impl multi selections

This commit is contained in:
2025-01-06 18:28:45 +00:00
parent 9e775cc06f
commit adadd8a92a

View File

@@ -84,6 +84,23 @@ void project_point_to_segment(ImVec2 *out, const ImVec2 *v1, const ImVec2 *v2,
out->y = v1->y + frac * b.y;
}
void vec2_move(ImVec2 *vec, const ImVec2 *delta) {
vec->x += delta->x;
vec->y += delta->y;
}
bool vec2_is_in_area(const ImVec2 *vec, const ImVec2 *point_a,
const ImVec2 *point_b) {
float a_to_vec_delta_x = vec->x - point_a->x;
float b_to_vec_delta_x = vec->x - point_b->x;
float a_to_vec_delta_y = vec->y - point_a->y;
float b_to_vec_delta_y = vec->y - point_b->y;
return (a_to_vec_delta_x >= 0 && b_to_vec_delta_x <= 0 ||
b_to_vec_delta_x >= 0 && a_to_vec_delta_x <= 0) &&
(a_to_vec_delta_y >= 0 && b_to_vec_delta_y <= 0 ||
b_to_vec_delta_y >= 0 && a_to_vec_delta_y <= 0);
}
bool is_mouse_click(const ImVec2 *mouse_down_pos, const ImVec2 *mouse_up_pos) {
if (igIsMouseReleased_Nil(ImGuiMouseButton_Left)) {
return vec2_distance_sqr(mouse_up_pos, mouse_down_pos) <= CLICK_THRESHOLD;
@@ -189,7 +206,11 @@ void point_list_free(point_list_t *list) { free(list->items); }
// struct: entity
// ===========================
typedef enum { entity_flag_rect = 1, entity_flag_path = 1 << 1 } entity_flag_t;
typedef enum {
entity_flag_rect = 1 << 0,
entity_flag_path = 1 << 1,
entity_flag_selected = 1 << 2,
} entity_flag_t;
typedef struct entity {
entity_flag_t flags;
@@ -200,6 +221,11 @@ typedef struct entity {
struct entity *prev;
} entity_t;
typedef struct selected_entity {
entity_t *entity;
struct selected_entity *next;
} selected_entity_t;
// ===========================
// struct: game state
// ===========================
@@ -214,7 +240,8 @@ typedef struct {
ImFont *fa_font;
arena_t *arena;
entity_t *entites;
entity_t *entities;
entity_t *freed_entity;
sg_pass_action pass_action;
@@ -225,25 +252,22 @@ typedef struct {
ImVec2 drag_start;
ImVec2 last_mouse_pos;
entity_t *selected_entity;
bool is_area_selecting;
size_t selected_entities_count;
bool has_selected_entities;
toolbox_button_kind_t selected_toolbox_button;
} state_t;
entity_t *entity_alloc(state_t *state, size_t point_count) {
printf("entity_alloc\n");
entity_t *entity = state->freed_entity;
if (entity) {
printf("recycling entity\n");
state->freed_entity = state->freed_entity->next;
} else {
printf("pushing to arena\n");
entity = arena_push(state->arena, sizeof(entity_t));
entity->points = point_list_alloc(point_count);
}
printf("entity alloced\n");
entity->next = NULL;
entity->prev = NULL;
@@ -263,16 +287,16 @@ void entity_free(entity_t *entity) {
}
void push_entity(state_t *state, entity_t *entity) {
entity->next = state->entites;
if (state->entites) {
state->entites->prev = entity;
entity->next = state->entities;
if (state->entities) {
state->entities->prev = entity;
}
state->entites = entity;
state->entities = entity;
}
void remove_entity(state_t *state, entity_t *entity) {
if (state->entites == entity) {
state->entites = entity->next;
if (state->entities == entity) {
state->entities = entity->next;
}
if (entity->prev) {
entity->prev->next = entity->next;
@@ -281,7 +305,7 @@ void remove_entity(state_t *state, entity_t *entity) {
entity->next->prev = entity->prev;
}
if (state->entites == NULL) {
if (state->entities == NULL) {
for (entity_t *entity = state->freed_entity; entity != NULL;
entity = entity->next) {
entity_free(entity);
@@ -294,6 +318,15 @@ void remove_entity(state_t *state, entity_t *entity) {
}
}
void remove_selected_entites(state_t *state) {
for (entity_t *entity = state->entities; entity != NULL;
entity = entity->next) {
if (entity->flags & entity_flag_selected) {
remove_entity(state, entity);
}
}
}
void create_entity(state_t *state) {
const ImGuiIO *io = igGetIO();
@@ -319,7 +352,11 @@ void create_entity(state_t *state) {
entity_t *entity = entity_alloc(state, 2);
entity->flags = entity_flag_rect;
*point_list_push(&entity->points) = state->drag_start;
*point_list_push(&entity->points) =
(ImVec2){io->MousePos.x, state->drag_start.y};
*point_list_push(&entity->points) = io->MousePos;
*point_list_push(&entity->points) =
(ImVec2){state->drag_start.x, io->MousePos.y};
push_entity(state, entity);
}
@@ -328,14 +365,81 @@ void create_entity(state_t *state) {
}
}
entity_t *find_selected_entity(entity_t *entities, const ImVec2 *mouse_pos) {
for (entity_t *entity = entities; entity != NULL; entity = entity->next) {
typedef struct {
entity_t *selected_entity;
bool should_clear_prev_selection;
} select_single_entity_result_t;
void select_entity_near_mouse(select_single_entity_result_t *result,
state_t *state, const ImVec2 *mouse_pos) {
size_t selected_entities_count = 0;
bool should_clear_prev_selection = true;
for (entity_t *entity = state->entities; entity != NULL;
entity = entity->next) {
const bool is_prev_selected = entity->flags & entity_flag_selected;
if (entity->flags & entity_flag_rect) {
ImVec2 *top_left = &entity->points.items[0];
ImVec2 *bottom_right = &entity->points.items[1];
ImVec2 *bottom_right = &entity->points.items[2];
if (mouse_pos->x >= top_left->x && mouse_pos->x <= bottom_right->x &&
mouse_pos->y >= top_left->y && mouse_pos->y <= bottom_right->y) {
if (vec2_is_in_area(mouse_pos, top_left, bottom_right)) {
if (is_prev_selected) {
should_clear_prev_selection = false;
} else {
entity->flags |= entity_flag_selected;
}
selected_entities_count++;
} else if (is_prev_selected) {
if (should_clear_prev_selection) {
entity->flags &= ~entity_flag_selected;
} else {
selected_entities_count++;
}
}
} else if (entity->flags & entity_flag_path) {
for (size_t i = 1; i < entity->points.length; ++i) {
ImVec2 *current_point = &entity->points.items[i];
ImVec2 *last_point = &entity->points.items[i - 1];
ImVec2 mouse_pos_proj;
project_point_to_segment(&mouse_pos_proj, last_point, current_point,
mouse_pos);
ImVec2 mouse_pos_delta_to_segment = {mouse_pos_proj.x - mouse_pos->x,
mouse_pos_proj.y - mouse_pos->y};
float magnitude_sqr = vec2_magnitude_sqr(&mouse_pos_delta_to_segment);
if (magnitude_sqr <= SELECT_THRESHOLD) {
if (is_prev_selected) {
should_clear_prev_selection = false;
} else {
entity->flags |= entity_flag_selected;
}
selected_entities_count++;
break;
} else if (is_prev_selected) {
if (should_clear_prev_selection) {
entity->flags &= ~entity_flag_selected;
} else {
selected_entities_count++;
}
}
}
}
}
state->selected_entities_count = selected_entities_count;
}
entity_t *find_entity_near_mouse(state_t *state, const ImVec2 *mouse_pos) {
for (entity_t *entity = state->entities; entity != NULL;
entity = entity->next) {
if (entity->flags & entity_flag_rect) {
ImVec2 *top_left = &entity->points.items[0];
ImVec2 *bottom_right = &entity->points.items[2];
if (vec2_is_in_area(mouse_pos, top_left, bottom_right)) {
return entity;
}
} else if (entity->flags & entity_flag_path) {
@@ -361,6 +465,31 @@ entity_t *find_selected_entity(entity_t *entities, const ImVec2 *mouse_pos) {
return NULL;
}
void select_entities_in_area(state_t *state, const ImVec2 *top_left,
const ImVec2 *bottom_right) {
bool has_selected_entities = false;
for (entity_t *entity = state->entities; entity != NULL;
entity = entity->next) {
const size_t no_of_points = entity->points.length;
bool found = false;
for (size_t i = 0; i < no_of_points; ++i) {
if (vec2_is_in_area(entity->points.items + i, top_left, bottom_right)) {
found = true;
break;
}
}
if (found) {
has_selected_entities = true;
entity->flags |= entity_flag_selected;
} else {
entity->flags &= ~entity_flag_selected;
}
}
state->selected_entities_count = has_selected_entities;
}
// ============================================================================
// theme
// ============================================================================
@@ -448,7 +577,7 @@ static void frame(void) {
ImGuiWindowFlags_NoBringToFrontOnFocus);
ImDrawList *draw_list = igGetWindowDrawList();
struct ImGuiIO *io = igGetIO();
ImGuiIO *io = igGetIO();
igInvisibleButton("canvas", viewport->WorkSize, ImGuiButtonFlags_None);
@@ -468,26 +597,124 @@ static void frame(void) {
state.is_prev_dragging = false;
}
ImVec2 move_entity_by = {0, 0};
bool is_moving_entities = false;
entity_t *selected_entity = NULL;
bool should_clear_prev_selections = false;
switch (state.selected_toolbox_button) {
default:
break;
case toolbox_button_select: {
if (state.is_dragging && !state.is_prev_dragging) {
state.selected_entity =
find_selected_entity(state.entites, &io->MousePos);
} else if (state.is_dragging && state.selected_entity) {
float delta_x = io->MousePos.x - state.last_mouse_pos.x;
float delta_y = io->MousePos.y - state.last_mouse_pos.y;
const size_t no_of_points = state.selected_entity->points.length;
for (size_t i = 0; i < no_of_points; ++i) {
ImVec2 *pt = state.selected_entity->points.items + i;
pt->x += delta_x;
pt->y += delta_y;
if (state.is_dragging) {
if (!state.is_prev_dragging) {
selected_entity = find_entity_near_mouse(&state, &io->MousePos);
if (selected_entity) {
if ((selected_entity->flags & entity_flag_selected) == 0) {
should_clear_prev_selections = true;
selected_entity->flags |= entity_flag_selected;
}
state.has_selected_entities = true;
} else {
should_clear_prev_selections = true;
state.has_selected_entities = false;
}
} else if (state.has_selected_entities && !state.is_area_selecting) {
selected_entity = find_entity_near_mouse(&state, &io->MousePos);
if (selected_entity && selected_entity->flags & entity_flag_selected) {
is_moving_entities = true;
move_entity_by.x = io->MousePos.x - state.last_mouse_pos.x;
move_entity_by.y = io->MousePos.y - state.last_mouse_pos.y;
}
} else {
state.is_area_selecting = true;
select_entities_in_area(&state, &state.drag_start, &io->MousePos);
}
} else {
if (state.is_area_selecting) {
state.is_area_selecting = false;
}
}
break;
}
}
if (igIsKeyPressed_Bool(ImGuiKey_Backspace, false)) {
remove_selected_entites(&state);
state.has_selected_entities = false;
}
//======= draw entities to canvas =========
for (entity_t *entity = state.entities; entity != NULL;
entity = entity->next) {
bool is_selected;
if (should_clear_prev_selections && entity != selected_entity) {
is_selected = false;
entity->flags &= ~entity_flag_selected;
} else {
is_selected = entity->flags & entity_flag_selected;
}
if (entity->flags & entity_flag_path) {
for (size_t i = 1; i < entity->points.length; ++i) {
ImVec2 *current_point = &entity->points.items[i];
ImVec2 *last_point = &entity->points.items[i - 1];
if (is_selected) {
if (i == 1) {
vec2_move(last_point, &move_entity_by);
}
vec2_move(current_point, &move_entity_by);
}
ImU32 color =
(entity->flags & entity_flag_selected) ? 0xFF0000FF : 0xFFFFFFFF;
ImDrawList_AddLine(draw_list, *last_point, *current_point, color, 2);
}
} else if (entity->flags & entity_flag_rect) {
if (is_selected) {
vec2_move(entity->points.items, &move_entity_by);
vec2_move(entity->points.items + 2, &move_entity_by);
}
ImDrawList_AddRectFilled(draw_list, entity->points.items[0],
entity->points.items[2], 0xFFFFFFFF, 0.0,
ImDrawFlags_None);
if (is_selected) {
ImDrawList_AddRect(draw_list, entity->points.items[0],
entity->points.items[2],
igGetColorU32_Vec4((ImVec4){0.537, 0.706, 1, 1}),
0.0, ImDrawFlags_None, 2.0);
}
}
}
igSetNextWindowPos((ImVec2){io->DisplaySize.x * 0.5, 16}, ImGuiCond_Always,
(ImVec2){0.5, 0});
toolbox_window();
switch (state.selected_toolbox_button) {
default:
break;
case toolbox_button_select: {
if (state.is_dragging && state.is_prev_dragging && !is_moving_entities) {
ImDrawList_AddRect(draw_list, state.drag_start, io->MousePos, 0xFFFFFFFF,
0.0f, ImDrawFlags_None, 1);
}
break;
}
case toolbox_button_rectangle:
if (state.is_dragging) {
ImDrawList_AddRectFilled(draw_list, state.drag_start, io->MousePos,
0xFFFFFFFF, 0.0f, ImDrawFlags_None);
}
break;
case toolbox_button_draw: {
if (state.is_dragging && (state.last_mouse_pos.x != io->MousePos.x ||
@@ -502,51 +729,8 @@ static void frame(void) {
break;
}
case toolbox_button_rectangle:
if (state.is_dragging) {
ImDrawList_AddRectFilled(draw_list, state.drag_start, io->MousePos,
0xFFFFFFFF, 0.0f, ImDrawFlags_None);
}
}
if (igIsKeyPressed_Bool(ImGuiKey_Backspace, false)) {
if (state.selected_entity) {
remove_entity(&state, state.selected_entity);
state.selected_entity = NULL;
}
}
//======= draw entities to canvas =========
for (entity_t *entity = state.entites; entity != NULL;
entity = entity->next) {
if (entity->flags & entity_flag_path) {
for (size_t i = 1; i < entity->points.length; ++i) {
ImVec2 *current_point = &entity->points.items[i];
ImVec2 *last_point = &entity->points.items[i - 1];
ImU32 color = entity == state.selected_entity ? 0xFF0000FF : 0xFFFFFFFF;
ImDrawList_AddLine(draw_list, *last_point, *current_point, color, 2);
}
} else if (entity->flags & entity_flag_rect) {
ImDrawList_AddRectFilled(draw_list, entity->points.items[0],
entity->points.items[1], 0xFFFFFFFF, 0.0,
ImDrawFlags_None);
if (state.selected_entity == entity) {
ImDrawList_AddRect(draw_list, entity->points.items[0],
entity->points.items[1],
igGetColorU32_Vec4((ImVec4){0.537, 0.706, 1, 1}),
0.0, ImDrawFlags_None, 2.0);
}
}
}
igSetNextWindowPos((ImVec2){io->DisplaySize.x * 0.5, 16}, ImGuiCond_Always,
(ImVec2){0.5, 0});
toolbox_window();
state.last_mouse_pos = io->MousePos;
igShowMetricsWindow(NULL);