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508 Commits

Author SHA1 Message Date
Victor Bombi
6791a95f79 Merge branch 'docking_inter' 2021-01-27 10:54:09 +01:00
Victor Bombi
86112e0b45 generation 2021-01-27 10:48:46 +01:00
Victor Bombi
c4d1f5423e generator: replace FLT_MIN in substring 2021-01-27 10:48:25 +01:00
Victor Bombi
36e0d7a41e generator: take care of FLT_MIN 2021-01-27 10:21:07 +01:00
Victor Bombi
1bdfc0964e pull submodule imgui master 2021-01-24 13:15:57 +01:00
Victor Bombi
7b9f0c7499 pull imgui master and generate 2021-01-24 11:34:52 +01:00
Victor Bombi
0d96f60b80 pull imgui 1.80 docking and generate 2021-01-22 11:09:18 +01:00
Victor Bombi
3eec69f133 generator.lua: correctly detect IMGUI_HAS_DOCK 2021-01-22 11:07:21 +01:00
Victor Bombi
ab67137994 gitmodules: set correct branch for docking 2021-01-10 20:01:54 +01:00
Victor Bombi
7d5f753a9d pull imgui docking and regenerate 2020-12-23 10:13:02 +01:00
Victor Bombi
3b563153fd readme: update readme cloning 2020-12-23 10:05:01 +01:00
Victor Bombi
7f4ca76e37 Merge branch 'docking_inter' 2020-12-17 13:07:25 +01:00
Victor Bombi
6047c638c4 cpp2ffi: take_lines drop spaces after line (needed by cl) fixes #171 2020-12-17 13:05:54 +01:00
Victor Bombi
414ad3f8f4 Merge branch 'docking_inter' 2020-12-15 11:41:00 +01:00
Victor Bombi
a21c31f123 generator: detect IMGUI_HAS_DOCK and keep it in cimgui.h 2020-12-15 11:33:30 +01:00
Victor Bombi
99611664b7 Merge branch 'docking_inter' 2020-12-14 18:00:16 +01:00
Victor Bombi
45aada6ecb preparation for 1.80 with imgui_tables.cpp addition and 8bytes enum values 2020-12-14 17:57:47 +01:00
Victor Bombi
98bfe43755 Merge branch 'docking_inter' 2020-12-05 14:06:52 +01:00
Victor Bombi
4a4c804ad9 add TODO.txt 2020-12-05 14:05:29 +01:00
Victor Bombi
48c97106cc Merge branch 'docking_inter' 2020-12-01 16:35:11 +01:00
Victor Bombi
e417e3500b cpp2ffi: only use ftemplate_list if ftemplate_list[ttype] is defined (needed by implot_internal) 2020-12-01 12:35:43 +01:00
Victor Bombi
ee5534d7cd Merge branch 'docking_inter' 2020-10-30 15:37:48 +01:00
Victor Bombi
54cfcabdde correct readme 2020-10-30 15:36:17 +01:00
Victor Bombi
e0279fa53d Merge branch 'docking_inter' 2020-10-30 15:34:38 +01:00
M. Frink ~ Lemur
43bfbe227d Fixed typo 2020-10-30 15:31:53 +01:00
M. Frink ~ Lemur
2a6970b50b Fixed typo 2020-10-30 15:31:53 +01:00
Micon Frink
507e19bc7e adding documentation 2020-10-30 15:31:53 +01:00
Micon Frink
3f2e6f40df added a ternary to check for cl so that we don't have problems with Linux absolute paths... 2020-10-30 15:31:53 +01:00
Micon Frink
be7bb9a72e forgot to add the CFLAGS to to the actual calls. Also realized that we really should process the cl calls so fixed that too. 2020-10-30 15:31:53 +01:00
Micon Frink
fc677cb849 adding flags to generator.lua 2020-10-30 15:31:53 +01:00
Victor Bombi
aa1b438f7f Merge pull request #165 from frink/flags
Adding CFLAGS to generator.lua
2020-10-29 20:37:34 +01:00
M. Frink ~ Lemur
9828871a89 Fixed typo 2020-10-29 12:28:40 -05:00
M. Frink ~ Lemur
236c296049 Fixed typo 2020-10-29 12:26:36 -05:00
Micon Frink
3b01e79d6d adding documentation 2020-10-29 16:31:38 +00:00
Victor Bombi
ebfa448e25 Merge branch 'docking_inter' 2020-10-28 17:52:30 +01:00
Victor Bombi
0704912579 cpp2ffi: get_parents_nameC correction 2020-10-28 17:51:16 +01:00
Micon Frink
06f3c006c3 added a ternary to check for cl so that we don't have problems with Linux absolute paths... 2020-10-28 06:31:32 +00:00
Micon Frink
5c469cca4e forgot to add the CFLAGS to to the actual calls. Also realized that we really should process the cl calls so fixed that too. 2020-10-28 06:19:41 +00:00
Micon Frink
7d6fdb66bb adding flags to generator.lua 2020-10-28 05:44:57 +00:00
Victor Bombi
e1ea75be6e Merge branch 'docking_inter' 2020-10-27 15:05:36 +01:00
Victor Bombi
c46a2eded6 cpp2ffi: parseFunction receives nested namespace name (ImNodes needs it) 2020-10-27 15:03:53 +01:00
Victor Bombi
756ce6330a Merge branch 'docking_inter' 2020-10-27 12:35:15 +01:00
Victor Bombi
4e5d12e86e cpp2ffi: take care of template different of typename, generator: ImSpan template generation 2020-10-27 12:32:44 +01:00
Victor Bombi
bb0cb8090a Merge branch 'docking_inter' 2020-10-24 16:46:33 +02:00
Victor Bombi
9cb4b4f63c detect backends folder in generator and backend_test 2020-10-24 16:41:57 +02:00
Oleh Prypin
a97c90ec4f Add crystal-imgui as an example binding 2020-10-19 18:21:53 +02:00
Victor Bombi
b50e8c0d85 Merge pull request #161 from oprypin/patch-1
Add crystal-imgui as an example binding
2020-10-19 18:19:45 +02:00
Oleh Prypin
ad5580b5d7 Add crystal-imgui as an example binding 2020-10-19 18:06:47 +02:00
Victor Bombi
a1f2cef9d3 readme: correct links 2020-10-19 17:42:32 +02:00
Victor Bombi
75a27d5e34 readme: correct links 2020-10-19 17:39:51 +02:00
Marcelo Silva Nascimento Mancini
59e4829b4b Add bindbc-cimgui as an example binding
DerelictImGui is too old for the state ImGui is right now, so I made  a binding which is -betterC switch compatible with D and it is updated to the 1.79 version which I'll be supporting for a great time
2020-10-19 17:36:51 +02:00
Victor Bombi
7aa18d11a1 Merge pull request #160 from MrcSnm/patch-1
Add bindbc-cimgui as an example binding
2020-10-19 17:35:22 +02:00
Marcelo Silva Nascimento Mancini
b26f477c20 Add bindbc-cimgui as an example binding
DerelictImGui is too old for the state ImGui is right now, so I made  a binding which is -betterC switch compatible with D and it is updated to the 1.79 version which I'll be supporting for a great time
2020-10-19 08:10:02 -07:00
Victor Bombi
33fb5eb309 readme: explain defaults of generator, change implementations by backends 2020-10-19 16:41:13 +02:00
Victor Bombi
3700abd326 readme: explain defaults of generator, change implementations by backends 2020-10-19 16:25:21 +02:00
Victor Bombi
16609ed627 Merge branch 'master' into docking_inter 2020-10-19 10:17:32 +02:00
Victor Bombi
87158fa6b4 Merge pull request #159 from MrcSnm/master
Added another check for null sdl include on backend_test
2020-10-19 10:14:05 +02:00
Hipreme
7ce241d5d8 Added another check for null sdl include 2020-10-18 15:31:43 -03:00
Victor Bombi
44af224530 repair docking branch (some merge commit broke it) 2020-10-18 19:46:25 +02:00
Victor Bombi
213086639f backend_test: make mingw with SDL have console output 2020-10-18 19:39:29 +02:00
Victor Bombi
5bd8981f19 backend_test: make mingw with SDL have console output 2020-10-18 19:32:26 +02:00
Victor Bombi
bd89e83f70 Merge branch 'docking_inter' 2020-10-18 15:14:30 +02:00
Victor Bombi
1f5590c0b0 backend_test/main: include windows.h for GL in MSVC 2020-10-18 13:51:37 +02:00
Victor Bombi
8eff25b5ee backend_test: main dont uses USE_DOCKING in master branch 2020-10-16 17:35:40 +02:00
Victor Bombi
31bc8389d3 Merge branch 'docking_inter' 2020-10-16 17:33:50 +02:00
Victor Bombi
64ed803093 backend_test: dont use glw3 loader on main, add USE_DOCKING define 2020-10-16 17:33:05 +02:00
Victor Bombi
e58ac87fba Merge branch 'docking_inter' 2020-10-16 16:30:42 +02:00
Victor Bombi
c1a4efeb10 README.md updated with backend_test info 2020-10-16 16:29:47 +02:00
Victor Bombi
9b6769e810 Merge branch 'docking_inter' 2020-10-16 16:17:35 +02:00
Victor Bombi
5a5ac45e55 add backend_test for sdl2 opengl3 2020-10-16 15:56:11 +02:00
Victor Bombi
c0d36ab1d6 pull imgui master 1.79 and generate 2020-10-09 16:55:18 +02:00
Victor Bombi
c5a3820d02 pull imgui docking 1.79 and generate 2020-10-09 16:51:44 +02:00
Victor Bombi
d32282504c Merge branch 'docking_inter' 2020-10-09 16:48:56 +02:00
Victor Bombi
ddc93fb07f update README.md 2020-10-09 16:47:28 +02:00
Victor Bombi
e35d99e432 cpp2ffi: add skipped table for functions not wrapped but not manually created 2020-10-09 16:43:01 +02:00
Victor Bombi
a3ad64dbfa cpp2ffi: ftemplate_list functions where left out from comments changes 2020-10-09 16:24:18 +02:00
Victor Bombi
78ed715f21 Merge branch 'docking_inter' 2020-10-07 10:03:20 +02:00
Victor Bombi
711940a064 Use consistent JSON type for empty tables alternative to PR #155 2020-10-07 09:59:41 +02:00
Thomas Versteeg
d6be58f33f Always make enum values a string 2020-10-06 20:31:03 +02:00
Thomas Versteeg
0842366596 Make git commands in README.md code blocks
This way they can be copied and `https://github.com/cimgui/cimgui.git` won't be shortened to `cimgui/cimgui.git`.
2020-10-06 20:26:30 +02:00
Victor Bombi
708787b8f0 Merge pull request #154 from tversteeg/consistent-json
Always make enum values a string
2020-10-06 20:15:14 +02:00
Victor Bombi
2280cfa91b Merge pull request #153 from tversteeg/patch-1
Make git commands in README.md code blocks
2020-10-06 20:13:54 +02:00
Thomas Versteeg
d813613997 Always make enum values a string 2020-10-06 17:35:18 +02:00
Thomas Versteeg
0e46431ad7 Make git commands in README.md code blocks
This way they can be copied and `https://github.com/cimgui/cimgui.git` won't be shortened to `cimgui/cimgui.git`.
2020-10-06 12:29:25 +02:00
Victor Bombi
0c877db449 Merge branch 'docking_inter' 2020-10-03 16:35:53 +02:00
Victor Bombi
0e408d392e cpp2ffi: gen_structs_and_enums declares nested struct before parent struct, if nested struct declares member of parent keep it (imnodes needs that) 2020-10-03 16:34:58 +02:00
Victor Bombi
cbed1120b1 Merge branch 'docking_inter' 2020-10-02 21:20:58 +02:00
Victor Bombi
8c6dbf6de7 cpp2ffi: take struct name; inside namespace (needed by imnodes) 2020-10-02 21:19:33 +02:00
Victor Bombi
3f0f7d2ba5 Merge branch 'docking_inter' 2020-09-26 09:58:19 +02:00
Victor Bombi
246c0e580f delete cimgui.h and cimgui.cpp from output folder 2020-09-26 09:53:54 +02:00
Victor Bombi
e748e6bc95 Merge branch 'docking_inter' 2020-09-26 09:37:39 +02:00
Victor Bombi
d2de965b2a generation 2020-09-25 17:47:58 +02:00
Victor Bombi
2bb45e2d77 cpp2ffi: linenumdict allows several repeated items 2020-09-25 17:47:42 +02:00
Victor Bombi
c64cef9b8c generation 2020-09-25 16:11:45 +02:00
Victor Bombi
3fd24c568d generator.lua: repair_defaults only check ImU32 values and NULL 2020-09-25 16:11:28 +02:00
Victor Bombi
416b4f017b cpp2ffi: get correct line number when compiler outputs defines (gcc -dD) 2020-09-25 15:46:33 +02:00
Victor Bombi
c2bd39271b README.md: update with location info 2020-09-25 14:53:35 +02:00
Victor Bombi
5f4aa99a3c cpp2ffi and generator: add parser:take_lines and use it 2020-09-25 14:08:36 +02:00
Victor Bombi
aa5d3646be generation 2020-09-25 13:52:25 +02:00
Victor Bombi
a898224cdc cpp2ffi and generator: cleaning and add linenumber for imgui_impl_ files also 2020-09-25 13:51:59 +02:00
Victor Bombi
10c52cc266 generation 2020-09-25 13:25:34 +02:00
Victor Bombi
350a316439 generator.lua: keep defaults values as strings 2020-09-25 13:25:14 +02:00
Victor Bombi
02834e8480 generate 2020-09-25 13:15:26 +02:00
Victor Bombi
d52d267351 cpp2ffi: add destructors location info and realdestructor field 2020-09-25 13:15:12 +02:00
Victor Bombi
c37df4d0b8 generate 2020-09-25 10:00:15 +02:00
Victor Bombi
31b598af72 cpp2ffi: dont generate comments 2020-09-25 09:59:59 +02:00
Victor Bombi
7685bab86f generation 2020-09-24 16:21:29 +02:00
Victor Bombi
abe5b56fd6 cpp2ffi and generator: allow parsing of header lines 2020-09-24 16:21:11 +02:00
Victor Bombi
3270e6b0f2 cpp2ffi: manage comments in several enums values in one line 2020-09-24 14:02:44 +02:00
Victor Bombi
9339b62303 cpp2ffi: clean enumbody only if there is one 2020-09-24 13:18:54 +02:00
Victor Bombi
81e7df17c9 generation 2020-09-24 12:32:53 +02:00
Victor Bombi
59e6a69d88 generator.lua: add function to repair default values 2020-09-24 12:32:36 +02:00
Victor Bombi
6ee1d4c3fc generation 2020-09-24 11:57:31 +02:00
Victor Bombi
b14352b9ef cpp2ffi: dont keep empty comments 2020-09-24 11:56:56 +02:00
Victor Bombi
277e37f4ef generation 2020-09-24 11:14:13 +02:00
Victor Bombi
54e64ba9c4 cpp2ffi: dont add comments to cimgui.h 2020-09-24 11:13:14 +02:00
Victor Bombi
060df0f4eb cpp2ffi: process comments also 2020-09-24 10:53:41 +02:00
tga
9edbc20e89 Makefile add option to compile as static lib 2020-09-20 16:11:55 +02:00
Victor Bombi
67c49ea1fd Merge pull request #149 from slmjkdbtl/make-static
Makefile: add option to compile as static lib
2020-09-20 16:09:08 +02:00
Victor Bombi
101631d3c8 cpp2ffi: only generate typedef of structs when it is a vardef_re of struct, location get more defines (not only two words) 2020-09-11 18:13:35 +02:00
Victor Bombi
b230afa909 cpp2ffi: only generate typedef of structs when it is a vardef_re of struct, location get more defines (not only two words) 2020-09-11 18:12:13 +02:00
Victor Bombi
d59448763f Freetype2 allow generation and compilation with Freetype2 2020-09-10 12:22:35 +02:00
Victor Bombi
d9b50e696f Freetype2 allow generation and compilation with Freetype2 2020-09-10 12:20:58 +02:00
Victor Bombi
1ed28e5a0e generation 2020-09-09 18:01:06 +02:00
Victor Bombi
db6d57f899 cpp2ffi: new parseFunction allowing not named args and some & corrections 2020-09-09 18:00:31 +02:00
Victor Bombi
6fbdf5ce62 generation 2020-09-09 17:59:31 +02:00
Victor Bombi
7bbb7c79b7 cpp2ffi: new parseFunction allowing not named args and some & corrections 2020-09-09 17:58:55 +02:00
tga
e6540f7682 Makefile add option to compile as static lib 2020-09-09 05:04:29 -04:00
Victor Bombi
4c1d18802f cpp2ffi: reconstruct signature from argsT (needed after allowing not named function arguments) 2020-09-08 18:38:56 +02:00
Victor Bombi
3b73c15805 cpp2ffi: reconstruct signature from argsT (needed after allowing not named function arguments) 2020-09-08 18:37:36 +02:00
Victor Bombi
aa75ad3e99 cpp2ffi: dont break on untagged enums or unamed function arguments but post warning and try to repair 2020-09-08 16:31:58 +02:00
Victor Bombi
bcad423dc7 cpp2ffi: dont break on untagged enums or unamed function arguments but post warning and try to repair 2020-09-08 16:30:51 +02:00
Victor Bombi
dbcc6d1529 cpp2ffi: implement func templates by ftemplate_list 2020-09-07 12:29:46 +02:00
Victor Bombi
477f60f822 cpp2ffi: implement func templates by ftemplate_list 2020-09-07 12:28:45 +02:00
Victor Bombi
53156c32c6 cpp2ffi: export parse_enum_value (used in LuaJIT-ImGui class_gen) 2020-09-06 18:43:07 +02:00
Victor Bombi
1109a79367 cpp2ffi: export parse_enum_value (used in LuaJIT-ImGui class_gen) 2020-09-06 18:42:02 +02:00
Victor Bombi
a91865dc27 cpp2ffi: add ":" to characters in default detection 2020-09-06 15:59:03 +02:00
Victor Bombi
d766b79138 cpp2ffi: add ":" to characters in default detection 2020-09-06 15:58:03 +02:00
Victor Bombi
bb0dd1ac93 cpp2ffi: split func_header_generate into func_header_generate_structs and func_header_generate_funcs 2020-09-06 10:49:48 +02:00
Victor Bombi
596f3008f6 cpp2ffi: split func_header_generate into func_header_generate_structs and func_header_generate_funcs 2020-09-06 10:48:39 +02:00
Victor Bombi
59e49145e8 cpp2ffi: skip static variable from template detection also 2020-09-05 11:25:45 +02:00
Victor Bombi
512efb3505 cpp2ffi: skip static variable from template detection also 2020-09-05 11:24:03 +02:00
Victor Bombi
75c05adbcb generation 2020-09-04 16:59:21 +02:00
Victor Bombi
22728d5470 generator.lua: generate_templates with table_do_sorted for output consistency 2020-09-04 16:58:42 +02:00
Victor Bombi
aeac366ece generator.lua: pre sorted changes 2020-09-04 16:58:42 +02:00
Victor Bombi
678ae8b32b cpp2ffi: use table_do_sorted in func_header_generate to have more output consistency 2020-09-04 16:58:42 +02:00
Victor Bombi
2b0058b61e generator: cpp2ffi rule out template typename (ex. T) so avoid correction in generator.lua 2020-09-04 16:58:42 +02:00
Victor Bombi
3d997ffdae generation 2020-09-04 16:57:18 +02:00
Victor Bombi
95d626aef9 generator.lua: generate_templates with table_do_sorted for output consistency 2020-09-04 16:56:02 +02:00
Victor Bombi
3c30c86405 generator.lua: pre sorted changes 2020-09-04 16:56:02 +02:00
Victor Bombi
41ea43b13f cpp2ffi: use table_do_sorted in func_header_generate to have more output consistency 2020-09-04 16:19:30 +02:00
Victor Bombi
670965cbe5 generator: cpp2ffi rule out template typename (ex. T) so avoid correction in generator.lua 2020-09-04 15:44:40 +02:00
Victor Bombi
18af68901e generation with new recursive parser 2020-09-04 10:53:15 +02:00
Victor Bombi
ebc4b3548a new parser: update README.md 2020-09-04 10:51:57 +02:00
Victor Bombi
c6c733bac4 new parser: clean_structR1 clean vardef_re initializations 2020-09-04 10:51:57 +02:00
Victor Bombi
bf98608d4f move parseFunctions to gen_structs_and_enums 2020-09-04 10:51:57 +02:00
Victor Bombi
83b5cc19a0 clean get_parents_name 2020-09-04 10:51:57 +02:00
Victor Bombi
e9fa5cb5e2 new generator: embeded_structs use get_parents_name 2020-09-04 10:51:56 +02:00
Victor Bombi
66ae832d05 new generator move embeded_structs detection to gen_structs_and_enums 2020-09-04 10:51:56 +02:00
Victor Bombi
1d7ef93de9 new parser move templates in struct detection to parseItems 2020-09-04 10:51:56 +02:00
Victor Bombi
d08bad2477 new recursive parser3: take care of static functions 2020-09-04 10:51:56 +02:00
Victor Bombi
2afe1f5beb new recusive parser2 2020-09-04 10:51:56 +02:00
Victor Bombi
7b6e549e9c cpp2ffi: new recursive parser 2020-09-04 10:51:56 +02:00
Victor Bombi
f635eb28c5 generation with new recursive parser 2020-09-04 10:43:31 +02:00
Victor Bombi
710ff2ae12 new parser: update README.md 2020-09-04 10:41:18 +02:00
Victor Bombi
a7ba601962 new parser: clean_structR1 clean vardef_re initializations 2020-09-04 10:41:18 +02:00
Victor Bombi
6d112735ee move parseFunctions to gen_structs_and_enums 2020-09-04 10:41:18 +02:00
Victor Bombi
ea1e5a3ab8 clean get_parents_name 2020-09-04 10:41:18 +02:00
Victor Bombi
46f51395eb new generator: embeded_structs use get_parents_name 2020-09-04 10:41:18 +02:00
Victor Bombi
8fee1a6fe7 new generator move embeded_structs detection to gen_structs_and_enums 2020-09-04 10:41:18 +02:00
Victor Bombi
8ba8ced1f5 new parser move templates in struct detection to parseItems 2020-09-04 10:41:17 +02:00
Victor Bombi
13aafdee96 new recursive parser3: take care of static functions 2020-09-04 10:41:17 +02:00
Victor Bombi
18745e0713 new recusive parser2 2020-09-04 10:41:17 +02:00
Victor Bombi
5f1243c42c cpp2ffi: new recursive parser 2020-09-04 10:41:17 +02:00
Victor Bombi
cfdfe11c10 cpp2ffi: skip function_re and functionD_re as not processed (they are processed already) 2020-08-31 11:19:43 +02:00
Victor Bombi
a0056887df cpp2ffi: function_re: avoid confusion with asignment, templated args: allow several, add not processed info 2020-08-31 11:19:42 +02:00
Victor Bombi
804b0c0bab cpp2ffi: skip function_re and functionD_re as not processed (they are processed already) 2020-08-31 09:30:34 +02:00
Victor Bombi
4630f434ea cpp2ffi: function_re: avoid confusion with asignment, templated args: allow several, add not processed info 2020-08-31 09:15:37 +02:00
Victor Bombi
a486f2999a cpp2ffi: embeded_enums typedef generation (for ImGuizmo) and gen_structs_and_enums keeps strings (to avoid running twice) 2020-08-29 14:29:33 +02:00
Victor Bombi
a68f4a93ae cpp2ffi: embeded_enums typedef generation (for ImGuizmo) and gen_structs_and_enums keeps strings (to avoid running twice) 2020-08-29 14:28:17 +02:00
Victor Bombi
7cf1592256 cpp2ffi: get enums in namespace (needed by ImGuizmo) 2020-08-28 19:05:48 +02:00
Victor Bombi
b6bc895d01 cpp2ffi: get enums in namespace (needed by ImGuizmo) 2020-08-28 19:04:55 +02:00
Victor Bombi
f4e1cc4135 generator: move C writting functions inside cpp2ffi 2020-08-28 17:10:36 +02:00
Victor Bombi
e105d9f793 generator: move C writting functions inside cpp2ffi 2020-08-28 17:09:37 +02:00
Victor Bombi
e328a55f4c cpp2ffi: functions defined inside class may have optional ; ending (needed by implot v0.5) 2020-08-28 13:00:39 +02:00
Victor Bombi
df229d94ac cpp2ffi: functions defined inside class may have optional ; ending (needed by implot v0.5) 2020-08-28 12:59:43 +02:00
Victor Bombi
f66c7e1cf8 README.md: add kotlin-imgui 2020-08-28 12:07:48 +02:00
Victor Bombi
debf951581 README.md: add kotlin-imgui 2020-08-28 12:06:59 +02:00
Victor Bombi
0ae7a19bbd README.md update example bindings 2020-08-28 11:58:24 +02:00
Victor Bombi
c99cf02537 README.md update example bindings 2020-08-28 11:56:38 +02:00
Victor Bombi
a4cf018ba8 generation with last cpp2ffi 2020-08-28 10:46:48 +02:00
Victor Bombi
fb2c0816db cpp2ffi: name [] to name[] 2020-08-28 10:45:38 +02:00
Victor Bombi
9abc3207aa generation with last cpp2ffi 2020-08-28 10:44:22 +02:00
Victor Bombi
2fa6d06a67 cpp2ffi: name [] to name[] 2020-08-28 10:43:37 +02:00
Victor Bombi
2d8b3fb731 generation after cpp2ffi modification 2020-08-24 20:07:25 +02:00
Victor Bombi
47fbe806a2 cpp2ffi: add json parsing for typedef struct inside namespace (STB_TexteditState) 2020-08-24 20:06:17 +02:00
Victor Bombi
050d68a614 cpp2ffi: typedef_st_re modification for separating diferent consecutive typedef structs 2020-08-24 20:06:17 +02:00
Victor Bombi
cdd1fbb2df generation with last ccp2ffi modifications (STB_TexteditState) issue #145 2020-08-24 20:05:08 +02:00
Victor Bombi
e2c64a1808 cpp2ffi: add json parsing for typedef struct inside namespace (STB_TexteditState) 2020-08-24 20:02:35 +02:00
Victor Bombi
c9921e9e0f cpp2ffi: typedef_st_re modification for separating diferent consecutive typedef structs 2020-08-24 19:49:28 +02:00
Victor Bombi
90ddbc37b0 pull imgui 1.78 and generate 2020-08-18 21:11:32 +02:00
Victor Bombi
c04ed4fa16 pull imgui 1.78 docking branch and generate 2020-08-18 21:01:56 +02:00
Oleh Prypin
c31750d25e Switch Ubuntu version to focal 2020-08-13 11:26:37 +02:00
Oleh Prypin
76eaf80082 Simplify CMake invocation in CI 2020-08-13 11:26:37 +02:00
Victor Bombi
fe65bbf5cd Merge pull request #143 from oprypin/cimake
Simplify CMake invocation in CI
2020-08-13 10:43:34 +02:00
Oleh Prypin
8668cb268c Switch Ubuntu version to focal 2020-08-12 22:04:55 +02:00
Oleh Prypin
5ee318e21e Simplify CMake invocation in CI 2020-08-09 19:19:57 +02:00
Victor Bombi
d335744253 generation for locations in structs_and_enums 2020-07-07 10:04:13 +02:00
Victor Bombi
6ddccdc1de update readme for locations in struct_and_enums 2020-07-07 10:02:39 +02:00
Victor Bombi
45c3de9423 cpp2ffi: add locations to struct_and_enums 2020-07-07 10:02:21 +02:00
Victor Bombi
f41dd1cf2e generation for location in structs_and_enums 2020-07-07 09:59:48 +02:00
Victor Bombi
fba064065d update readme for locations in struct_and_enums 2020-07-07 09:59:06 +02:00
Victor Bombi
b875a545b2 cpp2ffi: add locations to struct_and_enums 2020-07-07 09:55:09 +02:00
Victor Bombi
38a744674e generate again 2020-06-30 09:45:35 +02:00
Victor Bombi
2f4c2c03db cpp2ffi.lua: remove explicit keyword, get template_type from parser.templates instead of string substitution (solves issues #140 and #141) 2020-06-30 09:43:35 +02:00
Victor Bombi
c1f0030b20 generate again 2020-06-30 09:41:01 +02:00
Victor Bombi
4645c082fa cpp2ffi.lua: remove explicit keyword, get template_type from parser.templates instead of string substitution (solves issues #140 and #141) 2020-06-30 09:39:48 +02:00
Victor Bombi
8c5bda8548 pull imgui docking 1.77 and generate 2020-06-29 19:06:28 +02:00
Victor Bombi
92a029f678 README.md update 2020-06-29 18:57:39 +02:00
Victor Bombi
bc3bc4583d pull imgui master 1.77 and generate 2020-06-29 18:55:13 +02:00
Victor Bombi
13ad240b74 readme: argsT when arg is function pointer 2020-06-08 18:03:20 +02:00
Victor Bombi
74ca33d026 generation with non const ref to ptr 2020-06-06 11:42:25 +02:00
Victor Bombi
ab53af765f non const ref to pointer 2020-06-06 11:41:33 +02:00
Victor Bombi
bb54fa5e20 generation with non const ref to pointer 2020-06-06 11:40:34 +02:00
Victor Bombi
38bcc91220 non const ref to pointer 2020-06-06 11:38:56 +02:00
Victor Bombi
36522778d0 readme: argsT when arg is function pointer 2020-06-05 21:46:31 +02:00
Victor Bombi
4e160d8017 generation with location info 2020-06-05 20:46:02 +02:00
Victor Bombi
8b4ebff2e2 update readme with location info 2020-06-05 20:45:08 +02:00
Victor Bombi
a27b5236db keep implementations locations 2020-06-05 20:45:08 +02:00
Victor Bombi
19e41cf8e9 keep function locations
keep locations
2020-06-05 20:45:08 +02:00
Victor Bombi
f69b042105 generation with location info 2020-06-05 20:43:42 +02:00
Victor Bombi
1efb54810c update readme with location info 2020-06-05 20:41:42 +02:00
Victor Bombi
4edb09f7c4 keep implementations locations 2020-06-05 20:41:42 +02:00
Victor Bombi
0f2a41e273 keep function locations
keep locations
2020-06-05 20:41:42 +02:00
Victor Bombi
61784f32f9 readme: size field in struct description 2020-05-31 10:37:10 +02:00
Victor Bombi
981eafaa3e readme: size field in struct description 2020-05-31 10:35:37 +02:00
Victor Bombi
250169feb7 generation after FnPtr change 2020-05-30 15:33:12 +02:00
Victor Bombi
16846a206b FnPtr changes to FnretvalPtr to allow 2 overloadings with different FnPtr, corrected checking equal ov_cimguiname 2020-05-30 15:30:57 +02:00
Victor Bombi
09bd080a0c generate with FnPtr change 2020-05-30 15:20:49 +02:00
Victor Bombi
217e55b5b3 FnPtr changes to FnretvalPtr to allow 2 overloadings with different FnPtr, corrected checking equal ov_cimguiname 2020-05-30 15:18:38 +02:00
Victor Bombi
6e52c26817 CMakeLists.txt modification for MSVC thanks to @Sewer56 2020-05-25 16:56:07 +02:00
Victor Bombi
f30441fd5d CMakeLists.txt modification for MSVC thanks to @Sewer56 2020-05-25 16:54:55 +02:00
Victor Bombi
78c1ef224d pull imgui again for issue 3243 2020-05-18 16:40:43 +02:00
Victor Bombi
787939bebc getCname uses namespace 2020-05-16 16:50:12 +02:00
Victor Bombi
9f99062c6f getCname uses namespace 2020-05-16 16:49:08 +02:00
Victor Bombi
da72704aa1 pull docking and generate 2020-05-16 16:27:17 +02:00
Victor Bombi
b861387d21 pull imgui docking branch and generate 2020-04-29 18:11:57 +02:00
Victor Bombi
be187bcdc4 avoid last , in enums parsing 2020-04-28 14:05:05 +02:00
Victor Bombi
98e6ff7051 Merge pull request #130 from barrybingo/master
Make names visible when using gcc/clang
2020-04-20 14:58:34 +02:00
Victor Bombi
39efe04d04 calc value in enums where it is sum of known values 2020-04-20 14:50:37 +02:00
barrybingo
925f656646 Make names visible when using gcc/clang 2020-04-20 13:09:30 +01:00
Victor Bombi
95d494d91d parse unnamed unions 2020-04-17 21:15:00 +02:00
Victor Bombi
3e6ef21864 generation 2020-04-17 20:28:20 +02:00
Victor Bombi
39983d8970 another union exception: TODO parse unions 2020-04-17 20:27:56 +02:00
Victor Bombi
4a63c7e2ae clean_spaces with mult operator 2020-04-17 20:27:01 +02:00
Victor Bombi
acf490ffd6 README.md update with C examples links 2020-04-17 11:11:38 +02:00
Victor Bombi
df7c5d1b5d post in cpp and h files if it is generated with internal api 2020-04-14 17:37:22 +02:00
Victor Bombi
7224084284 drop nocompiler generation 2020-04-14 11:05:52 +02:00
Victor Bombi
a99713a8ba dont try to get typedef in typedef struct 2020-04-14 10:31:19 +02:00
Victor Bombi
ce302529e4 avoid error in opengl3 impl generation with extra_defines 2020-04-14 10:18:40 +02:00
Victor Bombi
400b7d76dd typedef_st_re addition 2020-04-14 10:02:39 +02:00
Victor Bombi
c0c050ce1e add include for implementations generation 2020-04-13 10:16:11 +02:00
Victor Bombi
52fbd3f694 update README.md 2020-04-13 09:47:37 +02:00
Victor Bombi
f84d9c4301 pull imgui 1.76 and generate with internal also 2020-04-13 09:45:35 +02:00
Victor Bombi
4197d9f7e5 add ImRect to non POD defs 2020-04-07 12:32:38 +02:00
Victor Bombi
ef683bf14a fix typo in readme 2020-03-28 18:51:10 +01:00
Victor Bombi
b1a9eb3c21 Merge pull request #127 from cimgui/simplify
Simplify
2020-03-28 18:18:05 +01:00
Victor Bombi
27f4d3c3c4 more README update 2020-03-28 18:09:51 +01:00
Victor Bombi
672f1bab04 drop generator_old 2020-03-28 13:39:36 +01:00
Victor Bombi
16ab55b72a update readme 2020-03-28 13:32:44 +01:00
Victor Bombi
18297589a5 all overloads will have a postfix for avoiding collision with generic version 2020-03-28 12:23:12 +01:00
Victor Bombi
760662ecea drop nonUDT1 second (not dropping but take place of no nonUDT) 2020-03-27 13:49:16 +01:00
Victor Bombi
0e16e0aedc drop nonUDT1 first 2020-03-27 13:44:11 +01:00
Victor Bombi
6033d331f9 drop nonUDT2 and empty table cimgui_overloads 2020-03-27 13:07:27 +01:00
Victor Bombi
7a6c714351 Merge pull request #126 from cimgui/internal_funcs
Internal funcs
2020-03-27 12:27:56 +01:00
Victor Bombi
5451260291 two files left out in last commit 2020-03-27 12:21:07 +01:00
Victor Bombi
e2347c174d make internal generation false for merging in master 2020-03-27 12:18:47 +01:00
Victor Bombi
e7a883d9f3 use loadstring for parsing size of struct members, clean spaces around + 2020-03-26 11:56:17 +01:00
Victor Bombi
906fd09e67 dont save first underscore in templated types 2020-03-26 08:44:51 +01:00
Victor Bombi
d1ac207b45 take care of spaces in templated type 2020-03-26 08:13:38 +01:00
Victor Bombi
956ddf4033 move ImPool templates typedefs after ImGuiStorage definition 2020-03-25 13:58:14 +01:00
Victor Bombi
056c340d25 thanks to typedef instead of define we work directly with ImWchar 2020-03-25 12:47:40 +01:00
Victor Bombi
ab3699df27 take care of IMGUI_USE_WCHAR32 2020-03-25 12:21:04 +01:00
Victor Bombi
8ee704c485 keep names from external API as they were 2020-03-24 19:05:57 +01:00
Victor Bombi
901c705518 dont generate internal alone
generate all functions: internal and external
2020-03-24 18:35:21 +01:00
Victor Bombi
77ee4fad38 cpp2ffi: change vardef_re allowing parenthesis for ImU8 Used4kPagesMap[((sizeof(ImWchar16) == 2 ? 0xFFFF : 0x10FFFF)+1)/4096/8]; 2020-03-23 16:28:28 +01:00
Victor Bombi
830b4580d0 Merge pull request #122 from aschuhardt/cmake-include-dir
Altering the exported 'include' directory path
2020-03-22 09:30:12 +01:00
Addison Schuhardt
f8eb990407 Altering the exported 'include' directory path so that it is not mistakenly set to a user's project root path. This will allow users who are linking to cimgui from a nested directory to be provided with the correct 'include' paths automatically. 2020-03-21 14:33:06 -07:00
Victor Bombi
5f15425a02 README.md update for IMGUI_HAS_DOCK 2020-03-17 12:28:26 +01:00
Victor Bombi
8be6ddd980 add structs_and_enums_i for imgui_internal, replace IMGUI_DOCKING for IMGUI_HAS_DOCK 2020-03-14 11:35:44 +01:00
Victor Bombi
7dc6dbe77e use IMGUI_HAS_DOCK instead of having to define IMGUI_DOCKING 2020-03-02 21:39:24 +01:00
Victor Bombi
0cbc6bf55f simplify parse_enum_values function 2020-02-29 14:18:11 +01:00
Victor Bombi
02677f9691 more robust parsing of enum values 2020-02-29 14:06:48 +01:00
Victor Bombi
e2c14f1b41 activate cimgui_internal.h generation 2020-02-28 23:14:03 +01:00
Victor Bombi
55dc243358 readme: document bitfield in structs_and_enums 2020-02-28 10:53:37 +01:00
Victor Bombi
16bcad7933 take care of bit fields in struct_and_enums generation. 2020-02-28 10:50:10 +01:00
Victor Bombi
db0243a6f0 generated with IMGUI_DOCKING addition. 2020-02-28 10:49:35 +01:00
Victor Bombi
9bed5f29a9 Merge pull request #120 from mellinoe/docking_template_additions
Add CimguiStorage and ImGuiPlatformIO redirect functions to the master branch.
2020-02-21 17:28:43 +01:00
Eric Mellino
39336d9843 Add a note in README.md about the IMGUI_DOCKING preprocessor define. 2020-02-21 08:02:16 -08:00
Eric Mellino
f350e7b7a7 Add CimguiStorage and ImGuiPlatformIO redirect functions. 2020-02-21 00:57:21 -08:00
Victor Bombi
c5eea0b2db update README.md 2020-02-10 16:30:19 +01:00
Victor Bombi
4e00f55cc8 pull imgui 1.75 and generate 2020-02-10 16:28:40 +01:00
sonoro1234
6740445cbc add config_generator.lua for setting additional includes needed by any implementation. 2020-01-24 16:40:16 +01:00
sonoro1234
677678af07 cpp2ffi: add COMPILER argument to location iterator 2020-01-23 12:15:14 +01:00
Victor Bombi
fa9538889b Merge pull request #114 from Dominaezzz/patch-1
Fix Typo
2020-01-05 12:43:14 +01:00
Dominic Fischer
3bd9469a30 Fix Typo 2020-01-01 11:39:02 +00:00
sonoro1234
d9e1d9a80d drop cimgui_internal.h generation 2019-12-02 10:50:47 +01:00
sonoro1234
4d7a7ac09f cimgui_internal.h generation 2019-11-28 11:59:25 +01:00
sonoro1234
8096fb69fe pull imgui correction for unnamed argument 2019-11-27 15:02:40 +01:00
Victor Bombi
97cfb930e0 Merge pull request #110 from cimgui/internal
more preparation for imgui_internal inclusion, main change replace en…
2019-11-27 12:35:57 +01:00
sonoro1234
549e3cc8f8 more preparation for imgui_internal inclusion, main change replace enum with typedef enum 2019-11-27 12:31:16 +01:00
sonoro1234
3a7d0d46f8 pull ImGui 1.74 and generation 2019-11-26 10:02:00 +01:00
sonoro1234
e3cbc0119e generator.lua: preparation of imgui_internal inclusion 2019-11-26 09:56:37 +01:00
sonoro1234
7c405d3a38 cpp2ffi: add order table 2019-11-26 09:55:30 +01:00
sonoro1234
a310379820 generator.lua: use namespace in function generation, parseImGuiHeader as function 2019-11-21 13:14:41 +01:00
sonoro1234
e53a7beaeb cimgui_template: include imgui_internal.h before cimgui.h 2019-11-21 13:12:39 +01:00
sonoro1234
e7c5c6b9a1 cpp2ffi:better function return detection 2019-11-21 13:11:19 +01:00
Victor Bombi
c09dc063b0 Merge pull request #107 from rokups/workflows
github actions build script
Thanks @rokups and @lmariscal for the work done!!
2019-11-06 10:33:26 +01:00
Rokas Kupstys
e3136bb882 CI tall luajit and add bindings generation step. 2019-11-06 11:00:05 +02:00
Rokas Kupstys
59583ea35a Implement weekly builds using github actions. Based on a script from @nimgl - thanks! 2019-11-05 09:53:49 +02:00
Victor Bombi
c05aa00083 Merge pull request #104 from s-ol/no-stdcpp
Compile without exception support to link without stdc++
2019-10-21 15:41:10 +02:00
s-ol
75f2167111 compile without exception support to link without stdc++ 2019-10-17 23:31:45 +02:00
sonoro1234
bc5f64b2c2 add colon left out in ImVector_ImWchar_destroy manual declaration 2019-09-29 12:39:50 +02:00
sonoro1234
7cafceccae Add ImVector_ImWchar_destroy manual function 2019-09-27 12:31:42 +02:00
sonoro1234
1c65ee2bdc pull imgui 1.73 2019-09-25 12:44:17 +02:00
sonoro1234
0f5aa16fe8 drop ImVector functions 2019-09-25 12:39:51 +02:00
Victor Bombi
cde83f9fe8 Merge pull request #102 from lmariscal/ci
Update CMake to a modern module system and create simple test
2019-08-01 18:41:43 +02:00
sonoro1234
eefd229b68 readme: use cimgui travis account 2019-08-01 18:37:28 +02:00
Leonardo Mariscal
df61f2c552 Add Windows to travis CI 2019-08-01 07:59:37 -05:00
sonoro1234
c0d75f6f8d pull imgui 1.72b 2019-08-01 12:23:17 +02:00
Leonardo Mariscal
14e8be9af1 Update CMake to a more modern module management system and create simple test based on imgui null example 2019-07-31 19:37:51 -05:00
Victor Bombi
ccf494d1c3 Merge pull request #101 from AODQ/master
adds generator shell script
2019-07-31 10:13:05 +02:00
aodq
8c817de195 adds generator shell script 2019-07-30 23:15:39 -04:00
sonoro1234
8f3ab64917 Do with ImGuiStoragePair what was done with Pair (unnamed union correction) 2019-07-29 12:42:50 +02:00
sonoro1234
14251bb176 update readme 2019-07-29 12:20:19 +02:00
sonoro1234
e61825224b pull imgui 1.72 and regenerate 2019-07-29 12:17:38 +02:00
sonoro1234
94ab1adf9e generator corrections for vector<type>name to vector<type> name and take care of Pair not present (after 1.71) 2019-07-29 12:16:29 +02:00
sonoro1234
094a52e6b6 revert ApplicationServices linking if APPLE(only needed in 1.71) 2019-07-29 12:14:13 +02:00
sonoro1234
f7520ee03d Revert "revert last commit see: https://github.com/cimgui/cimgui/pull/98#issuecomment-513867796"
This reverts commit b0c65144ab.

will have to be reverted in 1.72
2019-07-22 19:53:20 +02:00
sonoro1234
b0c65144ab revert last commit see: https://github.com/cimgui/cimgui/pull/98#issuecomment-513867796 2019-07-22 19:14:41 +02:00
Victor Bombi
50ded57ba3 Merge pull request #98 from mellinoe/fix-macos-build
Link to ApplicationServices.framework on macOS.
2019-07-17 19:39:22 +02:00
Eric Mellino
50ae38591a Link to ApplicationServices.framework on macOS. 2019-07-17 09:52:54 -07:00
sonoro1234
975a735d38 rename generator2 to generator and generator to generator_old 2019-06-25 10:50:04 +02:00
sonoro1234
2b03f434d4 one day I wont forget readme 2019-06-12 19:47:52 +02:00
sonoro1234
37c52332f4 pull imgui 1.71 and generate 2019-06-12 19:45:37 +02:00
sonoro1234
84932b4830 update README.md 2019-05-07 15:56:11 +02:00
sonoro1234
022f60320f add characters | < to defaults parsing 2019-05-06 16:41:40 +02:00
sonoro1234
1aeb9ad132 pull imgui 1.70 and generate 2019-05-06 15:59:27 +02:00
sonoro1234
648cf587c9 README.md update for 1.69 2019-04-29 11:45:37 +02:00
Victor Bombi
aa99302d24 Merge pull request #94 from nihuynh/Makefile_fix
fixing makefile
2019-04-16 12:45:18 +02:00
Nicolas Huynh
4fca16eada fixing makefile 2019-04-16 02:15:52 +02:00
sonoro1234
ff404142f4 readme : use generator before compilation 2019-04-03 13:50:49 +02:00
sonoro1234
4be0522d9f pull imgui 1.69 and generate 2019-03-13 17:05:22 +01:00
sonoro1234
bc6f6e664e readme use generator2.bat 2019-03-06 11:00:21 +01:00
sonoro1234
343a8e4ea5 update README.md 2019-02-19 13:18:20 +01:00
Victor Bombi
0d4fa8b8bc Merge pull request #91 from cimgui/ImVector
Im vector
2019-02-19 13:13:02 +01:00
sonoro1234
666a687e0f pull imgui 1.68 2019-02-19 13:11:06 +01:00
sonoro1234
806ff124a1 build test -Wall std=99 -Wpedantic 2019-02-18 12:33:12 +01:00
sonoro1234
186ebd8f06 drop comments and update README.md for top level functions 2019-02-15 16:54:23 +01:00
sonoro1234
d331453422 correct issue #88 (Pair union member) 2019-02-15 12:24:06 +01:00
sonoro1234
e125f405e3 more README.md update 2019-02-15 12:10:52 +01:00
sonoro1234
498f9802d1 update README.md 2019-02-15 11:17:51 +01:00
sonoro1234
6c9a018705 drop ImVector:contains() for not applicable types 2019-02-14 20:15:33 +01:00
sonoro1234
347d8d58b0 with templated structs generated 2019-02-14 13:05:49 +01:00
sonoro1234
161385607d not templated structs generated 2019-02-12 19:59:39 +01:00
sonoro1234
23f2a1f026 get template typenames generated 2019-02-12 19:40:00 +01:00
sonoro1234
490effa341 get template typenames 2019-02-12 18:52:00 +01:00
sonoro1234
0d864f94bd ImVector functions inclusion 2019-02-12 12:16:21 +01:00
sonoro1234
55f1afa2db update readme 2019-01-27 22:51:31 +01:00
sonoro1234
71a9410ce6 cpp2ffi take care or type and name separated by * without spaces 2019-01-27 17:20:07 +01:00
Victor Bombi
036d2c1f9e Merge pull request #86 from mellinoe/update-to-1.67
Update imgui submodule to 1.67 and re-generate.
2019-01-17 16:43:00 +01:00
Eric Mellino
b5c7ed5862 Update imgui submodule to 1.67 and re-generate. 2019-01-14 18:42:10 -08:00
sonoro1234
d2ee8fc7dd improve functionD_re 2018-12-24 12:28:37 +01:00
sonoro1234
593867e320 generator2 files 2018-12-23 19:53:14 +01:00
sonoro1234
907c2fddce generator.lua take care of type and name separated by * without spaces 2018-12-21 11:59:35 +01:00
sonoro1234
67f3b097a5 pull imgui 1.66b 2018-12-03 16:46:17 +01:00
sonoro1234
fd0199809d json: TAB 2 spaces solves #82? 2018-12-03 10:02:33 +01:00
sonoro1234
d174a02a0f indented json files 2018-12-02 18:37:52 +01:00
sonoro1234
291922f72c alphabetical sorted json files 2018-12-02 11:15:17 +01:00
Victor Bombi
7d963113c9 Merge pull request #84 from dos1/static
cmake: add an option to build as a static library
2018-11-28 19:37:05 +01:00
Sebastian Krzyszkowiak
8cbdca3344 cmake: add an option to build as a static library
Useful when including cimgui as a subproject in another CMake project.
2018-11-28 18:19:52 +01:00
sonoro1234
204f2828bb add folder testbuildc 2018-11-27 12:09:03 +01:00
sonoro1234
2c10d47b9a remove static char EmptyString lines 2018-11-27 12:07:56 +01:00
sonoro1234
df00156746 output json files with newline 2018-11-26 17:54:36 +01:00
sonoro1234
553364f7d8 add cimgui.h include guards 2018-11-26 15:57:19 +01:00
sonoro1234
14cd6715d2 remove static from structs 2018-11-23 10:22:48 +01:00
sonoro1234
76935a7d83 manually removed static 2018-11-22 20:46:49 +01:00
sonoro1234
4397e9a3f1 update README.md 2018-11-22 20:18:11 +01:00
Victor Bombi
d44c05cbbd Merge pull request #81 from mellinoe/update-to-1.66
Update to v1.66
2018-11-22 20:14:49 +01:00
Eric Mellino
ed6212bb34 Update to v1.66. 2018-11-22 11:06:40 -08:00
sonoro1234
8911a5a992 avoid ImNewDummy issue #80 for MSVC 2018-11-13 18:17:59 +01:00
sonoro1234
4397288459 some generator.lua cleaning 2018-10-23 11:56:02 +02:00
sonoro1234
354f316b89 CIMGUI_DEFINE_ENUMS_AND_STRUCTS in README.md 2018-10-21 13:18:36 +02:00
sonoro1234
f6fdec9d98 do check of bad overloading 2018-10-21 11:39:23 +02:00
sonoro1234
3da4350671 readme hard coded overloaded names 2018-10-20 19:42:33 +02:00
sonoro1234
fe1d9d081b more readme update 2018-10-20 19:36:46 +02:00
Victor Bombi
f531be148d Merge pull request #76 from cimgui/master_refactor
Master refactor
2018-10-20 18:17:33 +02:00
sonoro1234
eac028b1f3 delete screenshot.png 2018-10-20 17:51:01 +02:00
sonoro1234
eb81995978 update README.md 2018-10-20 17:32:22 +02:00
sonoro1234
b600ea9fab structs and enums show C ImVector type 2018-10-20 17:32:03 +02:00
sonoro1234
5656bf7c73 simplify generation and modify order saved 2018-10-20 13:54:59 +02:00
sonoro1234
d33da701aa simplify function generation 2018-10-20 12:50:55 +02:00
sonoro1234
95d65fdf49 saved ordered tables 2018-10-20 12:37:42 +02:00
sonoro1234
0b7bd49de5 save in an ordered way 2018-10-20 12:32:41 +02:00
sonoro1234
1643bbf284 tabs to spaces 2018-10-19 20:10:24 +02:00
sonoro1234
80f82b6ed8 add destructors for no simple constructors 2018-10-19 20:06:51 +02:00
sonoro1234
f4df31de6e correct ImVector typedefs 2018-10-18 20:20:23 +02:00
Victor Bombi
1789ec81fe Merge pull request #74 from sonoro1234/ImVector_templates
add ImVector template types
2018-10-18 13:07:28 +02:00
sonoro1234
aca412fe7a add ImVector template types 2018-10-18 13:05:57 +02:00
sonoro1234
7a54d1276d drop ImFontConfig_DefaultConstructor (already automated) 2018-10-18 09:34:33 +02:00
Victor Bombi
97113ef7ad Merge pull request #73 from sonoro1234/GlyphRanges
Glyph ranges
2018-10-17 20:11:39 +02:00
sonoro1234
2a4dcaf2a2 add constructors and destructor 2018-10-17 20:08:40 +02:00
sonoro1234
5a9a20d139 GlyphRanges test 2018-10-17 12:14:22 +02:00
sonoro1234
7ee838ae2d include stdint.h 2018-10-16 11:56:31 +02:00
sonoro1234
3091435042 explain template_type 2018-10-14 17:51:10 +02:00
sonoro1234
804acdcecd add template_type for ImVector templates in structs_and_enums 2018-10-14 17:47:38 +02:00
sonoro1234
51f02dca4d add igGetIDRange to overloads table 2018-10-14 10:09:04 +02:00
sonoro1234
84a9656889 dont assert in virtual preprocessor, just warn 2018-10-13 19:13:52 +02:00
sonoro1234
553df3da32 type error 2018-10-13 13:56:11 +02:00
sonoro1234
04d4a19beb update link to odin-imgui 2018-10-13 13:08:30 +02:00
sonoro1234
3b9c53b2a2 more robust nocompiler option, can assert on unknown preprocesor conditions 2018-10-13 11:56:35 +02:00
sonoro1234
6f9e3db1d1 structs and enums in README.md 2018-10-10 14:23:41 +02:00
sonoro1234
d3eb876266 definitions in README.md 2018-10-10 14:05:08 +02:00
sonoro1234
3efb1001aa explain this repo option for generating 2018-10-10 11:16:01 +02:00
Victor Bombi
a91c611bca Merge pull request #70 from sonoro1234/noprepro_master
be able to generate without precompiler
2018-10-10 11:04:29 +02:00
sonoro1234
5b7abe8b4d be able to generate without precompiler 2018-10-10 10:59:51 +02:00
sonoro1234
812af400f1 allow cl compiler (MSVC) to work as preprocessor 2018-10-09 20:13:56 +02:00
sonoro1234
2d3cf59b21 clang information in README.md 2018-10-09 15:09:52 +02:00
sonoro1234
e7eb9c511b nopreprocess version without comments to enable easy comparation 2018-10-09 13:58:46 +02:00
sonoro1234
2759a8ed4d allow gcc or clang compiler 2018-10-09 11:03:49 +02:00
sonoro1234
073f438467 dont warn not const reference argument if it is manual 2018-10-09 10:39:49 +02:00
Victor Bombi
f7856b27b0 Merge pull request #69 from mellinoe/no-lib-prefix
Remove the "lib" prefix in CMakeLists.txt.
2018-10-09 10:14:55 +02:00
Eric Mellino
99c7d7cfdf Remove the "lib" prefix in CMakeLists.txt. 2018-10-09 00:48:03 -07:00
sonoro1234
31871f9975 still more README.md updates 2018-10-08 13:54:58 +02:00
sonoro1234
c487b0266e more README.md updates 2018-10-08 13:44:43 +02:00
sonoro1234
3b386799e4 add mellinoe autogeneration 2018-10-08 13:28:50 +02:00
sonoro1234
52a693a96c Makefile with optimization 2018-10-08 12:53:56 +02:00
sonoro1234
a0cb8aff23 update README not allowing Lua5.1 (has no bit package) 2018-10-08 12:37:10 +02:00
sonoro1234
d704b33196 update README.md 2018-10-08 12:32:09 +02:00
sonoro1234
9738a5816e let FLT_MAX be a string in definitions.lua to use after igGET_FLT_MAX to get compiler value 2018-10-08 12:12:15 +02:00
sonoro1234
327e3236ae rename generated folder to output folder 2018-10-08 11:56:49 +02:00
sonoro1234
259dc4afc8 let copy files happen from lua script 2018-10-08 11:37:20 +02:00
sonoro1234
54118273ff update README.md 2018-10-08 11:36:10 +02:00
sonoro1234
e8ac6079b5 Luajit and gcc info 2018-10-06 15:51:53 +02:00
sonoro1234
a2c1665e31 header in files with version information 2018-10-05 18:54:55 +02:00
sonoro1234
bba07596a6 rename cimgui_auto to cimgui and cimgui to cimgui_nopreprocess 2018-10-05 18:04:58 +02:00
sonoro1234
e99f8dc918 compact lines from preprocessor 2018-10-05 12:56:02 +02:00
sonoro1234
6ceba86ff6 add * to bad arg detection check 2018-10-04 17:52:43 +02:00
Victor Bombi
2023d29fc9 Merge pull request #64 from sonoro1234/argdetection_failure
Argdetection failure
2018-10-04 17:43:12 +02:00
sonoro1234
552a5f5cf2 check arg detection failures2 2018-10-04 17:40:31 +02:00
sonoro1234
f1b55d57e5 check arg detection failures 2018-10-04 17:27:20 +02:00
sonoro1234
d7e8b142d0 show arg detection failure2 2018-10-04 16:32:44 +02:00
sonoro1234
9ae5a207f6 show arg detection failures 2018-10-04 16:27:49 +02:00
Victor Bombi
9846ee640f Merge pull request #63 from waywardmonkeys/some-readme-improvements
Improve README.
2018-10-04 14:25:21 +02:00
Bruce Mitchener
1bf9256998 Improve README.
This called Dear ImGui by its correct name, and notes that it is
an immediate mode GUI library rather than intermediate GUI library.

It also uses more Markdown syntax to improve readability and correctly
names the generated files. Also, it corrects the path for running
the generator script.
2018-10-04 19:11:20 +07:00
Victor Bombi
c8ff56e0b0 Merge pull request #62 from waywardmonkeys/fix-typos
Fix typos.
2018-10-04 12:22:58 +02:00
Victor Bombi
1c88ef9c37 Merge pull request #57 from waywardmonkeys/use-macos-name
Refer to macOS rather than osx/Mac OS X.
2018-10-04 12:22:36 +02:00
Bruce Mitchener
cf82b3a356 Fix typos. 2018-10-04 17:16:34 +07:00
Bruce Mitchener
56d6cbfd38 Refer to macOS rather than osx/Mac OS X. 2018-10-04 17:10:57 +07:00
Victor Bombi
d863cbe3b4 Merge pull request #61 from sonoro1234/colorconvertHSV
ColorConvertHSVtoRGB and ColorConvertRGBtoHSV to manuals
2018-10-04 11:24:29 +02:00
sonoro1234
4a0e927c23 ColorConvertHSVtoRGB and ColorConvertRGBtoHSV to manuals 2018-10-04 11:22:00 +02:00
Victor Bombi
3d232c5369 Merge pull request #60 from sonoro1234/readmechanges
update README.md after moving to cimgui/cimgui
2018-10-03 19:58:50 +02:00
sonoro1234
e721909a97 update README.md after moving to cimgui/cimgui 2018-10-03 19:56:38 +02:00
Stephan Dilly
15c711e4f4 Merge pull request #59 from sonoro1234/badmaster
* update imgui submodule
* correct definitions in 1.60
* struct ImGuiIO changes
* more changes
* more enum changes
* update imgui to tag 1.60
* automatically generate imgui_structs.h from imgui.h with lua
* generator using tabs in structs
* respect original spaces
* start branch master_auto
* some work
* even some more work
* adapt Makefile to cimgui_auto
* generator in folder
* simplify file generation
* some function renaming
* gen with comments
* cimgui.h with comments
* comments to 10 multiples in structs and typedefs to begining
* comments between lines of code and preserving empty lines
* without gcc parsing
* some more additions
* overload names for Selectable and BeginChild according to cimgui standard
* having GCC and NOGCC in same script
* update to imgui 1.62wip
* cimgui with glfw and opengl3 implementations
* some cosmetics and PushStyleColor overload name
* update README.md and imgui
* generate structs_and_enums.lua file to help in bindings.
* update README.md
* pull imgui submodule
* generator dont wont IMGUI_IMPL_API and generated from imgui1.60WIP
* add opengl2 implementation
* add sdl implementation
* update README.md
* add json saving
* apply ocornut suggested cimgui structure
* correct error without preprocess
* delete menus-api.gif
* all output to generated folder and test HAVE_GCC.
cimgui and cimgui_auto versions
* really add generated folder
* add generated files
* use cimgui_auto instead of cimgui
* prepare 1.62.0-beta
* update README.md
* avoid excesive typedefs
* bad replacement string
* check Lua version
* post issues in https://github.com/Extrawurst/cimgui
* add + to default definition characters
* add typedefs_dict
* add typedef struct any any;
* add argsT to definitions
* add size to struct members and calc_value to enums
* take care of return in vararg functions
* add CMake
* adapt Makefile
* add support for UDT returning functions
* some more explanations in README.md
* README.md correction
* update imguics link
* update to v1.63 imgui
* update readme for 1.63
* take care of space before brackets in function
* move to imgui 1.64
* use include from root
* add xxxx_nonUDT2 functions returning UDT_Simple

* move the ToSimple conversion functions out of CIMGUI_DEFINE_ENUMS_AND_STRUCTS

* move to imgui 1.65

* let post issues in sonoro1234/cimgui

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* try to make travis happy

* show travis in README.md

* change no args to void arg in prototypes

* calc enum value acording to previous enum value

* Revert "Master160 (#50)"

This reverts commit 7f688bf409.

* Revert "Update README.md"

This reverts commit 1a5e261a8e.
2018-10-03 17:54:47 +02:00
Victor Bombi
96f24d52a5 Merge pull request #6 from sonoro1234/latest_cimgui_auto
sonoro1234/latest_cimgui_auto to cimgui/master modified
2018-10-03 11:43:52 +02:00
sonoro1234
f0dd5bc5f8 Revert "Update README.md"
This reverts commit 1a5e261a8e.
2018-10-03 11:37:33 +02:00
sonoro1234
c06facb80a Revert "Master160 (#50)"
This reverts commit 7f688bf409.
2018-10-03 11:34:05 +02:00
sonoro1234
9e6f792b74 calc enum value acording to previous enum value 2018-09-24 19:01:37 +02:00
Victor Bombi
f323beede6 Merge pull request #5 from sonoro1234/void_arg
change no args to void arg in prototypes
2018-09-15 17:37:51 +02:00
sonoro1234
8508f7b0ff change no args to void arg in prototypes 2018-09-15 11:05:49 +02:00
sonoro1234
23b51b499a show travis in README.md 2018-09-12 12:43:18 +02:00
sonoro1234
60b7ab90ff Merge branch 'latest_cimgui_auto' of https://github.com/sonoro1234/cimgui into latest_cimgui_auto 2018-09-12 12:36:36 +02:00
sonoro1234
69ac20dd7c try to make travis happy 2018-09-12 12:35:10 +02:00
Victor Bombi
44d1d8c190 Update .travis.yml 2018-09-12 12:22:46 +02:00
Victor Bombi
006fc575fa Update .travis.yml 2018-09-12 12:20:31 +02:00
Victor Bombi
c0a30cff81 Update .travis.yml 2018-09-12 12:17:58 +02:00
Victor Bombi
cd98bfd9b4 Update .travis.yml 2018-09-12 12:15:25 +02:00
Victor Bombi
5f9a7b58bf Update .travis.yml 2018-09-12 12:09:38 +02:00
Victor Bombi
1bb1d061be Update .travis.yml 2018-09-12 12:04:14 +02:00
sonoro1234
6bce915abb let post issues in sonoro1234/cimgui 2018-09-11 17:50:14 +02:00
sonoro1234
a0eab2686f move to imgui 1.65 2018-09-10 13:23:49 +02:00
sonoro1234
d45f3594ce move the ToSimple conversion functions out of CIMGUI_DEFINE_ENUMS_AND_STRUCTS 2018-09-05 13:59:51 +02:00
sonoro1234
7afdf07cbb add xxxx_nonUDT2 functions returning UDT_Simple 2018-09-05 13:45:16 +02:00
sonoro1234
d47cbcb44a use include from root 2018-09-02 17:20:46 +02:00
sonoro1234
fc01fa6486 move to imgui 1.64 2018-08-31 20:08:47 +02:00
sonoro1234
b5150cc1ac take care of space before brackets in function 2018-08-31 09:53:25 +02:00
sonoro1234
07d6c6897a update readme for 1.63 2018-08-31 09:22:43 +02:00
sonoro1234
444b30c2cb update to v1.63 imgui 2018-08-31 09:19:32 +02:00
sonoro1234
a190ec10f4 update imguics link 2018-08-31 09:09:17 +02:00
sonoro1234
f4a4369392 README.md correction 2018-08-24 18:56:52 +02:00
sonoro1234
395ab5108e some more explanations in README.md 2018-08-24 18:54:46 +02:00
sonoro1234
af67beb082 add support for UDT returning functions 2018-08-22 17:42:16 +02:00
sonoro1234
4b1ae5a6c5 adapt Makefile 2018-08-20 16:21:02 +02:00
sonoro1234
1a5752271c add CMake 2018-08-20 11:33:33 +02:00
sonoro1234
960c4daa70 take care of return in vararg functions 2018-08-19 10:31:07 +02:00
sonoro1234
031bfe5dcc add size to struct members and calc_value to enums 2018-07-20 15:39:02 +02:00
sonoro1234
963e5fcf82 add argsT to definitions 2018-07-20 13:47:27 +02:00
sonoro1234
edf209e09e add typedef struct any any; 2018-07-19 13:07:46 +02:00
sonoro1234
ac4a2f13c0 add typedefs_dict 2018-07-19 11:14:26 +02:00
sonoro1234
1c61237dbf add + to default definition characters 2018-07-19 08:49:52 +02:00
sonoro1234
726816cb6a post issues in https://github.com/Extrawurst/cimgui 2018-07-10 12:03:34 +02:00
sonoro1234
ed4e178a85 check Lua version 2018-07-07 10:01:27 +02:00
sonoro1234
70eb52f582 bad replacement string 2018-07-07 09:55:47 +02:00
sonoro1234
9694c710b7 avoid excesive typedefs 2018-07-06 12:02:04 +02:00
sonoro1234
ce4ac9dfcf update README.md 2018-06-30 10:21:52 +02:00
Victor Bombi
7f688bf409 Master160 (#50)
* update imgui submodule
* correct definitions in 1.60
* struct ImGuiIO changes
* more changes
* more enum changes
* update imgui to tag 1.60
2018-04-25 12:21:16 +02:00
Leonardo Taglialegne
423fc1c532 Build optimized binaries 2018-04-19 14:13:09 +02:00
Stephan Dilly
1a5e261a8e Update README.md 2018-03-01 13:39:13 +01:00
48 changed files with 81427 additions and 20655 deletions

76
.github/workflows/build.yml vendored Normal file
View File

@@ -0,0 +1,76 @@
name: Build
on:
push: {}
pull_request: {}
schedule:
- cron: '0 9 * * 1'
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
steps:
- uses: actions/checkout@v1
- name: Install Dependencies
shell: bash
env:
GITHUB_OS: ${{ matrix.os }}
run: |
if [ "$GITHUB_OS" == "macOS-latest" ];
then
brew install luajit
elif [ "$GITHUB_OS" == "ubuntu-latest" ];
then
sudo apt-get install -y luajit
elif [ "$GITHUB_OS" == "windows-latest" ];
then
vcpkg install luajit
fi
- name: Download Submodules
run: |
git submodule update --init --recursive
if: github.event_name != 'schedule'
- name: Download Latest ImGui
shell: bash
run: |
rm -rf imgui
git clone https://github.com/ocornut/imgui.git
if: github.event_name == 'schedule'
- name: Generate Bindings
shell: bash
run: |
export PATH=$PATH:/C/vcpkg/packages/luajit_x86-windows/tools/:/C/vcpkg/packages/luajit_x86-windows/bin/
cd ./generator
bash ./generator.sh
- name: CMake
run: |
mkdir cmake-build
cd cmake-build
cmake -DCIMGUI_TEST=1 ..
- name: Build
working-directory: cmake-build
run: |
cmake --build .
- name: Test
shell: bash
env:
GITHUB_OS: ${{ matrix.os }}
working-directory: cmake-build
run: |
if [ "$GITHUB_OS" == "windows-latest" ];
then
./Debug/cimgui_test.exe
else
./cimgui_test
fi

5
.gitignore vendored
View File

@@ -32,7 +32,10 @@ cimgui/cimgui.sdf
cimgui/cimgui.v12.suo
cimgui/Release/
.idea
CMakeLists.txt
cimgui/.vs/
cimgui/cimgui.vcxproj.user
cimgui/x64/
# Test / Build
bld/
build/

1
.gitmodules vendored
View File

@@ -1,3 +1,4 @@
[submodule "imgui"]
path = imgui
url = https://github.com/ocornut/imgui.git
branch = master

View File

@@ -1,12 +1,23 @@
language: cpp
dist: focal
os:
- linux
- osx
- windows
compiler:
- gcc
- clang
script:
- make -C cimgui
- $CC cimgui.h # Make sure we can include in a plain C compiler
- mkdir bld
- cd bld
- cmake -D CIMGUI_TEST=1 ..
- cmake --build .
- |
if [ "$TRAVIS_OS_NAME" == "windows" ]; then
./Debug/cimgui_test.exe
else
./cimgui_test
fi

64
CMakeLists.txt Normal file
View File

@@ -0,0 +1,64 @@
cmake_minimum_required(VERSION 3.1)
project(cimgui)
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/imgui/imgui_tables.cpp)
set(TABLES_SOURCE "imgui/imgui_tables.cpp")
else()
set(TABLES_SOURCE "")
endif()
#general settings
file(GLOB IMGUI_SOURCES
cimgui.cpp
imgui/imgui.cpp
imgui/imgui_draw.cpp
imgui/imgui_demo.cpp
imgui/imgui_widgets.cpp
${TABLES_SOURCE}
)
set(IMGUI_STATIC "no" CACHE STRING "Build as a static library")
set(IMGUI_FREETYPE "no" CACHE STRING "Build with freetype library")
set(IMGUI_LIBRARIES )
if(IMGUI_FREETYPE)
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE)
#add library and link
if (IMGUI_STATIC)
add_library(cimgui STATIC ${IMGUI_SOURCES})
else (IMGUI_STATIC)
add_library(cimgui SHARED ${IMGUI_SOURCES})
endif (IMGUI_STATIC)
target_compile_definitions(cimgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1)
if (WIN32)
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t__declspec\(dllexport\))
else (WIN32)
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t)
endif (WIN32)
target_include_directories(cimgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_include_directories(cimgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
set_target_properties(cimgui PROPERTIES PREFIX "")
target_link_libraries(cimgui ${IMGUI_LIBRARIES})
#install
install(TARGETS cimgui
RUNTIME DESTINATION .
LIBRARY DESTINATION .
ARCHIVE DESTINATION .
)
#test
set(CIMGUI_TEST "no" CACHE STRING "Enable compilation of a test unit based on imgui null")
if (CIMGUI_TEST)
add_subdirectory(test)
endif ()

View File

@@ -1,29 +1,34 @@
#
# Cross Platform Makefile
# Compatible with Ubuntu 14.04.1 and Mac OS X
# Compatible with Ubuntu 14.04.1 and macOS
OBJS = cimgui.o
OBJS += ../imgui/imgui.o
OBJS += ../imgui/imgui_draw.o
OBJS += ../imgui/imgui_demo.o
OBJS += ./imgui/imgui.o
OBJS += ./imgui/imgui_draw.o
OBJS += ./imgui/imgui_demo.o
OBJS += ./imgui/imgui_widgets.o
CXXFLAGS=-O2 -fno-exceptions -fno-rtti
UNAME_S := $(shell uname -s)
AR := ar -rc
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
OUTPUTNAME = cimgui.so
CXXFLAGS = -I../../
CXXFLAGS += -I./imgui/
CXXFLAGS += -Wall
CXXFLAGS += -shared -fPIC
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
ECHO_MESSAGE = "macOS"
OUTPUTNAME = cimgui.dylib
CXXFLAGS = -I/usr/local/include
CXXFLAGS += -I/usr/local/include
CXXFLAGS += -Wall
LINKFLAGS = -dynamiclib
CFLAGS = $(CXXFLAGS)
@@ -33,7 +38,7 @@ ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "Windows"
OUTPUTNAME = cimgui.dll
CXXFLAGS = -I../../
CXXFLAGS += -I./imgui/
CXXFLAGS += -Wall
CXXFLAGS += -shared
LINKFLAGS = -limm32
@@ -43,11 +48,21 @@ endif
.cpp.o:
$(CXX) $(CXXFLAGS) -c -o $@ $<
all:imgui_example
all:$(OUTPUTNAME)
@echo Build complete for $(ECHO_MESSAGE)
imgui_example:$(OBJS)
static:$(OBJS)
$(AR) libcimgui.a $(OBJS)
$(OUTPUTNAME):$(OBJS)
$(CXX) -o $(OUTPUTNAME) $(OBJS) $(CXXFLAGS) $(LINKFLAGS)
clean:
rm $(OBJS)
rm -f $(OBJS)
fclean: clean
rm -f $(OUTPUTNAME)
re: fclean all
.PHONY: all clean fclean re static

119
README.md
View File

@@ -1,36 +1,117 @@
# cimgui [![Build Status](https://travis-ci.org/Extrawurst/cimgui.svg)](https://travis-ci.org/Extrawurst/cimgui)
# cimgui [![Build Status](https://travis-ci.org/cimgui/cimgui.svg?branch=master)](https://travis-ci.org/cimgui/cimgui)
![sample](screenshot.png)
This is a thin c-api wrapper programmatically generated for the excellent C++ intermediate gui [imgui](https://github.com/ocornut/imgui).
All functions are programmatically wrapped except contructors, destructors and ImVector.(Unless someone find a use case for them)
Generated files are: cimgui.cpp, cimgui.h for C compilation. Also for helping in bindings creation, definitions.lua with function definitions information and structs_and_enums.lua.
This library is intended as a intermediate layer to be able to use imgui from other languages that can interface with C (like D - see [D-binding](https://github.com/Extrawurst/DerelictImgui))
This is a thin c-api wrapper programmatically generated for the excellent C++ immediate mode gui [Dear ImGui](https://github.com/ocornut/imgui).
All imgui.h functions are programmatically wrapped.
Generated files are: `cimgui.cpp`, `cimgui.h` for C compilation. Also for helping in bindings creation, `definitions.lua` with function definition information and `structs_and_enums.lua`.
This library is intended as a intermediate layer to be able to use Dear ImGui from other languages that can interface with C (like D - see [D-binding](https://github.com/Extrawurst/DerelictImgui))
History:
Initially cimgui was developed by Stephan Dilly as hand-written code but lately turned into an auto-generated version by sonoro1234 in order to keep up with imgui more easily (letting the user select the desired branch and commit)
Notes:
* currently this wrapper is based on version [1.62 of imgui](https://github.com/ocornut/imgui/tree/v1.62)
* overloaded function names try to be the most compatible with traditional cimgui names. So all naming is algorithmic except for those names that were in conflict with widely used cimgui names and were thus coded in a table (https://github.com/sonoro1234/cimgui/blob/cimgui_auto_implementations/generator/generator.lua#L40). Until the comunity finish with defining this table tag will be 1.62beta. Current overloaded function names can be found in (https://github.com/sonoro1234/cimgui/tree/cimgui_auto_implementations/generator/generated/overloads.txt)
* currently this wrapper is based on version [1.80 of Dear ImGui with internal api]
* only functions, structs and enums from imgui.h (an optionally imgui_internal.h) are wrapped.
* if you are interested in imgui backends you should look [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui) project.
* All naming is algorithmic except for those names that were coded in cimgui_overloads table (https://github.com/cimgui/cimgui/blob/master/generator/generator.lua#L60). In the official version this table is empty.
* Current overloaded function names can be found in (https://github.com/cimgui/cimgui/blob/master/generator/output/overloads.txt)
# auto binding generation
# compilation
* update imgui folder to the version you desire.
* run imgui/generator/generator.bat (or make a .sh version and please PR) with gcc and Lua on your PATH.
* build as shown in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master_auto_implementations/build
* generate binding as done in https://github.com/sonoro1234/LuaJIT-ImGui/blob/master_auto_implementations/lua/build.bat
* clone
* `git clone --recursive https://github.com/cimgui/cimgui.git`
* `git submodule update --init --recursive` (If already cloned)
* compile
* using makefile on linux/macOS/mingw (Or use CMake to generate project)
* cmake options are IMGUI_STATIC (compiling as static library), IMGUI_FREETYPE (for using Freetype2) and FREETYPE_PATH (Freetype2 cmake install location)
* or as in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master/build
For compiling with backends there is now an example with SDL2 and opengl3 in folder backend_test. It will generate a cimgui_sdl module and a test_sdl executable. You only need to provide SDL_PATH telling cmake where to look for SDL2 cmake installation.
# using generator
* this is only needed (before compilation) if you want an imgui version different from the one provided, otherwise generation is already done.
* you will need LuaJIT (https://github.com/LuaJIT/LuaJIT.git better 2.1 branch) or precompiled for linux/macOS/windows in https://luapower.com/luajit/download
* you need to use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC). (this repo was done with gcc)
* update `imgui` folder to the version you desire.
* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, or cl and to choose desired backends and whether imgui_internal is generated or not and Freetype2 is used or not.
* the defaults of generator are gcc as compiler, imgui_internal included and sdl, glfw, opengl2 and opengl3 as backends.
* edit config_generator.lua for adding includes needed by your chosen backends (vulkan needs that).
* Run generator.bat or generator.sh with gcc, clang or cl and LuaJIT on your PATH.
* as a result some files are generated: `cimgui.cpp`, `cimgui.h` and `cimgui_impl.h` for compiling and some lua/json files with information about the binding: `definitions.json` with function info, `structs_and_enums.json` with struct and enum info, `impl_definitions.json` with functions from the backends info.
* You can pass compiler flags to generator.sh or generator.bat at the end of the call to further specify the compiler behavior. (e.g. -DIMGUI_USER_CONFIG or -DIMGUI_USE_WCHAR32)
# generate binding
* C interface is exposed by cimgui.h when you define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
* with your prefered language you can use the lua or json files generated as in:
* https://github.com/sonoro1234/LuaJIT-ImGui/blob/master/lua/build.bat (with lua code generation in https://github.com/sonoro1234/LuaJIT-ImGui/blob/master/lua/class_gen.lua)
* https://github.com/mellinoe/ImGui.NET/tree/autogen/src/CodeGenerator
### definitions description
* It is a collection in which key is the cimgui name that would result without overloadings and the value is an array of overloadings (may be only one overloading)
* Each overloading is a collection. Some relevant keys and values are:
* stname : the name of the struct the function belongs to (will be "" if it is top level in ImGui namespace)
* ov_cimguiname : the overloaded cimgui name (if absent it would be taken from cimguiname)
* cimguiname : the name without overloading (this should be used if there is not ov_cimguiname)
* ret : the return type
* retref : is set if original return type is a reference. (will be a pointer in cimgui)
* argsT : an array of collections (each one with type: argument type and name: the argument name, when the argument is a function pointer also ret: return type and signature: the function signature)
* args : a string of argsT concatenated and separated by commas
* call_args : a string with the argument names separated by commas for calling imgui function
* defaults : a collection in which key is argument name and value is the default value.
* manual : will be true if this function is hand-written (not generated)
* skipped : will be true if this function is not generated (and not hand-written)
* isvararg : is set if some argument is a vararg
* constructor : is set if the function is a constructor for a class.
* destructor : is set if the function is a destructor for a class but not just a default destructor.
* realdestructor : is set if the function is a destructor for a class
* templated : is set if the function belongs to a templated class (ImVector)
* templatedgen: is set if the function belongs to a struct generated from template (ImVector_ImWchar)
* nonUDT : if present the original function was returning a user defined type so that signature has been changed to accept a pointer to the UDT as first argument.
* location : name of the header file and linenumber this function comes from. (imgui:000, internal:123, imgui_impl_xxx:123)
* is_static_function : is setted when it is an struct static function.
### structs_and_enums description
* Is is a collection with three items:
* under key enums we get the enums collection in which each key is the enum tagname and the value is an array of the ordered values represented as a collection with keys
* name : the name of this enum value
* value : the C string
* calc_value : the numeric value corresponding to value
* under key structs we get the structs collection in which the key is the struct name and the value is an array of the struct members. Each one given as a collection with keys
* type : the type of the struct member
* template_type : if type has a template argument (as ImVector) here will be
* name : the name of the struct member
* size : the number of array elements (when it is an array)
* bitfield : the bitfield width (in case it is a bitfield)
* under key locations we get the locations collection in which each key is the enum tagname or the struct name and the value is the name of the header file and line number this comes from.
# usage
* clone
* make using makefile on linux/osx
* use whatever method is in ImGui c++ namespace in the original [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h) by prepending `ig`
* methods have the same parameter list and return values (where possible)
* functions that belong to a struct have an extra first argument with a pointer to the struct.
* where a function returns UDT (user defined type) by value some compilers complain so the function is generated accepting a pointer to the UDT type as the first argument (or second if belongs to a struct).
# usage with backends
* look at backend_test folder for a cmake module building with SDL and opengl3.
# example bindings based on cimgui
* [DerelictImgui](https://github.com/Extrawurst/DerelictImgui)
* [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui)
* [ImGui.NET](https://github.com/mellinoe/ImGui.NET)
* [ImGuiCS](https://github.com/0x0ade/ImGuiCS)
* [nimgl/imgui](https://github.com/nimgl/imgui)
* [kotlin-imgui](https://github.com/Dominaezzz/kotlin-imgui)
* [CImGui.jl](https://github.com/Gnimuc/CImGui.jl)
* [odin-imgui](https://github.com/ThisDrunkDane/odin-imgui)
* [DerelictImgui](https://github.com/Extrawurst/DerelictImgui)
* [BindBC-CimGui](https://github.com/MrcSnm/bindbc-cimgui)
* [imgui-rs](https://github.com/Gekkio/imgui-rs)
* [imgui-pas](https://github.com/dpethes/imgui-pas)
* [odin-dear_imgui](https://github.com/ThisDrunkDane/odin-dear_imgui)
* [LuaJIT-imgui](https://github.com/sonoro1234/LuaJIT-ImGui)
* [crystal-imgui](https://github.com/oprypin/crystal-imgui)
# C examples based on cimgui
* [sdl2_opengl3](https://github.com/cimgui/cimgui/tree/docking_inter/backend_test)
* [sdl2-cimgui-demo](https://github.com/haxpor/sdl2-cimgui-demo)
* [cimgui_c_sdl2_example](https://github.com/canoi12/cimgui_c_sdl2_example/)
* [cimgui-c-example](https://github.com/peko/cimgui-c-example) with GLFW

5
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@@ -0,0 +1,5 @@
- Being able to use a prefix for structs and enums. Could be a manual dictionary or an option to take parent namespace and struct (https://github.com/rokups/ImNodes/pull/20#issuecomment-719713982)
- Being able to generate separate headers for imgui and imgui_internal. (https://github.com/cimgui/cimgui/pull/126#issuecomment-735674105)

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@@ -0,0 +1,98 @@
Project(cimgui_sdl)
cmake_minimum_required(VERSION 2.8)
if(WIN32) #to mingw work as all the others
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif(WIN32)
#general settings
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../imgui/backends)
set(BAKENDS_FOLDER "../imgui/backends/")
else()
set(BAKENDS_FOLDER "../imgui/examples/")
endif()
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../imgui/imgui_tables.cpp)
set(TABLES_SOURCE "../imgui/imgui_tables.cpp")
else()
set(TABLES_SOURCE "")
endif()
include_directories(../imgui)
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
include_directories(../)
set(IMGUI_SOURCES ../cimgui.cpp
../imgui/imgui.cpp
../imgui/imgui_draw.cpp
../imgui/imgui_demo.cpp
../imgui/imgui_widgets.cpp
${TABLES_SOURCE}
)
set(IMGUI_SOURCES_sdl)
set(IMGUI_LIBRARIES )
if (WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
#optional adding freetype
option(IMGUI_FREETYPE "add Freetype2" OFF)
if(IMGUI_FREETYPE)
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES ../imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE)
#opengl3
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_opengl3.cpp ../imgui/examples/libs/gl3w/GL/gl3w.c)
list(APPEND IMGUI_SOURCES ./cimgui_extras.cpp)
include_directories(../imgui/examples/libs/gl3w)
if(WIN32)
list(APPEND IMGUI_LIBRARIES opengl32)
else(WIN32)#Unix
list(APPEND IMGUI_LIBRARIES GL)
endif(WIN32)
#sdl2
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_sdl.cpp)
if(DEFINED SDL_PATH)
message(STATUS "SDL_PATH defined as " ${SDL_PATH})
FIND_PACKAGE(SDL2 REQUIRED PATHS ${SDL_PATH})
get_target_property(SDL_INCLUDE SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
message(STATUS "sdlinclude is " ${SDL_INCLUDE})
if ("${SDL_INCLUDE}" STREQUAL "" OR "${SDL_INCLUDE}" STREQUAL "SDL_INCLUDE-NOTFOUND") #if not found latest SDL2 cmake config use older
message(STATUS "sdlinclude2 is " ${SDL2_INCLUDE_DIRS})
include_directories(${SDL2_INCLUDE_DIRS})
set(IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
message(STATUS IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
else()#use new one SDL2 config
include_directories(${SDL_INCLUDE})
set(IMGUI_SDL_LIBRARY SDL2::SDL2)
set(SDL_MAIN SDL2::SDL2main)
message(STATUS ${SDL_MAIN} ${IMGUI_SDL_LIBRARY})
endif()
else(DEFINED SDL_PATH)
message(STATUS "SDL_PATH not defined")
set(IMGUI_SDL_LIBRARY SDL2)
endif(DEFINED SDL_PATH)
add_library(cimgui_sdl SHARED ${IMGUI_SOURCES})
target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} ${IMGUI_SDL_LIBRARY})
#using library
include_directories(../generator/output/)
add_executable(test_sdl main.c)
if (MINGW)
target_link_options(test_sdl PRIVATE "-mconsole")
endif()
target_link_libraries(test_sdl ${IMGUI_SDL_LIBRARY} cimgui_sdl)

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@@ -0,0 +1,11 @@
#include "../imgui/imgui.h"
// GL3W/GLFW
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
//making it accesible for luajit
#ifdef _WIN32
extern "C" __declspec( dllexport ) int Do_gl3wInit(void){ return gl3wInit();};
#else
extern "C" int Do_gl3wInit(void){ return gl3wInit();};
#endif

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@@ -0,0 +1,8 @@
//making it accesible for main
#ifdef _WIN32
__declspec( dllexport ) int Do_gl3wInit(void);
#else
int Do_gl3wInit(void);
#endif

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@@ -0,0 +1,197 @@
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "cimgui.h"
#include "cimgui_extras.h"
#include "cimgui_impl.h"
#include <stdio.h>
#define SDL_MAIN_HANDLED
#include <SDL.h>
#ifdef _MSC_VER
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
SDL_Window *window = NULL;
int main(int argc, char* argv[])
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("failed to init: %s", SDL_GetError());
return -1;
}
// Decide GL+GLSL versions
#if __APPLE__
// GL 3.2 Core + GLSL 150
const char* glsl_version = "#version 150";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
#else
// GL 3.0 + GLSL 130
const char* glsl_version = "#version 130";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#endif
// and prepare OpenGL stuff
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_DisplayMode current;
SDL_GetCurrentDisplayMode(0, &current);
window = SDL_CreateWindow(
"Hello", 0, 0, 1024, 768,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
);
if (window == NULL) {
SDL_Log("Failed to create window: %s", SDL_GetError());
return -1;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
SDL_GL_SetSwapInterval(1); // enable vsync
// Initialize OpenGL loader for cimgui_sdl
bool err = Do_gl3wInit() != 0;
if (err)
{
SDL_Log("Failed to initialize OpenGL loader for cimgui_sdl!");
return 1;
}
// check opengl version sdl uses
SDL_Log("opengl version: %s", (char*)glGetString(GL_VERSION));
// setup imgui
igCreateContext(NULL);
//set docking
ImGuiIO* ioptr = igGetIO();
ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
#ifdef IMGUI_HAS_DOCK
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
#endif
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL3_Init(glsl_version);
igStyleColorsDark(NULL);
//ImFontAtlas_AddFontDefault(io.Fonts, NULL);
bool showDemoWindow = true;
bool showAnotherWindow = false;
ImVec4 clearColor;
clearColor.x = 0.45f;
clearColor.y = 0.55f;
clearColor.z = 0.60f;
clearColor.w = 1.00f;
bool quit = false;
while (!quit)
{
SDL_Event e;
// we need to call SDL_PollEvent to let window rendered, otherwise
// no window will be shown
while (SDL_PollEvent(&e) != 0)
{
ImGui_ImplSDL2_ProcessEvent(&e);
if (e.type == SDL_QUIT)
quit = true;
if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE && e.window.windowID == SDL_GetWindowID(window))
quit = true;
}
// start imgui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame(window);
igNewFrame();
if (showDemoWindow)
igShowDemoWindow(&showDemoWindow);
// show a simple window that we created ourselves.
{
static float f = 0.0f;
static int counter = 0;
igBegin("Hello, world!", NULL, 0);
igText("This is some useful text");
igCheckbox("Demo window", &showDemoWindow);
igCheckbox("Another window", &showAnotherWindow);
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
igColorEdit3("clear color", (float*)&clearColor, 0);
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Button", buttonSize))
counter++;
igSameLine(0.0f, -1.0f);
igText("counter = %d", counter);
igText("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
igEnd();
}
if (showAnotherWindow)
{
igBegin("imgui Another Window", &showAnotherWindow, 0);
igText("Hello from imgui");
ImVec2 buttonSize;
buttonSize.x = 0; buttonSize.y = 0;
if (igButton("Close me", buttonSize))
{
showAnotherWindow = false;
}
igEnd();
}
// render
igRender();
SDL_GL_MakeCurrent(window, gl_context);
glViewport(0, 0, (int)ioptr->DisplaySize.x, (int)ioptr->DisplaySize.y);
glClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
#ifdef IMGUI_HAS_DOCK
if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
igUpdatePlatformWindows();
igRenderPlatformWindowsDefault(NULL,NULL);
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
}
#endif
SDL_GL_SwapWindow(window);
}
// clean up
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
igDestroyContext(NULL);
SDL_GL_DeleteContext(gl_context);
if (window != NULL)
{
SDL_DestroyWindow(window);
window = NULL;
}
SDL_Quit();
return 0;
}

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@@ -1,11 +1,16 @@
#include "../imgui/imgui.h"
#include "./imgui/imgui.h"
#ifdef CIMGUI_FREETYPE
#include "./imgui/misc/freetype/imgui_freetype.h"
#endif
#include "./imgui/imgui_internal.h"
#include "cimgui.h"
#include "../imgui/imgui_internal.h"
#include "auto_funcs.cpp"
/////////////////////////////manual written functions
CIMGUI_API void igLogText(CONST char *fmt, ...)
{
@@ -24,11 +29,94 @@ CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const ch
buffer->appendfv(fmt, args);
va_end(args);
}
CIMGUI_API void ImFontConfig_DefaultConstructor(ImFontConfig *config)
{
*config = ImFontConfig();
}
CIMGUI_API float igGET_FLT_MAX()
{
return FLT_MAX;
}
CIMGUI_API float igGET_FLT_MIN()
{
return FLT_MIN;
}
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create()
{
return IM_NEW(ImVector<ImWchar>) ();
}
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self)
{
IM_DELETE(self);
}
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p)
{
IM_PLACEMENT_NEW(p) ImVector<ImWchar>();
}
CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p)
{
p->~ImVector<ImWchar>();
}
#ifdef IMGUI_HAS_DOCK
// NOTE: Some function pointers in the ImGuiPlatformIO structure are not C-compatible because of their
// use of a complex return type. To work around this, we store a custom CimguiStorage object inside
// ImGuiIO::BackendLanguageUserData, which contains C-compatible function pointer variants for these
// functions. When a user function pointer is provided, we hook up the underlying ImGuiPlatformIO
// function pointer to a thunk which accesses the user function pointer through CimguiStorage.
struct CimguiStorage
{
void(*Platform_GetWindowPos)(ImGuiViewport* vp, ImVec2* out_pos);
void(*Platform_GetWindowSize)(ImGuiViewport* vp, ImVec2* out_pos);
};
// Gets a reference to the CimguiStorage object stored in the current ImGui context's BackendLanguageUserData.
CimguiStorage& GetCimguiStorage()
{
ImGuiIO& io = ImGui::GetIO();
if (io.BackendLanguageUserData == NULL)
{
io.BackendLanguageUserData = new CimguiStorage();
}
return *(CimguiStorage*)io.BackendLanguageUserData;
}
// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowPos.
ImVec2 Platform_GetWindowPos_hook(ImGuiViewport* vp)
{
ImVec2 pos;
GetCimguiStorage().Platform_GetWindowPos(vp, &pos);
return pos;
};
// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowPos.
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos))
{
CimguiStorage& storage = GetCimguiStorage();
storage.Platform_GetWindowPos = user_callback;
platform_io->Platform_GetWindowPos = &Platform_GetWindowPos_hook;
}
// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowSize.
ImVec2 Platform_GetWindowSize_hook(ImGuiViewport* vp)
{
ImVec2 size;
GetCimguiStorage().Platform_GetWindowSize(vp, &size);
return size;
};
// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowSize.
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size))
{
CimguiStorage& storage = GetCimguiStorage();
storage.Platform_GetWindowSize = user_callback;
platform_io->Platform_GetWindowSize = &Platform_GetWindowSize_hook;
}
#endif

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@@ -1,6 +1,7 @@
#ifndef CIMGUI_INCLUDED
#define CIMGUI_INCLUDED
#include <stdio.h>
#include <stdint.h>
#if defined _WIN32 || defined __CYGWIN__
#ifdef CIMGUI_NO_EXPORT
#define API
@@ -11,7 +12,11 @@
#define snprintf sprintf_s
#endif
#else
#define API
#ifdef __GNUC__
#define API __attribute__((__visibility__("default")))
#else
#define API
#endif
#endif
#if defined __cplusplus
@@ -29,11 +34,9 @@
#ifdef _MSC_VER
typedef unsigned __int64 ImU64;
#else
typedef unsigned long long ImU64;
//typedef unsigned long long ImU64;
#endif
//struct GLFWwindow;
//struct SDL_Window;
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "imgui_structs.h"
@@ -50,8 +53,20 @@ typedef union SDL_Event SDL_Event;
CIMGUI_API void igLogText(CONST char *fmt, ...);
//no appendfV
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...);
CIMGUI_API void ImFontConfig_DefaultConstructor(ImFontConfig *config);
//for getting FLT_MAX in bindings
CIMGUI_API float igGET_FLT_MAX();
//for getting FLT_MIN in bindings
CIMGUI_API float igGET_FLT_MIN();
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create();
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self);
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p);
CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p);
#endif //CIMGUI_INCLUDED

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@@ -0,0 +1,3 @@
return {
vulkan = {[[C:\VulkanSDK\1.1.130.0\Include]]}
}

1991
generator/cpp2ffi.lua Normal file

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@@ -1,111 +0,0 @@
----------------overloadings---------------------------
igCombo 3
1 bool igCombo (const char*,int*,const char* const[],int,int)
2 bool igComboStr (const char*,int*,const char*,int)
3 bool igComboFnPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
ImVec4_ImVec4 2
1 nil ImVec4_ImVec4 ()
2 nil ImVec4_ImVec4Float (float,float,float,float)
igValue 4
1 void igValueBool (const char*,bool)
2 void igValueInt (const char*,int)
3 void igValueUint (const char*,unsigned int)
4 void igValueFloat (const char*,float,const char*)
igPushStyleVar 2
1 void igPushStyleVarFloat (ImGuiStyleVar,float)
2 void igPushStyleVarVec2 (ImGuiStyleVar,const ImVec2)
igIsRectVisible 2
1 bool igIsRectVisible (const ImVec2)
2 bool igIsRectVisibleVec2 (const ImVec2,const ImVec2)
igRadioButton 2
1 bool igRadioButtonBool (const char*,bool)
2 bool igRadioButtonIntPtr (const char*,int*,int)
igSetWindowSize 2
1 void igSetWindowSizeVec2 (const ImVec2,ImGuiCond)
2 void igSetWindowSizeStr (const char*,const ImVec2,ImGuiCond)
igSetWindowCollapsed 2
1 void igSetWindowCollapsedBool (bool,ImGuiCond)
2 void igSetWindowCollapsedStr (const char*,bool,ImGuiCond)
igPlotLines 2
1 void igPlotLines (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotLinesFnPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
ImVec2_ImVec2 2
1 nil ImVec2_ImVec2 ()
2 nil ImVec2_ImVec2Float (float,float)
igPlotHistogram 2
1 void igPlotHistogramFloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotHistogramFnPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igTreeNodeExV 2
1 bool igTreeNodeExVStr (const char*,ImGuiTreeNodeFlags,const char*,va_list)
2 bool igTreeNodeExVPtr (const void*,ImGuiTreeNodeFlags,const char*,va_list)
igGetID 3
1 ImGuiID igGetIDStr (const char*)
2 ImGuiID igGetIDStrStr (const char*,const char*)
3 ImGuiID igGetIDPtr (const void*)
igBeginChild 2
1 bool igBeginChild (const char*,const ImVec2,bool,ImGuiWindowFlags)
2 bool igBeginChildID (ImGuiID,const ImVec2,bool,ImGuiWindowFlags)
igSetWindowFocus 2
1 void igSetWindowFocus ()
2 void igSetWindowFocusStr (const char*)
ImDrawList_AddText 2
1 void ImDrawList_AddText (const ImVec2,ImU32,const char*,const char*)
2 void ImDrawList_AddTextFontPtr (const ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
igSelectable 2
1 bool igSelectable (const char*,bool,ImGuiSelectableFlags,const ImVec2)
2 bool igSelectableBoolPtr (const char*,bool*,ImGuiSelectableFlags,const ImVec2)
igListBox 2
1 bool igListBoxStr_arr (const char*,int*,const char* const[],int,int)
2 bool igListBoxFnPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
igPushID 4
1 void igPushIDStr (const char*)
2 void igPushIDRange (const char*,const char*)
3 void igPushIDPtr (const void*)
4 void igPushIDInt (int)
Pair_Pair 3
1 nil Pair_PairInt (ImGuiID,int)
2 nil Pair_PairFloat (ImGuiID,float)
3 nil Pair_PairPtr (ImGuiID,void*)
igTreePush 2
1 void igTreePushStr (const char*)
2 void igTreePushPtr (const void*)
TextRange_TextRange 2
1 nil TextRange_TextRange ()
2 nil TextRange_TextRangeStr (const char*,const char*)
igGetColorU32 3
1 ImU32 igGetColorU32 (ImGuiCol,float)
2 ImU32 igGetColorU32Vec4 (const ImVec4)
3 ImU32 igGetColorU32U32 (ImU32)
ImColor_ImColor 5
1 nil ImColor_ImColor ()
2 nil ImColor_ImColorInt (int,int,int,int)
3 nil ImColor_ImColorU32 (ImU32)
4 nil ImColor_ImColorFloat (float,float,float,float)
5 nil ImColor_ImColorVec4 (const ImVec4)
igPushStyleColor 2
1 void igPushStyleColorU32 (ImGuiCol,ImU32)
2 void igPushStyleColor (ImGuiCol,const ImVec4)
igCollapsingHeader 2
1 bool igCollapsingHeader (const char*,ImGuiTreeNodeFlags)
2 bool igCollapsingHeaderBoolPtr (const char*,bool*,ImGuiTreeNodeFlags)
igListBoxHeader 2
1 bool igListBoxHeaderVec2 (const char*,const ImVec2)
2 bool igListBoxHeaderInt (const char*,int,int)
igMenuItem 2
1 bool igMenuItemBool (const char*,const char*,bool,bool)
2 bool igMenuItemBoolPtr (const char*,const char*,bool*,bool)
igSetWindowPos 2
1 void igSetWindowPosVec2 (const ImVec2,ImGuiCond)
2 void igSetWindowPosStr (const char*,const ImVec2,ImGuiCond)
igTreeNodeEx 3
1 bool igTreeNodeExStr (const char*,ImGuiTreeNodeFlags)
2 bool igTreeNodeExStrStr (const char*,ImGuiTreeNodeFlags,const char*,...)
3 bool igTreeNodeExPtr (const void*,ImGuiTreeNodeFlags,const char*,...)
igTreeNode 3
1 bool igTreeNodeStr (const char*)
2 bool igTreeNodeStrStr (const char*,const char*,...)
3 bool igTreeNodePtr (const void*,const char*,...)
igTreeNodeV 2
1 bool igTreeNodeVStr (const char*,const char*,va_list)
2 bool igTreeNodeVPtr (const void*,const char*,va_list)
77 overloaded

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@@ -1,8 +1,8 @@
:: this script must be executed in this directory
:: all the output goes to generated folder
:: all the output goes to generator/output folder
:: .cpp and .h files:
:: cimgui.h and cimgui.cpp generated without preprocess
:: cimgui_auto.h and cimgui_auto.cpp with gcc preprocess
:: cimgui.h and cimgui.cpp with gcc preprocess
:: cimgui_nopreprocess.h and cimgui_nopreprocess.cpp generated without preprocess
:: cimgui_impl.h with implementation function cdefs
:: lua and json files:
:: definitions.lua for function definitions
@@ -10,15 +10,15 @@
:: impl_definitions.lua for implementation function definitions
:: set your PATH if necessary for LuaJIT or Lua5.1 or luajit with: (for example)
set PATH=%PATH%;C:\luaGL;C:\mingw32\bin;
set PATH=%PATH%;C:\anima;C:\mingws\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
:: set PATH=%PATH%;C:\luaGL;C:\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
:: set PATH=%PATH%;C:\luaGL\sources\luajit-master\luajit-master\bin\mingw32;C:\mingw32\bin;
::process files
:: arg[1..n] name of implementations to generate
luajit.exe ./generator.lua glfw opengl3 opengl2 sdl
::copy cimgui.h and cimgui.cpp
copy .\generated\cimgui_auto.h ..\cimgui_auto.h
copy .\generated\cimgui_auto.cpp ..\cimgui_auto.cpp
:: arg[1] compiler name gcc, clang or cl
:: arg[2] options as words in one string: internal for imgui_internal generation, freetype for freetype generation
:: examples: "" "internal" "internal freetype"
:: arg[3..n] name of implementations to generate and/or CFLAGS (e.g. -DIMGUI_USER_CONFIG or -DIMGUI_USE_WCHAR32)
luajit ./generator.lua gcc "internal" glfw opengl3 opengl2 sdl
::leave console open
cmd /k

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19
generator/generator.sh Executable file
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@@ -0,0 +1,19 @@
#!/usr/bin/sh
# this script must be executed in this directory
# all the output goes to generator/output folder
# .cpp and .h files:
# cimgui.h and cimgui.cpp with gcc preprocess
# cimgui_nopreprocess.h and cimgui_nopreprocess.cpp generated without preprocess
# cimgui_impl.h with implementation function cdefs
# lua and json files:
# definitions.lua for function definitions
# structs_and_enums.lua with struct and enum information-definitions
# impl_definitions.lua for implementation function definitions
#process files
# arg[1] compiler name gcc, clang, or cl
# arg[2] options as words in one string: internal for imgui_internal generation, freetype for freetype generation
# examples: "" "internal" "internal freetype"
# arg[3..n] name of implementations to generate and/or CLFLAGS (e.g. -DIMGUI_USER_CONFIG or -DIMGUI_USE_WCHAR32)
luajit ./generator.lua gcc "internal" glfw opengl3 opengl2 sdl

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@@ -21,14 +21,19 @@
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
--changes---------------------------------------------------------------------
--prettify: adding carriage return, indentation, dictionaries sorted by key
--dict_on_empty: table to json.encode to make empty table a dictionary instead of array
------------------------------------------------------------------------------
local json = { _version = "0.1.1" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local TAB = " "
local rep = string.rep
local encode
local dict_on_empty = {}
local escape_char_map = {
[ "\\" ] = "\\\\",
@@ -56,10 +61,10 @@ local function encode_nil(val)
end
local function encode_table(val, stack)
local function encode_table(val, stack,level,isvalue)
local res = {}
stack = stack or {}
level = level or 0
-- Circular reference?
if stack[val] then error("circular reference") end
@@ -77,38 +82,55 @@ local function encode_table(val, stack)
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
table.insert(res, encode(v, stack,level+1))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
local inner = table.concat(res, ",\n")
if #inner > 0 then inner = "\n"..inner.."\n"..rep(TAB,level) end
return rep(isvalue and "" or TAB,level).."[" .. inner .. "]"
else
local ordered_keys = {}
for k,v in pairs(val) do
table.insert(ordered_keys,k)
end
table.sort(ordered_keys)
-- Treat as an object
for k, v in pairs(val) do
for _,k in ipairs(ordered_keys) do
local v = val[k]
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
if type(v) == "table" and next(v) == nil and dict_on_empty[k] then
table.insert(res, encode(k, stack,level+1) .. ": {}")
else
table.insert(res, encode(k, stack,level+1) .. ": " .. encode(v, stack,level+1,true))
end
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
local inner = table.concat(res, ",\n")
if #inner > 0 then inner = "\n"..inner.."\n"..rep(TAB,level) end
return rep(isvalue and "" or TAB,level).."{" .. inner .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
local function encode_string(val,stack,level,isvalue)
return rep(isvalue and "" or TAB,level)..'"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
local function encode_number(val,stack,level,isvalue)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
return rep(isvalue and "" or TAB,level)..string.format("%.14g", val)
end
@@ -121,17 +143,18 @@ local type_func_map = {
}
encode = function(val, stack)
encode = function(val, stack,level,isvalue)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
return f(val, stack,level,isvalue)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
function json.encode(val,opts)
dict_on_empty = opts and opts.dict_on_empty or {}
return ( encode(val) )
end
@@ -396,5 +419,4 @@ function json.decode(str)
return res
end
return json

View File

@@ -1,9 +1,10 @@
struct GLFWwindow;
typedef struct SDL_Window SDL_Window;
typedef struct GLFWwindow GLFWwindow;
struct GLFWwindow;
struct SDL_Window;
typedef union SDL_Event SDL_Event;
CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
CIMGUI_API void ImGui_ImplGlfw_Shutdown();
CIMGUI_API void ImGui_ImplGlfw_NewFrame();
@@ -29,6 +30,8 @@ CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects();
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects();
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
CIMGUI_API void ImGui_ImplSDL2_Shutdown();
CIMGUI_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);

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@@ -0,0 +1,627 @@
{
"ImGui_ImplGlfw_CharCallback": [
{
"args": "(GLFWwindow* window,unsigned int c)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "c",
"type": "unsigned int"
}
],
"argsoriginal": "(GLFWwindow* window,unsigned int c)",
"call_args": "(window,c)",
"cimguiname": "ImGui_ImplGlfw_CharCallback",
"defaults": {},
"funcname": "ImGui_ImplGlfw_CharCallback",
"location": "imgui_impl_glfw:35",
"ov_cimguiname": "ImGui_ImplGlfw_CharCallback",
"ret": "void",
"signature": "(GLFWwindow*,unsigned int)",
"stname": ""
}
],
"ImGui_ImplGlfw_InitForOpenGL": [
{
"args": "(GLFWwindow* window,bool install_callbacks)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "install_callbacks",
"type": "bool"
}
],
"argsoriginal": "(GLFWwindow* window,bool install_callbacks)",
"call_args": "(window,install_callbacks)",
"cimguiname": "ImGui_ImplGlfw_InitForOpenGL",
"defaults": {},
"funcname": "ImGui_ImplGlfw_InitForOpenGL",
"location": "imgui_impl_glfw:24",
"ov_cimguiname": "ImGui_ImplGlfw_InitForOpenGL",
"ret": "bool",
"signature": "(GLFWwindow*,bool)",
"stname": ""
}
],
"ImGui_ImplGlfw_InitForVulkan": [
{
"args": "(GLFWwindow* window,bool install_callbacks)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "install_callbacks",
"type": "bool"
}
],
"argsoriginal": "(GLFWwindow* window,bool install_callbacks)",
"call_args": "(window,install_callbacks)",
"cimguiname": "ImGui_ImplGlfw_InitForVulkan",
"defaults": {},
"funcname": "ImGui_ImplGlfw_InitForVulkan",
"location": "imgui_impl_glfw:25",
"ov_cimguiname": "ImGui_ImplGlfw_InitForVulkan",
"ret": "bool",
"signature": "(GLFWwindow*,bool)",
"stname": ""
}
],
"ImGui_ImplGlfw_KeyCallback": [
{
"args": "(GLFWwindow* window,int key,int scancode,int action,int mods)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "key",
"type": "int"
},
{
"name": "scancode",
"type": "int"
},
{
"name": "action",
"type": "int"
},
{
"name": "mods",
"type": "int"
}
],
"argsoriginal": "(GLFWwindow* window,int key,int scancode,int action,int mods)",
"call_args": "(window,key,scancode,action,mods)",
"cimguiname": "ImGui_ImplGlfw_KeyCallback",
"defaults": {},
"funcname": "ImGui_ImplGlfw_KeyCallback",
"location": "imgui_impl_glfw:34",
"ov_cimguiname": "ImGui_ImplGlfw_KeyCallback",
"ret": "void",
"signature": "(GLFWwindow*,int,int,int,int)",
"stname": ""
}
],
"ImGui_ImplGlfw_MouseButtonCallback": [
{
"args": "(GLFWwindow* window,int button,int action,int mods)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "button",
"type": "int"
},
{
"name": "action",
"type": "int"
},
{
"name": "mods",
"type": "int"
}
],
"argsoriginal": "(GLFWwindow* window,int button,int action,int mods)",
"call_args": "(window,button,action,mods)",
"cimguiname": "ImGui_ImplGlfw_MouseButtonCallback",
"defaults": {},
"funcname": "ImGui_ImplGlfw_MouseButtonCallback",
"location": "imgui_impl_glfw:32",
"ov_cimguiname": "ImGui_ImplGlfw_MouseButtonCallback",
"ret": "void",
"signature": "(GLFWwindow*,int,int,int)",
"stname": ""
}
],
"ImGui_ImplGlfw_NewFrame": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplGlfw_NewFrame",
"defaults": {},
"funcname": "ImGui_ImplGlfw_NewFrame",
"location": "imgui_impl_glfw:27",
"ov_cimguiname": "ImGui_ImplGlfw_NewFrame",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplGlfw_ScrollCallback": [
{
"args": "(GLFWwindow* window,double xoffset,double yoffset)",
"argsT": [
{
"name": "window",
"type": "GLFWwindow*"
},
{
"name": "xoffset",
"type": "double"
},
{
"name": "yoffset",
"type": "double"
}
],
"argsoriginal": "(GLFWwindow* window,double xoffset,double yoffset)",
"call_args": "(window,xoffset,yoffset)",
"cimguiname": "ImGui_ImplGlfw_ScrollCallback",
"defaults": {},
"funcname": "ImGui_ImplGlfw_ScrollCallback",
"location": "imgui_impl_glfw:33",
"ov_cimguiname": "ImGui_ImplGlfw_ScrollCallback",
"ret": "void",
"signature": "(GLFWwindow*,double,double)",
"stname": ""
}
],
"ImGui_ImplGlfw_Shutdown": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplGlfw_Shutdown",
"defaults": {},
"funcname": "ImGui_ImplGlfw_Shutdown",
"location": "imgui_impl_glfw:26",
"ov_cimguiname": "ImGui_ImplGlfw_Shutdown",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_CreateDeviceObjects": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_CreateDeviceObjects",
"defaults": {},
"funcname": "ImGui_ImplOpenGL2_CreateDeviceObjects",
"location": "imgui_impl_opengl2:30",
"ov_cimguiname": "ImGui_ImplOpenGL2_CreateDeviceObjects",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_CreateFontsTexture": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_CreateFontsTexture",
"defaults": {},
"funcname": "ImGui_ImplOpenGL2_CreateFontsTexture",
"location": "imgui_impl_opengl2:28",
"ov_cimguiname": "ImGui_ImplOpenGL2_CreateFontsTexture",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_DestroyDeviceObjects": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_DestroyDeviceObjects",
"defaults": {},
"funcname": "ImGui_ImplOpenGL2_DestroyDeviceObjects",
"location": "imgui_impl_opengl2:31",
"ov_cimguiname": "ImGui_ImplOpenGL2_DestroyDeviceObjects",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_DestroyFontsTexture": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_DestroyFontsTexture",
"defaults": {},
"funcname": "ImGui_ImplOpenGL2_DestroyFontsTexture",
"location": "imgui_impl_opengl2:29",
"ov_cimguiname": "ImGui_ImplOpenGL2_DestroyFontsTexture",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_Init": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_Init",
"defaults": {},
"funcname": "ImGui_ImplOpenGL2_Init",
"location": "imgui_impl_opengl2:22",
"ov_cimguiname": "ImGui_ImplOpenGL2_Init",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_NewFrame": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_NewFrame",
"defaults": {},
"funcname": "ImGui_ImplOpenGL2_NewFrame",
"location": "imgui_impl_opengl2:24",
"ov_cimguiname": "ImGui_ImplOpenGL2_NewFrame",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL2_RenderDrawData": [
{
"args": "(ImDrawData* draw_data)",
"argsT": [
{
"name": "draw_data",
"type": "ImDrawData*"
}
],
"argsoriginal": "(ImDrawData* draw_data)",
"call_args": "(draw_data)",
"cimguiname": "ImGui_ImplOpenGL2_RenderDrawData",
"defaults": {},
"funcname": "ImGui_ImplOpenGL2_RenderDrawData",
"location": "imgui_impl_opengl2:25",
"ov_cimguiname": "ImGui_ImplOpenGL2_RenderDrawData",
"ret": "void",
"signature": "(ImDrawData*)",
"stname": ""
}
],
"ImGui_ImplOpenGL2_Shutdown": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL2_Shutdown",
"defaults": {},
"funcname": "ImGui_ImplOpenGL2_Shutdown",
"location": "imgui_impl_opengl2:23",
"ov_cimguiname": "ImGui_ImplOpenGL2_Shutdown",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_CreateDeviceObjects": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_CreateDeviceObjects",
"defaults": {},
"funcname": "ImGui_ImplOpenGL3_CreateDeviceObjects",
"location": "imgui_impl_opengl3:36",
"ov_cimguiname": "ImGui_ImplOpenGL3_CreateDeviceObjects",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_CreateFontsTexture": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_CreateFontsTexture",
"defaults": {},
"funcname": "ImGui_ImplOpenGL3_CreateFontsTexture",
"location": "imgui_impl_opengl3:34",
"ov_cimguiname": "ImGui_ImplOpenGL3_CreateFontsTexture",
"ret": "bool",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_DestroyDeviceObjects": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_DestroyDeviceObjects",
"defaults": {},
"funcname": "ImGui_ImplOpenGL3_DestroyDeviceObjects",
"location": "imgui_impl_opengl3:37",
"ov_cimguiname": "ImGui_ImplOpenGL3_DestroyDeviceObjects",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_DestroyFontsTexture": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_DestroyFontsTexture",
"defaults": {},
"funcname": "ImGui_ImplOpenGL3_DestroyFontsTexture",
"location": "imgui_impl_opengl3:35",
"ov_cimguiname": "ImGui_ImplOpenGL3_DestroyFontsTexture",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_Init": [
{
"args": "(const char* glsl_version)",
"argsT": [
{
"name": "glsl_version",
"type": "const char*"
}
],
"argsoriginal": "(const char* glsl_version=((void*)0))",
"call_args": "(glsl_version)",
"cimguiname": "ImGui_ImplOpenGL3_Init",
"defaults": {
"glsl_version": "((void*)0)"
},
"funcname": "ImGui_ImplOpenGL3_Init",
"location": "imgui_impl_opengl3:28",
"ov_cimguiname": "ImGui_ImplOpenGL3_Init",
"ret": "bool",
"signature": "(const char*)",
"stname": ""
}
],
"ImGui_ImplOpenGL3_NewFrame": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_NewFrame",
"defaults": {},
"funcname": "ImGui_ImplOpenGL3_NewFrame",
"location": "imgui_impl_opengl3:30",
"ov_cimguiname": "ImGui_ImplOpenGL3_NewFrame",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplOpenGL3_RenderDrawData": [
{
"args": "(ImDrawData* draw_data)",
"argsT": [
{
"name": "draw_data",
"type": "ImDrawData*"
}
],
"argsoriginal": "(ImDrawData* draw_data)",
"call_args": "(draw_data)",
"cimguiname": "ImGui_ImplOpenGL3_RenderDrawData",
"defaults": {},
"funcname": "ImGui_ImplOpenGL3_RenderDrawData",
"location": "imgui_impl_opengl3:31",
"ov_cimguiname": "ImGui_ImplOpenGL3_RenderDrawData",
"ret": "void",
"signature": "(ImDrawData*)",
"stname": ""
}
],
"ImGui_ImplOpenGL3_Shutdown": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplOpenGL3_Shutdown",
"defaults": {},
"funcname": "ImGui_ImplOpenGL3_Shutdown",
"location": "imgui_impl_opengl3:29",
"ov_cimguiname": "ImGui_ImplOpenGL3_Shutdown",
"ret": "void",
"signature": "()",
"stname": ""
}
],
"ImGui_ImplSDL2_InitForD3D": [
{
"args": "(SDL_Window* window)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
}
],
"argsoriginal": "(SDL_Window* window)",
"call_args": "(window)",
"cimguiname": "ImGui_ImplSDL2_InitForD3D",
"defaults": {},
"funcname": "ImGui_ImplSDL2_InitForD3D",
"location": "imgui_impl_sdl:25",
"ov_cimguiname": "ImGui_ImplSDL2_InitForD3D",
"ret": "bool",
"signature": "(SDL_Window*)",
"stname": ""
}
],
"ImGui_ImplSDL2_InitForMetal": [
{
"args": "(SDL_Window* window)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
}
],
"argsoriginal": "(SDL_Window* window)",
"call_args": "(window)",
"cimguiname": "ImGui_ImplSDL2_InitForMetal",
"defaults": {},
"funcname": "ImGui_ImplSDL2_InitForMetal",
"location": "imgui_impl_sdl:26",
"ov_cimguiname": "ImGui_ImplSDL2_InitForMetal",
"ret": "bool",
"signature": "(SDL_Window*)",
"stname": ""
}
],
"ImGui_ImplSDL2_InitForOpenGL": [
{
"args": "(SDL_Window* window,void* sdl_gl_context)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
},
{
"name": "sdl_gl_context",
"type": "void*"
}
],
"argsoriginal": "(SDL_Window* window,void* sdl_gl_context)",
"call_args": "(window,sdl_gl_context)",
"cimguiname": "ImGui_ImplSDL2_InitForOpenGL",
"defaults": {},
"funcname": "ImGui_ImplSDL2_InitForOpenGL",
"location": "imgui_impl_sdl:23",
"ov_cimguiname": "ImGui_ImplSDL2_InitForOpenGL",
"ret": "bool",
"signature": "(SDL_Window*,void*)",
"stname": ""
}
],
"ImGui_ImplSDL2_InitForVulkan": [
{
"args": "(SDL_Window* window)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
}
],
"argsoriginal": "(SDL_Window* window)",
"call_args": "(window)",
"cimguiname": "ImGui_ImplSDL2_InitForVulkan",
"defaults": {},
"funcname": "ImGui_ImplSDL2_InitForVulkan",
"location": "imgui_impl_sdl:24",
"ov_cimguiname": "ImGui_ImplSDL2_InitForVulkan",
"ret": "bool",
"signature": "(SDL_Window*)",
"stname": ""
}
],
"ImGui_ImplSDL2_NewFrame": [
{
"args": "(SDL_Window* window)",
"argsT": [
{
"name": "window",
"type": "SDL_Window*"
}
],
"argsoriginal": "(SDL_Window* window)",
"call_args": "(window)",
"cimguiname": "ImGui_ImplSDL2_NewFrame",
"defaults": {},
"funcname": "ImGui_ImplSDL2_NewFrame",
"location": "imgui_impl_sdl:28",
"ov_cimguiname": "ImGui_ImplSDL2_NewFrame",
"ret": "void",
"signature": "(SDL_Window*)",
"stname": ""
}
],
"ImGui_ImplSDL2_ProcessEvent": [
{
"args": "(const SDL_Event* event)",
"argsT": [
{
"name": "event",
"type": "const SDL_Event*"
}
],
"argsoriginal": "(const SDL_Event* event)",
"call_args": "(event)",
"cimguiname": "ImGui_ImplSDL2_ProcessEvent",
"defaults": {},
"funcname": "ImGui_ImplSDL2_ProcessEvent",
"location": "imgui_impl_sdl:29",
"ov_cimguiname": "ImGui_ImplSDL2_ProcessEvent",
"ret": "bool",
"signature": "(const SDL_Event*)",
"stname": ""
}
],
"ImGui_ImplSDL2_Shutdown": [
{
"args": "()",
"argsT": [],
"argsoriginal": "()",
"call_args": "()",
"cimguiname": "ImGui_ImplSDL2_Shutdown",
"defaults": {},
"funcname": "ImGui_ImplSDL2_Shutdown",
"location": "imgui_impl_sdl:27",
"ov_cimguiname": "ImGui_ImplSDL2_Shutdown",
"ret": "void",
"signature": "()",
"stname": ""
}
]
}

View File

@@ -1,409 +1,553 @@
local defs = {}
defs["ImGui_ImplOpenGL3_NewFrame"] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1]["funcname"] = "ImGui_ImplOpenGL3_NewFrame"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_NewFrame"][1]["comment"] = ""
defs["ImGui_ImplOpenGL3_NewFrame"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["cimguiname"] = "ImGui_ImplOpenGL3_NewFrame"
defs["ImGui_ImplOpenGL3_NewFrame"]["()"] = defs["ImGui_ImplOpenGL3_NewFrame"][1]
defs["ImGui_ImplSDL2_Shutdown"] = {}
defs["ImGui_ImplSDL2_Shutdown"][1] = {}
defs["ImGui_ImplSDL2_Shutdown"][1]["funcname"] = "ImGui_ImplSDL2_Shutdown"
defs["ImGui_ImplSDL2_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplSDL2_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplSDL2_Shutdown"][1]["comment"] = ""
defs["ImGui_ImplSDL2_Shutdown"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["cimguiname"] = "ImGui_ImplSDL2_Shutdown"
defs["ImGui_ImplSDL2_Shutdown"]["()"] = defs["ImGui_ImplSDL2_Shutdown"][1]
defs["ImGui_ImplGlfw_KeyCallback"] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["funcname"] = "ImGui_ImplGlfw_KeyCallback"
defs["ImGui_ImplGlfw_KeyCallback"][1]["args"] = "(GLFWwindow* window,int key,int scancode,int action,int mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_KeyCallback"][1]["call_args"] = "(window,key,scancode,action,mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsoriginal"] = "(GLFWwindow* window,int key,int scancode,int action,int mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_KeyCallback"][1]["comment"] = ""
defs["ImGui_ImplGlfw_KeyCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_KeyCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["signature"] = "(GLFWwindow*,int,int,int,int)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_KeyCallback"
defs["ImGui_ImplGlfw_KeyCallback"]["(GLFWwindow*,int,int,int,int)"] = defs["ImGui_ImplGlfw_KeyCallback"][1]
defs["ImGui_ImplGlfw_InitForVulkan"] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["funcname"] = "ImGui_ImplGlfw_InitForVulkan"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["args"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["ret"] = "bool"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["call_args"] = "(window,install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsoriginal"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["stname"] = ""
defs["ImGui_ImplGlfw_InitForVulkan"][1]["comment"] = ""
defs["ImGui_ImplGlfw_InitForVulkan"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["signature"] = "(GLFWwindow*,bool)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["cimguiname"] = "ImGui_ImplGlfw_InitForVulkan"
defs["ImGui_ImplGlfw_InitForVulkan"]["(GLFWwindow*,bool)"] = defs["ImGui_ImplGlfw_InitForVulkan"][1]
defs["ImGui_ImplSDL2_NewFrame"] = {}
defs["ImGui_ImplSDL2_NewFrame"][1] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["funcname"] = "ImGui_ImplSDL2_NewFrame"
defs["ImGui_ImplSDL2_NewFrame"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplSDL2_NewFrame"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplSDL2_NewFrame"][1]["comment"] = ""
defs["ImGui_ImplSDL2_NewFrame"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_NewFrame"][1]["cimguiname"] = "ImGui_ImplSDL2_NewFrame"
defs["ImGui_ImplSDL2_NewFrame"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_NewFrame"][1]
defs["ImGui_ImplSDL2_InitForVulkan"] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["funcname"] = "ImGui_ImplSDL2_InitForVulkan"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForVulkan"][1]["comment"] = ""
defs["ImGui_ImplSDL2_InitForVulkan"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForVulkan"
defs["ImGui_ImplSDL2_InitForVulkan"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_InitForVulkan"][1]
defs["ImGui_ImplGlfw_ScrollCallback"] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["funcname"] = "ImGui_ImplGlfw_ScrollCallback"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["args"] = "(GLFWwindow* window,double xoffset,double yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["call_args"] = "(window,xoffset,yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsoriginal"] = "(GLFWwindow* window,double xoffset,double yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_ScrollCallback"][1]["comment"] = ""
defs["ImGui_ImplGlfw_ScrollCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["signature"] = "(GLFWwindow*,double,double)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_ScrollCallback"
defs["ImGui_ImplGlfw_ScrollCallback"]["(GLFWwindow*,double,double)"] = defs["ImGui_ImplGlfw_ScrollCallback"][1]
defs["ImGui_ImplOpenGL3_Init"] = {}
defs["ImGui_ImplOpenGL3_Init"][1] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["funcname"] = "ImGui_ImplOpenGL3_Init"
defs["ImGui_ImplOpenGL3_Init"][1]["args"] = "(const char* glsl_version)"
defs["ImGui_ImplOpenGL3_Init"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_Init"][1]["call_args"] = "(glsl_version)"
defs["ImGui_ImplOpenGL3_Init"][1]["argsoriginal"] = "(const char* glsl_version=\"#version 150\")"
defs["ImGui_ImplOpenGL3_Init"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_Init"][1]["comment"] = ""
defs["ImGui_ImplOpenGL3_Init"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_Init"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["signature"] = "(const char*)"
defs["ImGui_ImplOpenGL3_Init"][1]["cimguiname"] = "ImGui_ImplOpenGL3_Init"
defs["ImGui_ImplOpenGL3_Init"]["(const char*)"] = defs["ImGui_ImplOpenGL3_Init"][1]
defs["ImGui_ImplSDL2_InitForOpenGL"] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["funcname"] = "ImGui_ImplSDL2_InitForOpenGL"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["args"] = "(SDL_Window* window,void* sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["call_args"] = "(window,sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsoriginal"] = "(SDL_Window* window,void* sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["comment"] = ""
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["signature"] = "(SDL_Window*,void*)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForOpenGL"
defs["ImGui_ImplSDL2_InitForOpenGL"]["(SDL_Window*,void*)"] = defs["ImGui_ImplSDL2_InitForOpenGL"][1]
defs["ImGui_ImplGlfw_CharCallback"] = {}
defs["ImGui_ImplGlfw_CharCallback"][1] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["args"] = "(GLFWwindow* window,unsigned int c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][2]["name"] = "c"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsT"][2]["type"] = "unsigned int"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsoriginal"] = "(GLFWwindow* window,unsigned int c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["call_args"] = "(window,c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_CharCallback"
defs["ImGui_ImplGlfw_CharCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["funcname"] = "ImGui_ImplGlfw_CharCallback"
defs["ImGui_ImplGlfw_CharCallback"][1]["location"] = "imgui_impl_glfw:35"
defs["ImGui_ImplGlfw_CharCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_CharCallback"
defs["ImGui_ImplGlfw_CharCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_CharCallback"][1]["signature"] = "(GLFWwindow*,unsigned int)"
defs["ImGui_ImplGlfw_CharCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_CharCallback"]["(GLFWwindow*,unsigned int)"] = defs["ImGui_ImplGlfw_CharCallback"][1]
defs["ImGui_ImplGlfw_InitForOpenGL"] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["funcname"] = "ImGui_ImplGlfw_InitForOpenGL"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["args"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["ret"] = "bool"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["call_args"] = "(window,install_callbacks)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][2]["name"] = "install_callbacks"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsT"][2]["type"] = "bool"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["argsoriginal"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["stname"] = ""
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["comment"] = ""
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["signature"] = "(GLFWwindow*,bool)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["call_args"] = "(window,install_callbacks)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["cimguiname"] = "ImGui_ImplGlfw_InitForOpenGL"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["funcname"] = "ImGui_ImplGlfw_InitForOpenGL"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["location"] = "imgui_impl_glfw:24"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_InitForOpenGL"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["ret"] = "bool"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["signature"] = "(GLFWwindow*,bool)"
defs["ImGui_ImplGlfw_InitForOpenGL"][1]["stname"] = ""
defs["ImGui_ImplGlfw_InitForOpenGL"]["(GLFWwindow*,bool)"] = defs["ImGui_ImplGlfw_InitForOpenGL"][1]
defs["ImGui_ImplGlfw_InitForVulkan"] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["args"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][2]["name"] = "install_callbacks"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsT"][2]["type"] = "bool"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["argsoriginal"] = "(GLFWwindow* window,bool install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["call_args"] = "(window,install_callbacks)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["cimguiname"] = "ImGui_ImplGlfw_InitForVulkan"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_InitForVulkan"][1]["funcname"] = "ImGui_ImplGlfw_InitForVulkan"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["location"] = "imgui_impl_glfw:25"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_InitForVulkan"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["ret"] = "bool"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["signature"] = "(GLFWwindow*,bool)"
defs["ImGui_ImplGlfw_InitForVulkan"][1]["stname"] = ""
defs["ImGui_ImplGlfw_InitForVulkan"]["(GLFWwindow*,bool)"] = defs["ImGui_ImplGlfw_InitForVulkan"][1]
defs["ImGui_ImplGlfw_KeyCallback"] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["args"] = "(GLFWwindow* window,int key,int scancode,int action,int mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][2]["name"] = "key"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][2]["type"] = "int"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][3] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][3]["name"] = "scancode"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][3]["type"] = "int"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][4] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][4]["name"] = "action"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][4]["type"] = "int"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][5] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][5]["name"] = "mods"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsT"][5]["type"] = "int"
defs["ImGui_ImplGlfw_KeyCallback"][1]["argsoriginal"] = "(GLFWwindow* window,int key,int scancode,int action,int mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["call_args"] = "(window,key,scancode,action,mods)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_KeyCallback"
defs["ImGui_ImplGlfw_KeyCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_KeyCallback"][1]["funcname"] = "ImGui_ImplGlfw_KeyCallback"
defs["ImGui_ImplGlfw_KeyCallback"][1]["location"] = "imgui_impl_glfw:34"
defs["ImGui_ImplGlfw_KeyCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_KeyCallback"
defs["ImGui_ImplGlfw_KeyCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_KeyCallback"][1]["signature"] = "(GLFWwindow*,int,int,int,int)"
defs["ImGui_ImplGlfw_KeyCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_KeyCallback"]["(GLFWwindow*,int,int,int,int)"] = defs["ImGui_ImplGlfw_KeyCallback"][1]
defs["ImGui_ImplGlfw_MouseButtonCallback"] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["args"] = "(GLFWwindow* window,int button,int action,int mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][2]["name"] = "button"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][2]["type"] = "int"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][3] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][3]["name"] = "action"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][3]["type"] = "int"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][4] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][4]["name"] = "mods"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsT"][4]["type"] = "int"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsoriginal"] = "(GLFWwindow* window,int button,int action,int mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["call_args"] = "(window,button,action,mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_MouseButtonCallback"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["funcname"] = "ImGui_ImplGlfw_MouseButtonCallback"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["location"] = "imgui_impl_glfw:32"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_MouseButtonCallback"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["signature"] = "(GLFWwindow*,int,int,int)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_MouseButtonCallback"]["(GLFWwindow*,int,int,int)"] = defs["ImGui_ImplGlfw_MouseButtonCallback"][1]
defs["ImGui_ImplGlfw_NewFrame"] = {}
defs["ImGui_ImplGlfw_NewFrame"][1] = {}
defs["ImGui_ImplGlfw_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["cimguiname"] = "ImGui_ImplGlfw_NewFrame"
defs["ImGui_ImplGlfw_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_NewFrame"][1]["funcname"] = "ImGui_ImplGlfw_NewFrame"
defs["ImGui_ImplGlfw_NewFrame"][1]["location"] = "imgui_impl_glfw:27"
defs["ImGui_ImplGlfw_NewFrame"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_NewFrame"
defs["ImGui_ImplGlfw_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplGlfw_NewFrame"]["()"] = defs["ImGui_ImplGlfw_NewFrame"][1]
defs["ImGui_ImplGlfw_ScrollCallback"] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["args"] = "(GLFWwindow* window,double xoffset,double yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][1] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][1]["type"] = "GLFWwindow*"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][2] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][2]["name"] = "xoffset"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][2]["type"] = "double"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][3] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][3]["name"] = "yoffset"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsT"][3]["type"] = "double"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["argsoriginal"] = "(GLFWwindow* window,double xoffset,double yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["call_args"] = "(window,xoffset,yoffset)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_ScrollCallback"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_ScrollCallback"][1]["funcname"] = "ImGui_ImplGlfw_ScrollCallback"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["location"] = "imgui_impl_glfw:33"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_ScrollCallback"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["signature"] = "(GLFWwindow*,double,double)"
defs["ImGui_ImplGlfw_ScrollCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_ScrollCallback"]["(GLFWwindow*,double,double)"] = defs["ImGui_ImplGlfw_ScrollCallback"][1]
defs["ImGui_ImplGlfw_Shutdown"] = {}
defs["ImGui_ImplGlfw_Shutdown"][1] = {}
defs["ImGui_ImplGlfw_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["argsT"] = {}
defs["ImGui_ImplGlfw_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["cimguiname"] = "ImGui_ImplGlfw_Shutdown"
defs["ImGui_ImplGlfw_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_Shutdown"][1]["funcname"] = "ImGui_ImplGlfw_Shutdown"
defs["ImGui_ImplGlfw_Shutdown"][1]["location"] = "imgui_impl_glfw:26"
defs["ImGui_ImplGlfw_Shutdown"][1]["ov_cimguiname"] = "ImGui_ImplGlfw_Shutdown"
defs["ImGui_ImplGlfw_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplGlfw_Shutdown"]["()"] = defs["ImGui_ImplGlfw_Shutdown"][1]
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL2_CreateDeviceObjects"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL2_CreateDeviceObjects"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["location"] = "imgui_impl_opengl2:30"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_CreateDeviceObjects"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]
defs["ImGui_ImplOpenGL2_CreateFontsTexture"] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL2_CreateFontsTexture"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL2_CreateFontsTexture"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["location"] = "imgui_impl_opengl2:28"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_CreateFontsTexture"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_CreateFontsTexture"]["()"] = defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL2_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["comment"] = ""
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL2_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL2_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["location"] = "imgui_impl_opengl2:31"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL2_DestroyDeviceObjects"][1]
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL2_DestroyFontsTexture"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["comment"] = ""
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL2_DestroyFontsTexture"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL2_DestroyFontsTexture"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["location"] = "imgui_impl_opengl2:29"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_DestroyFontsTexture"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_DestroyFontsTexture"]["()"] = defs["ImGui_ImplOpenGL2_DestroyFontsTexture"][1]
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL2_CreateDeviceObjects"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["comment"] = ""
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL2_CreateDeviceObjects"
defs["ImGui_ImplOpenGL2_CreateDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL2_CreateDeviceObjects"][1]
defs["ImGui_ImplOpenGL3_CreateFontsTexture"] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL3_CreateFontsTexture"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["comment"] = ""
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL3_CreateFontsTexture"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"]["()"] = defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]
defs["ImGui_ImplGlfw_Shutdown"] = {}
defs["ImGui_ImplGlfw_Shutdown"][1] = {}
defs["ImGui_ImplGlfw_Shutdown"][1]["funcname"] = "ImGui_ImplGlfw_Shutdown"
defs["ImGui_ImplGlfw_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplGlfw_Shutdown"][1]["comment"] = ""
defs["ImGui_ImplGlfw_Shutdown"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplGlfw_Shutdown"][1]["cimguiname"] = "ImGui_ImplGlfw_Shutdown"
defs["ImGui_ImplGlfw_Shutdown"]["()"] = defs["ImGui_ImplGlfw_Shutdown"][1]
defs["ImGui_ImplOpenGL2_RenderDrawData"] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["funcname"] = "ImGui_ImplOpenGL2_RenderDrawData"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["args"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["call_args"] = "(draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsoriginal"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["comment"] = ""
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["signature"] = "(ImDrawData*)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["cimguiname"] = "ImGui_ImplOpenGL2_RenderDrawData"
defs["ImGui_ImplOpenGL2_RenderDrawData"]["(ImDrawData*)"] = defs["ImGui_ImplOpenGL2_RenderDrawData"][1]
defs["ImGui_ImplOpenGL2_NewFrame"] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1]["funcname"] = "ImGui_ImplOpenGL2_NewFrame"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_NewFrame"][1]["comment"] = ""
defs["ImGui_ImplOpenGL2_NewFrame"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["cimguiname"] = "ImGui_ImplOpenGL2_NewFrame"
defs["ImGui_ImplOpenGL2_NewFrame"]["()"] = defs["ImGui_ImplOpenGL2_NewFrame"][1]
defs["ImGui_ImplOpenGL2_Shutdown"] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1]["funcname"] = "ImGui_ImplOpenGL2_Shutdown"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_Shutdown"][1]["comment"] = ""
defs["ImGui_ImplOpenGL2_Shutdown"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["cimguiname"] = "ImGui_ImplOpenGL2_Shutdown"
defs["ImGui_ImplOpenGL2_Shutdown"]["()"] = defs["ImGui_ImplOpenGL2_Shutdown"][1]
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL3_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["comment"] = ""
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL3_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]
defs["ImGui_ImplGlfw_NewFrame"] = {}
defs["ImGui_ImplGlfw_NewFrame"][1] = {}
defs["ImGui_ImplGlfw_NewFrame"][1]["funcname"] = "ImGui_ImplGlfw_NewFrame"
defs["ImGui_ImplGlfw_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplGlfw_NewFrame"][1]["comment"] = ""
defs["ImGui_ImplGlfw_NewFrame"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplGlfw_NewFrame"][1]["cimguiname"] = "ImGui_ImplGlfw_NewFrame"
defs["ImGui_ImplGlfw_NewFrame"]["()"] = defs["ImGui_ImplGlfw_NewFrame"][1]
defs["ImGui_ImplOpenGL3_Shutdown"] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1]["funcname"] = "ImGui_ImplOpenGL3_Shutdown"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_Shutdown"][1]["comment"] = ""
defs["ImGui_ImplOpenGL3_Shutdown"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["cimguiname"] = "ImGui_ImplOpenGL3_Shutdown"
defs["ImGui_ImplOpenGL3_Shutdown"]["()"] = defs["ImGui_ImplOpenGL3_Shutdown"][1]
defs["ImGui_ImplOpenGL2_Init"] = {}
defs["ImGui_ImplOpenGL2_Init"][1] = {}
defs["ImGui_ImplOpenGL2_Init"][1]["funcname"] = "ImGui_ImplOpenGL2_Init"
defs["ImGui_ImplOpenGL2_Init"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_Init"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_Init"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_Init"][1]["comment"] = ""
defs["ImGui_ImplOpenGL2_Init"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_Init"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_Init"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["cimguiname"] = "ImGui_ImplOpenGL2_Init"
defs["ImGui_ImplOpenGL2_Init"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_Init"][1]["funcname"] = "ImGui_ImplOpenGL2_Init"
defs["ImGui_ImplOpenGL2_Init"][1]["location"] = "imgui_impl_opengl2:22"
defs["ImGui_ImplOpenGL2_Init"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_Init"
defs["ImGui_ImplOpenGL2_Init"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_Init"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_Init"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_Init"]["()"] = defs["ImGui_ImplOpenGL2_Init"][1]
defs["ImGui_ImplSDL2_ProcessEvent"] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["funcname"] = "ImGui_ImplSDL2_ProcessEvent"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["args"] = "(SDL_Event* event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["call_args"] = "(event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsoriginal"] = "(SDL_Event* event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["stname"] = ""
defs["ImGui_ImplSDL2_ProcessEvent"][1]["comment"] = ""
defs["ImGui_ImplSDL2_ProcessEvent"][1]["location"] = "imgui_impl_sdl"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["signature"] = "(SDL_Event*)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["cimguiname"] = "ImGui_ImplSDL2_ProcessEvent"
defs["ImGui_ImplSDL2_ProcessEvent"]["(SDL_Event*)"] = defs["ImGui_ImplSDL2_ProcessEvent"][1]
defs["ImGui_ImplGlfw_MouseButtonCallback"] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["funcname"] = "ImGui_ImplGlfw_MouseButtonCallback"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["args"] = "(GLFWwindow* window,int button,int action,int mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["call_args"] = "(window,button,action,mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["argsoriginal"] = "(GLFWwindow* window,int button,int action,int mods)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["comment"] = ""
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["signature"] = "(GLFWwindow*,int,int,int)"
defs["ImGui_ImplGlfw_MouseButtonCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_MouseButtonCallback"
defs["ImGui_ImplGlfw_MouseButtonCallback"]["(GLFWwindow*,int,int,int)"] = defs["ImGui_ImplGlfw_MouseButtonCallback"][1]
defs["ImGui_ImplOpenGL2_CreateFontsTexture"] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL2_CreateFontsTexture"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["comment"] = ""
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["location"] = "imgui_impl_opengl2"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL2_CreateFontsTexture"
defs["ImGui_ImplOpenGL2_CreateFontsTexture"]["()"] = defs["ImGui_ImplOpenGL2_CreateFontsTexture"][1]
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL3_DestroyFontsTexture"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["comment"] = ""
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL3_DestroyFontsTexture"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"]["()"] = defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]
defs["ImGui_ImplGlfw_CharCallback"] = {}
defs["ImGui_ImplGlfw_CharCallback"][1] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["funcname"] = "ImGui_ImplGlfw_CharCallback"
defs["ImGui_ImplGlfw_CharCallback"][1]["args"] = "(GLFWwindow* window,unsigned int c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["ret"] = "void"
defs["ImGui_ImplGlfw_CharCallback"][1]["call_args"] = "(window,c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["argsoriginal"] = "(GLFWwindow* window,unsigned int c)"
defs["ImGui_ImplGlfw_CharCallback"][1]["stname"] = ""
defs["ImGui_ImplGlfw_CharCallback"][1]["comment"] = ""
defs["ImGui_ImplGlfw_CharCallback"][1]["location"] = "imgui_impl_glfw"
defs["ImGui_ImplGlfw_CharCallback"][1]["defaults"] = {}
defs["ImGui_ImplGlfw_CharCallback"][1]["signature"] = "(GLFWwindow*,unsigned int)"
defs["ImGui_ImplGlfw_CharCallback"][1]["cimguiname"] = "ImGui_ImplGlfw_CharCallback"
defs["ImGui_ImplGlfw_CharCallback"]["(GLFWwindow*,unsigned int)"] = defs["ImGui_ImplGlfw_CharCallback"][1]
defs["ImGui_ImplOpenGL3_RenderDrawData"] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["funcname"] = "ImGui_ImplOpenGL3_RenderDrawData"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["args"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["call_args"] = "(draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsoriginal"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["comment"] = ""
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["signature"] = "(ImDrawData*)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["cimguiname"] = "ImGui_ImplOpenGL3_RenderDrawData"
defs["ImGui_ImplOpenGL3_RenderDrawData"]["(ImDrawData*)"] = defs["ImGui_ImplOpenGL3_RenderDrawData"][1]
defs["ImGui_ImplOpenGL2_NewFrame"] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["cimguiname"] = "ImGui_ImplOpenGL2_NewFrame"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_NewFrame"][1]["funcname"] = "ImGui_ImplOpenGL2_NewFrame"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["location"] = "imgui_impl_opengl2:24"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_NewFrame"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_NewFrame"]["()"] = defs["ImGui_ImplOpenGL2_NewFrame"][1]
defs["ImGui_ImplOpenGL2_RenderDrawData"] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["args"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsT"][1] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsT"][1]["name"] = "draw_data"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsT"][1]["type"] = "ImDrawData*"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["argsoriginal"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["call_args"] = "(draw_data)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["cimguiname"] = "ImGui_ImplOpenGL2_RenderDrawData"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["funcname"] = "ImGui_ImplOpenGL2_RenderDrawData"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["location"] = "imgui_impl_opengl2:25"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_RenderDrawData"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["signature"] = "(ImDrawData*)"
defs["ImGui_ImplOpenGL2_RenderDrawData"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_RenderDrawData"]["(ImDrawData*)"] = defs["ImGui_ImplOpenGL2_RenderDrawData"][1]
defs["ImGui_ImplOpenGL2_Shutdown"] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["cimguiname"] = "ImGui_ImplOpenGL2_Shutdown"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL2_Shutdown"][1]["funcname"] = "ImGui_ImplOpenGL2_Shutdown"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["location"] = "imgui_impl_opengl2:23"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL2_Shutdown"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL2_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplOpenGL2_Shutdown"]["()"] = defs["ImGui_ImplOpenGL2_Shutdown"][1]
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL3_CreateDeviceObjects"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["comment"] = ""
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["location"] = "imgui_impl_opengl3"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL3_CreateDeviceObjects"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL3_CreateDeviceObjects"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["location"] = "imgui_impl_opengl3:36"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_CreateDeviceObjects"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_CreateDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL3_CreateDeviceObjects"][1]
defs["ImGui_ImplOpenGL3_CreateFontsTexture"] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL3_CreateFontsTexture"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL3_CreateFontsTexture"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["location"] = "imgui_impl_opengl3:34"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_CreateFontsTexture"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_CreateFontsTexture"]["()"] = defs["ImGui_ImplOpenGL3_CreateFontsTexture"][1]
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["cimguiname"] = "ImGui_ImplOpenGL3_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["funcname"] = "ImGui_ImplOpenGL3_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["location"] = "imgui_impl_opengl3:37"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_DestroyDeviceObjects"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"]["()"] = defs["ImGui_ImplOpenGL3_DestroyDeviceObjects"][1]
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["cimguiname"] = "ImGui_ImplOpenGL3_DestroyFontsTexture"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["funcname"] = "ImGui_ImplOpenGL3_DestroyFontsTexture"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["location"] = "imgui_impl_opengl3:35"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_DestroyFontsTexture"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_DestroyFontsTexture"]["()"] = defs["ImGui_ImplOpenGL3_DestroyFontsTexture"][1]
defs["ImGui_ImplOpenGL3_Init"] = {}
defs["ImGui_ImplOpenGL3_Init"][1] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["args"] = "(const char* glsl_version)"
defs["ImGui_ImplOpenGL3_Init"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["argsT"][1] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["argsT"][1]["name"] = "glsl_version"
defs["ImGui_ImplOpenGL3_Init"][1]["argsT"][1]["type"] = "const char*"
defs["ImGui_ImplOpenGL3_Init"][1]["argsoriginal"] = "(const char* glsl_version=((void*)0))"
defs["ImGui_ImplOpenGL3_Init"][1]["call_args"] = "(glsl_version)"
defs["ImGui_ImplOpenGL3_Init"][1]["cimguiname"] = "ImGui_ImplOpenGL3_Init"
defs["ImGui_ImplOpenGL3_Init"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_Init"][1]["defaults"]["glsl_version"] = "((void*)0)"
defs["ImGui_ImplOpenGL3_Init"][1]["funcname"] = "ImGui_ImplOpenGL3_Init"
defs["ImGui_ImplOpenGL3_Init"][1]["location"] = "imgui_impl_opengl3:28"
defs["ImGui_ImplOpenGL3_Init"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_Init"
defs["ImGui_ImplOpenGL3_Init"][1]["ret"] = "bool"
defs["ImGui_ImplOpenGL3_Init"][1]["signature"] = "(const char*)"
defs["ImGui_ImplOpenGL3_Init"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_Init"]["(const char*)"] = defs["ImGui_ImplOpenGL3_Init"][1]
defs["ImGui_ImplOpenGL3_NewFrame"] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["cimguiname"] = "ImGui_ImplOpenGL3_NewFrame"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_NewFrame"][1]["funcname"] = "ImGui_ImplOpenGL3_NewFrame"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["location"] = "imgui_impl_opengl3:30"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_NewFrame"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_NewFrame"]["()"] = defs["ImGui_ImplOpenGL3_NewFrame"][1]
defs["ImGui_ImplOpenGL3_RenderDrawData"] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["args"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsT"][1] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsT"][1]["name"] = "draw_data"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsT"][1]["type"] = "ImDrawData*"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["argsoriginal"] = "(ImDrawData* draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["call_args"] = "(draw_data)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["cimguiname"] = "ImGui_ImplOpenGL3_RenderDrawData"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["funcname"] = "ImGui_ImplOpenGL3_RenderDrawData"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["location"] = "imgui_impl_opengl3:31"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_RenderDrawData"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["signature"] = "(ImDrawData*)"
defs["ImGui_ImplOpenGL3_RenderDrawData"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_RenderDrawData"]["(ImDrawData*)"] = defs["ImGui_ImplOpenGL3_RenderDrawData"][1]
defs["ImGui_ImplOpenGL3_Shutdown"] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["argsT"] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["cimguiname"] = "ImGui_ImplOpenGL3_Shutdown"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplOpenGL3_Shutdown"][1]["funcname"] = "ImGui_ImplOpenGL3_Shutdown"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["location"] = "imgui_impl_opengl3:29"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["ov_cimguiname"] = "ImGui_ImplOpenGL3_Shutdown"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplOpenGL3_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplOpenGL3_Shutdown"]["()"] = defs["ImGui_ImplOpenGL3_Shutdown"][1]
defs["ImGui_ImplSDL2_InitForD3D"] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_InitForD3D"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForD3D"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_InitForD3D"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForD3D"
defs["ImGui_ImplSDL2_InitForD3D"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForD3D"][1]["funcname"] = "ImGui_ImplSDL2_InitForD3D"
defs["ImGui_ImplSDL2_InitForD3D"][1]["location"] = "imgui_impl_sdl:25"
defs["ImGui_ImplSDL2_InitForD3D"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_InitForD3D"
defs["ImGui_ImplSDL2_InitForD3D"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForD3D"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_InitForD3D"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForD3D"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_InitForD3D"][1]
defs["ImGui_ImplSDL2_InitForMetal"] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_InitForMetal"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForMetal"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_InitForMetal"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForMetal"
defs["ImGui_ImplSDL2_InitForMetal"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForMetal"][1]["funcname"] = "ImGui_ImplSDL2_InitForMetal"
defs["ImGui_ImplSDL2_InitForMetal"][1]["location"] = "imgui_impl_sdl:26"
defs["ImGui_ImplSDL2_InitForMetal"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_InitForMetal"
defs["ImGui_ImplSDL2_InitForMetal"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForMetal"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_InitForMetal"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForMetal"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_InitForMetal"][1]
defs["ImGui_ImplSDL2_InitForOpenGL"] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["args"] = "(SDL_Window* window,void* sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][2] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][2]["name"] = "sdl_gl_context"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsT"][2]["type"] = "void*"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["argsoriginal"] = "(SDL_Window* window,void* sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["call_args"] = "(window,sdl_gl_context)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForOpenGL"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["funcname"] = "ImGui_ImplSDL2_InitForOpenGL"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["location"] = "imgui_impl_sdl:23"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_InitForOpenGL"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["signature"] = "(SDL_Window*,void*)"
defs["ImGui_ImplSDL2_InitForOpenGL"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForOpenGL"]["(SDL_Window*,void*)"] = defs["ImGui_ImplSDL2_InitForOpenGL"][1]
defs["ImGui_ImplSDL2_InitForVulkan"] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["cimguiname"] = "ImGui_ImplSDL2_InitForVulkan"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_InitForVulkan"][1]["funcname"] = "ImGui_ImplSDL2_InitForVulkan"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["location"] = "imgui_impl_sdl:24"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_InitForVulkan"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_InitForVulkan"][1]["stname"] = ""
defs["ImGui_ImplSDL2_InitForVulkan"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_InitForVulkan"][1]
defs["ImGui_ImplSDL2_NewFrame"] = {}
defs["ImGui_ImplSDL2_NewFrame"][1] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["args"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["argsT"][1]["name"] = "window"
defs["ImGui_ImplSDL2_NewFrame"][1]["argsT"][1]["type"] = "SDL_Window*"
defs["ImGui_ImplSDL2_NewFrame"][1]["argsoriginal"] = "(SDL_Window* window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["call_args"] = "(window)"
defs["ImGui_ImplSDL2_NewFrame"][1]["cimguiname"] = "ImGui_ImplSDL2_NewFrame"
defs["ImGui_ImplSDL2_NewFrame"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_NewFrame"][1]["funcname"] = "ImGui_ImplSDL2_NewFrame"
defs["ImGui_ImplSDL2_NewFrame"][1]["location"] = "imgui_impl_sdl:28"
defs["ImGui_ImplSDL2_NewFrame"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_NewFrame"
defs["ImGui_ImplSDL2_NewFrame"][1]["ret"] = "void"
defs["ImGui_ImplSDL2_NewFrame"][1]["signature"] = "(SDL_Window*)"
defs["ImGui_ImplSDL2_NewFrame"][1]["stname"] = ""
defs["ImGui_ImplSDL2_NewFrame"]["(SDL_Window*)"] = defs["ImGui_ImplSDL2_NewFrame"][1]
defs["ImGui_ImplSDL2_ProcessEvent"] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["args"] = "(const SDL_Event* event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsT"][1] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsT"][1]["name"] = "event"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsT"][1]["type"] = "const SDL_Event*"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["argsoriginal"] = "(const SDL_Event* event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["call_args"] = "(event)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["cimguiname"] = "ImGui_ImplSDL2_ProcessEvent"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_ProcessEvent"][1]["funcname"] = "ImGui_ImplSDL2_ProcessEvent"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["location"] = "imgui_impl_sdl:29"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_ProcessEvent"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["ret"] = "bool"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["signature"] = "(const SDL_Event*)"
defs["ImGui_ImplSDL2_ProcessEvent"][1]["stname"] = ""
defs["ImGui_ImplSDL2_ProcessEvent"]["(const SDL_Event*)"] = defs["ImGui_ImplSDL2_ProcessEvent"][1]
defs["ImGui_ImplSDL2_Shutdown"] = {}
defs["ImGui_ImplSDL2_Shutdown"][1] = {}
defs["ImGui_ImplSDL2_Shutdown"][1]["args"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["argsT"] = {}
defs["ImGui_ImplSDL2_Shutdown"][1]["argsoriginal"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["call_args"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["cimguiname"] = "ImGui_ImplSDL2_Shutdown"
defs["ImGui_ImplSDL2_Shutdown"][1]["defaults"] = {}
defs["ImGui_ImplSDL2_Shutdown"][1]["funcname"] = "ImGui_ImplSDL2_Shutdown"
defs["ImGui_ImplSDL2_Shutdown"][1]["location"] = "imgui_impl_sdl:27"
defs["ImGui_ImplSDL2_Shutdown"][1]["ov_cimguiname"] = "ImGui_ImplSDL2_Shutdown"
defs["ImGui_ImplSDL2_Shutdown"][1]["ret"] = "void"
defs["ImGui_ImplSDL2_Shutdown"][1]["signature"] = "()"
defs["ImGui_ImplSDL2_Shutdown"][1]["stname"] = ""
defs["ImGui_ImplSDL2_Shutdown"]["()"] = defs["ImGui_ImplSDL2_Shutdown"][1]
return defs

View File

@@ -0,0 +1,247 @@
----------------overloadings---------------------------
ImColor_ImColor 5
1 nil ImColor_ImColorNil ()
2 nil ImColor_ImColorInt (int,int,int,int)
3 nil ImColor_ImColorU32 (ImU32)
4 nil ImColor_ImColorFloat (float,float,float,float)
5 nil ImColor_ImColorVec4 (const ImVec4)
ImDrawList_AddText 2
1 void ImDrawList_AddTextVec2 (const ImVec2,ImU32,const char*,const char*)
2 void ImDrawList_AddTextFontPtr (const ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
ImGuiPtrOrIndex_ImGuiPtrOrIndex 2
1 nil ImGuiPtrOrIndex_ImGuiPtrOrIndexPtr (void*)
2 nil ImGuiPtrOrIndex_ImGuiPtrOrIndexInt (int)
ImGuiStoragePair_ImGuiStoragePair 3
1 nil ImGuiStoragePair_ImGuiStoragePairInt (ImGuiID,int)
2 nil ImGuiStoragePair_ImGuiStoragePairFloat (ImGuiID,float)
3 nil ImGuiStoragePair_ImGuiStoragePairPtr (ImGuiID,void*)
ImGuiStyleMod_ImGuiStyleMod 3
1 nil ImGuiStyleMod_ImGuiStyleModInt (ImGuiStyleVar,int)
2 nil ImGuiStyleMod_ImGuiStyleModFloat (ImGuiStyleVar,float)
3 nil ImGuiStyleMod_ImGuiStyleModVec2 (ImGuiStyleVar,ImVec2)
ImGuiTextRange_ImGuiTextRange 2
1 nil ImGuiTextRange_ImGuiTextRangeNil ()
2 nil ImGuiTextRange_ImGuiTextRangeStr (const char*,const char*)
ImGuiWindow_GetID 3
1 ImGuiID ImGuiWindow_GetIDStr (const char*,const char*)
2 ImGuiID ImGuiWindow_GetIDPtr (const void*)
3 ImGuiID ImGuiWindow_GetIDInt (int)
ImGuiWindow_GetIDNoKeepAlive 3
1 ImGuiID ImGuiWindow_GetIDNoKeepAliveStr (const char*,const char*)
2 ImGuiID ImGuiWindow_GetIDNoKeepAlivePtr (const void*)
3 ImGuiID ImGuiWindow_GetIDNoKeepAliveInt (int)
ImPool_Remove 2
1 void ImPool_RemoveTPtr (ImGuiID,const T*)
2 void ImPool_RemovePoolIdx (ImGuiID,ImPoolIdx)
ImRect_Add 2
1 void ImRect_AddVec2 (const ImVec2)
2 void ImRect_AddRect (const ImRect)
ImRect_Contains 2
1 bool ImRect_ContainsVec2 (const ImVec2)const
2 bool ImRect_ContainsRect (const ImRect)const
ImRect_Expand 2
1 void ImRect_ExpandFloat (const float)
2 void ImRect_ExpandVec2 (const ImVec2)
ImRect_ImRect 4
1 nil ImRect_ImRectNil ()
2 nil ImRect_ImRectVec2 (const ImVec2,const ImVec2)
3 nil ImRect_ImRectVec4 (const ImVec4)
4 nil ImRect_ImRectFloat (float,float,float,float)
ImSpan_ImSpan 3
1 nil ImSpan_ImSpanNil ()
2 nil ImSpan_ImSpanTPtrInt (T*,int)
3 nil ImSpan_ImSpanTPtrTPtr (T*,T*)
ImSpan_begin 2
1 T* ImSpan_beginNil ()
2 const T* ImSpan_begin_const ()const
ImSpan_end 2
1 T* ImSpan_endNil ()
2 const T* ImSpan_end_const ()const
ImSpan_set 2
1 void ImSpan_setInt (T*,int)
2 void ImSpan_setTPtr (T*,T*)
ImVec1_ImVec1 2
1 nil ImVec1_ImVec1Nil ()
2 nil ImVec1_ImVec1Float (float)
ImVec2_ImVec2 2
1 nil ImVec2_ImVec2Nil ()
2 nil ImVec2_ImVec2Float (float,float)
ImVec2ih_ImVec2ih 3
1 nil ImVec2ih_ImVec2ihNil ()
2 nil ImVec2ih_ImVec2ihshort (short,short)
3 nil ImVec2ih_ImVec2ihVec2 (const ImVec2)
ImVec4_ImVec4 2
1 nil ImVec4_ImVec4Nil ()
2 nil ImVec4_ImVec4Float (float,float,float,float)
ImVector_ImVector 2
1 nil ImVector_ImVectorNil ()
2 nil ImVector_ImVectorVector (const ImVector)
ImVector_back 2
1 T* ImVector_backNil ()
2 const T* ImVector_back_const ()const
ImVector_begin 2
1 T* ImVector_beginNil ()
2 const T* ImVector_begin_const ()const
ImVector_end 2
1 T* ImVector_endNil ()
2 const T* ImVector_end_const ()const
ImVector_erase 2
1 T* ImVector_eraseNil (const T*)
2 T* ImVector_eraseTPtr (const T*,const T*)
ImVector_find 2
1 T* ImVector_findNil (const T)
2 const T* ImVector_find_const (const T)const
ImVector_front 2
1 T* ImVector_frontNil ()
2 const T* ImVector_front_const ()const
ImVector_resize 2
1 void ImVector_resizeNil (int)
2 void ImVector_resizeT (int,const T)
igBeginChild 2
1 bool igBeginChildStr (const char*,const ImVec2,bool,ImGuiWindowFlags)
2 bool igBeginChildID (ImGuiID,const ImVec2,bool,ImGuiWindowFlags)
igCheckboxFlags 4
1 bool igCheckboxFlagsIntPtr (const char*,int*,int)
2 bool igCheckboxFlagsUintPtr (const char*,unsigned int*,unsigned int)
3 bool igCheckboxFlagsS64Ptr (const char*,ImS64*,ImS64)
4 bool igCheckboxFlagsU64Ptr (const char*,ImU64*,ImU64)
igCollapsingHeader 2
1 bool igCollapsingHeaderTreeNodeFlags (const char*,ImGuiTreeNodeFlags)
2 bool igCollapsingHeaderBoolPtr (const char*,bool*,ImGuiTreeNodeFlags)
igCombo 3
1 bool igComboStr_arr (const char*,int*,const char* const[],int,int)
2 bool igComboStr (const char*,int*,const char*,int)
3 bool igComboFnBoolPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
igGetColorU32 3
1 ImU32 igGetColorU32Col (ImGuiCol,float)
2 ImU32 igGetColorU32Vec4 (const ImVec4)
3 ImU32 igGetColorU32U32 (ImU32)
igGetForegroundDrawList 2
1 ImDrawList* igGetForegroundDrawListNil ()
2 ImDrawList* igGetForegroundDrawListWindowPtr (ImGuiWindow*)
igGetID 3
1 ImGuiID igGetIDStr (const char*)
2 ImGuiID igGetIDStrStr (const char*,const char*)
3 ImGuiID igGetIDPtr (const void*)
igImAbs 2
1 float igImAbsFloat (float)
2 double igImAbsdouble (double)
igImFloor 2
1 float igImFloorFloat (float)
2 ImVec2 igImFloorVec2 (const ImVec2)
igImIsPowerOfTwo 2
1 bool igImIsPowerOfTwoInt (int)
2 bool igImIsPowerOfTwoU64 (ImU64)
igImLengthSqr 2
1 float igImLengthSqrVec2 (const ImVec2)
2 float igImLengthSqrVec4 (const ImVec4)
igImLerp 3
1 ImVec2 igImLerpVec2Float (const ImVec2,const ImVec2,float)
2 ImVec2 igImLerpVec2Vec2 (const ImVec2,const ImVec2,const ImVec2)
3 ImVec4 igImLerpVec4 (const ImVec4,const ImVec4,float)
igImLog 2
1 float igImLogFloat (float)
2 double igImLogdouble (double)
igImPow 2
1 float igImPowFloat (float,float)
2 double igImPowdouble (double,double)
igImSign 2
1 float igImSignFloat (float)
2 double igImSigndouble (double)
igIsPopupOpen 2
1 bool igIsPopupOpenStr (const char*,ImGuiPopupFlags)
2 bool igIsPopupOpenID (ImGuiID,ImGuiPopupFlags)
igIsRectVisible 2
1 bool igIsRectVisibleNil (const ImVec2)
2 bool igIsRectVisibleVec2 (const ImVec2,const ImVec2)
igItemSize 2
1 void igItemSizeVec2 (const ImVec2,float)
2 void igItemSizeRect (const ImRect,float)
igListBox 2
1 bool igListBoxStr_arr (const char*,int*,const char* const[],int,int)
2 bool igListBoxFnBoolPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
igListBoxHeader 2
1 bool igListBoxHeaderVec2 (const char*,const ImVec2)
2 bool igListBoxHeaderInt (const char*,int,int)
igMarkIniSettingsDirty 2
1 void igMarkIniSettingsDirtyNil ()
2 void igMarkIniSettingsDirtyWindowPtr (ImGuiWindow*)
igMenuItem 2
1 bool igMenuItemBool (const char*,const char*,bool,bool)
2 bool igMenuItemBoolPtr (const char*,const char*,bool*,bool)
igPlotHistogram 2
1 void igPlotHistogramFloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotHistogramFnFloatPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igPlotLines 2
1 void igPlotLinesFloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotLinesFnFloatPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igPushID 4
1 void igPushIDStr (const char*)
2 void igPushIDStrStr (const char*,const char*)
3 void igPushIDPtr (const void*)
4 void igPushIDInt (int)
igPushStyleColor 2
1 void igPushStyleColorU32 (ImGuiCol,ImU32)
2 void igPushStyleColorVec4 (ImGuiCol,const ImVec4)
igPushStyleVar 2
1 void igPushStyleVarFloat (ImGuiStyleVar,float)
2 void igPushStyleVarVec2 (ImGuiStyleVar,const ImVec2)
igRadioButton 2
1 bool igRadioButtonBool (const char*,bool)
2 bool igRadioButtonIntPtr (const char*,int*,int)
igSelectable 2
1 bool igSelectableBool (const char*,bool,ImGuiSelectableFlags,const ImVec2)
2 bool igSelectableBoolPtr (const char*,bool*,ImGuiSelectableFlags,const ImVec2)
igSetScrollFromPosX 2
1 void igSetScrollFromPosXFloat (float,float)
2 void igSetScrollFromPosXWindowPtr (ImGuiWindow*,float,float)
igSetScrollFromPosY 2
1 void igSetScrollFromPosYFloat (float,float)
2 void igSetScrollFromPosYWindowPtr (ImGuiWindow*,float,float)
igSetScrollX 2
1 void igSetScrollXFloat (float)
2 void igSetScrollXWindowPtr (ImGuiWindow*,float)
igSetScrollY 2
1 void igSetScrollYFloat (float)
2 void igSetScrollYWindowPtr (ImGuiWindow*,float)
igSetWindowCollapsed 3
1 void igSetWindowCollapsedBool (bool,ImGuiCond)
2 void igSetWindowCollapsedStr (const char*,bool,ImGuiCond)
3 void igSetWindowCollapsedWindowPtr (ImGuiWindow*,bool,ImGuiCond)
igSetWindowFocus 2
1 void igSetWindowFocusNil ()
2 void igSetWindowFocusStr (const char*)
igSetWindowPos 3
1 void igSetWindowPosVec2 (const ImVec2,ImGuiCond)
2 void igSetWindowPosStr (const char*,const ImVec2,ImGuiCond)
3 void igSetWindowPosWindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
igSetWindowSize 3
1 void igSetWindowSizeVec2 (const ImVec2,ImGuiCond)
2 void igSetWindowSizeStr (const char*,const ImVec2,ImGuiCond)
3 void igSetWindowSizeWindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
igTableGetColumnName 2
1 const char* igTableGetColumnNameInt (int)
2 const char* igTableGetColumnNameTablePtr (const ImGuiTable*,int)
igTreeNode 3
1 bool igTreeNodeStr (const char*)
2 bool igTreeNodeStrStr (const char*,const char*,...)
3 bool igTreeNodePtr (const void*,const char*,...)
igTreeNodeEx 3
1 bool igTreeNodeExStr (const char*,ImGuiTreeNodeFlags)
2 bool igTreeNodeExStrStr (const char*,ImGuiTreeNodeFlags,const char*,...)
3 bool igTreeNodeExPtr (const void*,ImGuiTreeNodeFlags,const char*,...)
igTreeNodeExV 2
1 bool igTreeNodeExVStr (const char*,ImGuiTreeNodeFlags,const char*,va_list)
2 bool igTreeNodeExVPtr (const void*,ImGuiTreeNodeFlags,const char*,va_list)
igTreeNodeV 2
1 bool igTreeNodeVStr (const char*,const char*,va_list)
2 bool igTreeNodeVPtr (const void*,const char*,va_list)
igTreePush 2
1 void igTreePushStr (const char*)
2 void igTreePushPtr (const void*)
igValue 4
1 void igValueBool (const char*,bool)
2 void igValueInt (const char*,int)
3 void igValueUint (const char*,unsigned int)
4 void igValueFloat (const char*,float,const char*)
172 overloaded

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{
"ImBitVector": "struct ImBitVector",
"ImColor": "struct ImColor",
"ImDrawCallback": "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);",
"ImDrawChannel": "struct ImDrawChannel",
"ImDrawCmd": "struct ImDrawCmd",
"ImDrawCmdHeader": "struct ImDrawCmdHeader",
"ImDrawCornerFlags": "int",
"ImDrawData": "struct ImDrawData",
"ImDrawDataBuilder": "struct ImDrawDataBuilder",
"ImDrawIdx": "unsigned short",
"ImDrawList": "struct ImDrawList",
"ImDrawListFlags": "int",
"ImDrawListSharedData": "struct ImDrawListSharedData",
"ImDrawListSplitter": "struct ImDrawListSplitter",
"ImDrawVert": "struct ImDrawVert",
"ImFileHandle": "FILE*",
"ImFont": "struct ImFont",
"ImFontAtlas": "struct ImFontAtlas",
"ImFontAtlasCustomRect": "struct ImFontAtlasCustomRect",
"ImFontAtlasFlags": "int",
"ImFontConfig": "struct ImFontConfig",
"ImFontGlyph": "struct ImFontGlyph",
"ImFontGlyphRangesBuilder": "struct ImFontGlyphRangesBuilder",
"ImGuiBackendFlags": "int",
"ImGuiButtonFlags": "int",
"ImGuiCol": "int",
"ImGuiColorEditFlags": "int",
"ImGuiColorMod": "struct ImGuiColorMod",
"ImGuiComboFlags": "int",
"ImGuiCond": "int",
"ImGuiConfigFlags": "int",
"ImGuiContext": "struct ImGuiContext",
"ImGuiContextHook": "struct ImGuiContextHook",
"ImGuiContextHookCallback": "void(*)(ImGuiContext* ctx,ImGuiContextHook* hook);",
"ImGuiDataType": "int",
"ImGuiDataTypeInfo": "struct ImGuiDataTypeInfo",
"ImGuiDataTypeTempStorage": "struct ImGuiDataTypeTempStorage",
"ImGuiDir": "int",
"ImGuiDragDropFlags": "int",
"ImGuiErrorLogCallback": "void(*)(void* user_data,const char* fmt,...);",
"ImGuiFocusedFlags": "int",
"ImGuiGroupData": "struct ImGuiGroupData",
"ImGuiHoveredFlags": "int",
"ImGuiID": "unsigned int",
"ImGuiIO": "struct ImGuiIO",
"ImGuiInputTextCallback": "int(*)(ImGuiInputTextCallbackData* data);",
"ImGuiInputTextCallbackData": "struct ImGuiInputTextCallbackData",
"ImGuiInputTextFlags": "int",
"ImGuiInputTextState": "struct ImGuiInputTextState",
"ImGuiItemFlags": "int",
"ImGuiItemStatusFlags": "int",
"ImGuiKey": "int",
"ImGuiKeyModFlags": "int",
"ImGuiLastItemDataBackup": "struct ImGuiLastItemDataBackup",
"ImGuiLayoutType": "int",
"ImGuiListClipper": "struct ImGuiListClipper",
"ImGuiMenuColumns": "struct ImGuiMenuColumns",
"ImGuiMetricsConfig": "struct ImGuiMetricsConfig",
"ImGuiMouseButton": "int",
"ImGuiMouseCursor": "int",
"ImGuiNavDirSourceFlags": "int",
"ImGuiNavHighlightFlags": "int",
"ImGuiNavInput": "int",
"ImGuiNavMoveFlags": "int",
"ImGuiNavMoveResult": "struct ImGuiNavMoveResult",
"ImGuiNextItemData": "struct ImGuiNextItemData",
"ImGuiNextItemDataFlags": "int",
"ImGuiNextWindowData": "struct ImGuiNextWindowData",
"ImGuiNextWindowDataFlags": "int",
"ImGuiOldColumnData": "struct ImGuiOldColumnData",
"ImGuiOldColumnFlags": "int",
"ImGuiOldColumns": "struct ImGuiOldColumns",
"ImGuiOnceUponAFrame": "struct ImGuiOnceUponAFrame",
"ImGuiPayload": "struct ImGuiPayload",
"ImGuiPopupData": "struct ImGuiPopupData",
"ImGuiPopupFlags": "int",
"ImGuiPtrOrIndex": "struct ImGuiPtrOrIndex",
"ImGuiSelectableFlags": "int",
"ImGuiSeparatorFlags": "int",
"ImGuiSettingsHandler": "struct ImGuiSettingsHandler",
"ImGuiShrinkWidthItem": "struct ImGuiShrinkWidthItem",
"ImGuiSizeCallback": "void(*)(ImGuiSizeCallbackData* data);",
"ImGuiSizeCallbackData": "struct ImGuiSizeCallbackData",
"ImGuiSliderFlags": "int",
"ImGuiSortDirection": "int",
"ImGuiStackSizes": "struct ImGuiStackSizes",
"ImGuiStorage": "struct ImGuiStorage",
"ImGuiStoragePair": "struct ImGuiStoragePair",
"ImGuiStyle": "struct ImGuiStyle",
"ImGuiStyleMod": "struct ImGuiStyleMod",
"ImGuiStyleVar": "int",
"ImGuiTabBar": "struct ImGuiTabBar",
"ImGuiTabBarFlags": "int",
"ImGuiTabItem": "struct ImGuiTabItem",
"ImGuiTabItemFlags": "int",
"ImGuiTable": "struct ImGuiTable",
"ImGuiTableBgTarget": "int",
"ImGuiTableCellData": "struct ImGuiTableCellData",
"ImGuiTableColumn": "struct ImGuiTableColumn",
"ImGuiTableColumnFlags": "int",
"ImGuiTableColumnIdx": "ImS8",
"ImGuiTableColumnSettings": "struct ImGuiTableColumnSettings",
"ImGuiTableColumnSortSpecs": "struct ImGuiTableColumnSortSpecs",
"ImGuiTableColumnsSettings": "struct ImGuiTableColumnsSettings",
"ImGuiTableDrawChannelIdx": "ImU8",
"ImGuiTableFlags": "int",
"ImGuiTableRowFlags": "int",
"ImGuiTableSettings": "struct ImGuiTableSettings",
"ImGuiTableSortSpecs": "struct ImGuiTableSortSpecs",
"ImGuiTextBuffer": "struct ImGuiTextBuffer",
"ImGuiTextFilter": "struct ImGuiTextFilter",
"ImGuiTextFlags": "int",
"ImGuiTextRange": "struct ImGuiTextRange",
"ImGuiTooltipFlags": "int",
"ImGuiTreeNodeFlags": "int",
"ImGuiWindow": "struct ImGuiWindow",
"ImGuiWindowFlags": "int",
"ImGuiWindowSettings": "struct ImGuiWindowSettings",
"ImGuiWindowTempData": "struct ImGuiWindowTempData",
"ImPoolIdx": "int",
"ImRect": "struct ImRect",
"ImS16": "signed short",
"ImS32": "signed int",
"ImS64": "int64_t",
"ImS8": "signed char",
"ImTextureID": "void*",
"ImU16": "unsigned short",
"ImU32": "unsigned int",
"ImU64": "uint64_t",
"ImU8": "unsigned char",
"ImVec1": "struct ImVec1",
"ImVec2": "struct ImVec2",
"ImVec2ih": "struct ImVec2ih",
"ImVec4": "struct ImVec4",
"ImWchar": "ImWchar16",
"ImWchar16": "unsigned short",
"ImWchar32": "unsigned int",
"STB_TexteditState": "struct STB_TexteditState",
"StbTexteditRow": "struct StbTexteditRow",
"StbUndoRecord": "struct StbUndoRecord",
"StbUndoState": "struct StbUndoState",
"const_iterator": "const value_type*",
"iterator": "value_type*",
"value_type": "T"
}

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local defs = {}
defs["ImBitVector"] = "struct ImBitVector"
defs["ImColor"] = "struct ImColor"
defs["ImDrawCallback"] = "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);"
defs["ImDrawChannel"] = "struct ImDrawChannel"
defs["ImDrawCmd"] = "struct ImDrawCmd"
defs["ImDrawCmdHeader"] = "struct ImDrawCmdHeader"
defs["ImDrawCornerFlags"] = "int"
defs["ImDrawData"] = "struct ImDrawData"
defs["ImDrawDataBuilder"] = "struct ImDrawDataBuilder"
defs["ImDrawIdx"] = "unsigned short"
defs["ImDrawList"] = "struct ImDrawList"
defs["ImDrawListFlags"] = "int"
defs["ImDrawListSharedData"] = "struct ImDrawListSharedData"
defs["ImDrawListSplitter"] = "struct ImDrawListSplitter"
defs["ImDrawVert"] = "struct ImDrawVert"
defs["ImFileHandle"] = "FILE*"
defs["ImFont"] = "struct ImFont"
defs["ImFontAtlas"] = "struct ImFontAtlas"
defs["ImFontAtlasCustomRect"] = "struct ImFontAtlasCustomRect"
defs["ImFontAtlasFlags"] = "int"
defs["ImFontConfig"] = "struct ImFontConfig"
defs["ImFontGlyph"] = "struct ImFontGlyph"
defs["ImFontGlyphRangesBuilder"] = "struct ImFontGlyphRangesBuilder"
defs["ImGuiBackendFlags"] = "int"
defs["ImGuiButtonFlags"] = "int"
defs["ImGuiCol"] = "int"
defs["ImGuiColorEditFlags"] = "int"
defs["ImGuiColorMod"] = "struct ImGuiColorMod"
defs["ImGuiComboFlags"] = "int"
defs["ImGuiCond"] = "int"
defs["ImGuiConfigFlags"] = "int"
defs["ImGuiContext"] = "struct ImGuiContext"
defs["ImGuiContextHook"] = "struct ImGuiContextHook"
defs["ImGuiContextHookCallback"] = "void(*)(ImGuiContext* ctx,ImGuiContextHook* hook);"
defs["ImGuiDataType"] = "int"
defs["ImGuiDataTypeInfo"] = "struct ImGuiDataTypeInfo"
defs["ImGuiDataTypeTempStorage"] = "struct ImGuiDataTypeTempStorage"
defs["ImGuiDir"] = "int"
defs["ImGuiDragDropFlags"] = "int"
defs["ImGuiErrorLogCallback"] = "void(*)(void* user_data,const char* fmt,...);"
defs["ImGuiFocusedFlags"] = "int"
defs["ImGuiGroupData"] = "struct ImGuiGroupData"
defs["ImGuiHoveredFlags"] = "int"
defs["ImGuiID"] = "unsigned int"
defs["ImGuiIO"] = "struct ImGuiIO"
defs["ImGuiInputTextCallback"] = "int(*)(ImGuiInputTextCallbackData* data);"
defs["ImGuiInputTextCallbackData"] = "struct ImGuiInputTextCallbackData"
defs["ImGuiInputTextFlags"] = "int"
defs["ImGuiInputTextState"] = "struct ImGuiInputTextState"
defs["ImGuiItemFlags"] = "int"
defs["ImGuiItemStatusFlags"] = "int"
defs["ImGuiKey"] = "int"
defs["ImGuiKeyModFlags"] = "int"
defs["ImGuiLastItemDataBackup"] = "struct ImGuiLastItemDataBackup"
defs["ImGuiLayoutType"] = "int"
defs["ImGuiListClipper"] = "struct ImGuiListClipper"
defs["ImGuiMenuColumns"] = "struct ImGuiMenuColumns"
defs["ImGuiMetricsConfig"] = "struct ImGuiMetricsConfig"
defs["ImGuiMouseButton"] = "int"
defs["ImGuiMouseCursor"] = "int"
defs["ImGuiNavDirSourceFlags"] = "int"
defs["ImGuiNavHighlightFlags"] = "int"
defs["ImGuiNavInput"] = "int"
defs["ImGuiNavMoveFlags"] = "int"
defs["ImGuiNavMoveResult"] = "struct ImGuiNavMoveResult"
defs["ImGuiNextItemData"] = "struct ImGuiNextItemData"
defs["ImGuiNextItemDataFlags"] = "int"
defs["ImGuiNextWindowData"] = "struct ImGuiNextWindowData"
defs["ImGuiNextWindowDataFlags"] = "int"
defs["ImGuiOldColumnData"] = "struct ImGuiOldColumnData"
defs["ImGuiOldColumnFlags"] = "int"
defs["ImGuiOldColumns"] = "struct ImGuiOldColumns"
defs["ImGuiOnceUponAFrame"] = "struct ImGuiOnceUponAFrame"
defs["ImGuiPayload"] = "struct ImGuiPayload"
defs["ImGuiPopupData"] = "struct ImGuiPopupData"
defs["ImGuiPopupFlags"] = "int"
defs["ImGuiPtrOrIndex"] = "struct ImGuiPtrOrIndex"
defs["ImGuiSelectableFlags"] = "int"
defs["ImGuiSeparatorFlags"] = "int"
defs["ImGuiSettingsHandler"] = "struct ImGuiSettingsHandler"
defs["ImGuiShrinkWidthItem"] = "struct ImGuiShrinkWidthItem"
defs["ImGuiSizeCallback"] = "void(*)(ImGuiSizeCallbackData* data);"
defs["ImGuiSizeCallbackData"] = "struct ImGuiSizeCallbackData"
defs["ImGuiSliderFlags"] = "int"
defs["ImGuiSortDirection"] = "int"
defs["ImGuiStackSizes"] = "struct ImGuiStackSizes"
defs["ImGuiStorage"] = "struct ImGuiStorage"
defs["ImGuiStoragePair"] = "struct ImGuiStoragePair"
defs["ImGuiStyle"] = "struct ImGuiStyle"
defs["ImGuiStyleMod"] = "struct ImGuiStyleMod"
defs["ImGuiStyleVar"] = "int"
defs["ImGuiTabBar"] = "struct ImGuiTabBar"
defs["ImGuiTabBarFlags"] = "int"
defs["ImGuiTabItem"] = "struct ImGuiTabItem"
defs["ImGuiTabItemFlags"] = "int"
defs["ImGuiTable"] = "struct ImGuiTable"
defs["ImGuiTableBgTarget"] = "int"
defs["ImGuiTableCellData"] = "struct ImGuiTableCellData"
defs["ImGuiTableColumn"] = "struct ImGuiTableColumn"
defs["ImGuiTableColumnFlags"] = "int"
defs["ImGuiTableColumnIdx"] = "ImS8"
defs["ImGuiTableColumnSettings"] = "struct ImGuiTableColumnSettings"
defs["ImGuiTableColumnSortSpecs"] = "struct ImGuiTableColumnSortSpecs"
defs["ImGuiTableColumnsSettings"] = "struct ImGuiTableColumnsSettings"
defs["ImGuiTableDrawChannelIdx"] = "ImU8"
defs["ImGuiTableFlags"] = "int"
defs["ImGuiTableRowFlags"] = "int"
defs["ImGuiTableSettings"] = "struct ImGuiTableSettings"
defs["ImGuiTableSortSpecs"] = "struct ImGuiTableSortSpecs"
defs["ImGuiTextBuffer"] = "struct ImGuiTextBuffer"
defs["ImGuiTextFilter"] = "struct ImGuiTextFilter"
defs["ImGuiTextFlags"] = "int"
defs["ImGuiTextRange"] = "struct ImGuiTextRange"
defs["ImGuiTooltipFlags"] = "int"
defs["ImGuiTreeNodeFlags"] = "int"
defs["ImGuiWindow"] = "struct ImGuiWindow"
defs["ImGuiWindowFlags"] = "int"
defs["ImGuiWindowSettings"] = "struct ImGuiWindowSettings"
defs["ImGuiWindowTempData"] = "struct ImGuiWindowTempData"
defs["ImPoolIdx"] = "int"
defs["ImRect"] = "struct ImRect"
defs["ImS16"] = "signed short"
defs["ImS32"] = "signed int"
defs["ImS64"] = "int64_t"
defs["ImS8"] = "signed char"
defs["ImTextureID"] = "void*"
defs["ImU16"] = "unsigned short"
defs["ImU32"] = "unsigned int"
defs["ImU64"] = "uint64_t"
defs["ImU8"] = "unsigned char"
defs["ImVec1"] = "struct ImVec1"
defs["ImVec2"] = "struct ImVec2"
defs["ImVec2ih"] = "struct ImVec2ih"
defs["ImVec4"] = "struct ImVec4"
defs["ImWchar"] = "ImWchar16"
defs["ImWchar16"] = "unsigned short"
defs["ImWchar32"] = "unsigned int"
defs["STB_TexteditState"] = "struct STB_TexteditState"
defs["StbTexteditRow"] = "struct StbTexteditRow"
defs["StbUndoRecord"] = "struct StbUndoRecord"
defs["StbUndoState"] = "struct StbUndoState"
defs["const_iterator"] = "const value_type*"
defs["iterator"] = "value_type*"
defs["value_type"] = "T"
return defs

2
imgui

Submodule imgui updated: 00418d13e3...58075c4414

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test/CMakeLists.txt Normal file
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file(GLOB CIMGUI_TEST_SOURCES
main.c
)
add_executable(cimgui_test ${CIMGUI_TEST_SOURCES})
set_target_properties(cimgui_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set_property(TARGET cimgui_test PROPERTY C_STANDARD 99)
target_compile_definitions(cimgui_test PRIVATE CIMGUI_DEFINE_ENUMS_AND_STRUCTS=1)
target_link_libraries(cimgui_test PRIVATE cimgui)

44
test/main.c Normal file
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#include <stdio.h>
#include <assert.h>
#include "../cimgui.h"
int main(void)
{
assert(igDebugCheckVersionAndDataLayout(igGetVersion(), sizeof(ImGuiIO), sizeof(ImGuiStyle),
sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert),
sizeof(ImDrawIdx)));
printf("CreateContext() - v%s\n", igGetVersion());
igCreateContext(NULL);
ImGuiIO *io = igGetIO();
unsigned char *text_pixels = NULL;
int text_w, text_h;
ImFontAtlas_GetTexDataAsRGBA32(io->Fonts, &text_pixels, &text_w, &text_h, NULL);
for (int n = 0; n < 20; n++) {
printf("NewFrame() %d\n", n);
ImVec2 display_size;
display_size.x = 1920;
display_size.y = 1080;
io->DisplaySize = display_size;
io->DeltaTime = 1.0f / 60.0f;
igNewFrame();
igBegin("mainwindow",NULL,ImGuiWindowFlags_NoTitleBar);
static float f = 0.0f;
igText("Hello World!");
igSliderFloat("float", &f, 0.0f, 1.0f, "%.3f", 0);
igText("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate);
igEnd();
igShowDemoWindow(NULL);
igRender();
}
printf("%llu\n",ImGuiWindowFlags_NoTitleBar);
printf("size: %d\n",sizeof(ImGuiWindowFlags_NoTitleBar));
printf("DestroyContext()\n");
igDestroyContext(NULL);
return 0;
}