Compare commits

...

31 Commits
v1.49 ... v1.52

Author SHA1 Message Date
Stephan Dilly
511218914b Update README.md 2017-11-12 00:23:46 +01:00
Stephan Dilly
f60eb9a510 Update README.md 2017-11-12 00:18:57 +01:00
Mikkel Hjortshøj
9e52e73e9b Update to imgui v1.52 (#42)
* Update to imgui v1.52
* Fixed missing ig prefix and struct identifier
* missing struct identifier
* Removed obsolete functions
* Possible fix
* Removed wild ImFont::Glyph
* Noticed out of order Color enum value
2017-11-12 00:16:30 +01:00
Joonas Javanainen
6a31578c1e Pass default_filter properly to ImGuiTextFilter constructor 2017-11-05 20:36:18 +01:00
Joonas Javanainen
50bce34b67 Pass ref_col parameter correctly to ColorPicker4 2017-11-03 13:33:48 +01:00
fmdkdd
14b2c5cc58 Check on Travis that cimgui.h builds on a plain C compiler 2017-10-22 09:48:17 +02:00
fmdkdd
f12e74c20f Allow cimgui.h to be included in a plain C project
Add `struct` keywords where required.  The messy part is the ImFont::Glyph inner
struct, which needs to match the implementation in fontAtlas.cpp when building
the library, but the namespace syntax is invalid C, so we have to use a macro to
satisfy both use cases.
2017-10-22 09:48:17 +02:00
yosikawa
01578cb1bd add functions to support D-lang version of imgui_demo.cpp
1. add access functions for ImFontAtlas, ImFont
2. support ImGuiTextFilter, ImGuiTextBuffer
3. change the name igPushIdXXX => igPushIDXXX
4. bug fixes
2017-10-02 09:24:25 +02:00
okuoku
33679d6957 Fix Cygwin build 2017-09-04 10:05:18 +02:00
Stephan Dilly
b9cd7f2d83 Update README.md 2017-08-31 17:10:30 +02:00
Armored Dragon
1df319b232 Update to imgui 1.51 (#34)
* Updated imgui submodule to v1.51 tag

* Updated API to imgui 1.51

* Fix all compiler and linker errors
2017-08-31 17:08:29 +02:00
Unknown
516547dcd9 Introduce CIMGUI_NO_EXPORT to stop exporting symbols
Useful when static linking in a library to avoid collisions
2017-08-06 22:18:50 +02:00
Merwan Achibet
dbbac62a84 Add ImGuilistClipper struct under CIMGUI_DEFINE_ENUMS_AND_STRUCTS 2017-06-08 19:45:16 +02:00
Merwan Achibet
389c1f1ad1 Add another batch of missing struct keywords, Add definition for ImDrawVert (#28)
* Add missing struct keywords for ImVec2 and ImGuiListClipper arguments
* Add another batch of missing struct keywords
* Add missing definition for ImDrawVert under CIMGUI_DEFINE_ENUMS_AND_STRUCTS
2017-06-06 15:40:29 +02:00
Stephan Dilly
76001ce58c add missing new param
was introduced in 1.50
2017-06-03 11:29:14 +02:00
dpethes
38c89cf203 add Visual Studio 64bit build configuration 2017-06-03 10:46:05 +02:00
Merwan Achibet
c888da1c96 Add missing struct keywords for ImVec2 and ImGuiListClipper arguments 2017-06-03 10:45:17 +02:00
Stephan Dilly
2195a6f0dd update readme 2017-06-03 01:48:55 +02:00
Stephan Dilly
13ce2e0abc update to 1.50 2017-06-03 01:43:06 +02:00
Stephan Dilly
64d2efaf70 add vscode settings file 2017-06-03 01:35:53 +02:00
dpethes
169eab1128 include listClipper.cpp in vcxproj 2017-06-02 23:43:45 +02:00
Stephan Dilly
51002084f8 Update README.md 2017-05-30 07:15:24 +02:00
Stephan Dilly
c7fcdace6c rename 2017-05-30 07:14:57 +02:00
Erik van Bilsen
98f480cc28 Added several new bindings (#18)
* Added ImDrawData_ScaleClipRects and fixed wrong call in igSliderFloat2
* Added ImGuiTextFilter
* Added ImGuiTextEditCallbackData
* Added ImGuiStorage
* Added ImFontAtlas_GetGlyphRanges* APIs
* Added ImGuiTextFilter struct and fixed ImDrawData_ScaleClipRects
2017-05-30 07:10:30 +02:00
Brandon Haffen
09a51f162e Add enums and structs to header when enabled (#24)
* Added structs and enums to cimgui.h
2017-05-30 07:04:57 +02:00
nucular
366754fc57 Expose ImGuiListClipper and its members (#19)
* Provide access to ImGuiListClipper members
* Added ImGuiListClipper_GetDisplayStart and ImGuiListClipper_GetDisplayEnd to cimgui.h
2017-05-30 07:02:05 +02:00
Stephan Dilly
fb044c4b6a Merge pull request #23 from Wizzard033/master
Fixed for compiling with MinGW
2017-01-22 13:12:41 +01:00
Brandon Haffen
ffc80c11c7 Fixed for compiling with MinGW 2017-01-22 02:54:29 -08:00
Stephan Dilly
8591a0be77 Merge pull request #15 from Gekkio/fix/drawlust-typo
ImDrawLust -> ImDrawList
2016-06-13 23:07:26 +02:00
Joonas Javanainen
9274ef995f ImDrawLust -> ImDrawList 2016-06-12 00:20:09 +03:00
Stephan Dilly
3a215a0268 fix some travis ci build breaks 2016-06-06 00:44:08 +02:00
15 changed files with 1485 additions and 322 deletions

1
.gitignore vendored
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@@ -35,3 +35,4 @@ cimgui/Release/
CMakeLists.txt
cimgui/.vs/
cimgui/cimgui.vcxproj.user
cimgui/x64/

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@@ -7,5 +7,6 @@ compiler:
- gcc
- clang
script:
script:
- make -C cimgui
- $CC cimgui/cimgui.h # Make sure we can include in a plain C compiler

View File

@@ -1,13 +1,13 @@
# cimgui [![Build Status](https://travis-ci.org/Extrawurst/cimgui.svg)](https://travis-ci.org/Extrawurst/cimgui)
![sample](https://raw.github.com/extrawurst/cimgui/master/Screen Shot 2015-04-09.png)
![sample](screenshot.png)
This is a thin c-api wrapper for the excellent C++ intermediate gui [imgui](https://github.com/ocornut/imgui).
Most of the functions have wrapper counterparts now, missing stuff is added on a as-needed basis (PR welcome).
This library is intended as a intermediate layer to be able to use imgui from other languages that can interface with C (like D - see [D-binding](https://github.com/Extrawurst/DerelictImgui))
Notes:
* currently this wrapper is based on version [1.49 of imgui](https://github.com/ocornut/imgui/releases/tag/v1.49)
* currently this wrapper is based on version [1.52 of imgui](https://github.com/ocornut/imgui/releases/tag/v1.52)
* does not compile with pure C compiler yet (for writing bindings in languages that are able to use C-ABI it is enough though, see D-bindings)
# usage
@@ -16,3 +16,11 @@ Notes:
* make using makefile on linux/osx
* use whatever method is in ImGui c++ namespace in the original [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h) by prepending `ig`
* methods have the same parameter list and return values (where possible)
# example bindings based on cimgui
* [DerelictImgui](https://github.com/Extrawurst/DerelictImgui)
* [ImGui.NET](https://github.com/mellinoe/ImGui.NET)
* [imgui-rs](https://github.com/Gekkio/imgui-rs)
* [imgui-pas](https://github.com/dpethes/imgui-pas)
* [odin-dear_imgui](https://github.com/ThisDrunkDane/odin-dear_imgui)

4
cimgui/.vscode/settings.json vendored Normal file
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@@ -0,0 +1,4 @@
// Place your settings in this file to overwrite default and user settings.
{
"editor.formatOnSave": false,
}

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@@ -3,8 +3,9 @@
# Compatible with Ubuntu 14.04.1 and Mac OS X
OBJS = cimgui.o
OBJS += fontAtlas.o
OBJS += fontAtlas.o
OBJS += drawList.o
OBJS += listClipper.o
#OBJS += test.o
OBJS += ../imgui/imgui.o
OBJS += ../imgui/imgui_draw.o
@@ -32,6 +33,17 @@ ifeq ($(UNAME_S), Darwin) #APPLE
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "Windows"
OUTPUTNAME = cimgui.dll
CXXFLAGS = -I../../
CXXFLAGS += -Wall
CXXFLAGS += -shared
LINKFLAGS = -limm32
CFLAGS = $(CXXFLAGS)
endif
.cpp.o:
$(CXX) $(CXXFLAGS) -c -o $@ $<

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@@ -2,6 +2,10 @@
#include "../imgui/imgui.h"
#include "cimgui.h"
// to use placement new
#define IMGUI_DEFINE_PLACEMENT_NEW
#include "../imgui/imgui_internal.h"
CIMGUI_API ImGuiIO* igGetIO()
{
return &ImGui::GetIO();
@@ -144,29 +148,29 @@ CIMGUI_API bool igIsWindowCollapsed()
return ImGui::IsWindowCollapsed();
}
CIMGUI_API bool igIsWindowAppearing()
{
return ImGui::IsWindowAppearing();
}
CIMGUI_API void igSetWindowFontScale(float scale)
{
ImGui::SetWindowFontScale(scale);
}
CIMGUI_API void igSetNextWindowPos(CONST ImVec2 pos, ImGuiSetCond cond)
CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiCond cond, CONST struct ImVec2 pivot)
{
ImGui::SetNextWindowPos(pos, cond);
ImGui::SetNextWindowPos(pos, cond, pivot);
}
CIMGUI_API void igSetNextWindowPosCenter(ImGuiSetCond cond)
{
ImGui::SetNextWindowPosCenter(cond);
}
CIMGUI_API void igSetNextWindowSize(CONST ImVec2 size, ImGuiSetCond cond)
CIMGUI_API void igSetNextWindowSize(CONST ImVec2 size, ImGuiCond cond)
{
ImGui::SetNextWindowSize(size, cond);
}
CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_data)
{
ImGui::SetNextWindowSizeConstraints(size_min, size_max, custom_callback, custom_callback_data);
ImGui::SetNextWindowSizeConstraints(size_min, size_max, custom_callback, custom_callback_data);
}
CIMGUI_API void igSetNextWindowContentSize(CONST ImVec2 size)
@@ -179,7 +183,7 @@ CIMGUI_API void igSetNextWindowContentWidth(float width)
ImGui::SetNextWindowContentWidth(width);
}
CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond)
CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
{
ImGui::SetNextWindowCollapsed(collapsed,cond);
}
@@ -189,17 +193,17 @@ CIMGUI_API void igSetNextWindowFocus()
ImGui::SetNextWindowFocus();
}
CIMGUI_API void igSetWindowPos(CONST ImVec2 pos, ImGuiSetCond cond)
CIMGUI_API void igSetWindowPos(CONST ImVec2 pos, ImGuiCond cond)
{
ImGui::SetWindowPos(pos,cond);
}
CIMGUI_API void igSetWindowSize(CONST ImVec2 size, ImGuiSetCond cond)
CIMGUI_API void igSetWindowSize(CONST ImVec2 size, ImGuiCond cond)
{
ImGui::SetWindowSize(size, cond);
}
CIMGUI_API void igSetWindowCollapsed(bool collapsed, ImGuiSetCond cond)
CIMGUI_API void igSetWindowCollapsed(bool collapsed, ImGuiCond cond)
{
ImGui::SetWindowCollapsed(collapsed,cond);
}
@@ -209,17 +213,17 @@ CIMGUI_API void igSetWindowFocus()
ImGui::SetWindowFocus();
}
CIMGUI_API void igSetWindowPosByName(CONST char* name, CONST ImVec2 pos, ImGuiSetCond cond)
CIMGUI_API void igSetWindowPosByName(CONST char* name, CONST ImVec2 pos, ImGuiCond cond)
{
ImGui::SetWindowPos(name,pos,cond);
}
CIMGUI_API void igSetWindowSize2(CONST char* name, CONST ImVec2 size, ImGuiSetCond cond)
CIMGUI_API void igSetWindowSize2(CONST char* name, CONST ImVec2 size, ImGuiCond cond)
{
ImGui::SetWindowSize(name, size, cond);
}
CIMGUI_API void igSetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiSetCond cond)
CIMGUI_API void igSetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiCond cond)
{
ImGui::SetWindowCollapsed(name, collapsed, cond);
}
@@ -295,6 +299,11 @@ CIMGUI_API void igPopFont()
return ImGui::PopFont();
}
CIMGUI_API void igPushStyleColorU32(ImGuiCol idx, ImU32 col)
{
return ImGui::PushStyleColor(idx, col);
}
CIMGUI_API void igPushStyleColor(ImGuiCol idx, CONST ImVec4 col)
{
return ImGui::PushStyleColor(idx, col);
@@ -320,6 +329,11 @@ CIMGUI_API void igPopStyleVar(int count)
return ImGui::PopStyleVar(count);
}
CIMGUI_API void igGetStyleColorVec4(ImVec4* pOut, ImGuiCol idx)
{
*pOut = ImGui::GetStyleColorVec4(idx);
}
CIMGUI_API ImFont* igGetFont()
{
return ImGui::GetFont();
@@ -345,6 +359,11 @@ CIMGUI_API ImU32 igGetColorU32Vec(CONST ImVec4* col)
return ImGui::GetColorU32(*col);
}
CIMGUI_API ImU32 igGetColorU32U32(ImU32 col)
{
return ImGui::GetColorU32(col);
}
// Parameters stacks (current window)
CIMGUI_API void igPushItemWidth(float item_width)
{
@@ -421,6 +440,11 @@ CIMGUI_API void igOpenPopup(CONST char* str_id)
return ImGui::OpenPopup(str_id);
}
CIMGUI_API bool igOpenPopupOnItemClick(const char * str_id, int mouse_button)
{
return ImGui::OpenPopupOnItemClick(str_id, mouse_button);
}
CIMGUI_API bool igBeginPopup(CONST char* str_id)
{
return ImGui::BeginPopup(str_id);
@@ -436,9 +460,9 @@ CIMGUI_API bool igBeginPopupContextItem(CONST char* str_id, int mouse_button)
return ImGui::BeginPopupContextItem(str_id, mouse_button);
}
CIMGUI_API bool igBeginPopupContextWindow(bool also_over_items, CONST char* str_id, int mouse_button)
CIMGUI_API bool igBeginPopupContextWindow(CONST char* str_id, int mouse_button, bool also_over_items)
{
return ImGui::BeginPopupContextWindow(also_over_items, str_id, mouse_button);
return ImGui::BeginPopupContextWindow(str_id, mouse_button, also_over_items);
}
CIMGUI_API bool igBeginPopupContextVoid(CONST char* str_id, int mouse_button)
@@ -451,6 +475,11 @@ CIMGUI_API void igEndPopup()
return ImGui::EndPopup();
}
CIMGUI_API bool igIsPopupOpen(CONST char* str_id)
{
return ImGui::IsPopupOpen(str_id);
}
CIMGUI_API void igCloseCurrentPopup()
{
return ImGui::CloseCurrentPopup();
@@ -548,9 +577,9 @@ CIMGUI_API void igSetCursorScreenPos(CONST ImVec2 pos)
return ImGui::SetCursorScreenPos(pos);
}
CIMGUI_API void igAlignFirstTextHeightToWidgets()
CIMGUI_API void igAlignTextToFramePadding()
{
return ImGui::AlignFirstTextHeightToWidgets();
return ImGui::AlignTextToFramePadding();
}
CIMGUI_API float igGetTextLineHeight()
@@ -585,6 +614,16 @@ CIMGUI_API int igGetColumnIndex()
return ImGui::GetColumnIndex();
}
CIMGUI_API float igGetColumnWidth(int column_index)
{
return ImGui::GetColumnWidth(column_index);
}
CIMGUI_API void igSetColumnWidth(int column_index, float width)
{
return ImGui::SetColumnWidth(column_index, width);
}
CIMGUI_API float igGetColumnOffset(int column_index)
{
return ImGui::GetColumnOffset(column_index);
@@ -595,11 +634,6 @@ CIMGUI_API void igSetColumnOffset(int column_index, float offset_x)
return ImGui::SetColumnOffset(column_index, offset_x);
}
CIMGUI_API float igGetColumnWidth(int column_index)
{
return ImGui::GetColumnWidth(column_index);
}
CIMGUI_API int igGetColumnsCount()
{
return ImGui::GetColumnsCount();
@@ -608,43 +642,43 @@ CIMGUI_API int igGetColumnsCount()
// ID scopes
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
CIMGUI_API void igPushIdStr(CONST char* str_id)
CIMGUI_API void igPushIDStr(CONST char* str_id)
{
return ImGui::PushID(str_id);
}
CIMGUI_API void igPushIdStrRange(CONST char* str_begin, CONST char* str_end)
CIMGUI_API void igPushIDStrRange(CONST char* str_begin, CONST char* str_end)
{
return ImGui::PushID(str_begin, str_end);
}
CIMGUI_API void igPushIdPtr(CONST void* ptr_id)
CIMGUI_API void igPushIDPtr(CONST void* ptr_id)
{
return ImGui::PushID(ptr_id);
}
CIMGUI_API void igPushIdInt(int int_id)
CIMGUI_API void igPushIDInt(int int_id)
{
return ImGui::PushID(int_id);
}
CIMGUI_API void igPopId()
CIMGUI_API void igPopID()
{
return ImGui::PopID();
}
CIMGUI_API ImGuiID igGetIdStr(CONST char* str_id)
CIMGUI_API ImGuiID igGetIDStr(CONST char* str_id)
{
return ImGui::GetID(str_id);
}
CIMGUI_API ImGuiID igGetIdStrRange(CONST char* str_begin, CONST char* str_end)
CIMGUI_API ImGuiID igGetIDStrRange(CONST char* str_begin, CONST char* str_end)
{
return ImGui::GetID(str_begin, str_end);
}
CIMGUI_API ImGuiID igGetIdPtr(CONST void* ptr_id)
CIMGUI_API ImGuiID igGetIDPtr(CONST void* ptr_id)
{
return ImGui::GetID(ptr_id);
}
@@ -783,7 +817,7 @@ CIMGUI_API bool igRadioButton(CONST char* label, int* v, int v_button)
return ImGui::RadioButton(label, v, v_button);
}
CIMGUI_API bool igCombo(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items)
CIMGUI_API bool igCombo(CONST char* label, int* current_item, CONST char* CONST* items, int items_count, int height_in_items)
{
return ImGui::Combo(label, current_item, items, items_count, height_in_items);
}
@@ -798,26 +832,6 @@ CIMGUI_API bool igCombo3(CONST char* label, int* current_item, bool(*items_gette
return ImGui::Combo(label, current_item, items_getter, data, items_count, height_in_items);
}
CIMGUI_API bool igColorButton(CONST ImVec4 col, bool small_height, bool outline_border)
{
return ImGui::ColorButton(col, small_height, outline_border);
}
CIMGUI_API bool igColorEdit3(CONST char* label, float col[3])
{
return ImGui::ColorEdit3(label, col);
}
CIMGUI_API bool igColorEdit4(CONST char* label, float col[4], bool show_alpha)
{
return ImGui::ColorEdit4(label, col, show_alpha);
}
CIMGUI_API void igColorEditMode(ImGuiColorEditMode mode)
{
return ImGui::ColorEditMode(mode);
}
CIMGUI_API void igPlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
{
return ImGui::PlotLines(label, values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride);
@@ -838,7 +852,7 @@ CIMGUI_API void igPlotHistogram2(CONST char* label, float(*values_getter)(void*
return ImGui::PlotHistogram(label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
}
CIMGUI_API void igProgressBar(float fraction, CONST ImVec2* size_arg, const char* overlay)
CIMGUI_API void igProgressBar(float fraction, CONST ImVec2* size_arg, CONST char* overlay)
{
return ImGui::ProgressBar(fraction,*size_arg,overlay);
}
@@ -851,7 +865,7 @@ CIMGUI_API bool igSliderFloat(CONST char* label, float* v, float v_min, float v_
CIMGUI_API bool igSliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power)
{
return ImGui::SliderFloat(label, v, v_min, v_max, display_format, power);
return ImGui::SliderFloat2(label, v, v_min, v_max, display_format, power);
}
CIMGUI_API bool igSliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power)
@@ -899,6 +913,37 @@ CIMGUI_API bool igVSliderInt(CONST char* label, CONST ImVec2 size, int* v, int v
return ImGui::VSliderInt(label, size, v, v_min, v_max, display_format);
}
// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
CIMGUI_API bool igColorEdit3(CONST char* label, float col[3], ImGuiColorEditFlags flags)
{
return ImGui::ColorEdit3(label, col, flags);
}
CIMGUI_API bool igColorEdit4(CONST char* label, float col[4], ImGuiColorEditFlags flags)
{
return ImGui::ColorEdit4(label, col, flags);
}
CIMGUI_API bool igColorPicker3(CONST char* label, float col[3], ImGuiColorEditFlags flags)
{
return ImGui::ColorPicker3(label, col, flags);
}
CIMGUI_API bool igColorPicker4(CONST char* label, float col[4], ImGuiColorEditFlags flags, CONST float* ref_col)
{
return ImGui::ColorPicker4(label, col, flags, ref_col);
}
CIMGUI_API bool igColorButton(CONST char* desc_id, CONST ImVec4 col, ImGuiColorEditFlags flags, CONST ImVec2 size)
{
return ImGui::ColorButton(desc_id, col, flags, size);
}
CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags)
{
return ImGui::SetColorEditOptions(flags);
}
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
CIMGUI_API bool igDragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power)
{
@@ -1098,7 +1143,7 @@ CIMGUI_API float igGetTreeNodeToLabelSpacing()
return ImGui::GetTreeNodeToLabelSpacing();
}
CIMGUI_API void igSetNextTreeNodeOpen(bool opened, ImGuiSetCond cond)
CIMGUI_API void igSetNextTreeNodeOpen(bool opened, ImGuiCond cond)
{
return ImGui::SetNextTreeNodeOpen(opened, cond);
}
@@ -1124,7 +1169,7 @@ CIMGUI_API bool igSelectableEx(CONST char* label, bool* p_selected, ImGuiSelecta
return ImGui::Selectable(label, p_selected, flags, size);
}
CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items)
CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char* CONST* items, int items_count, int height_in_items)
{
return ImGui::ListBox(label, current_item, items, items_count, height_in_items);
}
@@ -1210,16 +1255,6 @@ CIMGUI_API void igValueFloat(CONST char* prefix, float v, CONST char* float_form
ImGui::Value(prefix,v,float_format);
}
CIMGUI_API void igValueColor(CONST char* prefix, CONST ImVec4 v)
{
ImGui::ValueColor(prefix,v);
}
CIMGUI_API void igValueColor2(CONST char* prefix, unsigned int v)
{
ImGui::ValueColor(prefix,v);
}
// Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened.
CIMGUI_API void igLogToTTY(int max_depth)
{
@@ -1251,7 +1286,7 @@ CIMGUI_API void igLogText(CONST char* fmt, ...)
char buffer[256];
va_list args;
va_start(args, fmt);
snprintf(buffer, 256, fmt, args);
vsnprintf(buffer, 256, fmt, args);
va_end(args);
ImGui::LogText("%s",buffer);
@@ -1267,15 +1302,15 @@ CIMGUI_API void igPopClipRect()
return ImGui::PopClipRect();
}
// Utilities
CIMGUI_API bool igIsItemHovered()
CIMGUI_API void igStyleColorsClassic(struct ImGuiStyle * dst)
{
return ImGui::IsItemHovered();
ImGui::StyleColorsClassic(dst);
}
CIMGUI_API bool igIsItemHoveredRect()
// Utilities
CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags)
{
return ImGui::IsItemHoveredRect();
return ImGui::IsItemHovered(flags);
}
CIMGUI_API bool igIsItemActive()
@@ -1323,16 +1358,16 @@ CIMGUI_API void igSetItemAllowOverlap()
ImGui::SetItemAllowOverlap();
}
CIMGUI_API bool igIsWindowHovered()
{
return ImGui::IsWindowHovered();
}
CIMGUI_API bool igIsWindowFocused()
{
return ImGui::IsWindowFocused();
}
CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags)
{
return ImGui::IsWindowHovered();
}
CIMGUI_API bool igIsRootWindowFocused()
{
return ImGui::IsRootWindowFocused();
@@ -1343,9 +1378,14 @@ CIMGUI_API bool igIsRootWindowOrAnyChildFocused()
return ImGui::IsRootWindowOrAnyChildFocused();
}
CIMGUI_API bool igIsRootWindowOrAnyChildHovered()
CIMGUI_API bool igIsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags)
{
return ImGui::IsRootWindowOrAnyChildHovered();
return ImGui::IsRootWindowOrAnyChildHovered(flags);
}
CIMGUI_API bool igIsAnyWindowHovered()
{
return ImGui::IsAnyWindowHovered();
}
CIMGUI_API bool igIsRectVisible(CONST ImVec2 item_size)
@@ -1353,24 +1393,34 @@ CIMGUI_API bool igIsRectVisible(CONST ImVec2 item_size)
return ImGui::IsRectVisible(item_size);
}
CIMGUI_API int igGetKeyIndex(ImGuiKey key)
CIMGUI_API bool igIsRectVisible2(CONST struct ImVec2* rect_min, CONST struct ImVec2* rect_max)
{
return ImGui::GetKeyIndex(key);
return ImGui::IsRectVisible(*rect_min, *rect_max);
}
CIMGUI_API bool igIsKeyDown(int key_index)
CIMGUI_API int igGetKeyIndex(ImGuiKey imgui_key)
{
return ImGui::IsKeyDown(key_index);
return ImGui::GetKeyIndex(imgui_key);
}
CIMGUI_API bool igIsKeyPressed(int key_index, bool repeat)
CIMGUI_API bool igIsKeyDown(int user_key_index)
{
return ImGui::IsKeyPressed(key_index,repeat);
return ImGui::IsKeyDown(user_key_index);
}
CIMGUI_API bool igIsKeyReleased(int key_index)
CIMGUI_API bool igIsKeyPressed(int user_key_index, bool repeat)
{
return ImGui::IsKeyReleased(key_index);
return ImGui::IsKeyPressed(user_key_index,repeat);
}
CIMGUI_API bool igIsKeyReleased(int user_key_index)
{
return ImGui::IsKeyReleased(user_key_index);
}
CIMGUI_API int igGetKeyPressedAmount(int key_index, float repeat_delay, float rate)
{
return ImGui::GetKeyPressedAmount(key_index, repeat_delay, rate);
}
CIMGUI_API bool igIsMouseDown(int button)
@@ -1393,14 +1443,9 @@ CIMGUI_API bool igIsMouseReleased(int button)
return ImGui::IsMouseReleased(button);
}
CIMGUI_API bool igIsMouseHoveringWindow()
CIMGUI_API bool igIsMouseDragging(int button, float lock_threshold)
{
return ImGui::IsMouseHoveringWindow();
}
CIMGUI_API bool igIsMouseHoveringAnyWindow()
{
return ImGui::IsMouseHoveringAnyWindow();
return ImGui::IsMouseDragging(button,lock_threshold);
}
CIMGUI_API bool igIsMouseHoveringRect(CONST ImVec2 r_min, CONST ImVec2 r_max, bool clip)
@@ -1408,13 +1453,9 @@ CIMGUI_API bool igIsMouseHoveringRect(CONST ImVec2 r_min, CONST ImVec2 r_max, bo
return ImGui::IsMouseHoveringRect(r_min,r_max,clip);
}
CIMGUI_API bool igIsMouseDragging(int button, float lock_threshold)
CIMGUI_API bool igIsMousePosValid(CONST struct ImVec2 * mouse_pos)
{
return ImGui::IsMouseDragging(button,lock_threshold);
}
CIMGUI_API bool igIsPosHoveringAnyWindow(CONST ImVec2 pos)
{
return ImGui::IsPosHoveringAnyWindow(pos);
return ImGui::IsMousePosValid(mouse_pos);
}
CIMGUI_API void igGetMousePos(ImVec2* pOut)
@@ -1487,9 +1528,9 @@ CIMGUI_API int igGetFrameCount()
return ImGui::GetFrameCount();
}
CIMGUI_API CONST char* igGetStyleColName(ImGuiCol idx)
CIMGUI_API CONST char* igGetStyleColorName(ImGuiCol idx)
{
return ImGui::GetStyleColName(idx);
return ImGui::GetStyleColorName(idx);
}
CIMGUI_API void igCalcItemRectClosestPoint(ImVec2* pOut, CONST ImVec2 pos, bool on_edge, float outward)
@@ -1575,4 +1616,204 @@ CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(CONST char* utf8_chars)
CIMGUI_API void ImGuiIO_ClearInputCharacters()
{
return ImGui::GetIO().ClearInputCharacters();
}
}
CIMGUI_API struct ImGuiTextFilter* ImGuiTextFilter_Create(const char* default_filter)
{
ImGuiTextFilter* filter = (ImGuiTextFilter*)ImGui::MemAlloc(sizeof(ImGuiTextFilter));
IM_PLACEMENT_NEW(filter) ImGuiTextFilter(default_filter);
return filter;
}
CIMGUI_API void ImGuiTextFilter_Destroy(struct ImGuiTextFilter* filter)
{
filter->~ImGuiTextFilter();
ImGui::MemFree(filter);
}
CIMGUI_API void ImGuiTextFilter_Clear(struct ImGuiTextFilter* filter)
{
filter->Clear();
}
CIMGUI_API bool ImGuiTextFilter_Draw(struct ImGuiTextFilter* filter, const char* label, float width)
{
return filter->Draw(label, width);
}
CIMGUI_API bool ImGuiTextFilter_PassFilter(const struct ImGuiTextFilter* filter, const char* text, const char* text_end)
{
return filter->PassFilter(text, text_end);
}
CIMGUI_API bool ImGuiTextFilter_IsActive(const struct ImGuiTextFilter* filter)
{
return filter->IsActive();
}
CIMGUI_API void ImGuiTextFilter_Build(struct ImGuiTextFilter* filter)
{
filter->Build();
}
CIMGUI_API const char* ImGuiTextFilter_GetInputBuf(struct ImGuiTextFilter* filter)
{
return filter->InputBuf;
}
CIMGUI_API struct ImGuiTextBuffer* ImGuiTextBuffer_Create()
{
ImGuiTextBuffer* buffer = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
IM_PLACEMENT_NEW(buffer) ImGuiTextBuffer();
return buffer;
}
CIMGUI_API void ImGuiTextBuffer_Destroy(struct ImGuiTextBuffer* buffer)
{
buffer->~ImGuiTextBuffer();
ImGui::MemFree(buffer);
}
CIMGUI_API char ImGuiTextBuffer_index(struct ImGuiTextBuffer* buffer, int i)
{
return (*buffer)[i];
}
CIMGUI_API const char* ImGuiTextBuffer_begin(const struct ImGuiTextBuffer* buffer)
{
return buffer->begin();
}
CIMGUI_API const char* ImGuiTextBuffer_end(const struct ImGuiTextBuffer* buffer)
{
return buffer->end();
}
CIMGUI_API int ImGuiTextBuffer_size(const struct ImGuiTextBuffer* buffer)
{
return buffer->size();
}
CIMGUI_API bool ImGuiTextBuffer_empty(struct ImGuiTextBuffer* buffer)
{
return buffer->empty();
}
CIMGUI_API void ImGuiTextBuffer_clear(struct ImGuiTextBuffer* buffer)
{
buffer->clear();
}
CIMGUI_API const char* ImGuiTextBuffer_c_str(const struct ImGuiTextBuffer* buffer)
{
return buffer->c_str();
}
CIMGUI_API void ImGuiTextBuffer_append(struct ImGuiTextBuffer* buffer, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
buffer->appendv(fmt, args);
va_end(args);
}
CIMGUI_API void ImGuiTextBuffer_appendv(struct ImGuiTextBuffer* buffer, const char* fmt, va_list args)
{
buffer->appendv(fmt, args);
}
CIMGUI_API struct ImGuiStorage* ImGuiStorage_Create() {
ImGuiStorage* storage = (ImGuiStorage*)ImGui::MemAlloc(sizeof(ImGuiStorage));
IM_PLACEMENT_NEW(storage) ImGuiStorage();
return storage;
}
CIMGUI_API void ImGuiStorage_Destroy(struct ImGuiStorage* storage) {
storage->~ImGuiStorage();
ImGui::MemFree(storage);
}
CIMGUI_API void ImGuiStorage_Clear(struct ImGuiStorage* storage)
{
storage->Clear();
}
CIMGUI_API int ImGuiStorage_GetInt(struct ImGuiStorage* storage, ImGuiID key, int default_val)
{
return storage->GetInt(key, default_val);
}
CIMGUI_API void ImGuiStorage_SetInt(struct ImGuiStorage* storage, ImGuiID key, int val)
{
storage->SetInt(key, val);
}
CIMGUI_API bool ImGuiStorage_GetBool(struct ImGuiStorage* storage, ImGuiID key, bool default_val)
{
return storage->GetBool(key, default_val);
}
CIMGUI_API void ImGuiStorage_SetBool(struct ImGuiStorage* storage, ImGuiID key, bool val)
{
storage->SetBool(key, val);
}
CIMGUI_API float ImGuiStorage_GetFloat(struct ImGuiStorage* storage, ImGuiID key, float default_val)
{
return storage->GetFloat(key, default_val);
}
CIMGUI_API void ImGuiStorage_SetFloat(struct ImGuiStorage* storage, ImGuiID key, float val)
{
storage->SetFloat(key, val);
}
CIMGUI_API void* ImGuiStorage_GetVoidPtr(struct ImGuiStorage* storage, ImGuiID key)
{
return storage->GetVoidPtr(key);
}
CIMGUI_API void ImGuiStorage_SetVoidPtr(struct ImGuiStorage* storage, ImGuiID key, void* val)
{
storage->SetVoidPtr(key, val);
}
CIMGUI_API int* ImGuiStorage_GetIntRef(struct ImGuiStorage* storage, ImGuiID key, int default_val)
{
return storage->GetIntRef(key, default_val);
}
CIMGUI_API bool* ImGuiStorage_GetBoolRef(struct ImGuiStorage* storage, ImGuiID key, bool default_val)
{
return storage->GetBoolRef(key, default_val);
}
CIMGUI_API float* ImGuiStorage_GetFloatRef(struct ImGuiStorage* storage, ImGuiID key, float default_val)
{
return storage->GetFloatRef(key, default_val);
}
CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(struct ImGuiStorage* storage, ImGuiID key, void* default_val)
{
return storage->GetVoidPtrRef(key, default_val);
}
CIMGUI_API void ImGuiStorage_SetAllInt(struct ImGuiStorage* storage, int val)
{
storage->SetAllInt(val);
}
CIMGUI_API void ImGuiTextEditCallbackData_DeleteChars(struct ImGuiTextEditCallbackData* data, int pos, int bytes_count)
{
data->DeleteChars(pos, bytes_count);
}
CIMGUI_API void ImGuiTextEditCallbackData_InsertChars(struct ImGuiTextEditCallbackData* data, int pos, const char* text, const char* text_end)
{
data->InsertChars(pos, text, text_end);
}
CIMGUI_API bool ImGuiTextEditCallbackData_HasSelection(struct ImGuiTextEditCallbackData* data)
{
return data->HasSelection();
}

View File

@@ -2,8 +2,14 @@
#include <stdio.h>
#if defined _WIN32 || defined __CYGWIN__
#ifdef CIMGUI_NO_EXPORT
#define API
#else
#define API __declspec(dllexport)
#endif
#ifndef __GNUC__
#define snprintf sprintf_s
#endif
#else
#define API
#endif
@@ -32,40 +38,424 @@ struct ImFont;
struct ImFontConfig;
struct ImFontAtlas;
struct ImDrawCmd;
struct ImGuiListClipper;
struct ImGuiTextFilter;
#if defined __cplusplus
#define IMFONTGLYPH ImFontGlyph
#else
struct Glyph;
#define IMFONTGLYPH Glyph
#endif
typedef unsigned short ImDrawIdx;
typedef unsigned int ImU32;
typedef unsigned short ImWchar;
typedef void* ImTextureID;
typedef ImU32 ImGuiID;
typedef int ImGuiCol;
typedef int ImGuiStyleVar;
typedef int ImGuiKey;
typedef int ImGuiAlign;
typedef int ImGuiColorEditMode;
typedef int ImGuiMouseCursor;
typedef int ImGuiWindowFlags;
typedef int ImGuiSetCond;
typedef int ImGuiInputTextFlags;
typedef int ImGuiSelectableFlags;
typedef int ImGuiTreeNodeFlags;
typedef unsigned short ImWchar;
typedef void* ImTextureID;
typedef ImU32 ImGuiID;
typedef int ImGuiCol;
typedef int ImGuiStyleVar;
typedef int ImGuiKey;
typedef int ImGuiColorEditFlags;
typedef int ImGuiMouseCursor;
typedef int ImGuiWindowFlags;
typedef int ImGuiCond;
typedef int ImGuiColumnsFlags;
typedef int ImGuiInputTextFlags;
typedef int ImGuiSelectableFlags;
typedef int ImGuiTreeNodeFlags;
typedef int ImGuiHoveredFlags;
typedef int (*ImGuiTextEditCallback)(struct ImGuiTextEditCallbackData *data);
typedef void (*ImGuiSizeConstraintCallback)(struct ImGuiSizeConstraintCallbackData* data);
typedef void (*ImDrawCallback)(CONST struct ImDrawList* parent_list, CONST struct ImDrawCmd* cmd);
#ifdef _MSC_VER
typedef unsigned __int64 ImU64;
#else
typedef unsigned long long ImU64;
#endif
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
struct ImVec2 {
float x, y;
};
struct ImVec4 {
float x, y, z, w;
};
enum {
ImGuiWindowFlags_NoTitleBar = 1 << 0,
ImGuiWindowFlags_NoResize = 1 << 1,
ImGuiWindowFlags_NoMove = 1 << 2,
ImGuiWindowFlags_NoScrollbar = 1 << 3,
ImGuiWindowFlags_NoScrollWithMouse = 1 << 4,
ImGuiWindowFlags_NoCollapse = 1 << 5,
ImGuiWindowFlags_AlwaysAutoResize = 1 << 6,
ImGuiWindowFlags_ShowBorders = 1 << 7,
ImGuiWindowFlags_NoSavedSettings = 1 << 8,
ImGuiWindowFlags_NoInputs = 1 << 9,
ImGuiWindowFlags_MenuBar = 1 << 10,
ImGuiWindowFlags_HorizontalScrollbar = 1 << 11,
ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12,
ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13,
ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14,
ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15,
ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16
};
enum {
ImGuiInputTextFlags_CharsDecimal = 1 << 0,
ImGuiInputTextFlags_CharsHexadecimal = 1 << 1,
ImGuiInputTextFlags_CharsUppercase = 1 << 2,
ImGuiInputTextFlags_CharsNoBlank = 1 << 3,
ImGuiInputTextFlags_AutoSelectAll = 1 << 4,
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5,
ImGuiInputTextFlags_CallbackCompletion = 1 << 6,
ImGuiInputTextFlags_CallbackHistory = 1 << 7,
ImGuiInputTextFlags_CallbackAlways = 1 << 8,
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9,
ImGuiInputTextFlags_AllowTabInput = 1 << 10,
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11,
ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12,
ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13,
ImGuiInputTextFlags_ReadOnly = 1 << 14,
ImGuiInputTextFlags_Password = 1 << 15
};
enum {
ImGuiTreeNodeFlags_Selected = 1 << 0,
ImGuiTreeNodeFlags_Framed = 1 << 1,
ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2,
ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3,
ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4,
ImGuiTreeNodeFlags_DefaultOpen = 1 << 5,
ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6,
ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7,
ImGuiTreeNodeFlags_Leaf = 1 << 8,
ImGuiTreeNodeFlags_Bullet = 1 << 9,
ImGuiTreeNodeFlags_FramePadding = 1 << 10,
ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog
};
enum {
ImGuiSelectableFlags_DontClosePopups = 1 << 0,
ImGuiSelectableFlags_SpanAllColumns = 1 << 1,
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2
};
enum ImGuiHoveredFlags_
{
ImGuiHoveredFlags_Default = 0,
ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 0,
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 2,
ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 3,
ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped
};
enum {
ImGuiKey_Tab,
ImGuiKey_LeftArrow,
ImGuiKey_RightArrow,
ImGuiKey_UpArrow,
ImGuiKey_DownArrow,
ImGuiKey_PageUp,
ImGuiKey_PageDown,
ImGuiKey_Home,
ImGuiKey_End,
ImGuiKey_Delete,
ImGuiKey_Backspace,
ImGuiKey_Enter,
ImGuiKey_Escape,
ImGuiKey_A,
ImGuiKey_C,
ImGuiKey_V,
ImGuiKey_X,
ImGuiKey_Y,
ImGuiKey_Z,
ImGuiKey_COUNT
};
enum {
ImGuiCol_Text,
ImGuiCol_TextDisabled,
ImGuiCol_WindowBg,
ImGuiCol_ChildWindowBg,
ImGuiCol_PopupBg,
ImGuiCol_Border,
ImGuiCol_BorderShadow,
ImGuiCol_FrameBg,
ImGuiCol_FrameBgHovered,
ImGuiCol_FrameBgActive,
ImGuiCol_TitleBg,
ImGuiCol_TitleBgActive,
ImGuiCol_TitleBgCollapsed,
ImGuiCol_MenuBarBg,
ImGuiCol_ScrollbarBg,
ImGuiCol_ScrollbarGrab,
ImGuiCol_ScrollbarGrabHovered,
ImGuiCol_ScrollbarGrabActive,
ImGuiCol_ComboBg,
ImGuiCol_CheckMark,
ImGuiCol_SliderGrab,
ImGuiCol_SliderGrabActive,
ImGuiCol_Button,
ImGuiCol_ButtonHovered,
ImGuiCol_ButtonActive,
ImGuiCol_Header,
ImGuiCol_HeaderHovered,
ImGuiCol_HeaderActive,
ImGuiCol_Separator,
ImGuiCol_SeparatorHovered,
ImGuiCol_SeparatorActive,
ImGuiCol_ResizeGrip,
ImGuiCol_ResizeGripHovered,
ImGuiCol_ResizeGripActive,
ImGuiCol_CloseButton,
ImGuiCol_CloseButtonHovered,
ImGuiCol_CloseButtonActive,
ImGuiCol_PlotLines,
ImGuiCol_PlotLinesHovered,
ImGuiCol_PlotHistogram,
ImGuiCol_PlotHistogramHovered,
ImGuiCol_TextSelectedBg,
ImGuiCol_ModalWindowDarkening,
ImGuiCol_COUNT
};
enum {
ImGuiStyleVar_Alpha,
ImGuiStyleVar_WindowPadding,
ImGuiStyleVar_WindowRounding,
ImGuiStyleVar_WindowMinSize,
ImGuiStyleVar_ChildWindowRounding,
ImGuiStyleVar_FramePadding,
ImGuiStyleVar_FrameRounding,
ImGuiStyleVar_ItemSpacing,
ImGuiStyleVar_ItemInnerSpacing,
ImGuiStyleVar_IndentSpacing,
ImGuiStyleVar_GrabMinSize,
ImGuiStyleVar_ButtonTextAlign,
ImGuiStyleVar_Count_
};
enum {
ImGuiColorEditFlags_NoAlpha = 1 << 1,
ImGuiColorEditFlags_NoPicker = 1 << 2,
ImGuiColorEditFlags_NoOptions = 1 << 3,
ImGuiColorEditFlags_NoSmallPreview = 1 << 4,
ImGuiColorEditFlags_NoInputs = 1 << 5,
ImGuiColorEditFlags_NoTooltip = 1 << 6,
ImGuiColorEditFlags_NoLabel = 1 << 7,
ImGuiColorEditFlags_NoSidePreview = 1 << 8,
ImGuiColorEditFlags_AlphaBar = 1 << 9,
ImGuiColorEditFlags_AlphaPreview = 1 << 10,
ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 11,
ImGuiColorEditFlags_HDR = 1 << 12,
ImGuiColorEditFlags_RGB = 1 << 13,
ImGuiColorEditFlags_HSV = 1 << 14,
ImGuiColorEditFlags_HEX = 1 << 15,
ImGuiColorEditFlags_Uint8 = 1 << 16,
ImGuiColorEditFlags_Float = 1 << 17,
ImGuiColorEditFlags_PickerHueBar = 1 << 18,
ImGuiColorEditFlags_PickerHueWheel = 1 << 19
};
enum {
ImGuiMouseCursor_None = -1,
ImGuiMouseCursor_Arrow = 0,
ImGuiMouseCursor_TextInput,
ImGuiMouseCursor_Move,
ImGuiMouseCursor_ResizeNS,
ImGuiMouseCursor_ResizeEW,
ImGuiMouseCursor_ResizeNESW,
ImGuiMouseCursor_ResizeNWSE,
ImGuiMouseCursor_Count_
};
enum {
ImGuiCond_Always = 1 << 0,
ImGuiCond_Once = 1 << 1,
ImGuiCond_FirstUseEver = 1 << 2,
ImGuiCond_Appearing = 1 << 3
};
struct ImGuiStyle {
float Alpha;
struct ImVec2 WindowPadding;
struct ImVec2 WindowMinSize;
float WindowRounding;
struct ImVec2 WindowTitleAlign;
float ChildWindowRounding;
struct ImVec2 FramePadding;
float FrameRounding;
struct ImVec2 ItemSpacing;
struct ImVec2 ItemInnerSpacing;
struct ImVec2 TouchExtraPadding;
float IndentSpacing;
float ColumnsMinSpacing;
float ScrollbarSize;
float ScrollbarRounding;
float GrabMinSize;
float GrabRounding;
struct ImVec2 ButtonTextAlign;
struct ImVec2 DisplayWindowPadding;
struct ImVec2 DisplaySafeAreaPadding;
bool AntiAliasedLines;
bool AntiAliasedShapes;
float CurveTessellationTol;
struct ImVec4 Colors[ImGuiCol_COUNT];
};
struct ImGuiIO {
struct ImVec2 DisplaySize;
float DeltaTime;
float IniSavingRate;
const char* IniFilename;
const char* LogFilename;
float MouseDoubleClickTime;
float MouseDoubleClickMaxDist;
float MouseDragThreshold;
int KeyMap[ImGuiKey_COUNT];
float KeyRepeatDelay;
float KeyRepeatRate;
void* UserData;
struct ImFontAtlas* Fonts;
float FontGlobalScale;
bool FontAllowUserScaling;
struct ImFont* FontDefault;
struct ImVec2 DisplayFramebufferScale;
struct ImVec2 DisplayVisibleMin;
struct ImVec2 DisplayVisibleMax;
bool OSXBehaviors;
void (*RenderDrawListsFn)(struct ImDrawData* data);
const char* (*GetClipboardTextFn)(void* user_data);
void (*SetClipboardTextFn)(void* user_data, const char* text);
void* ClipboardUserData;
void* (*MemAllocFn)(size_t sz);
void (*MemFreeFn)(void* ptr);
void (*ImeSetInputScreenPosFn)(int x, int y);
void* ImeWindowHandle;
struct ImVec2 MousePos;
bool MouseDown[5];
float MouseWheel;
bool MouseDrawCursor;
bool KeyCtrl;
bool KeyShift;
bool KeyAlt;
bool KeySuper;
bool KeysDown[512];
ImWchar InputCharacters[16 + 1];
bool WantCaptureMouse;
bool WantCaptureKeyboard;
bool WantTextInput;
float Framerate;
int MetricsAllocs;
int MetricsRenderVertices;
int MetricsRenderIndices;
int MetricsActiveWindows;
struct ImVec2 MouseDelta;
struct ImVec2 MousePosPrev;
bool MouseClicked[5];
struct ImVec2 MouseClickedPos[5];
float MouseClickedTime[5];
bool MouseDoubleClicked[5];
bool MouseReleased[5];
bool MouseDownOwned[5];
float MouseDownDuration[5];
float MouseDownDurationPrev[5];
float MouseDragMaxDistanceSqr[5];
float KeysDownDuration[512];
float KeysDownDurationPrev[512];
};
struct ImGuiTextEditCallbackData {
ImGuiInputTextFlags EventFlag;
ImGuiInputTextFlags Flags;
void* UserData;
bool ReadOnly;
ImWchar EventChar;
ImGuiKey EventKey;
char* Buf;
int BufTextLen;
int BufSize;
bool BufDirty;
int CursorPos;
int SelectionStart;
int SelectionEnd;
};
struct ImGuiSizeConstraintCallbackData {
void* UserData;
struct ImVec2 Pos;
struct ImVec2 CurrentSize;
struct ImVec2 DesiredSize;
};
struct ImDrawCmd {
unsigned int ElemCount;
struct ImVec4 ClipRect;
ImTextureID TextureId;
ImDrawCallback UserCallback;
void* UserCallbackData;
};
struct ImDrawData {
bool Valid;
struct ImDrawList** CmdLists;
int CmdListsCount;
int TotalVtxCount;
int TotalIdxCount;
};
struct ImDrawVert
{
struct ImVec2 pos;
struct ImVec2 uv;
ImU32 col;
};
struct ImFontConfig {
void* FontData;
int FontDataSize;
bool FontDataOwnedByAtlas;
int FontNo;
float SizePixels;
int OversampleH, OversampleV;
bool PixelSnapH;
struct ImVec2 GlyphExtraSpacing;
struct ImVec2 GlyphOffset;
const ImWchar* GlyphRanges;
bool MergeMode;
char Name[32];
struct ImFont* DstFont;
};
struct ImGuiListClipper
{
float StartPosY;
float ItemsHeight;
int ItemsCount, StepNo, DisplayStart, DisplayEnd;
};
#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS
// Main
CIMGUI_API struct ImGuiIO* igGetIO();
CIMGUI_API struct ImGuiStyle* igGetStyle();
CIMGUI_API struct ImDrawData* igGetDrawData();
CIMGUI_API void igNewFrame();
CIMGUI_API void igRender();
CIMGUI_API void igShutdown();
CIMGUI_API void igShowUserGuide();
CIMGUI_API void igShowStyleEditor(struct ImGuiStyle* ref);
// Demo/Debug/Info
CIMGUI_API void igShowTestWindow(bool* opened);
CIMGUI_API void igShowMetricsWindow(bool* opened);
CIMGUI_API void igShowStyleEditor(struct ImGuiStyle* ref);
CIMGUI_API void igShowUserGuide();
// Window
CIMGUI_API bool igBegin(CONST char* name, bool* p_open, ImGuiWindowFlags flags);
CIMGUI_API bool igBegin2(CONST char* name, bool* p_open, CONST struct ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags);
//Is going to be obsolete,
//CIMGUI_API bool igBegin2(CONST char* name, bool* p_open, CONST struct ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags);
CIMGUI_API void igEnd();
CIMGUI_API bool igBeginChild(CONST char* str_id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags);
CIMGUI_API bool igBeginChildEx(ImGuiID id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags);
@@ -82,23 +472,23 @@ CIMGUI_API void igGetWindowSize(struct ImVec2* out);
CIMGUI_API float igGetWindowWidth();
CIMGUI_API float igGetWindowHeight();
CIMGUI_API bool igIsWindowCollapsed();
CIMGUI_API bool igIsWindowAppearing();
CIMGUI_API void igSetWindowFontScale(float scale);
CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void igSetNextWindowPosCenter(ImGuiSetCond cond);
CIMGUI_API void igSetNextWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiCond cond, CONST struct ImVec2 pivot);
CIMGUI_API void igSetNextWindowSize(CONST struct ImVec2 size, ImGuiCond cond);
CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_data);
CIMGUI_API void igSetNextWindowContentSize(CONST struct ImVec2 size);
CIMGUI_API void igSetNextWindowContentWidth(float width);
CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond);
CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiCond cond);
CIMGUI_API void igSetNextWindowFocus();
CIMGUI_API void igSetWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void igSetWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void igSetWindowCollapsed(bool collapsed, ImGuiSetCond cond);
CIMGUI_API void igSetWindowPos(CONST struct ImVec2 pos, ImGuiCond cond);
CIMGUI_API void igSetWindowSize(CONST struct ImVec2 size, ImGuiCond cond);
CIMGUI_API void igSetWindowCollapsed(bool collapsed, ImGuiCond cond);
CIMGUI_API void igSetWindowFocus();
CIMGUI_API void igSetWindowPosByName(CONST char* name, CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void igSetWindowSize2(CONST char* name, CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void igSetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiSetCond cond);
CIMGUI_API void igSetWindowPosByName(CONST char* name, CONST struct ImVec2 pos, ImGuiCond cond);
CIMGUI_API void igSetWindowSize2(CONST char* name, CONST struct ImVec2 size, ImGuiCond cond);
CIMGUI_API void igSetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiCond cond);
CIMGUI_API void igSetWindowFocus2(CONST char* name);
CIMGUI_API float igGetScrollX();
@@ -116,16 +506,19 @@ CIMGUI_API struct ImGuiStorage* igGetStateStorage();
// Parameters stacks (shared)
CIMGUI_API void igPushFont(struct ImFont* font);
CIMGUI_API void igPopFont();
CIMGUI_API void igPushStyleColorU32(ImGuiCol idx, ImU32 col);
CIMGUI_API void igPushStyleColor(ImGuiCol idx, CONST struct ImVec4 col);
CIMGUI_API void igPopStyleColor(int count);
CIMGUI_API void igPushStyleVar(ImGuiStyleVar idx, float val);
CIMGUI_API void igPushStyleVarVec(ImGuiStyleVar idx, CONST struct ImVec2 val);
CIMGUI_API void igPopStyleVar(int count);
CIMGUI_API struct ImFont* igGetFont();
CIMGUI_API void igGetStyleColorVec4(struct ImVec4 *pOut, ImGuiCol idx);
CIMGUI_API struct ImFont* igGetFont();
CIMGUI_API float igGetFontSize();
CIMGUI_API void igGetFontTexUvWhitePixel(struct ImVec2* pOut);
CIMGUI_API ImU32 igGetColorU32(ImGuiCol idx, float alpha_mul);
CIMGUI_API ImU32 igGetColorU32Vec(CONST struct ImVec4* col);
CIMGUI_API ImU32 igGetColorU32U32(ImU32 col);
// Parameters stacks (current window)
@@ -139,7 +532,7 @@ CIMGUI_API void igPopAllowKeyboardFocus();
CIMGUI_API void igPushButtonRepeat(bool repeat);
CIMGUI_API void igPopButtonRepeat();
// Layout
// Cursor / Layout
CIMGUI_API void igSeparator();
CIMGUI_API void igSameLine(float pos_x, float spacing_w);
CIMGUI_API void igNewLine();
@@ -158,7 +551,7 @@ CIMGUI_API void igSetCursorPosY(float y);
CIMGUI_API void igGetCursorStartPos(struct ImVec2* pOut);
CIMGUI_API void igGetCursorScreenPos(struct ImVec2* pOut);
CIMGUI_API void igSetCursorScreenPos(CONST struct ImVec2 pos);
CIMGUI_API void igAlignFirstTextHeightToWidgets();
CIMGUI_API void igAlignTextToFramePadding();
CIMGUI_API float igGetTextLineHeight();
CIMGUI_API float igGetTextLineHeightWithSpacing();
CIMGUI_API float igGetItemsLineHeightWithSpacing();
@@ -167,24 +560,26 @@ CIMGUI_API float igGetItemsLineHeightWithSpacing();
CIMGUI_API void igColumns(int count, CONST char* id, bool border);
CIMGUI_API void igNextColumn();
CIMGUI_API int igGetColumnIndex();
CIMGUI_API float igGetColumnWidth(int column_index); // get column width (in pixels). pass -1 to use current column
CIMGUI_API void igSetColumnWidth(int column_index, float width);
CIMGUI_API float igGetColumnOffset(int column_index);
CIMGUI_API void igSetColumnOffset(int column_index, float offset_x);
CIMGUI_API float igGetColumnWidth(int column_index);
CIMGUI_API int igGetColumnsCount();
// ID scopes
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
CIMGUI_API void igPushIdStr(CONST char* str_id);
CIMGUI_API void igPushIdStrRange(CONST char* str_begin, CONST char* str_end);
CIMGUI_API void igPushIdPtr(CONST void* ptr_id);
CIMGUI_API void igPushIdInt(int int_id);
CIMGUI_API void igPopId();
CIMGUI_API ImGuiID igGetIdStr(CONST char* str_id);
CIMGUI_API ImGuiID igGetIdStrRange(CONST char* str_begin,CONST char* str_end);
CIMGUI_API ImGuiID igGetIdPtr(CONST void* ptr_id);
CIMGUI_API void igPushIDStr(CONST char* str_id);
CIMGUI_API void igPushIDStrRange(CONST char* str_begin, CONST char* str_end);
CIMGUI_API void igPushIDPtr(CONST void* ptr_id);
CIMGUI_API void igPushIDInt(int int_id);
CIMGUI_API void igPopID();
CIMGUI_API ImGuiID igGetIDStr(CONST char* str_id);
CIMGUI_API ImGuiID igGetIDStrRange(CONST char* str_begin,CONST char* str_end);
CIMGUI_API ImGuiID igGetIDPtr(CONST void* ptr_id);
// Widgets
// Widgets: Text
CIMGUI_API void igTextUnformatted(CONST char* text, CONST char* text_end);
CIMGUI_API void igText(CONST char* fmt, ...);
CIMGUI_API void igTextV(CONST char* fmt, va_list args);
CIMGUI_API void igTextColored(CONST struct ImVec4 col, CONST char* fmt, ...);
@@ -193,12 +588,13 @@ CIMGUI_API void igTextDisabled(CONST char* fmt, ...);
CIMGUI_API void igTextDisabledV(CONST char* fmt, va_list args);
CIMGUI_API void igTextWrapped(CONST char* fmt, ...);
CIMGUI_API void igTextWrappedV(CONST char* fmt, va_list args);
CIMGUI_API void igTextUnformatted(CONST char* text, CONST char* text_end);
CIMGUI_API void igLabelText(CONST char* label, CONST char* fmt, ...);
CIMGUI_API void igLabelTextV(CONST char* label, CONST char* fmt, va_list args);
CIMGUI_API void igBullet();
CIMGUI_API void igBulletText(CONST char* fmt, ...);
CIMGUI_API void igBulletTextV(CONST char* fmt, va_list args);
CIMGUI_API void igBullet();
// Widgets: Main
CIMGUI_API bool igButton(CONST char* label, CONST struct ImVec2 size);
CIMGUI_API bool igSmallButton(CONST char* label);
CIMGUI_API bool igInvisibleButton(CONST char* str_id, CONST struct ImVec2 size);
@@ -208,21 +604,41 @@ CIMGUI_API bool igCheckbox(CONST char* label, bool* v);
CIMGUI_API bool igCheckboxFlags(CONST char* label, unsigned int* flags, unsigned int flags_value);
CIMGUI_API bool igRadioButtonBool(CONST char* label, bool active);
CIMGUI_API bool igRadioButton(CONST char* label, int* v, int v_button);
CIMGUI_API bool igCombo(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items);
CIMGUI_API bool igCombo(CONST char* label, int* current_item, CONST char* CONST* items, int items_count, int height_in_items);
CIMGUI_API bool igCombo2(CONST char* label, int* current_item, CONST char* items_separated_by_zeros, int height_in_items);
CIMGUI_API bool igCombo3(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
CIMGUI_API bool igColorButton(CONST struct ImVec4 col, bool small_height, bool outline_border);
CIMGUI_API bool igColorEdit3(CONST char* label, float col[3]);
CIMGUI_API bool igColorEdit4(CONST char* label, float col[4], bool show_alpha);
CIMGUI_API void igColorEditMode(ImGuiColorEditMode mode);
CIMGUI_API void igPlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride);
CIMGUI_API void igPlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
CIMGUI_API void igPlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride);
CIMGUI_API void igPlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
CIMGUI_API void igProgressBar(float fraction, CONST struct ImVec2* size_arg, CONST char* overlay);
// Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds)
// For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
CIMGUI_API bool igDragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power); // If v_max >= v_max we have no bound
CIMGUI_API bool igDragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloatRange2(CONST char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, CONST char* display_format, CONST char* display_format_max, float power);
CIMGUI_API bool igDragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format); // If v_max >= v_max we have no bound
CIMGUI_API bool igDragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragIntRange2(CONST char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, CONST char* display_format, CONST char* display_format_max);
// Widgets: Sliders (tip: ctrl+click on a slider to input text)
// Widgets: Input with Keyboard
CIMGUI_API bool igInputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
CIMGUI_API bool igInputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST struct ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
CIMGUI_API bool igInputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags);
// Widgets: Sliders (tip: ctrl+click on a slider to input with keyboard. manually input values aren't clamped, can go off-bounds)
CIMGUI_API bool igSliderFloat(CONST char* label, float* v, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igSliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igSliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power);
@@ -235,30 +651,14 @@ CIMGUI_API bool igSliderInt4(CONST char* label, int v[4], int v_min,
CIMGUI_API bool igVSliderFloat(CONST char* label, CONST struct ImVec2 size, float* v, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igVSliderInt(CONST char* label, CONST struct ImVec2 size, int* v, int v_min, int v_max, CONST char* display_format);
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
CIMGUI_API bool igDragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power); // If v_max >= v_max we have no bound
CIMGUI_API bool igDragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloatRange2(CONST char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, CONST char* display_format, CONST char* display_format_max, float power);
CIMGUI_API bool igDragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format); // If v_max >= v_max we have no bound
CIMGUI_API bool igDragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragIntRange2(CONST char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, CONST char* display_format, CONST char* display_format_max);
// Widgets: Input
CIMGUI_API bool igInputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
CIMGUI_API bool igInputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST struct ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
CIMGUI_API bool igInputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags);
// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
// Note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can the pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
CIMGUI_API bool igColorEdit3(CONST char* label, float col[3], ImGuiColorEditFlags flags);
CIMGUI_API bool igColorEdit4(CONST char* label, float col[4], ImGuiColorEditFlags flags);
CIMGUI_API bool igColorPicker3(CONST char* label, float col[3], ImGuiColorEditFlags flags);
CIMGUI_API bool igColorPicker4(CONST char* label, float col[4], ImGuiColorEditFlags flags, CONST float* ref_col);
CIMGUI_API bool igColorButton(CONST char* desc_id, CONST struct ImVec4 col, ImGuiColorEditFlags flags, CONST struct ImVec2 size);
CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags);
// Widgets: Trees
CIMGUI_API bool igTreeNode(CONST char* label);
@@ -276,14 +676,14 @@ CIMGUI_API void igTreePushPtr(CONST void* ptr_id);
CIMGUI_API void igTreePop();
CIMGUI_API void igTreeAdvanceToLabelPos();
CIMGUI_API float igGetTreeNodeToLabelSpacing();
CIMGUI_API void igSetNextTreeNodeOpen(bool opened, ImGuiSetCond cond);
CIMGUI_API void igSetNextTreeNodeOpen(bool opened, ImGuiCond cond);
CIMGUI_API bool igCollapsingHeader(CONST char* label, ImGuiTreeNodeFlags flags);
CIMGUI_API bool igCollapsingHeaderEx(CONST char* label, bool* p_open, ImGuiTreeNodeFlags flags);
// Widgets: Selectable / Lists
CIMGUI_API bool igSelectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST struct ImVec2 size);
CIMGUI_API bool igSelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST struct ImVec2 size);
CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items);
CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char* CONST* items, int items_count, int height_in_items);
CIMGUI_API bool igListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
CIMGUI_API bool igListBoxHeader(CONST char* label, CONST struct ImVec2 size);
CIMGUI_API bool igListBoxHeader2(CONST char* label, int items_count, int height_in_items);
@@ -294,8 +694,6 @@ CIMGUI_API void igValueBool(CONST char* prefix, bool b);
CIMGUI_API void igValueInt(CONST char* prefix, int v);
CIMGUI_API void igValueUInt(CONST char* prefix, unsigned int v);
CIMGUI_API void igValueFloat(CONST char* prefix, float v, CONST char* float_format);
CIMGUI_API void igValueColor(CONST char* prefix, CONST struct ImVec4 v);
CIMGUI_API void igValueColor2(CONST char* prefix, unsigned int v);
// Tooltip
CIMGUI_API void igSetTooltip(CONST char* fmt, ...);
@@ -315,12 +713,14 @@ CIMGUI_API bool igMenuItemPtr(CONST char* label, CONST char* shortcu
// Popup
CIMGUI_API void igOpenPopup(CONST char* str_id);
CIMGUI_API bool igOpenPopupOnItemClick(const char* str_id, int mouse_button);
CIMGUI_API bool igBeginPopup(CONST char* str_id);
CIMGUI_API bool igBeginPopupModal(CONST char* name, bool* p_open, ImGuiWindowFlags extra_flags);
CIMGUI_API bool igBeginPopupContextItem(CONST char* str_id, int mouse_button);
CIMGUI_API bool igBeginPopupContextWindow(bool also_over_items, CONST char* str_id, int mouse_button);
CIMGUI_API bool igBeginPopupContextWindow(CONST char* str_id, int mouse_button, bool also_over_items);
CIMGUI_API bool igBeginPopupContextVoid(CONST char* str_id, int mouse_button);
CIMGUI_API void igEndPopup();
CIMGUI_API bool igIsPopupOpen(CONST char* str_id);
CIMGUI_API void igCloseCurrentPopup();
// Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened.
@@ -335,9 +735,11 @@ CIMGUI_API void igLogText(CONST char* fmt, ...);
CIMGUI_API void igPushClipRect(CONST struct ImVec2 clip_rect_min, CONST struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect);
CIMGUI_API void igPopClipRect();
// Styles
CIMGUI_API void igStyleColorsClassic(struct ImGuiStyle* dst);
// Utilities
CIMGUI_API bool igIsItemHovered();
CIMGUI_API bool igIsItemHoveredRect();
CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags);
CIMGUI_API bool igIsItemActive();
CIMGUI_API bool igIsItemClicked(int mouse_button);
CIMGUI_API bool igIsItemVisible();
@@ -347,16 +749,17 @@ CIMGUI_API void igGetItemRectMin(struct ImVec2* pOut);
CIMGUI_API void igGetItemRectMax(struct ImVec2* pOut);
CIMGUI_API void igGetItemRectSize(struct ImVec2* pOut);
CIMGUI_API void igSetItemAllowOverlap();
CIMGUI_API bool igIsWindowHovered();
CIMGUI_API bool igIsWindowFocused();
CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags falgs);
CIMGUI_API bool igIsRootWindowFocused();
CIMGUI_API bool igIsRootWindowOrAnyChildFocused();
CIMGUI_API bool igIsRootWindowOrAnyChildHovered();
CIMGUI_API bool igIsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags);
CIMGUI_API bool igIsAnyWindowHovered();
CIMGUI_API bool igIsRectVisible(CONST struct ImVec2 item_size);
CIMGUI_API bool igIsPosHoveringAnyWindow(CONST struct ImVec2 pos);
CIMGUI_API bool igIsRectVisible2(CONST struct ImVec2* rect_min, CONST struct ImVec2* rect_max);
CIMGUI_API float igGetTime();
CIMGUI_API int igGetFrameCount();
CIMGUI_API CONST char* igGetStyleColName(ImGuiCol idx);
CIMGUI_API CONST char* igGetStyleColorName(ImGuiCol idx);
CIMGUI_API void igCalcItemRectClosestPoint(struct ImVec2* pOut, CONST struct ImVec2 pos, bool on_edge, float outward);
CIMGUI_API void igCalcTextSize(struct ImVec2* pOut, CONST char* text, CONST char* text_end, bool hide_text_after_double_hash, float wrap_width);
CIMGUI_API void igCalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end);
@@ -369,18 +772,19 @@ CIMGUI_API ImU32 igColorConvertFloat4ToU32(CONST struct ImVec4 in);
CIMGUI_API void igColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v);
CIMGUI_API void igColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b);
CIMGUI_API int igGetKeyIndex(ImGuiKey key);
CIMGUI_API bool igIsKeyDown(int key_index);
CIMGUI_API bool igIsKeyPressed(int key_index, bool repeat);
CIMGUI_API bool igIsKeyReleased(int key_index);
// Inputs
CIMGUI_API int igGetKeyIndex(ImGuiKey imgui_key);
CIMGUI_API bool igIsKeyDown(int user_key_index);
CIMGUI_API bool igIsKeyPressed(int user_key_index, bool repeat);
CIMGUI_API bool igIsKeyReleased(int user_key_index);
CIMGUI_API int igGetKeyPressedAmount(int key_index, float repeat_delay, float rate);
CIMGUI_API bool igIsMouseDown(int button);
CIMGUI_API bool igIsMouseClicked(int button, bool repeat);
CIMGUI_API bool igIsMouseDoubleClicked(int button);
CIMGUI_API bool igIsMouseReleased(int button);
CIMGUI_API bool igIsMouseHoveringWindow();
CIMGUI_API bool igIsMouseHoveringAnyWindow();
CIMGUI_API bool igIsMouseHoveringRect(CONST struct ImVec2 r_min, CONST struct ImVec2 r_max, bool clip);
CIMGUI_API bool igIsMouseDragging(int button, float lock_threshold);
CIMGUI_API bool igIsMouseHoveringRect(CONST struct ImVec2 r_min, CONST struct ImVec2 r_max, bool clip);
CIMGUI_API bool igIsMousePosValid(CONST struct ImVec2* mouse_pos);;
CIMGUI_API void igGetMousePos(struct ImVec2* pOut);
CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(struct ImVec2* pOut);
CIMGUI_API void igGetMouseDragDelta(struct ImVec2* pOut, int button, float lock_threshold);
@@ -397,40 +801,76 @@ CIMGUI_API CONST char* igGetClipboardText();
CIMGUI_API void igSetClipboardText(CONST char* text);
// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
CIMGUI_API CONST char* igGetVersion();
CIMGUI_API struct ImGuiContext* igCreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*));
CIMGUI_API void igDestroyContext(struct ImGuiContext* ctx);
CIMGUI_API struct ImGuiContext* igGetCurrentContext();
CIMGUI_API void igSetCurrentContext(struct ImGuiContext* ctx);
CIMGUI_API CONST char* igGetVersion();
CIMGUI_API struct ImGuiContext* igCreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*));
CIMGUI_API void igDestroyContext(struct ImGuiContext* ctx);
CIMGUI_API struct ImGuiContext* igGetCurrentContext();
CIMGUI_API void igSetCurrentContext(struct ImGuiContext* ctx);
CIMGUI_API void ImFontConfig_DefaultConstructor(struct ImFontConfig* config);
// ImGuiIO
CIMGUI_API void ImGuiIO_AddInputCharacter(unsigned short c);
CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(CONST char* utf8_chars);
CIMGUI_API void ImGuiIO_ClearInputCharacters();
CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_SetTexID(struct ImFontAtlas* atlas, void* tex);
CIMGUI_API struct ImFont* ImFontAtlas_AddFont(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontDefault(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromFileTTF(struct ImFontAtlas* atlas, CONST char* filename, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryTTF(struct ImFontAtlas* atlas, void* ttf_data, int ttf_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(struct ImFontAtlas* atlas, CONST void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(struct ImFontAtlas* atlas, CONST char* compressed_ttf_data_base85, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API void ImFontAtlas_ClearTexData(struct ImFontAtlas* atlas);
CIMGUI_API void ImFontAtlas_Clear(struct ImFontAtlas* atlas);
// ImGuiTextFilter
CIMGUI_API struct ImGuiTextFilter* ImGuiTextFilter_Create(const char* default_filter);
CIMGUI_API void ImGuiTextFilter_Destroy(struct ImGuiTextFilter* filter);
CIMGUI_API void ImGuiTextFilter_Clear(struct ImGuiTextFilter* filter);
CIMGUI_API bool ImGuiTextFilter_Draw(struct ImGuiTextFilter* filter, const char* label, float width);
CIMGUI_API bool ImGuiTextFilter_PassFilter(const struct ImGuiTextFilter* filter, const char* text, const char* text_end);
CIMGUI_API bool ImGuiTextFilter_IsActive(const struct ImGuiTextFilter* filter);
CIMGUI_API void ImGuiTextFilter_Build(struct ImGuiTextFilter* filter);
CIMGUI_API const char* ImGuiTextFilter_GetInputBuf(struct ImGuiTextFilter* filter);
CIMGUI_API void ImGuiIO_AddInputCharacter(unsigned short c);
CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(CONST char* utf8_chars);
CIMGUI_API void ImGuiIO_ClearInputCharacters();
// ImGuiTextBuffer
CIMGUI_API struct ImGuiTextBuffer* ImGuiTextBuffer_Create();
CIMGUI_API void ImGuiTextBuffer_Destroy(struct ImGuiTextBuffer* buffer);
CIMGUI_API char ImGuiTextBuffer_index(struct ImGuiTextBuffer* buffer, int i);
CIMGUI_API const char* ImGuiTextBuffer_begin(const struct ImGuiTextBuffer* buffer);
CIMGUI_API const char* ImGuiTextBuffer_end(const struct ImGuiTextBuffer* buffer);
CIMGUI_API int ImGuiTextBuffer_size(const struct ImGuiTextBuffer* buffer);
CIMGUI_API bool ImGuiTextBuffer_empty(struct ImGuiTextBuffer* buffer);
CIMGUI_API void ImGuiTextBuffer_clear(struct ImGuiTextBuffer* buffer);
CIMGUI_API const char* ImGuiTextBuffer_c_str(const struct ImGuiTextBuffer* buffer);
CIMGUI_API void ImGuiTextBuffer_append(struct ImGuiTextBuffer* buffer, const char* fmt, ...);
CIMGUI_API void ImGuiTextBuffer_appendv(struct ImGuiTextBuffer* buffer, const char* fmt, va_list args);
//ImDrawData
CIMGUI_API void ImDrawData_DeIndexAllBuffers(struct ImDrawData* drawData);
// ImGuiStorage
CIMGUI_API struct ImGuiStorage* ImGuiStorage_Create();
CIMGUI_API void ImGuiStorage_Destroy(struct ImGuiStorage* storage);
CIMGUI_API int ImGuiStorage_GetInt(struct ImGuiStorage* storage, ImGuiID key, int default_val);
CIMGUI_API void ImGuiStorage_SetInt(struct ImGuiStorage* storage, ImGuiID key, int val);
CIMGUI_API bool ImGuiStorage_GetBool(struct ImGuiStorage* storage, ImGuiID key, bool default_val);
CIMGUI_API void ImGuiStorage_SetBool(struct ImGuiStorage* storage, ImGuiID key, bool val);
CIMGUI_API float ImGuiStorage_GetFloat(struct ImGuiStorage* storage, ImGuiID key, float default_val);
CIMGUI_API void ImGuiStorage_SetFloat(struct ImGuiStorage* storage, ImGuiID key, float val);
CIMGUI_API void* ImGuiStorage_GetVoidPtr(struct ImGuiStorage* storage, ImGuiID key);
CIMGUI_API void ImGuiStorage_SetVoidPtr(struct ImGuiStorage* storage, ImGuiID key, void* val);
CIMGUI_API int* ImGuiStorage_GetIntRef(struct ImGuiStorage* storage, ImGuiID key, int default_val);
CIMGUI_API bool* ImGuiStorage_GetBoolRef(struct ImGuiStorage* storage, ImGuiID key, bool default_val);
CIMGUI_API float* ImGuiStorage_GetFloatRef(struct ImGuiStorage* storage, ImGuiID key, float default_val);
CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(struct ImGuiStorage* storage, ImGuiID key, void* default_val);
CIMGUI_API void ImGuiStorage_SetAllInt(struct ImGuiStorage* storage, int val);
// ImGuiTextEditCallbackData
CIMGUI_API void ImGuiTextEditCallbackData_DeleteChars(struct ImGuiTextEditCallbackData* data, int pos, int bytes_count);
CIMGUI_API void ImGuiTextEditCallbackData_InsertChars(struct ImGuiTextEditCallbackData* data, int pos, const char* text, const char* text_end);
CIMGUI_API bool ImGuiTextEditCallbackData_HasSelection(struct ImGuiTextEditCallbackData* data);
// ImGuiListClipper
CIMGUI_API bool ImGuiListClipper_Step(struct ImGuiListClipper* clipper);
CIMGUI_API void ImGuiListClipper_Begin(struct ImGuiListClipper* clipper, int count, float items_height);
CIMGUI_API void ImGuiListClipper_End(struct ImGuiListClipper* clipper);
CIMGUI_API int ImGuiListClipper_GetDisplayStart(struct ImGuiListClipper* clipper);
CIMGUI_API int ImGuiListClipper_GetDisplayEnd(struct ImGuiListClipper* clipper);
//ImDrawList
CIMGUI_API int ImDrawList_GetVertexBufferSize(struct ImDrawList* list);
CIMGUI_API struct ImDrawVert* ImDrawList_GetVertexPtr(struct ImDrawList* list, int n);
CIMGUI_API int ImDrawList_GetIndexBufferSize(struct ImDrawList* list);
CIMGUI_API struct ImDrawIdx* ImDrawList_GetIndexPtr(struct ImDrawList* list, int n);
CIMGUI_API int ImDrawList_GetCmdSize(struct ImDrawList* list);
CIMGUI_API struct ImDrawCmd* ImDrawList_GetCmdPtr(struct ImDrawList* list, int n);
CIMGUI_API int ImDrawList_GetVertexBufferSize(struct ImDrawList* list);
CIMGUI_API struct ImDrawVert* ImDrawList_GetVertexPtr(struct ImDrawList* list, int n);
CIMGUI_API int ImDrawList_GetIndexBufferSize(struct ImDrawList* list);
CIMGUI_API ImDrawIdx* ImDrawList_GetIndexPtr(struct ImDrawList* list, int n);
CIMGUI_API int ImDrawList_GetCmdSize(struct ImDrawList* list);
CIMGUI_API struct ImDrawCmd* ImDrawList_GetCmdPtr(struct ImDrawList* list, int n);
CIMGUI_API void ImDrawList_Clear(struct ImDrawList* list);
CIMGUI_API void ImDrawList_ClearFreeMemory(struct ImDrawList* list);
@@ -439,21 +879,24 @@ CIMGUI_API void ImDrawList_PushClipRectFullScreen(struct ImDrawList*
CIMGUI_API void ImDrawList_PopClipRect(struct ImDrawList* list);
CIMGUI_API void ImDrawList_PushTextureID(struct ImDrawList* list, CONST ImTextureID texture_id);
CIMGUI_API void ImDrawList_PopTextureID(struct ImDrawList* list);
CIMGUI_API void ImDrawList_GetClipRectMin(struct ImVec2 *pOut, struct ImDrawList* list);
CIMGUI_API void ImDrawList_GetClipRectMax(struct ImVec2 *pOut, struct ImDrawList* list);
// Primitives
CIMGUI_API void ImDrawList_AddLine(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float thickness);
CIMGUI_API void ImDrawList_AddRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners, float thickness);
CIMGUI_API void ImDrawList_AddRectFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners);
CIMGUI_API void ImDrawList_AddRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags, float thickness);
CIMGUI_API void ImDrawList_AddRectFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags);
CIMGUI_API void ImDrawList_AddRectFilledMultiColor(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
CIMGUI_API void ImDrawLust_AddQuad(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness);
CIMGUI_API void ImDrawLust_AddQuadFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col);
CIMGUI_API void ImDrawList_AddQuad(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness);
CIMGUI_API void ImDrawList_AddQuadFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col);
CIMGUI_API void ImDrawList_AddTriangle(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col, float thickness);
CIMGUI_API void ImDrawList_AddTriangleFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col);
CIMGUI_API void ImDrawList_AddCircle(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments, float thickness);
CIMGUI_API void ImDrawList_AddCircleFilled(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments);
CIMGUI_API void ImDrawList_AddText(struct ImDrawList* list, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end);
CIMGUI_API void ImDrawList_AddTextExt(struct ImDrawList* list, CONST struct ImFont* font, float font_size, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end, float wrap_width, CONST struct ImVec4* cpu_fine_clip_rect);
CIMGUI_API void ImDrawList_AddImage(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, ImU32 col);
CIMGUI_API void ImDrawList_AddImage(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col);
CIMGUI_API void ImDrawList_AddImageQuad(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
CIMGUI_API void ImDrawList_AddPolyline(struct ImDrawList* list, CONST struct ImVec2* points, CONST int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
CIMGUI_API void ImDrawList_AddConvexPolyFilled(struct ImDrawList* list, CONST struct ImVec2* points, CONST int num_points, ImU32 col, bool anti_aliased);
CIMGUI_API void ImDrawList_AddBezierCurve(struct ImDrawList* list, CONST struct ImVec2 pos0, CONST struct ImVec2 cp0, CONST struct ImVec2 cp1, CONST struct ImVec2 pos1, ImU32 col, float thickness, int num_segments);
@@ -462,12 +905,12 @@ CIMGUI_API void ImDrawList_AddBezierCurve(struct ImDrawList* list, C
CIMGUI_API void ImDrawList_PathClear(struct ImDrawList* list);
CIMGUI_API void ImDrawList_PathLineTo(struct ImDrawList* list, CONST struct ImVec2 pos);
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(struct ImDrawList* list, CONST struct ImVec2 pos);
CIMGUI_API void ImDrawList_PathFill(struct ImDrawList* list, ImU32 col);
CIMGUI_API void ImDrawList_PathFillConvex(struct ImDrawList* list, ImU32 col);
CIMGUI_API void ImDrawList_PathStroke(struct ImDrawList* list, ImU32 col, bool closed, float thickness);
CIMGUI_API void ImDrawList_PathArcTo(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, float a_min, float a_max, int num_segments);
CIMGUI_API void ImDrawList_PathArcToFast(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
CIMGUI_API void ImDrawList_PathBezierCurveTo(struct ImDrawList* list, CONST struct ImVec2 p1, CONST struct ImVec2 p2, CONST struct ImVec2 p3, int num_segments);
CIMGUI_API void ImDrawList_PathRect(struct ImDrawList* list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners);
CIMGUI_API void ImDrawList_PathRect(struct ImDrawList* list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners_flags);
// Channels
CIMGUI_API void ImDrawList_ChannelsSplit(struct ImDrawList* list, int channels_count);
@@ -482,9 +925,83 @@ CIMGUI_API void ImDrawList_AddDrawCmd(struct ImDrawList* list); // T
CIMGUI_API void ImDrawList_PrimReserve(struct ImDrawList* list, int idx_count, int vtx_count);
CIMGUI_API void ImDrawList_PrimRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col);
CIMGUI_API void ImDrawList_PrimRectUV(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col);
CIMGUI_API void ImDrawList_PrimQuadUV(struct ImDrawList* list,CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
CIMGUI_API void ImDrawList_PrimQuadUV(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
CIMGUI_API void ImDrawList_PrimWriteVtx(struct ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
CIMGUI_API void ImDrawList_PrimWriteIdx(struct ImDrawList* list, struct ImDrawIdx idx);
CIMGUI_API void ImDrawList_PrimWriteIdx(struct ImDrawList* list, ImDrawIdx idx);
CIMGUI_API void ImDrawList_PrimVtx(struct ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
CIMGUI_API void ImDrawList_UpdateClipRect(struct ImDrawList* list);
CIMGUI_API void ImDrawList_UpdateTextureID(struct ImDrawList* list);
// ImDrawData
CIMGUI_API void ImDrawData_DeIndexAllBuffers(struct ImDrawData* drawData);
CIMGUI_API void ImDrawData_ScaleClipRects(struct ImDrawData* drawData, const struct ImVec2 sc);
// ImFontAtlas
CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_SetTexID(struct ImFontAtlas* atlas, ImTextureID id);
CIMGUI_API struct ImFont* ImFontAtlas_AddFont(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontDefault(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromFileTTF(struct ImFontAtlas* atlas, CONST char* filename, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryTTF(struct ImFontAtlas* atlas, void* font_data, int font_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(struct ImFontAtlas* atlas, CONST void* compressed_font_data, int compressed_font_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(struct ImFontAtlas* atlas, CONST char* compressed_font_data_base85, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API void ImFontAtlas_ClearTexData(struct ImFontAtlas* atlas);
CIMGUI_API void ImFontAtlas_Clear(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesDefault(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesKorean(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesJapanese(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesChinese(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesThai(struct ImFontAtlas* atlas);
CIMGUI_API ImTextureID ImFontAtlas_GetTexID(struct ImFontAtlas* atlas);
CIMGUI_API unsigned char* ImFontAtlas_GetTexPixelsAlpha8(struct ImFontAtlas* atlas);
CIMGUI_API unsigned int* ImFontAtlas_GetTexPixelsRGBA32(struct ImFontAtlas* atlas);
CIMGUI_API int ImFontAtlas_GetTexWidth(struct ImFontAtlas* atlas);
CIMGUI_API int ImFontAtlas_GetTexHeight(struct ImFontAtlas* atlas);
CIMGUI_API int ImFontAtlas_GetTexDesiredWidth(struct ImFontAtlas* atlas);
CIMGUI_API void ImFontAtlas_SetTexDesiredWidth(struct ImFontAtlas* atlas, int TexDesiredWidth_);
CIMGUI_API int ImFontAtlas_GetTexGlyphPadding(struct ImFontAtlas* atlas);
CIMGUI_API void ImFontAtlas_SetTexGlyphPadding(struct ImFontAtlas* atlas, int TexGlyphPadding_);
CIMGUI_API void ImFontAtlas_GetTexUvWhitePixel(struct ImFontAtlas* atlas, struct ImVec2* pOut);
// ImFontAtlas::Fonts;
CIMGUI_API int ImFontAtlas_Fonts_size(struct ImFontAtlas* atlas);
CIMGUI_API struct ImFont* ImFontAtlas_Fonts_index(struct ImFontAtlas* atlas, int index);
// ImFont
CIMGUI_API float ImFont_GetFontSize(const struct ImFont* font);
CIMGUI_API void ImFont_SetFontSize(struct ImFont* font, float FontSize_);
CIMGUI_API float ImFont_GetScale(const struct ImFont* font);
CIMGUI_API void ImFont_SetScale(struct ImFont* font, float Scale_);
CIMGUI_API void ImFont_GetDisplayOffset(const struct ImFont* font, struct ImVec2* pOut);
CIMGUI_API const struct IMFONTGLYPH* ImFont_GetFallbackGlyph(const struct ImFont* font);
CIMGUI_API void ImFont_SetFallbackGlyph(struct ImFont* font, const struct IMFONTGLYPH* FallbackGlyph_);
CIMGUI_API float ImFont_GetFallbackXAdvance(const struct ImFont* font);
CIMGUI_API ImWchar ImFont_GetFallbackChar(const struct ImFont* font);
CIMGUI_API short ImFont_GetConfigDataCount(const struct ImFont* font);
CIMGUI_API struct ImFontConfig* ImFont_GetConfigData(struct ImFont* font);
CIMGUI_API struct ImFontAtlas* ImFont_GetContainerAtlas(struct ImFont* font);
CIMGUI_API float ImFont_GetAscent(const struct ImFont* font);
CIMGUI_API float ImFont_GetDescent(const struct ImFont* font);
CIMGUI_API int ImFont_GetMetricsTotalSurface(const struct ImFont* font);
CIMGUI_API void ImFont_ClearOutputData(struct ImFont* font);
CIMGUI_API void ImFont_BuildLookupTable(struct ImFont* font);
CIMGUI_API const struct IMFONTGLYPH* ImFont_FindGlyph(const struct ImFont* font, ImWchar c);
CIMGUI_API void ImFont_SetFallbackChar(struct ImFont* font, ImWchar c);
CIMGUI_API float ImFont_GetCharAdvance(const struct ImFont* font, ImWchar c);
CIMGUI_API bool ImFont_IsLoaded(const struct ImFont* font);
CIMGUI_API void ImFont_CalcTextSizeA(const struct ImFont* font, struct ImVec2* pOut, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining); // utf8
CIMGUI_API const char* ImFont_CalcWordWrapPositionA(const struct ImFont* font, float scale, const char* text, const char* text_end, float wrap_width);
CIMGUI_API void ImFont_RenderChar(const struct ImFont* font, struct ImDrawList* draw_list, float size, struct ImVec2 pos, ImU32 col, unsigned short c);
CIMGUI_API void ImFont_RenderText(const struct ImFont* font, struct ImDrawList* draw_list, float size, struct ImVec2 pos, ImU32 col, const struct ImVec4* clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip);
// ImFont::Glyph
CIMGUI_API int ImFont_Glyphs_size(const struct ImFont* font);
CIMGUI_API struct IMFONTGLYPH* ImFont_Glyphs_index(struct ImFont* font, int index);
// ImFont::IndexXAdvance
CIMGUI_API int ImFont_IndexXAdvance_size(const struct ImFont* font);
CIMGUI_API float ImFont_IndexXAdvance_index(const struct ImFont* font, int index);
// ImFont::IndexLookup
CIMGUI_API int ImFont_IndexLookup_size(const struct ImFont* font);
CIMGUI_API unsigned short ImFont_IndexLookup_index(const struct ImFont* font, int index);

View File

@@ -8,13 +8,19 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EDE48926-0595-4488-B1A0-32CA71397271}.Debug|Win32.ActiveCfg = Debug|Win32
{EDE48926-0595-4488-B1A0-32CA71397271}.Debug|Win32.Build.0 = Debug|Win32
{EDE48926-0595-4488-B1A0-32CA71397271}.Debug|x64.ActiveCfg = Debug|x64
{EDE48926-0595-4488-B1A0-32CA71397271}.Debug|x64.Build.0 = Debug|x64
{EDE48926-0595-4488-B1A0-32CA71397271}.Release|Win32.ActiveCfg = Release|Win32
{EDE48926-0595-4488-B1A0-32CA71397271}.Release|Win32.Build.0 = Release|Win32
{EDE48926-0595-4488-B1A0-32CA71397271}.Release|x64.ActiveCfg = Release|x64
{EDE48926-0595-4488-B1A0-32CA71397271}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EDE48926-0595-4488-B1A0-32CA71397271}</ProjectGuid>
@@ -22,6 +30,12 @@
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -29,22 +43,41 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
@@ -58,6 +91,19 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CIMGUI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -67,6 +113,27 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CIMGUI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CIMGUI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -82,6 +149,7 @@
<ClCompile Include="cimgui.cpp" />
<ClCompile Include="drawList.cpp" />
<ClCompile Include="fontAtlas.cpp" />
<ClCompile Include="listClipper.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\imgui\imgui_internal.h" />

View File

@@ -33,6 +33,9 @@
<ClCompile Include="..\imgui\imgui_demo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="listClipper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="cimgui.h">

View File

@@ -2,267 +2,287 @@
#include "../imgui/imgui.h"
#include "cimgui.h"
CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* drawData)
{
return drawData->DeIndexAllBuffers();
}
CIMGUI_API void ImDrawData_ScaleClipRects(ImDrawData* drawData, const struct ImVec2 sc)
{
return drawData->ScaleClipRects(sc);
}
CIMGUI_API int ImDrawList_GetVertexBufferSize(ImDrawList* list)
{
return list->VtxBuffer.size();
return list->VtxBuffer.size();
}
CIMGUI_API ImDrawVert* ImDrawList_GetVertexPtr(ImDrawList* list, int n)
{
return &list->VtxBuffer[n];
return &list->VtxBuffer[n];
}
CIMGUI_API int ImDrawList_GetIndexBufferSize(ImDrawList* list)
{
return list->IdxBuffer.size();
return list->IdxBuffer.size();
}
CIMGUI_API ImDrawIdx* ImDrawList_GetIndexPtr(ImDrawList* list, int n)
{
return &list->IdxBuffer[n];
return &list->IdxBuffer[n];
}
CIMGUI_API int ImDrawList_GetCmdSize(ImDrawList* list)
{
return list->CmdBuffer.size();
return list->CmdBuffer.size();
}
CIMGUI_API ImDrawCmd* ImDrawList_GetCmdPtr(ImDrawList* list, int n)
{
return &list->CmdBuffer[n];
}
CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* drawData)
{
return drawData->DeIndexAllBuffers();
return &list->CmdBuffer[n];
}
CIMGUI_API void ImDrawList_Clear(ImDrawList* list)
{
return list->Clear();
return list->Clear();
}
CIMGUI_API void ImDrawList_ClearFreeMemory(ImDrawList* list)
{
return list->ClearFreeMemory();
return list->ClearFreeMemory();
}
CIMGUI_API void ImDrawList_PushClipRect(ImDrawList* list, struct ImVec2 clip_rect_min, struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect)
{
return list->PushClipRect(clip_rect_min,clip_rect_max,intersect_with_current_clip_rect);
return list->PushClipRect(clip_rect_min,clip_rect_max,intersect_with_current_clip_rect);
}
CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList* list)
{
return list->PushClipRectFullScreen();
return list->PushClipRectFullScreen();
}
CIMGUI_API void ImDrawList_PopClipRect(ImDrawList* list)
{
return list->PopClipRect();
return list->PopClipRect();
}
CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* list, CONST ImTextureID texture_id)
{
return list->PushTextureID(texture_id);
return list->PushTextureID(texture_id);
}
CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* list)
{
return list->PopTextureID();
return list->PopTextureID();
}
CIMGUI_API void ImDrawList_GetClipRectMin(ImVec2* pOut, ImDrawList* list)
{
*pOut = list->GetClipRectMin();
}
CIMGUI_API void ImDrawList_GetClipRectMax(ImVec2* pOut, ImDrawList* list)
{
*pOut = list->GetClipRectMax();
}
CIMGUI_API void ImDrawList_AddLine(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float thickness)
{
return list->AddLine(a, b, col, thickness);
return list->AddLine(a, b, col, thickness);
}
CIMGUI_API void ImDrawList_AddRect(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners, float thickness)
CIMGUI_API void ImDrawList_AddRect(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
{
return list->AddRect(a, b, col, rounding, rounding_corners, thickness);
return list->AddRect(a, b, col, rounding, rounding_corners_flags, thickness);
}
CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners)
CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags)
{
return list->AddRectFilled(a, b, col, rounding, rounding_corners);
return list->AddRectFilled(a, b, col, rounding, rounding_corners_flags);
}
CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
{
return list->AddRectFilledMultiColor(a, b, col_upr_left, col_upr_right, col_bot_right, col_bot_left);
return list->AddRectFilledMultiColor(a, b, col_upr_left, col_upr_right, col_bot_right, col_bot_left);
}
CIMGUI_API void ImDrawLust_AddQuad(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness)
CIMGUI_API void ImDrawList_AddQuad(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness)
{
return list->AddQuad(a, b, c, d, col, thickness);
return list->AddQuad(a, b, c, d, col, thickness);
}
CIMGUI_API void ImDrawLust_AddQuadFilled(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col)
CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col)
{
return list->AddQuadFilled(a, b, c, d, col);
return list->AddQuadFilled(a, b, c, d, col);
}
CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col, float thickness)
{
return list->AddTriangle(a,b,c,col,thickness);
return list->AddTriangle(a,b,c,col,thickness);
}
CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col)
{
return list->AddTriangleFilled(a, b, c, col);
return list->AddTriangleFilled(a, b, c, col);
}
CIMGUI_API void ImDrawList_AddCircle(ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments, float thickness)
{
return list->AddCircle(centre, radius, col, num_segments, thickness);
return list->AddCircle(centre, radius, col, num_segments, thickness);
}
CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments)
{
return list->AddCircleFilled(centre, radius, col, num_segments);
return list->AddCircleFilled(centre, radius, col, num_segments);
}
CIMGUI_API void ImDrawList_AddText(ImDrawList* list, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end)
{
return list->AddText(pos, col, text_begin, text_end);
return list->AddText(pos, col, text_begin, text_end);
}
CIMGUI_API void ImDrawList_AddTextExt(ImDrawList* list, CONST ImFont* font, float font_size, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end, float wrap_width, CONST ImVec4* cpu_fine_clip_rect)
{
return list->AddText(font, font_size, pos, col, text_begin, text_end, wrap_width, cpu_fine_clip_rect);
return list->AddText(font, font_size, pos, col, text_begin, text_end, wrap_width, cpu_fine_clip_rect);
}
CIMGUI_API void ImDrawList_AddImage(ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, ImU32 col)
CIMGUI_API void ImDrawList_AddImage(ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col)
{
return list->AddImage(user_texture_id, a, b, uv0, uv1, col);
return list->AddImage(user_texture_id, a, b, uv_a, uv_b, col);
}
CIMGUI_API void ImDrawList_AddImageQuad(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST ImVec2 b, CONST ImVec2 c, CONST ImVec2 d, CONST ImVec2 uv_a, CONST ImVec2 uv_b, CONST ImVec2 uv_c, CONST ImVec2 uv_d, ImU32 col)
{
return list->AddImageQuad(user_texture_id, a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
}
CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* list, CONST ImVec2* points, CONST int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased)
{
return list->AddPolyline(points, num_points, col, closed, thickness, anti_aliased);
return list->AddPolyline(points, num_points, col, closed, thickness, anti_aliased);
}
CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* list, CONST ImVec2* points, CONST int num_points, ImU32 col, bool anti_aliased)
{
return list->AddConvexPolyFilled(points, num_points, col, anti_aliased);
return list->AddConvexPolyFilled(points, num_points, col, anti_aliased);
}
CIMGUI_API void ImDrawList_AddBezierCurve(ImDrawList* list, CONST struct ImVec2 pos0, CONST struct ImVec2 cp0, CONST struct ImVec2 cp1, CONST struct ImVec2 pos1, ImU32 col, float thickness, int num_segments)
{
return list->AddBezierCurve(pos0, cp0, cp1, pos1, col, thickness, num_segments);
return list->AddBezierCurve(pos0, cp0, cp1, pos1, col, thickness, num_segments);
}
CIMGUI_API void ImDrawList_PathClear(ImDrawList* list)
{
return list->PathClear();
return list->PathClear();
}
CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* list, CONST struct ImVec2 pos)
{
return list->PathLineTo(pos);
return list->PathLineTo(pos);
}
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* list, CONST struct ImVec2 pos)
{
return list->PathLineToMergeDuplicate(pos);
return list->PathLineToMergeDuplicate(pos);
}
CIMGUI_API void ImDrawList_PathFill(ImDrawList* list, ImU32 col)
CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* list, ImU32 col)
{
return list->PathFill(col);
return list->PathFillConvex(col);
}
CIMGUI_API void ImDrawList_PathStroke(ImDrawList* list, ImU32 col, bool closed, float thickness)
{
return list->PathStroke(col, closed, thickness);
return list->PathStroke(col, closed, thickness);
}
CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* list, CONST struct ImVec2 centre, float radius, float a_min, float a_max, int num_segments)
{
return list->PathArcTo(centre, radius, a_min, a_max, num_segments);
return list->PathArcTo(centre, radius, a_min, a_max, num_segments);
}
CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* list, CONST struct ImVec2 centre, float radius, int a_min_of_12, int a_max_of_12)
{
return list->PathArcToFast(centre, radius, a_min_of_12, a_max_of_12);
return list->PathArcToFast(centre, radius, a_min_of_12, a_max_of_12);
}
CIMGUI_API void ImDrawList_PathBezierCurveTo(ImDrawList* list, CONST struct ImVec2 p1, CONST struct ImVec2 p2, CONST struct ImVec2 p3, int num_segments)
{
return list->PathBezierCurveTo(p1, p2, p3, num_segments);
return list->PathBezierCurveTo(p1, p2, p3, num_segments);
}
CIMGUI_API void ImDrawList_PathRect(ImDrawList* list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners)
CIMGUI_API void ImDrawList_PathRect(ImDrawList* list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners_flags)
{
return list->PathRect(rect_min, rect_max, rounding, rounding_corners);
return list->PathRect(rect_min, rect_max, rounding, rounding_corners_flags);
}
CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList* list, int channels_count)
{
return list->ChannelsSplit(channels_count);
return list->ChannelsSplit(channels_count);
}
CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList* list)
{
return list->ChannelsMerge();
return list->ChannelsMerge();
}
CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList* list, int channel_index)
{
return list->ChannelsSetCurrent(channel_index);
return list->ChannelsSetCurrent(channel_index);
}
CIMGUI_API void ImDrawList_AddCallback(ImDrawList* list, ImDrawCallback callback, void* callback_data)
{
return list->AddCallback(callback, callback_data);
return list->AddCallback(callback, callback_data);
}
CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* list)
{
return list->AddDrawCmd();
return list->AddDrawCmd();
}
CIMGUI_API void ImDrawList_PrimReserve(ImDrawList* list, int idx_count, int vtx_count)
{
return list->PrimReserve(idx_count, vtx_count);
return list->PrimReserve(idx_count, vtx_count);
}
CIMGUI_API void ImDrawList_PrimRect(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col)
{
return list->PrimRect(a, b, col);
return list->PrimRect(a, b, col);
}
CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col)
{
return list->PrimRectUV(a, b, uv_a, uv_b, col);
return list->PrimRectUV(a, b, uv_a, uv_b, col);
}
CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList* list,CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col)
{
return list->PrimQuadUV(a,b,c,d,uv_a,uv_b,uv_c,uv_d,col);
return list->PrimQuadUV(a,b,c,d,uv_a,uv_b,uv_c,uv_d,col);
}
CIMGUI_API void ImDrawList_PrimVtx(ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col)
{
return list->PrimVtx(pos, uv, col);
return list->PrimVtx(pos, uv, col);
}
CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col)
{
return list->PrimWriteVtx(pos, uv, col);
return list->PrimWriteVtx(pos, uv, col);
}
CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList* list, ImDrawIdx idx)
{
return list->PrimWriteIdx(idx);
return list->PrimWriteIdx(idx);
}
CIMGUI_API void ImDrawList_UpdateClipRect(ImDrawList* list)
{
return list->UpdateClipRect();
return list->UpdateClipRect();
}
CIMGUI_API void ImDrawList_UpdateTextureID(ImDrawList* list)
{
return list->UpdateTextureID();
return list->UpdateTextureID();
}

View File

@@ -2,62 +2,317 @@
#include "../imgui/imgui.h"
#include "cimgui.h"
CIMGUI_API void ImFontConfig_DefaultConstructor(ImFontConfig* config)
{
*config = ImFontConfig();
}
CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{
atlas->GetTexDataAsRGBA32(out_pixels, out_width, out_height, out_bytes_per_pixel);
atlas->GetTexDataAsRGBA32(out_pixels, out_width, out_height, out_bytes_per_pixel);
}
CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
{
atlas->GetTexDataAsAlpha8(out_pixels, out_width, out_height, out_bytes_per_pixel);
atlas->GetTexDataAsAlpha8(out_pixels, out_width, out_height, out_bytes_per_pixel);
}
CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* atlas, void* tex)
CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* atlas, ImTextureID id)
{
atlas->TexID = tex;
atlas->TexID = id;
}
CIMGUI_API ImFont* ImFontAtlas_AddFont(ImFontAtlas* atlas, CONST ImFontConfig* font_cfg)
{
return atlas->AddFont(font_cfg);
return atlas->AddFont(font_cfg);
}
CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* atlas, CONST ImFontConfig* font_cfg)
{
return atlas->AddFontDefault(font_cfg);
return atlas->AddFontDefault(font_cfg);
}
CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* atlas,CONST char* filename, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges)
{
return atlas->AddFontFromFileTTF(filename, size_pixels, font_cfg, glyph_ranges);
return atlas->AddFontFromFileTTF(filename, size_pixels, font_cfg, glyph_ranges);
}
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* atlas, void* ttf_data, int ttf_size, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges)
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* atlas, void* font_data, int font_size, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges)
{
return atlas->AddFontFromMemoryTTF(ttf_data, ttf_size, size_pixels, font_cfg, glyph_ranges);
return atlas->AddFontFromMemoryTTF(font_data, font_size, size_pixels, font_cfg, glyph_ranges);
}
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* atlas, CONST void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges)
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* atlas, CONST void* compressed_font_data, int compressed_font_size, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges)
{
return atlas->AddFontFromMemoryCompressedTTF(compressed_ttf_data, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
return atlas->AddFontFromMemoryCompressedTTF(compressed_font_data, compressed_font_size, size_pixels, font_cfg, glyph_ranges);
}
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* atlas, CONST char* compressed_ttf_data_base85, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges)
CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* atlas, CONST char* compressed_font_data_base85, float size_pixels, CONST ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges)
{
return atlas->AddFontFromMemoryCompressedBase85TTF(compressed_ttf_data_base85, size_pixels, font_cfg, glyph_ranges);
return atlas->AddFontFromMemoryCompressedBase85TTF(compressed_font_data_base85, size_pixels, font_cfg, glyph_ranges);
}
CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* atlas)
{
return atlas->ClearTexData();
return atlas->ClearTexData();
}
CIMGUI_API void ImFontAtlas_ClearInputData(ImFontAtlas* atlas)
{
return atlas->ClearInputData();
}
CIMGUI_API void ImFontAtlas_ClearFonts(ImFontAtlas* atlas)
{
return atlas->ClearFonts();
}
CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* atlas)
{
return atlas->Clear();
}
return atlas->Clear();
}
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesDefault(struct ImFontAtlas* atlas)
{
return atlas->GetGlyphRangesDefault();
}
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesKorean(struct ImFontAtlas* atlas)
{
return atlas->GetGlyphRangesKorean();
}
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesJapanese(struct ImFontAtlas* atlas)
{
return atlas->GetGlyphRangesJapanese();
}
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesChinese(struct ImFontAtlas* atlas)
{
return atlas->GetGlyphRangesChinese();
}
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(struct ImFontAtlas* atlas)
{
return atlas->GetGlyphRangesCyrillic();
}
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesThai(struct ImFontAtlas* atlas)
{
return atlas->GetGlyphRangesThai();
}
CIMGUI_API ImTextureID ImFontAtlas_GetTexID(struct ImFontAtlas* atlas)
{
return atlas->TexID;
}
CIMGUI_API unsigned char* ImFontAtlas_GetTexPixelsAlpha8(struct ImFontAtlas* atlas)
{
return atlas->TexPixelsAlpha8;
}
CIMGUI_API unsigned int* ImFontAtlas_GetTexPixelsRGBA32(struct ImFontAtlas* atlas)
{
return atlas->TexPixelsRGBA32;
}
CIMGUI_API int ImFontAtlas_GetTexWidth(struct ImFontAtlas* atlas)
{
return atlas->TexWidth;
}
CIMGUI_API int ImFontAtlas_GetTexHeight(struct ImFontAtlas* atlas)
{
return atlas->TexHeight;
}
CIMGUI_API int ImFontAtlas_GetTexDesiredWidth(struct ImFontAtlas* atlas)
{
return atlas->TexDesiredWidth;
}
CIMGUI_API void ImFontAtlas_SetTexDesiredWidth(struct ImFontAtlas* atlas, int TexDesiredWidth_)
{
atlas->TexDesiredWidth = TexDesiredWidth_;
}
CIMGUI_API int ImFontAtlas_GetTexGlyphPadding(struct ImFontAtlas* atlas)
{
return atlas->TexGlyphPadding;
}
CIMGUI_API void ImFontAtlas_SetTexGlyphPadding(struct ImFontAtlas* atlas, int TexGlyphPadding_)
{
atlas->TexGlyphPadding = TexGlyphPadding_;
}
CIMGUI_API void ImFontAtlas_GetTexUvWhitePixel(struct ImFontAtlas* atlas, ImVec2* pOut)
{
*pOut = atlas->TexUvWhitePixel;
}
// ImFontAtlas::Fonts;
CIMGUI_API int ImFontAtlas_Fonts_size(struct ImFontAtlas* atlas)
{
return atlas->Fonts.size();
}
CIMGUI_API ImFont* ImFontAtlas_Fonts_index(struct ImFontAtlas* atlas, int index)
{
return atlas->Fonts[index];
}
// ImFont
CIMGUI_API float ImFont_GetFontSize(const struct ImFont* font)
{
return font->FontSize;
}
CIMGUI_API void ImFont_SetFontSize(struct ImFont* font, float FontSize_)
{
font->FontSize = FontSize_;
}
CIMGUI_API float ImFont_GetScale(const struct ImFont* font)
{
return font->Scale;
}
CIMGUI_API void ImFont_SetScale(struct ImFont* font, float Scale_)
{
font->Scale = Scale_;
}
CIMGUI_API void ImFont_GetDisplayOffset(const struct ImFont* font, ImVec2* pOut)
{
*pOut = font->DisplayOffset;
}
CIMGUI_API const struct IMFONTGLYPH* ImFont_GetFallbackGlyph(const struct ImFont* font)
{
return font->FallbackGlyph;
}
CIMGUI_API void ImFont_SetFallbackGlyph(struct ImFont* font, const struct IMFONTGLYPH* FallbackGlyph_)
{
font->FallbackGlyph = FallbackGlyph_;
}
CIMGUI_API float ImFont_GetFallbackAdvanceX(const struct ImFont* font)
{
return font->FallbackAdvanceX;
}
CIMGUI_API ImWchar ImFont_GetFallbackChar(const struct ImFont* font)
{
return font->FallbackChar;
}
CIMGUI_API short ImFont_GetConfigDataCount(const struct ImFont* font)
{
return font->ConfigDataCount;
}
CIMGUI_API struct ImFontConfig* ImFont_GetConfigData(struct ImFont* font)
{
return font->ConfigData;
}
CIMGUI_API struct ImFontAtlas* ImFont_GetContainerAtlas(struct ImFont* font)
{
return font->ContainerAtlas;
}
CIMGUI_API float ImFont_GetAscent(const struct ImFont* font)
{
return font->Ascent;
}
CIMGUI_API float ImFont_GetDescent(const struct ImFont* font)
{
return font->Descent;
}
CIMGUI_API int ImFont_GetMetricsTotalSurface(const struct ImFont* font)
{
return font->MetricsTotalSurface;
}
CIMGUI_API void ImFont_ClearOutputData(struct ImFont* font)
{
font->ClearOutputData();
}
CIMGUI_API void ImFont_BuildLookupTable(struct ImFont* font)
{
font->BuildLookupTable();
}
CIMGUI_API const struct IMFONTGLYPH* ImFont_FindGlyph(const struct ImFont* font, ImWchar c)
{
return font->FindGlyph(c);
}
CIMGUI_API void ImFont_SetFallbackChar(struct ImFont* font, ImWchar c)
{
font->SetFallbackChar(c);
}
CIMGUI_API float ImFont_GetCharAdvance(const struct ImFont* font, ImWchar c)
{
return font->GetCharAdvance(c);
}
CIMGUI_API bool ImFont_IsLoaded(const struct ImFont* font)
{
return font->IsLoaded();
}
CIMGUI_API void ImFont_CalcTextSizeA(const struct ImFont* font, ImVec2* pOut, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
{
*pOut = font->CalcTextSizeA(size, max_width, wrap_width, text_begin, text_end, remaining);
}
CIMGUI_API const char* ImFont_CalcWordWrapPositionA(const struct ImFont* font, float scale, const char* text, const char* text_end, float wrap_width)
{
return font->CalcWordWrapPositionA(scale, text, text_end, wrap_width);
}
CIMGUI_API void ImFont_RenderChar(const struct ImFont* font, ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c)
{
return font->RenderChar(draw_list, size, pos, col, c);
}
CIMGUI_API void ImFont_RenderText(const struct ImFont* font, ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4* clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
{
return font->RenderText(draw_list, size, pos, col, *clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip);
}
// ImFont::Glyph
CIMGUI_API int ImFont_Glyphs_size(const struct ImFont* font)
{
return font->Glyphs.size();
}
CIMGUI_API struct IMFONTGLYPH* ImFont_Glyphs_index(struct ImFont* font, int index)
{
return &font->Glyphs[index];
}
// ImFont::IndexXAdvance
CIMGUI_API int ImFont_IndexXAdvance_size(const struct ImFont* font)
{
return font->IndexAdvanceX.size();
}
CIMGUI_API float ImFont_IndexXAdvance_index(const struct ImFont* font, int index)
{
return font->IndexAdvanceX[index];
}
// ImFont::IndexLookup
CIMGUI_API int ImFont_IndexLookup_size(const struct ImFont* font)
{
return font->IndexLookup.size();
}
CIMGUI_API unsigned short ImFont_IndexLookup_index(const struct ImFont* font, int index)
{
return font->IndexLookup[index];
}

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cimgui/listClipper.cpp Normal file
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#include "../imgui/imgui.h"
#include "cimgui.h"
CIMGUI_API void ImGuiListClipper_Begin(ImGuiListClipper* clipper, int count, float items_height)
{
clipper->Begin(count, items_height);
}
CIMGUI_API void ImGuiListClipper_End(ImGuiListClipper* clipper)
{
clipper->End();
}
CIMGUI_API bool ImGuiListClipper_Step(ImGuiListClipper* clipper)
{
return clipper->Step();
}
CIMGUI_API int ImGuiListClipper_GetDisplayStart(ImGuiListClipper* clipper)
{
return clipper->DisplayStart;
}
CIMGUI_API int ImGuiListClipper_GetDisplayEnd(ImGuiListClipper* clipper)
{
return clipper->DisplayEnd;
}

2
imgui

Submodule imgui updated: adb85d800d...9f200d10d5

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