impl multi selections
This commit is contained in:
334
src/main.c
334
src/main.c
@@ -84,6 +84,23 @@ void project_point_to_segment(ImVec2 *out, const ImVec2 *v1, const ImVec2 *v2,
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out->y = v1->y + frac * b.y;
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}
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void vec2_move(ImVec2 *vec, const ImVec2 *delta) {
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vec->x += delta->x;
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vec->y += delta->y;
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}
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bool vec2_is_in_area(const ImVec2 *vec, const ImVec2 *point_a,
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const ImVec2 *point_b) {
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float a_to_vec_delta_x = vec->x - point_a->x;
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float b_to_vec_delta_x = vec->x - point_b->x;
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float a_to_vec_delta_y = vec->y - point_a->y;
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float b_to_vec_delta_y = vec->y - point_b->y;
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return (a_to_vec_delta_x >= 0 && b_to_vec_delta_x <= 0 ||
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b_to_vec_delta_x >= 0 && a_to_vec_delta_x <= 0) &&
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(a_to_vec_delta_y >= 0 && b_to_vec_delta_y <= 0 ||
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b_to_vec_delta_y >= 0 && a_to_vec_delta_y <= 0);
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}
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bool is_mouse_click(const ImVec2 *mouse_down_pos, const ImVec2 *mouse_up_pos) {
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if (igIsMouseReleased_Nil(ImGuiMouseButton_Left)) {
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return vec2_distance_sqr(mouse_up_pos, mouse_down_pos) <= CLICK_THRESHOLD;
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@@ -189,7 +206,11 @@ void point_list_free(point_list_t *list) { free(list->items); }
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// struct: entity
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// ===========================
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typedef enum { entity_flag_rect = 1, entity_flag_path = 1 << 1 } entity_flag_t;
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typedef enum {
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entity_flag_rect = 1 << 0,
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entity_flag_path = 1 << 1,
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entity_flag_selected = 1 << 2,
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} entity_flag_t;
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typedef struct entity {
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entity_flag_t flags;
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@@ -200,6 +221,11 @@ typedef struct entity {
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struct entity *prev;
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} entity_t;
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typedef struct selected_entity {
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entity_t *entity;
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struct selected_entity *next;
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} selected_entity_t;
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// ===========================
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// struct: game state
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// ===========================
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@@ -214,7 +240,8 @@ typedef struct {
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ImFont *fa_font;
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arena_t *arena;
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entity_t *entites;
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entity_t *entities;
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entity_t *freed_entity;
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sg_pass_action pass_action;
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@@ -225,25 +252,22 @@ typedef struct {
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ImVec2 drag_start;
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ImVec2 last_mouse_pos;
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entity_t *selected_entity;
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bool is_area_selecting;
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size_t selected_entities_count;
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bool has_selected_entities;
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toolbox_button_kind_t selected_toolbox_button;
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} state_t;
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entity_t *entity_alloc(state_t *state, size_t point_count) {
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printf("entity_alloc\n");
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entity_t *entity = state->freed_entity;
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if (entity) {
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printf("recycling entity\n");
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state->freed_entity = state->freed_entity->next;
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} else {
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printf("pushing to arena\n");
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entity = arena_push(state->arena, sizeof(entity_t));
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entity->points = point_list_alloc(point_count);
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}
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printf("entity alloced\n");
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entity->next = NULL;
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entity->prev = NULL;
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@@ -263,16 +287,16 @@ void entity_free(entity_t *entity) {
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}
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void push_entity(state_t *state, entity_t *entity) {
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entity->next = state->entites;
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if (state->entites) {
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state->entites->prev = entity;
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entity->next = state->entities;
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if (state->entities) {
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state->entities->prev = entity;
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}
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state->entites = entity;
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state->entities = entity;
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}
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void remove_entity(state_t *state, entity_t *entity) {
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if (state->entites == entity) {
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state->entites = entity->next;
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if (state->entities == entity) {
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state->entities = entity->next;
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}
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if (entity->prev) {
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entity->prev->next = entity->next;
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@@ -281,7 +305,7 @@ void remove_entity(state_t *state, entity_t *entity) {
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entity->next->prev = entity->prev;
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}
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if (state->entites == NULL) {
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if (state->entities == NULL) {
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for (entity_t *entity = state->freed_entity; entity != NULL;
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entity = entity->next) {
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entity_free(entity);
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@@ -294,6 +318,15 @@ void remove_entity(state_t *state, entity_t *entity) {
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}
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}
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void remove_selected_entites(state_t *state) {
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for (entity_t *entity = state->entities; entity != NULL;
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entity = entity->next) {
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if (entity->flags & entity_flag_selected) {
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remove_entity(state, entity);
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}
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}
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}
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void create_entity(state_t *state) {
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const ImGuiIO *io = igGetIO();
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@@ -319,7 +352,11 @@ void create_entity(state_t *state) {
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entity_t *entity = entity_alloc(state, 2);
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entity->flags = entity_flag_rect;
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*point_list_push(&entity->points) = state->drag_start;
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*point_list_push(&entity->points) =
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(ImVec2){io->MousePos.x, state->drag_start.y};
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*point_list_push(&entity->points) = io->MousePos;
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*point_list_push(&entity->points) =
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(ImVec2){state->drag_start.x, io->MousePos.y};
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push_entity(state, entity);
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}
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@@ -328,14 +365,81 @@ void create_entity(state_t *state) {
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}
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}
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entity_t *find_selected_entity(entity_t *entities, const ImVec2 *mouse_pos) {
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for (entity_t *entity = entities; entity != NULL; entity = entity->next) {
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typedef struct {
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entity_t *selected_entity;
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bool should_clear_prev_selection;
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} select_single_entity_result_t;
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void select_entity_near_mouse(select_single_entity_result_t *result,
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state_t *state, const ImVec2 *mouse_pos) {
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size_t selected_entities_count = 0;
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bool should_clear_prev_selection = true;
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for (entity_t *entity = state->entities; entity != NULL;
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entity = entity->next) {
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const bool is_prev_selected = entity->flags & entity_flag_selected;
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if (entity->flags & entity_flag_rect) {
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ImVec2 *top_left = &entity->points.items[0];
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ImVec2 *bottom_right = &entity->points.items[1];
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ImVec2 *bottom_right = &entity->points.items[2];
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if (mouse_pos->x >= top_left->x && mouse_pos->x <= bottom_right->x &&
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mouse_pos->y >= top_left->y && mouse_pos->y <= bottom_right->y) {
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if (vec2_is_in_area(mouse_pos, top_left, bottom_right)) {
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if (is_prev_selected) {
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should_clear_prev_selection = false;
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} else {
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entity->flags |= entity_flag_selected;
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}
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selected_entities_count++;
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} else if (is_prev_selected) {
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if (should_clear_prev_selection) {
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entity->flags &= ~entity_flag_selected;
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} else {
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selected_entities_count++;
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}
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}
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} else if (entity->flags & entity_flag_path) {
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for (size_t i = 1; i < entity->points.length; ++i) {
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ImVec2 *current_point = &entity->points.items[i];
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ImVec2 *last_point = &entity->points.items[i - 1];
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ImVec2 mouse_pos_proj;
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project_point_to_segment(&mouse_pos_proj, last_point, current_point,
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mouse_pos);
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ImVec2 mouse_pos_delta_to_segment = {mouse_pos_proj.x - mouse_pos->x,
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mouse_pos_proj.y - mouse_pos->y};
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float magnitude_sqr = vec2_magnitude_sqr(&mouse_pos_delta_to_segment);
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if (magnitude_sqr <= SELECT_THRESHOLD) {
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if (is_prev_selected) {
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should_clear_prev_selection = false;
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} else {
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entity->flags |= entity_flag_selected;
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}
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selected_entities_count++;
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break;
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} else if (is_prev_selected) {
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if (should_clear_prev_selection) {
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entity->flags &= ~entity_flag_selected;
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} else {
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selected_entities_count++;
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}
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}
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}
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}
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}
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state->selected_entities_count = selected_entities_count;
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}
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entity_t *find_entity_near_mouse(state_t *state, const ImVec2 *mouse_pos) {
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for (entity_t *entity = state->entities; entity != NULL;
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entity = entity->next) {
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if (entity->flags & entity_flag_rect) {
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ImVec2 *top_left = &entity->points.items[0];
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ImVec2 *bottom_right = &entity->points.items[2];
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if (vec2_is_in_area(mouse_pos, top_left, bottom_right)) {
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return entity;
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}
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} else if (entity->flags & entity_flag_path) {
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@@ -361,6 +465,31 @@ entity_t *find_selected_entity(entity_t *entities, const ImVec2 *mouse_pos) {
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return NULL;
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}
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void select_entities_in_area(state_t *state, const ImVec2 *top_left,
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const ImVec2 *bottom_right) {
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bool has_selected_entities = false;
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for (entity_t *entity = state->entities; entity != NULL;
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entity = entity->next) {
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const size_t no_of_points = entity->points.length;
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bool found = false;
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for (size_t i = 0; i < no_of_points; ++i) {
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if (vec2_is_in_area(entity->points.items + i, top_left, bottom_right)) {
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found = true;
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break;
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}
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}
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if (found) {
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has_selected_entities = true;
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entity->flags |= entity_flag_selected;
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} else {
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entity->flags &= ~entity_flag_selected;
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}
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}
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state->selected_entities_count = has_selected_entities;
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}
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// ============================================================================
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// theme
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// ============================================================================
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@@ -448,7 +577,7 @@ static void frame(void) {
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ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImDrawList *draw_list = igGetWindowDrawList();
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struct ImGuiIO *io = igGetIO();
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ImGuiIO *io = igGetIO();
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igInvisibleButton("canvas", viewport->WorkSize, ImGuiButtonFlags_None);
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@@ -468,26 +597,124 @@ static void frame(void) {
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state.is_prev_dragging = false;
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}
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ImVec2 move_entity_by = {0, 0};
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bool is_moving_entities = false;
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entity_t *selected_entity = NULL;
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bool should_clear_prev_selections = false;
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switch (state.selected_toolbox_button) {
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default:
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break;
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case toolbox_button_select: {
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if (state.is_dragging && !state.is_prev_dragging) {
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state.selected_entity =
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find_selected_entity(state.entites, &io->MousePos);
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} else if (state.is_dragging && state.selected_entity) {
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float delta_x = io->MousePos.x - state.last_mouse_pos.x;
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float delta_y = io->MousePos.y - state.last_mouse_pos.y;
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const size_t no_of_points = state.selected_entity->points.length;
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for (size_t i = 0; i < no_of_points; ++i) {
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ImVec2 *pt = state.selected_entity->points.items + i;
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pt->x += delta_x;
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pt->y += delta_y;
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if (state.is_dragging) {
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if (!state.is_prev_dragging) {
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selected_entity = find_entity_near_mouse(&state, &io->MousePos);
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if (selected_entity) {
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if ((selected_entity->flags & entity_flag_selected) == 0) {
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should_clear_prev_selections = true;
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selected_entity->flags |= entity_flag_selected;
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}
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state.has_selected_entities = true;
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} else {
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should_clear_prev_selections = true;
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state.has_selected_entities = false;
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}
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} else if (state.has_selected_entities && !state.is_area_selecting) {
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selected_entity = find_entity_near_mouse(&state, &io->MousePos);
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if (selected_entity && selected_entity->flags & entity_flag_selected) {
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is_moving_entities = true;
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move_entity_by.x = io->MousePos.x - state.last_mouse_pos.x;
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move_entity_by.y = io->MousePos.y - state.last_mouse_pos.y;
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}
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} else {
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state.is_area_selecting = true;
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select_entities_in_area(&state, &state.drag_start, &io->MousePos);
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}
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} else {
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if (state.is_area_selecting) {
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state.is_area_selecting = false;
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}
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}
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break;
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}
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}
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if (igIsKeyPressed_Bool(ImGuiKey_Backspace, false)) {
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remove_selected_entites(&state);
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state.has_selected_entities = false;
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}
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//======= draw entities to canvas =========
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for (entity_t *entity = state.entities; entity != NULL;
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entity = entity->next) {
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bool is_selected;
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if (should_clear_prev_selections && entity != selected_entity) {
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is_selected = false;
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entity->flags &= ~entity_flag_selected;
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} else {
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is_selected = entity->flags & entity_flag_selected;
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}
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if (entity->flags & entity_flag_path) {
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for (size_t i = 1; i < entity->points.length; ++i) {
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ImVec2 *current_point = &entity->points.items[i];
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ImVec2 *last_point = &entity->points.items[i - 1];
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if (is_selected) {
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if (i == 1) {
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vec2_move(last_point, &move_entity_by);
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}
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vec2_move(current_point, &move_entity_by);
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}
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ImU32 color =
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(entity->flags & entity_flag_selected) ? 0xFF0000FF : 0xFFFFFFFF;
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ImDrawList_AddLine(draw_list, *last_point, *current_point, color, 2);
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}
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} else if (entity->flags & entity_flag_rect) {
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if (is_selected) {
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vec2_move(entity->points.items, &move_entity_by);
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vec2_move(entity->points.items + 2, &move_entity_by);
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}
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ImDrawList_AddRectFilled(draw_list, entity->points.items[0],
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entity->points.items[2], 0xFFFFFFFF, 0.0,
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ImDrawFlags_None);
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if (is_selected) {
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ImDrawList_AddRect(draw_list, entity->points.items[0],
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entity->points.items[2],
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igGetColorU32_Vec4((ImVec4){0.537, 0.706, 1, 1}),
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0.0, ImDrawFlags_None, 2.0);
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}
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}
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}
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igSetNextWindowPos((ImVec2){io->DisplaySize.x * 0.5, 16}, ImGuiCond_Always,
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(ImVec2){0.5, 0});
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toolbox_window();
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switch (state.selected_toolbox_button) {
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default:
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break;
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case toolbox_button_select: {
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if (state.is_dragging && state.is_prev_dragging && !is_moving_entities) {
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ImDrawList_AddRect(draw_list, state.drag_start, io->MousePos, 0xFFFFFFFF,
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0.0f, ImDrawFlags_None, 1);
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}
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break;
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}
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case toolbox_button_rectangle:
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if (state.is_dragging) {
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ImDrawList_AddRectFilled(draw_list, state.drag_start, io->MousePos,
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0xFFFFFFFF, 0.0f, ImDrawFlags_None);
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}
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break;
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case toolbox_button_draw: {
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if (state.is_dragging && (state.last_mouse_pos.x != io->MousePos.x ||
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@@ -502,51 +729,8 @@ static void frame(void) {
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break;
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}
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case toolbox_button_rectangle:
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if (state.is_dragging) {
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ImDrawList_AddRectFilled(draw_list, state.drag_start, io->MousePos,
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0xFFFFFFFF, 0.0f, ImDrawFlags_None);
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}
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}
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if (igIsKeyPressed_Bool(ImGuiKey_Backspace, false)) {
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if (state.selected_entity) {
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remove_entity(&state, state.selected_entity);
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state.selected_entity = NULL;
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}
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}
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//======= draw entities to canvas =========
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for (entity_t *entity = state.entites; entity != NULL;
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entity = entity->next) {
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if (entity->flags & entity_flag_path) {
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for (size_t i = 1; i < entity->points.length; ++i) {
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ImVec2 *current_point = &entity->points.items[i];
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ImVec2 *last_point = &entity->points.items[i - 1];
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ImU32 color = entity == state.selected_entity ? 0xFF0000FF : 0xFFFFFFFF;
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ImDrawList_AddLine(draw_list, *last_point, *current_point, color, 2);
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}
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} else if (entity->flags & entity_flag_rect) {
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ImDrawList_AddRectFilled(draw_list, entity->points.items[0],
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entity->points.items[1], 0xFFFFFFFF, 0.0,
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ImDrawFlags_None);
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|
||||
if (state.selected_entity == entity) {
|
||||
ImDrawList_AddRect(draw_list, entity->points.items[0],
|
||||
entity->points.items[1],
|
||||
igGetColorU32_Vec4((ImVec4){0.537, 0.706, 1, 1}),
|
||||
0.0, ImDrawFlags_None, 2.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
igSetNextWindowPos((ImVec2){io->DisplaySize.x * 0.5, 16}, ImGuiCond_Always,
|
||||
(ImVec2){0.5, 0});
|
||||
|
||||
toolbox_window();
|
||||
|
||||
state.last_mouse_pos = io->MousePos;
|
||||
|
||||
igShowMetricsWindow(NULL);
|
||||
|
Reference in New Issue
Block a user