Compare commits

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607 Commits
1.73 ... 1.91.9

Author SHA1 Message Date
sonoro1234
e9a4157067 Merge remote-tracking branch 'remotes/origin/docking_inter' 2025-03-15 08:23:45 +01:00
sonoro1234
de213c9105 pull imgui 1.91.9 docking and generate 2025-03-15 08:17:37 +01:00
sonoro1234
4bd8b6dbbd get defines also for cl 2025-03-12 02:35:06 +01:00
sonoro1234
a1dbf23597 IMGUI_HAS_TEXTURES ImTextureID -> ImTextureUserID 2025-03-07 10:51:45 +01:00
sonoro1234
f2e203b05a cpp2ffi: rule out T* in templates 2025-03-07 08:53:51 +01:00
sonoro1234
429ffc930d update README.md 2025-02-22 12:32:10 +01:00
sonoro1234
95dec01325 cimgui_impl: reworked 2025-02-22 12:11:25 +01:00
sonoro1234
79504e6f7c ClearEnable = true 2025-02-21 20:30:58 +01:00
sonoro1234
4edec25945 generation for vulkan 2025-02-21 16:57:56 +01:00
sonoro1234
daac7262b3 example_sdl_vulkan tries to emulate imgui 2025-02-21 16:56:14 +01:00
sonoro1234
2e5db87e99 backends: use cmake FetchContent for SDL2 examples 2025-02-05 17:53:05 +01:00
sonoro1234
387e5e0d8b generator.lua: corrections for Vulkan generation as now needs ImVector, also corrections in example_sdl_vulkan/main.c for last breaking changes. 2025-02-04 18:51:13 +01:00
sonoro1234
d6b4ecda71 Merge branch 'docking_inter' 2025-02-04 16:42:14 +01:00
sonoro1234
10a7a9f3f3 pull imgui 1.91.8dock and generate 2025-02-04 16:38:45 +01:00
sonoro1234
1427639147 Merge branch 'docking_inter' 2025-01-21 16:06:26 +01:00
sonoro1234
9bc279c4d8 pull imgui docking 1.91.7 and generate 2025-01-21 15:59:46 +01:00
sonoro1234
46c47d5703 generator.lua: change for Used4kPagesMap -> Used8kPagesMap 2025-01-21 10:50:30 +01:00
sonoro1234
e5facd9083 cpp2ffi: better functypedef parsing
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2025-01-17 17:08:30 +01:00
sonoro1234
7d50243c50 better ftemplates repair 2025-01-08 16:49:42 +01:00
sonoro1234
7715efaa41 cpp2ffi: constexpr -> static const and ftemplates repair 2025-01-08 15:54:31 +01:00
sonoro1234
9cc8f27f61 cpp2ffi: autodetect nonPOD 2025-01-08 12:41:00 +01:00
sonoro1234
df65595422 generation 2025-01-08 10:46:11 +01:00
sonoro1234
2a0af76f16 cpp2ffi: git diffs are line oriented so Lua serializer uses pretty 2025-01-08 10:45:47 +01:00
sonoro1234
1053d1584f cpp2ffi: final and operator keywords 2025-01-08 00:43:55 +01:00
sonoro1234
d83e8c5892 oops!! doing last commit complete (Always have to build before commiting) 2025-01-06 19:10:59 +01:00
sonoro1234
98b667f601 modify manual function for ImGuiTextBuffer issue #283 2025-01-06 18:19:54 +01:00
sonoro1234
d9982af929 generation with new lua serializer 2024-12-18 15:17:18 +01:00
sonoro1234
58763282f8 cpp2ffi: more compact lua serialization 2024-12-18 15:15:46 +01:00
sonoro1234
e3b48a15f0 Merge branch 'docking_inter' 2024-12-12 13:20:21 +01:00
sonoro1234
970c614802 pull imgui docking 1.91.6 and generate 2024-12-12 13:13:36 +01:00
sonoro1234
3d5b2e7650 dont break cimgui.h on comments generation 2024-11-19 07:54:41 +01:00
sonoro1234
8ec6558ecc Merge branch 'docking_inter' 2024-11-18 18:26:51 +01:00
sonoro1234
4e89eac938 pull imgui docking 1.91.5 and generate 2024-11-18 18:20:25 +01:00
sonoro1234
bd2ea2acbb cpp2ffi: move typedefs_dict to gen_structs_and_enums_table 2024-11-06 16:36:29 +01:00
sonoro1234
69d3b29392 update README.md 2024-11-05 16:34:30 +01:00
sonoro1234
1c3d694f36 generator: _destroy functions get location
IMGUI_USE_FREETYPE and IMGUI_USE_WCHAR32 are build options now.
cmake takes IMGUI_FREETYPE and IMGUI_WCHAR32
2024-11-05 16:30:47 +01:00
sonoro1234
be19fd11eb cpp2ffi.lua, generator ... :get manual funcs args and ret 2024-11-01 13:47:14 +01:00
sonoro1234
fdd07821bb CMakeLists.txt: add cimconfig.h to #undef NDEBUG even in release mode https://github.com/ocornut/imgui/issues/8078 2024-10-21 09:59:59 +02:00
sonoro1234
43429513a8 Merge branch 'docking_inter' 2024-10-19 12:05:11 +02:00
sonoro1234
7640b00d27 pull imgui docking 1.91.4 and generate 2024-10-19 11:48:14 +02:00
sonoro1234
90f2147dbe generator: add sdl3 and generate 2024-10-12 11:52:55 +02:00
sonoro1234
79e40b6657 Merge branch 'docking_inter' 2024-10-05 11:06:45 +02:00
sonoro1234
8268b6748b pull imgui 1.91.3 docking and generate 2024-10-05 10:59:13 +02:00
sonoro1234
833e9366de Merge branch 'docking_inter' 2024-10-01 13:05:38 +02:00
sonoro1234
652d4cbc89 pull imgui 1.91.2 and generate 2024-10-01 12:49:47 +02:00
sonoro1234
e50a65fd62 cpp2ffi: templates from classes name :: -> _ 2024-09-24 18:52:47 +02:00
sonoro1234
f276fd4ae1 cpp2ffi: initial changes for processing classes 2024-09-24 17:47:48 +02:00
sonoro1234
c06a46b0f2 cpp2ffi: get enum name from typedef enum ... 2024-09-23 10:53:32 +02:00
sonoro1234
a051fe287b constructors missed semicolon 2024-09-18 17:16:45 +02:00
sonoro1234
411924f104 script param "constructors" to add the _Construct version of constructors issue #278 2024-09-18 14:36:22 +02:00
sonoro1234
0c7f67607d cpp2ffi: get class name 2024-09-14 20:19:51 +02:00
sonoro1234
51197f420a cpp2ffi: clean namespace in typedefs issue #277 2024-09-11 11:39:05 +02:00
sonoro1234
74902e7392 Merge branch 'docking_inter' 2024-09-08 11:57:14 +02:00
sonoro1234
ed017a0704 pull imgui 1.91.1 docking and generate 2024-09-06 16:56:46 +02:00
sonoro1234
c482a65118 cpp2ffi: drop (int) from enums 2024-09-06 16:55:13 +02:00
sonoro1234
143c37b7ac Merge branch 'docking_inter' 2024-07-31 11:27:49 +02:00
sonoro1234
35a4e8f893 pull imgui 1.91.0 and generate 2024-07-31 11:23:21 +02:00
sonoro1234
2b4d572704 cimgui_template: new -> IM_NEW issue #272 2024-07-31 11:16:41 +02:00
sonoro1234
7c79f59fa2 Merge branch 'docking_inter' 2024-07-03 11:14:11 +02:00
sonoro1234
f6fb347cf1 pull 1.90.9 docking and generate 2024-07-03 11:05:17 +02:00
sonoro1234
d8f958f680 example_glfw_opengl3/CMakeLists.txt: move definitions to avoid glfw compilation error. 2024-06-15 17:40:12 +02:00
sonoro1234
ee251eaafa cpp2ffi: only change type&name but not type &name 2024-06-14 18:51:00 +02:00
sonoro1234
00ecbb0ee2 backend_test: make glfw examples work with dynamic and static linking 2024-06-14 16:25:20 +02:00
sonoro1234
577f2b088a example_glfw_dx11/main.c: avoid compiler warning 2024-06-13 10:45:34 +02:00
sonoro1234
26152eac73 add backend_test/example_glfw_dx11 2024-06-13 09:51:41 +02:00
sonoro1234
35fdbf393f Merge branch 'docking_inter' 2024-06-07 13:26:08 +02:00
sonoro1234
7c16d31cdb pull imgui docking 1.90.8 and generate 2024-06-07 13:21:00 +02:00
sonoro1234
b3e02743f2 avoid type&name -> type& name 2024-06-07 13:18:13 +02:00
sonoro1234
155d5961dc add definitions to cimgui.h (issue #268) 2024-06-01 12:54:07 +02:00
sonoro1234
bf02a1552e Merge branch 'docking_inter' 2024-05-28 10:18:05 +02:00
sonoro1234
a01f163a81 pull imgui 1.90.7 dock and generate 2024-05-28 10:12:28 +02:00
sonoro1234
481cd32543 Merge branch 'docking_inter' 2024-05-10 17:11:32 +02:00
sonoro1234
67cf8c96b7 pull imgui 1.90.6 and generate 2024-05-10 17:06:30 +02:00
sonoro1234
d222bc5a4e Merge branch 'docking_inter' 2024-04-19 10:54:29 +02:00
sonoro1234
f055d73efc pull imgui 1.90.5 and generate 2024-04-19 10:48:53 +02:00
Victor Bombi
781edadf8d Merge pull request #265 from alfredbaudisch/add-raylib-cimgui
Added raylib-cimgui to the README
2024-04-08 11:40:40 +02:00
Alfred Reinold Baudisch
b6520c67a8 Added raylib-cimgui to the README 2024-04-07 18:07:33 +01:00
sonoro1234
eb0649acf3 pull ImDrawCallback_ResetRenderState to cimgui.h 2024-02-27 09:56:32 +01:00
sonoro1234
f0fb387921 Merge branch 'docking_inter' 2024-02-24 13:15:42 +01:00
sonoro1234
4486dace2a update readme 2024-02-24 13:05:48 +01:00
sonoro1234
bd0a584e56 pull imgui 1.90.4 and generate 2024-02-24 13:03:13 +01:00
sonoro1234
c7133969db Merge branch 'docking_inter' 2024-02-16 11:36:05 +01:00
sonoro1234
7ea55fbcea pull imgui 1.90.3 docking and generate 2024-02-16 11:31:30 +01:00
sonoro1234
0821a31dfe Merge branch 'docking_inter' 2024-02-14 11:17:50 +01:00
sonoro1234
53580da638 pull imgui 1.90.2 and generate 2024-02-14 11:11:46 +01:00
Victor Bombi
04961a999e Merge pull request #260 from Sirius902/zig-cc
Allow use of zig cc in generator.lua
2024-01-27 12:51:42 +01:00
Sirius902
b8ae217fd1 Allow use of zig cc in generator 2024-01-26 14:17:33 -08:00
sonoro1234
9009dd72e9 Merge branch 'docking_inter' 1.90.1 2024-01-12 11:27:04 +01:00
sonoro1234
831f155f60 pull imgui 1.90.1 docking and generate 2024-01-12 11:21:08 +01:00
sonoro1234
6fd23e83ff README.md: update backends information 2023-11-21 11:19:50 +01:00
sonoro1234
21e7106aa1 print_defines.cpp: add IMGUI_VERSION_NUM 2023-11-17 11:18:17 +01:00
sonoro1234
b6e02f4131 Merge branch 'docking_inter' 2023-11-17 11:08:06 +01:00
sonoro1234
0a31d9d923 update readme 2023-11-17 11:01:26 +01:00
sonoro1234
37f347e062 pull imgui 1.90 and generate 2023-11-17 11:00:07 +01:00
sonoro1234
86f59d7e9b cpp2ffi: more returns in name_overloadsAlgo 2023-11-17 10:57:34 +01:00
sonoro1234
4ca6b29166 CMakeLists.txt: allow using CMAKE_MSVC_RUNTIME_LIBRARY 2023-09-20 11:01:32 +02:00
sonoro1234
5140ea5c81 cpp2ffi: correct embeded_structs for untagged structs (ImNodes needs that) 2023-09-12 10:02:06 +02:00
sonoro1234
935ca882ec cpp2ffi: fix unamed nested struct and do string substitution (ImNodes needs it) 2023-09-11 18:38:07 +02:00
sonoro1234
b28023c3f6 Merge branch 'docking_inter' 2023-09-08 18:09:15 +02:00
sonoro1234
925b29db67 cpp2ffi: take care of unamed nested structs and brace initializers (rokups/ImNodes needs that) 2023-09-06 17:29:41 +02:00
sonoro1234
44769f63d4 pull imgui 1.89.9 docking and generate 2023-09-04 18:53:07 +02:00
sonoro1234
a21e28e740 update readme 2023-08-02 17:50:11 +02:00
sonoro1234
35fc7d191e pull imgui 1.89.8 and generate 2023-08-02 17:45:25 +02:00
sonoro1234
6c31357d99 take care of pointers to templates 2023-08-02 17:44:18 +02:00
Victor Bombi
c62361059e Merge pull request #248 from KhankNyo/windows_makeclean
Makefile: clean target for windows
2023-07-27 11:26:55 +02:00
Khanh
dcad905f2e Merge branch 'windows_makeclean' of https://github.com/KhankNyo/cimgui into windows_makeclean
added checks in clean and fclean target to use Windows's "del" command
Windows does not have "rm"
2023-07-25 12:13:10 -07:00
Khanh
8fa77b6ad4 Makefile: clean target for windows 2023-07-25 12:11:37 -07:00
Khanh
a518ecc934 make clean target for windows 2023-07-25 12:06:08 -07:00
sonoro1234
b15f98a4c0 avoid deleting info for JSON and generate (issue #245) 2023-07-15 17:23:15 +02:00
sonoro1234
c8c5add506 pull imgui 1.89.7 docking and generate 2023-07-04 18:19:48 +02:00
Victor Bombi
dccbce96fb Merge pull request #243 from xEgoist/docking_inter
use "installed" directory for vcpkg instead of packages and explicitly install x64 target
2023-06-22 10:14:50 +02:00
xEgoist
705cd9d8a5 CI: use x64-windows target triplet for vcpkg
Since vcpkg is transitioning to the host triplet by default in
September 2023, this should help the CI mitigate this transition by
explicitly using x64-windows target triplet.
2023-06-22 02:13:41 -05:00
xEgoist
b8dcf08413 CI: use installed directory for vcpkg instead of packages 2023-06-22 01:51:25 -05:00
sonoro1234
5c09c391af try to make github actions happy again 2023-06-18 19:15:23 +02:00
sonoro1234
55c6f914a7 pull imgui 1.89.6 and generate 2023-06-18 18:57:27 +02:00
sonoro1234
a5f9979d90 clean debug output 2023-06-18 18:56:17 +02:00
sonoro1234
a65bf47a5f solve union with comments #241 2023-06-18 18:50:28 +02:00
sonoro1234
925d24572d cpp2ffi: sanitize_comments to clean curly braces from comments 2023-04-22 14:03:40 +02:00
sonoro1234
1bb9cd7347 Merge branch 'docking_inter' 2023-04-18 10:43:06 +02:00
sonoro1234
ffda7805d2 pull imgui 1.89.5 and generate 2023-04-18 10:35:57 +02:00
Victor Bombi
9ae8e827fa Merge pull request #238 from gucio321/sh-generator-pass-cmdline-args
Sh generator: pass cmdline args
2023-04-17 18:30:44 +02:00
gucio321
9ac8211a3d generator: add help page 2023-04-17 17:13:38 +02:00
M.Sz
0c22b34cb6 generator: set default values 2023-04-17 10:13:09 +00:00
M.Sz
e2093ffbc1 generator: remove unnecessary header comment 2023-04-17 07:15:34 +00:00
M.Sz
fa81118e09 generator: add -t/--tagret options 2023-04-17 07:13:26 +00:00
M.Sz
ff19d727b7 Revert "Revert "generattor: add --cflags command line flag""
This reverts commit 2ae35c8b46.
2023-04-17 07:06:29 +00:00
sonoro1234
a0d46db2f2 readme: generation customization instructions 2023-04-05 11:02:47 +02:00
Victor Bombi
aad088b954 Merge pull request #233 from gucio321/sh-generator-pass-cmdline-args
generator.sh (.bat): pass extra command-line arguments.
2023-04-05 10:52:56 +02:00
gucio321
9d1e63d306 generator.bat: pass cmd line arguments to luajit 2023-04-05 10:49:45 +02:00
gucio321
2ae35c8b46 Revert "generattor: add --cflags command line flag"
This reverts commit 4d19dd5e17.
2023-04-05 10:49:02 +02:00
gucio321
4d19dd5e17 generattor: add --cflags command line flag 2023-04-05 10:30:26 +02:00
sonoro1234
2b9eaf3eff readme: edit cflags 2023-04-05 09:27:19 +02:00
gucio321
27aedcd3c4 generator: pass command-line arguments to GCC 2023-04-05 09:26:19 +02:00
sonoro1234
e25f9f6844 add generator options "nochar" and "noimstrv" according to issue #186 2023-03-24 17:23:28 +01:00
sonoro1234
2c8eab86f7 pull imgui 1.89.4 and generate 2023-03-14 17:52:56 +01:00
sonoro1234
ce1015bb84 backends: CIMGUI_USE_SDL is now CIMGUI_USE_SDL2 2023-02-20 20:14:51 +01:00
sonoro1234
d24246adfd Merge branch 'docking_inter' 2023-02-15 10:18:15 +01:00
sonoro1234
1187e22308 pull imgui 1.89.3 generate correct sdl2 backend inclusion 2023-02-15 09:55:35 +01:00
sonoro1234
5a857ee68d cpp2ffi: dont error on not loca 2023-01-09 09:57:43 +01:00
sonoro1234
18e5891710 generator.lua add table cimgui_skipped 2023-01-08 14:38:06 +01:00
sonoro1234
6dba58d90f merge from docking_inter 2023-01-07 11:34:35 +01:00
sonoro1234
56fdbf845b pull imgui docking 1.89.2 and generate 2023-01-07 10:34:35 +01:00
sonoro1234
d159c2622d correction after merge?!! 2022-12-15 10:44:29 +01:00
Victor Bombi
56892a4e3a Merge pull request #227 from rokups/rk/fix-ci
Fix windows CI builds (#226)
2022-12-15 10:29:40 +01:00
Rokas Kupstys
0a953b7102 Fix CI builds. For some reason bash on windows no longer recognizes luajit without .exe suffix.
Fixes #226
2022-12-15 10:23:58 +02:00
sonoro1234
0348715500 pull imgui 1.89.1 and generate 2022-11-26 09:10:06 +01:00
sonoro1234
68483775b3 pull imgui 1.89.1 docking and generate 2022-11-26 08:32:02 +01:00
sonoro1234
0369ceb1b4 generator.lua: use IMGUI_VERSION_NUM 2022-11-25 10:27:13 +01:00
sonoro1234
4f089273b1 cpp2ffi.lua: changes to keep comments from struct and enums (from branch comments4000) 2022-11-16 17:13:33 +01:00
sonoro1234
b0649485e9 correcting errors on last merge: example_glfw_opengl3 2022-11-16 11:15:37 +01:00
Victor Bombi
a0a7ca3ca2 Merge pull request #224 from seafork/docking_inter
Adding an example for GLFW + OpenGL
2022-11-16 11:02:33 +01:00
seafork
3e823cd2ee fixed misspelt cmake file 2022-11-15 23:06:35 -05:00
seafork
6a2b18fa65 made glfw more portable 2022-11-15 22:59:36 -05:00
seafork
75ec483e75 fixed compilation error on windows. 2022-11-15 22:09:06 -05:00
seafork
08f24307b8 cleaned up a comment 2022-11-15 19:44:24 -05:00
seafork
a9a9fa4e9e add example for glfw3 and opengl3 2022-11-15 19:27:21 -05:00
sonoro1234
ce3b504e11 update readme version 2022-11-15 17:40:22 +01:00
sonoro1234
4230a5566e pull imgui 1.89 and generate 2022-11-15 17:38:24 +01:00
sonoro1234
9ce2c32dad add info about comments generation 2022-10-06 11:11:50 +02:00
sonoro1234
3d676ffb8b cpp2ffi: skip enum forward declarations 2022-09-27 12:58:11 +02:00
sonoro1234
b9ebd289e0 CleanImU32 not called when value is sizeof(ImU32) 2022-09-16 15:34:21 +02:00
sonoro1234
9da5c5fe7c repair_defaults from generator to cpp2ffi 2022-09-16 14:07:24 +02:00
sonoro1234
3d50615659 cpp2ffi: cleanStruct and parseStructLine comments correction 2022-09-09 15:44:51 +02:00
sonoro1234
938d146a41 cpp2ffi and generator: delete bad comments on functionD_re, repair split_comment 2022-09-09 12:00:01 +02:00
sonoro1234
7225c4ae3c generator.lua: prepare for comments 2022-09-08 13:46:03 +02:00
sonoro1234
feb7829edc cpp2ffi: prepare parser:parseItems for comments 2022-09-08 13:31:13 +02:00
sonoro1234
6eb85e7d5c generator: Clearly fail when parse fails; exclude obsolete fns for cl. Thanks to @idbrii 2022-09-01 19:06:19 +02:00
sonoro1234
068e91970d cpp2ffi: add custom generation machinery 2022-08-30 12:56:58 +02:00
sonoro1234
b5cce9f1a5 update .gitsubmodules 2022-08-08 11:03:54 +02:00
sonoro1234
ea5b077fbe vardef_re modified for = {} initialization 2022-08-05 14:49:26 +02:00
sonoro1234
a44ce77641 cpp2ffi: add clean_functypedef (cimplot needs it https://github.com/cimgui/cimplot/issues/11) 2022-07-25 13:11:24 +02:00
sonoro1234
15e4f5015d backend test sdl: add c++11 to CMakeLists.txt 2022-07-18 10:48:47 +02:00
sonoro1234
9b7d045962 Merge branch 'master' into docking_inter 2022-06-22 18:32:03 +02:00
sonoro1234
44b388121a generator: dont error if VULKAN_SDK==nil (because it is executed in no vulkan generation also) 2022-06-22 12:43:41 +02:00
sonoro1234
13c4f47172 generator: use VULKAN_SDK env variable to find vulkan 2022-06-22 12:33:46 +02:00
sonoro1234
d1f60f24e1 example_vulkan: add CIMGUI_USE_VULKAN and SDL 2022-06-22 12:18:03 +02:00
Victor Bombi
4c1fd9fc0a Merge pull request #204 from Sand3r-/example/sdl_vulkan
Add Vulkan example
2022-06-22 11:45:13 +02:00
sonoro1234
1616776d77 extraclean 2022-06-22 11:42:23 +02:00
Michal 'Sand3r-' Gallus
eccb961bc7 Add vulkan example info to README.md 2022-06-21 22:38:30 +02:00
Michal 'Sand3r-' Gallus
e3d115bce2 Add SDL2+Vulkan example 2022-06-21 22:38:27 +02:00
sonoro1234
82b8c66f59 extraclean 2022-06-21 22:21:25 +02:00
sonoro1234
08d5ad7f93 pull imgui 1.88 and generate 2022-06-21 20:03:54 +02:00
sonoro1234
8e625e95fd pull imgui docking and generate 2022-06-21 19:59:10 +02:00
sonoro1234
b5d0aba261 implementations generation 2022-06-21 19:54:13 +02:00
sonoro1234
0b8015191d Merge branch 'docking_inter' 2022-06-21 19:43:16 +02:00
sonoro1234
433cccd795 backend_test folder modification for several examples 2022-06-21 19:35:37 +02:00
sonoro1234
633fe954bf backend_test: modification for CIMGUI_USE 2022-06-21 19:23:41 +02:00
sonoro1234
a66528f9b1 generator.lua: impl generation now has guards CIMGUI_USE_ 2022-06-21 19:20:40 +02:00
sonoro1234
439bae8107 generation 2022-02-25 11:24:02 +01:00
sonoro1234
261250f88f generation 2022-02-25 11:22:51 +01:00
sonoro1234
069b850526 Merge branch 'master' into docking_inter 2022-02-25 11:20:45 +01:00
Victor Bombi
9a87a0d5f6 Merge pull request #197 from Xyene/Wstrict-prototypes
generator: generate `-Wstrict-prototypes`-compatible code
2022-02-25 11:13:54 +01:00
Tudor Brindus
987cf98e9c generator: generate -Wstrict-prototypes-compatible code 2022-02-24 21:23:39 -05:00
sonoro1234
618ca008ea Merge branch 'master' into docking_inter 2022-02-22 17:04:07 +01:00
Victor Bombi
881777a2fc Merge pull request #199 from rokups/rk/fix-ci
Use C++11 standard (required by Dear ImGui).
2022-02-22 16:47:04 +01:00
Rokas Kupstys
cf04541b41 Use C++11 standard (required by Dear ImGui).
Fixes #198.
2022-02-22 16:50:20 +02:00
sonoro1234
aef3787bb1 cpp2ffi: ignore constexpr 2022-02-21 16:26:54 +01:00
sonoro1234
94e632a253 cpp2ffi: ignore constexpr 2022-02-21 16:24:55 +01:00
sonoro1234
bd5a043957 pull imgui 1.87 and generate 2022-02-07 19:07:25 +01:00
sonoro1234
4492660bb9 pull imgui docking 1.87 and generate 2022-02-07 18:56:16 +01:00
sonoro1234
88e0bc9a9a Merge branch 'docking_inter' 2022-01-31 19:14:58 +01:00
sonoro1234
1afd93dd45 generation of 1.86dock with new generator 2022-01-31 17:59:15 +01:00
sonoro1234
dac713c763 generator: use gen_template_typedef_auto 2022-01-31 17:56:42 +01:00
sonoro1234
938f8ccf87 cpp2ffi: function_re changed to allow __attribute__ after function declaration, save and load cimgui_inherited, save preprocessed.h 2022-01-31 17:56:42 +01:00
sonoro1234
e6705a8522 cpp2ffi: add gen_template_typedef_auto so that user does not need to provide function 2022-01-31 17:56:42 +01:00
sonoro1234
fdc9511bd7 cpp2ffi: simplify gen_template_typedef 2022-01-31 17:56:42 +01:00
sonoro1234
fe4dff78bd cpp2ffi: clean_spaces: no spaces around >> operator 2022-01-31 17:56:42 +01:00
sonoro1234
07ceedf37b cpp2ffi: save templated structs 2022-01-31 17:56:42 +01:00
sonoro1234
0be2b20a16 cpp2ffi: check_template: dont add space between template and * 2022-01-29 16:14:28 +01:00
sonoro1234
b5f5a03851 newtypedefs generation3 2022-01-29 12:50:01 +01:00
sonoro1234
a51a8f7a86 newtypedefs generation2 2022-01-29 12:50:01 +01:00
sonoro1234
de25c00ddd generator and cpp2ffi: new typedefs generation 2022-01-29 12:50:01 +01:00
sonoro1234
678887ee99 cpp2ffi: parse_enum_value add - operator, when not loca take parent location, templates take full template string 2022-01-26 13:08:10 +01:00
sonoro1234
b0cfee6183 backend_test: no need for gl3w initialization (done by imgui opengl3 impl) 2022-01-15 20:08:58 +01:00
sonoro1234
d0bcf4551b backend_test: no need for gl3w initialization (done by imgui opengl3 impl) 2022-01-15 20:06:15 +01:00
Victor Bombi
49d45008e0 pull imgui 1.86docking and generate 2021-12-29 12:27:34 +01:00
Victor Bombi
ad929978e9 Merge pull request #192 from GrimMaple/master
Add SDL2 fallback in backend_test\CMakeLists.txt
2021-12-27 09:48:31 +01:00
Victor Bombi
b949d47c8b Merge branch 'docking_inter' 2021-12-27 09:41:02 +01:00
Victor Bombi
d359d907af generator: add IMGUI_ENABLE_FREETYPE on freetype generation 2021-12-27 09:36:31 +01:00
Grim Maple
52bbaf1117 Remove IMGUI_SDL_LIBRARY 2021-12-26 20:06:20 +03:00
Grim Maple
d5f713caa1 Add SDL2 fallback in backend_test\CMakeLists.txt
If SDL was installed using CMake, it normally goes to a location
Where it can be found by `find_package`. There is no need to force
`SDL_PATH` on users, and this commit allows building `backend_test`
Without having to specify it. Backwards compatible.
2021-12-25 22:35:30 +03:00
Victor Bombi
afce852875 Merge branch 'docking_inter' 2021-12-24 11:54:12 +01:00
Victor Bombi
a21aa1d613 pull imgui 1.86 and generate 2021-12-24 11:34:47 +01:00
Victor Bombi
e938d7e0f5 Merge branch 'docking_inter' 2021-12-06 19:41:17 +01:00
Victor Bombi
ff3bb81b34 cpp2ffi: allow __cdecl keyword in functype 2021-12-06 19:38:53 +01:00
Victor Bombi
05d7db048c Merge branch 'docking_inter' 2021-10-18 19:17:22 +02:00
Victor Bombi
ae00a9b604 pull imgui docking 1.85 and generate 2021-10-18 18:14:44 +02:00
Victor Bombi
b679737444 Merge branch 'docking_inter' 2021-09-13 11:43:10 +02:00
Victor Bombi
d9916720aa generation 2021-09-13 11:39:44 +02:00
Victor Bombi
66e28665da cpp2ffi: add struct keyword (needed when struct tag name equals member name) 2021-09-13 11:39:14 +02:00
N/A
9768b42785 Fix flag arguments parsed wrong due to a bug in compiler check 2021-09-10 11:10:15 +02:00
N/A
ec64ca94cc Disable unnecessary pragmas that break generator with the cl compiler 2021-09-10 11:10:15 +02:00
N/A
e1ccdc1764 Implement defines extraction with cl compiler 2021-09-10 11:10:15 +02:00
Victor Bombi
00946c45e4 Merge pull request #190 from THE-FYP/fix-cl
Fix generation with MSVC
2021-09-10 11:05:41 +02:00
N/A
9ac28a2d94 Fix flag arguments parsed wrong due to a bug in compiler check 2021-09-09 23:01:57 +03:00
N/A
d0e4aaa2c0 Disable unnecessary pragmas that break generator with the cl compiler 2021-09-09 22:55:55 +03:00
N/A
7362cca7ec Implement defines extraction with cl compiler 2021-09-09 22:49:28 +03:00
Victor Bombi
17ffa736d3 backend_test: use custom imgui gl3w 2021-08-22 13:50:21 +02:00
Victor Bombi
873c03c367 backend_test: use custom imgui gl3w 2021-08-22 13:48:02 +02:00
Victor Bombi
f16cdc74aa really pull imgui 2021-08-22 12:12:46 +02:00
Victor Bombi
27c328b506 pull imgui 1.84.1 and generate 2021-08-22 12:12:19 +02:00
Victor Bombi
42873df6e3 pull imgui docking 1.84.1 and generate 2021-08-22 12:07:03 +02:00
Victor Bombi
6a98f4bbed Merge branch 'docking_inter' 2021-04-07 16:48:35 +02:00
Victor Bombi
76d3b9f8b6 cpp2ffi: correct defaults for const char* version of ImStrv 2021-04-07 16:46:22 +02:00
Victor Bombi
9945968ac5 test: add igDebugCheckVersionAndDataLayout_Str 2021-04-07 16:46:22 +02:00
Victor Bombi
a6b16c6da5 Merge branch 'docking_inter' 2021-04-06 18:16:55 +02:00
Victor Bombi
6c5d782738 generation after underscore postfix 2021-04-06 18:01:41 +02:00
Victor Bombi
67dd6be572 tests: changes for overloads underscore postfix 2021-04-06 17:25:04 +02:00
Victor Bombi
39f9aba460 cpp2ffi: undercore before overloads postfix 2021-04-06 17:25:04 +02:00
Victor Bombi
e7ca10279a tests prepared for ImStrv 2021-04-06 17:25:04 +02:00
Victor Bombi
b918627f0b cpp2ffi: ADDIMSTR_S is called before name_overloadsAlgo 2021-04-06 17:25:04 +02:00
Victor Bombi
ea9720b412 Merge branch 'docking_inter' 2021-03-21 12:17:59 +01:00
Victor Bombi
01d3d13846 cimgui_template.h: drop sprintf_s on windows #185 2021-03-21 12:15:11 +01:00
Victor Bombi
2951194915 Merge branch 'docking_inter' 2021-03-21 09:48:38 +01:00
Victor Bombi
ab7578ed1f feature request #169: allowing to set IMGUI_PATH as an environment variable (defaults to ../imgui) 2021-03-21 09:47:15 +01:00
Victor Bombi
83f729b093 pull imgui master 1.82 2021-03-16 13:05:20 +01:00
Victor Bombi
34a48996e6 Merge branch 'docking_inter'
# Conflicts:
#	cimgui.cpp
#	cimgui.h
#	generator/output/definitions.json
#	generator/output/definitions.lua
#	generator/output/structs_and_enums.json
#	generator/output/structs_and_enums.lua
#	imgui
2021-03-16 13:00:24 +01:00
Victor Bombi
ccdae842e4 pull imgui docking 1.82 and generate 2021-03-16 12:45:48 +01:00
Victor Bombi
c401f71eea Merge branch 'docking_inter' 2021-03-04 13:33:42 +01:00
Victor Bombi
c22606a7f0 test and backend_test/main.c changes for compiling with ImStrv 2021-03-04 13:30:37 +01:00
Victor Bombi
6552b43aae cpp2ffi: ImStr -> ImStrv 2021-03-04 13:30:37 +01:00
Victor Bombi
3d4277be4d CMakeLists: win32 add imm32 library 2021-03-04 13:30:37 +01:00
Victor Bombi
1ffc9e53c5 Merge branch 'docking_inter' 2021-03-04 12:46:16 +01:00
Victor Bombi
13aac22a35 cpp2ffi: allow function typedefs (not only function pointer typedefs) 2021-03-04 12:44:49 +01:00
Victor Bombi
ceda975a5b Merge branch 'docking_inter' 2021-03-01 20:19:21 +01:00
Victor Bombi
aa0baa777c Makefile: add imgui_tables.cpp 2021-03-01 20:16:56 +01:00
Victor Bombi
25aa25bd83 Merge branch 'docking_inter' 2021-02-11 14:58:25 +01:00
Victor Bombi
41b397020a readme update 2021-02-11 14:50:09 +01:00
Victor Bombi
c1890d4c00 pull imgui docking 1.81 2021-02-11 10:32:01 +01:00
Victor Bombi
7756c4f53f pull imgui docking 1.81 and generate 2021-02-11 10:31:31 +01:00
Victor Bombi
ba9ec30e64 Merge branch 'docking_inter' 2021-02-05 18:12:21 +01:00
Victor Bombi
2638737f2c cpp2ffi: parse_enum_value drop outer () (ImGuizmo needed it) 2021-02-05 18:04:22 +01:00
Victor Bombi
6aa3f1decd cpp2ffi: const char* versions of ImStr take now a postfix _Strv 2021-02-05 16:06:10 +01:00
Victor Bombi
bc708a092d cpp2ffi: char* -> Str, ImStr -> STR for backward compability 2021-02-05 16:06:10 +01:00
Victor Bombi
9ac7cd93e1 test, backend_test adapt to new naming 2021-02-05 16:06:10 +01:00
Victor Bombi
2838c0317a cpp2ffi: changes for name prefixing the const char* versions of ImStr 2021-02-05 16:06:09 +01:00
Victor Bombi
c57efd953f cpp2ffi: dont expect const ImStr 2021-02-05 16:06:09 +01:00
Victor Bombi
a48009b062 test and backend_test modifications for IMGUI_HAS_IMSTR 2021-02-05 16:06:09 +01:00
Victor Bombi
383ebf3a7a cpp2ffi: ADDiMSTR_S before overload naming and copy defaults, overload_Algo improvement 2021-02-05 16:06:09 +01:00
Victor Bombi
afdbb6b799 test and backend_test prepared for IMGUI_HAS_IMSTR 2021-02-05 16:06:09 +01:00
Victor Bombi
a64de2e303 cpp2ffi: add ADDIMSTR_S function for making const char* versions of ImStr arguments 2021-02-05 16:06:09 +01:00
Victor Bombi
a9928295db generator: keep IMGUI_HAS_IMSTR definition 2021-02-05 16:06:09 +01:00
Victor Bombi
ce239ed53f cpp2ffi: overload naming char* -> Chpt (was Str) avoids clash with ImStr - > Str 2021-02-05 16:06:09 +01:00
Victor Bombi
6791a95f79 Merge branch 'docking_inter' 2021-01-27 10:54:09 +01:00
Victor Bombi
86112e0b45 generation 2021-01-27 10:48:46 +01:00
Victor Bombi
c4d1f5423e generator: replace FLT_MIN in substring 2021-01-27 10:48:25 +01:00
Victor Bombi
36e0d7a41e generator: take care of FLT_MIN 2021-01-27 10:21:07 +01:00
Victor Bombi
1bdfc0964e pull submodule imgui master 2021-01-24 13:15:57 +01:00
Victor Bombi
7b9f0c7499 pull imgui master and generate 2021-01-24 11:34:52 +01:00
Victor Bombi
0d96f60b80 pull imgui 1.80 docking and generate 2021-01-22 11:09:18 +01:00
Victor Bombi
3eec69f133 generator.lua: correctly detect IMGUI_HAS_DOCK 2021-01-22 11:07:21 +01:00
Victor Bombi
ab67137994 gitmodules: set correct branch for docking 2021-01-10 20:01:54 +01:00
Victor Bombi
7d5f753a9d pull imgui docking and regenerate 2020-12-23 10:13:02 +01:00
Victor Bombi
3b563153fd readme: update readme cloning 2020-12-23 10:05:01 +01:00
Victor Bombi
7f4ca76e37 Merge branch 'docking_inter' 2020-12-17 13:07:25 +01:00
Victor Bombi
6047c638c4 cpp2ffi: take_lines drop spaces after line (needed by cl) fixes #171 2020-12-17 13:05:54 +01:00
Victor Bombi
414ad3f8f4 Merge branch 'docking_inter' 2020-12-15 11:41:00 +01:00
Victor Bombi
a21c31f123 generator: detect IMGUI_HAS_DOCK and keep it in cimgui.h 2020-12-15 11:33:30 +01:00
Victor Bombi
99611664b7 Merge branch 'docking_inter' 2020-12-14 18:00:16 +01:00
Victor Bombi
45aada6ecb preparation for 1.80 with imgui_tables.cpp addition and 8bytes enum values 2020-12-14 17:57:47 +01:00
Victor Bombi
98bfe43755 Merge branch 'docking_inter' 2020-12-05 14:06:52 +01:00
Victor Bombi
4a4c804ad9 add TODO.txt 2020-12-05 14:05:29 +01:00
Victor Bombi
48c97106cc Merge branch 'docking_inter' 2020-12-01 16:35:11 +01:00
Victor Bombi
e417e3500b cpp2ffi: only use ftemplate_list if ftemplate_list[ttype] is defined (needed by implot_internal) 2020-12-01 12:35:43 +01:00
Victor Bombi
ee5534d7cd Merge branch 'docking_inter' 2020-10-30 15:37:48 +01:00
Victor Bombi
54cfcabdde correct readme 2020-10-30 15:36:17 +01:00
Victor Bombi
e0279fa53d Merge branch 'docking_inter' 2020-10-30 15:34:38 +01:00
M. Frink ~ Lemur
43bfbe227d Fixed typo 2020-10-30 15:31:53 +01:00
M. Frink ~ Lemur
2a6970b50b Fixed typo 2020-10-30 15:31:53 +01:00
Micon Frink
507e19bc7e adding documentation 2020-10-30 15:31:53 +01:00
Micon Frink
3f2e6f40df added a ternary to check for cl so that we don't have problems with Linux absolute paths... 2020-10-30 15:31:53 +01:00
Micon Frink
be7bb9a72e forgot to add the CFLAGS to to the actual calls. Also realized that we really should process the cl calls so fixed that too. 2020-10-30 15:31:53 +01:00
Micon Frink
fc677cb849 adding flags to generator.lua 2020-10-30 15:31:53 +01:00
Victor Bombi
aa1b438f7f Merge pull request #165 from frink/flags
Adding CFLAGS to generator.lua
2020-10-29 20:37:34 +01:00
M. Frink ~ Lemur
9828871a89 Fixed typo 2020-10-29 12:28:40 -05:00
M. Frink ~ Lemur
236c296049 Fixed typo 2020-10-29 12:26:36 -05:00
Micon Frink
3b01e79d6d adding documentation 2020-10-29 16:31:38 +00:00
Victor Bombi
ebfa448e25 Merge branch 'docking_inter' 2020-10-28 17:52:30 +01:00
Victor Bombi
0704912579 cpp2ffi: get_parents_nameC correction 2020-10-28 17:51:16 +01:00
Micon Frink
06f3c006c3 added a ternary to check for cl so that we don't have problems with Linux absolute paths... 2020-10-28 06:31:32 +00:00
Micon Frink
5c469cca4e forgot to add the CFLAGS to to the actual calls. Also realized that we really should process the cl calls so fixed that too. 2020-10-28 06:19:41 +00:00
Micon Frink
7d6fdb66bb adding flags to generator.lua 2020-10-28 05:44:57 +00:00
Victor Bombi
e1ea75be6e Merge branch 'docking_inter' 2020-10-27 15:05:36 +01:00
Victor Bombi
c46a2eded6 cpp2ffi: parseFunction receives nested namespace name (ImNodes needs it) 2020-10-27 15:03:53 +01:00
Victor Bombi
756ce6330a Merge branch 'docking_inter' 2020-10-27 12:35:15 +01:00
Victor Bombi
4e5d12e86e cpp2ffi: take care of template different of typename, generator: ImSpan template generation 2020-10-27 12:32:44 +01:00
Victor Bombi
bb0cb8090a Merge branch 'docking_inter' 2020-10-24 16:46:33 +02:00
Victor Bombi
9cb4b4f63c detect backends folder in generator and backend_test 2020-10-24 16:41:57 +02:00
Oleh Prypin
a97c90ec4f Add crystal-imgui as an example binding 2020-10-19 18:21:53 +02:00
Victor Bombi
b50e8c0d85 Merge pull request #161 from oprypin/patch-1
Add crystal-imgui as an example binding
2020-10-19 18:19:45 +02:00
Oleh Prypin
ad5580b5d7 Add crystal-imgui as an example binding 2020-10-19 18:06:47 +02:00
Victor Bombi
a1f2cef9d3 readme: correct links 2020-10-19 17:42:32 +02:00
Victor Bombi
75a27d5e34 readme: correct links 2020-10-19 17:39:51 +02:00
Marcelo Silva Nascimento Mancini
59e4829b4b Add bindbc-cimgui as an example binding
DerelictImGui is too old for the state ImGui is right now, so I made  a binding which is -betterC switch compatible with D and it is updated to the 1.79 version which I'll be supporting for a great time
2020-10-19 17:36:51 +02:00
Victor Bombi
7aa18d11a1 Merge pull request #160 from MrcSnm/patch-1
Add bindbc-cimgui as an example binding
2020-10-19 17:35:22 +02:00
Marcelo Silva Nascimento Mancini
b26f477c20 Add bindbc-cimgui as an example binding
DerelictImGui is too old for the state ImGui is right now, so I made  a binding which is -betterC switch compatible with D and it is updated to the 1.79 version which I'll be supporting for a great time
2020-10-19 08:10:02 -07:00
Victor Bombi
33fb5eb309 readme: explain defaults of generator, change implementations by backends 2020-10-19 16:41:13 +02:00
Victor Bombi
3700abd326 readme: explain defaults of generator, change implementations by backends 2020-10-19 16:25:21 +02:00
Victor Bombi
16609ed627 Merge branch 'master' into docking_inter 2020-10-19 10:17:32 +02:00
Victor Bombi
87158fa6b4 Merge pull request #159 from MrcSnm/master
Added another check for null sdl include on backend_test
2020-10-19 10:14:05 +02:00
Hipreme
7ce241d5d8 Added another check for null sdl include 2020-10-18 15:31:43 -03:00
Victor Bombi
44af224530 repair docking branch (some merge commit broke it) 2020-10-18 19:46:25 +02:00
Victor Bombi
213086639f backend_test: make mingw with SDL have console output 2020-10-18 19:39:29 +02:00
Victor Bombi
5bd8981f19 backend_test: make mingw with SDL have console output 2020-10-18 19:32:26 +02:00
Victor Bombi
bd89e83f70 Merge branch 'docking_inter' 2020-10-18 15:14:30 +02:00
Victor Bombi
1f5590c0b0 backend_test/main: include windows.h for GL in MSVC 2020-10-18 13:51:37 +02:00
Victor Bombi
8eff25b5ee backend_test: main dont uses USE_DOCKING in master branch 2020-10-16 17:35:40 +02:00
Victor Bombi
31bc8389d3 Merge branch 'docking_inter' 2020-10-16 17:33:50 +02:00
Victor Bombi
64ed803093 backend_test: dont use glw3 loader on main, add USE_DOCKING define 2020-10-16 17:33:05 +02:00
Victor Bombi
e58ac87fba Merge branch 'docking_inter' 2020-10-16 16:30:42 +02:00
Victor Bombi
c1a4efeb10 README.md updated with backend_test info 2020-10-16 16:29:47 +02:00
Victor Bombi
9b6769e810 Merge branch 'docking_inter' 2020-10-16 16:17:35 +02:00
Victor Bombi
5a5ac45e55 add backend_test for sdl2 opengl3 2020-10-16 15:56:11 +02:00
Victor Bombi
c0d36ab1d6 pull imgui master 1.79 and generate 2020-10-09 16:55:18 +02:00
Victor Bombi
c5a3820d02 pull imgui docking 1.79 and generate 2020-10-09 16:51:44 +02:00
Victor Bombi
d32282504c Merge branch 'docking_inter' 2020-10-09 16:48:56 +02:00
Victor Bombi
ddc93fb07f update README.md 2020-10-09 16:47:28 +02:00
Victor Bombi
e35d99e432 cpp2ffi: add skipped table for functions not wrapped but not manually created 2020-10-09 16:43:01 +02:00
Victor Bombi
a3ad64dbfa cpp2ffi: ftemplate_list functions where left out from comments changes 2020-10-09 16:24:18 +02:00
Victor Bombi
78ed715f21 Merge branch 'docking_inter' 2020-10-07 10:03:20 +02:00
Victor Bombi
711940a064 Use consistent JSON type for empty tables alternative to PR #155 2020-10-07 09:59:41 +02:00
Thomas Versteeg
d6be58f33f Always make enum values a string 2020-10-06 20:31:03 +02:00
Thomas Versteeg
0842366596 Make git commands in README.md code blocks
This way they can be copied and `https://github.com/cimgui/cimgui.git` won't be shortened to `cimgui/cimgui.git`.
2020-10-06 20:26:30 +02:00
Victor Bombi
708787b8f0 Merge pull request #154 from tversteeg/consistent-json
Always make enum values a string
2020-10-06 20:15:14 +02:00
Victor Bombi
2280cfa91b Merge pull request #153 from tversteeg/patch-1
Make git commands in README.md code blocks
2020-10-06 20:13:54 +02:00
Thomas Versteeg
d813613997 Always make enum values a string 2020-10-06 17:35:18 +02:00
Thomas Versteeg
0e46431ad7 Make git commands in README.md code blocks
This way they can be copied and `https://github.com/cimgui/cimgui.git` won't be shortened to `cimgui/cimgui.git`.
2020-10-06 12:29:25 +02:00
Victor Bombi
0c877db449 Merge branch 'docking_inter' 2020-10-03 16:35:53 +02:00
Victor Bombi
0e408d392e cpp2ffi: gen_structs_and_enums declares nested struct before parent struct, if nested struct declares member of parent keep it (imnodes needs that) 2020-10-03 16:34:58 +02:00
Victor Bombi
cbed1120b1 Merge branch 'docking_inter' 2020-10-02 21:20:58 +02:00
Victor Bombi
8c6dbf6de7 cpp2ffi: take struct name; inside namespace (needed by imnodes) 2020-10-02 21:19:33 +02:00
Victor Bombi
3f0f7d2ba5 Merge branch 'docking_inter' 2020-09-26 09:58:19 +02:00
Victor Bombi
246c0e580f delete cimgui.h and cimgui.cpp from output folder 2020-09-26 09:53:54 +02:00
Victor Bombi
e748e6bc95 Merge branch 'docking_inter' 2020-09-26 09:37:39 +02:00
Victor Bombi
d2de965b2a generation 2020-09-25 17:47:58 +02:00
Victor Bombi
2bb45e2d77 cpp2ffi: linenumdict allows several repeated items 2020-09-25 17:47:42 +02:00
Victor Bombi
c64cef9b8c generation 2020-09-25 16:11:45 +02:00
Victor Bombi
3fd24c568d generator.lua: repair_defaults only check ImU32 values and NULL 2020-09-25 16:11:28 +02:00
Victor Bombi
416b4f017b cpp2ffi: get correct line number when compiler outputs defines (gcc -dD) 2020-09-25 15:46:33 +02:00
Victor Bombi
c2bd39271b README.md: update with location info 2020-09-25 14:53:35 +02:00
Victor Bombi
5f4aa99a3c cpp2ffi and generator: add parser:take_lines and use it 2020-09-25 14:08:36 +02:00
Victor Bombi
aa5d3646be generation 2020-09-25 13:52:25 +02:00
Victor Bombi
a898224cdc cpp2ffi and generator: cleaning and add linenumber for imgui_impl_ files also 2020-09-25 13:51:59 +02:00
Victor Bombi
10c52cc266 generation 2020-09-25 13:25:34 +02:00
Victor Bombi
350a316439 generator.lua: keep defaults values as strings 2020-09-25 13:25:14 +02:00
Victor Bombi
02834e8480 generate 2020-09-25 13:15:26 +02:00
Victor Bombi
d52d267351 cpp2ffi: add destructors location info and realdestructor field 2020-09-25 13:15:12 +02:00
Victor Bombi
c37df4d0b8 generate 2020-09-25 10:00:15 +02:00
Victor Bombi
31b598af72 cpp2ffi: dont generate comments 2020-09-25 09:59:59 +02:00
Victor Bombi
7685bab86f generation 2020-09-24 16:21:29 +02:00
Victor Bombi
abe5b56fd6 cpp2ffi and generator: allow parsing of header lines 2020-09-24 16:21:11 +02:00
Victor Bombi
3270e6b0f2 cpp2ffi: manage comments in several enums values in one line 2020-09-24 14:02:44 +02:00
Victor Bombi
9339b62303 cpp2ffi: clean enumbody only if there is one 2020-09-24 13:18:54 +02:00
Victor Bombi
81e7df17c9 generation 2020-09-24 12:32:53 +02:00
Victor Bombi
59e6a69d88 generator.lua: add function to repair default values 2020-09-24 12:32:36 +02:00
Victor Bombi
6ee1d4c3fc generation 2020-09-24 11:57:31 +02:00
Victor Bombi
b14352b9ef cpp2ffi: dont keep empty comments 2020-09-24 11:56:56 +02:00
Victor Bombi
277e37f4ef generation 2020-09-24 11:14:13 +02:00
Victor Bombi
54e64ba9c4 cpp2ffi: dont add comments to cimgui.h 2020-09-24 11:13:14 +02:00
Victor Bombi
060df0f4eb cpp2ffi: process comments also 2020-09-24 10:53:41 +02:00
tga
9edbc20e89 Makefile add option to compile as static lib 2020-09-20 16:11:55 +02:00
Victor Bombi
67c49ea1fd Merge pull request #149 from slmjkdbtl/make-static
Makefile: add option to compile as static lib
2020-09-20 16:09:08 +02:00
Victor Bombi
101631d3c8 cpp2ffi: only generate typedef of structs when it is a vardef_re of struct, location get more defines (not only two words) 2020-09-11 18:13:35 +02:00
Victor Bombi
b230afa909 cpp2ffi: only generate typedef of structs when it is a vardef_re of struct, location get more defines (not only two words) 2020-09-11 18:12:13 +02:00
Victor Bombi
d59448763f Freetype2 allow generation and compilation with Freetype2 2020-09-10 12:22:35 +02:00
Victor Bombi
d9b50e696f Freetype2 allow generation and compilation with Freetype2 2020-09-10 12:20:58 +02:00
Victor Bombi
1ed28e5a0e generation 2020-09-09 18:01:06 +02:00
Victor Bombi
db6d57f899 cpp2ffi: new parseFunction allowing not named args and some & corrections 2020-09-09 18:00:31 +02:00
Victor Bombi
6fbdf5ce62 generation 2020-09-09 17:59:31 +02:00
Victor Bombi
7bbb7c79b7 cpp2ffi: new parseFunction allowing not named args and some & corrections 2020-09-09 17:58:55 +02:00
tga
e6540f7682 Makefile add option to compile as static lib 2020-09-09 05:04:29 -04:00
Victor Bombi
4c1d18802f cpp2ffi: reconstruct signature from argsT (needed after allowing not named function arguments) 2020-09-08 18:38:56 +02:00
Victor Bombi
3b73c15805 cpp2ffi: reconstruct signature from argsT (needed after allowing not named function arguments) 2020-09-08 18:37:36 +02:00
Victor Bombi
aa75ad3e99 cpp2ffi: dont break on untagged enums or unamed function arguments but post warning and try to repair 2020-09-08 16:31:58 +02:00
Victor Bombi
bcad423dc7 cpp2ffi: dont break on untagged enums or unamed function arguments but post warning and try to repair 2020-09-08 16:30:51 +02:00
Victor Bombi
dbcc6d1529 cpp2ffi: implement func templates by ftemplate_list 2020-09-07 12:29:46 +02:00
Victor Bombi
477f60f822 cpp2ffi: implement func templates by ftemplate_list 2020-09-07 12:28:45 +02:00
Victor Bombi
53156c32c6 cpp2ffi: export parse_enum_value (used in LuaJIT-ImGui class_gen) 2020-09-06 18:43:07 +02:00
Victor Bombi
1109a79367 cpp2ffi: export parse_enum_value (used in LuaJIT-ImGui class_gen) 2020-09-06 18:42:02 +02:00
Victor Bombi
a91865dc27 cpp2ffi: add ":" to characters in default detection 2020-09-06 15:59:03 +02:00
Victor Bombi
d766b79138 cpp2ffi: add ":" to characters in default detection 2020-09-06 15:58:03 +02:00
Victor Bombi
bb0dd1ac93 cpp2ffi: split func_header_generate into func_header_generate_structs and func_header_generate_funcs 2020-09-06 10:49:48 +02:00
Victor Bombi
596f3008f6 cpp2ffi: split func_header_generate into func_header_generate_structs and func_header_generate_funcs 2020-09-06 10:48:39 +02:00
Victor Bombi
59e49145e8 cpp2ffi: skip static variable from template detection also 2020-09-05 11:25:45 +02:00
Victor Bombi
512efb3505 cpp2ffi: skip static variable from template detection also 2020-09-05 11:24:03 +02:00
Victor Bombi
75c05adbcb generation 2020-09-04 16:59:21 +02:00
Victor Bombi
22728d5470 generator.lua: generate_templates with table_do_sorted for output consistency 2020-09-04 16:58:42 +02:00
Victor Bombi
aeac366ece generator.lua: pre sorted changes 2020-09-04 16:58:42 +02:00
Victor Bombi
678ae8b32b cpp2ffi: use table_do_sorted in func_header_generate to have more output consistency 2020-09-04 16:58:42 +02:00
Victor Bombi
2b0058b61e generator: cpp2ffi rule out template typename (ex. T) so avoid correction in generator.lua 2020-09-04 16:58:42 +02:00
Victor Bombi
3d997ffdae generation 2020-09-04 16:57:18 +02:00
Victor Bombi
95d626aef9 generator.lua: generate_templates with table_do_sorted for output consistency 2020-09-04 16:56:02 +02:00
Victor Bombi
3c30c86405 generator.lua: pre sorted changes 2020-09-04 16:56:02 +02:00
Victor Bombi
41ea43b13f cpp2ffi: use table_do_sorted in func_header_generate to have more output consistency 2020-09-04 16:19:30 +02:00
Victor Bombi
670965cbe5 generator: cpp2ffi rule out template typename (ex. T) so avoid correction in generator.lua 2020-09-04 15:44:40 +02:00
Victor Bombi
18af68901e generation with new recursive parser 2020-09-04 10:53:15 +02:00
Victor Bombi
ebc4b3548a new parser: update README.md 2020-09-04 10:51:57 +02:00
Victor Bombi
c6c733bac4 new parser: clean_structR1 clean vardef_re initializations 2020-09-04 10:51:57 +02:00
Victor Bombi
bf98608d4f move parseFunctions to gen_structs_and_enums 2020-09-04 10:51:57 +02:00
Victor Bombi
83b5cc19a0 clean get_parents_name 2020-09-04 10:51:57 +02:00
Victor Bombi
e9fa5cb5e2 new generator: embeded_structs use get_parents_name 2020-09-04 10:51:56 +02:00
Victor Bombi
66ae832d05 new generator move embeded_structs detection to gen_structs_and_enums 2020-09-04 10:51:56 +02:00
Victor Bombi
1d7ef93de9 new parser move templates in struct detection to parseItems 2020-09-04 10:51:56 +02:00
Victor Bombi
d08bad2477 new recursive parser3: take care of static functions 2020-09-04 10:51:56 +02:00
Victor Bombi
2afe1f5beb new recusive parser2 2020-09-04 10:51:56 +02:00
Victor Bombi
7b6e549e9c cpp2ffi: new recursive parser 2020-09-04 10:51:56 +02:00
Victor Bombi
f635eb28c5 generation with new recursive parser 2020-09-04 10:43:31 +02:00
Victor Bombi
710ff2ae12 new parser: update README.md 2020-09-04 10:41:18 +02:00
Victor Bombi
a7ba601962 new parser: clean_structR1 clean vardef_re initializations 2020-09-04 10:41:18 +02:00
Victor Bombi
6d112735ee move parseFunctions to gen_structs_and_enums 2020-09-04 10:41:18 +02:00
Victor Bombi
ea1e5a3ab8 clean get_parents_name 2020-09-04 10:41:18 +02:00
Victor Bombi
46f51395eb new generator: embeded_structs use get_parents_name 2020-09-04 10:41:18 +02:00
Victor Bombi
8fee1a6fe7 new generator move embeded_structs detection to gen_structs_and_enums 2020-09-04 10:41:18 +02:00
Victor Bombi
8ba8ced1f5 new parser move templates in struct detection to parseItems 2020-09-04 10:41:17 +02:00
Victor Bombi
13aafdee96 new recursive parser3: take care of static functions 2020-09-04 10:41:17 +02:00
Victor Bombi
18745e0713 new recusive parser2 2020-09-04 10:41:17 +02:00
Victor Bombi
5f1243c42c cpp2ffi: new recursive parser 2020-09-04 10:41:17 +02:00
Victor Bombi
cfdfe11c10 cpp2ffi: skip function_re and functionD_re as not processed (they are processed already) 2020-08-31 11:19:43 +02:00
Victor Bombi
a0056887df cpp2ffi: function_re: avoid confusion with asignment, templated args: allow several, add not processed info 2020-08-31 11:19:42 +02:00
Victor Bombi
804b0c0bab cpp2ffi: skip function_re and functionD_re as not processed (they are processed already) 2020-08-31 09:30:34 +02:00
Victor Bombi
4630f434ea cpp2ffi: function_re: avoid confusion with asignment, templated args: allow several, add not processed info 2020-08-31 09:15:37 +02:00
Victor Bombi
a486f2999a cpp2ffi: embeded_enums typedef generation (for ImGuizmo) and gen_structs_and_enums keeps strings (to avoid running twice) 2020-08-29 14:29:33 +02:00
Victor Bombi
a68f4a93ae cpp2ffi: embeded_enums typedef generation (for ImGuizmo) and gen_structs_and_enums keeps strings (to avoid running twice) 2020-08-29 14:28:17 +02:00
Victor Bombi
7cf1592256 cpp2ffi: get enums in namespace (needed by ImGuizmo) 2020-08-28 19:05:48 +02:00
Victor Bombi
b6bc895d01 cpp2ffi: get enums in namespace (needed by ImGuizmo) 2020-08-28 19:04:55 +02:00
Victor Bombi
f4e1cc4135 generator: move C writting functions inside cpp2ffi 2020-08-28 17:10:36 +02:00
Victor Bombi
e105d9f793 generator: move C writting functions inside cpp2ffi 2020-08-28 17:09:37 +02:00
Victor Bombi
e328a55f4c cpp2ffi: functions defined inside class may have optional ; ending (needed by implot v0.5) 2020-08-28 13:00:39 +02:00
Victor Bombi
df229d94ac cpp2ffi: functions defined inside class may have optional ; ending (needed by implot v0.5) 2020-08-28 12:59:43 +02:00
Victor Bombi
f66c7e1cf8 README.md: add kotlin-imgui 2020-08-28 12:07:48 +02:00
Victor Bombi
debf951581 README.md: add kotlin-imgui 2020-08-28 12:06:59 +02:00
Victor Bombi
0ae7a19bbd README.md update example bindings 2020-08-28 11:58:24 +02:00
Victor Bombi
c99cf02537 README.md update example bindings 2020-08-28 11:56:38 +02:00
Victor Bombi
a4cf018ba8 generation with last cpp2ffi 2020-08-28 10:46:48 +02:00
Victor Bombi
fb2c0816db cpp2ffi: name [] to name[] 2020-08-28 10:45:38 +02:00
Victor Bombi
9abc3207aa generation with last cpp2ffi 2020-08-28 10:44:22 +02:00
Victor Bombi
2fa6d06a67 cpp2ffi: name [] to name[] 2020-08-28 10:43:37 +02:00
Victor Bombi
2d8b3fb731 generation after cpp2ffi modification 2020-08-24 20:07:25 +02:00
Victor Bombi
47fbe806a2 cpp2ffi: add json parsing for typedef struct inside namespace (STB_TexteditState) 2020-08-24 20:06:17 +02:00
Victor Bombi
050d68a614 cpp2ffi: typedef_st_re modification for separating diferent consecutive typedef structs 2020-08-24 20:06:17 +02:00
Victor Bombi
cdd1fbb2df generation with last ccp2ffi modifications (STB_TexteditState) issue #145 2020-08-24 20:05:08 +02:00
Victor Bombi
e2c64a1808 cpp2ffi: add json parsing for typedef struct inside namespace (STB_TexteditState) 2020-08-24 20:02:35 +02:00
Victor Bombi
c9921e9e0f cpp2ffi: typedef_st_re modification for separating diferent consecutive typedef structs 2020-08-24 19:49:28 +02:00
Victor Bombi
90ddbc37b0 pull imgui 1.78 and generate 2020-08-18 21:11:32 +02:00
Victor Bombi
c04ed4fa16 pull imgui 1.78 docking branch and generate 2020-08-18 21:01:56 +02:00
Oleh Prypin
c31750d25e Switch Ubuntu version to focal 2020-08-13 11:26:37 +02:00
Oleh Prypin
76eaf80082 Simplify CMake invocation in CI 2020-08-13 11:26:37 +02:00
Victor Bombi
fe65bbf5cd Merge pull request #143 from oprypin/cimake
Simplify CMake invocation in CI
2020-08-13 10:43:34 +02:00
Oleh Prypin
8668cb268c Switch Ubuntu version to focal 2020-08-12 22:04:55 +02:00
Oleh Prypin
5ee318e21e Simplify CMake invocation in CI 2020-08-09 19:19:57 +02:00
Victor Bombi
d335744253 generation for locations in structs_and_enums 2020-07-07 10:04:13 +02:00
Victor Bombi
6ddccdc1de update readme for locations in struct_and_enums 2020-07-07 10:02:39 +02:00
Victor Bombi
45c3de9423 cpp2ffi: add locations to struct_and_enums 2020-07-07 10:02:21 +02:00
Victor Bombi
f41dd1cf2e generation for location in structs_and_enums 2020-07-07 09:59:48 +02:00
Victor Bombi
fba064065d update readme for locations in struct_and_enums 2020-07-07 09:59:06 +02:00
Victor Bombi
b875a545b2 cpp2ffi: add locations to struct_and_enums 2020-07-07 09:55:09 +02:00
Victor Bombi
38a744674e generate again 2020-06-30 09:45:35 +02:00
Victor Bombi
2f4c2c03db cpp2ffi.lua: remove explicit keyword, get template_type from parser.templates instead of string substitution (solves issues #140 and #141) 2020-06-30 09:43:35 +02:00
Victor Bombi
c1f0030b20 generate again 2020-06-30 09:41:01 +02:00
Victor Bombi
4645c082fa cpp2ffi.lua: remove explicit keyword, get template_type from parser.templates instead of string substitution (solves issues #140 and #141) 2020-06-30 09:39:48 +02:00
Victor Bombi
8c5bda8548 pull imgui docking 1.77 and generate 2020-06-29 19:06:28 +02:00
Victor Bombi
92a029f678 README.md update 2020-06-29 18:57:39 +02:00
Victor Bombi
bc3bc4583d pull imgui master 1.77 and generate 2020-06-29 18:55:13 +02:00
Victor Bombi
13ad240b74 readme: argsT when arg is function pointer 2020-06-08 18:03:20 +02:00
Victor Bombi
74ca33d026 generation with non const ref to ptr 2020-06-06 11:42:25 +02:00
Victor Bombi
ab53af765f non const ref to pointer 2020-06-06 11:41:33 +02:00
Victor Bombi
bb54fa5e20 generation with non const ref to pointer 2020-06-06 11:40:34 +02:00
Victor Bombi
38bcc91220 non const ref to pointer 2020-06-06 11:38:56 +02:00
Victor Bombi
36522778d0 readme: argsT when arg is function pointer 2020-06-05 21:46:31 +02:00
Victor Bombi
4e160d8017 generation with location info 2020-06-05 20:46:02 +02:00
Victor Bombi
8b4ebff2e2 update readme with location info 2020-06-05 20:45:08 +02:00
Victor Bombi
a27b5236db keep implementations locations 2020-06-05 20:45:08 +02:00
Victor Bombi
19e41cf8e9 keep function locations
keep locations
2020-06-05 20:45:08 +02:00
Victor Bombi
f69b042105 generation with location info 2020-06-05 20:43:42 +02:00
Victor Bombi
1efb54810c update readme with location info 2020-06-05 20:41:42 +02:00
Victor Bombi
4edb09f7c4 keep implementations locations 2020-06-05 20:41:42 +02:00
Victor Bombi
0f2a41e273 keep function locations
keep locations
2020-06-05 20:41:42 +02:00
Victor Bombi
61784f32f9 readme: size field in struct description 2020-05-31 10:37:10 +02:00
Victor Bombi
981eafaa3e readme: size field in struct description 2020-05-31 10:35:37 +02:00
Victor Bombi
250169feb7 generation after FnPtr change 2020-05-30 15:33:12 +02:00
Victor Bombi
16846a206b FnPtr changes to FnretvalPtr to allow 2 overloadings with different FnPtr, corrected checking equal ov_cimguiname 2020-05-30 15:30:57 +02:00
Victor Bombi
09bd080a0c generate with FnPtr change 2020-05-30 15:20:49 +02:00
Victor Bombi
217e55b5b3 FnPtr changes to FnretvalPtr to allow 2 overloadings with different FnPtr, corrected checking equal ov_cimguiname 2020-05-30 15:18:38 +02:00
Victor Bombi
6e52c26817 CMakeLists.txt modification for MSVC thanks to @Sewer56 2020-05-25 16:56:07 +02:00
Victor Bombi
f30441fd5d CMakeLists.txt modification for MSVC thanks to @Sewer56 2020-05-25 16:54:55 +02:00
Victor Bombi
78c1ef224d pull imgui again for issue 3243 2020-05-18 16:40:43 +02:00
Victor Bombi
787939bebc getCname uses namespace 2020-05-16 16:50:12 +02:00
Victor Bombi
9f99062c6f getCname uses namespace 2020-05-16 16:49:08 +02:00
Victor Bombi
da72704aa1 pull docking and generate 2020-05-16 16:27:17 +02:00
Victor Bombi
b861387d21 pull imgui docking branch and generate 2020-04-29 18:11:57 +02:00
Victor Bombi
be187bcdc4 avoid last , in enums parsing 2020-04-28 14:05:05 +02:00
Victor Bombi
98e6ff7051 Merge pull request #130 from barrybingo/master
Make names visible when using gcc/clang
2020-04-20 14:58:34 +02:00
Victor Bombi
39efe04d04 calc value in enums where it is sum of known values 2020-04-20 14:50:37 +02:00
barrybingo
925f656646 Make names visible when using gcc/clang 2020-04-20 13:09:30 +01:00
Victor Bombi
95d494d91d parse unnamed unions 2020-04-17 21:15:00 +02:00
Victor Bombi
3e6ef21864 generation 2020-04-17 20:28:20 +02:00
Victor Bombi
39983d8970 another union exception: TODO parse unions 2020-04-17 20:27:56 +02:00
Victor Bombi
4a63c7e2ae clean_spaces with mult operator 2020-04-17 20:27:01 +02:00
Victor Bombi
acf490ffd6 README.md update with C examples links 2020-04-17 11:11:38 +02:00
Victor Bombi
df7c5d1b5d post in cpp and h files if it is generated with internal api 2020-04-14 17:37:22 +02:00
Victor Bombi
7224084284 drop nocompiler generation 2020-04-14 11:05:52 +02:00
Victor Bombi
a99713a8ba dont try to get typedef in typedef struct 2020-04-14 10:31:19 +02:00
Victor Bombi
ce302529e4 avoid error in opengl3 impl generation with extra_defines 2020-04-14 10:18:40 +02:00
Victor Bombi
400b7d76dd typedef_st_re addition 2020-04-14 10:02:39 +02:00
Victor Bombi
c0c050ce1e add include for implementations generation 2020-04-13 10:16:11 +02:00
Victor Bombi
52fbd3f694 update README.md 2020-04-13 09:47:37 +02:00
Victor Bombi
f84d9c4301 pull imgui 1.76 and generate with internal also 2020-04-13 09:45:35 +02:00
Victor Bombi
4197d9f7e5 add ImRect to non POD defs 2020-04-07 12:32:38 +02:00
Victor Bombi
ef683bf14a fix typo in readme 2020-03-28 18:51:10 +01:00
Victor Bombi
b1a9eb3c21 Merge pull request #127 from cimgui/simplify
Simplify
2020-03-28 18:18:05 +01:00
Victor Bombi
27f4d3c3c4 more README update 2020-03-28 18:09:51 +01:00
Victor Bombi
672f1bab04 drop generator_old 2020-03-28 13:39:36 +01:00
Victor Bombi
16ab55b72a update readme 2020-03-28 13:32:44 +01:00
Victor Bombi
18297589a5 all overloads will have a postfix for avoiding collision with generic version 2020-03-28 12:23:12 +01:00
Victor Bombi
760662ecea drop nonUDT1 second (not dropping but take place of no nonUDT) 2020-03-27 13:49:16 +01:00
Victor Bombi
0e16e0aedc drop nonUDT1 first 2020-03-27 13:44:11 +01:00
Victor Bombi
6033d331f9 drop nonUDT2 and empty table cimgui_overloads 2020-03-27 13:07:27 +01:00
Victor Bombi
7a6c714351 Merge pull request #126 from cimgui/internal_funcs
Internal funcs
2020-03-27 12:27:56 +01:00
Victor Bombi
5451260291 two files left out in last commit 2020-03-27 12:21:07 +01:00
Victor Bombi
e2347c174d make internal generation false for merging in master 2020-03-27 12:18:47 +01:00
Victor Bombi
e7a883d9f3 use loadstring for parsing size of struct members, clean spaces around + 2020-03-26 11:56:17 +01:00
Victor Bombi
906fd09e67 dont save first underscore in templated types 2020-03-26 08:44:51 +01:00
Victor Bombi
d1ac207b45 take care of spaces in templated type 2020-03-26 08:13:38 +01:00
Victor Bombi
956ddf4033 move ImPool templates typedefs after ImGuiStorage definition 2020-03-25 13:58:14 +01:00
Victor Bombi
056c340d25 thanks to typedef instead of define we work directly with ImWchar 2020-03-25 12:47:40 +01:00
Victor Bombi
ab3699df27 take care of IMGUI_USE_WCHAR32 2020-03-25 12:21:04 +01:00
Victor Bombi
8ee704c485 keep names from external API as they were 2020-03-24 19:05:57 +01:00
Victor Bombi
901c705518 dont generate internal alone
generate all functions: internal and external
2020-03-24 18:35:21 +01:00
Victor Bombi
77ee4fad38 cpp2ffi: change vardef_re allowing parenthesis for ImU8 Used4kPagesMap[((sizeof(ImWchar16) == 2 ? 0xFFFF : 0x10FFFF)+1)/4096/8]; 2020-03-23 16:28:28 +01:00
Victor Bombi
830b4580d0 Merge pull request #122 from aschuhardt/cmake-include-dir
Altering the exported 'include' directory path
2020-03-22 09:30:12 +01:00
Addison Schuhardt
f8eb990407 Altering the exported 'include' directory path so that it is not mistakenly set to a user's project root path. This will allow users who are linking to cimgui from a nested directory to be provided with the correct 'include' paths automatically. 2020-03-21 14:33:06 -07:00
Victor Bombi
5f15425a02 README.md update for IMGUI_HAS_DOCK 2020-03-17 12:28:26 +01:00
Victor Bombi
8be6ddd980 add structs_and_enums_i for imgui_internal, replace IMGUI_DOCKING for IMGUI_HAS_DOCK 2020-03-14 11:35:44 +01:00
Victor Bombi
7dc6dbe77e use IMGUI_HAS_DOCK instead of having to define IMGUI_DOCKING 2020-03-02 21:39:24 +01:00
Victor Bombi
0cbc6bf55f simplify parse_enum_values function 2020-02-29 14:18:11 +01:00
Victor Bombi
02677f9691 more robust parsing of enum values 2020-02-29 14:06:48 +01:00
Victor Bombi
e2c14f1b41 activate cimgui_internal.h generation 2020-02-28 23:14:03 +01:00
Victor Bombi
55dc243358 readme: document bitfield in structs_and_enums 2020-02-28 10:53:37 +01:00
Victor Bombi
16bcad7933 take care of bit fields in struct_and_enums generation. 2020-02-28 10:50:10 +01:00
Victor Bombi
db0243a6f0 generated with IMGUI_DOCKING addition. 2020-02-28 10:49:35 +01:00
Victor Bombi
9bed5f29a9 Merge pull request #120 from mellinoe/docking_template_additions
Add CimguiStorage and ImGuiPlatformIO redirect functions to the master branch.
2020-02-21 17:28:43 +01:00
Eric Mellino
39336d9843 Add a note in README.md about the IMGUI_DOCKING preprocessor define. 2020-02-21 08:02:16 -08:00
Eric Mellino
f350e7b7a7 Add CimguiStorage and ImGuiPlatformIO redirect functions. 2020-02-21 00:57:21 -08:00
Victor Bombi
c5eea0b2db update README.md 2020-02-10 16:30:19 +01:00
Victor Bombi
4e00f55cc8 pull imgui 1.75 and generate 2020-02-10 16:28:40 +01:00
sonoro1234
6740445cbc add config_generator.lua for setting additional includes needed by any implementation. 2020-01-24 16:40:16 +01:00
sonoro1234
677678af07 cpp2ffi: add COMPILER argument to location iterator 2020-01-23 12:15:14 +01:00
Victor Bombi
fa9538889b Merge pull request #114 from Dominaezzz/patch-1
Fix Typo
2020-01-05 12:43:14 +01:00
Dominic Fischer
3bd9469a30 Fix Typo 2020-01-01 11:39:02 +00:00
sonoro1234
d9e1d9a80d drop cimgui_internal.h generation 2019-12-02 10:50:47 +01:00
sonoro1234
4d7a7ac09f cimgui_internal.h generation 2019-11-28 11:59:25 +01:00
sonoro1234
8096fb69fe pull imgui correction for unnamed argument 2019-11-27 15:02:40 +01:00
Victor Bombi
97cfb930e0 Merge pull request #110 from cimgui/internal
more preparation for imgui_internal inclusion, main change replace en…
2019-11-27 12:35:57 +01:00
sonoro1234
549e3cc8f8 more preparation for imgui_internal inclusion, main change replace enum with typedef enum 2019-11-27 12:31:16 +01:00
sonoro1234
3a7d0d46f8 pull ImGui 1.74 and generation 2019-11-26 10:02:00 +01:00
sonoro1234
e3cbc0119e generator.lua: preparation of imgui_internal inclusion 2019-11-26 09:56:37 +01:00
sonoro1234
7c405d3a38 cpp2ffi: add order table 2019-11-26 09:55:30 +01:00
sonoro1234
a310379820 generator.lua: use namespace in function generation, parseImGuiHeader as function 2019-11-21 13:14:41 +01:00
sonoro1234
e53a7beaeb cimgui_template: include imgui_internal.h before cimgui.h 2019-11-21 13:12:39 +01:00
sonoro1234
e7c5c6b9a1 cpp2ffi:better function return detection 2019-11-21 13:11:19 +01:00
Victor Bombi
c09dc063b0 Merge pull request #107 from rokups/workflows
github actions build script
Thanks @rokups and @lmariscal for the work done!!
2019-11-06 10:33:26 +01:00
Rokas Kupstys
e3136bb882 CI tall luajit and add bindings generation step. 2019-11-06 11:00:05 +02:00
Rokas Kupstys
59583ea35a Implement weekly builds using github actions. Based on a script from @nimgl - thanks! 2019-11-05 09:53:49 +02:00
Victor Bombi
c05aa00083 Merge pull request #104 from s-ol/no-stdcpp
Compile without exception support to link without stdc++
2019-10-21 15:41:10 +02:00
s-ol
75f2167111 compile without exception support to link without stdc++ 2019-10-17 23:31:45 +02:00
sonoro1234
bc5f64b2c2 add colon left out in ImVector_ImWchar_destroy manual declaration 2019-09-29 12:39:50 +02:00
sonoro1234
7cafceccae Add ImVector_ImWchar_destroy manual function 2019-09-27 12:31:42 +02:00
49 changed files with 90099 additions and 27788 deletions

77
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,77 @@
name: Build
on:
push: {}
pull_request: {}
schedule:
- cron: '0 9 * * 1'
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
steps:
- uses: actions/checkout@v1
- name: Install Dependencies
shell: bash
env:
GITHUB_OS: ${{ matrix.os }}
run: |
if [ "$GITHUB_OS" == "macOS-latest" ];
then
brew install luajit
elif [ "$GITHUB_OS" == "ubuntu-latest" ];
then
sudo apt-get install -y luajit
elif [ "$GITHUB_OS" == "windows-latest" ];
then
vcpkg install luajit:x64-windows
echo "/C/vcpkg/installed/x64-windows/tools/luajit" >> $GITHUB_PATH
echo "/C/vcpkg/installed/x64-windows/bin" >> $GITHUB_PATH
fi
- name: Download Submodules
run: |
git submodule update --init --recursive
if: github.event_name != 'schedule'
- name: Download Latest ImGui
shell: bash
run: |
rm -rf imgui
git clone https://github.com/ocornut/imgui.git
if: github.event_name == 'schedule'
- name: Generate Bindings
shell: bash
run: |
cd ./generator
bash ./generator.sh
- name: CMake
run: |
mkdir cmake-build
cd cmake-build
cmake -DCIMGUI_TEST=1 ..
- name: Build
working-directory: cmake-build
run: |
cmake --build .
- name: Test
shell: bash
env:
GITHUB_OS: ${{ matrix.os }}
working-directory: cmake-build
run: |
if [ "$GITHUB_OS" == "windows-latest" ];
then
./Debug/cimgui_test.exe
else
./cimgui_test
fi

1
.gitmodules vendored
View File

@@ -1,3 +1,4 @@
[submodule "imgui"]
path = imgui
url = https://github.com/ocornut/imgui.git
branch = docking

View File

@@ -1,5 +1,5 @@
language: cpp
dist: trusty
dist: focal
os:
- linux
@@ -10,20 +10,11 @@ compiler:
- gcc
- clang
env:
- MSBUILD_PATH="c:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\MSBuild\15.0\Bin"
script:
- mkdir bld
- cd bld
- cmake -D CIMGUI_TEST=1 ..
- |
if [ "$TRAVIS_OS_NAME" == "windows" ]; then
export PATH=$MSBUILD_PATH:$PATH
MSBuild.exe cimgui.sln
else
make
fi
- cmake --build .
- |
if [ "$TRAVIS_OS_NAME" == "windows" ]; then
./Debug/cimgui_test.exe

View File

@@ -1,7 +1,16 @@
cmake_minimum_required(VERSION 3.1)
cmake_minimum_required(VERSION 3.15)
cmake_policy(SET CMP0091 NEW)
project(cimgui)
set (CMAKE_CXX_STANDARD 11)
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/imgui/imgui_tables.cpp)
set(TABLES_SOURCE "imgui/imgui_tables.cpp")
else()
set(TABLES_SOURCE "")
endif()
#general settings
file(GLOB IMGUI_SOURCES
cimgui.cpp
@@ -9,9 +18,19 @@ file(GLOB IMGUI_SOURCES
imgui/imgui_draw.cpp
imgui/imgui_demo.cpp
imgui/imgui_widgets.cpp
${TABLES_SOURCE}
)
set(IMGUI_STATIC "no" CACHE STRING "Build as a static library")
set(IMGUI_FREETYPE "no" CACHE STRING "Build with freetype library")
set(IMGUI_LIBRARIES )
if(IMGUI_FREETYPE)
message(STATUS "Building with freetype")
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES imgui/misc/freetype/imgui_freetype.cpp)
endif(IMGUI_FREETYPE)
#add library and link
if (IMGUI_STATIC)
@@ -20,16 +39,28 @@ else (IMGUI_STATIC)
add_library(cimgui SHARED ${IMGUI_SOURCES})
endif (IMGUI_STATIC)
if(IMGUI_FREETYPE)
target_compile_definitions(cimgui PUBLIC IMGUI_ENABLE_FREETYPE)
target_compile_definitions(cimgui PUBLIC IMGUI_ENABLE_STB_TRUETYPE)
endif(IMGUI_FREETYPE)
if(IMGUI_WCHAR32)
target_compile_definitions(cimgui PUBLIC IMGUI_USE_WCHAR32)
endif(IMGUI_WCHAR32)
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
target_compile_definitions(cimgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS=1)
if (WIN32)
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API="extern \"C\" __declspec\(dllexport\)")
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t__declspec\(dllexport\))
list(APPEND IMGUI_LIBRARIES imm32)
else (WIN32)
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API="extern \"C\" ")
target_compile_definitions(cimgui PUBLIC IMGUI_IMPL_API=extern\t\"C\"\t)
endif (WIN32)
target_include_directories(cimgui PUBLIC ${CMAKE_SOURCE_DIR})
target_include_directories(cimgui PUBLIC ${CMAKE_SOURCE_DIR}/imgui)
target_include_directories(cimgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_include_directories(cimgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
set_target_properties(cimgui PROPERTIES PREFIX "")
target_link_libraries(cimgui ${IMGUI_LIBRARIES})
#install
install(TARGETS cimgui

View File

@@ -6,12 +6,15 @@ OBJS = cimgui.o
OBJS += ./imgui/imgui.o
OBJS += ./imgui/imgui_draw.o
OBJS += ./imgui/imgui_demo.o
OBJS += ./imgui/imgui_tables.o
OBJS += ./imgui/imgui_widgets.o
CXXFLAGS=-O2
CXXFLAGS=-O2 -fno-exceptions -fno-rtti
UNAME_S := $(shell uname -s)
AR := ar -rc
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
@@ -49,15 +52,26 @@ endif
all:$(OUTPUTNAME)
@echo Build complete for $(ECHO_MESSAGE)
static:$(OBJS)
$(AR) libcimgui.a $(OBJS)
$(OUTPUTNAME):$(OBJS)
$(CXX) -o $(OUTPUTNAME) $(OBJS) $(CXXFLAGS) $(LINKFLAGS)
clean:
ifeq ($(OS),Windows_NT)
del /q $(subst /,\,$(OBJS))
else
rm -f $(OBJS)
endif
fclean: clean
ifeq ($(OS),Windows_NT)
del /q $(subst /,\,$(OUTPUTNAME))
else
rm -f $(OUTPUTNAME)
endif
re: fclean all
.PHONY: all clean fclean re
.PHONY: all clean fclean re static

View File

@@ -11,33 +11,44 @@ History:
Initially cimgui was developed by Stephan Dilly as hand-written code but lately turned into an auto-generated version by sonoro1234 in order to keep up with imgui more easily (letting the user select the desired branch and commit)
Notes:
* currently this wrapper is based on version [1.73 of Dear ImGui]
* only functions, structs and enums from imgui.h are wrapped.
* if you are interested in imgui implementations you should look LuaJIT-ImGui project.
* overloaded function names try to be the most compatible with traditional cimgui names. So all naming is algorithmic except for those names that were in conflict with widely used cimgui names and were thus coded in a table (https://github.com/cimgui/cimgui/blob/master/generator/generator.lua#L58). Current overloaded function names can be found in (https://github.com/cimgui/cimgui/blob/master/generator/output/overloads.txt)
* currently this wrapper is based on version [1.91.9 of Dear ImGui with internal api]
* only functions, structs and enums from imgui.h (an optionally imgui_internal.h) are wrapped.
* if you are interested in imgui backends you should look [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui) project.
* All naming is algorithmic except for those names that were coded in cimgui_overloads table (https://github.com/cimgui/cimgui/blob/master/generator/generator.lua#L60). In the official version this table is empty.
* Current overloaded function names can be found in (https://github.com/cimgui/cimgui/blob/master/generator/output/overloads.txt)
# compilation
* clone
* git clone --recursive https://github.com/cimgui/cimgui.git
* git submodule update
* `git clone --recursive https://github.com/cimgui/cimgui.git`
* `git submodule update --init --recursive` (If already cloned)
* compile
* using makefile on linux/macOS/mingw (Or use CMake to generate project)
* or as in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master_auto_implementations/build
* cmake options are IMGUI_STATIC (compiling as static library), IMGUI_FREETYPE (for using Freetype2) and FREETYPE_PATH (Freetype2 cmake install location) and IMGUI_WCHAR32
* or as in https://github.com/sonoro1234/LuaJIT-ImGui/tree/master/build
For compiling with backends there are now examples with SDL2 and opengl3/vulkan in folder backend_test.
They'll generate a cimgui_sdl module and a test_sdl executable.
# using generator
* this is only needed (before compilation) if you want an imgui version different from the one provided, otherwise generation is already done.
* you will need LuaJIT (https://github.com/LuaJIT/LuaJIT.git better 2.1 branch) or precompiled for linux/macOS/windows in https://luapower.com/luajit/download
* you can use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC) or not use a compiler (experimental nocompiler option) at all. (this repo was done with gcc)
* you need to use also a C++ compiler for doing preprocessing: gcc (In windows MinGW-W64-builds for example), clang or cl (MSVC). (this repo was done with gcc)
* update `imgui` folder to the version you desire.
* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, cl or nocompiler. Run it with gcc, clang or cl and LuaJIT on your PATH.
* as a result some files are generated: `cimgui.cpp` and `cimgui.h` for compiling and some lua/json files with information about the binding: `definitions.json` with function info, `structs_and_enums.json` with struct and enum info, `impl_definitions.json` with functions from the implementations info.
* edit `generator/generator.bat` on windows, or `generator/generator.sh` on linux, to choose between gcc, clang, or cl and to choose desired backends and whether imgui_internal is generated or not, comments are generated or not and if constructors are generated also with versions performing just initialization of structs provided by yourself (_Construct is added to the constructor names)
* the defaults of generator are gcc as compiler, imgui_internal included and sdl, glfw, vulkan, opengl2 and opengl3 as backends.
* edit config_generator.lua for adding includes needed by your chosen backends (vulkan needs that).
* Run generator.bat or generator.sh with gcc, clang or cl and LuaJIT on your PATH.
* as a result some files are generated: `cimgui.cpp`, `cimgui.h` and `cimgui_impl.h` for compiling and some lua/json files with information about the binding: `definitions.json` with function info, `structs_and_enums.json` with struct and enum info, `impl_definitions.json` with functions from the backends info.
* You can pass compiler flags to generator.sh or generator.bat by editing them at the end of the call to further specify the compiler behavior. (e.g. -DIMGUI_USER_CONFIG)
* You are able to pass any extra argument to generator.sh (.bat) in the command-line.
* If you are using different options than cimgui repo and if you want to keep them after a cimgui update, you can keep them in a copy of generator.sh (.bat) outside of cimgui folder where `cd cimgui/generator` is used before luajit call. See https://github.com/cimgui/cimgui/issues/232#issuecomment-1497059497
# generate binding
* C interface is exposed by cimgui.h when you define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
* with your prefered language you can use the lua or json files generated as in:
* https://github.com/sonoro1234/LuaJIT-ImGui/blob/master_auto_implementations/lua/build.bat (with lua code generation in https://github.com/sonoro1234/LuaJIT-ImGui/blob/master_auto_implementations/lua/class_gen.lua)
* https://github.com/sonoro1234/LuaJIT-ImGui/blob/master/lua/build.bat (with lua code generation in https://github.com/sonoro1234/LuaJIT-ImGui/blob/master/lua/class_gen.lua)
* https://github.com/mellinoe/ImGui.NET/tree/autogen/src/CodeGenerator
### definitions description
* It is a collection in which key is the cimgui name that would result without overloadings and the value is an array of overloadings (may be only one overloading)
@@ -46,20 +57,24 @@ Notes:
* ov_cimguiname : the overloaded cimgui name (if absent it would be taken from cimguiname)
* cimguiname : the name without overloading (this should be used if there is not ov_cimguiname)
* ret : the return type
* retref : is setted if original return type is a reference. (will be a pointer in cimgui)
* argsT : an array of collections (each one with type: argument type and name: the argument name)
* retref : is set if original return type is a reference. (will be a pointer in cimgui)
* argsT : an array of collections (each one with type: argument type and name: the argument name, when the argument is a function pointer also ret: return type and signature: the function signature)
* args : a string of argsT concatenated and separated by commas
* call_args : a string with the argument names separated by commas for calling imgui function
* defaults : a collection in which key is argument name and value is the default value.
* manual : will be true if this function is hand-written (not generated)
* isvararg : is setted if some argument is a vararg
* constructor : is setted if the function is a constructor for a class
* destructor : is setted if the function is a destructor for a class
* templated : is setted if the function belongs to a templated class (ImVector)
* templatedgen: is setted if the function belongs to a struct generated from template (ImVector_ImWchar)
* nonUDT : if present can be 1 or 2 (explained meaning in usage) if return type was a user defined type
* skipped : will be true if this function is not generated (and not hand-written)
* isvararg : is set if some argument is a vararg
* constructor : is set if the function is a constructor for a class.
* destructor : is set if the function is a destructor for a class but not just a default destructor.
* realdestructor : is set if the function is a destructor for a class
* templated : is set if the function belongs to a templated class (ImVector)
* templatedgen: is set if the function belongs to a struct generated from template (ImVector_ImWchar)
* nonUDT : if present the original function was returning a user defined type so that signature has been changed to accept a pointer to the UDT as first argument.
* location : name of the header file and linenumber this function comes from. (imgui:000, internal:123, imgui_impl_xxx:123)
* is_static_function : is setted when it is an struct static function.
### structs_and_enums description
* Is is a collection with two items:
* Is is a collection with three items:
* under key enums we get the enums collection in which each key is the enum tagname and the value is an array of the ordered values represented as a collection with keys
* name : the name of this enum value
* value : the C string
@@ -68,20 +83,39 @@ Notes:
* type : the type of the struct member
* template_type : if type has a template argument (as ImVector) here will be
* name : the name of the struct member
* size : the number of array elements (when it is an array)
* bitfield : the bitfield width (in case it is a bitfield)
* under key locations we get the locations collection in which each key is the enum tagname or the struct name and the value is the name of the header file and line number this comes from.
# usage
* use whatever method is in ImGui c++ namespace in the original [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h) by prepending `ig`
* methods have the same parameter list and return values (where possible)
* functions that belong to a struct have an extra first argument with a pointer to the struct.
* where a function returns UDT (user defined type) by value some compilers complain so another function with the name `function_name_nonUDT` is generated accepting a pointer to the UDT type as the first argument.
* also is generated `function_name_nonUDT2` which instead of returning the UDT type returns a simple version (without functions) called `UDTType_Simple` (`ImVec2_Simple` for `ImVec2`)
* where a function returns UDT (user defined type) by value some compilers complain so the function is generated accepting a pointer to the UDT type as the first argument (or second if belongs to a struct).
* constructors return pointer to struct and has been named Struct_name_Struct_name
# usage with backends
* look at backend_test folder for a cmake module building with SDL and opengl3, glfw and opengl3, SDL and Vulkan, glfw and dx11
* read [How can cimgui backends be used](https://github.com/cimgui/cimgui/issues/157)
# example bindings based on cimgui
* [DerelictImgui](https://github.com/Extrawurst/DerelictImgui)
* [LuaJIT-ImGui](https://github.com/sonoro1234/LuaJIT-ImGui)
* [ImGui.NET](https://github.com/mellinoe/ImGui.NET)
* [ImGuiCS](https://github.com/conatuscreative/ImGuiCS)
* [nimgl/imgui](https://github.com/nimgl/imgui)
* [kotlin-imgui](https://github.com/Dominaezzz/kotlin-imgui)
* [CImGui.jl](https://github.com/Gnimuc/CImGui.jl)
* [odin-imgui](https://github.com/ThisDrunkDane/odin-imgui)
* [DerelictImgui](https://github.com/Extrawurst/DerelictImgui)
* [BindBC-CimGui](https://github.com/MrcSnm/bindbc-cimgui)
* [imgui-rs](https://github.com/Gekkio/imgui-rs)
* [imgui-pas](https://github.com/dpethes/imgui-pas)
* [odin-imgui](https://github.com/ThisDrunkDane/odin-imgui)
* [LuaJIT-imgui](https://github.com/sonoro1234/LuaJIT-ImGui)
* [crystal-imgui](https://github.com/oprypin/crystal-imgui)
# C examples based on cimgui
* [sdl2_opengl3](https://github.com/cimgui/cimgui/tree/docking_inter/backend_test)
* [sdl2-cimgui-demo](https://github.com/haxpor/sdl2-cimgui-demo)
* [cimgui_c_sdl2_example](https://github.com/canoi12/cimgui_c_sdl2_example/)
* [cimgui-c-example](https://github.com/peko/cimgui-c-example) with GLFW
* [raylib-cimgui](https://github.com/alfredbaudisch/raylib-cimgui)

5
TODO.txt Normal file
View File

@@ -0,0 +1,5 @@
- Being able to use a prefix for structs and enums. Could be a manual dictionary or an option to take parent namespace and struct (https://github.com/rokups/ImNodes/pull/20#issuecomment-719713982)
- Being able to generate separate headers for imgui and imgui_internal. (https://github.com/cimgui/cimgui/pull/126#issuecomment-735674105)

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@@ -0,0 +1,109 @@
Project(cimgui_glfwdx11)
cmake_minimum_required(VERSION 3.11)
if(WIN32) # to mingw work as all the others
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif(WIN32)
#run in build dir
set (CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR})
set (CMAKE_CXX_STANDARD 11)
# general settings
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
set(BAKENDS_FOLDER "../../imgui/backends/")
else()
set(BAKENDS_FOLDER "../../imgui/examples/")
endif()
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
else()
set(TABLES_SOURCE "")
endif()
include_directories(../../imgui)
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
include_directories(../../)
set(IMGUI_SOURCES
../../cimgui.cpp
../../imgui/imgui.cpp
../../imgui/imgui_draw.cpp
../../imgui/imgui_demo.cpp
../../imgui/imgui_widgets.cpp
${TABLES_SOURCE}
)
set(IMGUI_LIBRARIES )
if (WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
# optional adding freetype
option(IMGUI_FREETYPE "add Freetype2" OFF)
if(IMGUI_FREETYPE)
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE)
# dx11
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_dx11.cpp)
if(WIN32)
list(APPEND IMGUI_LIBRARIES opengl32)
else(WIN32) # Unix
list(APPEND IMGUI_LIBRARIES GL)
endif(WIN32)
# GLFW
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_glfw.cpp)
set(GLFW_VERSION 3.3.8)
include(FetchContent)
FetchContent_Declare(
glfw
URL https://github.com/glfw/glfw/archive/refs/tags/${GLFW_VERSION}.tar.gz)
FetchContent_GetProperties(glfw)
if (NOT glfw_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(glfw)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
if (NOT STATIC_BUILD)
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
endif()
add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
install(TARGETS glfw RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
)
#FIND_PACKAGE(glfw3 PATHS "C:/LuaGL/gitsources/BUILDS/GLFW/install")
if (NOT STATIC_BUILD)
add_library(cimgui SHARED ${IMGUI_SOURCES})
else()
add_library(cimgui STATIC ${IMGUI_SOURCES})
endif()
target_link_libraries(cimgui ${IMGUI_LIBRARIES} glfw)
# using library
add_executable(${PROJECT_NAME} main.c)
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCIMGUI_USE_DX11 -DCIMGUI_USE_GLFW)
target_link_libraries(${PROJECT_NAME} d3d11 d3dcompiler.lib cimgui)

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@@ -0,0 +1,6 @@
This example needs dx11 in generation before compile. (add dx11 to generator.bat(sh) and generate)
`STATIC_BUILD` is the cmake variable to do static linking
Only tested with VC nmake.

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@@ -0,0 +1,247 @@
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "cimgui.h"
#include "cimgui_impl.h"
#define D3D11_NO_HELPERS
#define CINTERFACE
#define COBJMACROS
#define WIN32_LEAN_AND_MEAN
#include <d3d11.h>
#include <GLFW/glfw3.h>
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#include <stdio.h>
#ifdef _MSC_VER
#include <windows.h>
#endif
#pragma comment(lib, "dxguid.lib")
#ifdef IMGUI_HAS_IMSTR
#define igBegin igBegin_Str
#define igSliderFloat igSliderFloat_Str
#define igCheckbox igCheckbox_Str
#define igColorEdit3 igColorEdit3_Str
#define igButton igButton_Str
#endif
GLFWwindow *window;
// Data
static ID3D11Device* g_pd3dDevice = NULL;
static ID3D11DeviceContext* g_pd3dDeviceContext = NULL;
static IDXGISwapChain* g_pSwapChain = NULL;
static ID3D11RenderTargetView* g_mainRenderTargetView = NULL;
// Forward declarations of helper functions
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void CreateRenderTarget();
void CleanupRenderTarget();
void window_size_callback(GLFWwindow* window, int width, int height)
{
CleanupRenderTarget();
IDXGISwapChain_ResizeBuffers(g_pSwapChain, 0, width, height, DXGI_FORMAT_UNKNOWN, 0);
CreateRenderTarget();
}
int main(int argc, char *argv[])
{
if (!glfwInit())
return -1;
// Decide GL+GLSL versions
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
// just an extra window hint for resize
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
window = glfwCreateWindow(1024, 768, "Hello World!", NULL, NULL);
if (!window)
{
printf("Failed to create window! Terminating!\n");
glfwTerminate();
return -1;
}
//
HWND hwnd = glfwGetWin32Window(window);
if (hwnd == NULL)
{
printf("Failed to get win32 window! Terminating!\n");
glfwTerminate();
return -1;
}
// Initialize Direct3D
if (!CreateDeviceD3D(hwnd))
{
CleanupDeviceD3D();
return 1;
}
glfwSetWindowSizeCallback(window, window_size_callback);
// setup imgui
igCreateContext(NULL);
// set docking
ImGuiIO *ioptr = igGetIO();
ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
#ifdef IMGUI_HAS_DOCK
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
#endif
ImGui_ImplGlfw_InitForOther(window, true);
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
igStyleColorsDark(NULL);
// ImFontAtlas_AddFontDefault(io.Fonts, NULL);
bool showDemoWindow = true;
bool showAnotherWindow = false;
ImVec4 clearColor;
clearColor.x = 0.45f;
clearColor.y = 0.55f;
clearColor.z = 0.60f;
clearColor.w = 1.00f;
// main event loop
bool quit = false;
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
// start imgui frame
ImGui_ImplDX11_NewFrame();
ImGui_ImplGlfw_NewFrame();
igNewFrame();
if (showDemoWindow)
igShowDemoWindow(&showDemoWindow);
// show a simple window that we created ourselves.
{
static float f = 0.0f;
static int counter = 0;
igBegin("Hello, world!", NULL, 0);
igText("This is some useful text");
igCheckbox("Demo window", &showDemoWindow);
igCheckbox("Another window", &showAnotherWindow);
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
igColorEdit3("clear color", (float *)&clearColor, 0);
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Button", buttonSize))
counter++;
igSameLine(0.0f, -1.0f);
igText("counter = %d", counter);
igText("Application average %.3f ms/frame (%.1f FPS)",
1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
igEnd();
}
if (showAnotherWindow)
{
igBegin("imgui Another Window", &showAnotherWindow, 0);
igText("Hello from imgui");
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Close me", buttonSize)) {
showAnotherWindow = false;
}
igEnd();
}
// render
igRender();
const float clear_color_with_alpha[4] = { clearColor.x * clearColor.w, clearColor.y * clearColor.w, clearColor.z * clearColor.w, clearColor.w };
ID3D11DeviceContext_OMSetRenderTargets(g_pd3dDeviceContext, 1, &g_mainRenderTargetView, NULL);
ID3D11DeviceContext_ClearRenderTargetView(g_pd3dDeviceContext, g_mainRenderTargetView, clear_color_with_alpha);
ImGui_ImplDX11_RenderDrawData(igGetDrawData());
#ifdef IMGUI_HAS_DOCK
if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
igUpdatePlatformWindows();
igRenderPlatformWindowsDefault(NULL, NULL);
}
#endif
IDXGISwapChain_Present(g_pSwapChain,1, 0); // Present with vsync
//g_pSwapChain->Present(0, 0); // Present without vsync
}
// clean up
ImGui_ImplDX11_Shutdown();
ImGui_ImplGlfw_Shutdown();
igDestroyContext(NULL);
CleanupDeviceD3D();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
// Helper functions to use DirectX11
bool CreateDeviceD3D(HWND hWnd)
{
// Setup swap chain
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 2;
sd.BufferDesc.Width = 0;
sd.BufferDesc.Height = 0;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
UINT createDeviceFlags = 0;
//createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
D3D_FEATURE_LEVEL featureLevel;
const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
if (D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext) != S_OK)
return false;
CreateRenderTarget();
return true;
}
void CleanupDeviceD3D()
{
CleanupRenderTarget();
if (g_pSwapChain) { IDXGISwapChain_Release(g_pSwapChain); g_pSwapChain = NULL; }
if (g_pd3dDeviceContext) { ID3D11DeviceContext_Release(g_pd3dDeviceContext); g_pd3dDeviceContext = NULL; }
if (g_pd3dDevice) { ID3D11Device_Release(g_pd3dDevice); g_pd3dDevice = NULL; }
}
void CreateRenderTarget()
{
ID3D11Resource* pBackBuffer;
IDXGISwapChain_GetBuffer(g_pSwapChain, 0, &IID_ID3D11Texture2D, (void**)&pBackBuffer);
ID3D11Device_CreateRenderTargetView(g_pd3dDevice, pBackBuffer, NULL, &g_mainRenderTargetView);
ID3D11Texture2D_Release(pBackBuffer);
}
void CleanupRenderTarget()
{
if (g_mainRenderTargetView) { ID3D11RenderTargetView_Release(g_mainRenderTargetView); g_mainRenderTargetView = NULL; }
}

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Project(cimgui_glfw)
cmake_minimum_required(VERSION 3.11)
if(WIN32) # to mingw work as all the others
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif(WIN32)
#run in build dir
set (CMAKE_INSTALL_PREFIX ${CMAKE_CURRENT_BINARY_DIR})
set (CMAKE_CXX_STANDARD 11)
# general settings
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
set(BAKENDS_FOLDER "../../imgui/backends/")
else()
set(BAKENDS_FOLDER "../../imgui/examples/")
endif()
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
else()
set(TABLES_SOURCE "")
endif()
include_directories(../../imgui)
add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
include_directories(../../)
set(IMGUI_SOURCES
../../cimgui.cpp
../../imgui/imgui.cpp
../../imgui/imgui_draw.cpp
../../imgui/imgui_demo.cpp
../../imgui/imgui_widgets.cpp
${TABLES_SOURCE}
)
set(IMGUI_LIBRARIES )
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
# optional adding freetype
option(IMGUI_FREETYPE "add Freetype2" OFF)
if(IMGUI_FREETYPE)
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE)
# opengl3
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_opengl3.cpp)
include_directories(../../imgui/examples/libs/gl3w)
if(WIN32)
list(APPEND IMGUI_LIBRARIES opengl32)
else(WIN32) # Unix
list(APPEND IMGUI_LIBRARIES GL)
endif(WIN32)
# GLFW
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_glfw.cpp)
set(GLFW_VERSION 3.4)
include(FetchContent)
FetchContent_Declare(
glfw
URL https://github.com/glfw/glfw/archive/refs/tags/${GLFW_VERSION}.tar.gz)
#GIT_REPOSITORY https://github.com/glfw/glfw )
FetchContent_GetProperties(glfw)
if (NOT glfw_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(glfw)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
if (NOT STATIC_BUILD)
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
endif()
add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
#if dynamic glfw then install
install(TARGETS glfw RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
)
#FIND_PACKAGE(glfw3 PATHS "C:/LuaGL/gitsources/BUILDS/GLFW/install" REQUIRED)
if (NOT STATIC_BUILD)
add_library(cimgui SHARED ${IMGUI_SOURCES})
else()
add_library(cimgui STATIC ${IMGUI_SOURCES})
endif()
if (WIN32)
target_compile_definitions(cimgui PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
target_compile_definitions(cimgui PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
target_link_libraries(cimgui ${IMGUI_LIBRARIES} glfw)
# using library
add_executable(${PROJECT_NAME} main.c)
target_compile_definitions(${PROJECT_NAME} PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_GLFW)
target_link_libraries(${PROJECT_NAME} cimgui)

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To build use `cmake path_to_example_glfw_opengl3` and then `make install`
`STATIC_BUILD` is a cmake variable if you want to do static linking.

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#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "cimgui.h"
#include "cimgui_impl.h"
#include <GLFW/glfw3.h>
#include <stdio.h>
#ifdef _MSC_VER
#include <windows.h>
#endif
#include <GL/gl.h>
#ifdef IMGUI_HAS_IMSTR
#define igBegin igBegin_Str
#define igSliderFloat igSliderFloat_Str
#define igCheckbox igCheckbox_Str
#define igColorEdit3 igColorEdit3_Str
#define igButton igButton_Str
#endif
GLFWwindow *window;
int main(int argc, char *argv[])
{
if (!glfwInit())
return -1;
// Decide GL+GLSL versions
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
#if __APPLE__
// GL 3.2 Core + GLSL 150
const char *glsl_version = "#version 150";
#else
// GL 3.2 + GLSL 130
const char *glsl_version = "#version 130";
#endif
// just an extra window hint for resize
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
window = glfwCreateWindow(1024, 768, "Hello World!", NULL, NULL);
if (!window)
{
printf("Failed to create window! Terminating!\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// enable vsync
glfwSwapInterval(1);
// check opengl version sdl uses
printf("opengl version: %s\n", (char *)glGetString(GL_VERSION));
// setup imgui
igCreateContext(NULL);
// set docking
ImGuiIO *ioptr = igGetIO();
ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
#ifdef IMGUI_HAS_DOCK
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
#endif
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version);
igStyleColorsDark(NULL);
// ImFontAtlas_AddFontDefault(io.Fonts, NULL);
bool showDemoWindow = true;
bool showAnotherWindow = false;
ImVec4 clearColor;
clearColor.x = 0.45f;
clearColor.y = 0.55f;
clearColor.z = 0.60f;
clearColor.w = 1.00f;
// main event loop
bool quit = false;
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
// start imgui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
igNewFrame();
if (showDemoWindow)
igShowDemoWindow(&showDemoWindow);
// show a simple window that we created ourselves.
{
static float f = 0.0f;
static int counter = 0;
igBegin("Hello, world!", NULL, 0);
igText("This is some useful text");
igCheckbox("Demo window", &showDemoWindow);
igCheckbox("Another window", &showAnotherWindow);
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
igColorEdit3("clear color", (float *)&clearColor, 0);
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Button", buttonSize))
counter++;
igSameLine(0.0f, -1.0f);
igText("counter = %d", counter);
igText("Application average %.3f ms/frame (%.1f FPS)",
1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
igEnd();
}
if (showAnotherWindow)
{
igBegin("imgui Another Window", &showAnotherWindow, 0);
igText("Hello from imgui");
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Close me", buttonSize)) {
showAnotherWindow = false;
}
igEnd();
}
// render
igRender();
glfwMakeContextCurrent(window);
glViewport(0, 0, (int)ioptr->DisplaySize.x, (int)ioptr->DisplaySize.y);
glClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
#ifdef IMGUI_HAS_DOCK
if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
GLFWwindow *backup_current_window = glfwGetCurrentContext();
igUpdatePlatformWindows();
igRenderPlatformWindowsDefault(NULL, NULL);
glfwMakeContextCurrent(backup_current_window);
}
#endif
glfwSwapBuffers(window);
}
// clean up
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
igDestroyContext(NULL);
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

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Project(cimgui_sdl)
cmake_minimum_required(VERSION 2.8)
if(WIN32) #to mingw work as all the others
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif(WIN32)
set (CMAKE_CXX_STANDARD 11)
#general settings
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
set(BAKENDS_FOLDER "../../imgui/backends/")
else()
set(BAKENDS_FOLDER "../../imgui/examples/")
endif()
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
else()
set(TABLES_SOURCE "")
endif()
include_directories(../../imgui)
include_directories(../../)
set(IMGUI_SOURCES
../../cimgui.cpp
../../imgui/imgui.cpp
../../imgui/imgui_draw.cpp
../../imgui/imgui_demo.cpp
../../imgui/imgui_widgets.cpp
${TABLES_SOURCE}
)
set(IMGUI_SOURCES_sdl)
set(IMGUI_LIBRARIES )
add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
#optional adding freetype
option(IMGUI_FREETYPE "add Freetype2" OFF)
if(IMGUI_FREETYPE)
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE)
#opengl3
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_opengl3.cpp)
include_directories(../../imgui/examples/libs/gl3w)
if(WIN32)
list(APPEND IMGUI_LIBRARIES opengl32)
else(WIN32)#Unix
list(APPEND IMGUI_LIBRARIES GL)
endif(WIN32)
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_sdl2.cpp)
include(FetchContent)
Set(FETCHCONTENT_QUIET FALSE)
FetchContent_Declare(
SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-2.30.12
#GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
#FetchContent_MakeAvailable(SDL2)
FetchContent_GetProperties(SDL2)
if (NOT sdl2_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(SDL2)
set(SDL_TEST OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
endif()
include_directories(${SDL2_SOURCE_DIR}/include})
#if dynamic SDL2 then install
install(TARGETS SDL2 RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
)
add_library(cimgui_sdl SHARED ${IMGUI_SOURCES})
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
if (WIN32)
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} SDL2)
#using library
add_executable(test_sdl main.c)
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_SDL2)
if (MINGW)
target_link_options(test_sdl PRIVATE "-mconsole")
endif()
target_link_libraries(test_sdl SDL2 cimgui_sdl)

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To build use `cmake path_to_example_sdl_opengl3` and then `make install`

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#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "cimgui.h"
#include "cimgui_impl.h"
#include <stdio.h>
#define SDL_MAIN_HANDLED
#include <SDL.h>
#ifdef _MSC_VER
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef IMGUI_HAS_IMSTR
#define igBegin igBegin_Str
#define igSliderFloat igSliderFloat_Str
#define igCheckbox igCheckbox_Str
#define igColorEdit3 igColorEdit3_Str
#define igButton igButton_Str
#endif
SDL_Window *window = NULL;
int main(int argc, char* argv[])
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("failed to init: %s", SDL_GetError());
return -1;
}
// Decide GL+GLSL versions
#if __APPLE__
// GL 3.2 Core + GLSL 150
const char* glsl_version = "#version 150";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
#else
// GL 3.0 + GLSL 130
const char* glsl_version = "#version 130";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#endif
// and prepare OpenGL stuff
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_DisplayMode current;
SDL_GetCurrentDisplayMode(0, &current);
window = SDL_CreateWindow(
"Hello", 0, 0, 1024, 768,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
);
if (window == NULL) {
SDL_Log("Failed to create window: %s", SDL_GetError());
return -1;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
SDL_GL_SetSwapInterval(1); // enable vsync
// check opengl version sdl uses
SDL_Log("opengl version: %s", (char*)glGetString(GL_VERSION));
// setup imgui
igCreateContext(NULL);
//set docking
ImGuiIO* ioptr = igGetIO();
ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
#ifdef IMGUI_HAS_DOCK
ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
#endif
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
ImGui_ImplOpenGL3_Init(glsl_version);
igStyleColorsDark(NULL);
//ImFontAtlas_AddFontDefault(io.Fonts, NULL);
bool showDemoWindow = true;
bool showAnotherWindow = false;
ImVec4 clearColor;
clearColor.x = 0.45f;
clearColor.y = 0.55f;
clearColor.z = 0.60f;
clearColor.w = 1.00f;
bool quit = false;
while (!quit)
{
SDL_Event e;
// we need to call SDL_PollEvent to let window rendered, otherwise
// no window will be shown
while (SDL_PollEvent(&e) != 0)
{
ImGui_ImplSDL2_ProcessEvent(&e);
if (e.type == SDL_QUIT)
quit = true;
if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE && e.window.windowID == SDL_GetWindowID(window))
quit = true;
}
// start imgui frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame();
igNewFrame();
if (showDemoWindow)
igShowDemoWindow(&showDemoWindow);
// show a simple window that we created ourselves.
{
static float f = 0.0f;
static int counter = 0;
igBegin("Hello, world!", NULL, 0);
igText("This is some useful text");
igCheckbox("Demo window", &showDemoWindow);
igCheckbox("Another window", &showAnotherWindow);
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
igColorEdit3("clear color", (float*)&clearColor, 0);
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Button", buttonSize))
counter++;
igSameLine(0.0f, -1.0f);
igText("counter = %d", counter);
igText("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
igEnd();
}
if (showAnotherWindow)
{
igBegin("imgui Another Window", &showAnotherWindow, 0);
igText("Hello from imgui");
ImVec2 buttonSize;
buttonSize.x = 0; buttonSize.y = 0;
if (igButton("Close me", buttonSize))
{
showAnotherWindow = false;
}
igEnd();
}
// render
igRender();
SDL_GL_MakeCurrent(window, gl_context);
glViewport(0, 0, (int)ioptr->DisplaySize.x, (int)ioptr->DisplaySize.y);
glClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
#ifdef IMGUI_HAS_DOCK
if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
SDL_Window* backup_current_window = SDL_GL_GetCurrentWindow();
SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
igUpdatePlatformWindows();
igRenderPlatformWindowsDefault(NULL,NULL);
SDL_GL_MakeCurrent(backup_current_window, backup_current_context);
}
#endif
SDL_GL_SwapWindow(window);
}
// clean up
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL2_Shutdown();
igDestroyContext(NULL);
SDL_GL_DeleteContext(gl_context);
if (window != NULL)
{
SDL_DestroyWindow(window);
window = NULL;
}
SDL_Quit();
return 0;
}

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@@ -0,0 +1,100 @@
Project(cimgui_sdl_vk)
cmake_minimum_required(VERSION 2.8)
if(WIN32) # to make mingw work as all the others
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif(WIN32)
# general settings
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
set(BACKENDS_FOLDER "../../imgui/backends/")
else()
set(BACKENDS_FOLDER "../../imgui/examples/")
endif()
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
else()
set(TABLES_SOURCE "")
endif()
include_directories(../../imgui ../../imgui/backends)
include_directories(../../)
set(IMGUI_SOURCES ../../cimgui.cpp
../../cimgui_impl.cpp
../../imgui/imgui.cpp
../../imgui/imgui_draw.cpp
../../imgui/imgui_demo.cpp
../../imgui/imgui_widgets.cpp
${TABLES_SOURCE}
)
set(IMGUI_SOURCES_sdl)
set(IMGUI_LIBRARIES )
#optional adding freetype
option(IMGUI_FREETYPE "add Freetype2" OFF)
if(IMGUI_FREETYPE)
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE)
# vulkan
find_package(Vulkan REQUIRED FATAL_ERROR)
list(APPEND IMGUI_LIBRARIES Vulkan::Vulkan)
list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_vulkan.cpp)
include_directories(${Vulkan_INCLUDE_DIRS})
#sdl2
list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_sdl2.cpp)
include(FetchContent)
Set(FETCHCONTENT_QUIET FALSE)
FetchContent_Declare(
SDL2
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-2.30.12
#GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
FetchContent_GetProperties(SDL2)
if (NOT sdl2_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(SDL2)
set(SDL_TEST OFF CACHE BOOL "" FORCE)
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
endif()
include_directories(${SDL2_SOURCE_DIR}/include)
#if dynamic SDL2 then install
# install(TARGETS SDL2 RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
# LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
# )
add_library(cimgui_sdl STATIC ${IMGUI_SOURCES})
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
target_compile_definitions(cimgui_sdl PUBLIC -DCIMGUI_USE_VULKAN -DCIMGUI_USE_SDL2)
if (WIN32)
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
else(WIN32)
target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
endif(WIN32)
#target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} SDL2-static)
#using library
add_executable(test_sdl main.c)
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_VULKAN -DCIMGUI_USE_SDL2)
if (MINGW)
target_link_options(test_sdl PRIVATE "-mconsole")
endif()
target_link_libraries(test_sdl SDL2-static cimgui_sdl ${IMGUI_LIBRARIES})

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This example needs vulkan generation before compilation: Vulkan SDK should be installed and then add "vulkan" to generator.bat and generate.
To build use `cmake path_to_example_sdl_vulkan` and then `make install`

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#include <stdio.h> // printf, fprintf
#include <stdlib.h> // abort
#include <assert.h>
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include <SDL_vulkan.h>
#include <vulkan/vulkan.h>
// Volk headers
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
#define VOLK_IMPLEMENTATION
#include <volk.h>
#endif
//this must be equal to that in imgui_impl_vulkan.h
#define IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE (1) // Minimum per atlas
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "cimgui.h"
#include "cimgui_impl.h"
#ifdef IMGUI_HAS_IMSTR
#define igBegin igBegin_Str
#define igSliderFloat igSliderFloat_Str
#define igCheckbox igCheckbox_Str
#define igColorEdit3 igColorEdit3_Str
#define igButton igButton_Str
#endif
#define IM_UNUSED(_VAR) ((void)(_VAR))
#define IM_ASSERT(_EXPR) assert(_EXPR)
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR))))
//#define APP_USE_UNLIMITED_FRAME_RATE
#ifdef _DEBUG
#define APP_USE_VULKAN_DEBUG_REPORT
#endif
#define APP_USE_VULKAN_DEBUG_REPORT
// Data
static VkAllocationCallbacks* g_Allocator = NULL;
static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t)-1;
static VkQueue g_Queue = VK_NULL_HANDLE;
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_Window g_MainWindowData;
static uint32_t g_MinImageCount = 2;
static bool g_SwapChainRebuild = false;
static void check_vk_result(VkResult err)
{
if (err == VK_SUCCESS)
return;
fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
if (err < 0)
abort();
}
static void check_vk_result_line(VkResult err,int line)
{
if (err == VK_SUCCESS)
return;
fprintf(stderr, "[vulkan] Error: VkResult = %d in line: (%d)\n", err, line);
if (err < 0)
abort();
}
#ifdef APP_USE_VULKAN_DEBUG_REPORT
static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
{
(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
return VK_FALSE;
}
#endif // APP_USE_VULKAN_DEBUG_REPORT
//*
static bool IsExtensionAvailable(VkExtensionProperties* properties, uint32_t properties_count, const char* extension)
{
for(uint32_t i = 0 ; i < properties_count; i++){
if (strcmp(properties[i].extensionName, extension) == 0)
return true;
}
return false;
}
static void SetupVulkan(const char** extensions, uint32_t extensions_count)
{
VkResult err;
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
volkInitialize();
#endif
// Create Vulkan Instance
{
VkInstanceCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
// Enumerate available extensions
uint32_t properties_count;
vkEnumerateInstanceExtensionProperties(NULL, &properties_count, NULL);
VkExtensionProperties* properties = (VkExtensionProperties*)malloc(properties_count * sizeof(VkExtensionProperties));
err = vkEnumerateInstanceExtensionProperties(NULL, &properties_count, properties);
check_vk_result_line(err, __LINE__);
// Enable required extensions
if (IsExtensionAvailable(properties, properties_count, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)){
//instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
extensions_count++;
extensions = realloc(extensions, extensions_count * sizeof(char*));
assert(extensions);
extensions[extensions_count-1] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
}
#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
if (IsExtensionAvailable(properties, properties_count, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
{
//instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
extensions_count++;
extensions = realloc(extensions, extensions_count * sizeof(char*));
assert(extensions);
extensions[extensions_count-1] = VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME;
create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
}
#endif
free(properties);
// Enabling validation layers
#ifdef APP_USE_VULKAN_DEBUG_REPORT
const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
create_info.enabledLayerCount = 1;
create_info.ppEnabledLayerNames = layers;
//instance_extensions.push_back("VK_EXT_debug_report");
extensions_count++;
extensions = realloc(extensions, extensions_count * sizeof(char*));
assert(extensions);
extensions[extensions_count-1] = "VK_EXT_debug_report";
#endif
// Create Vulkan Instance
create_info.enabledExtensionCount = extensions_count;//(uint32_t)instance_extensions.Size;
create_info.ppEnabledExtensionNames = extensions;//instance_extensions.Data;
err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
check_vk_result_line(err, __LINE__);
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
volkLoadInstance(g_Instance);
#endif
// Setup the debug report callback
#ifdef APP_USE_VULKAN_DEBUG_REPORT
PFN_vkCreateDebugReportCallbackEXT f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
IM_ASSERT(f_vkCreateDebugReportCallbackEXT != NULL);
VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
debug_report_ci.pfnCallback = debug_report;
debug_report_ci.pUserData = NULL;
err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
check_vk_result_line(err, __LINE__);
#endif
}
// Select Physical Device (GPU)
g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
// Select graphics queue family
g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
IM_ASSERT(g_QueueFamily != (uint32_t)-1);
// Create Logical Device (with 1 queue)
{
//ImVector<const char*> device_extensions;
//device_extensions.push_back("VK_KHR_swapchain");
uint32_t device_extensions_count = 1;
const char** device_extensions = (const char**)malloc(device_extensions_count * sizeof(char*));
device_extensions[0] = "VK_KHR_swapchain";
// Enumerate physical device extension
uint32_t properties_count;
//ImVector<VkExtensionProperties> properties;
vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, NULL, &properties_count, NULL);
//properties.resize(properties_count);
VkExtensionProperties* properties = (VkExtensionProperties*)malloc(properties_count * sizeof(VkExtensionProperties));
vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, NULL, &properties_count, properties);
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
if (IsExtensionAvailable(properties, properties_count, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME)){
//device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
device_extensions_count++;
device_extensions = realloc(device_extensions, device_extensions_count * sizeof(const char*));
assert(device_extensions);
device_extensions[device_extensions_count-1] = VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME;
}
#endif
const float queue_priority[] = { 1.0f };
VkDeviceQueueCreateInfo queue_info[1] = {};
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info[0].queueFamilyIndex = g_QueueFamily;
queue_info[0].queueCount = 1;
queue_info[0].pQueuePriorities = queue_priority;
VkDeviceCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
create_info.pQueueCreateInfos = queue_info;
create_info.enabledExtensionCount = device_extensions_count; //(uint32_t)device_extensions.Size;
create_info.ppEnabledExtensionNames = device_extensions;//device_extensions.Data;
err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
check_vk_result_line(err, __LINE__);
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
}
// Create Descriptor Pool
// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
{
VkDescriptorPoolSize pool_sizes[] =
{
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE },
};
VkDescriptorPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
pool_info.maxSets = 0;
//for (VkDescriptorPoolSize& pool_size : pool_sizes)
// pool_info.maxSets += pool_size.descriptorCount;
for(int i = 0; i < IM_ARRAYSIZE(pool_sizes); i++){
VkDescriptorPoolSize pool_size = pool_sizes[i];
pool_info.maxSets += pool_size.descriptorCount;
}
pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
pool_info.pPoolSizes = pool_sizes;
err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
check_vk_result_line(err, __LINE__);
}
}
//*/
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
// Your real engine/app may not use them.
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
{
wd->Surface = surface;
// Check for WSI support
VkBool32 res;
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
if (res != VK_TRUE)
{
fprintf(stderr, "Error no WSI support on physical device 0\n");
exit(-1);
}
// Select Surface Format
const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
// Select Present Mode
#ifdef APP_USE_UNLIMITED_FRAME_RATE
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
#else
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
#endif
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc.
IM_ASSERT(g_MinImageCount >= 2);
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
}
static void CleanupVulkan()
{
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
#ifdef APP_USE_VULKAN_DEBUG_REPORT
// Remove the debug report callback
PFN_vkDestroyDebugReportCallbackEXT f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
#endif // APP_USE_VULKAN_DEBUG_REPORT
vkDestroyDevice(g_Device, g_Allocator);
vkDestroyInstance(g_Instance, g_Allocator);
}
static void CleanupVulkanWindow()
{
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
}
static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
{
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores.Data[wd->SemaphoreIndex].ImageAcquiredSemaphore;
VkSemaphore render_complete_semaphore = wd->FrameSemaphores.Data[wd->SemaphoreIndex].RenderCompleteSemaphore;
VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
g_SwapChainRebuild = true;
if (err == VK_ERROR_OUT_OF_DATE_KHR)
return;
if (err != VK_SUBOPTIMAL_KHR)
check_vk_result_line(err, __LINE__);
ImGui_ImplVulkanH_Frame* fd = &wd->Frames.Data[wd->FrameIndex];
{
err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
check_vk_result_line(err, __LINE__);
err = vkResetFences(g_Device, 1, &fd->Fence);
check_vk_result_line(err, __LINE__);
}
{
err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
check_vk_result_line(err, __LINE__);
VkCommandBufferBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
check_vk_result_line(err, __LINE__);
}
{
VkRenderPassBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.renderPass = wd->RenderPass;
info.framebuffer = fd->Framebuffer;
info.renderArea.extent.width = wd->Width;
info.renderArea.extent.height = wd->Height;
info.clearValueCount = 1;
info.pClearValues = &wd->ClearValue;
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
}
// Record dear imgui primitives into command buffer
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer, VK_NULL_HANDLE);
// Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer);
{
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &image_acquired_semaphore;
info.pWaitDstStageMask = &wait_stage;
info.commandBufferCount = 1;
info.pCommandBuffers = &fd->CommandBuffer;
info.signalSemaphoreCount = 1;
info.pSignalSemaphores = &render_complete_semaphore;
err = vkEndCommandBuffer(fd->CommandBuffer);
check_vk_result_line(err, __LINE__);
err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
check_vk_result_line(err, __LINE__);
}
}
static void FramePresent(ImGui_ImplVulkanH_Window* wd)
{
if (g_SwapChainRebuild)
return;
VkSemaphore render_complete_semaphore = wd->FrameSemaphores.Data[wd->SemaphoreIndex].RenderCompleteSemaphore;
VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &render_complete_semaphore;
info.swapchainCount = 1;
info.pSwapchains = &wd->Swapchain;
info.pImageIndices = &wd->FrameIndex;
VkResult err = vkQueuePresentKHR(g_Queue, &info);
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
g_SwapChainRebuild = true;
if (err == VK_ERROR_OUT_OF_DATE_KHR)
return;
if (err != VK_SUBOPTIMAL_KHR)
check_vk_result_line(err, __LINE__);
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
}
// Main code
int main(int argc, char* argv[])
{
//g_MainWindowData.ClearEnable = true;
//ImGui_ImplVulkanH_Window_Construct(&g_MainWindowData);
g_MainWindowData = *ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window();
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
{
printf("Error: %s\n", SDL_GetError());
return -1;
}
// From 2.0.18: Enable native IME.
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
// Create window with Vulkan graphics context
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
if (window == NULL)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
return -1;
}
// Setup Vulkan
uint32_t extensions_count = 0;
SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
const char** extensions = (const char**)malloc(extensions_count * sizeof(const char*));
SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
SetupVulkan(extensions, extensions_count);
//leak?? but free crashes
// free(extensions);
// Create Window Surface
VkSurfaceKHR surface;
VkResult err;
if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
{
printf("Failed to create Vulkan surface.\n");
return 1;
}
// Create Framebuffers
int w, h;
SDL_GetWindowSize(window, &w, &h);
ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context
//IMGUI_CHECKVERSION();
igCreateContext(NULL);
ImGuiIO* io = igGetIO(); (void)io;
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
// Setup Dear ImGui style
igStyleColorsDark(NULL);
//ImGui::StyleColorsLight();
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
ImGuiStyle* style = igGetStyle();
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
style->WindowRounding = 0.0f;
style->Colors[ImGuiCol_WindowBg].w = 1.0f;
}
// Setup Platform/Renderer backends
ImGui_ImplSDL2_InitForVulkan(window);
ImGui_ImplVulkan_InitInfo init_info = {};
init_info.Instance = g_Instance;
init_info.PhysicalDevice = g_PhysicalDevice;
init_info.Device = g_Device;
init_info.QueueFamily = g_QueueFamily;
init_info.Queue = g_Queue;
init_info.PipelineCache = g_PipelineCache;
init_info.DescriptorPool = g_DescriptorPool;
init_info.RenderPass = wd->RenderPass;
init_info.Subpass = 0;
init_info.MinImageCount = g_MinImageCount;
init_info.ImageCount = wd->ImageCount;
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
init_info.Allocator = g_Allocator;
init_info.CheckVkResultFn = check_vk_result;
ImGui_ImplVulkan_Init(&init_info);
// Load Fonts
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype for higher quality font rendering.
// - Read 'docs/FONTS.md' for more instructions and details.
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
//io.Fonts->AddFontDefault();
//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, nullptr, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != nullptr);
// Our state
bool show_demo_window = true;
bool show_another_window = false;
ImVec4 clear_color;
clear_color.x = 0.45f;
clear_color.y = 0.55f;
clear_color.z = 0.60f;
clear_color.w = 1.00f;
// Main loop
bool done = false;
while (!done)
{
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT)
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
done = true;
}
if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)
{
SDL_Delay(10);
continue;
}
// Resize swap chain?
int fb_width, fb_height;
SDL_GetWindowSize(window, &fb_width, &fb_height);
if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
{
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount);
g_MainWindowData.FrameIndex = 0;
g_SwapChainRebuild = false;
}
// Start the Dear ImGui frame
ImGui_ImplVulkan_NewFrame();
ImGui_ImplSDL2_NewFrame();
igNewFrame();
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if (show_demo_window)
igShowDemoWindow(&show_demo_window);
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
{
static float f = 0.0f;
static int counter = 0;
igBegin("Hello, world!", NULL, 0);
igText("This is some useful text");
igCheckbox("Demo window", &show_demo_window);
igCheckbox("Another window", &show_another_window);
igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
igColorEdit3("clear color", (float*)&clear_color, 0);
ImVec2 buttonSize;
buttonSize.x = 0;
buttonSize.y = 0;
if (igButton("Button", buttonSize))
counter++;
igSameLine(0.0f, -1.0f);
igText("counter = %d", counter);
igText("Application average %.3f ms/frame (%.1f FPS)",
1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
igEnd();
}
// 3. Show another simple window.
if (show_another_window)
{
igBegin("imgui Another Window", &show_another_window, 0);
igText("Hello from imgui");
ImVec2 buttonSize;
buttonSize.x = 0; buttonSize.y = 0;
if (igButton("Close me", buttonSize))
{
show_another_window = false;
}
igEnd();
}
// Rendering
igRender();
ImDrawData* main_draw_data = igGetDrawData();
const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
wd->ClearValue.color.float32[3] = clear_color.w;
if (!main_is_minimized)
FrameRender(wd, main_draw_data);
// Update and Render additional Platform Windows
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
igUpdatePlatformWindows();
igRenderPlatformWindowsDefault(NULL, NULL);
}
// Present Main Platform Window
if (!main_is_minimized)
FramePresent(wd);
}
// Cleanup
err = vkDeviceWaitIdle(g_Device);
check_vk_result_line(err, __LINE__);
ImGui_ImplVulkan_Shutdown();
ImGui_ImplSDL2_Shutdown();
igDestroyContext(NULL);
CleanupVulkanWindow();
CleanupVulkan();
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

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#undef NDEBUG

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#include "./imgui/imgui.h"
#ifdef IMGUI_ENABLE_FREETYPE
#include "./imgui/misc/freetype/imgui_freetype.h"
#endif
#include "./imgui/imgui_internal.h"
#include "cimgui.h"
#ifdef CIMGUI_USE_DX9
#include "imgui_impl_dx9.h"
#endif
#ifdef CIMGUI_USE_DX10
#include "imgui_impl_dx10.h"
#endif
#ifdef CIMGUI_USE_DX11
#include "imgui_impl_dx11.h"
#endif
#ifdef CIMGUI_USE_DX12
#include "imgui_impl_dx12.h"
#endif
#ifdef CIMGUI_USE_GLFW
#include "imgui_impl_glfw.h"
#endif
#ifdef CIMGUI_USE_OPENGL2
#include "imgui_impl_opengl2.h"
#endif
#ifdef CIMGUI_USE_OPENGL3
#include "imgui_impl_opengl3.h"
#endif
#ifdef CIMGUI_USE_SDL2
#include "imgui_impl_sdl2.h"
#endif
#ifdef CIMGUI_USE_SDL3
#include "imgui_impl_sdl3.h"
#endif
#ifdef CIMGUI_USE_VULKAN
#include "imgui_impl_vulkan.h"
#endif
#ifdef CIMGUI_USE_WIN32
#include "imgui_impl_win32.h"
#endif
#include "cimgui_impl.h"
#ifdef CIMGUI_USE_VULKAN
CIMGUI_API ImGui_ImplVulkanH_Window* ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window()
{
return IM_NEW(ImGui_ImplVulkanH_Window)();
}
CIMGUI_API void ImGui_ImplVulkanH_Window_Construct(ImGui_ImplVulkanH_Window* self)
{
IM_PLACEMENT_NEW(self) ImGui_ImplVulkanH_Window();
}
#endif

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cimgui_impl.h Normal file
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@@ -0,0 +1,199 @@
#ifdef CIMGUI_USE_GLFW
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef struct GLFWwindow GLFWwindow;
typedef struct GLFWmonitor GLFWmonitor;
struct GLFWwindow;
struct GLFWmonitor;
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks);
CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered);
CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y);
CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset);
CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
CIMGUI_API void ImGui_ImplGlfw_Sleep(int milliseconds);
#endif
#ifdef CIMGUI_USE_OPENGL3
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
#endif
#ifdef CIMGUI_USE_OPENGL2
CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
#endif
#ifdef CIMGUI_USE_SDL2
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef struct SDL_Window SDL_Window;
typedef struct SDL_Renderer SDL_Renderer;
typedef struct _SDL_GameController _SDL_GameController;
struct SDL_Window;
struct SDL_Renderer;
struct _SDL_GameController;
typedef union SDL_Event SDL_Event;
typedef enum { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }ImGui_ImplSDL2_GamepadMode;
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
CIMGUI_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window);
CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count);
#endif
#ifdef CIMGUI_USE_SDL3
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef struct SDL_Window SDL_Window;
typedef struct SDL_Renderer SDL_Renderer;
typedef struct SDL_Gamepad SDL_Gamepad;
struct SDL_Window;
struct SDL_Renderer;
struct SDL_Gamepad;
typedef union SDL_Event SDL_Event;
typedef enum { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual }ImGui_ImplSDL3_GamepadMode;
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API bool ImGui_ImplSDL3_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
CIMGUI_API bool ImGui_ImplSDL3_InitForSDLGPU(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
CIMGUI_API void ImGui_ImplSDL3_Shutdown(void);
CIMGUI_API void ImGui_ImplSDL3_NewFrame(void);
CIMGUI_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
CIMGUI_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode,SDL_Gamepad** manual_gamepads_array,int manual_gamepads_count);
#endif
#ifdef CIMGUI_USE_VULKAN
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef struct ImGui_ImplVulkanH_Frame ImGui_ImplVulkanH_Frame;
typedef struct ImGui_ImplVulkanH_Window ImGui_ImplVulkanH_Window;
typedef struct ImGui_ImplVulkan_InitInfo ImGui_ImplVulkan_InitInfo;
struct ImGui_ImplVulkan_InitInfo
{
uint32_t ApiVersion;
VkInstance Instance;
VkPhysicalDevice PhysicalDevice;
VkDevice Device;
uint32_t QueueFamily;
VkQueue Queue;
VkDescriptorPool DescriptorPool;
VkRenderPass RenderPass;
uint32_t MinImageCount;
uint32_t ImageCount;
VkSampleCountFlagBits MSAASamples;
VkPipelineCache PipelineCache;
uint32_t Subpass;
uint32_t DescriptorPoolSize;
bool UseDynamicRendering;
VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo;
const VkAllocationCallbacks* Allocator;
void (*CheckVkResultFn)(VkResult err);
VkDeviceSize MinAllocationSize;
};
typedef struct ImGui_ImplVulkan_RenderState ImGui_ImplVulkan_RenderState;
struct ImGui_ImplVulkan_RenderState
{
VkCommandBuffer CommandBuffer;
VkPipeline Pipeline;
VkPipelineLayout PipelineLayout;
};
struct ImGui_ImplVulkanH_Frame;
struct ImGui_ImplVulkanH_Window;
struct ImGui_ImplVulkanH_Frame
{
VkCommandPool CommandPool;
VkCommandBuffer CommandBuffer;
VkFence Fence;
VkImage Backbuffer;
VkImageView BackbufferView;
VkFramebuffer Framebuffer;
};
typedef struct ImGui_ImplVulkanH_FrameSemaphores ImGui_ImplVulkanH_FrameSemaphores;
struct ImGui_ImplVulkanH_FrameSemaphores
{
VkSemaphore ImageAcquiredSemaphore;
VkSemaphore RenderCompleteSemaphore;
};
typedef struct ImVector_ImGui_ImplVulkanH_Frame {int Size;int Capacity;ImGui_ImplVulkanH_Frame* Data;} ImVector_ImGui_ImplVulkanH_Frame;
typedef struct ImVector_ImGui_ImplVulkanH_FrameSemaphores {int Size;int Capacity;ImGui_ImplVulkanH_FrameSemaphores* Data;} ImVector_ImGui_ImplVulkanH_FrameSemaphores;
struct ImGui_ImplVulkanH_Window
{
int Width;
int Height;
VkSwapchainKHR Swapchain;
VkSurfaceKHR Surface;
VkSurfaceFormatKHR SurfaceFormat;
VkPresentModeKHR PresentMode;
VkRenderPass RenderPass;
VkPipeline Pipeline;
bool UseDynamicRendering;
bool ClearEnable;
VkClearValue ClearValue;
uint32_t FrameIndex;
uint32_t ImageCount;
uint32_t SemaphoreCount;
uint32_t SemaphoreIndex;
ImVector_ImGui_ImplVulkanH_Frame Frames;
ImVector_ImGui_ImplVulkanH_FrameSemaphores FrameSemaphores;
};
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
typedef ImVector<ImGui_ImplVulkanH_Frame> ImVector_ImGui_ImplVulkanH_Frame;
typedef ImVector<ImGui_ImplVulkanH_FrameSemaphores> ImVector_ImGui_ImplVulkanH_FrameSemaphores;
#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
CIMGUI_API void ImGui_ImplVulkan_Shutdown(void);
CIMGUI_API void ImGui_ImplVulkan_NewFrame(void);
CIMGUI_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data,VkCommandBuffer command_buffer,VkPipeline pipeline);
CIMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplVulkan_DestroyFontsTexture(void);
CIMGUI_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count);
CIMGUI_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler,VkImageView image_view,VkImageLayout image_layout);
CIMGUI_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
CIMGUI_API bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version,PFN_vkVoidFunction(*loader_func)(const char* function_name,void* user_data),void* user_data);
CIMGUI_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance,VkPhysicalDevice physical_device,VkDevice device,ImGui_ImplVulkanH_Window* wnd,uint32_t queue_family,const VkAllocationCallbacks* allocator,int w,int h,uint32_t min_image_count);
CIMGUI_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance,VkDevice device,ImGui_ImplVulkanH_Window* wnd,const VkAllocationCallbacks* allocator);
CIMGUI_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device,VkSurfaceKHR surface,const VkFormat* request_formats,int request_formats_count,VkColorSpaceKHR request_color_space);
CIMGUI_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device,VkSurfaceKHR surface,const VkPresentModeKHR* request_modes,int request_modes_count);
CIMGUI_API VkPhysicalDevice ImGui_ImplVulkanH_SelectPhysicalDevice(VkInstance instance);
CIMGUI_API uint32_t ImGui_ImplVulkanH_SelectQueueFamilyIndex(VkPhysicalDevice physical_device);
CIMGUI_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
CIMGUI_API ImGui_ImplVulkanH_Window* ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window();
#endif

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@@ -1,14 +1,18 @@
#include "./imgui/imgui.h"
#ifdef IMGUI_ENABLE_FREETYPE
#include "./imgui/misc/freetype/imgui_freetype.h"
#endif
#include "./imgui/imgui_internal.h"
#include "cimgui.h"
#include "./imgui/imgui_internal.h"
#include "auto_funcs.cpp"
/////////////////////////////manual written functions
CIMGUI_API void igLogText(CONST char *fmt, ...)
CIMGUI_API void igLogText(const char *fmt, ...)
{
char buffer[256];
va_list args;
@@ -18,11 +22,11 @@ CIMGUI_API void igLogText(CONST char *fmt, ...)
ImGui::LogText("%s", buffer);
}
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...)
CIMGUI_API void ImGuiTextBuffer_appendf(ImGuiTextBuffer *self, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
buffer->appendfv(fmt, args);
self->appendfv(fmt, args);
va_end(args);
}
@@ -30,20 +34,23 @@ CIMGUI_API float igGET_FLT_MAX()
{
return FLT_MAX;
}
CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float *out_h,float *out_s,float *out_v)
CIMGUI_API float igGET_FLT_MIN()
{
ImGui::ColorConvertRGBtoHSV(r,g,b,*out_h,*out_s,*out_v);
}
CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float *out_r,float *out_g,float *out_b)
{
ImGui::ColorConvertHSVtoRGB(h,s,v,*out_r,*out_g,*out_b);
return FLT_MIN;
}
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create()
{
return IM_NEW(ImVector<ImWchar>) ();
}
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self)
{
IM_DELETE(self);
}
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p)
{
IM_PLACEMENT_NEW(p) ImVector<ImWchar>();
@@ -53,3 +60,63 @@ CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p)
p->~ImVector<ImWchar>();
}
#ifdef IMGUI_HAS_DOCK
// NOTE: Some function pointers in the ImGuiPlatformIO structure are not C-compatible because of their
// use of a complex return type. To work around this, we store a custom CimguiStorage object inside
// ImGuiIO::BackendLanguageUserData, which contains C-compatible function pointer variants for these
// functions. When a user function pointer is provided, we hook up the underlying ImGuiPlatformIO
// function pointer to a thunk which accesses the user function pointer through CimguiStorage.
struct CimguiStorage
{
void(*Platform_GetWindowPos)(ImGuiViewport* vp, ImVec2* out_pos);
void(*Platform_GetWindowSize)(ImGuiViewport* vp, ImVec2* out_pos);
};
// Gets a reference to the CimguiStorage object stored in the current ImGui context's BackendLanguageUserData.
CimguiStorage& GetCimguiStorage()
{
ImGuiIO& io = ImGui::GetIO();
if (io.BackendLanguageUserData == NULL)
{
io.BackendLanguageUserData = IM_NEW(CimguiStorage)();
}
return *(CimguiStorage*)io.BackendLanguageUserData;
}
// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowPos.
ImVec2 Platform_GetWindowPos_hook(ImGuiViewport* vp)
{
ImVec2 pos;
GetCimguiStorage().Platform_GetWindowPos(vp, &pos);
return pos;
};
// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowPos.
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos))
{
CimguiStorage& storage = GetCimguiStorage();
storage.Platform_GetWindowPos = user_callback;
platform_io->Platform_GetWindowPos = &Platform_GetWindowPos_hook;
}
// Thunk satisfying the signature of ImGuiPlatformIO::Platform_GetWindowSize.
ImVec2 Platform_GetWindowSize_hook(ImGuiViewport* vp)
{
ImVec2 size;
GetCimguiStorage().Platform_GetWindowSize(vp, &size);
return size;
};
// Fully C-compatible function pointer setter for ImGuiPlatformIO::Platform_GetWindowSize.
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size))
{
CimguiStorage& storage = GetCimguiStorage();
storage.Platform_GetWindowSize = user_callback;
platform_io->Platform_GetWindowSize = &Platform_GetWindowSize_hook;
}
#endif

View File

@@ -8,11 +8,12 @@
#else
#define API __declspec(dllexport)
#endif
#ifndef __GNUC__
#define snprintf sprintf_s
#endif
#else
#define API
#ifdef __GNUC__
#define API __attribute__((__visibility__("default")))
#else
#define API
#endif
#endif
#if defined __cplusplus
@@ -33,11 +34,6 @@ typedef unsigned __int64 ImU64;
//typedef unsigned long long ImU64;
#endif
//UDT stuff
typedef struct ImVec2_Simple { float x; float y; } ImVec2_Simple;
typedef struct ImVec4_Simple { float x; float y; float z; float w;} ImVec4_Simple;
typedef struct ImColor_Simple { ImVec4_Simple Value;} ImColor_Simple;
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "imgui_structs.h"
@@ -45,46 +41,31 @@ typedef struct ImColor_Simple { ImVec4_Simple Value;} ImColor_Simple;
struct GLFWwindow;
struct SDL_Window;
typedef union SDL_Event SDL_Event;
inline ImVec2_Simple ImVec2ToSimple(ImVec2 vec)
{
ImVec2_Simple result;
result.x = vec.x;
result.y = vec.y;
return result;
}
inline ImVec4_Simple ImVec4ToSimple(ImVec4 vec)
{
ImVec4_Simple result;
result.x = vec.x;
result.y = vec.y;
result.z = vec.z;
result.w = vec.w;
return result;
}
inline ImColor_Simple ImColorToSimple(ImColor col)
{
ImColor_Simple result;
result.Value = ImVec4ToSimple(col.Value);
return result;
}
#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS
#include "auto_funcs.h"
/////////////////////////hand written functions
//no LogTextV
CIMGUI_API void igLogText(CONST char *fmt, ...);
CIMGUI_API void igLogText(const char *fmt, ...);
//no appendfV
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...);
CIMGUI_API void ImGuiTextBuffer_appendf(ImGuiTextBuffer *self, const char *fmt, ...);
//for getting FLT_MAX in bindings
CIMGUI_API float igGET_FLT_MAX();
//not const args from & to *
CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float *out_h,float *out_s,float *out_v);
CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float *out_r,float *out_g,float *out_b);
CIMGUI_API float igGET_FLT_MAX(void);
//for getting FLT_MIN in bindings
CIMGUI_API float igGET_FLT_MIN(void);
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create();
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(void);
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self);
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p);
CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p);
#ifdef IMGUI_HAS_DOCK
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos));
CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size));
#endif
#endif //CIMGUI_INCLUDED

View File

@@ -0,0 +1,3 @@
return {
vulkan = {(os.getenv("VULKAN_SDK") or "vulkan_SDK_not_found").."/Include"}, --{[[C:\VulkanSDK\1.3.216.0\Include]]}
}

File diff suppressed because it is too large Load Diff

View File

@@ -10,13 +10,17 @@
:: impl_definitions.lua for implementation function definitions
:: set your PATH if necessary for LuaJIT or Lua5.1 or luajit with: (for example)
set PATH=%PATH%;C:\luaGL;C:\mingw32\bin;
set PATH=%PATH%;C:\anima;C:\mingws\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
:: set PATH=%PATH%;C:\luaGL;C:\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
:: set PATH=%PATH%;C:\luaGL\sources\luajit-master\luajit-master\bin\mingw32;C:\mingw32\bin;
::process files
:: arg[1] compiler name gcc, clang, cl or nocompiler
:: arg[2..n] name of implementations to generate
luajit ./generator.lua gcc glfw opengl3 opengl2 sdl
:: arg[1] compiler name gcc, clang or cl
:: arg[2] options as words in one string: internal for imgui_internal generation, comments for comments generation, nochar to skip char* function version, noimstrv to skip imstrv
:: "constructors" adds the _Construct version of constructors
:: examples: "" "internal" "internal comments"
:: arg[3..n] name of implementations to generate and/or CFLAGS (e.g. -DIMGUI_USER_CONFIG)
::-DIMGUI_USE_WCHAR32 should not be used (is discarded)
luajit ./generator.lua gcc "internal noimstrv" glfw opengl3 opengl2 sdl2 sdl3 vulkan -DIMGUI_USE_WCHAR32 %*
::leave console open
cmd /k

View File

@@ -6,49 +6,84 @@ assert(_VERSION=='Lua 5.1',"Must use LuaJIT")
assert(bit,"Must use LuaJIT")
local script_args = {...}
local COMPILER = script_args[1]
local INTERNAL_GENERATION = script_args[2]:match("internal") and true or false
local FREETYPE_GENERATION = true --script_args[2]:match("freetype") and true or false
local COMMENTS_GENERATION = script_args[2]:match("comments") and true or false
local CONSTRUCTORS_GENERATION = script_args[2]:match("constructors") and true or false
local NOCHAR = script_args[2]:match("nochar") and true or false
local NOIMSTRV = script_args[2]:match("noimstrv") and true or false
local IMGUI_PATH = os.getenv"IMGUI_PATH" or "../imgui"
local CFLAGS = ""
local CPRE,CTEST
if COMPILER == "gcc" or COMPILER == "clang" then
CPRE = COMPILER..[[ -E -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS -DIMGUI_API="" -DIMGUI_IMPL_API="" ]]
--get implementations
local implementations = {}
for i=3,#script_args do
if script_args[i]:match(COMPILER == "cl" and "^/" or "^%-") then
if script_args[i]:match("IMGUI_USE_WCHAR32") then
script_args[i] = "" --dont use this define
end
local key, value = script_args[i]:match("^(.+)=(.+)$")
if key and value then
CFLAGS = CFLAGS .. " " .. key .. "=\"" .. value:gsub("\"", "\\\"") .. "\"";
else
CFLAGS = CFLAGS .. " " .. script_args[i]
end
else
table.insert(implementations,script_args[i])
end
end
if FREETYPE_GENERATION then
CFLAGS = CFLAGS .. " -DIMGUI_ENABLE_FREETYPE -DIMGUI_ENABLE_STB_TRUETYPE" --both builders
end
if COMPILER == "gcc" or COMPILER == "clang" or COMPILER == "zig cc" then
CPRE = COMPILER..[[ -E -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS -DIMGUI_API="" -DIMGUI_IMPL_API="" ]] .. CFLAGS
CTEST = COMPILER.." --version"
elseif COMPILER == "cl" then
CPRE = COMPILER..[[ /E /DIMGUI_DISABLE_OBSOLETE_FUNCTIONS /DIMGUI_API="" /DIMGUI_IMPL_API="" ]]
CPRE = COMPILER..[[ /E /DIMGUI_DISABLE_OBSOLETE_FUNCTIONS /DIMGUI_DEBUG_PARANOID /DIMGUI_API="" /DIMGUI_IMPL_API="" ]] .. CFLAGS
CTEST = COMPILER
else
print("Working without compiler ")
error("cant work with "..COMPILER.." compiler")
end
--test compiler present
local HAVE_COMPILER = false
if CTEST then
local pipe,err = io.popen(CTEST,"r")
if pipe then
local str = pipe:read"*a"
print(str)
pipe:close()
if str=="" then
HAVE_COMPILER = false
else
HAVE_COMPILER = true
end
else
local pipe,err = io.popen(CTEST,"r")
if pipe then
local str = pipe:read"*a"
print(str)
pipe:close()
if str=="" then
HAVE_COMPILER = false
print(err)
else
HAVE_COMPILER = true
end
assert(HAVE_COMPILER,"gcc, clang or cl needed to run script")
end --CTEST
else
HAVE_COMPILER = false
print(err)
end
assert(HAVE_COMPILER,"gcc, clang or cl needed to run script")
print("HAVE_COMPILER",HAVE_COMPILER)
--get implementations
local implementations = {}
for i=2,#script_args do table.insert(implementations,script_args[i]) end
print("INTERNAL_GENERATION",INTERNAL_GENERATION)
print("FREETYPE_GENERATION",FREETYPE_GENERATION)
print("COMMENTS_GENERATION",COMMENTS_GENERATION)
print("CONSTRUCTORS_GENERATION",CONSTRUCTORS_GENERATION)
print("CPRE",CPRE)
--------------------------------------------------------------------------
--this table has the functions to be skipped in generation
--------------------------------------------------------------------------
local cimgui_manuals = {
igLogText = true,
ImGuiTextBuffer_appendf = true,
igColorConvertRGBtoHSV = true,
igColorConvertHSVtoRGB = true
--igColorConvertRGBtoHSV = true,
--igColorConvertHSVtoRGB = true
}
local cimgui_skipped = {
--igShowDemoWindow = true
}
--------------------------------------------------------------------------
--this table is a dictionary to force a naming of function overloading (instead of algorythmic generated)
@@ -56,39 +91,16 @@ local cimgui_manuals = {
--desired name
---------------------------------------------------------------------------
local cimgui_overloads = {
igPushID = {
igGetIO = {
["()"] = "igGetIO",
["(ImGuiContext*)"] = "igGetIOEx",
},
--igPushID = {
--["(const char*)"] = "igPushIDStr",
["(const char*,const char*)"] = "igPushIDRange",
--["(const char*,const char*)"] = "igPushIDRange",
--["(const void*)"] = "igPushIDPtr",
--["(int)"] = "igPushIDInt"
},
igGetID = {
["(const char*,const char*)"] = "igGetIDRange",
},
ImDrawList_AddText = {
["(const ImVec2,ImU32,const char*,const char*)"] = "ImDrawList_AddText",
},
igGetColorU32 = {
["(ImGuiCol,float)"] = "igGetColorU32",
},
igCollapsingHeader = {
["(const char*,ImGuiTreeNodeFlags)"] = "igCollapsingHeader",
},
igCombo = {
["(const char*,int*,const char* const[],int,int)"] = "igCombo",
},
igPlotLines = {
["(const char*,const float*,int,int,const char*,float,float,ImVec2,int)"] = "igPlotLines",
},
igBeginChild = {
["(const char*,const ImVec2,bool,ImGuiWindowFlags)"] = "igBeginChild",
},
igSelectable = {
["(const char*,bool,ImGuiSelectableFlags,const ImVec2)"] = "igSelectable"
},
igPushStyleColor = {
["(ImGuiCol,const ImVec4)"] = "igPushStyleColor"
}
--},
}
--------------------------header definitions
@@ -99,96 +111,14 @@ local cimgui_header =
local gdefines = {} --for FLT_MAX and others
--------------------------------------------------------------------------
--helper functions
---------------------------minimal preprocessor without compiler for ImGui.h
local function filelines(file,locats)
local split_comment = require"cpp2ffi".split_comment
local iflevels = {}
--generated known prepros
local prepro = {
["#if"]={
[ "defined(__clang__) || defined(__GNUC__)" ]=false,
[ "defined(__clang__)" ]=false,
[ "defined(_MSC_VER) && !defined(__clang__)" ]=false,
[ "!defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H)" ]=false,
[ "!defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \\" ]=false,
},
["#elif"]={
[ "defined(__GNUC__) && __GNUC__ >= 8" ]=false,
[ "(defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)" ]=false,
},
["#ifdef"]={
[ "IM_VEC4_CLASS_EXTRA" ]=false,
[ "IMGUI_USER_CONFIG" ]=false,
[ "IMGUI_INCLUDE_IMGUI_USER_H" ]=false,
[ "IMGUI_USE_BGRA_PACKED_COLOR" ]=false,
[ "IM_VEC2_CLASS_EXTRA" ]=false,
},
["#ifndef"]={
[ "IMGUI_API" ]=false,
[ "IMGUI_IMPL_API" ]=false,
[ "IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT" ]=true,
[ "IM_ASSERT" ]=false,
[ "ImTextureID" ]=true,
[ "ImDrawIdx" ]=true,
[ "IMGUI_DISABLE_OBSOLETE_FUNCTIONS" ]=false,
},
}
local function prepro_boolif(pre,cond)
local conds = prepro[pre]
assert(conds,pre.." has no conds-----------------------------")
local res = conds[cond]
--assert(type(res)~="nil",cond.." not found")
if type(res)=="nil" then
print(pre,cond,"not found in precompiler database, returning false.")
res = false
end
return res
end
local function location_it()
repeat
local line = file:read"*l"
if not line then return nil end
line,_ = split_comment(line)
--if line:sub(1,1) == "#" then
if line:match("^%s*#") then
local pre,cond = line:match("^%s*(#%S*)%s+(.*)%s*$")
if line:match("#if") then
iflevels[#iflevels +1 ] = prepro_boolif(pre,cond)
elseif line:match("#endif") then
iflevels[#iflevels] = nil
elseif line:match("#elif") then
if not iflevels[#iflevels] then
iflevels[#iflevels] = prepro_boolif(pre,cond)
else --was true
iflevels[#iflevels] = false
end
elseif line:match("#else") then
iflevels[#iflevels] = not iflevels[#iflevels]
else
if not (pre:match("#define") or pre:match"#include" or pre:match"#pragma") then
print("not expected preprocessor directive ",pre)
end
end
-- skip
elseif #iflevels == 0 or iflevels[#iflevels] then
-- drop IMGUI_APIX
line = line:gsub("IMGUI_IMPL_API","")
-- drop IMGUI_API
line = line:gsub("IMGUI_API","")
return line,locats[1]
end
until false
end
return location_it
end
--------------------------------functions for C generation
--load parser module
local cpp2ffi = require"cpp2ffi"
local read_data = cpp2ffi.read_data
local save_data = cpp2ffi.save_data
local copyfile = cpp2ffi.copyfile
local serializeTableF = cpp2ffi.serializeTableF
local function func_header_impl_generate(FP)
local outtab = {}
@@ -197,11 +127,22 @@ local function func_header_impl_generate(FP)
if t.cimguiname then
local cimf = FP.defsT[t.cimguiname]
local def = cimf[t.signature]
if def.ret then --not constructor
local addcoment = def.comment or ""
local addcoment = def.comment or ""
if def.constructor then
-- only vulkan is manually created
assert(def.ov_cimguiname=="ImGui_ImplVulkanH_Window_ImGui_ImplVulkanH_Window" or
def.ov_cimguiname=="ImGui_ImplVulkanH_Window_Construct", "not cpp for "..def.ov_cimguiname)
assert(def.stname ~= "","constructor without struct")
table.insert(outtab,"CIMGUI_API "..def.stname.."* "..def.ov_cimguiname ..(empty and "(void)" or def.args)..";"..addcoment.."\n")
elseif def.destructor then
--table.insert(outtab,"CIMGUI_API void "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
else
if def.stname == "" then --ImGui namespace or top level
table.insert(outtab,"CIMGUI_API".." "..def.ret.." "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
local empty = def.args:match("^%(%)") --no args
table.insert(outtab,"CIMGUI_API".." "..def.ret.." "..def.ov_cimguiname..(empty and "(void)" or def.args)..";"..addcoment.."\n")
else
cpp2ffi.prtable(def)
error("class function in implementations")
end
end
@@ -213,182 +154,40 @@ local function func_header_impl_generate(FP)
cfuncsstr = cfuncsstr:gsub("\n+","\n") --several empty lines to one empty line
return cfuncsstr
end
local function func_header_generate(FP)
local outtab = {}
table.insert(outtab,"#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n")
for k,v in pairs(FP.embeded_structs) do
table.insert(outtab,"typedef "..v.." "..k..";\n")
end
for ttype,v in pairs(FP.templates) do
for ttypein,_ in pairs(v) do
local te = ttypein:gsub("%s","_")
te = te:gsub("%*","Ptr")
table.insert(outtab,"typedef "..ttype.."<"..ttypein.."> "..ttype.."_"..te..";\n")
end
end
local func_header_generate = cpp2ffi.func_header_generate
local func_implementation = cpp2ffi.func_implementation
table.insert(outtab,"#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n")
for _,t in ipairs(FP.funcdefs) do
if t.cimguiname then
local cimf = FP.defsT[t.cimguiname]
local def = cimf[t.signature]
assert(def,t.signature..t.cimguiname)
local manual = FP.get_manuals(def)
if not manual and not def.templated then
local addcoment = def.comment or ""
local empty = def.args:match("^%(%)") --no args
if def.constructor then
assert(def.stname ~= "","constructor without struct")
table.insert(outtab,"CIMGUI_API "..def.stname.."* "..def.ov_cimguiname ..(empty and "(void)" or def.args)..";"..addcoment.."\n")
elseif def.destructor then
table.insert(outtab,"CIMGUI_API void "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
else --not constructor
if def.stname == "" then --ImGui namespace or top level
table.insert(outtab,"CIMGUI_API "..def.ret.." ".. def.ov_cimguiname ..(empty and "(void)" or def.args)..";"..addcoment.."\n")
else
table.insert(outtab,"CIMGUI_API "..def.ret.." "..def.ov_cimguiname..def.args..";"..addcoment.."\n")
end
end
end
else --not cimguiname
table.insert(outtab,t.comment:gsub("%%","%%%%").."\n")-- %% substitution for gsub
end
end
local cfuncsstr = table.concat(outtab)
cfuncsstr = cfuncsstr:gsub("\n+","\n") --several empty lines to one empty line
return cfuncsstr
end
local function ImGui_f_implementation(outtab,def)
local ptret = def.retref and "&" or ""
table.insert(outtab,"CIMGUI_API".." "..def.ret.." "..def.ov_cimguiname..def.args.."\n")
table.insert(outtab,"{\n")
if def.isvararg then
local call_args = def.call_args:gsub("%.%.%.","args")
table.insert(outtab," va_list args;\n")
table.insert(outtab," va_start(args, fmt);\n")
if def.ret~="void" then
table.insert(outtab," "..def.ret.." ret = ImGui::"..def.funcname.."V"..call_args..";\n")
else
table.insert(outtab," ImGui::"..def.funcname.."V"..call_args..";\n")
end
table.insert(outtab," va_end(args);\n")
if def.ret~="void" then
table.insert(outtab," return ret;\n")
end
elseif def.nonUDT then
if def.nonUDT == 1 then
table.insert(outtab," *pOut = ImGui::"..def.funcname..def.call_args..";\n")
else --nonUDT==2
table.insert(outtab," "..def.retorig.." ret = ImGui::"..def.funcname..def.call_args..";\n")
table.insert(outtab," "..def.ret.." ret2 = "..def.retorig.."ToSimple(ret);\n")
table.insert(outtab," return ret2;\n")
end
else --standard ImGui
table.insert(outtab," return "..ptret.."ImGui::"..def.funcname..def.call_args..";\n")
end
table.insert(outtab,"}\n")
end
local function struct_f_implementation(outtab,def)
local empty = def.args:match("^%(%)") --no args
local ptret = def.retref and "&" or ""
local imgui_stname = def.stname
table.insert(outtab,"CIMGUI_API".." "..def.ret.." "..def.ov_cimguiname..def.args.."\n")
table.insert(outtab,"{\n")
if def.isvararg then
local call_args = def.call_args:gsub("%.%.%.","args")
table.insert(outtab," va_list args;\n")
table.insert(outtab," va_start(args, fmt);\n")
if def.ret~="void" then
table.insert(outtab," "..def.ret.." ret = self->"..def.funcname.."V"..call_args..";\n")
else
table.insert(outtab," self->"..def.funcname.."V"..call_args..";\n")
end
table.insert(outtab," va_end(args);\n")
if def.ret~="void" then
table.insert(outtab," return ret;\n")
end
elseif def.nonUDT then
if def.nonUDT == 1 then
table.insert(outtab," *pOut = self->"..def.funcname..def.call_args..";\n")
else --nonUDT==2
table.insert(outtab," "..def.retorig.." ret = self->"..def.funcname..def.call_args..";\n")
table.insert(outtab," "..def.ret.." ret2 = "..def.retorig.."ToSimple(ret);\n")
table.insert(outtab," return ret2;\n")
end
else --standard struct
table.insert(outtab," return "..ptret.."self->"..def.funcname..def.call_args..";\n")
end
table.insert(outtab,"}\n")
end
local function func_implementation(FP)
local outtab = {}
for _,t in ipairs(FP.funcdefs) do
repeat -- continue simulation
if not t.cimguiname then break end
local cimf = FP.defsT[t.cimguiname]
local def = cimf[t.signature]
assert(def)
local manual = FP.get_manuals(def)
if not manual and not def.templated then
if def.constructor then
assert(def.stname ~= "","constructor without struct")
local empty = def.args:match("^%(%)") --no args
table.insert(outtab,"CIMGUI_API "..def.stname.."* "..def.ov_cimguiname..(empty and "(void)" or def.args).."\n")
table.insert(outtab,"{\n")
table.insert(outtab," return IM_NEW("..def.stname..")"..def.call_args..";\n")
table.insert(outtab,"}\n")
elseif def.destructor then
local args = "("..def.stname.."* self)"
local fname = def.stname.."_destroy"
table.insert(outtab,"CIMGUI_API void "..fname..args.."\n")
table.insert(outtab,"{\n")
table.insert(outtab," IM_DELETE(self);\n")
table.insert(outtab,"}\n")
elseif def.stname == "" then
ImGui_f_implementation(outtab,def)
else -- stname
struct_f_implementation(outtab,def)
end
end
until true
end
return table.concat(outtab)
end
-------------------functions for getting and setting defines
local function get_defines(t)
if COMPILER == "cl" then print"can't get defines with cl compiler"; return {} end
local pipe,err = io.popen(COMPILER..[[ -E -dM -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS -DIMGUI_API="" -DIMGUI_IMPL_API="" ../imgui/imgui.h]],"r")
local compiler_cmd = COMPILER == "cl"
and COMPILER..[[ /TP /nologo /c /Fo"NUL" /DIMGUI_DISABLE_OBSOLETE_FUNCTIONS ]]..CFLAGS..[[ /I"]]..IMGUI_PATH..[[" print_defines.cpp]]
or COMPILER..[[ -E -dM -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS -DIMGUI_API="" -DIMGUI_IMPL_API="" ]]..IMGUI_PATH..[[/imgui.h]]..CFLAGS
print(compiler_cmd)
local pipe,err = io.popen(compiler_cmd,"r")
local defines = {}
local compiler_output = {"There were fails in compilation."}
while true do
local line = pipe:read"*l"
if not line then break end
local key,value = line:match([[#define%s+(%S+)%s+(.+)]])
if not key or not value then
local key,value = line:match([[^#define%s+(%S+)%s*(.*)]])
if not key then --or not value then
table.insert(compiler_output, line)
--print(line)
else
defines[key]=value
defines[key]=value or ""
end
end
pipe:close()
--require"anima.utils"
--prtable(defines)
--FLT_MAX
assert(next(defines), table.concat(compiler_output, "\n"))
local ret = {}
for i,v in ipairs(t) do
local aa = defines[v]
while true do
local tmp = defines[aa]
if not tmp then
if not tmp then
break
else
aa = tmp
@@ -398,13 +197,16 @@ local function get_defines(t)
end
return ret
end
--subtitution of FLT_MAX value for FLT_MAX
--subtitution of FLT_MAX value for FLT_MAX or FLT_MIN
local function set_defines(fdefs)
local FLT_MINpat = gdefines.FLT_MIN:gsub("([%.%-])","%%%1")
for k,defT in pairs(fdefs) do
for i,def in ipairs(defT) do
for name,default in pairs(def.defaults) do
if default == gdefines.FLT_MAX then
def.defaults[name] = "FLT_MAX"
elseif default:match(FLT_MINpat) then
def.defaults[name] = default:gsub(FLT_MINpat,"FLT_MIN")
end
end
end
@@ -421,31 +223,31 @@ local function DefsByStruct(FP)
FP.defsBystruct = structs
end
--load parser module
local cpp2ffi = require"cpp2ffi"
local read_data = cpp2ffi.read_data
local save_data = cpp2ffi.save_data
local copyfile = cpp2ffi.copyfile
local serializeTableF = cpp2ffi.serializeTableF
----------custom ImVector templates
local function generate_templates(code,templates)
table.insert(code,[[typedef struct ImVector{int Size;int Capacity;void* Data;} ImVector;]].."\n")
for ttype,v in pairs(templates) do
--local te = k:gsub("%s","_")
--te = te:gsub("%*","Ptr")
if ttype == "ImVector" then
for te,newte in pairs(v) do
table.insert(code,"typedef struct ImVector_"..newte.." {int Size;int Capacity;"..te.."* Data;} ImVector_"..newte..";\n")
end
end
end
local function colapse_defines(str, define)
local num = 1
while num > 0 do
str,num = str:gsub("(#ifdef "..define..".+)".."(#endif\n+#ifdef "..define.."\n)", "%1")
end
return str
end
local wchardefine =
[[
#ifdef IMGUI_USE_WCHAR32
typedef ImWchar32 ImWchar;
#else
typedef ImWchar16 ImWchar;
#endif
#ifdef IMGUI_USE_WCHAR32
#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF
#else
#define IM_UNICODE_CODEPOINT_MAX 0xFFFF
#endif
]]
--generate cimgui.cpp cimgui.h
local function cimgui_generation(parser)
cpp2ffi.prtable(parser.templates)
cpp2ffi.prtable(parser.typenames)
--[[
-- clean ImVector:contains() for not applicable types
local clean_f = {}
@@ -469,157 +271,236 @@ local function cimgui_generation(parser)
--------------------------------------------------
local hstrfile = read_data"./cimgui_template.h"
local outpre,outpost = parser:gen_structs_and_enums()
--parser.templates get completely defined here
--cpp2ffi.prtable(parser.templates)
local outpre,outpost = parser.structs_and_enums[1],parser.structs_and_enums[2]
cpp2ffi.prtable(parser.templates)
cpp2ffi.prtable(parser.typenames)
local outtab = {}
generate_templates(outtab,parser.templates)
local cstructsstr = outpre..table.concat(outtab,"")..outpost
local tdt = parser:generate_templates()
local cstructsstr = outpre..tdt..outpost
if gdefines.IMGUI_HAS_DOCK then
cstructsstr = cstructsstr.."\n#define IMGUI_HAS_DOCK 1\n"
end
if gdefines.ImDrawCallback_ResetRenderState then
cstructsstr = cstructsstr.."\n#define ImDrawCallback_ResetRenderState "..gdefines.ImDrawCallback_ResetRenderState.."\n"
end
if gdefines.IMGUI_HAS_IMSTR then
if not (NOCHAR or NOIMSTRV) then
cstructsstr = cstructsstr.."\n#define IMGUI_HAS_IMSTR 1\n"
end
end
cstructsstr = colapse_defines(cstructsstr, "IMGUI_ENABLE_FREETYPE")
hstrfile = hstrfile:gsub([[#include "imgui_structs%.h"]],cstructsstr)
local cfuncsstr = func_header_generate(parser)
cfuncsstr = colapse_defines(cfuncsstr, "IMGUI_ENABLE_FREETYPE")
hstrfile = hstrfile:gsub([[#include "auto_funcs%.h"]],cfuncsstr)
--patch hstrfile for ImWchar
local num
hstrfile, num = hstrfile:gsub("typedef ImWchar16 ImWchar;", wchardefine)
assert(num == 1)
hstrfile, num = hstrfile:gsub("kPagesMap%[%(0xFFFF", "kPagesMap[(IM_UNICODE_CODEPOINT_MAX")
assert(num == 1, "kPagesMap[(IM_UNICODE_CODEPOINT_MAX not found or found more than once")
save_data("./output/cimgui.h",cimgui_header,hstrfile)
--merge it in cimgui_template.cpp to cimgui.cpp
local cimplem = func_implementation(parser)
cimplem = colapse_defines(cimplem, "IMGUI_ENABLE_FREETYPE")
local hstrfile = read_data"./cimgui_template.cpp"
hstrfile = hstrfile:gsub([[#include "auto_funcs%.cpp"]],cimplem)
save_data("./output/cimgui.cpp",cimgui_header,hstrfile)
local ftdef = "" --FREETYPE_GENERATION and "#define IMGUI_ENABLE_FREETYPE\n" or ""
save_data("./output/cimgui.cpp",cimgui_header, ftdef, hstrfile)
end
--------------------------------------------------------
-----------------------------do it----------------------
--------------------------------------------------------
--get imgui.h version--------------------------
local pipe,err = io.open("../imgui/imgui.h","r")
if not pipe then
error("could not open file:"..err)
end
local imgui_version
while true do
local line = pipe:read"*l"
imgui_version = line:match([[#define%s+IMGUI_VERSION%s+(".+")]])
if imgui_version then break end
end
pipe:close()
cimgui_header = cimgui_header:gsub("XXX",imgui_version)
print("IMGUI_VERSION",imgui_version)
--get some defines----------------------------
if HAVE_COMPILER then
gdefines = get_defines{"IMGUI_VERSION","FLT_MAX"}
end
--get imgui.h version and IMGUI_HAS_DOCK--------------------------
--defines for the cl compiler must be present in the print_defines.cpp file
gdefines = get_defines{"IMGUI_VERSION","IMGUI_VERSION_NUM","FLT_MAX","FLT_MIN","IMGUI_HAS_DOCK","IMGUI_HAS_IMSTR","ImDrawCallback_ResetRenderState","IMGUI_HAS_TEXTURES"}
cpp2ffi.prtable(gdefines)
if gdefines.IMGUI_HAS_DOCK then gdefines.IMGUI_HAS_DOCK = true end
if gdefines.IMGUI_HAS_IMSTR then gdefines.IMGUI_HAS_IMSTR = true end
cimgui_header = cimgui_header:gsub("XXX",gdefines.IMGUI_VERSION .. " "..(gdefines.IMGUI_VERSION_NUM or ""))
if INTERNAL_GENERATION then
cimgui_header = cimgui_header..[[//with imgui_internal.h api
]]
end
if FREETYPE_GENERATION then
cimgui_header = cimgui_header..[[//with imgui_freetype.h api
]]
end
if gdefines.IMGUI_HAS_DOCK then
cimgui_header = cimgui_header..[[//docking branch
]]
end
assert(not NOCHAR or not NOIMSTRV,"nochar and noimstrv cant be set at the same time")
print("IMGUI_HAS_IMSTR",gdefines.IMGUI_HAS_IMSTR)
print("IMGUI_HAS_TEXTURES",gdefines.IMGUI_HAS_TEXTURES and true)
print("NOCHAR",NOCHAR)
print("NOIMSTRV",NOIMSTRV)
print("IMGUI_HAS_DOCK",gdefines.IMGUI_HAS_DOCK)
print("IMGUI_VERSION",gdefines.IMGUI_VERSION)
local function custom_function_post(self, outtab, def)
assert(def.location)
if def.location:match("imgui_freetype") then
outtab[#outtab] = "#ifdef IMGUI_ENABLE_FREETYPE\n"..outtab[#outtab].."\n#endif\n"
end
end
local function header_text_insert(self, outtab, txt, it)
assert(it.locat)
if it.locat:match("imgui_freetype") then
table.insert(outtab, "\n#ifdef IMGUI_ENABLE_FREETYPE"..txt.."\n#endif")
else
table.insert(outtab, txt)
end
end
--funtion for parsing imgui headers
local function parseImGuiHeader(header,names)
--prepare parser
local parser = cpp2ffi.Parser()
parser.getCname = function(stname,funcname,namespace)
local pre = (stname == "") and (namespace and (namespace=="ImGui" and "ig" or namespace.."_") or "ig") or stname.."_"
return pre..funcname
end
parser.cname_overloads = cimgui_overloads
--parser.manuals = cimgui_manuals
parser:set_manuals(cimgui_manuals, "cimgui")
parser.skipped = cimgui_skipped
parser.UDTs = {"ImVec2","ImVec4","ImColor","ImRect"}
--parser.gen_template_typedef = gen_template_typedef --use auto
parser.COMMENTS_GENERATION = COMMENTS_GENERATION
parser.CONSTRUCTORS_GENERATION = CONSTRUCTORS_GENERATION
parser.NOCHAR = NOCHAR
parser.NOIMSTRV = NOIMSTRV
parser.IMGUI_HAS_TEXTURES = gdefines.IMGUI_HAS_TEXTURES
parser.custom_function_post = custom_function_post
parser.header_text_insert = header_text_insert
local defines = parser:take_lines(CPRE..header,names,COMPILER)
return parser
end
--generation
print("------------------generation with "..COMPILER.."------------------------")
local typedefs_dict2
--prepare parser
local parser1 = cpp2ffi.Parser()
parser1.getCname = function(stname,funcname)
local pre = (stname == "") and "ig" or stname.."_"
return pre..funcname
local parser1
local headers = [[#include "]]..IMGUI_PATH..[[/imgui.h"
]]
local headersT = {[[imgui]]}
if INTERNAL_GENERATION then
headers = headers .. [[#include "]]..IMGUI_PATH..[[/imgui_internal.h"
]]
headersT[#headersT + 1] = [[imgui_internal]]
headersT[#headersT + 1] = [[imstb_textedit]]
end
parser1.cname_overloads = cimgui_overloads
parser1.manuals = cimgui_manuals
parser1.UDTs = {"ImVec2","ImVec4","ImColor"}
local pipe,err
if HAVE_COMPILER then
pipe,err = io.popen(CPRE..[[../imgui/imgui.h]],"r")
else
pipe,err = io.open([[../imgui/imgui.h]],"r")
if FREETYPE_GENERATION then
headers = headers .. [[
#include "]]..IMGUI_PATH..[[/misc/freetype/imgui_freetype.h"
]]
headersT[#headersT + 1] = [[imgui_freetype]]
end
if not pipe then
error("could not execute gcc "..err)
end
--local file,err = io.open("output_compiler.txt","w")
--if not file then error(err) end
local iterator = (HAVE_COMPILER and cpp2ffi.location) or filelines
for line in iterator(pipe,{"imgui"},{}) do
parser1:insert(line)
--file:write(line)
end
--file:close()
pipe:close()
save_data("headers.h",headers)
local include_cmd = COMPILER=="cl" and [[ /I ]] or [[ -I ]]
local extra_includes = include_cmd.." " ..IMGUI_PATH.." "
local parser1 = parseImGuiHeader(extra_includes .. [[headers.h]],headersT)
os.remove("headers.h")
parser1:do_parse()
--table.sort(parser1.funcdefs, function(a,b) return a.cimguiname < b.cimguiname end)
--parser1:dump_alltypes()
--parser1:printItems()
--to debug items parsing
--save_data("./itemsarr2.txt",cpp2ffi.ToStr(parser1.itemsarr))
save_data("./output/overloads.txt",parser1.overloadstxt)
cimgui_generation(parser1)
----------save struct and enums lua table in structs_and_enums.lua for using in bindings
local structs_and_enums_table = parser1.structs_and_enums_table
structs_and_enums_table.templated_structs = parser1.templated_structs
structs_and_enums_table.typenames = parser1.typenames
structs_and_enums_table.templates_done = parser1.templates_done
save_data("./output/structs_and_enums.lua",serializeTableF(structs_and_enums_table))
save_data("./output/typedefs_dict.lua",serializeTableF(parser1.typedefs_dict))
----------save fundefs in definitions.lua for using in bindings
--DefsByStruct(pFP)
set_defines(parser1.defsT)
save_data("./output/definitions.lua",serializeTableF(parser1.defsT))
----------save struct and enums lua table in structs_and_enums.lua for using in bindings
local structs_and_enums_table = parser1:gen_structs_and_enums_table()
--correct Pair union member if exists (until 1.71)
if structs_and_enums_table["structs"]["Pair"] then
structs_and_enums_table["structs"]["Pair"][2]["name"] = ""
structs_and_enums_table["structs"]["Pair"][2]["type"] = structs_and_enums_table["structs"]["Pair"][2]["type"] .. "}"
end
-- 1.72 and after
if structs_and_enums_table["structs"]["ImGuiStoragePair"] then
structs_and_enums_table["structs"]["ImGuiStoragePair"][2]["name"] = ""
structs_and_enums_table["structs"]["ImGuiStoragePair"][2]["type"] = structs_and_enums_table["structs"]["ImGuiStoragePair"][2]["type"] .. "}"
end
-----------------------
save_data("./output/structs_and_enums.lua",serializeTableF(structs_and_enums_table))
save_data("./output/typedefs_dict.lua",serializeTableF(parser1.typedefs_dict))
--check every function has ov_cimguiname
-- for k,v in pairs(parser1.defsT) do
-- for _,def in ipairs(v) do
-- assert(def.ov_cimguiname)
-- end
-- end
--=================================Now implementations
--=================================Now implementations
local backends_folder
local ff,err = io.open (IMGUI_PATH .. "/examples/imgui_impl_glfw.h" ,"r")
if ff then
backends_folder = IMGUI_PATH .. "/examples/"
ff:close()
else
backends_folder = IMGUI_PATH .. "/backends/"
end
local parser2
if #implementations > 0 then
print("------------------implementations generation with "..COMPILER.."------------------------")
parser2 = cpp2ffi.Parser()
local config = require"config_generator"
local impl_str = ""
for i,impl in ipairs(implementations) do
local source = [[../imgui/examples/imgui_impl_]].. impl .. ".h "
local source = backends_folder .. [[imgui_impl_]].. impl .. ".h "
local locati = [[imgui_impl_]].. impl
local pipe,err
if HAVE_COMPILER then
pipe,err = io.popen(CPRE..source,"r")
else
pipe,err = io.open(source,"r")
end
if not pipe then
error("could not get file: "..err)
end
local iterator = (HAVE_COMPILER and cpp2ffi.location) or filelines
for line,locat in iterator(pipe,{locati},{}) do
--local line, comment = split_comment(line)
parser2:insert(line)
end
pipe:close()
local define_cmd = COMPILER=="cl" and [[ /E /D]] or [[ -E -D]]
local extra_defines = ""
if impl == "opengl3" then extra_defines = define_cmd .. "IMGUI_IMPL_OPENGL_LOADER_GL3W " end
local include_cmd = COMPILER=="cl" and [[ /I ]] or [[ -I ]]
local extra_includes = include_cmd.." ".. IMGUI_PATH .." "
if config[impl] then
for j,inc in ipairs(config[impl]) do
extra_includes = extra_includes .. include_cmd .. inc .. " "
end
end
parser2.cimgui_inherited = dofile([[../../cimgui/generator/output/structs_and_enums.lua]])
local defines = parser2:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER)
local parser3 = cpp2ffi.Parser()
parser3.cimgui_inherited = dofile([[../../cimgui/generator/output/structs_and_enums.lua]])
parser3:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER)
parser3:do_parse()
local cfuncsstr = func_header_impl_generate(parser3)
local cstructstr1,cstructstr2 = parser3.structs_and_enums[1], parser3.structs_and_enums[2]
local cstru = cstructstr1 .. cstructstr2
if cstru ~="" then
cstru = "#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n"..cstru .."\n#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n"
end
impl_str = impl_str .. "#ifdef CIMGUI_USE_".. string.upper(impl).."\n".. cstru
local outtab = cpp2ffi.func_header_generate_structs(parser3)
if #outtab > 0 then
table.insert(outtab, 1, "#ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n")
table.insert(outtab,"#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS\n")
end
impl_str = impl_str.. table.concat(outtab)..cfuncsstr .. "\n#endif\n"
end
parser2:do_parse()
-- save ./cimgui_impl.h
local cfuncsstr = func_header_impl_generate(parser2)
local cstructstr1,cstructstr2 = parser2:gen_structs_and_enums()
save_data("./output/cimgui_impl.h",cstructstr1,cstructstr2,cfuncsstr)
--local cfuncsstr = func_header_impl_generate(parser2)
--local cstructstr1,cstructstr2 = parser2.structs_and_enums[1], parser2.structs_and_enums[2]
--save_data("./output/cimgui_impl.h",cstructstr1,cstructstr2,cfuncsstr)
save_data("./output/cimgui_impl.h",impl_str)
----------save fundefs in impl_definitions.lua for using in bindings
save_data("./output/impl_definitions.lua",serializeTableF(parser2.defsT))
@@ -641,14 +522,22 @@ local function json_prepare(defs)
end
---[[
local json = require"json"
save_data("./output/definitions.json",json.encode(json_prepare(parser1.defsT)))
save_data("./output/definitions.json",json.encode(json_prepare(parser1.defsT),{dict_on_empty={defaults=true}}))
--delete extra info for json
--structs_and_enums_table.templated_structs = nil
--structs_and_enums_table.typenames = nil
--structs_and_enums_table.templates_done = nil
save_data("./output/structs_and_enums.json",json.encode(structs_and_enums_table))
save_data("./output/typedefs_dict.json",json.encode(parser1.typedefs_dict))
if parser2 then
save_data("./output/impl_definitions.json",json.encode(json_prepare(parser2.defsT)))
save_data("./output/impl_definitions.json",json.encode(json_prepare(parser2.defsT),{dict_on_empty={defaults=true}}))
end
--]]
-------------------copy C files to repo root
copyfile("./output/cimgui.h", "../cimgui.h")
copyfile("./output/cimgui_impl.h", "../cimgui_impl.h")
copyfile("./output/cimgui.cpp", "../cimgui.cpp")
os.remove("./output/cimgui.h")
os.remove("./output/cimgui_impl.h")
os.remove("./output/cimgui.cpp")
print"all done!!"

View File

@@ -1,4 +1,4 @@
#!/usr/bin/sh
#!/bin/bash
# this script must be executed in this directory
# all the output goes to generator/output folder
@@ -12,6 +12,68 @@
# impl_definitions.lua for implementation function definitions
#process files
# arg[1] compiler name gcc, clang, cl or nocompiler
# arg[2..n] name of implementations to generate
luajit ./generator.lua gcc glfw opengl3 opengl2 sdl
# arg[1] compiler name gcc, clang, or cl
# arg[2] options as words in one string: internal for imgui_internal generation, comments for comments generation, nochar to skip char* function version, noimstrv to skip imstrv
# "constructors" adds the _Construct version of constructors
# examples: "" "internal" "comments internal"
# arg[3..n] name of implementations to generate and/or CLFLAGS (e.g. -DIMGUI_USER_CONFIG)
# -DIMGUI_USE_WCHAR32 should not be used as it is generated for both ImWchar
#
# parse command line arguments
# ref: https://stackoverflow.com/questions/192249/how-do-i-parse-command-line-arguments-in-bash
POSITIONAL_ARGS=()
TARGETS="internal noimstrv"
CFLAGS="glfw opengl3 opengl2 sdl2 sdl3"
help() {
cat <<EOF
Usage of generator.sh:
-t --target specify which imgui features should be generated
(default: $TARGETS)
-c --cflags specify additional gcc flags
(default: $CFLAGS
-h --help show this message and exit
EOF
}
while [[ $# -gt 0 ]]; do
case $1 in
-c|--cflags)
CFLAGS="$2"
shift # past argument
shift # past value
;;
-t|--target)
TARGETS="$2"
shift # past argument
shift # past value
;;
-h|--help)
help
exit 0
;;
-*|--*)
echo "Unknown option $1"
help
exit 1
;;
*)
POSITIONAL_ARGS+=("$1") # save positional arg
shift # past argument
;;
esac
done
set -- "${POSITIONAL_ARGS[@]}" # restore positional parameters
# if [[ "$OSTYPE" == "cygwin" || "$OSTYPE" == "msys" || "$OSTYPE" == "win32" ]];
# then
# suffix='.exe'
# fi
echo "CFLAGS: " $CFLAGS
echo "TARGETS: " $TARGETS
luajit$suffix ./generator.lua gcc "$TARGETS" $CFLAGS

View File

@@ -1,23 +0,0 @@
:: this script must be executed in this directory
:: all the output goes to generator/output folder
:: .cpp and .h files:
:: cimgui.h and cimgui.cpp with gcc preprocess
:: cimgui_nopreprocess.h and cimgui_nopreprocess.cpp generated without preprocess
:: cimgui_impl.h with implementation function cdefs
:: lua and json files:
:: definitions.lua for function definitions
:: structs_and_enums.lua with struct and enum information-definitions
:: impl_definitions.lua for implementation function definitions
:: set your PATH if necessary for LuaJIT or Lua5.1 or luajit with: (for example)
set PATH=%PATH%;C:\luaGL;C:\mingw32\bin;
:: set PATH=%PATH%;C:\luaGL;C:\i686-7.2.0-release-posix-dwarf-rt_v5-rev1\mingw32\bin;
:: set PATH=%PATH%;C:\luaGL\sources\luajit-master\luajit-master\bin\mingw32;C:\mingw32\bin;
::process files
:: arg[1] compiler name gcc, clang, cl or nocompiler
:: arg[2..n] name of implementations to generate
luajit ./generator_old.lua gcc glfw opengl3 opengl2 sdl
::leave console open
cmd /k

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View File

@@ -21,7 +21,10 @@
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
--changes---------------------------------------------------------------------
--prettify: adding carriage return, indentation, dictionaries sorted by key
--dict_on_empty: table to json.encode to make empty table a dictionary instead of array
------------------------------------------------------------------------------
local json = { _version = "0.1.1" }
-------------------------------------------------------------------------------
@@ -30,6 +33,7 @@ local json = { _version = "0.1.1" }
local TAB = " "
local rep = string.rep
local encode
local dict_on_empty = {}
local escape_char_map = {
[ "\\" ] = "\\\\",
@@ -90,7 +94,6 @@ local function encode_table(val, stack,level,isvalue)
return rep(isvalue and "" or TAB,level).."[" .. inner .. "]"
else
---[[
local ordered_keys = {}
for k,v in pairs(val) do
table.insert(ordered_keys,k)
@@ -99,12 +102,15 @@ local function encode_table(val, stack,level,isvalue)
-- Treat as an object
for _,k in ipairs(ordered_keys) do
local v = val[k]
--]]
--for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack,level+1) .. ": " .. encode(v, stack,level+1,true))
if type(v) == "table" and next(v) == nil and dict_on_empty[k] then
table.insert(res, encode(k, stack,level+1) .. ": {}")
else
table.insert(res, encode(k, stack,level+1) .. ": " .. encode(v, stack,level+1,true))
end
end
stack[val] = nil
local inner = table.concat(res, ",\n")
@@ -147,7 +153,8 @@ encode = function(val, stack,level,isvalue)
end
function json.encode(val)
function json.encode(val,opts)
dict_on_empty = opts and opts.dict_on_empty or {}
return ( encode(val) )
end
@@ -412,5 +419,4 @@ function json.decode(str)
return res
end
return json

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@@ -1,36 +0,0 @@
typedef struct SDL_Window SDL_Window;
typedef struct GLFWwindow GLFWwindow;
struct GLFWwindow;
struct SDL_Window;
typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
CIMGUI_API void ImGui_ImplGlfw_Shutdown();
CIMGUI_API void ImGui_ImplGlfw_NewFrame();
CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset);
CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown();
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame();
CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
CIMGUI_API bool ImGui_ImplOpenGL2_Init();
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown();
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame();
CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture();
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture();
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects();
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects();
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
CIMGUI_API void ImGui_ImplSDL2_Shutdown();
CIMGUI_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);

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@@ -1,135 +1,306 @@
----------------overloadings---------------------------
ImVector_resize 2
1 void ImVector_resize (int)
2 void ImVector_resizeT (int,const T)
ImVec4_ImVec4 2
1 nil ImVec4_ImVec4 ()
2 nil ImVec4_ImVec4Float (float,float,float,float)
igValue 4
1 void igValueBool (const char*,bool)
2 void igValueInt (const char*,int)
3 void igValueUint (const char*,unsigned int)
4 void igValueFloat (const char*,float,const char*)
igIsRectVisible 2
1 bool igIsRectVisible (const ImVec2)
2 bool igIsRectVisibleVec2 (const ImVec2,const ImVec2)
igRadioButton 2
1 bool igRadioButtonBool (const char*,bool)
2 bool igRadioButtonIntPtr (const char*,int*,int)
ImGuiTextRange_ImGuiTextRange 2
1 nil ImGuiTextRange_ImGuiTextRange ()
2 nil ImGuiTextRange_ImGuiTextRangeStr (const char*,const char*)
ImVector_back 2
1 T* ImVector_back ()
2 const T* ImVector_back_const ()const
igPlotHistogram 2
1 void igPlotHistogramFloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotHistogramFnPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igGetID 3
1 ImGuiID igGetIDStr (const char*)
2 ImGuiID igGetIDRange (const char*,const char*)
3 ImGuiID igGetIDPtr (const void*)
igSetWindowPos 2
1 void igSetWindowPosVec2 (const ImVec2,ImGuiCond)
2 void igSetWindowPosStr (const char*,const ImVec2,ImGuiCond)
igBeginChild 2
1 bool igBeginChild (const char*,const ImVec2,bool,ImGuiWindowFlags)
2 bool igBeginChildID (ImGuiID,const ImVec2,bool,ImGuiWindowFlags)
igPushID 4
1 void igPushIDStr (const char*)
2 void igPushIDRange (const char*,const char*)
3 void igPushIDPtr (const void*)
4 void igPushIDInt (int)
ImGuiStoragePair_ImGuiStoragePair 3
1 nil ImGuiStoragePair_ImGuiStoragePairInt (ImGuiID,int)
2 nil ImGuiStoragePair_ImGuiStoragePairFloat (ImGuiID,float)
3 nil ImGuiStoragePair_ImGuiStoragePairPtr (ImGuiID,void*)
igTreeNode 3
1 bool igTreeNodeStr (const char*)
2 bool igTreeNodeStrStr (const char*,const char*,...)
3 bool igTreeNodePtr (const void*,const char*,...)
igCombo 3
1 bool igCombo (const char*,int*,const char* const[],int,int)
2 bool igComboStr (const char*,int*,const char*,int)
3 bool igComboFnPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
ImVector_erase 2
1 T* ImVector_erase (const T*)
2 T* ImVector_eraseTPtr (const T*,const T*)
ImDrawList_AddText 2
1 void ImDrawList_AddText (const ImVec2,ImU32,const char*,const char*)
2 void ImDrawList_AddTextFontPtr (const ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
igPushStyleVar 2
1 void igPushStyleVarFloat (ImGuiStyleVar,float)
2 void igPushStyleVarVec2 (ImGuiStyleVar,const ImVec2)
igSetWindowFocus 2
1 void igSetWindowFocus ()
2 void igSetWindowFocusStr (const char*)
ImVector_end 2
1 T* ImVector_end ()
2 const T* ImVector_end_const ()const
ImVector_ImVector 2
1 nil ImVector_ImVector ()
2 nil ImVector_ImVectorVector (const ImVector)
igSetWindowCollapsed 2
1 void igSetWindowCollapsedBool (bool,ImGuiCond)
2 void igSetWindowCollapsedStr (const char*,bool,ImGuiCond)
igPlotLines 2
1 void igPlotLines (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotLinesFnPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igListBoxHeader 2
1 bool igListBoxHeaderVec2 (const char*,const ImVec2)
2 bool igListBoxHeaderInt (const char*,int,int)
igTreeNodeExV 2
1 bool igTreeNodeExVStr (const char*,ImGuiTreeNodeFlags,const char*,va_list)
2 bool igTreeNodeExVPtr (const void*,ImGuiTreeNodeFlags,const char*,va_list)
igListBox 2
1 bool igListBoxStr_arr (const char*,int*,const char* const[],int,int)
2 bool igListBoxFnPtr (const char*,int*,bool(*)(void*,int,const char**),void*,int,int)
ImVec2_ImVec2 2
1 nil ImVec2_ImVec2 ()
2 nil ImVec2_ImVec2Float (float,float)
igCollapsingHeader 2
1 bool igCollapsingHeader (const char*,ImGuiTreeNodeFlags)
2 bool igCollapsingHeaderBoolPtr (const char*,bool*,ImGuiTreeNodeFlags)
igTreePush 2
1 void igTreePushStr (const char*)
2 void igTreePushPtr (const void*)
igGetColorU32 3
1 ImU32 igGetColorU32 (ImGuiCol,float)
2 ImU32 igGetColorU32Vec4 (const ImVec4)
3 ImU32 igGetColorU32U32 (ImU32)
ImColor_ImColor 5
1 nil ImColor_ImColor ()
2 nil ImColor_ImColorInt (int,int,int,int)
3 nil ImColor_ImColorU32 (ImU32)
4 nil ImColor_ImColorFloat (float,float,float,float)
5 nil ImColor_ImColorVec4 (const ImVec4)
ImVector_front 2
1 T* ImVector_front ()
2 const T* ImVector_front_const ()const
1 nil ImColor_ImColor_Nil ()
2 nil ImColor_ImColor_Float (float,float,float,float)
3 nil ImColor_ImColor_Vec4 (const ImVec4)
4 nil ImColor_ImColor_Int (int,int,int,int)
5 nil ImColor_ImColor_U32 (ImU32)
ImDrawList_AddText 2
1 void ImDrawList_AddText_Vec2 (const ImVec2,ImU32,const char*,const char*)
2 void ImDrawList_AddText_FontPtr (ImFont*,float,const ImVec2,ImU32,const char*,const char*,float,const ImVec4*)
ImGuiPtrOrIndex_ImGuiPtrOrIndex 2
1 nil ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr (void*)
2 nil ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int (int)
ImGuiStoragePair_ImGuiStoragePair 3
1 nil ImGuiStoragePair_ImGuiStoragePair_Int (ImGuiID,int)
2 nil ImGuiStoragePair_ImGuiStoragePair_Float (ImGuiID,float)
3 nil ImGuiStoragePair_ImGuiStoragePair_Ptr (ImGuiID,void*)
ImGuiStyleMod_ImGuiStyleMod 3
1 nil ImGuiStyleMod_ImGuiStyleMod_Int (ImGuiStyleVar,int)
2 nil ImGuiStyleMod_ImGuiStyleMod_Float (ImGuiStyleVar,float)
3 nil ImGuiStyleMod_ImGuiStyleMod_Vec2 (ImGuiStyleVar,ImVec2)
ImGuiTextRange_ImGuiTextRange 2
1 nil ImGuiTextRange_ImGuiTextRange_Nil ()
2 nil ImGuiTextRange_ImGuiTextRange_Str (const char*,const char*)
ImGuiWindow_GetID 3
1 ImGuiID ImGuiWindow_GetID_Str (const char*,const char*)
2 ImGuiID ImGuiWindow_GetID_Ptr (const void*)
3 ImGuiID ImGuiWindow_GetID_Int (int)
ImPool_Remove 2
1 void ImPool_Remove_TPtr (ImGuiID,const T*)
2 void ImPool_Remove_PoolIdx (ImGuiID,ImPoolIdx)
ImRect_Add 2
1 void ImRect_Add_Vec2 (const ImVec2)
2 void ImRect_Add_Rect (const ImRect)
ImRect_Contains 2
1 bool ImRect_Contains_Vec2 (const ImVec2)const
2 bool ImRect_Contains_Rect (const ImRect)const
ImRect_Expand 2
1 void ImRect_Expand_Float (const float)
2 void ImRect_Expand_Vec2 (const ImVec2)
ImRect_ImRect 4
1 nil ImRect_ImRect_Nil ()
2 nil ImRect_ImRect_Vec2 (const ImVec2,const ImVec2)
3 nil ImRect_ImRect_Vec4 (const ImVec4)
4 nil ImRect_ImRect_Float (float,float,float,float)
ImSpan_ImSpan 3
1 nil ImSpan_ImSpan_Nil ()
2 nil ImSpan_ImSpan_TPtrInt (T*,int)
3 nil ImSpan_ImSpan_TPtrTPtr (T*,T*)
ImSpan_begin 2
1 T* ImSpan_begin_Nil ()
2 const T* ImSpan_begin__const ()const
ImSpan_end 2
1 T* ImSpan_end_Nil ()
2 const T* ImSpan_end__const ()const
ImSpan_set 2
1 void ImSpan_set_Int (T*,int)
2 void ImSpan_set_TPtr (T*,T*)
ImVec1_ImVec1 2
1 nil ImVec1_ImVec1_Nil ()
2 nil ImVec1_ImVec1_Float (float)
ImVec2_ImVec2 2
1 nil ImVec2_ImVec2_Nil ()
2 nil ImVec2_ImVec2_Float (float,float)
ImVec2ih_ImVec2ih 3
1 nil ImVec2ih_ImVec2ih_Nil ()
2 nil ImVec2ih_ImVec2ih_short (short,short)
3 nil ImVec2ih_ImVec2ih_Vec2 (const ImVec2)
ImVec4_ImVec4 2
1 nil ImVec4_ImVec4_Nil ()
2 nil ImVec4_ImVec4_Float (float,float,float,float)
ImVector_ImVector 2
1 nil ImVector_ImVector_Nil ()
2 nil ImVector_ImVector_Vector_T_ (const ImVector_T )
ImVector_back 2
1 T* ImVector_back_Nil ()
2 const T* ImVector_back__const ()const
ImVector_begin 2
1 T* ImVector_begin ()
2 const T* ImVector_begin_const ()const
igPushStyleColor 2
1 void igPushStyleColorU32 (ImGuiCol,ImU32)
2 void igPushStyleColor (ImGuiCol,const ImVec4)
igTreeNodeEx 3
1 bool igTreeNodeExStr (const char*,ImGuiTreeNodeFlags)
2 bool igTreeNodeExStrStr (const char*,ImGuiTreeNodeFlags,const char*,...)
3 bool igTreeNodeExPtr (const void*,ImGuiTreeNodeFlags,const char*,...)
igSelectable 2
1 bool igSelectable (const char*,bool,ImGuiSelectableFlags,const ImVec2)
2 bool igSelectableBoolPtr (const char*,bool*,ImGuiSelectableFlags,const ImVec2)
1 T* ImVector_begin_Nil ()
2 const T* ImVector_begin__const ()const
ImVector_end 2
1 T* ImVector_end_Nil ()
2 const T* ImVector_end__const ()const
ImVector_erase 2
1 T* ImVector_erase_Nil (const T*)
2 T* ImVector_erase_TPtr (const T*,const T*)
ImVector_find 2
1 T* ImVector_find (const T)
2 const T* ImVector_find_const (const T)const
1 T* ImVector_find_Nil (const T)
2 const T* ImVector_find__const (const T)const
ImVector_front 2
1 T* ImVector_front_Nil ()
2 const T* ImVector_front__const ()const
ImVector_resize 2
1 void ImVector_resize_Nil (int)
2 void ImVector_resize_T (int,const T)
igBeginChild 2
1 bool igBeginChild_Str (const char*,const ImVec2,ImGuiChildFlags,ImGuiWindowFlags)
2 bool igBeginChild_ID (ImGuiID,const ImVec2,ImGuiChildFlags,ImGuiWindowFlags)
igCheckboxFlags 4
1 bool igCheckboxFlags_IntPtr (const char*,int*,int)
2 bool igCheckboxFlags_UintPtr (const char*,unsigned int*,unsigned int)
3 bool igCheckboxFlags_S64Ptr (const char*,ImS64*,ImS64)
4 bool igCheckboxFlags_U64Ptr (const char*,ImU64*,ImU64)
igCollapsingHeader 2
1 bool igCollapsingHeader_TreeNodeFlags (const char*,ImGuiTreeNodeFlags)
2 bool igCollapsingHeader_BoolPtr (const char*,bool*,ImGuiTreeNodeFlags)
igCombo 3
1 bool igCombo_Str_arr (const char*,int*,const char* const[],int,int)
2 bool igCombo_Str (const char*,int*,const char*,int)
3 bool igCombo_FnStrPtr (const char*,int*,const char*(*)(void*,int),void*,int,int)
igGetBackgroundDrawList 2
1 ImDrawList* igGetBackgroundDrawList_Nil ()
2 ImDrawList* igGetBackgroundDrawList_ViewportPtr (ImGuiViewport*)
igGetColorU32 3
1 ImU32 igGetColorU32_Col (ImGuiCol,float)
2 ImU32 igGetColorU32_Vec4 (const ImVec4)
3 ImU32 igGetColorU32_U32 (ImU32,float)
igGetForegroundDrawList 3
1 ImDrawList* igGetForegroundDrawList_Nil ()
2 ImDrawList* igGetForegroundDrawList_WindowPtr (ImGuiWindow*)
3 ImDrawList* igGetForegroundDrawList_ViewportPtr (ImGuiViewport*)
igGetID 4
1 ImGuiID igGetID_Str (const char*)
2 ImGuiID igGetID_StrStr (const char*,const char*)
3 ImGuiID igGetID_Ptr (const void*)
4 ImGuiID igGetID_Int (int)
igGetIDWithSeed 2
1 ImGuiID igGetIDWithSeed_Str (const char*,const char*,ImGuiID)
2 ImGuiID igGetIDWithSeed_Int (int,ImGuiID)
igGetIO 2
1 ImGuiIO* igGetIO ()
2 ImGuiIO* igGetIOEx (ImGuiContext*)
igGetKeyData 2
1 ImGuiKeyData* igGetKeyData_ContextPtr (ImGuiContext*,ImGuiKey)
2 ImGuiKeyData* igGetKeyData_Key (ImGuiKey)
igGetPlatformIO 2
1 ImGuiPlatformIO* igGetPlatformIO_Nil ()
2 ImGuiPlatformIO* igGetPlatformIO_ContextPtr (ImGuiContext*)
igImAbs 3
1 int igImAbs_Int (int)
2 float igImAbs_Float (float)
3 double igImAbs_double (double)
igImFloor 2
1 float igImFloor_Float (float)
2 ImVec2 igImFloor_Vec2 (const ImVec2)
igImIsPowerOfTwo 2
1 bool igImIsPowerOfTwo_Int (int)
2 bool igImIsPowerOfTwo_U64 (ImU64)
igImLengthSqr 2
1 float igImLengthSqr_Vec2 (const ImVec2)
2 float igImLengthSqr_Vec4 (const ImVec4)
igImLerp 3
1 ImVec2 igImLerp_Vec2Float (const ImVec2,const ImVec2,float)
2 ImVec2 igImLerp_Vec2Vec2 (const ImVec2,const ImVec2,const ImVec2)
3 ImVec4 igImLerp_Vec4 (const ImVec4,const ImVec4,float)
igImLog 2
1 float igImLog_Float (float)
2 double igImLog_double (double)
igImPow 2
1 float igImPow_Float (float,float)
2 double igImPow_double (double,double)
igImRsqrt 2
1 float igImRsqrt_Float (float)
2 double igImRsqrt_double (double)
igImSign 2
1 float igImSign_Float (float)
2 double igImSign_double (double)
igImTrunc 2
1 float igImTrunc_Float (float)
2 ImVec2 igImTrunc_Vec2 (const ImVec2)
igIsKeyChordPressed 2
1 bool igIsKeyChordPressed_Nil (ImGuiKeyChord)
2 bool igIsKeyChordPressed_InputFlags (ImGuiKeyChord,ImGuiInputFlags,ImGuiID)
igIsKeyDown 2
1 bool igIsKeyDown_Nil (ImGuiKey)
2 bool igIsKeyDown_ID (ImGuiKey,ImGuiID)
igIsKeyPressed 2
1 bool igIsKeyPressed_Bool (ImGuiKey,bool)
2 bool igIsKeyPressed_InputFlags (ImGuiKey,ImGuiInputFlags,ImGuiID)
igIsKeyReleased 2
1 bool igIsKeyReleased_Nil (ImGuiKey)
2 bool igIsKeyReleased_ID (ImGuiKey,ImGuiID)
igIsMouseClicked 2
1 bool igIsMouseClicked_Bool (ImGuiMouseButton,bool)
2 bool igIsMouseClicked_InputFlags (ImGuiMouseButton,ImGuiInputFlags,ImGuiID)
igIsMouseDoubleClicked 2
1 bool igIsMouseDoubleClicked_Nil (ImGuiMouseButton)
2 bool igIsMouseDoubleClicked_ID (ImGuiMouseButton,ImGuiID)
igIsMouseDown 2
1 bool igIsMouseDown_Nil (ImGuiMouseButton)
2 bool igIsMouseDown_ID (ImGuiMouseButton,ImGuiID)
igIsMouseReleased 2
1 bool igIsMouseReleased_Nil (ImGuiMouseButton)
2 bool igIsMouseReleased_ID (ImGuiMouseButton,ImGuiID)
igIsPopupOpen 2
1 bool igIsPopupOpen_Str (const char*,ImGuiPopupFlags)
2 bool igIsPopupOpen_ID (ImGuiID,ImGuiPopupFlags)
igIsRectVisible 2
1 bool igIsRectVisible_Nil (const ImVec2)
2 bool igIsRectVisible_Vec2 (const ImVec2,const ImVec2)
igItemSize 2
1 void igItemSize_Vec2 (const ImVec2,float)
2 void igItemSize_Rect (const ImRect,float)
igListBox 2
1 bool igListBox_Str_arr (const char*,int*,const char* const[],int,int)
2 bool igListBox_FnStrPtr (const char*,int*,const char*(*)(void*,int),void*,int,int)
igMarkIniSettingsDirty 2
1 void igMarkIniSettingsDirty_Nil ()
2 void igMarkIniSettingsDirty_WindowPtr (ImGuiWindow*)
igMenuItem 2
1 bool igMenuItemBool (const char*,const char*,bool,bool)
2 bool igMenuItemBoolPtr (const char*,const char*,bool*,bool)
igSetWindowSize 2
1 void igSetWindowSizeVec2 (const ImVec2,ImGuiCond)
2 void igSetWindowSizeStr (const char*,const ImVec2,ImGuiCond)
1 bool igMenuItem_Bool (const char*,const char*,bool,bool)
2 bool igMenuItem_BoolPtr (const char*,const char*,bool*,bool)
igOpenPopup 2
1 void igOpenPopup_Str (const char*,ImGuiPopupFlags)
2 void igOpenPopup_ID (ImGuiID,ImGuiPopupFlags)
igPlotHistogram 2
1 void igPlotHistogram_FloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotHistogram_FnFloatPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igPlotLines 2
1 void igPlotLines_FloatPtr (const char*,const float*,int,int,const char*,float,float,ImVec2,int)
2 void igPlotLines_FnFloatPtr (const char*,float(*)(void*,int),void*,int,int,const char*,float,float,ImVec2)
igPushID 4
1 void igPushID_Str (const char*)
2 void igPushID_StrStr (const char*,const char*)
3 void igPushID_Ptr (const void*)
4 void igPushID_Int (int)
igPushStyleColor 2
1 void igPushStyleColor_U32 (ImGuiCol,ImU32)
2 void igPushStyleColor_Vec4 (ImGuiCol,const ImVec4)
igPushStyleVar 2
1 void igPushStyleVar_Float (ImGuiStyleVar,float)
2 void igPushStyleVar_Vec2 (ImGuiStyleVar,const ImVec2)
igRadioButton 2
1 bool igRadioButton_Bool (const char*,bool)
2 bool igRadioButton_IntPtr (const char*,int*,int)
igSelectable 2
1 bool igSelectable_Bool (const char*,bool,ImGuiSelectableFlags,const ImVec2)
2 bool igSelectable_BoolPtr (const char*,bool*,ImGuiSelectableFlags,const ImVec2)
igSetItemKeyOwner 2
1 void igSetItemKeyOwner_Nil (ImGuiKey)
2 void igSetItemKeyOwner_InputFlags (ImGuiKey,ImGuiInputFlags)
igSetScrollFromPosX 2
1 void igSetScrollFromPosX_Float (float,float)
2 void igSetScrollFromPosX_WindowPtr (ImGuiWindow*,float,float)
igSetScrollFromPosY 2
1 void igSetScrollFromPosY_Float (float,float)
2 void igSetScrollFromPosY_WindowPtr (ImGuiWindow*,float,float)
igSetScrollX 2
1 void igSetScrollX_Float (float)
2 void igSetScrollX_WindowPtr (ImGuiWindow*,float)
igSetScrollY 2
1 void igSetScrollY_Float (float)
2 void igSetScrollY_WindowPtr (ImGuiWindow*,float)
igSetWindowCollapsed 3
1 void igSetWindowCollapsed_Bool (bool,ImGuiCond)
2 void igSetWindowCollapsed_Str (const char*,bool,ImGuiCond)
3 void igSetWindowCollapsed_WindowPtr (ImGuiWindow*,bool,ImGuiCond)
igSetWindowFocus 2
1 void igSetWindowFocus_Nil ()
2 void igSetWindowFocus_Str (const char*)
igSetWindowPos 3
1 void igSetWindowPos_Vec2 (const ImVec2,ImGuiCond)
2 void igSetWindowPos_Str (const char*,const ImVec2,ImGuiCond)
3 void igSetWindowPos_WindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
igSetWindowSize 3
1 void igSetWindowSize_Vec2 (const ImVec2,ImGuiCond)
2 void igSetWindowSize_Str (const char*,const ImVec2,ImGuiCond)
3 void igSetWindowSize_WindowPtr (ImGuiWindow*,const ImVec2,ImGuiCond)
igShortcut 2
1 bool igShortcut_Nil (ImGuiKeyChord,ImGuiInputFlags)
2 bool igShortcut_ID (ImGuiKeyChord,ImGuiInputFlags,ImGuiID)
igTabBarQueueFocus 2
1 void igTabBarQueueFocus_TabItemPtr (ImGuiTabBar*,ImGuiTabItem*)
2 void igTabBarQueueFocus_Str (ImGuiTabBar*,const char*)
igTabItemCalcSize 2
1 ImVec2 igTabItemCalcSize_Str (const char*,bool)
2 ImVec2 igTabItemCalcSize_WindowPtr (ImGuiWindow*)
igTableGcCompactTransientBuffers 2
1 void igTableGcCompactTransientBuffers_TablePtr (ImGuiTable*)
2 void igTableGcCompactTransientBuffers_TableTempDataPtr (ImGuiTableTempData*)
igTableGetColumnName 2
1 const char* igTableGetColumnName_Int (int)
2 const char* igTableGetColumnName_TablePtr (const ImGuiTable*,int)
igTreeNode 3
1 bool igTreeNode_Str (const char*)
2 bool igTreeNode_StrStr (const char*,const char*,...)
3 bool igTreeNode_Ptr (const void*,const char*,...)
igTreeNodeEx 3
1 bool igTreeNodeEx_Str (const char*,ImGuiTreeNodeFlags)
2 bool igTreeNodeEx_StrStr (const char*,ImGuiTreeNodeFlags,const char*,...)
3 bool igTreeNodeEx_Ptr (const void*,ImGuiTreeNodeFlags,const char*,...)
igTreeNodeExV 2
1 bool igTreeNodeExV_Str (const char*,ImGuiTreeNodeFlags,const char*,va_list)
2 bool igTreeNodeExV_Ptr (const void*,ImGuiTreeNodeFlags,const char*,va_list)
igTreeNodeV 2
1 bool igTreeNodeVStr (const char*,const char*,va_list)
2 bool igTreeNodeVPtr (const void*,const char*,va_list)
93 overloaded
1 bool igTreeNodeV_Str (const char*,const char*,va_list)
2 bool igTreeNodeV_Ptr (const void*,const char*,va_list)
igTreePush 2
1 void igTreePush_Str (const char*)
2 void igTreePush_Ptr (const void*)
igValue 4
1 void igValue_Bool (const char*,bool)
2 void igValue_Int (const char*,int)
3 void igValue_Uint (const char*,unsigned int)
4 void igValue_Float (const char*,float,const char*)
212 overloaded

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@@ -1,73 +1,197 @@
{
"ImBitArrayForNamedKeys": "ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN>",
"ImBitArrayPtr": "ImU32*",
"ImBitVector": "struct ImBitVector",
"ImColor": "struct ImColor",
"ImDrawCallback": "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);",
"ImDrawCallback": "void (*)(const ImDrawList* parent_list, const ImDrawCmd* cmd);",
"ImDrawChannel": "struct ImDrawChannel",
"ImDrawCmd": "struct ImDrawCmd",
"ImDrawCornerFlags": "int",
"ImDrawCmdHeader": "struct ImDrawCmdHeader",
"ImDrawData": "struct ImDrawData",
"ImDrawDataBuilder": "struct ImDrawDataBuilder",
"ImDrawFlags": "int",
"ImDrawIdx": "unsigned short",
"ImDrawList": "struct ImDrawList",
"ImDrawListFlags": "int",
"ImDrawListSharedData": "struct ImDrawListSharedData",
"ImDrawListSplitter": "struct ImDrawListSplitter",
"ImDrawVert": "struct ImDrawVert",
"ImFileHandle": "FILE*",
"ImFont": "struct ImFont",
"ImFontAtlas": "struct ImFontAtlas",
"ImFontAtlasCustomRect": "struct ImFontAtlasCustomRect",
"ImFontAtlasFlags": "int",
"ImFontBuilderIO": "struct ImFontBuilderIO",
"ImFontConfig": "struct ImFontConfig",
"ImFontGlyph": "struct ImFontGlyph",
"ImFontGlyphRangesBuilder": "struct ImFontGlyphRangesBuilder",
"ImGuiActivateFlags": "int",
"ImGuiBackendFlags": "int",
"ImGuiBoxSelectState": "struct ImGuiBoxSelectState",
"ImGuiButtonFlags": "int",
"ImGuiChildFlags": "int",
"ImGuiCol": "int",
"ImGuiColorEditFlags": "int",
"ImGuiColorMod": "struct ImGuiColorMod",
"ImGuiComboFlags": "int",
"ImGuiComboPreviewData": "struct ImGuiComboPreviewData",
"ImGuiCond": "int",
"ImGuiConfigFlags": "int",
"ImGuiContext": "struct ImGuiContext",
"ImGuiContextHook": "struct ImGuiContextHook",
"ImGuiContextHookCallback": "void (*)(ImGuiContext* ctx, ImGuiContextHook* hook);",
"ImGuiDataType": "int",
"ImGuiDir": "int",
"ImGuiDataTypeInfo": "struct ImGuiDataTypeInfo",
"ImGuiDataTypeStorage": "struct ImGuiDataTypeStorage",
"ImGuiDeactivatedItemData": "struct ImGuiDeactivatedItemData",
"ImGuiDebugAllocEntry": "struct ImGuiDebugAllocEntry",
"ImGuiDebugAllocInfo": "struct ImGuiDebugAllocInfo",
"ImGuiDebugLogFlags": "int",
"ImGuiDragDropFlags": "int",
"ImGuiErrorCallback": "void (*)(ImGuiContext* ctx, void* user_data, const char* msg);",
"ImGuiErrorRecoveryState": "struct ImGuiErrorRecoveryState",
"ImGuiFocusRequestFlags": "int",
"ImGuiFocusScopeData": "struct ImGuiFocusScopeData",
"ImGuiFocusedFlags": "int",
"ImGuiGroupData": "struct ImGuiGroupData",
"ImGuiHoveredFlags": "int",
"ImGuiID": "unsigned int",
"ImGuiIDStackTool": "struct ImGuiIDStackTool",
"ImGuiIO": "struct ImGuiIO",
"ImGuiInputTextCallback": "int(*)(ImGuiInputTextCallbackData *data);",
"ImGuiInputEvent": "struct ImGuiInputEvent",
"ImGuiInputEventAppFocused": "struct ImGuiInputEventAppFocused",
"ImGuiInputEventKey": "struct ImGuiInputEventKey",
"ImGuiInputEventMouseButton": "struct ImGuiInputEventMouseButton",
"ImGuiInputEventMousePos": "struct ImGuiInputEventMousePos",
"ImGuiInputEventMouseWheel": "struct ImGuiInputEventMouseWheel",
"ImGuiInputEventText": "struct ImGuiInputEventText",
"ImGuiInputFlags": "int",
"ImGuiInputTextCallback": "int (*)(ImGuiInputTextCallbackData* data);",
"ImGuiInputTextCallbackData": "struct ImGuiInputTextCallbackData",
"ImGuiInputTextDeactivateData": "struct ImGuiInputTextDeactivateData",
"ImGuiInputTextDeactivatedState": "struct ImGuiInputTextDeactivatedState",
"ImGuiInputTextFlags": "int",
"ImGuiKey": "int",
"ImGuiInputTextState": "struct ImGuiInputTextState",
"ImGuiItemFlags": "int",
"ImGuiItemStatusFlags": "int",
"ImGuiKeyChord": "int",
"ImGuiKeyData": "struct ImGuiKeyData",
"ImGuiKeyOwnerData": "struct ImGuiKeyOwnerData",
"ImGuiKeyRoutingData": "struct ImGuiKeyRoutingData",
"ImGuiKeyRoutingIndex": "ImS16",
"ImGuiKeyRoutingTable": "struct ImGuiKeyRoutingTable",
"ImGuiLastItemData": "struct ImGuiLastItemData",
"ImGuiLayoutType": "int",
"ImGuiListClipper": "struct ImGuiListClipper",
"ImGuiListClipperData": "struct ImGuiListClipperData",
"ImGuiListClipperRange": "struct ImGuiListClipperRange",
"ImGuiLocEntry": "struct ImGuiLocEntry",
"ImGuiLogFlags": "int",
"ImGuiMemAllocFunc": "void* (*)(size_t sz, void* user_data);",
"ImGuiMemFreeFunc": "void (*)(void* ptr, void* user_data);",
"ImGuiMenuColumns": "struct ImGuiMenuColumns",
"ImGuiMetricsConfig": "struct ImGuiMetricsConfig",
"ImGuiMouseButton": "int",
"ImGuiMouseCursor": "int",
"ImGuiNavInput": "int",
"ImGuiMultiSelectFlags": "int",
"ImGuiMultiSelectIO": "struct ImGuiMultiSelectIO",
"ImGuiMultiSelectState": "struct ImGuiMultiSelectState",
"ImGuiMultiSelectTempData": "struct ImGuiMultiSelectTempData",
"ImGuiNavItemData": "struct ImGuiNavItemData",
"ImGuiNavMoveFlags": "int",
"ImGuiNavRenderCursorFlags": "int",
"ImGuiNextItemData": "struct ImGuiNextItemData",
"ImGuiNextItemDataFlags": "int",
"ImGuiNextWindowData": "struct ImGuiNextWindowData",
"ImGuiNextWindowDataFlags": "int",
"ImGuiOldColumnData": "struct ImGuiOldColumnData",
"ImGuiOldColumnFlags": "int",
"ImGuiOldColumns": "struct ImGuiOldColumns",
"ImGuiOnceUponAFrame": "struct ImGuiOnceUponAFrame",
"ImGuiPayload": "struct ImGuiPayload",
"ImGuiPlatformIO": "struct ImGuiPlatformIO",
"ImGuiPlatformImeData": "struct ImGuiPlatformImeData",
"ImGuiPopupData": "struct ImGuiPopupData",
"ImGuiPopupFlags": "int",
"ImGuiPtrOrIndex": "struct ImGuiPtrOrIndex",
"ImGuiScrollFlags": "int",
"ImGuiSelectableFlags": "int",
"ImGuiSizeCallback": "void(*)(ImGuiSizeCallbackData* data);",
"ImGuiSelectionBasicStorage": "struct ImGuiSelectionBasicStorage",
"ImGuiSelectionExternalStorage": "struct ImGuiSelectionExternalStorage",
"ImGuiSelectionRequest": "struct ImGuiSelectionRequest",
"ImGuiSelectionUserData": "ImS64",
"ImGuiSeparatorFlags": "int",
"ImGuiSettingsHandler": "struct ImGuiSettingsHandler",
"ImGuiShrinkWidthItem": "struct ImGuiShrinkWidthItem",
"ImGuiSizeCallback": "void (*)(ImGuiSizeCallbackData* data);",
"ImGuiSizeCallbackData": "struct ImGuiSizeCallbackData",
"ImGuiSliderFlags": "int",
"ImGuiStackLevelInfo": "struct ImGuiStackLevelInfo",
"ImGuiStorage": "struct ImGuiStorage",
"ImGuiStoragePair": "struct ImGuiStoragePair",
"ImGuiStyle": "struct ImGuiStyle",
"ImGuiStyleMod": "struct ImGuiStyleMod",
"ImGuiStyleVar": "int",
"ImGuiStyleVarInfo": "struct ImGuiStyleVarInfo",
"ImGuiTabBar": "struct ImGuiTabBar",
"ImGuiTabBarFlags": "int",
"ImGuiTabItem": "struct ImGuiTabItem",
"ImGuiTabItemFlags": "int",
"ImGuiTable": "struct ImGuiTable",
"ImGuiTableBgTarget": "int",
"ImGuiTableCellData": "struct ImGuiTableCellData",
"ImGuiTableColumn": "struct ImGuiTableColumn",
"ImGuiTableColumnFlags": "int",
"ImGuiTableColumnIdx": "ImS16",
"ImGuiTableColumnSettings": "struct ImGuiTableColumnSettings",
"ImGuiTableColumnSortSpecs": "struct ImGuiTableColumnSortSpecs",
"ImGuiTableColumnsSettings": "struct ImGuiTableColumnsSettings",
"ImGuiTableDrawChannelIdx": "ImU16",
"ImGuiTableFlags": "int",
"ImGuiTableHeaderData": "struct ImGuiTableHeaderData",
"ImGuiTableInstanceData": "struct ImGuiTableInstanceData",
"ImGuiTableRowFlags": "int",
"ImGuiTableSettings": "struct ImGuiTableSettings",
"ImGuiTableSortSpecs": "struct ImGuiTableSortSpecs",
"ImGuiTableTempData": "struct ImGuiTableTempData",
"ImGuiTextBuffer": "struct ImGuiTextBuffer",
"ImGuiTextFilter": "struct ImGuiTextFilter",
"ImGuiTextFlags": "int",
"ImGuiTextIndex": "struct ImGuiTextIndex",
"ImGuiTextRange": "struct ImGuiTextRange",
"ImGuiTooltipFlags": "int",
"ImGuiTreeNodeFlags": "int",
"ImGuiTreeNodeStackData": "struct ImGuiTreeNodeStackData",
"ImGuiTypingSelectFlags": "int",
"ImGuiTypingSelectRequest": "struct ImGuiTypingSelectRequest",
"ImGuiTypingSelectState": "struct ImGuiTypingSelectState",
"ImGuiViewport": "struct ImGuiViewport",
"ImGuiViewportFlags": "int",
"ImGuiViewportP": "struct ImGuiViewportP",
"ImGuiWindow": "struct ImGuiWindow",
"ImGuiWindowFlags": "int",
"ImGuiWindowRefreshFlags": "int",
"ImGuiWindowSettings": "struct ImGuiWindowSettings",
"ImGuiWindowStackData": "struct ImGuiWindowStackData",
"ImGuiWindowTempData": "struct ImGuiWindowTempData",
"ImPoolIdx": "int",
"ImRect": "struct ImRect",
"ImS16": "signed short",
"ImS32": "signed int",
"ImS64": "int64_t",
"ImS64": "signed long long",
"ImS8": "signed char",
"ImTextureID": "void*",
"ImStbTexteditState": "ImStb::STB_TexteditState",
"ImTextureID": "ImU64",
"ImU16": "unsigned short",
"ImU32": "unsigned int",
"ImU64": "uint64_t",
"ImU64": "unsigned long long",
"ImU8": "unsigned char",
"ImVec1": "struct ImVec1",
"ImVec2": "struct ImVec2",
"ImVec2ih": "struct ImVec2ih",
"ImVec4": "struct ImVec4",
"ImWchar": "unsigned short",
"const_iterator": "const value_type*",
"iterator": "value_type*",
"value_type": "T"
"ImWchar": "ImWchar16",
"ImWchar16": "unsigned short",
"ImWchar32": "unsigned int",
"STB_TexteditState": "struct STB_TexteditState"
}

View File

@@ -1,74 +1,197 @@
local defs = {}
defs["ImColor"] = "struct ImColor"
defs["ImDrawCallback"] = "void(*)(const ImDrawList* parent_list,const ImDrawCmd* cmd);"
defs["ImDrawChannel"] = "struct ImDrawChannel"
defs["ImDrawCmd"] = "struct ImDrawCmd"
defs["ImDrawCornerFlags"] = "int"
defs["ImDrawData"] = "struct ImDrawData"
defs["ImDrawIdx"] = "unsigned short"
defs["ImDrawList"] = "struct ImDrawList"
defs["ImDrawListFlags"] = "int"
defs["ImDrawListSharedData"] = "struct ImDrawListSharedData"
defs["ImDrawListSplitter"] = "struct ImDrawListSplitter"
defs["ImDrawVert"] = "struct ImDrawVert"
defs["ImFont"] = "struct ImFont"
defs["ImFontAtlas"] = "struct ImFontAtlas"
defs["ImFontAtlasCustomRect"] = "struct ImFontAtlasCustomRect"
defs["ImFontAtlasFlags"] = "int"
defs["ImFontConfig"] = "struct ImFontConfig"
defs["ImFontGlyph"] = "struct ImFontGlyph"
defs["ImFontGlyphRangesBuilder"] = "struct ImFontGlyphRangesBuilder"
defs["ImGuiBackendFlags"] = "int"
defs["ImGuiCol"] = "int"
defs["ImGuiColorEditFlags"] = "int"
defs["ImGuiComboFlags"] = "int"
defs["ImGuiCond"] = "int"
defs["ImGuiConfigFlags"] = "int"
defs["ImGuiContext"] = "struct ImGuiContext"
defs["ImGuiDataType"] = "int"
defs["ImGuiDir"] = "int"
defs["ImGuiDragDropFlags"] = "int"
defs["ImGuiFocusedFlags"] = "int"
defs["ImGuiHoveredFlags"] = "int"
defs["ImGuiID"] = "unsigned int"
defs["ImGuiIO"] = "struct ImGuiIO"
defs["ImGuiInputTextCallback"] = "int(*)(ImGuiInputTextCallbackData *data);"
defs["ImGuiInputTextCallbackData"] = "struct ImGuiInputTextCallbackData"
defs["ImGuiInputTextFlags"] = "int"
defs["ImGuiKey"] = "int"
defs["ImGuiListClipper"] = "struct ImGuiListClipper"
defs["ImGuiMouseCursor"] = "int"
defs["ImGuiNavInput"] = "int"
defs["ImGuiOnceUponAFrame"] = "struct ImGuiOnceUponAFrame"
defs["ImGuiPayload"] = "struct ImGuiPayload"
defs["ImGuiSelectableFlags"] = "int"
defs["ImGuiSizeCallback"] = "void(*)(ImGuiSizeCallbackData* data);"
defs["ImGuiSizeCallbackData"] = "struct ImGuiSizeCallbackData"
defs["ImGuiStorage"] = "struct ImGuiStorage"
defs["ImGuiStoragePair"] = "struct ImGuiStoragePair"
defs["ImGuiStyle"] = "struct ImGuiStyle"
defs["ImGuiStyleVar"] = "int"
defs["ImGuiTabBarFlags"] = "int"
defs["ImGuiTabItemFlags"] = "int"
defs["ImGuiTextBuffer"] = "struct ImGuiTextBuffer"
defs["ImGuiTextFilter"] = "struct ImGuiTextFilter"
defs["ImGuiTextRange"] = "struct ImGuiTextRange"
defs["ImGuiTreeNodeFlags"] = "int"
defs["ImGuiWindowFlags"] = "int"
defs["ImS16"] = "signed short"
defs["ImS32"] = "signed int"
defs["ImS64"] = "int64_t"
defs["ImS8"] = "signed char"
defs["ImTextureID"] = "void*"
defs["ImU16"] = "unsigned short"
defs["ImU32"] = "unsigned int"
defs["ImU64"] = "uint64_t"
defs["ImU8"] = "unsigned char"
defs["ImVec2"] = "struct ImVec2"
defs["ImVec4"] = "struct ImVec4"
defs["ImWchar"] = "unsigned short"
defs["const_iterator"] = "const value_type*"
defs["iterator"] = "value_type*"
defs["value_type"] = "T"
return defs
local t={
ImBitArrayForNamedKeys="ImBitArray<ImGuiKey_NamedKey_COUNT, -ImGuiKey_NamedKey_BEGIN>",
ImBitArrayPtr="ImU32*",
ImBitVector="struct ImBitVector",
ImColor="struct ImColor",
ImDrawCallback="void (*)(const ImDrawList* parent_list, const ImDrawCmd* cmd);",
ImDrawChannel="struct ImDrawChannel",
ImDrawCmd="struct ImDrawCmd",
ImDrawCmdHeader="struct ImDrawCmdHeader",
ImDrawData="struct ImDrawData",
ImDrawDataBuilder="struct ImDrawDataBuilder",
ImDrawFlags="int",
ImDrawIdx="unsigned short",
ImDrawList="struct ImDrawList",
ImDrawListFlags="int",
ImDrawListSharedData="struct ImDrawListSharedData",
ImDrawListSplitter="struct ImDrawListSplitter",
ImDrawVert="struct ImDrawVert",
ImFileHandle="FILE*",
ImFont="struct ImFont",
ImFontAtlas="struct ImFontAtlas",
ImFontAtlasCustomRect="struct ImFontAtlasCustomRect",
ImFontAtlasFlags="int",
ImFontBuilderIO="struct ImFontBuilderIO",
ImFontConfig="struct ImFontConfig",
ImFontGlyph="struct ImFontGlyph",
ImFontGlyphRangesBuilder="struct ImFontGlyphRangesBuilder",
ImGuiActivateFlags="int",
ImGuiBackendFlags="int",
ImGuiBoxSelectState="struct ImGuiBoxSelectState",
ImGuiButtonFlags="int",
ImGuiChildFlags="int",
ImGuiCol="int",
ImGuiColorEditFlags="int",
ImGuiColorMod="struct ImGuiColorMod",
ImGuiComboFlags="int",
ImGuiComboPreviewData="struct ImGuiComboPreviewData",
ImGuiCond="int",
ImGuiConfigFlags="int",
ImGuiContext="struct ImGuiContext",
ImGuiContextHook="struct ImGuiContextHook",
ImGuiContextHookCallback="void (*)(ImGuiContext* ctx, ImGuiContextHook* hook);",
ImGuiDataType="int",
ImGuiDataTypeInfo="struct ImGuiDataTypeInfo",
ImGuiDataTypeStorage="struct ImGuiDataTypeStorage",
ImGuiDeactivatedItemData="struct ImGuiDeactivatedItemData",
ImGuiDebugAllocEntry="struct ImGuiDebugAllocEntry",
ImGuiDebugAllocInfo="struct ImGuiDebugAllocInfo",
ImGuiDebugLogFlags="int",
ImGuiDragDropFlags="int",
ImGuiErrorCallback="void (*)(ImGuiContext* ctx, void* user_data, const char* msg);",
ImGuiErrorRecoveryState="struct ImGuiErrorRecoveryState",
ImGuiFocusRequestFlags="int",
ImGuiFocusScopeData="struct ImGuiFocusScopeData",
ImGuiFocusedFlags="int",
ImGuiGroupData="struct ImGuiGroupData",
ImGuiHoveredFlags="int",
ImGuiID="unsigned int",
ImGuiIDStackTool="struct ImGuiIDStackTool",
ImGuiIO="struct ImGuiIO",
ImGuiInputEvent="struct ImGuiInputEvent",
ImGuiInputEventAppFocused="struct ImGuiInputEventAppFocused",
ImGuiInputEventKey="struct ImGuiInputEventKey",
ImGuiInputEventMouseButton="struct ImGuiInputEventMouseButton",
ImGuiInputEventMousePos="struct ImGuiInputEventMousePos",
ImGuiInputEventMouseWheel="struct ImGuiInputEventMouseWheel",
ImGuiInputEventText="struct ImGuiInputEventText",
ImGuiInputFlags="int",
ImGuiInputTextCallback="int (*)(ImGuiInputTextCallbackData* data);",
ImGuiInputTextCallbackData="struct ImGuiInputTextCallbackData",
ImGuiInputTextDeactivateData="struct ImGuiInputTextDeactivateData",
ImGuiInputTextDeactivatedState="struct ImGuiInputTextDeactivatedState",
ImGuiInputTextFlags="int",
ImGuiInputTextState="struct ImGuiInputTextState",
ImGuiItemFlags="int",
ImGuiItemStatusFlags="int",
ImGuiKeyChord="int",
ImGuiKeyData="struct ImGuiKeyData",
ImGuiKeyOwnerData="struct ImGuiKeyOwnerData",
ImGuiKeyRoutingData="struct ImGuiKeyRoutingData",
ImGuiKeyRoutingIndex="ImS16",
ImGuiKeyRoutingTable="struct ImGuiKeyRoutingTable",
ImGuiLastItemData="struct ImGuiLastItemData",
ImGuiLayoutType="int",
ImGuiListClipper="struct ImGuiListClipper",
ImGuiListClipperData="struct ImGuiListClipperData",
ImGuiListClipperRange="struct ImGuiListClipperRange",
ImGuiLocEntry="struct ImGuiLocEntry",
ImGuiLogFlags="int",
ImGuiMemAllocFunc="void* (*)(size_t sz, void* user_data);",
ImGuiMemFreeFunc="void (*)(void* ptr, void* user_data);",
ImGuiMenuColumns="struct ImGuiMenuColumns",
ImGuiMetricsConfig="struct ImGuiMetricsConfig",
ImGuiMouseButton="int",
ImGuiMouseCursor="int",
ImGuiMultiSelectFlags="int",
ImGuiMultiSelectIO="struct ImGuiMultiSelectIO",
ImGuiMultiSelectState="struct ImGuiMultiSelectState",
ImGuiMultiSelectTempData="struct ImGuiMultiSelectTempData",
ImGuiNavItemData="struct ImGuiNavItemData",
ImGuiNavMoveFlags="int",
ImGuiNavRenderCursorFlags="int",
ImGuiNextItemData="struct ImGuiNextItemData",
ImGuiNextItemDataFlags="int",
ImGuiNextWindowData="struct ImGuiNextWindowData",
ImGuiNextWindowDataFlags="int",
ImGuiOldColumnData="struct ImGuiOldColumnData",
ImGuiOldColumnFlags="int",
ImGuiOldColumns="struct ImGuiOldColumns",
ImGuiOnceUponAFrame="struct ImGuiOnceUponAFrame",
ImGuiPayload="struct ImGuiPayload",
ImGuiPlatformIO="struct ImGuiPlatformIO",
ImGuiPlatformImeData="struct ImGuiPlatformImeData",
ImGuiPopupData="struct ImGuiPopupData",
ImGuiPopupFlags="int",
ImGuiPtrOrIndex="struct ImGuiPtrOrIndex",
ImGuiScrollFlags="int",
ImGuiSelectableFlags="int",
ImGuiSelectionBasicStorage="struct ImGuiSelectionBasicStorage",
ImGuiSelectionExternalStorage="struct ImGuiSelectionExternalStorage",
ImGuiSelectionRequest="struct ImGuiSelectionRequest",
ImGuiSelectionUserData="ImS64",
ImGuiSeparatorFlags="int",
ImGuiSettingsHandler="struct ImGuiSettingsHandler",
ImGuiShrinkWidthItem="struct ImGuiShrinkWidthItem",
ImGuiSizeCallback="void (*)(ImGuiSizeCallbackData* data);",
ImGuiSizeCallbackData="struct ImGuiSizeCallbackData",
ImGuiSliderFlags="int",
ImGuiStackLevelInfo="struct ImGuiStackLevelInfo",
ImGuiStorage="struct ImGuiStorage",
ImGuiStoragePair="struct ImGuiStoragePair",
ImGuiStyle="struct ImGuiStyle",
ImGuiStyleMod="struct ImGuiStyleMod",
ImGuiStyleVar="int",
ImGuiStyleVarInfo="struct ImGuiStyleVarInfo",
ImGuiTabBar="struct ImGuiTabBar",
ImGuiTabBarFlags="int",
ImGuiTabItem="struct ImGuiTabItem",
ImGuiTabItemFlags="int",
ImGuiTable="struct ImGuiTable",
ImGuiTableBgTarget="int",
ImGuiTableCellData="struct ImGuiTableCellData",
ImGuiTableColumn="struct ImGuiTableColumn",
ImGuiTableColumnFlags="int",
ImGuiTableColumnIdx="ImS16",
ImGuiTableColumnSettings="struct ImGuiTableColumnSettings",
ImGuiTableColumnSortSpecs="struct ImGuiTableColumnSortSpecs",
ImGuiTableColumnsSettings="struct ImGuiTableColumnsSettings",
ImGuiTableDrawChannelIdx="ImU16",
ImGuiTableFlags="int",
ImGuiTableHeaderData="struct ImGuiTableHeaderData",
ImGuiTableInstanceData="struct ImGuiTableInstanceData",
ImGuiTableRowFlags="int",
ImGuiTableSettings="struct ImGuiTableSettings",
ImGuiTableSortSpecs="struct ImGuiTableSortSpecs",
ImGuiTableTempData="struct ImGuiTableTempData",
ImGuiTextBuffer="struct ImGuiTextBuffer",
ImGuiTextFilter="struct ImGuiTextFilter",
ImGuiTextFlags="int",
ImGuiTextIndex="struct ImGuiTextIndex",
ImGuiTextRange="struct ImGuiTextRange",
ImGuiTooltipFlags="int",
ImGuiTreeNodeFlags="int",
ImGuiTreeNodeStackData="struct ImGuiTreeNodeStackData",
ImGuiTypingSelectFlags="int",
ImGuiTypingSelectRequest="struct ImGuiTypingSelectRequest",
ImGuiTypingSelectState="struct ImGuiTypingSelectState",
ImGuiViewport="struct ImGuiViewport",
ImGuiViewportFlags="int",
ImGuiViewportP="struct ImGuiViewportP",
ImGuiWindow="struct ImGuiWindow",
ImGuiWindowFlags="int",
ImGuiWindowRefreshFlags="int",
ImGuiWindowSettings="struct ImGuiWindowSettings",
ImGuiWindowStackData="struct ImGuiWindowStackData",
ImGuiWindowTempData="struct ImGuiWindowTempData",
ImPoolIdx="int",
ImRect="struct ImRect",
ImS16="signed short",
ImS32="signed int",
ImS64="signed long long",
ImS8="signed char",
ImStbTexteditState="ImStb::STB_TexteditState",
ImTextureID="ImU64",
ImU16="unsigned short",
ImU32="unsigned int",
ImU64="unsigned long long",
ImU8="unsigned char",
ImVec1="struct ImVec1",
ImVec2="struct ImVec2",
ImVec2ih="struct ImVec2ih",
ImVec4="struct ImVec4",
ImWchar="ImWchar16",
ImWchar16="unsigned short",
ImWchar32="unsigned int",
STB_TexteditState="struct STB_TexteditState"}
return t

View File

@@ -0,0 +1,37 @@
#include "imgui.h"
#define CIMGUI_STRINGIZE_(x) #x
#define CIMGUI_STRINGIZE(x) CIMGUI_STRINGIZE_(x)
#define CIMGUI_DEFSTRING(x) "#define " #x " " CIMGUI_STRINGIZE(x)
#ifdef IMGUI_VERSION
#pragma message(CIMGUI_DEFSTRING(IMGUI_VERSION))
#endif
#ifdef IMGUI_VERSION_NUM
#pragma message(CIMGUI_DEFSTRING(IMGUI_VERSION_NUM))
#endif
#ifdef IMGUI_HAS_DOCK
#pragma message(CIMGUI_DEFSTRING(IMGUI_HAS_DOCK))
#endif
#ifdef IMGUI_HAS_IMSTR
#pragma message(CIMGUI_DEFSTRING(IMGUI_HAS_IMSTR))
#endif
#ifdef FLT_MIN
#pragma message(CIMGUI_DEFSTRING(FLT_MIN))
#endif
#ifdef FLT_MAX
#pragma message(CIMGUI_DEFSTRING(FLT_MAX))
#endif
#ifdef ImDrawCallback_ResetRenderState
#pragma message(CIMGUI_DEFSTRING(ImDrawCallback_ResetRenderState))
#endif
#ifdef IMGUI_HAS_TEXTURES
#pragma message(CIMGUI_DEFSTRING(IMGUI_HAS_TEXTURES))
#endif

2
imgui

Submodule imgui updated: f0f5301612...97428e8ac9

View File

@@ -2,6 +2,15 @@
#include <assert.h>
#include "../cimgui.h"
#ifdef IMGUI_HAS_IMSTR
#define igBegin igBegin_Str
#define igSliderFloat igSliderFloat_Str
#define igCheckbox igCheckbox_Str
#define igColorEdit3 igColorEdit3_Str
#define igButton igButton_Str
#define igDebugCheckVersionAndDataLayout igDebugCheckVersionAndDataLayout_Str
#endif
int main(void)
{
assert(igDebugCheckVersionAndDataLayout(igGetVersion(), sizeof(ImGuiIO), sizeof(ImGuiStyle),
@@ -24,16 +33,19 @@ int main(void)
io->DisplaySize = display_size;
io->DeltaTime = 1.0f / 60.0f;
igNewFrame();
igBegin("mainwindow",NULL,ImGuiWindowFlags_NoTitleBar);
static float f = 0.0f;
igText("Hello World!");
igSliderFloat("float", &f, 0.0f, 1.0f, "%.3f", 1.0f);
igSliderFloat("float", &f, 0.0f, 1.0f, "%.3f", 0);
igText("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate);
igEnd();
igShowDemoWindow(NULL);
igRender();
}
printf("%llu\n",ImGuiWindowFlags_NoTitleBar);
printf("size: %d\n",sizeof(ImGuiWindowFlags_NoTitleBar));
printf("DestroyContext()\n");
igDestroyContext(NULL);