endif
#include "./imgui/imgui_internal.h"
#include "cimgui.h"
#ifdef CIMGUI_USE_GLFW
#include "imgui_impl_glfw.h"
#endif
#ifdef CIMGUI_USE_OPENGL3
#include "imgui_impl_opengl3.h"
#endif
#ifdef CIMGUI_USE_OPENGL2
#include "imgui_impl_opengl2.h"
#endif
#ifdef CIMGUI_USE_SDL2
#include "imgui_impl_sdl2.h"
#endif
#ifdef CIMGUI_USE_SDL3
#include "imgui_impl_sdl3.h"
#endif
#ifdef CIMGUI_USE_VULKAN
#include "imgui_impl_vulkan.h"
#endif
#include "cimgui_impl.h"
#ifdef CIMGUI_USE_VULKAN
CIMGUI_API ImGui_ImplVulkanH_Window* ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window()
{
return IM_NEW(ImGui_ImplVulkanH_Window)();
}
CIMGUI_API void ImGui_ImplVulkanH_Window_Construct(ImGui_ImplVulkanH_Window* self)
{
IM_PLACEMENT_NEW(self) ImGui_ImplVulkanH_Window();
}
#endif

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cimgui_impl.h Normal file
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#ifdef CIMGUI_USE_GLFW
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef struct GLFWwindow GLFWwindow;
typedef struct GLFWmonitor GLFWmonitor;
struct GLFWwindow;
struct GLFWmonitor;
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks);
CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered);
CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y);
CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset);
CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
CIMGUI_API void ImGui_ImplGlfw_Sleep(int milliseconds);
#endif
#ifdef CIMGUI_USE_OPENGL3
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
#endif
#ifdef CIMGUI_USE_OPENGL2
CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
#endif
#ifdef CIMGUI_USE_SDL2
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef struct SDL_Window SDL_Window;
typedef struct SDL_Renderer SDL_Renderer;
typedef struct _SDL_GameController _SDL_GameController;
struct SDL_Window;
struct SDL_Renderer;
struct _SDL_GameController;
typedef union SDL_Event SDL_Event;
typedef enum { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }ImGui_ImplSDL2_GamepadMode;
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
CIMGUI_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window);
CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count);
#endif
#ifdef CIMGUI_USE_SDL3
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef struct SDL_Window SDL_Window;
typedef struct SDL_Renderer SDL_Renderer;
typedef struct SDL_Gamepad SDL_Gamepad;
struct SDL_Window;
struct SDL_Renderer;
struct SDL_Gamepad;
typedef union SDL_Event SDL_Event;
typedef enum { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual }ImGui_ImplSDL3_GamepadMode;
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API bool ImGui_ImplSDL3_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
CIMGUI_API bool ImGui_ImplSDL3_InitForSDLGPU(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
CIMGUI_API void ImGui_ImplSDL3_Shutdown(void);
CIMGUI_API void ImGui_ImplSDL3_NewFrame(void);
CIMGUI_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
CIMGUI_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode,SDL_Gamepad** manual_gamepads_array,int manual_gamepads_count);
#endif
#ifdef CIMGUI_USE_VULKAN
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef struct ImGui_ImplVulkanH_Frame ImGui_ImplVulkanH_Frame;
typedef struct ImGui_ImplVulkanH_Window ImGui_ImplVulkanH_Window;
typedef struct ImGui_ImplVulkan_InitInfo ImGui_ImplVulkan_InitInfo;
struct ImGui_ImplVulkan_InitInfo
{
uint32_t ApiVersion;
VkInstance Instance;
VkPhysicalDevice PhysicalDevice;
VkDevice Device;
uint32_t QueueFamily;
VkQueue Queue;
VkDescriptorPool DescriptorPool;
VkRenderPass RenderPass;
uint32_t MinImageCount;
uint32_t ImageCount;
VkSampleCountFlagBits MSAASamples;
VkPipelineCache PipelineCache;
uint32_t Subpass;
uint32_t DescriptorPoolSize;
bool UseDynamicRendering;
VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo;
const VkAllocationCallbacks* Allocator;
void (*CheckVkResultFn)(VkResult err);
VkDeviceSize MinAllocationSize;
};
typedef struct ImGui_ImplVulkan_RenderState ImGui_ImplVulkan_RenderState;
struct ImGui_ImplVulkan_RenderState
{
VkCommandBuffer CommandBuffer;
VkPipeline Pipeline;
VkPipelineLayout PipelineLayout;
};
struct ImGui_ImplVulkanH_Frame;
struct ImGui_ImplVulkanH_Window;
struct ImGui_ImplVulkanH_Frame
{
VkCommandPool CommandPool;
VkCommandBuffer CommandBuffer;
VkFence Fence;
VkImage Backbuffer;
VkImageView BackbufferView;
VkFramebuffer Framebuffer;
};
typedef struct ImGui_ImplVulkanH_FrameSemaphores ImGui_ImplVulkanH_FrameSemaphores;
struct ImGui_ImplVulkanH_FrameSemaphores
{
VkSemaphore ImageAcquiredSemaphore;
VkSemaphore RenderCompleteSemaphore;
};
typedef struct ImVector_ImGui_ImplVulkanH_Frame {int Size;int Capacity;ImGui_ImplVulkanH_Frame* Data;} ImVector_ImGui_ImplVulkanH_Frame;
typedef struct ImVector_ImGui_ImplVulkanH_FrameSemaphores {int Size;int Capacity;ImGui_ImplVulkanH_FrameSemaphores* Data;} ImVector_ImGui_ImplVulkanH_FrameSemaphores;
struct ImGui_ImplVulkanH_Window
{
int Width;
int Height;
VkSwapchainKHR Swapchain;
VkSurfaceKHR Surface;
VkSurfaceFormatKHR SurfaceFormat;
VkPresentModeKHR PresentMode;
VkRenderPass RenderPass;
bool UseDynamicRendering;
bool ClearEnable;
VkClearValue ClearValue;
uint32_t FrameIndex;
uint32_t ImageCount;
uint32_t SemaphoreCount;
uint32_t SemaphoreIndex;
ImVector_ImGui_ImplVulkanH_Frame Frames;
ImVector_ImGui_ImplVulkanH_FrameSemaphores FrameSemaphores;
};
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef ImVector<ImGui_ImplVulkanH_Frame> ImVector_ImGui_ImplVulkanH_Frame;
typedef ImVector<ImGui_ImplVulkanH_FrameSemaphores> ImVector_ImGui_ImplVulkanH_FrameSemaphores;
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
CIMGUI_API void ImGui_ImplVulkan_Shutdown(void);
CIMGUI_API void ImGui_ImplVulkan_NewFrame(void);
CIMGUI_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data,VkCommandBuffer command_buffer,VkPipeline pipeline);
CIMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplVulkan_DestroyFontsTexture(void);
CIMGUI_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count);
CIMGUI_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler,VkImageView image_view,VkImageLayout image_layout);
CIMGUI_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
CIMGUI_API bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version,PFN_vkVoidFunction(*loader_func)(const char* function_name,void* user_data),void* user_data);
CIMGUI_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance,VkPhysicalDevice physical_device,VkDevice device,ImGui_ImplVulkanH_Window* wd,uint32_t queue_family,const VkAllocationCallbacks* allocator,int w,int h,uint32_t min_image_count);
CIMGUI_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance,VkDevice device,ImGui_ImplVulkanH_Window* wd,const VkAllocationCallbacks* allocator);
CIMGUI_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device,VkSurfaceKHR surface,const VkFormat* request_formats,int request_formats_count,VkColorSpaceKHR request_color_space);
CIMGUI_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device,VkSurfaceKHR surface,const VkPresentModeKHR* request_modes,int request_modes_count);
CIMGUI_API VkPhysicalDevice ImGui_ImplVulkanH_SelectPhysicalDevice(VkInstance instance);
CIMGUI_API uint32_t ImGui_ImplVulkanH_SelectQueueFamilyIndex(VkPhysicalDevice physical_device);
CIMGUI_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
CIMGUI_API ImGui_ImplVulkanH_Window* ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window(void);
#endif

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@@ -0,0 +1,23 @@
#include "./imgui/imgui.h"
#ifdef IMGUI_ENABLE_FREETYPE
#include "./imgui/misc/freetype/imgui_freetype.h"
#endif
#include "./imgui/imgui_internal.h"
#include "cimgui.h"
GENERATED_PLACEHOLDER
#include "cimgui_impl.h"
#ifdef CIMGUI_USE_VULKAN
CIMGUI_API ImGui_ImplVulkanH_Window* ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window()
{
return IM_NEW(ImGui_ImplVulkanH_Window)();
}
CIMGUI_API void ImGui_ImplVulkanH_Window_Construct(ImGui_ImplVulkanH_Window* self)
{
IM_PLACEMENT_NEW(self) ImGui_ImplVulkanH_Window();
}
#endif

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@@ -1,12 +1,4 @@
#ifdef IMGUI_ENABLE_FREETYPE
#ifndef CIMGUI_FREETYPE
#error "IMGUI_FREETYPE should be defined for Freetype linking"
#endif
#else
#ifdef CIMGUI_FREETYPE
#error "IMGUI_FREETYPE should not be defined without freetype generated cimgui"
#endif
#endif
#include "./imgui/imgui.h"
#ifdef IMGUI_ENABLE_FREETYPE
#include "./imgui/misc/freetype/imgui_freetype.h"
@@ -20,7 +12,7 @@
/////////////////////////////manual written functions
CIMGUI_API void igLogText(CONST char *fmt, ...)
CIMGUI_API void igLogText(const char *fmt, ...)
{
char buffer[256];
va_list args;
@@ -30,11 +22,11 @@ CIMGUI_API void igLogText(CONST char *fmt, ...)
ImGui::LogText("%s", buffer);
}
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...)
CIMGUI_API void ImGuiTextBuffer_appendf(ImGuiTextBuffer *self, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
buffer->appendfv(fmt, args);
self->appendfv(fmt, args);
va_end(args);
}
@@ -89,7 +81,7 @@ CimguiStorage& GetCimguiStorage()
ImGuiIO& io = ImGui::GetIO();
if (io.BackendLanguageUserData == NULL)
{
io.BackendLanguageUserData = new CimguiStorage();
io.BackendLanguageUserData = IM_NEW(CimguiStorage)();
}
return *(CimguiStorage*)io.BackendLanguageUserData;

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@@ -47,9 +47,9 @@ typedef union SDL_Event SDL_Event;
/////////////////////////hand written functions
//no LogTextV
CIMGUI_API void igLogText(CONST char *fmt, ...);
CIMGUI_API void igLogText(const char *fmt, ...);
//no appendfV
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...);
CIMGUI_API void ImGuiTextBuffer_appendf(ImGuiTextBuffer *self, const char *fmt, ...);
//for getting FLT_MAX in bindings
CIMGUI_API float igGET_FLT_MAX(void);
//for getting FLT_MIN in bindings
@@ -61,6 +61,10 @@ CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self);
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p);
CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p);
#ifdef IMGUI_HAS_DOCK
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos));
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size));
#endif
#endif //CIMGUI_INCLUDED

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@@ -15,10 +15,12 @@ set PATH=%PATH%;C:\anima;C:\mingws\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\min
:: set PATH=%PATH%;C:\luaGL\sources\luajit-master\luajit-master\bin\mingw32;C:\mingw32\bin;
::process files
:: arg[1] compiler name gcc, clang or cl
:: arg[2] options as words in one string: internal for imgui_internal generation, freetype for freetype generation, comments for comments generation
:: examples: "" "internal" "internal freetype comments"
:: arg[3..n] name of implementations to generate and/or CFLAGS (e.g. -DIMGUI_USER_CONFIG or -DIMGUI_USE_WCHAR32)
luajit ./generator.lua gcc "internal" glfw opengl3 opengl2 sdl
:: arg[2] options as words in one string: internal for imgui_internal generation, comments for comments generation, nochar to skip char* function version, noimstrv to skip imstrv
:: "constructors" adds the _Construct version of constructors
:: examples: "" "internal" "internal comments"
:: arg[3..n] name of implementations to generate and/or CFLAGS (e.g. -DIMGUI_USER_CONFIG)
::-DIMGUI_USE_WCHAR32 should not be used (is discarded)
luajit ./generator.lua gcc "internal noimstrv" glfw opengl3 opengl2 sdl2 sdl3 vulkan %*
::leave console open
cmd /k

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@@ -7,15 +7,22 @@ assert(bit,"Must use LuaJIT")
local script_args = {...}
local COMPILER = script_args[1]
local INTERNAL_GENERATION = script_args[2]:match("internal") and true or false
local FREETYPE_GENERATION = script_args[2]:match("freetype") and true or false
local FREETYPE_GENERATION = true --script_args[2]:match("freetype") and true or false
local COMMENTS_GENERATION = script_args[2]:match("comments") and true or false
local CONSTRUCTORS_GENERATION = script_args[2]:match("constructors") and true or false
local NOCHAR = script_args[2]:match("nochar") and true or false
local NOIMSTRV = script_args[2]:match("noimstrv") and true or false
local IMGUI_PATH = os.getenv"IMGUI_PATH" or "../imgui"
local CONFIG_GENERATOR_PATH = os.getenv"CONFIG_GENERATOR_PATH" or "./config_generator.lua"
local CFLAGS = ""
local CPRE,CTEST
--get implementations
local implementations = {}
for i=3,#script_args do
if script_args[i]:match(COMPILER == "cl" and "^/" or "^%-") then
if script_args[i]:match("IMGUI_USE_WCHAR32") then
script_args[i] = "" --dont use this define
end
local key, value = script_args[i]:match("^(.+)=(.+)$")
if key and value then
CFLAGS = CFLAGS .. " " .. key .. "=\"" .. value:gsub("\"", "\\\"") .. "\"";
@@ -28,11 +35,11 @@ for i=3,#script_args do
end
if FREETYPE_GENERATION then
CFLAGS = CFLAGS .. " -DIMGUI_ENABLE_FREETYPE "
CFLAGS = CFLAGS .. " -DIMGUI_ENABLE_FREETYPE -DIMGUI_ENABLE_STB_TRUETYPE" --both builders
end
if COMPILER == "gcc" or COMPILER == "clang" then
CPRE = COMPILER..[[ -E -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS -DIMGUI_API="" -DIMGUI_IMPL_API="" ]] .. CFLAGS
if COMPILER == "gcc" or COMPILER == "clang" or COMPILER == "zig cc" then
CPRE = COMPILER..[[ -E -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS -DIMGUI_API="" -DIMGUI_IMPL_API="" ]] .. CFLAGS
CTEST = COMPILER.." --version"
elseif COMPILER == "cl" then
CPRE = COMPILER..[[ /E /DIMGUI_DISABLE_OBSOLETE_FUNCTIONS /DIMGUI_DEBUG_PARANOID /DIMGUI_API="" /DIMGUI_IMPL_API="" ]] .. CFLAGS
@@ -65,6 +72,7 @@ print("HAVE_COMPILER",HAVE_COMPILER)
print("INTERNAL_GENERATION",INTERNAL_GENERATION)
print("FREETYPE_GENERATION",FREETYPE_GENERATION)
print("COMMENTS_GENERATION",COMMENTS_GENERATION)
print("CONSTRUCTORS_GENERATION",CONSTRUCTORS_GENERATION)
print("CPRE",CPRE)
--------------------------------------------------------------------------
--this table has the functions to be skipped in generation
@@ -75,12 +83,19 @@ local cimgui_manuals = {
--igColorConvertRGBtoHSV = true,
--igColorConvertHSVtoRGB = true
}
local cimgui_skipped = {
--igShowDemoWindow = true
}
--------------------------------------------------------------------------
--this table is a dictionary to force a naming of function overloading (instead of algorythmic generated)
--first level is cimguiname without postfix, second level is the signature of the function, value is the
--desired name
---------------------------------------------------------------------------
local cimgui_overloads = {
-- igGetIO = {
-- ["()"] = "igGetIO",
-- ["(ImGuiContext*)"] = "igGetIOEx",
-- },
--igPushID = {
--["(const char*)"] = "igPushIDStr",
--["(const char*,const char*)"] = "igPushIDRange",
@@ -114,16 +129,18 @@ local function func_header_impl_generate(FP)
local cimf = FP.defsT[t.cimguiname]
local def = cimf[t.signature]
local addcoment = def.comment or ""
local empty = def.args:match("^%(%)") --no args
if def.constructor then
-- it happens with vulkan impl but constructor ImGui_ImplVulkanH_Window is not needed
--assert(def.stname ~= "","constructor without struct")
--table.insert(outtab,"CIMGUI_API "..def.stname.."* "..def.ov_cimguiname ..(empty and "(void)" or --def.args)..";"..addcoment.."\n")
-- only vulkan is manually created
assert(def.ov_cimguiname=="ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window" or
def.ov_cimguiname=="ImGui_ImplVulkanH_Window_Construct", "not cpp for "..def.ov_cimguiname)
assert(def.stname ~= "","constructor without struct")
table.insert(outtab,"CIMGUI_API "..def.stname.."* "..def.ov_cimguiname ..(empty and "(void)" or def.args)..";"..addcoment.."\n")
elseif def.destructor then
--table.insert(outtab,"CIMGUI_API void "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
else
if def.stname == "" then --ImGui namespace or top level
local empty = def.args:match("^%(%)") --no args
table.insert(outtab,"CIMGUI_API".." "..def.ret.." "..def.ov_cimguiname..(empty and "(void)" or def.args)..";"..addcoment.."\n")
else
cpp2ffi.prtable(def)
@@ -207,6 +224,27 @@ local function DefsByStruct(FP)
FP.defsBystruct = structs
end
local function colapse_defines(str, define)
local num = 1
while num > 0 do
str,num = str:gsub("(#ifdef "..define..".+)".."(#endif\n+#ifdef "..define.."\n)", "%1")
end
return str
end
local wchardefine =
[[
#ifdef IMGUI_USE_WCHAR32
typedef ImWchar32 ImWchar;
#else
typedef ImWchar16 ImWchar;
#endif
#ifdef IMGUI_USE_WCHAR32
#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF
#else
#define IM_UNICODE_CODEPOINT_MAX 0xFFFF
#endif
]]
--generate cimgui.cpp cimgui.h
local function cimgui_generation(parser)
@@ -245,22 +283,36 @@ local function cimgui_generation(parser)
if gdefines.IMGUI_HAS_DOCK then
cstructsstr = cstructsstr.."\n#define IMGUI_HAS_DOCK 1\n"
end
if gdefines.IMGUI_HAS_IMSTR then
cstructsstr = cstructsstr.."\n#define IMGUI_HAS_IMSTR 1\n"
if gdefines.ImDrawCallback_ResetRenderState then
cstructsstr = cstructsstr.."\n#define ImDrawCallback_ResetRenderState "..gdefines.ImDrawCallback_ResetRenderState.."\n"
end
if gdefines.IMGUI_HAS_IMSTR then
if not (NOCHAR or NOIMSTRV) then
cstructsstr = cstructsstr.."\n#define IMGUI_HAS_IMSTR 1\n"
end
end
cstructsstr = colapse_defines(cstructsstr, "IMGUI_ENABLE_FREETYPE")
hstrfile = hstrfile:gsub([[#include "imgui_structs%.h"]],cstructsstr)
local cfuncsstr = func_header_generate(parser)
cfuncsstr = colapse_defines(cfuncsstr, "IMGUI_ENABLE_FREETYPE")
hstrfile = hstrfile:gsub([[#include "auto_funcs%.h"]],cfuncsstr)
--patch hstrfile for ImWchar
local num
hstrfile, num = hstrfile:gsub("typedef ImWchar16 ImWchar;", wchardefine)
assert(num == 1)
hstrfile, num = hstrfile:gsub("kPagesMap%[%(0xFFFF", "kPagesMap[(IM_UNICODE_CODEPOINT_MAX")
assert(num == 1, "kPagesMap[(IM_UNICODE_CODEPOINT_MAX not found or found more than once")
save_data("./output/cimgui.h",cimgui_header,hstrfile)
--merge it in cimgui_template.cpp to cimgui.cpp
local cimplem = func_implementation(parser)
cimplem = colapse_defines(cimplem, "IMGUI_ENABLE_FREETYPE")
local hstrfile = read_data"./cimgui_template.cpp"
hstrfile = hstrfile:gsub([[#include "auto_funcs%.cpp"]],cimplem)
local ftdef = FREETYPE_GENERATION and "#define IMGUI_ENABLE_FREETYPE\n" or ""
local ftdef = "" --FREETYPE_GENERATION and "#define IMGUI_ENABLE_FREETYPE\n" or ""
save_data("./output/cimgui.cpp",cimgui_header, ftdef, hstrfile)
end
@@ -269,8 +321,8 @@ end
--------------------------------------------------------
--get imgui.h version and IMGUI_HAS_DOCK--------------------------
--defines for the cl compiler must be present in the print_defines.cpp file
gdefines = get_defines{"IMGUI_VERSION","IMGUI_VERSION_NUM","FLT_MAX","FLT_MIN","IMGUI_HAS_DOCK","IMGUI_HAS_IMSTR"}
gdefines = get_defines{"IMGUI_VERSION","IMGUI_VERSION_NUM","FLT_MAX","FLT_MIN","IMGUI_HAS_DOCK","IMGUI_HAS_IMSTR","ImDrawCallback_ResetRenderState","IMGUI_HAS_TEXTURES"}
cpp2ffi.prtable(gdefines)
if gdefines.IMGUI_HAS_DOCK then gdefines.IMGUI_HAS_DOCK = true end
if gdefines.IMGUI_HAS_IMSTR then gdefines.IMGUI_HAS_IMSTR = true end
@@ -288,10 +340,28 @@ if gdefines.IMGUI_HAS_DOCK then
]]
end
assert(not NOCHAR or not NOIMSTRV,"nochar and noimstrv cant be set at the same time")
print("IMGUI_HAS_IMSTR",gdefines.IMGUI_HAS_IMSTR)
print("IMGUI_HAS_TEXTURES",gdefines.IMGUI_HAS_TEXTURES and true)
print("NOCHAR",NOCHAR)
print("NOIMSTRV",NOIMSTRV)
print("IMGUI_HAS_DOCK",gdefines.IMGUI_HAS_DOCK)
print("IMGUI_VERSION",gdefines.IMGUI_VERSION)
local function custom_function_post(self, outtab, def)
assert(def.location)
if def.location:match("imgui_freetype") then
outtab[#outtab] = "#ifdef IMGUI_ENABLE_FREETYPE\n"..outtab[#outtab].."\n#endif\n"
end
end
local function header_text_insert(self, outtab, txt, it)
assert(it.locat)
if it.locat:match("imgui_freetype") then
table.insert(outtab, "\n#ifdef IMGUI_ENABLE_FREETYPE"..txt.."\n#endif")
else
table.insert(outtab, txt)
end
end
--funtion for parsing imgui headers
local function parseImGuiHeader(header,names)
@@ -303,10 +373,18 @@ local function parseImGuiHeader(header,names)
return pre..funcname
end
parser.cname_overloads = cimgui_overloads
parser.manuals = cimgui_manuals
--parser.manuals = cimgui_manuals
parser:set_manuals(cimgui_manuals, "cimgui")
parser.skipped = cimgui_skipped
parser.UDTs = {"ImVec2","ImVec4","ImColor","ImRect"}
--parser.gen_template_typedef = gen_template_typedef --use auto
parser.COMMENTS_GENERATION = COMMENTS_GENERATION
parser.CONSTRUCTORS_GENERATION = CONSTRUCTORS_GENERATION
parser.NOCHAR = NOCHAR
parser.NOIMSTRV = NOIMSTRV
parser.IMGUI_HAS_TEXTURES = gdefines.IMGUI_HAS_TEXTURES
parser.custom_function_post = custom_function_post
parser.header_text_insert = header_text_insert
local defines = parser:take_lines(CPRE..header,names,COMPILER)
return parser
@@ -336,6 +414,8 @@ local parser1 = parseImGuiHeader(extra_includes .. [[headers.h]],headersT)
os.remove("headers.h")
parser1:do_parse()
--to debug items parsing
--save_data("./itemsarr2.txt",cpp2ffi.ToStr(parser1.itemsarr))
save_data("./output/overloads.txt",parser1.overloadstxt)
cimgui_generation(parser1)
@@ -375,11 +455,18 @@ local parser2
if #implementations > 0 then
print("------------------implementations generation with "..COMPILER.."------------------------")
--parser2 for function defs
--parser3 for separated structs and enums in cimgui_impl.h
parser2 = cpp2ffi.Parser()
local config = require"config_generator"
local config = dofile(CONFIG_GENERATOR_PATH) --"./config_generator.lua"
local impl_str = ""
local impl_str_cpp = {}
for i,impl in ipairs(implementations) do
table.insert(impl_str_cpp, "\n#ifdef CIMGUI_USE_" .. string.upper(impl))
table.insert(impl_str_cpp, [[#include "imgui_impl_]]..impl..[[.h"]])
table.insert(impl_str_cpp, "#endif")
local source = backends_folder .. [[imgui_impl_]].. impl .. ".h "
local locati = [[imgui_impl_]].. impl
@@ -393,27 +480,38 @@ if #implementations > 0 then
extra_includes = extra_includes .. include_cmd .. inc .. " "
end
end
parser2.cimgui_inherited = dofile([[../../cimgui/generator/output/structs_and_enums.lua]])
local defines = parser2:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER)
local parser3 = cpp2ffi.Parser()
parser3.cimgui_inherited = dofile([[../../cimgui/generator/output/structs_and_enums.lua]])
parser3:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER)
parser3:do_parse()
local cfuncsstr = func_header_impl_generate(parser3)
local cstructstr1,cstructstr2 = parser3.structs_and_enums[1], parser3.structs_and_enums[2]
impl_str = impl_str .. "#ifdef CIMGUI_USE_".. string.upper(impl).."\n" .. cstructstr1 .. cstructstr2 .. cfuncsstr .. "\n#endif\n"
local cstru = cstructstr1 .. cstructstr2
if cstru ~="" then
cstru = "#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n"..cstru .."\n#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n"
end
impl_str = impl_str .. "#ifdef CIMGUI_USE_".. string.upper(impl).."\n".. cstru
local outtab = cpp2ffi.func_header_generate_structs(parser3)
if #outtab > 0 then
table.insert(outtab, 1, "#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n")
table.insert(outtab,"#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n")
end
impl_str = impl_str.. table.concat(outtab)..cfuncsstr .. "\n#endif\n"
end
parser2:do_parse()
-- save ./cimgui_impl.h
--local cfuncsstr = func_header_impl_generate(parser2)
--local cstructstr1,cstructstr2 = parser2.structs_and_enums[1], parser2.structs_and_enums[2]
--save_data("./output/cimgui_impl.h",cstructstr1,cstructstr2,cfuncsstr)
save_data("./output/cimgui_impl.h",impl_str)
----------save fundefs in impl_definitions.lua for using in bindings
save_data("./output/impl_definitions.lua",serializeTableF(parser2.defsT))
--impl cpp
impl_str_cpp = table.concat(impl_str_cpp, "\n")
local cppstr = read_data"./cimgui_impl_template.cpp"
cppstr = cppstr:gsub("GENERATED_PLACEHOLDER", impl_str_cpp)
save_data("./output/cimgui_impl.cpp",cppstr)
end -- #implementations > 0 then
@@ -434,9 +532,9 @@ end
local json = require"json"
save_data("./output/definitions.json",json.encode(json_prepare(parser1.defsT),{dict_on_empty={defaults=true}}))
--delete extra info for json
structs_and_enums_table.templated_structs = nil
structs_and_enums_table.typenames = nil
structs_and_enums_table.templates_done = nil
--structs_and_enums_table.templated_structs = nil
--structs_and_enums_table.typenames = nil
--structs_and_enums_table.templates_done = nil
save_data("./output/structs_and_enums.json",json.encode(structs_and_enums_table))
save_data("./output/typedefs_dict.json",json.encode(parser1.typedefs_dict))
if parser2 then
@@ -445,7 +543,11 @@ end
--]]
-------------------copy C files to repo root
copyfile("./output/cimgui.h", "../cimgui.h")
copyfile("./output/cimgui_impl.h", "../cimgui_impl.h")
copyfile("./output/cimgui_impl.cpp", "../cimgui_impl.cpp")
copyfile("./output/cimgui.cpp", "../cimgui.cpp")
os.remove("./output/cimgui.h")
os.remove("./output/cimgui_impl.h")
os.remove("./output/cimgui_impl.cpp")
os.remove("./output/cimgui.cpp")
print"all done!!"

View File

@@ -1,4 +1,4 @@
#!/usr/bin/sh
#!/bin/bash
# this script must be executed in this directory
# all the output goes to generator/output folder
@@ -13,13 +13,67 @@
#process files
# arg[1] compiler name gcc, clang, or cl
# arg[2] options as words in one string: internal for imgui_internal generation, freetype for freetype generation, comments for comments generation
# examples: "" "internal" "internal freetype" "comments internal"
# arg[3..n] name of implementations to generate and/or CLFLAGS (e.g. -DIMGUI_USER_CONFIG or -DIMGUI_USE_WCHAR32)
# arg[2] options as words in one string: internal for imgui_internal generation, comments for comments generation, nochar to skip char* function version, noimstrv to skip imstrv
# "constructors" adds the _Construct version of constructors
# examples: "" "internal" "comments internal"
# arg[3..n] name of implementations to generate and/or CLFLAGS (e.g. -DIMGUI_USER_CONFIG)
# -DIMGUI_USE_WCHAR32 should not be used as it is generated for both ImWchar
#
if [[ "$OSTYPE" == "cygwin" || "$OSTYPE" == "msys" || "$OSTYPE" == "win32" ]];
then
suffix='.exe'
fi
# parse command line arguments
# ref: https://stackoverflow.com/questions/192249/how-do-i-parse-command-line-arguments-in-bash
POSITIONAL_ARGS=()
luajit$suffix ./generator.lua gcc "internal" glfw opengl3 opengl2 sdl
TARGETS="internal noimstrv"
CFLAGS="glfw opengl3 opengl2 sdl2 sdl3 vulkan"
help() {
cat <<EOF
Usage of generator.sh:
-t --target specify which imgui features should be generated
(default: $TARGETS)
-c --cflags specify additional gcc flags
(default: $CFLAGS
-h --help show this message and exit
EOF
}
while [[ $# -gt 0 ]]; do
case $1 in
-c|--cflags)
CFLAGS="$2"
shift # past argument
shift # past value
;;
-t|--target)
TARGETS="$2"
shift # past argument
shift # past value
;;
-h|--help)
help
exit 0
;;
-*|--*)
echo "Unknown option $1"
help
exit 1
;;
*)
POSITIONAL_ARGS+=("$1") # save positional arg
shift # past argument
;;
esac
done
set -- "${POSITIONAL_ARGS[@]}" # restore positional parameters
# if [[ "$OSTYPE" == "cygwin" || "$OSTYPE" == "msys" || "$OSTYPE" == "win32" ]];
# then
# suffix='.exe'
# fi
echo "CFLAGS: " $CFLAGS
echo "TARGETS: " $TARGETS
luajit$suffix ./generator.lua gcc "$TARGETS" $CFLAGS

View File

@@ -1,60 +0,0 @@
#ifdef CIMGUI_USE_GLFW
typedef struct GLFWwindow GLFWwindow;
typedef struct GLFWmonitor GLFWmonitor;
struct GLFWwindow;
struct GLFWmonitor;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks);
CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered);
CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y);
CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset);
CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
#endif
#ifdef CIMGUI_USE_OPENGL3
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
#endif
#ifdef CIMGUI_USE_OPENGL2
CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
#endif
#ifdef CIMGUI_USE_SDL
typedef struct SDL_Window SDL_Window;
typedef struct SDL_Renderer SDL_Renderer;
struct SDL_Window;
struct SDL_Renderer;
typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
#endif

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@@ -7,7 +7,7 @@ ImColor_ImColor 5
5 nil ImColor_ImColor_U32 (ImU32)
ImDrawList_AddText 2
1 void ImDrawList_AddText_Vec2 (const ImVec2,ImU32,const char*,const char*)
2 void ImDrawList_AddText_FontPtr (const ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
2 void ImDrawList_AddText_FontPtr (ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
ImGuiPtrOrIndex_ImGuiPtrOrIndex 2
1 nil ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr (void*)
2 nil ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int (int)
@@ -94,8 +94,8 @@ ImVector_resize 2
1 void ImVector_resize_Nil (int)
2 void ImVector_resize_T (int,const T)
igBeginChild 2
1 bool igBeginChild_Str (const char*,const ImVec2,bool,ImGuiWindowFlags)
2 bool igBeginChild_ID (ImGuiID,const ImVec2,bool,ImGuiWindowFlags)
1 bool igBeginChild_Str (const char*,const ImVec2,ImGuiChildFlags,ImGuiWindowFlags)
2 bool igBeginChild_ID (ImGuiID,const ImVec2,ImGuiChildFlags,ImGuiWindowFlags)
igCheckboxFlags 4
1 bool igCheckboxFlags_IntPtr (const char*,int*,int)
2 bool igCheckboxFlags_UintPtr (const char*,unsigned int*,unsigned int)
@@ -107,22 +107,31 @@ igCollapsingHeader 2
igCombo 3
1 bool igCombo_Str_arr (const char*,int*,const char* const[],int,int)
2 bool igCombo_Str (const char*,int*,const char*,int)
3 bool igCombo_FnBoolPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
igGetBackgroundDrawList 2
1 ImDrawList* igGetBackgroundDrawList_Nil ()
2 ImDrawList* igGetBackgroundDrawList_ViewportPtr (ImGuiViewport*)
3 bool igCombo_FnStrPtr (const char*,int*,const char*(*)(void*,int),void*,int,int)
igGetColorU32 3
1 ImU32 igGetColorU32_Col (ImGuiCol,float)
2 ImU32 igGetColorU32_Vec4 (const ImVec4)
3 ImU32 igGetColorU32_U32 (ImU32)
igGetForegroundDrawList 3
1 ImDrawList* igGetForegroundDrawList_Nil ()
2 ImDrawList* igGetForegroundDrawList_ViewportPtr (ImGuiViewport*)
3 ImDrawList* igGetForegroundDrawList_WindowPtr (ImGuiWindow*)
igGetID 3
3 ImU32 igGetColorU32_U32 (ImU32,float)
igGetForegroundDrawList 2
1 ImDrawList* igGetForegroundDrawList_ViewportPtr (ImGuiViewport*)
2 ImDrawList* igGetForegroundDrawList_WindowPtr (ImGuiWindow*)
igGetID 4
1 ImGuiID igGetID_Str (const char*)
2 ImGuiID igGetID_StrStr (const char*,const char*)
3 ImGuiID igGetID_Ptr (const void*)
4 ImGuiID igGetID_Int (int)
igGetIDWithSeed 2
1 ImGuiID igGetIDWithSeed_Str (const char*,const char*,ImGuiID)
2 ImGuiID igGetIDWithSeed_Int (int,ImGuiID)
igGetIO 2
1 ImGuiIO* igGetIO_Nil ()
2 ImGuiIO* igGetIO_ContextPtr (ImGuiContext*)
igGetKeyData 2
1 ImGuiKeyData* igGetKeyData_ContextPtr (ImGuiContext*,ImGuiKey)
2 ImGuiKeyData* igGetKeyData_Key (ImGuiKey)
igGetPlatformIO 2
1 ImGuiPlatformIO* igGetPlatformIO_Nil ()
2 ImGuiPlatformIO* igGetPlatformIO_ContextPtr (ImGuiContext*)
igImAbs 3
1 int igImAbs_Int (int)
2 float igImAbs_Float (float)
@@ -130,9 +139,6 @@ igImAbs 3
igImFloor 2
1 float igImFloor_Float (float)
2 ImVec2 igImFloor_Vec2 (const ImVec2)
igImFloorSigned 2
1 float igImFloorSigned_Float (float)
2 ImVec2 igImFloorSigned_Vec2 (const ImVec2)
igImIsPowerOfTwo 2
1 bool igImIsPowerOfTwo_Int (int)
2 bool igImIsPowerOfTwo_U64 (ImU64)
@@ -155,18 +161,27 @@ igImRsqrt 2
igImSign 2
1 float igImSign_Float (float)
2 double igImSign_double (double)
igImTrunc 2
1 float igImTrunc_Float (float)
2 ImVec2 igImTrunc_Vec2 (const ImVec2)
igIsKeyChordPressed 2
1 bool igIsKeyChordPressed_Nil (ImGuiKeyChord)
2 bool igIsKeyChordPressed_InputFlags (ImGuiKeyChord,ImGuiInputFlags,ImGuiID)
igIsKeyDown 2
1 bool igIsKeyDown_Nil (ImGuiKey)
2 bool igIsKeyDown_ID (ImGuiKey,ImGuiID)
igIsKeyPressed 2
1 bool igIsKeyPressed_Bool (ImGuiKey,bool)
2 bool igIsKeyPressed_ID (ImGuiKey,ImGuiID,ImGuiInputFlags)
2 bool igIsKeyPressed_InputFlags (ImGuiKey,ImGuiInputFlags,ImGuiID)
igIsKeyReleased 2
1 bool igIsKeyReleased_Nil (ImGuiKey)
2 bool igIsKeyReleased_ID (ImGuiKey,ImGuiID)
igIsMouseClicked 2
1 bool igIsMouseClicked_Bool (ImGuiMouseButton,bool)
2 bool igIsMouseClicked_ID (ImGuiMouseButton,ImGuiID,ImGuiInputFlags)
2 bool igIsMouseClicked_InputFlags (ImGuiMouseButton,ImGuiInputFlags,ImGuiID)
igIsMouseDoubleClicked 2
1 bool igIsMouseDoubleClicked_Nil (ImGuiMouseButton)
2 bool igIsMouseDoubleClicked_ID (ImGuiMouseButton,ImGuiID)
igIsMouseDown 2
1 bool igIsMouseDown_Nil (ImGuiMouseButton)
2 bool igIsMouseDown_ID (ImGuiMouseButton,ImGuiID)
@@ -184,7 +199,7 @@ igItemSize 2
2 void igItemSize_Rect (const ImRect,float)
igListBox 2
1 bool igListBox_Str_arr (const char*,int*,const char* const[],int,int)
2 bool igListBox_FnBoolPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
2 bool igListBox_FnStrPtr (const char*,int*,const char*(*)(void*,int),void*,int,int)
igMarkIniSettingsDirty 2
1 void igMarkIniSettingsDirty_Nil ()
2 void igMarkIniSettingsDirty_WindowPtr (ImGuiWindow*)
@@ -217,6 +232,9 @@ igRadioButton 2
igSelectable 2
1 bool igSelectable_Bool (const char*,bool,ImGuiSelectableFlags,const ImVec2)
2 bool igSelectable_BoolPtr (const char*,bool*,ImGuiSelectableFlags,const ImVec2)
igSetItemKeyOwner 2
1 void igSetItemKeyOwner_Nil (ImGuiKey)
2 void igSetItemKeyOwner_InputFlags (ImGuiKey,ImGuiInputFlags)
igSetScrollFromPosX 2
1 void igSetScrollFromPosX_Float (float,float)
2 void igSetScrollFromPosX_WindowPtr (ImGuiWindow*,float,float)
@@ -244,6 +262,12 @@ igSetWindowSize 3
1 void igSetWindowSize_Vec2 (const ImVec2,ImGuiCond)
2 void igSetWindowSize_Str (const char*,const ImVec2,ImGuiCond)
3 void igSetWindowSize_WindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
igShortcut 2
1 bool igShortcut_Nil (ImGuiKeyChord,ImGuiInputFlags)
2 bool igShortcut_ID (ImGuiKeyChord,ImGuiInputFlags,ImGuiID)
igTabBarQueueFocus 2
1 void igTabBarQueueFocus_TabItemPtr (ImGuiTabBar*,ImGuiTabItem*)
2 void igTabBarQueueFocus_Str (ImGuiTabBar*,const char*)
igTabItemCalcSize 2
1 ImVec2 igTabItemCalcSize_Str (const char*,bool)
2 ImVec2 igTabItemCalcSize_WindowPtr (ImGuiWindow*)
@@ -275,4 +299,4 @@ igValue 4
2 void igValue_Int (const char*,int)
3 void igValue_Uint (const char*,unsigned int)
4 void igValue_Float (const char*,float,const char*)
193 overloaded
209 overloaded

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View File

@@ -1,8 +1,9 @@
{
"ImBitArrayForNamedKeys": "ImBitArray<ImGuiKey_NamedKey_COUNT,-ImGuiKey_NamedKey_BEGIN>",
"ImBitArrayForNamedKeys": "ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN>",
"ImBitArrayPtr": "ImU32*",
"ImBitVector": "struct ImBitVector",
"ImColor": "struct ImColor",
"ImDrawCallback": "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);",
"ImDrawCallback": "void (*)(const ImDrawList* parent_list, const ImDrawCmd* cmd);",
"ImDrawChannel": "struct ImDrawChannel",
"ImDrawCmd": "struct ImDrawCmd",
"ImDrawCmdHeader": "struct ImDrawCmdHeader",
@@ -26,7 +27,9 @@
"ImFontGlyphRangesBuilder": "struct ImFontGlyphRangesBuilder",
"ImGuiActivateFlags": "int",
"ImGuiBackendFlags": "int",
"ImGuiBoxSelectState": "struct ImGuiBoxSelectState",
"ImGuiButtonFlags": "int",
"ImGuiChildFlags": "int",
"ImGuiCol": "int",
"ImGuiColorEditFlags": "int",
"ImGuiColorMod": "struct ImGuiColorMod",
@@ -36,24 +39,30 @@
"ImGuiConfigFlags": "int",
"ImGuiContext": "struct ImGuiContext",
"ImGuiContextHook": "struct ImGuiContextHook",
"ImGuiContextHookCallback": "void(*)(ImGuiContext* ctx,ImGuiContextHook* hook);",
"ImGuiContextHookCallback": "void (*)(ImGuiContext* ctx, ImGuiContextHook* hook);",
"ImGuiDataAuthority": "int",
"ImGuiDataType": "int",
"ImGuiDataTypeInfo": "struct ImGuiDataTypeInfo",
"ImGuiDataTypeTempStorage": "struct ImGuiDataTypeTempStorage",
"ImGuiDataTypeStorage": "struct ImGuiDataTypeStorage",
"ImGuiDeactivatedItemData": "struct ImGuiDeactivatedItemData",
"ImGuiDebugAllocEntry": "struct ImGuiDebugAllocEntry",
"ImGuiDebugAllocInfo": "struct ImGuiDebugAllocInfo",
"ImGuiDebugLogFlags": "int",
"ImGuiDir": "int",
"ImGuiDockContext": "struct ImGuiDockContext",
"ImGuiDockNode": "struct ImGuiDockNode",
"ImGuiDockNodeFlags": "int",
"ImGuiDockNodeSettings": "struct ImGuiDockNodeSettings",
"ImGuiDockRequest": "struct ImGuiDockRequest",
"ImGuiDragDropFlags": "int",
"ImGuiErrorLogCallback": "void(*)(void* user_data,const char* fmt,...);",
"ImGuiErrorCallback": "void (*)(ImGuiContext* ctx, void* user_data, const char* msg);",
"ImGuiErrorRecoveryState": "struct ImGuiErrorRecoveryState",
"ImGuiFocusRequestFlags": "int",
"ImGuiFocusScopeData": "struct ImGuiFocusScopeData",
"ImGuiFocusedFlags": "int",
"ImGuiGroupData": "struct ImGuiGroupData",
"ImGuiHoveredFlags": "int",
"ImGuiID": "unsigned int",
"ImGuiIDStackTool": "struct ImGuiIDStackTool",
"ImGuiIO": "struct ImGuiIO",
"ImGuiInputEvent": "struct ImGuiInputEvent",
"ImGuiInputEventAppFocused": "struct ImGuiInputEventAppFocused",
@@ -64,8 +73,10 @@
"ImGuiInputEventMouseWheel": "struct ImGuiInputEventMouseWheel",
"ImGuiInputEventText": "struct ImGuiInputEventText",
"ImGuiInputFlags": "int",
"ImGuiInputTextCallback": "int(*)(ImGuiInputTextCallbackData* data);",
"ImGuiInputTextCallback": "int (*)(ImGuiInputTextCallbackData* data);",
"ImGuiInputTextCallbackData": "struct ImGuiInputTextCallbackData",
"ImGuiInputTextDeactivateData": "struct ImGuiInputTextDeactivateData",
"ImGuiInputTextDeactivatedState": "struct ImGuiInputTextDeactivatedState",
"ImGuiInputTextFlags": "int",
"ImGuiInputTextState": "struct ImGuiInputTextState",
"ImGuiItemFlags": "int",
@@ -82,15 +93,20 @@
"ImGuiListClipperData": "struct ImGuiListClipperData",
"ImGuiListClipperRange": "struct ImGuiListClipperRange",
"ImGuiLocEntry": "struct ImGuiLocEntry",
"ImGuiMemAllocFunc": "void*(*)(size_t sz,void* user_data);",
"ImGuiMemFreeFunc": "void(*)(void* ptr,void* user_data);",
"ImGuiLogFlags": "int",
"ImGuiMemAllocFunc": "void* (*)(size_t sz, void* user_data);",
"ImGuiMemFreeFunc": "void (*)(void* ptr, void* user_data);",
"ImGuiMenuColumns": "struct ImGuiMenuColumns",
"ImGuiMetricsConfig": "struct ImGuiMetricsConfig",
"ImGuiMouseButton": "int",
"ImGuiMouseCursor": "int",
"ImGuiNavHighlightFlags": "int",
"ImGuiMultiSelectFlags": "int",
"ImGuiMultiSelectIO": "struct ImGuiMultiSelectIO",
"ImGuiMultiSelectState": "struct ImGuiMultiSelectState",
"ImGuiMultiSelectTempData": "struct ImGuiMultiSelectTempData",
"ImGuiNavItemData": "struct ImGuiNavItemData",
"ImGuiNavMoveFlags": "int",
"ImGuiNavRenderCursorFlags": "int",
"ImGuiNextItemData": "struct ImGuiNextItemData",
"ImGuiNextItemDataFlags": "int",
"ImGuiNextWindowData": "struct ImGuiNextWindowData",
@@ -108,21 +124,23 @@
"ImGuiPtrOrIndex": "struct ImGuiPtrOrIndex",
"ImGuiScrollFlags": "int",
"ImGuiSelectableFlags": "int",
"ImGuiSelectionBasicStorage": "struct ImGuiSelectionBasicStorage",
"ImGuiSelectionExternalStorage": "struct ImGuiSelectionExternalStorage",
"ImGuiSelectionRequest": "struct ImGuiSelectionRequest",
"ImGuiSelectionUserData": "ImS64",
"ImGuiSeparatorFlags": "int",
"ImGuiSettingsHandler": "struct ImGuiSettingsHandler",
"ImGuiShrinkWidthItem": "struct ImGuiShrinkWidthItem",
"ImGuiSizeCallback": "void(*)(ImGuiSizeCallbackData* data);",
"ImGuiSizeCallback": "void (*)(ImGuiSizeCallbackData* data);",
"ImGuiSizeCallbackData": "struct ImGuiSizeCallbackData",
"ImGuiSliderFlags": "int",
"ImGuiSortDirection": "int",
"ImGuiStackLevelInfo": "struct ImGuiStackLevelInfo",
"ImGuiStackSizes": "struct ImGuiStackSizes",
"ImGuiStackTool": "struct ImGuiStackTool",
"ImGuiStorage": "struct ImGuiStorage",
"ImGuiStoragePair": "struct ImGuiStoragePair",
"ImGuiStyle": "struct ImGuiStyle",
"ImGuiStyleMod": "struct ImGuiStyleMod",
"ImGuiStyleVar": "int",
"ImGuiStyleVarInfo": "struct ImGuiStyleVarInfo",
"ImGuiTabBar": "struct ImGuiTabBar",
"ImGuiTabBarFlags": "int",
"ImGuiTabItem": "struct ImGuiTabItem",
@@ -132,12 +150,13 @@
"ImGuiTableCellData": "struct ImGuiTableCellData",
"ImGuiTableColumn": "struct ImGuiTableColumn",
"ImGuiTableColumnFlags": "int",
"ImGuiTableColumnIdx": "ImS8",
"ImGuiTableColumnIdx": "ImS16",
"ImGuiTableColumnSettings": "struct ImGuiTableColumnSettings",
"ImGuiTableColumnSortSpecs": "struct ImGuiTableColumnSortSpecs",
"ImGuiTableColumnsSettings": "struct ImGuiTableColumnsSettings",
"ImGuiTableDrawChannelIdx": "ImU8",
"ImGuiTableDrawChannelIdx": "ImU16",
"ImGuiTableFlags": "int",
"ImGuiTableHeaderData": "struct ImGuiTableHeaderData",
"ImGuiTableInstanceData": "struct ImGuiTableInstanceData",
"ImGuiTableRowFlags": "int",
"ImGuiTableSettings": "struct ImGuiTableSettings",
@@ -150,6 +169,10 @@
"ImGuiTextRange": "struct ImGuiTextRange",
"ImGuiTooltipFlags": "int",
"ImGuiTreeNodeFlags": "int",
"ImGuiTreeNodeStackData": "struct ImGuiTreeNodeStackData",
"ImGuiTypingSelectFlags": "int",
"ImGuiTypingSelectRequest": "struct ImGuiTypingSelectRequest",
"ImGuiTypingSelectState": "struct ImGuiTypingSelectState",
"ImGuiViewport": "struct ImGuiViewport",
"ImGuiViewportFlags": "int",
"ImGuiViewportP": "struct ImGuiViewportP",
@@ -157,6 +180,7 @@
"ImGuiWindowClass": "struct ImGuiWindowClass",
"ImGuiWindowDockStyle": "struct ImGuiWindowDockStyle",
"ImGuiWindowFlags": "int",
"ImGuiWindowRefreshFlags": "int",
"ImGuiWindowSettings": "struct ImGuiWindowSettings",
"ImGuiWindowStackData": "struct ImGuiWindowStackData",
"ImGuiWindowTempData": "struct ImGuiWindowTempData",
@@ -166,7 +190,8 @@
"ImS32": "signed int",
"ImS64": "signed long long",
"ImS8": "signed char",
"ImTextureID": "void*",
"ImStbTexteditState": "ImStb::STB_TexteditState",
"ImTextureID": "ImU64",
"ImU16": "unsigned short",
"ImU32": "unsigned int",
"ImU64": "unsigned long long",
@@ -178,11 +203,5 @@
"ImWchar": "ImWchar16",
"ImWchar16": "unsigned short",
"ImWchar32": "unsigned int",
"STB_TexteditState": "struct STB_TexteditState",
"StbTexteditRow": "struct StbTexteditRow",
"StbUndoRecord": "struct StbUndoRecord",
"StbUndoState": "struct StbUndoState",
"const_iterator": "const value_type*",
"iterator": "value_type*",
"value_type": "T"
"STB_TexteditState": "struct STB_TexteditState"
}

View File

@@ -1,189 +1,207 @@
local defs = {}
defs["ImBitArrayForNamedKeys"] = "ImBitArray<ImGuiKey_NamedKey_COUNT,-ImGuiKey_NamedKey_BEGIN>"
defs["ImBitVector"] = "struct ImBitVector"
defs["ImColor"] = "struct ImColor"
defs["ImDrawCallback"] = "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);"
defs["ImDrawChannel"] = "struct ImDrawChannel"
defs["ImDrawCmd"] = "struct ImDrawCmd"
defs["ImDrawCmdHeader"] = "struct ImDrawCmdHeader"
defs["ImDrawData"] = "struct ImDrawData"
defs["ImDrawDataBuilder"] = "struct ImDrawDataBuilder"
defs["ImDrawFlags"] = "int"
defs["ImDrawIdx"] = "unsigned short"
defs["ImDrawList"] = "struct ImDrawList"
defs["ImDrawListFlags"] = "int"
defs["ImDrawListSharedData"] = "struct ImDrawListSharedData"
defs["ImDrawListSplitter"] = "struct ImDrawListSplitter"
defs["ImDrawVert"] = "struct ImDrawVert"
defs["ImFileHandle"] = "FILE*"
defs["ImFont"] = "struct ImFont"
defs["ImFontAtlas"] = "struct ImFontAtlas"
defs["ImFontAtlasCustomRect"] = "struct ImFontAtlasCustomRect"
defs["ImFontAtlasFlags"] = "int"
defs["ImFontBuilderIO"] = "struct ImFontBuilderIO"
defs["ImFontConfig"] = "struct ImFontConfig"
defs["ImFontGlyph"] = "struct ImFontGlyph"
defs["ImFontGlyphRangesBuilder"] = "struct ImFontGlyphRangesBuilder"
defs["ImGuiActivateFlags"] = "int"
defs["ImGuiBackendFlags"] = "int"
defs["ImGuiButtonFlags"] = "int"
defs["ImGuiCol"] = "int"
defs["ImGuiColorEditFlags"] = "int"
defs["ImGuiColorMod"] = "struct ImGuiColorMod"
defs["ImGuiComboFlags"] = "int"
defs["ImGuiComboPreviewData"] = "struct ImGuiComboPreviewData"
defs["ImGuiCond"] = "int"
defs["ImGuiConfigFlags"] = "int"
defs["ImGuiContext"] = "struct ImGuiContext"
defs["ImGuiContextHook"] = "struct ImGuiContextHook"
defs["ImGuiContextHookCallback"] = "void(*)(ImGuiContext* ctx,ImGuiContextHook* hook);"
defs["ImGuiDataAuthority"] = "int"
defs["ImGuiDataType"] = "int"
defs["ImGuiDataTypeInfo"] = "struct ImGuiDataTypeInfo"
defs["ImGuiDataTypeTempStorage"] = "struct ImGuiDataTypeTempStorage"
defs["ImGuiDebugLogFlags"] = "int"
defs["ImGuiDir"] = "int"
defs["ImGuiDockContext"] = "struct ImGuiDockContext"
defs["ImGuiDockNode"] = "struct ImGuiDockNode"
defs["ImGuiDockNodeFlags"] = "int"
defs["ImGuiDockNodeSettings"] = "struct ImGuiDockNodeSettings"
defs["ImGuiDockRequest"] = "struct ImGuiDockRequest"
defs["ImGuiDragDropFlags"] = "int"
defs["ImGuiErrorLogCallback"] = "void(*)(void* user_data,const char* fmt,...);"
defs["ImGuiFocusedFlags"] = "int"
defs["ImGuiGroupData"] = "struct ImGuiGroupData"
defs["ImGuiHoveredFlags"] = "int"
defs["ImGuiID"] = "unsigned int"
defs["ImGuiIO"] = "struct ImGuiIO"
defs["ImGuiInputEvent"] = "struct ImGuiInputEvent"
defs["ImGuiInputEventAppFocused"] = "struct ImGuiInputEventAppFocused"
defs["ImGuiInputEventKey"] = "struct ImGuiInputEventKey"
defs["ImGuiInputEventMouseButton"] = "struct ImGuiInputEventMouseButton"
defs["ImGuiInputEventMousePos"] = "struct ImGuiInputEventMousePos"
defs["ImGuiInputEventMouseViewport"] = "struct ImGuiInputEventMouseViewport"
defs["ImGuiInputEventMouseWheel"] = "struct ImGuiInputEventMouseWheel"
defs["ImGuiInputEventText"] = "struct ImGuiInputEventText"
defs["ImGuiInputFlags"] = "int"
defs["ImGuiInputTextCallback"] = "int(*)(ImGuiInputTextCallbackData* data);"
defs["ImGuiInputTextCallbackData"] = "struct ImGuiInputTextCallbackData"
defs["ImGuiInputTextFlags"] = "int"
defs["ImGuiInputTextState"] = "struct ImGuiInputTextState"
defs["ImGuiItemFlags"] = "int"
defs["ImGuiItemStatusFlags"] = "int"
defs["ImGuiKeyChord"] = "int"
defs["ImGuiKeyData"] = "struct ImGuiKeyData"
defs["ImGuiKeyOwnerData"] = "struct ImGuiKeyOwnerData"
defs["ImGuiKeyRoutingData"] = "struct ImGuiKeyRoutingData"
defs["ImGuiKeyRoutingIndex"] = "ImS16"
defs["ImGuiKeyRoutingTable"] = "struct ImGuiKeyRoutingTable"
defs["ImGuiLastItemData"] = "struct ImGuiLastItemData"
defs["ImGuiLayoutType"] = "int"
defs["ImGuiListClipper"] = "struct ImGuiListClipper"
defs["ImGuiListClipperData"] = "struct ImGuiListClipperData"
defs["ImGuiListClipperRange"] = "struct ImGuiListClipperRange"
defs["ImGuiLocEntry"] = "struct ImGuiLocEntry"
defs["ImGuiMemAllocFunc"] = "void*(*)(size_t sz,void* user_data);"
defs["ImGuiMemFreeFunc"] = "void(*)(void* ptr,void* user_data);"
defs["ImGuiMenuColumns"] = "struct ImGuiMenuColumns"
defs["ImGuiMetricsConfig"] = "struct ImGuiMetricsConfig"
defs["ImGuiMouseButton"] = "int"
defs["ImGuiMouseCursor"] = "int"
defs["ImGuiNavHighlightFlags"] = "int"
defs["ImGuiNavItemData"] = "struct ImGuiNavItemData"
defs["ImGuiNavMoveFlags"] = "int"
defs["ImGuiNextItemData"] = "struct ImGuiNextItemData"
defs["ImGuiNextItemDataFlags"] = "int"
defs["ImGuiNextWindowData"] = "struct ImGuiNextWindowData"
defs["ImGuiNextWindowDataFlags"] = "int"
defs["ImGuiOldColumnData"] = "struct ImGuiOldColumnData"
defs["ImGuiOldColumnFlags"] = "int"
defs["ImGuiOldColumns"] = "struct ImGuiOldColumns"
defs["ImGuiOnceUponAFrame"] = "struct ImGuiOnceUponAFrame"
defs["ImGuiPayload"] = "struct ImGuiPayload"
defs["ImGuiPlatformIO"] = "struct ImGuiPlatformIO"
defs["ImGuiPlatformImeData"] = "struct ImGuiPlatformImeData"
defs["ImGuiPlatformMonitor"] = "struct ImGuiPlatformMonitor"
defs["ImGuiPopupData"] = "struct ImGuiPopupData"
defs["ImGuiPopupFlags"] = "int"
defs["ImGuiPtrOrIndex"] = "struct ImGuiPtrOrIndex"
defs["ImGuiScrollFlags"] = "int"
defs["ImGuiSelectableFlags"] = "int"
defs["ImGuiSeparatorFlags"] = "int"
defs["ImGuiSettingsHandler"] = "struct ImGuiSettingsHandler"
defs["ImGuiShrinkWidthItem"] = "struct ImGuiShrinkWidthItem"
defs["ImGuiSizeCallback"] = "void(*)(ImGuiSizeCallbackData* data);"
defs["ImGuiSizeCallbackData"] = "struct ImGuiSizeCallbackData"
defs["ImGuiSliderFlags"] = "int"
defs["ImGuiSortDirection"] = "int"
defs["ImGuiStackLevelInfo"] = "struct ImGuiStackLevelInfo"
defs["ImGuiStackSizes"] = "struct ImGuiStackSizes"
defs["ImGuiStackTool"] = "struct ImGuiStackTool"
defs["ImGuiStorage"] = "struct ImGuiStorage"
defs["ImGuiStoragePair"] = "struct ImGuiStoragePair"
defs["ImGuiStyle"] = "struct ImGuiStyle"
defs["ImGuiStyleMod"] = "struct ImGuiStyleMod"
defs["ImGuiStyleVar"] = "int"
defs["ImGuiTabBar"] = "struct ImGuiTabBar"
defs["ImGuiTabBarFlags"] = "int"
defs["ImGuiTabItem"] = "struct ImGuiTabItem"
defs["ImGuiTabItemFlags"] = "int"
defs["ImGuiTable"] = "struct ImGuiTable"
defs["ImGuiTableBgTarget"] = "int"
defs["ImGuiTableCellData"] = "struct ImGuiTableCellData"
defs["ImGuiTableColumn"] = "struct ImGuiTableColumn"
defs["ImGuiTableColumnFlags"] = "int"
defs["ImGuiTableColumnIdx"] = "ImS8"
defs["ImGuiTableColumnSettings"] = "struct ImGuiTableColumnSettings"
defs["ImGuiTableColumnSortSpecs"] = "struct ImGuiTableColumnSortSpecs"
defs["ImGuiTableColumnsSettings"] = "struct ImGuiTableColumnsSettings"
defs["ImGuiTableDrawChannelIdx"] = "ImU8"
defs["ImGuiTableFlags"] = "int"
defs["ImGuiTableInstanceData"] = "struct ImGuiTableInstanceData"
defs["ImGuiTableRowFlags"] = "int"
defs["ImGuiTableSettings"] = "struct ImGuiTableSettings"
defs["ImGuiTableSortSpecs"] = "struct ImGuiTableSortSpecs"
defs["ImGuiTableTempData"] = "struct ImGuiTableTempData"
defs["ImGuiTextBuffer"] = "struct ImGuiTextBuffer"
defs["ImGuiTextFilter"] = "struct ImGuiTextFilter"
defs["ImGuiTextFlags"] = "int"
defs["ImGuiTextIndex"] = "struct ImGuiTextIndex"
defs["ImGuiTextRange"] = "struct ImGuiTextRange"
defs["ImGuiTooltipFlags"] = "int"
defs["ImGuiTreeNodeFlags"] = "int"
defs["ImGuiViewport"] = "struct ImGuiViewport"
defs["ImGuiViewportFlags"] = "int"
defs["ImGuiViewportP"] = "struct ImGuiViewportP"
defs["ImGuiWindow"] = "struct ImGuiWindow"
defs["ImGuiWindowClass"] = "struct ImGuiWindowClass"
defs["ImGuiWindowDockStyle"] = "struct ImGuiWindowDockStyle"
defs["ImGuiWindowFlags"] = "int"
defs["ImGuiWindowSettings"] = "struct ImGuiWindowSettings"
defs["ImGuiWindowStackData"] = "struct ImGuiWindowStackData"
defs["ImGuiWindowTempData"] = "struct ImGuiWindowTempData"
defs["ImPoolIdx"] = "int"
defs["ImRect"] = "struct ImRect"
defs["ImS16"] = "signed short"
defs["ImS32"] = "signed int"
defs["ImS64"] = "signed long long"
defs["ImS8"] = "signed char"
defs["ImTextureID"] = "void*"
defs["ImU16"] = "unsigned short"
defs["ImU32"] = "unsigned int"
defs["ImU64"] = "unsigned long long"
defs["ImU8"] = "unsigned char"
defs["ImVec1"] = "struct ImVec1"
defs["ImVec2"] = "struct ImVec2"
defs["ImVec2ih"] = "struct ImVec2ih"
defs["ImVec4"] = "struct ImVec4"
defs["ImWchar"] = "ImWchar16"
defs["ImWchar16"] = "unsigned short"
defs["ImWchar32"] = "unsigned int"
defs["STB_TexteditState"] = "struct STB_TexteditState"
defs["StbTexteditRow"] = "struct StbTexteditRow"
defs["StbUndoRecord"] = "struct StbUndoRecord"
defs["StbUndoState"] = "struct StbUndoState"
defs["const_iterator"] = "const value_type*"
defs["iterator"] = "value_type*"
defs["value_type"] = "T"
return defs
local t={
ImBitArrayForNamedKeys="ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN>",
ImBitArrayPtr="ImU32*",
ImBitVector="struct ImBitVector",
ImColor="struct ImColor",
ImDrawCallback="void (*)(const ImDrawList* parent_list, const ImDrawCmd* cmd);",
ImDrawChannel="struct ImDrawChannel",
ImDrawCmd="struct ImDrawCmd",
ImDrawCmdHeader="struct ImDrawCmdHeader",
ImDrawData="struct ImDrawData",
ImDrawDataBuilder="struct ImDrawDataBuilder",
ImDrawFlags="int",
ImDrawIdx="unsigned short",
ImDrawList="struct ImDrawList",
ImDrawListFlags="int",
ImDrawListSharedData="struct ImDrawListSharedData",
ImDrawListSplitter="struct ImDrawListSplitter",
ImDrawVert="struct ImDrawVert",
ImFileHandle="FILE*",
ImFont="struct ImFont",
ImFontAtlas="struct ImFontAtlas",
ImFontAtlasCustomRect="struct ImFontAtlasCustomRect",
ImFontAtlasFlags="int",
ImFontBuilderIO="struct ImFontBuilderIO",
ImFontConfig="struct ImFontConfig",
ImFontGlyph="struct ImFontGlyph",
ImFontGlyphRangesBuilder="struct ImFontGlyphRangesBuilder",
ImGuiActivateFlags="int",
ImGuiBackendFlags="int",
ImGuiBoxSelectState="struct ImGuiBoxSelectState",
ImGuiButtonFlags="int",
ImGuiChildFlags="int",
ImGuiCol="int",
ImGuiColorEditFlags="int",
ImGuiColorMod="struct ImGuiColorMod",
ImGuiComboFlags="int",
ImGuiComboPreviewData="struct ImGuiComboPreviewData",
ImGuiCond="int",
ImGuiConfigFlags="int",
ImGuiContext="struct ImGuiContext",
ImGuiContextHook="struct ImGuiContextHook",
ImGuiContextHookCallback="void (*)(ImGuiContext* ctx, ImGuiContextHook* hook);",
ImGuiDataAuthority="int",
ImGuiDataType="int",
ImGuiDataTypeInfo="struct ImGuiDataTypeInfo",
ImGuiDataTypeStorage="struct ImGuiDataTypeStorage",
ImGuiDeactivatedItemData="struct ImGuiDeactivatedItemData",
ImGuiDebugAllocEntry="struct ImGuiDebugAllocEntry",
ImGuiDebugAllocInfo="struct ImGuiDebugAllocInfo",
ImGuiDebugLogFlags="int",
ImGuiDockContext="struct ImGuiDockContext",
ImGuiDockNode="struct ImGuiDockNode",
ImGuiDockNodeFlags="int",
ImGuiDockNodeSettings="struct ImGuiDockNodeSettings",
ImGuiDockRequest="struct ImGuiDockRequest",
ImGuiDragDropFlags="int",
ImGuiErrorCallback="void (*)(ImGuiContext* ctx, void* user_data, const char* msg);",
ImGuiErrorRecoveryState="struct ImGuiErrorRecoveryState",
ImGuiFocusRequestFlags="int",
ImGuiFocusScopeData="struct ImGuiFocusScopeData",
ImGuiFocusedFlags="int",
ImGuiGroupData="struct ImGuiGroupData",
ImGuiHoveredFlags="int",
ImGuiID="unsigned int",
ImGuiIDStackTool="struct ImGuiIDStackTool",
ImGuiIO="struct ImGuiIO",
ImGuiInputEvent="struct ImGuiInputEvent",
ImGuiInputEventAppFocused="struct ImGuiInputEventAppFocused",
ImGuiInputEventKey="struct ImGuiInputEventKey",
ImGuiInputEventMouseButton="struct ImGuiInputEventMouseButton",
ImGuiInputEventMousePos="struct ImGuiInputEventMousePos",
ImGuiInputEventMouseViewport="struct ImGuiInputEventMouseViewport",
ImGuiInputEventMouseWheel="struct ImGuiInputEventMouseWheel",
ImGuiInputEventText="struct ImGuiInputEventText",
ImGuiInputFlags="int",
ImGuiInputTextCallback="int (*)(ImGuiInputTextCallbackData* data);",
ImGuiInputTextCallbackData="struct ImGuiInputTextCallbackData",
ImGuiInputTextDeactivateData="struct ImGuiInputTextDeactivateData",
ImGuiInputTextDeactivatedState="struct ImGuiInputTextDeactivatedState",
ImGuiInputTextFlags="int",
ImGuiInputTextState="struct ImGuiInputTextState",
ImGuiItemFlags="int",
ImGuiItemStatusFlags="int",
ImGuiKeyChord="int",
ImGuiKeyData="struct ImGuiKeyData",
ImGuiKeyOwnerData="struct ImGuiKeyOwnerData",
ImGuiKeyRoutingData="struct ImGuiKeyRoutingData",
ImGuiKeyRoutingIndex="ImS16",
ImGuiKeyRoutingTable="struct ImGuiKeyRoutingTable",
ImGuiLastItemData="struct ImGuiLastItemData",
ImGuiLayoutType="int",
ImGuiListClipper="struct ImGuiListClipper",
ImGuiListClipperData="struct ImGuiListClipperData",
ImGuiListClipperRange="struct ImGuiListClipperRange",
ImGuiLocEntry="struct ImGuiLocEntry",
ImGuiLogFlags="int",
ImGuiMemAllocFunc="void* (*)(size_t sz, void* user_data);",
ImGuiMemFreeFunc="void (*)(void* ptr, void* user_data);",
ImGuiMenuColumns="struct ImGuiMenuColumns",
ImGuiMetricsConfig="struct ImGuiMetricsConfig",
ImGuiMouseButton="int",
ImGuiMouseCursor="int",
ImGuiMultiSelectFlags="int",
ImGuiMultiSelectIO="struct ImGuiMultiSelectIO",
ImGuiMultiSelectState="struct ImGuiMultiSelectState",
ImGuiMultiSelectTempData="struct ImGuiMultiSelectTempData",
ImGuiNavItemData="struct ImGuiNavItemData",
ImGuiNavMoveFlags="int",
ImGuiNavRenderCursorFlags="int",
ImGuiNextItemData="struct ImGuiNextItemData",
ImGuiNextItemDataFlags="int",
ImGuiNextWindowData="struct ImGuiNextWindowData",
ImGuiNextWindowDataFlags="int",
ImGuiOldColumnData="struct ImGuiOldColumnData",
ImGuiOldColumnFlags="int",
ImGuiOldColumns="struct ImGuiOldColumns",
ImGuiOnceUponAFrame="struct ImGuiOnceUponAFrame",
ImGuiPayload="struct ImGuiPayload",
ImGuiPlatformIO="struct ImGuiPlatformIO",
ImGuiPlatformImeData="struct ImGuiPlatformImeData",
ImGuiPlatformMonitor="struct ImGuiPlatformMonitor",
ImGuiPopupData="struct ImGuiPopupData",
ImGuiPopupFlags="int",
ImGuiPtrOrIndex="struct ImGuiPtrOrIndex",
ImGuiScrollFlags="int",
ImGuiSelectableFlags="int",
ImGuiSelectionBasicStorage="struct ImGuiSelectionBasicStorage",
ImGuiSelectionExternalStorage="struct ImGuiSelectionExternalStorage",
ImGuiSelectionRequest="struct ImGuiSelectionRequest",
ImGuiSelectionUserData="ImS64",
ImGuiSeparatorFlags="int",
ImGuiSettingsHandler="struct ImGuiSettingsHandler",
ImGuiShrinkWidthItem="struct ImGuiShrinkWidthItem",
ImGuiSizeCallback="void (*)(ImGuiSizeCallbackData* data);",
ImGuiSizeCallbackData="struct ImGuiSizeCallbackData",
ImGuiSliderFlags="int",
ImGuiStackLevelInfo="struct ImGuiStackLevelInfo",
ImGuiStorage="struct ImGuiStorage",
ImGuiStoragePair="struct ImGuiStoragePair",
ImGuiStyle="struct ImGuiStyle",
ImGuiStyleMod="struct ImGuiStyleMod",
ImGuiStyleVar="int",
ImGuiStyleVarInfo="struct ImGuiStyleVarInfo",
ImGuiTabBar="struct ImGuiTabBar",
ImGuiTabBarFlags="int",
ImGuiTabItem="struct ImGuiTabItem",
ImGuiTabItemFlags="int",
ImGuiTable="struct ImGuiTable",
ImGuiTableBgTarget="int",
ImGuiTableCellData="struct ImGuiTableCellData",
ImGuiTableColumn="struct ImGuiTableColumn",
ImGuiTableColumnFlags="int",
ImGuiTableColumnIdx="ImS16",
ImGuiTableColumnSettings="struct ImGuiTableColumnSettings",
ImGuiTableColumnSortSpecs="struct ImGuiTableColumnSortSpecs",
ImGuiTableColumnsSettings="struct ImGuiTableColumnsSettings",
ImGuiTableDrawChannelIdx="ImU16",
ImGuiTableFlags="int",
ImGuiTableHeaderData="struct ImGuiTableHeaderData",
ImGuiTableInstanceData="struct ImGuiTableInstanceData",
ImGuiTableRowFlags="int",
ImGuiTableSettings="struct ImGuiTableSettings",
ImGuiTableSortSpecs="struct ImGuiTableSortSpecs",
ImGuiTableTempData="struct ImGuiTableTempData",
ImGuiTextBuffer="struct ImGuiTextBuffer",
ImGuiTextFilter="struct ImGuiTextFilter",
ImGuiTextFlags="int",
ImGuiTextIndex="struct ImGuiTextIndex",
ImGuiTextRange="struct ImGuiTextRange",
ImGuiTooltipFlags="int",
ImGuiTreeNodeFlags="int",
ImGuiTreeNodeStackData="struct ImGuiTreeNodeStackData",
ImGuiTypingSelectFlags="int",
ImGuiTypingSelectRequest="struct ImGuiTypingSelectRequest",
ImGuiTypingSelectState="struct ImGuiTypingSelectState",
ImGuiViewport="struct ImGuiViewport",
ImGuiViewportFlags="int",
ImGuiViewportP="struct ImGuiViewportP",
ImGuiWindow="struct ImGuiWindow",
ImGuiWindowClass="struct ImGuiWindowClass",
ImGuiWindowDockStyle="struct ImGuiWindowDockStyle",
ImGuiWindowFlags="int",
ImGuiWindowRefreshFlags="int",
ImGuiWindowSettings="struct ImGuiWindowSettings",
ImGuiWindowStackData="struct ImGuiWindowStackData",
ImGuiWindowTempData="struct ImGuiWindowTempData",
ImPoolIdx="int",
ImRect="struct ImRect",
ImS16="signed short",
ImS32="signed int",
ImS64="signed long long",
ImS8="signed char",
ImStbTexteditState="ImStb::STB_TexteditState",
ImTextureID="ImU64",
ImU16="unsigned short",
ImU32="unsigned int",
ImU64="unsigned long long",
ImU8="unsigned char",
ImVec1="struct ImVec1",
ImVec2="struct ImVec2",
ImVec2ih="struct ImVec2ih",
ImVec4="struct ImVec4",
ImWchar="ImWchar16",
ImWchar16="unsigned short",
ImWchar32="unsigned int",
STB_TexteditState="struct STB_TexteditState"}
return t

View File

@@ -8,6 +8,10 @@
#pragma message(CIMGUI_DEFSTRING(IMGUI_VERSION))
#endif
#ifdef IMGUI_VERSION_NUM
#pragma message(CIMGUI_DEFSTRING(IMGUI_VERSION_NUM))
#endif
#ifdef IMGUI_HAS_DOCK
#pragma message(CIMGUI_DEFSTRING(IMGUI_HAS_DOCK))
#endif
@@ -23,3 +27,11 @@
#ifdef FLT_MAX
#pragma message(CIMGUI_DEFSTRING(FLT_MAX))
#endif
#ifdef ImDrawCallback_ResetRenderState
#pragma message(CIMGUI_DEFSTRING(ImDrawCallback_ResetRenderState))
#endif
#ifdef IMGUI_HAS_TEXTURES
#pragma message(CIMGUI_DEFSTRING(IMGUI_HAS_TEXTURES))
#endif

2
imgui

Submodule imgui updated: d822c65317...4806a1924f

View File

@@ -11,6 +11,8 @@
#define igDebugCheckVersionAndDataLayout igDebugCheckVersionAndDataLayout_Str
#endif
#define igGetIO igGetIO_Nil
int main(void)
{
assert(igDebugCheckVersionAndDataLayout(igGetVersion(), sizeof(ImGuiIO), sizeof(ImGuiStyle),