mirror of
https://github.com/cimgui/cimgui.git
synced 2025-08-13 21:28:30 +01:00

* Update to imgui v1.52 * Fixed missing ig prefix and struct identifier * missing struct identifier * Removed obsolete functions * Possible fix * Removed wild ImFont::Glyph * Noticed out of order Color enum value
1008 lines
60 KiB
C
1008 lines
60 KiB
C
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#include <stdio.h>
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#if defined _WIN32 || defined __CYGWIN__
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#ifdef CIMGUI_NO_EXPORT
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#define API
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#else
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#define API __declspec(dllexport)
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#endif
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#ifndef __GNUC__
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#define snprintf sprintf_s
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#endif
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#else
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#define API
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#endif
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#if defined __cplusplus
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#define EXTERN extern "C"
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#else
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#include <stdarg.h>
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#include <stdbool.h>
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#define EXTERN extern
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#endif
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#define CIMGUI_API EXTERN API
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#define CONST const
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struct ImGuiIO;
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struct ImGuiStyle;
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struct ImDrawData;
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struct ImVec2;
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struct ImVec4;
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struct ImGuiTextEditCallbackData;
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struct ImGuiSizeConstraintCallbackData;
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struct ImDrawList;
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struct ImGuiStorage;
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struct ImFont;
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struct ImFontConfig;
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struct ImFontAtlas;
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struct ImDrawCmd;
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struct ImGuiListClipper;
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struct ImGuiTextFilter;
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#if defined __cplusplus
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#define IMFONTGLYPH ImFontGlyph
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#else
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struct Glyph;
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#define IMFONTGLYPH Glyph
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#endif
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typedef unsigned short ImDrawIdx;
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typedef unsigned int ImU32;
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typedef unsigned short ImWchar;
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typedef void* ImTextureID;
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typedef ImU32 ImGuiID;
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typedef int ImGuiCol;
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typedef int ImGuiStyleVar;
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typedef int ImGuiKey;
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typedef int ImGuiColorEditFlags;
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typedef int ImGuiMouseCursor;
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typedef int ImGuiWindowFlags;
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typedef int ImGuiCond;
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typedef int ImGuiColumnsFlags;
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typedef int ImGuiInputTextFlags;
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typedef int ImGuiSelectableFlags;
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typedef int ImGuiTreeNodeFlags;
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typedef int ImGuiHoveredFlags;
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typedef int (*ImGuiTextEditCallback)(struct ImGuiTextEditCallbackData *data);
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typedef void (*ImGuiSizeConstraintCallback)(struct ImGuiSizeConstraintCallbackData* data);
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typedef void (*ImDrawCallback)(CONST struct ImDrawList* parent_list, CONST struct ImDrawCmd* cmd);
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#ifdef _MSC_VER
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typedef unsigned __int64 ImU64;
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#else
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typedef unsigned long long ImU64;
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#endif
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#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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struct ImVec2 {
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float x, y;
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};
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struct ImVec4 {
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float x, y, z, w;
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};
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enum {
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ImGuiWindowFlags_NoTitleBar = 1 << 0,
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ImGuiWindowFlags_NoResize = 1 << 1,
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ImGuiWindowFlags_NoMove = 1 << 2,
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ImGuiWindowFlags_NoScrollbar = 1 << 3,
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ImGuiWindowFlags_NoScrollWithMouse = 1 << 4,
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ImGuiWindowFlags_NoCollapse = 1 << 5,
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ImGuiWindowFlags_AlwaysAutoResize = 1 << 6,
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ImGuiWindowFlags_ShowBorders = 1 << 7,
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ImGuiWindowFlags_NoSavedSettings = 1 << 8,
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ImGuiWindowFlags_NoInputs = 1 << 9,
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ImGuiWindowFlags_MenuBar = 1 << 10,
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ImGuiWindowFlags_HorizontalScrollbar = 1 << 11,
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ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12,
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ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13,
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ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14,
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ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15,
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ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16
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};
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enum {
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ImGuiInputTextFlags_CharsDecimal = 1 << 0,
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ImGuiInputTextFlags_CharsHexadecimal = 1 << 1,
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ImGuiInputTextFlags_CharsUppercase = 1 << 2,
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ImGuiInputTextFlags_CharsNoBlank = 1 << 3,
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ImGuiInputTextFlags_AutoSelectAll = 1 << 4,
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ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5,
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ImGuiInputTextFlags_CallbackCompletion = 1 << 6,
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ImGuiInputTextFlags_CallbackHistory = 1 << 7,
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ImGuiInputTextFlags_CallbackAlways = 1 << 8,
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 9,
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ImGuiInputTextFlags_AllowTabInput = 1 << 10,
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ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11,
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ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12,
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ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13,
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ImGuiInputTextFlags_ReadOnly = 1 << 14,
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ImGuiInputTextFlags_Password = 1 << 15
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};
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enum {
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ImGuiTreeNodeFlags_Selected = 1 << 0,
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ImGuiTreeNodeFlags_Framed = 1 << 1,
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ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2,
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ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3,
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ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4,
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ImGuiTreeNodeFlags_DefaultOpen = 1 << 5,
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ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6,
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ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7,
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ImGuiTreeNodeFlags_Leaf = 1 << 8,
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ImGuiTreeNodeFlags_Bullet = 1 << 9,
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ImGuiTreeNodeFlags_FramePadding = 1 << 10,
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog
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};
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enum {
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ImGuiSelectableFlags_DontClosePopups = 1 << 0,
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1,
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ImGuiSelectableFlags_AllowDoubleClick = 1 << 2
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};
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enum ImGuiHoveredFlags_
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{
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ImGuiHoveredFlags_Default = 0,
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ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 0,
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 2,
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 3,
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ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped
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};
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enum {
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ImGuiKey_Tab,
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ImGuiKey_LeftArrow,
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ImGuiKey_RightArrow,
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ImGuiKey_UpArrow,
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ImGuiKey_DownArrow,
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ImGuiKey_PageUp,
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ImGuiKey_PageDown,
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ImGuiKey_Home,
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ImGuiKey_End,
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ImGuiKey_Delete,
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ImGuiKey_Backspace,
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ImGuiKey_Enter,
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ImGuiKey_Escape,
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ImGuiKey_A,
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ImGuiKey_C,
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ImGuiKey_V,
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ImGuiKey_X,
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ImGuiKey_Y,
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ImGuiKey_Z,
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ImGuiKey_COUNT
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};
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enum {
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ImGuiCol_Text,
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ImGuiCol_TextDisabled,
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ImGuiCol_WindowBg,
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ImGuiCol_ChildWindowBg,
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ImGuiCol_PopupBg,
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ImGuiCol_Border,
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ImGuiCol_BorderShadow,
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ImGuiCol_FrameBg,
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ImGuiCol_FrameBgHovered,
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ImGuiCol_FrameBgActive,
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ImGuiCol_TitleBg,
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ImGuiCol_TitleBgActive,
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ImGuiCol_TitleBgCollapsed,
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ImGuiCol_MenuBarBg,
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ImGuiCol_ScrollbarBg,
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ImGuiCol_ScrollbarGrab,
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ImGuiCol_ScrollbarGrabHovered,
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ImGuiCol_ScrollbarGrabActive,
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ImGuiCol_ComboBg,
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ImGuiCol_CheckMark,
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ImGuiCol_SliderGrab,
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ImGuiCol_SliderGrabActive,
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ImGuiCol_Button,
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ImGuiCol_ButtonHovered,
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ImGuiCol_ButtonActive,
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ImGuiCol_Header,
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ImGuiCol_HeaderHovered,
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ImGuiCol_HeaderActive,
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ImGuiCol_Separator,
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ImGuiCol_SeparatorHovered,
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ImGuiCol_SeparatorActive,
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ImGuiCol_ResizeGrip,
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ImGuiCol_ResizeGripHovered,
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ImGuiCol_ResizeGripActive,
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ImGuiCol_CloseButton,
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ImGuiCol_CloseButtonHovered,
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ImGuiCol_CloseButtonActive,
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ImGuiCol_PlotLines,
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ImGuiCol_PlotLinesHovered,
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ImGuiCol_PlotHistogram,
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ImGuiCol_PlotHistogramHovered,
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ImGuiCol_TextSelectedBg,
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ImGuiCol_ModalWindowDarkening,
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ImGuiCol_COUNT
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};
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enum {
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ImGuiStyleVar_Alpha,
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ImGuiStyleVar_WindowPadding,
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ImGuiStyleVar_WindowRounding,
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ImGuiStyleVar_WindowMinSize,
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ImGuiStyleVar_ChildWindowRounding,
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ImGuiStyleVar_FramePadding,
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ImGuiStyleVar_FrameRounding,
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ImGuiStyleVar_ItemSpacing,
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ImGuiStyleVar_ItemInnerSpacing,
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ImGuiStyleVar_IndentSpacing,
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ImGuiStyleVar_GrabMinSize,
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ImGuiStyleVar_ButtonTextAlign,
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ImGuiStyleVar_Count_
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};
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enum {
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ImGuiColorEditFlags_NoAlpha = 1 << 1,
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ImGuiColorEditFlags_NoPicker = 1 << 2,
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ImGuiColorEditFlags_NoOptions = 1 << 3,
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ImGuiColorEditFlags_NoSmallPreview = 1 << 4,
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ImGuiColorEditFlags_NoInputs = 1 << 5,
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ImGuiColorEditFlags_NoTooltip = 1 << 6,
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ImGuiColorEditFlags_NoLabel = 1 << 7,
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ImGuiColorEditFlags_NoSidePreview = 1 << 8,
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ImGuiColorEditFlags_AlphaBar = 1 << 9,
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ImGuiColorEditFlags_AlphaPreview = 1 << 10,
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ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 11,
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ImGuiColorEditFlags_HDR = 1 << 12,
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ImGuiColorEditFlags_RGB = 1 << 13,
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ImGuiColorEditFlags_HSV = 1 << 14,
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ImGuiColorEditFlags_HEX = 1 << 15,
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ImGuiColorEditFlags_Uint8 = 1 << 16,
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ImGuiColorEditFlags_Float = 1 << 17,
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ImGuiColorEditFlags_PickerHueBar = 1 << 18,
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ImGuiColorEditFlags_PickerHueWheel = 1 << 19
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};
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enum {
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ImGuiMouseCursor_None = -1,
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ImGuiMouseCursor_Arrow = 0,
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ImGuiMouseCursor_TextInput,
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ImGuiMouseCursor_Move,
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ImGuiMouseCursor_ResizeNS,
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ImGuiMouseCursor_ResizeEW,
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ImGuiMouseCursor_ResizeNESW,
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ImGuiMouseCursor_ResizeNWSE,
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ImGuiMouseCursor_Count_
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};
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enum {
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ImGuiCond_Always = 1 << 0,
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ImGuiCond_Once = 1 << 1,
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ImGuiCond_FirstUseEver = 1 << 2,
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ImGuiCond_Appearing = 1 << 3
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};
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struct ImGuiStyle {
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float Alpha;
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struct ImVec2 WindowPadding;
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struct ImVec2 WindowMinSize;
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float WindowRounding;
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struct ImVec2 WindowTitleAlign;
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float ChildWindowRounding;
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struct ImVec2 FramePadding;
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float FrameRounding;
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struct ImVec2 ItemSpacing;
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struct ImVec2 ItemInnerSpacing;
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struct ImVec2 TouchExtraPadding;
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float IndentSpacing;
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float ColumnsMinSpacing;
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float ScrollbarSize;
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float ScrollbarRounding;
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float GrabMinSize;
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float GrabRounding;
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struct ImVec2 ButtonTextAlign;
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struct ImVec2 DisplayWindowPadding;
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struct ImVec2 DisplaySafeAreaPadding;
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bool AntiAliasedLines;
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bool AntiAliasedShapes;
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float CurveTessellationTol;
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struct ImVec4 Colors[ImGuiCol_COUNT];
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};
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struct ImGuiIO {
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struct ImVec2 DisplaySize;
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float DeltaTime;
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float IniSavingRate;
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const char* IniFilename;
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const char* LogFilename;
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float MouseDoubleClickTime;
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float MouseDoubleClickMaxDist;
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float MouseDragThreshold;
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int KeyMap[ImGuiKey_COUNT];
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float KeyRepeatDelay;
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float KeyRepeatRate;
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void* UserData;
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struct ImFontAtlas* Fonts;
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float FontGlobalScale;
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bool FontAllowUserScaling;
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struct ImFont* FontDefault;
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struct ImVec2 DisplayFramebufferScale;
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struct ImVec2 DisplayVisibleMin;
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struct ImVec2 DisplayVisibleMax;
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bool OSXBehaviors;
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void (*RenderDrawListsFn)(struct ImDrawData* data);
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const char* (*GetClipboardTextFn)(void* user_data);
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void (*SetClipboardTextFn)(void* user_data, const char* text);
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void* ClipboardUserData;
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void* (*MemAllocFn)(size_t sz);
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void (*MemFreeFn)(void* ptr);
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void (*ImeSetInputScreenPosFn)(int x, int y);
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void* ImeWindowHandle;
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struct ImVec2 MousePos;
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bool MouseDown[5];
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float MouseWheel;
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bool MouseDrawCursor;
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bool KeyCtrl;
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bool KeyShift;
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bool KeyAlt;
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bool KeySuper;
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bool KeysDown[512];
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ImWchar InputCharacters[16 + 1];
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bool WantCaptureMouse;
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bool WantCaptureKeyboard;
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bool WantTextInput;
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float Framerate;
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int MetricsAllocs;
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int MetricsRenderVertices;
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int MetricsRenderIndices;
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int MetricsActiveWindows;
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struct ImVec2 MouseDelta;
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struct ImVec2 MousePosPrev;
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bool MouseClicked[5];
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struct ImVec2 MouseClickedPos[5];
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float MouseClickedTime[5];
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bool MouseDoubleClicked[5];
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bool MouseReleased[5];
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bool MouseDownOwned[5];
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float MouseDownDuration[5];
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float MouseDownDurationPrev[5];
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float MouseDragMaxDistanceSqr[5];
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float KeysDownDuration[512];
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float KeysDownDurationPrev[512];
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};
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struct ImGuiTextEditCallbackData {
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ImGuiInputTextFlags EventFlag;
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ImGuiInputTextFlags Flags;
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void* UserData;
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bool ReadOnly;
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ImWchar EventChar;
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ImGuiKey EventKey;
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char* Buf;
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int BufTextLen;
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int BufSize;
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bool BufDirty;
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int CursorPos;
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int SelectionStart;
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int SelectionEnd;
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};
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struct ImGuiSizeConstraintCallbackData {
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void* UserData;
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struct ImVec2 Pos;
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struct ImVec2 CurrentSize;
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struct ImVec2 DesiredSize;
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};
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struct ImDrawCmd {
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unsigned int ElemCount;
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struct ImVec4 ClipRect;
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ImTextureID TextureId;
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ImDrawCallback UserCallback;
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void* UserCallbackData;
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};
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struct ImDrawData {
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bool Valid;
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struct ImDrawList** CmdLists;
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int CmdListsCount;
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int TotalVtxCount;
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int TotalIdxCount;
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};
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struct ImDrawVert
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{
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struct ImVec2 pos;
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struct ImVec2 uv;
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ImU32 col;
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};
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struct ImFontConfig {
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void* FontData;
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int FontDataSize;
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bool FontDataOwnedByAtlas;
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int FontNo;
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float SizePixels;
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int OversampleH, OversampleV;
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bool PixelSnapH;
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struct ImVec2 GlyphExtraSpacing;
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struct ImVec2 GlyphOffset;
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const ImWchar* GlyphRanges;
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bool MergeMode;
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char Name[32];
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struct ImFont* DstFont;
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};
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struct ImGuiListClipper
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{
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float StartPosY;
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float ItemsHeight;
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int ItemsCount, StepNo, DisplayStart, DisplayEnd;
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};
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#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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// Main
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CIMGUI_API struct ImGuiIO* igGetIO();
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CIMGUI_API struct ImGuiStyle* igGetStyle();
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CIMGUI_API struct ImDrawData* igGetDrawData();
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CIMGUI_API void igNewFrame();
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CIMGUI_API void igRender();
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CIMGUI_API void igShutdown();
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// Demo/Debug/Info
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CIMGUI_API void igShowTestWindow(bool* opened);
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CIMGUI_API void igShowMetricsWindow(bool* opened);
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CIMGUI_API void igShowStyleEditor(struct ImGuiStyle* ref);
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CIMGUI_API void igShowUserGuide();
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// Window
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CIMGUI_API bool igBegin(CONST char* name, bool* p_open, ImGuiWindowFlags flags);
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//Is going to be obsolete,
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//CIMGUI_API bool igBegin2(CONST char* name, bool* p_open, CONST struct ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags);
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CIMGUI_API void igEnd();
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CIMGUI_API bool igBeginChild(CONST char* str_id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags);
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CIMGUI_API bool igBeginChildEx(ImGuiID id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags);
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CIMGUI_API void igEndChild();
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CIMGUI_API void igGetContentRegionMax(struct ImVec2* out);
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CIMGUI_API void igGetContentRegionAvail(struct ImVec2* out);
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CIMGUI_API float igGetContentRegionAvailWidth();
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CIMGUI_API void igGetWindowContentRegionMin(struct ImVec2* out);
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CIMGUI_API void igGetWindowContentRegionMax(struct ImVec2* out);
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CIMGUI_API float igGetWindowContentRegionWidth();
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CIMGUI_API struct ImDrawList* igGetWindowDrawList();
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CIMGUI_API void igGetWindowPos(struct ImVec2* out);
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CIMGUI_API void igGetWindowSize(struct ImVec2* out);
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CIMGUI_API float igGetWindowWidth();
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CIMGUI_API float igGetWindowHeight();
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CIMGUI_API bool igIsWindowCollapsed();
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CIMGUI_API bool igIsWindowAppearing();
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CIMGUI_API void igSetWindowFontScale(float scale);
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CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiCond cond, CONST struct ImVec2 pivot);
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CIMGUI_API void igSetNextWindowSize(CONST struct ImVec2 size, ImGuiCond cond);
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CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_data);
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CIMGUI_API void igSetNextWindowContentSize(CONST struct ImVec2 size);
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CIMGUI_API void igSetNextWindowContentWidth(float width);
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CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiCond cond);
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CIMGUI_API void igSetNextWindowFocus();
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CIMGUI_API void igSetWindowPos(CONST struct ImVec2 pos, ImGuiCond cond);
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CIMGUI_API void igSetWindowSize(CONST struct ImVec2 size, ImGuiCond cond);
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CIMGUI_API void igSetWindowCollapsed(bool collapsed, ImGuiCond cond);
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CIMGUI_API void igSetWindowFocus();
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CIMGUI_API void igSetWindowPosByName(CONST char* name, CONST struct ImVec2 pos, ImGuiCond cond);
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CIMGUI_API void igSetWindowSize2(CONST char* name, CONST struct ImVec2 size, ImGuiCond cond);
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CIMGUI_API void igSetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiCond cond);
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CIMGUI_API void igSetWindowFocus2(CONST char* name);
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CIMGUI_API float igGetScrollX();
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CIMGUI_API float igGetScrollY();
|
|
CIMGUI_API float igGetScrollMaxX();
|
|
CIMGUI_API float igGetScrollMaxY();
|
|
CIMGUI_API void igSetScrollX(float scroll_x);
|
|
CIMGUI_API void igSetScrollY(float scroll_y);
|
|
CIMGUI_API void igSetScrollHere(float center_y_ratio);
|
|
CIMGUI_API void igSetScrollFromPosY(float pos_y, float center_y_ratio);
|
|
CIMGUI_API void igSetKeyboardFocusHere(int offset);
|
|
CIMGUI_API void igSetStateStorage(struct ImGuiStorage* tree);
|
|
CIMGUI_API struct ImGuiStorage* igGetStateStorage();
|
|
|
|
// Parameters stacks (shared)
|
|
CIMGUI_API void igPushFont(struct ImFont* font);
|
|
CIMGUI_API void igPopFont();
|
|
CIMGUI_API void igPushStyleColorU32(ImGuiCol idx, ImU32 col);
|
|
CIMGUI_API void igPushStyleColor(ImGuiCol idx, CONST struct ImVec4 col);
|
|
CIMGUI_API void igPopStyleColor(int count);
|
|
CIMGUI_API void igPushStyleVar(ImGuiStyleVar idx, float val);
|
|
CIMGUI_API void igPushStyleVarVec(ImGuiStyleVar idx, CONST struct ImVec2 val);
|
|
CIMGUI_API void igPopStyleVar(int count);
|
|
CIMGUI_API void igGetStyleColorVec4(struct ImVec4 *pOut, ImGuiCol idx);
|
|
CIMGUI_API struct ImFont* igGetFont();
|
|
CIMGUI_API float igGetFontSize();
|
|
CIMGUI_API void igGetFontTexUvWhitePixel(struct ImVec2* pOut);
|
|
CIMGUI_API ImU32 igGetColorU32(ImGuiCol idx, float alpha_mul);
|
|
CIMGUI_API ImU32 igGetColorU32Vec(CONST struct ImVec4* col);
|
|
CIMGUI_API ImU32 igGetColorU32U32(ImU32 col);
|
|
|
|
|
|
// Parameters stacks (current window)
|
|
CIMGUI_API void igPushItemWidth(float item_width);
|
|
CIMGUI_API void igPopItemWidth();
|
|
CIMGUI_API float igCalcItemWidth();
|
|
CIMGUI_API void igPushTextWrapPos(float wrap_pos_x);
|
|
CIMGUI_API void igPopTextWrapPos();
|
|
CIMGUI_API void igPushAllowKeyboardFocus(bool v);
|
|
CIMGUI_API void igPopAllowKeyboardFocus();
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|
CIMGUI_API void igPushButtonRepeat(bool repeat);
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|
CIMGUI_API void igPopButtonRepeat();
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|
|
|
// Cursor / Layout
|
|
CIMGUI_API void igSeparator();
|
|
CIMGUI_API void igSameLine(float pos_x, float spacing_w);
|
|
CIMGUI_API void igNewLine();
|
|
CIMGUI_API void igSpacing();
|
|
CIMGUI_API void igDummy(CONST struct ImVec2* size);
|
|
CIMGUI_API void igIndent(float indent_w);
|
|
CIMGUI_API void igUnindent(float indent_w);
|
|
CIMGUI_API void igBeginGroup();
|
|
CIMGUI_API void igEndGroup();
|
|
CIMGUI_API void igGetCursorPos(struct ImVec2* pOut);
|
|
CIMGUI_API float igGetCursorPosX();
|
|
CIMGUI_API float igGetCursorPosY();
|
|
CIMGUI_API void igSetCursorPos(CONST struct ImVec2 local_pos);
|
|
CIMGUI_API void igSetCursorPosX(float x);
|
|
CIMGUI_API void igSetCursorPosY(float y);
|
|
CIMGUI_API void igGetCursorStartPos(struct ImVec2* pOut);
|
|
CIMGUI_API void igGetCursorScreenPos(struct ImVec2* pOut);
|
|
CIMGUI_API void igSetCursorScreenPos(CONST struct ImVec2 pos);
|
|
CIMGUI_API void igAlignTextToFramePadding();
|
|
CIMGUI_API float igGetTextLineHeight();
|
|
CIMGUI_API float igGetTextLineHeightWithSpacing();
|
|
CIMGUI_API float igGetItemsLineHeightWithSpacing();
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|
|
|
//Columns
|
|
CIMGUI_API void igColumns(int count, CONST char* id, bool border);
|
|
CIMGUI_API void igNextColumn();
|
|
CIMGUI_API int igGetColumnIndex();
|
|
CIMGUI_API float igGetColumnWidth(int column_index); // get column width (in pixels). pass -1 to use current column
|
|
CIMGUI_API void igSetColumnWidth(int column_index, float width);
|
|
CIMGUI_API float igGetColumnOffset(int column_index);
|
|
CIMGUI_API void igSetColumnOffset(int column_index, float offset_x);
|
|
CIMGUI_API int igGetColumnsCount();
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|
|
|
// ID scopes
|
|
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
|
|
// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
|
|
CIMGUI_API void igPushIDStr(CONST char* str_id);
|
|
CIMGUI_API void igPushIDStrRange(CONST char* str_begin, CONST char* str_end);
|
|
CIMGUI_API void igPushIDPtr(CONST void* ptr_id);
|
|
CIMGUI_API void igPushIDInt(int int_id);
|
|
CIMGUI_API void igPopID();
|
|
CIMGUI_API ImGuiID igGetIDStr(CONST char* str_id);
|
|
CIMGUI_API ImGuiID igGetIDStrRange(CONST char* str_begin,CONST char* str_end);
|
|
CIMGUI_API ImGuiID igGetIDPtr(CONST void* ptr_id);
|
|
|
|
// Widgets: Text
|
|
CIMGUI_API void igTextUnformatted(CONST char* text, CONST char* text_end);
|
|
CIMGUI_API void igText(CONST char* fmt, ...);
|
|
CIMGUI_API void igTextV(CONST char* fmt, va_list args);
|
|
CIMGUI_API void igTextColored(CONST struct ImVec4 col, CONST char* fmt, ...);
|
|
CIMGUI_API void igTextColoredV(CONST struct ImVec4 col, CONST char* fmt, va_list args);
|
|
CIMGUI_API void igTextDisabled(CONST char* fmt, ...);
|
|
CIMGUI_API void igTextDisabledV(CONST char* fmt, va_list args);
|
|
CIMGUI_API void igTextWrapped(CONST char* fmt, ...);
|
|
CIMGUI_API void igTextWrappedV(CONST char* fmt, va_list args);
|
|
CIMGUI_API void igLabelText(CONST char* label, CONST char* fmt, ...);
|
|
CIMGUI_API void igLabelTextV(CONST char* label, CONST char* fmt, va_list args);
|
|
CIMGUI_API void igBulletText(CONST char* fmt, ...);
|
|
CIMGUI_API void igBulletTextV(CONST char* fmt, va_list args);
|
|
CIMGUI_API void igBullet();
|
|
|
|
// Widgets: Main
|
|
CIMGUI_API bool igButton(CONST char* label, CONST struct ImVec2 size);
|
|
CIMGUI_API bool igSmallButton(CONST char* label);
|
|
CIMGUI_API bool igInvisibleButton(CONST char* str_id, CONST struct ImVec2 size);
|
|
CIMGUI_API void igImage(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, CONST struct ImVec4 tint_col, CONST struct ImVec4 border_col);
|
|
CIMGUI_API bool igImageButton(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, int frame_padding, CONST struct ImVec4 bg_col, CONST struct ImVec4 tint_col);
|
|
CIMGUI_API bool igCheckbox(CONST char* label, bool* v);
|
|
CIMGUI_API bool igCheckboxFlags(CONST char* label, unsigned int* flags, unsigned int flags_value);
|
|
CIMGUI_API bool igRadioButtonBool(CONST char* label, bool active);
|
|
CIMGUI_API bool igRadioButton(CONST char* label, int* v, int v_button);
|
|
CIMGUI_API bool igCombo(CONST char* label, int* current_item, CONST char* CONST* items, int items_count, int height_in_items);
|
|
CIMGUI_API bool igCombo2(CONST char* label, int* current_item, CONST char* items_separated_by_zeros, int height_in_items);
|
|
CIMGUI_API bool igCombo3(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
|
|
CIMGUI_API void igPlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride);
|
|
CIMGUI_API void igPlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
|
|
CIMGUI_API void igPlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride);
|
|
CIMGUI_API void igPlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
|
|
CIMGUI_API void igProgressBar(float fraction, CONST struct ImVec2* size_arg, CONST char* overlay);
|
|
|
|
// Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds)
|
|
// For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
|
|
CIMGUI_API bool igDragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power); // If v_max >= v_max we have no bound
|
|
CIMGUI_API bool igDragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
|
|
CIMGUI_API bool igDragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
|
|
CIMGUI_API bool igDragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
|
|
CIMGUI_API bool igDragFloatRange2(CONST char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, CONST char* display_format, CONST char* display_format_max, float power);
|
|
CIMGUI_API bool igDragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format); // If v_max >= v_max we have no bound
|
|
CIMGUI_API bool igDragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format);
|
|
CIMGUI_API bool igDragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format);
|
|
CIMGUI_API bool igDragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format);
|
|
CIMGUI_API bool igDragIntRange2(CONST char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, CONST char* display_format, CONST char* display_format_max);
|
|
|
|
// Widgets: Input with Keyboard
|
|
CIMGUI_API bool igInputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
|
|
CIMGUI_API bool igInputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST struct ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
|
|
CIMGUI_API bool igInputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags);
|
|
CIMGUI_API bool igInputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags);
|
|
CIMGUI_API bool igInputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags);
|
|
CIMGUI_API bool igInputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags);
|
|
CIMGUI_API bool igInputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags);
|
|
CIMGUI_API bool igInputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags);
|
|
CIMGUI_API bool igInputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags);
|
|
CIMGUI_API bool igInputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags);
|
|
|
|
// Widgets: Sliders (tip: ctrl+click on a slider to input with keyboard. manually input values aren't clamped, can go off-bounds)
|
|
CIMGUI_API bool igSliderFloat(CONST char* label, float* v, float v_min, float v_max, CONST char* display_format, float power);
|
|
CIMGUI_API bool igSliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power);
|
|
CIMGUI_API bool igSliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power);
|
|
CIMGUI_API bool igSliderFloat4(CONST char* label, float v[4], float v_min, float v_max, CONST char* display_format, float power);
|
|
CIMGUI_API bool igSliderAngle(CONST char* label, float* v_rad, float v_degrees_min, float v_degrees_max);
|
|
CIMGUI_API bool igSliderInt(CONST char* label, int* v, int v_min, int v_max, CONST char* display_format);
|
|
CIMGUI_API bool igSliderInt2(CONST char* label, int v[2], int v_min, int v_max, CONST char* display_format);
|
|
CIMGUI_API bool igSliderInt3(CONST char* label, int v[3], int v_min, int v_max, CONST char* display_format);
|
|
CIMGUI_API bool igSliderInt4(CONST char* label, int v[4], int v_min, int v_max, CONST char* display_format);
|
|
CIMGUI_API bool igVSliderFloat(CONST char* label, CONST struct ImVec2 size, float* v, float v_min, float v_max, CONST char* display_format, float power);
|
|
CIMGUI_API bool igVSliderInt(CONST char* label, CONST struct ImVec2 size, int* v, int v_min, int v_max, CONST char* display_format);
|
|
|
|
// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
|
|
// Note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can the pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
|
|
CIMGUI_API bool igColorEdit3(CONST char* label, float col[3], ImGuiColorEditFlags flags);
|
|
CIMGUI_API bool igColorEdit4(CONST char* label, float col[4], ImGuiColorEditFlags flags);
|
|
CIMGUI_API bool igColorPicker3(CONST char* label, float col[3], ImGuiColorEditFlags flags);
|
|
CIMGUI_API bool igColorPicker4(CONST char* label, float col[4], ImGuiColorEditFlags flags, CONST float* ref_col);
|
|
CIMGUI_API bool igColorButton(CONST char* desc_id, CONST struct ImVec4 col, ImGuiColorEditFlags flags, CONST struct ImVec2 size);
|
|
CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags);
|
|
|
|
// Widgets: Trees
|
|
CIMGUI_API bool igTreeNode(CONST char* label);
|
|
CIMGUI_API bool igTreeNodeStr(CONST char* str_id, CONST char* fmt, ...);
|
|
CIMGUI_API bool igTreeNodePtr(CONST void* ptr_id, CONST char* fmt, ...);
|
|
CIMGUI_API bool igTreeNodeStrV(CONST char* str_id, CONST char* fmt, va_list args);
|
|
CIMGUI_API bool igTreeNodePtrV(CONST void* ptr_id, CONST char* fmt, va_list args);
|
|
CIMGUI_API bool igTreeNodeEx(CONST char* label, ImGuiTreeNodeFlags flags);
|
|
CIMGUI_API bool igTreeNodeExStr(CONST char* str_id, ImGuiTreeNodeFlags flags, CONST char* fmt, ...);
|
|
CIMGUI_API bool igTreeNodeExPtr(CONST void* ptr_id, ImGuiTreeNodeFlags flags, CONST char* fmt, ...);
|
|
CIMGUI_API bool igTreeNodeExV(CONST char* str_id, ImGuiTreeNodeFlags flags, CONST char* fmt, va_list args);
|
|
CIMGUI_API bool igTreeNodeExVPtr(CONST void* ptr_id, ImGuiTreeNodeFlags flags, CONST char* fmt, va_list args);
|
|
CIMGUI_API void igTreePushStr(CONST char* str_id);
|
|
CIMGUI_API void igTreePushPtr(CONST void* ptr_id);
|
|
CIMGUI_API void igTreePop();
|
|
CIMGUI_API void igTreeAdvanceToLabelPos();
|
|
CIMGUI_API float igGetTreeNodeToLabelSpacing();
|
|
CIMGUI_API void igSetNextTreeNodeOpen(bool opened, ImGuiCond cond);
|
|
CIMGUI_API bool igCollapsingHeader(CONST char* label, ImGuiTreeNodeFlags flags);
|
|
CIMGUI_API bool igCollapsingHeaderEx(CONST char* label, bool* p_open, ImGuiTreeNodeFlags flags);
|
|
|
|
// Widgets: Selectable / Lists
|
|
CIMGUI_API bool igSelectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST struct ImVec2 size);
|
|
CIMGUI_API bool igSelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST struct ImVec2 size);
|
|
CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char* CONST* items, int items_count, int height_in_items);
|
|
CIMGUI_API bool igListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
|
|
CIMGUI_API bool igListBoxHeader(CONST char* label, CONST struct ImVec2 size);
|
|
CIMGUI_API bool igListBoxHeader2(CONST char* label, int items_count, int height_in_items);
|
|
CIMGUI_API void igListBoxFooter();
|
|
|
|
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
|
|
CIMGUI_API void igValueBool(CONST char* prefix, bool b);
|
|
CIMGUI_API void igValueInt(CONST char* prefix, int v);
|
|
CIMGUI_API void igValueUInt(CONST char* prefix, unsigned int v);
|
|
CIMGUI_API void igValueFloat(CONST char* prefix, float v, CONST char* float_format);
|
|
|
|
// Tooltip
|
|
CIMGUI_API void igSetTooltip(CONST char* fmt, ...);
|
|
CIMGUI_API void igSetTooltipV(CONST char* fmt, va_list args);
|
|
CIMGUI_API void igBeginTooltip();
|
|
CIMGUI_API void igEndTooltip();
|
|
|
|
// Widgets: Menus
|
|
CIMGUI_API bool igBeginMainMenuBar();
|
|
CIMGUI_API void igEndMainMenuBar();
|
|
CIMGUI_API bool igBeginMenuBar();
|
|
CIMGUI_API void igEndMenuBar();
|
|
CIMGUI_API bool igBeginMenu(CONST char* label, bool enabled);
|
|
CIMGUI_API void igEndMenu();
|
|
CIMGUI_API bool igMenuItem(CONST char* label, CONST char* shortcut, bool selected, bool enabled);
|
|
CIMGUI_API bool igMenuItemPtr(CONST char* label, CONST char* shortcut, bool* p_selected, bool enabled);
|
|
|
|
// Popup
|
|
CIMGUI_API void igOpenPopup(CONST char* str_id);
|
|
CIMGUI_API bool igOpenPopupOnItemClick(const char* str_id, int mouse_button);
|
|
CIMGUI_API bool igBeginPopup(CONST char* str_id);
|
|
CIMGUI_API bool igBeginPopupModal(CONST char* name, bool* p_open, ImGuiWindowFlags extra_flags);
|
|
CIMGUI_API bool igBeginPopupContextItem(CONST char* str_id, int mouse_button);
|
|
CIMGUI_API bool igBeginPopupContextWindow(CONST char* str_id, int mouse_button, bool also_over_items);
|
|
CIMGUI_API bool igBeginPopupContextVoid(CONST char* str_id, int mouse_button);
|
|
CIMGUI_API void igEndPopup();
|
|
CIMGUI_API bool igIsPopupOpen(CONST char* str_id);
|
|
CIMGUI_API void igCloseCurrentPopup();
|
|
|
|
// Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened.
|
|
CIMGUI_API void igLogToTTY(int max_depth);
|
|
CIMGUI_API void igLogToFile(int max_depth, CONST char* filename);
|
|
CIMGUI_API void igLogToClipboard(int max_depth);
|
|
CIMGUI_API void igLogFinish();
|
|
CIMGUI_API void igLogButtons();
|
|
CIMGUI_API void igLogText(CONST char* fmt, ...);
|
|
|
|
// Clipping
|
|
CIMGUI_API void igPushClipRect(CONST struct ImVec2 clip_rect_min, CONST struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect);
|
|
CIMGUI_API void igPopClipRect();
|
|
|
|
// Styles
|
|
CIMGUI_API void igStyleColorsClassic(struct ImGuiStyle* dst);
|
|
|
|
// Utilities
|
|
CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags);
|
|
CIMGUI_API bool igIsItemActive();
|
|
CIMGUI_API bool igIsItemClicked(int mouse_button);
|
|
CIMGUI_API bool igIsItemVisible();
|
|
CIMGUI_API bool igIsAnyItemHovered();
|
|
CIMGUI_API bool igIsAnyItemActive();
|
|
CIMGUI_API void igGetItemRectMin(struct ImVec2* pOut);
|
|
CIMGUI_API void igGetItemRectMax(struct ImVec2* pOut);
|
|
CIMGUI_API void igGetItemRectSize(struct ImVec2* pOut);
|
|
CIMGUI_API void igSetItemAllowOverlap();
|
|
CIMGUI_API bool igIsWindowFocused();
|
|
CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags falgs);
|
|
CIMGUI_API bool igIsRootWindowFocused();
|
|
CIMGUI_API bool igIsRootWindowOrAnyChildFocused();
|
|
CIMGUI_API bool igIsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags);
|
|
CIMGUI_API bool igIsAnyWindowHovered();
|
|
CIMGUI_API bool igIsRectVisible(CONST struct ImVec2 item_size);
|
|
CIMGUI_API bool igIsRectVisible2(CONST struct ImVec2* rect_min, CONST struct ImVec2* rect_max);
|
|
CIMGUI_API float igGetTime();
|
|
CIMGUI_API int igGetFrameCount();
|
|
CIMGUI_API CONST char* igGetStyleColorName(ImGuiCol idx);
|
|
CIMGUI_API void igCalcItemRectClosestPoint(struct ImVec2* pOut, CONST struct ImVec2 pos, bool on_edge, float outward);
|
|
CIMGUI_API void igCalcTextSize(struct ImVec2* pOut, CONST char* text, CONST char* text_end, bool hide_text_after_double_hash, float wrap_width);
|
|
CIMGUI_API void igCalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end);
|
|
|
|
CIMGUI_API bool igBeginChildFrame(ImGuiID id, CONST struct ImVec2 size, ImGuiWindowFlags extra_flags);
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|
CIMGUI_API void igEndChildFrame();
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|
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CIMGUI_API void igColorConvertU32ToFloat4(struct ImVec4* pOut, ImU32 in);
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CIMGUI_API ImU32 igColorConvertFloat4ToU32(CONST struct ImVec4 in);
|
|
CIMGUI_API void igColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v);
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CIMGUI_API void igColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b);
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|
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// Inputs
|
|
CIMGUI_API int igGetKeyIndex(ImGuiKey imgui_key);
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|
CIMGUI_API bool igIsKeyDown(int user_key_index);
|
|
CIMGUI_API bool igIsKeyPressed(int user_key_index, bool repeat);
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|
CIMGUI_API bool igIsKeyReleased(int user_key_index);
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|
CIMGUI_API int igGetKeyPressedAmount(int key_index, float repeat_delay, float rate);
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CIMGUI_API bool igIsMouseDown(int button);
|
|
CIMGUI_API bool igIsMouseClicked(int button, bool repeat);
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|
CIMGUI_API bool igIsMouseDoubleClicked(int button);
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|
CIMGUI_API bool igIsMouseReleased(int button);
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|
CIMGUI_API bool igIsMouseDragging(int button, float lock_threshold);
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CIMGUI_API bool igIsMouseHoveringRect(CONST struct ImVec2 r_min, CONST struct ImVec2 r_max, bool clip);
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|
CIMGUI_API bool igIsMousePosValid(CONST struct ImVec2* mouse_pos);;
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CIMGUI_API void igGetMousePos(struct ImVec2* pOut);
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|
CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(struct ImVec2* pOut);
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|
CIMGUI_API void igGetMouseDragDelta(struct ImVec2* pOut, int button, float lock_threshold);
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CIMGUI_API void igResetMouseDragDelta(int button);
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CIMGUI_API ImGuiMouseCursor igGetMouseCursor();
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CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor type);
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CIMGUI_API void igCaptureKeyboardFromApp(bool capture);
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CIMGUI_API void igCaptureMouseFromApp(bool capture);
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// Helpers functions to access functions pointers in ImGui::GetIO()
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CIMGUI_API void* igMemAlloc(size_t sz);
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CIMGUI_API void igMemFree(void* ptr);
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CIMGUI_API CONST char* igGetClipboardText();
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CIMGUI_API void igSetClipboardText(CONST char* text);
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// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
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CIMGUI_API CONST char* igGetVersion();
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CIMGUI_API struct ImGuiContext* igCreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*));
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CIMGUI_API void igDestroyContext(struct ImGuiContext* ctx);
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CIMGUI_API struct ImGuiContext* igGetCurrentContext();
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CIMGUI_API void igSetCurrentContext(struct ImGuiContext* ctx);
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// ImGuiIO
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CIMGUI_API void ImGuiIO_AddInputCharacter(unsigned short c);
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|
CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(CONST char* utf8_chars);
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CIMGUI_API void ImGuiIO_ClearInputCharacters();
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// ImGuiTextFilter
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CIMGUI_API struct ImGuiTextFilter* ImGuiTextFilter_Create(const char* default_filter);
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CIMGUI_API void ImGuiTextFilter_Destroy(struct ImGuiTextFilter* filter);
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CIMGUI_API void ImGuiTextFilter_Clear(struct ImGuiTextFilter* filter);
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CIMGUI_API bool ImGuiTextFilter_Draw(struct ImGuiTextFilter* filter, const char* label, float width);
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CIMGUI_API bool ImGuiTextFilter_PassFilter(const struct ImGuiTextFilter* filter, const char* text, const char* text_end);
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CIMGUI_API bool ImGuiTextFilter_IsActive(const struct ImGuiTextFilter* filter);
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CIMGUI_API void ImGuiTextFilter_Build(struct ImGuiTextFilter* filter);
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CIMGUI_API const char* ImGuiTextFilter_GetInputBuf(struct ImGuiTextFilter* filter);
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// ImGuiTextBuffer
|
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CIMGUI_API struct ImGuiTextBuffer* ImGuiTextBuffer_Create();
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CIMGUI_API void ImGuiTextBuffer_Destroy(struct ImGuiTextBuffer* buffer);
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CIMGUI_API char ImGuiTextBuffer_index(struct ImGuiTextBuffer* buffer, int i);
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CIMGUI_API const char* ImGuiTextBuffer_begin(const struct ImGuiTextBuffer* buffer);
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|
CIMGUI_API const char* ImGuiTextBuffer_end(const struct ImGuiTextBuffer* buffer);
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|
CIMGUI_API int ImGuiTextBuffer_size(const struct ImGuiTextBuffer* buffer);
|
|
CIMGUI_API bool ImGuiTextBuffer_empty(struct ImGuiTextBuffer* buffer);
|
|
CIMGUI_API void ImGuiTextBuffer_clear(struct ImGuiTextBuffer* buffer);
|
|
CIMGUI_API const char* ImGuiTextBuffer_c_str(const struct ImGuiTextBuffer* buffer);
|
|
CIMGUI_API void ImGuiTextBuffer_append(struct ImGuiTextBuffer* buffer, const char* fmt, ...);
|
|
CIMGUI_API void ImGuiTextBuffer_appendv(struct ImGuiTextBuffer* buffer, const char* fmt, va_list args);
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|
|
|
// ImGuiStorage
|
|
CIMGUI_API struct ImGuiStorage* ImGuiStorage_Create();
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|
CIMGUI_API void ImGuiStorage_Destroy(struct ImGuiStorage* storage);
|
|
CIMGUI_API int ImGuiStorage_GetInt(struct ImGuiStorage* storage, ImGuiID key, int default_val);
|
|
CIMGUI_API void ImGuiStorage_SetInt(struct ImGuiStorage* storage, ImGuiID key, int val);
|
|
CIMGUI_API bool ImGuiStorage_GetBool(struct ImGuiStorage* storage, ImGuiID key, bool default_val);
|
|
CIMGUI_API void ImGuiStorage_SetBool(struct ImGuiStorage* storage, ImGuiID key, bool val);
|
|
CIMGUI_API float ImGuiStorage_GetFloat(struct ImGuiStorage* storage, ImGuiID key, float default_val);
|
|
CIMGUI_API void ImGuiStorage_SetFloat(struct ImGuiStorage* storage, ImGuiID key, float val);
|
|
CIMGUI_API void* ImGuiStorage_GetVoidPtr(struct ImGuiStorage* storage, ImGuiID key);
|
|
CIMGUI_API void ImGuiStorage_SetVoidPtr(struct ImGuiStorage* storage, ImGuiID key, void* val);
|
|
CIMGUI_API int* ImGuiStorage_GetIntRef(struct ImGuiStorage* storage, ImGuiID key, int default_val);
|
|
CIMGUI_API bool* ImGuiStorage_GetBoolRef(struct ImGuiStorage* storage, ImGuiID key, bool default_val);
|
|
CIMGUI_API float* ImGuiStorage_GetFloatRef(struct ImGuiStorage* storage, ImGuiID key, float default_val);
|
|
CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(struct ImGuiStorage* storage, ImGuiID key, void* default_val);
|
|
CIMGUI_API void ImGuiStorage_SetAllInt(struct ImGuiStorage* storage, int val);
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|
|
|
// ImGuiTextEditCallbackData
|
|
CIMGUI_API void ImGuiTextEditCallbackData_DeleteChars(struct ImGuiTextEditCallbackData* data, int pos, int bytes_count);
|
|
CIMGUI_API void ImGuiTextEditCallbackData_InsertChars(struct ImGuiTextEditCallbackData* data, int pos, const char* text, const char* text_end);
|
|
CIMGUI_API bool ImGuiTextEditCallbackData_HasSelection(struct ImGuiTextEditCallbackData* data);
|
|
|
|
// ImGuiListClipper
|
|
CIMGUI_API bool ImGuiListClipper_Step(struct ImGuiListClipper* clipper);
|
|
CIMGUI_API void ImGuiListClipper_Begin(struct ImGuiListClipper* clipper, int count, float items_height);
|
|
CIMGUI_API void ImGuiListClipper_End(struct ImGuiListClipper* clipper);
|
|
CIMGUI_API int ImGuiListClipper_GetDisplayStart(struct ImGuiListClipper* clipper);
|
|
CIMGUI_API int ImGuiListClipper_GetDisplayEnd(struct ImGuiListClipper* clipper);
|
|
|
|
//ImDrawList
|
|
CIMGUI_API int ImDrawList_GetVertexBufferSize(struct ImDrawList* list);
|
|
CIMGUI_API struct ImDrawVert* ImDrawList_GetVertexPtr(struct ImDrawList* list, int n);
|
|
CIMGUI_API int ImDrawList_GetIndexBufferSize(struct ImDrawList* list);
|
|
CIMGUI_API ImDrawIdx* ImDrawList_GetIndexPtr(struct ImDrawList* list, int n);
|
|
CIMGUI_API int ImDrawList_GetCmdSize(struct ImDrawList* list);
|
|
CIMGUI_API struct ImDrawCmd* ImDrawList_GetCmdPtr(struct ImDrawList* list, int n);
|
|
|
|
CIMGUI_API void ImDrawList_Clear(struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_ClearFreeMemory(struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_PushClipRect(struct ImDrawList* list, struct ImVec2 clip_rect_min, struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect);
|
|
CIMGUI_API void ImDrawList_PushClipRectFullScreen(struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_PopClipRect(struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_PushTextureID(struct ImDrawList* list, CONST ImTextureID texture_id);
|
|
CIMGUI_API void ImDrawList_PopTextureID(struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_GetClipRectMin(struct ImVec2 *pOut, struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_GetClipRectMax(struct ImVec2 *pOut, struct ImDrawList* list);
|
|
|
|
// Primitives
|
|
CIMGUI_API void ImDrawList_AddLine(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float thickness);
|
|
CIMGUI_API void ImDrawList_AddRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags, float thickness);
|
|
CIMGUI_API void ImDrawList_AddRectFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags);
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|
CIMGUI_API void ImDrawList_AddRectFilledMultiColor(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
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|
CIMGUI_API void ImDrawList_AddQuad(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness);
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|
CIMGUI_API void ImDrawList_AddQuadFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col);
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|
CIMGUI_API void ImDrawList_AddTriangle(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col, float thickness);
|
|
CIMGUI_API void ImDrawList_AddTriangleFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col);
|
|
CIMGUI_API void ImDrawList_AddCircle(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments, float thickness);
|
|
CIMGUI_API void ImDrawList_AddCircleFilled(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments);
|
|
CIMGUI_API void ImDrawList_AddText(struct ImDrawList* list, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end);
|
|
CIMGUI_API void ImDrawList_AddTextExt(struct ImDrawList* list, CONST struct ImFont* font, float font_size, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end, float wrap_width, CONST struct ImVec4* cpu_fine_clip_rect);
|
|
CIMGUI_API void ImDrawList_AddImage(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col);
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|
CIMGUI_API void ImDrawList_AddImageQuad(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
|
|
CIMGUI_API void ImDrawList_AddPolyline(struct ImDrawList* list, CONST struct ImVec2* points, CONST int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
|
|
CIMGUI_API void ImDrawList_AddConvexPolyFilled(struct ImDrawList* list, CONST struct ImVec2* points, CONST int num_points, ImU32 col, bool anti_aliased);
|
|
CIMGUI_API void ImDrawList_AddBezierCurve(struct ImDrawList* list, CONST struct ImVec2 pos0, CONST struct ImVec2 cp0, CONST struct ImVec2 cp1, CONST struct ImVec2 pos1, ImU32 col, float thickness, int num_segments);
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|
|
|
// Stateful path API, add points then finish with PathFill() or PathStroke()
|
|
CIMGUI_API void ImDrawList_PathClear(struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_PathLineTo(struct ImDrawList* list, CONST struct ImVec2 pos);
|
|
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(struct ImDrawList* list, CONST struct ImVec2 pos);
|
|
CIMGUI_API void ImDrawList_PathFillConvex(struct ImDrawList* list, ImU32 col);
|
|
CIMGUI_API void ImDrawList_PathStroke(struct ImDrawList* list, ImU32 col, bool closed, float thickness);
|
|
CIMGUI_API void ImDrawList_PathArcTo(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, float a_min, float a_max, int num_segments);
|
|
CIMGUI_API void ImDrawList_PathArcToFast(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
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|
CIMGUI_API void ImDrawList_PathBezierCurveTo(struct ImDrawList* list, CONST struct ImVec2 p1, CONST struct ImVec2 p2, CONST struct ImVec2 p3, int num_segments);
|
|
CIMGUI_API void ImDrawList_PathRect(struct ImDrawList* list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners_flags);
|
|
|
|
// Channels
|
|
CIMGUI_API void ImDrawList_ChannelsSplit(struct ImDrawList* list, int channels_count);
|
|
CIMGUI_API void ImDrawList_ChannelsMerge(struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_ChannelsSetCurrent(struct ImDrawList* list, int channel_index);
|
|
|
|
// Advanced
|
|
CIMGUI_API void ImDrawList_AddCallback(struct ImDrawList* list, ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
|
|
CIMGUI_API void ImDrawList_AddDrawCmd(struct ImDrawList* list); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
|
|
|
|
// Internal helpers
|
|
CIMGUI_API void ImDrawList_PrimReserve(struct ImDrawList* list, int idx_count, int vtx_count);
|
|
CIMGUI_API void ImDrawList_PrimRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col);
|
|
CIMGUI_API void ImDrawList_PrimRectUV(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col);
|
|
CIMGUI_API void ImDrawList_PrimQuadUV(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
|
|
CIMGUI_API void ImDrawList_PrimWriteVtx(struct ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
|
|
CIMGUI_API void ImDrawList_PrimWriteIdx(struct ImDrawList* list, ImDrawIdx idx);
|
|
CIMGUI_API void ImDrawList_PrimVtx(struct ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
|
|
CIMGUI_API void ImDrawList_UpdateClipRect(struct ImDrawList* list);
|
|
CIMGUI_API void ImDrawList_UpdateTextureID(struct ImDrawList* list);
|
|
|
|
// ImDrawData
|
|
CIMGUI_API void ImDrawData_DeIndexAllBuffers(struct ImDrawData* drawData);
|
|
CIMGUI_API void ImDrawData_ScaleClipRects(struct ImDrawData* drawData, const struct ImVec2 sc);
|
|
|
|
// ImFontAtlas
|
|
CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
|
|
CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
|
|
CIMGUI_API void ImFontAtlas_SetTexID(struct ImFontAtlas* atlas, ImTextureID id);
|
|
CIMGUI_API struct ImFont* ImFontAtlas_AddFont(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
|
|
CIMGUI_API struct ImFont* ImFontAtlas_AddFontDefault(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
|
|
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromFileTTF(struct ImFontAtlas* atlas, CONST char* filename, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
|
|
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryTTF(struct ImFontAtlas* atlas, void* font_data, int font_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
|
|
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(struct ImFontAtlas* atlas, CONST void* compressed_font_data, int compressed_font_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
|
|
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(struct ImFontAtlas* atlas, CONST char* compressed_font_data_base85, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
|
|
CIMGUI_API void ImFontAtlas_ClearTexData(struct ImFontAtlas* atlas);
|
|
CIMGUI_API void ImFontAtlas_Clear(struct ImFontAtlas* atlas);
|
|
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesDefault(struct ImFontAtlas* atlas);
|
|
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesKorean(struct ImFontAtlas* atlas);
|
|
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesJapanese(struct ImFontAtlas* atlas);
|
|
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesChinese(struct ImFontAtlas* atlas);
|
|
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(struct ImFontAtlas* atlas);
|
|
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesThai(struct ImFontAtlas* atlas);
|
|
|
|
CIMGUI_API ImTextureID ImFontAtlas_GetTexID(struct ImFontAtlas* atlas);
|
|
CIMGUI_API unsigned char* ImFontAtlas_GetTexPixelsAlpha8(struct ImFontAtlas* atlas);
|
|
CIMGUI_API unsigned int* ImFontAtlas_GetTexPixelsRGBA32(struct ImFontAtlas* atlas);
|
|
CIMGUI_API int ImFontAtlas_GetTexWidth(struct ImFontAtlas* atlas);
|
|
CIMGUI_API int ImFontAtlas_GetTexHeight(struct ImFontAtlas* atlas);
|
|
CIMGUI_API int ImFontAtlas_GetTexDesiredWidth(struct ImFontAtlas* atlas);
|
|
CIMGUI_API void ImFontAtlas_SetTexDesiredWidth(struct ImFontAtlas* atlas, int TexDesiredWidth_);
|
|
CIMGUI_API int ImFontAtlas_GetTexGlyphPadding(struct ImFontAtlas* atlas);
|
|
CIMGUI_API void ImFontAtlas_SetTexGlyphPadding(struct ImFontAtlas* atlas, int TexGlyphPadding_);
|
|
CIMGUI_API void ImFontAtlas_GetTexUvWhitePixel(struct ImFontAtlas* atlas, struct ImVec2* pOut);
|
|
|
|
// ImFontAtlas::Fonts;
|
|
CIMGUI_API int ImFontAtlas_Fonts_size(struct ImFontAtlas* atlas);
|
|
CIMGUI_API struct ImFont* ImFontAtlas_Fonts_index(struct ImFontAtlas* atlas, int index);
|
|
|
|
// ImFont
|
|
CIMGUI_API float ImFont_GetFontSize(const struct ImFont* font);
|
|
CIMGUI_API void ImFont_SetFontSize(struct ImFont* font, float FontSize_);
|
|
CIMGUI_API float ImFont_GetScale(const struct ImFont* font);
|
|
CIMGUI_API void ImFont_SetScale(struct ImFont* font, float Scale_);
|
|
CIMGUI_API void ImFont_GetDisplayOffset(const struct ImFont* font, struct ImVec2* pOut);
|
|
CIMGUI_API const struct IMFONTGLYPH* ImFont_GetFallbackGlyph(const struct ImFont* font);
|
|
CIMGUI_API void ImFont_SetFallbackGlyph(struct ImFont* font, const struct IMFONTGLYPH* FallbackGlyph_);
|
|
CIMGUI_API float ImFont_GetFallbackXAdvance(const struct ImFont* font);
|
|
CIMGUI_API ImWchar ImFont_GetFallbackChar(const struct ImFont* font);
|
|
CIMGUI_API short ImFont_GetConfigDataCount(const struct ImFont* font);
|
|
CIMGUI_API struct ImFontConfig* ImFont_GetConfigData(struct ImFont* font);
|
|
CIMGUI_API struct ImFontAtlas* ImFont_GetContainerAtlas(struct ImFont* font);
|
|
CIMGUI_API float ImFont_GetAscent(const struct ImFont* font);
|
|
CIMGUI_API float ImFont_GetDescent(const struct ImFont* font);
|
|
CIMGUI_API int ImFont_GetMetricsTotalSurface(const struct ImFont* font);
|
|
CIMGUI_API void ImFont_ClearOutputData(struct ImFont* font);
|
|
CIMGUI_API void ImFont_BuildLookupTable(struct ImFont* font);
|
|
CIMGUI_API const struct IMFONTGLYPH* ImFont_FindGlyph(const struct ImFont* font, ImWchar c);
|
|
CIMGUI_API void ImFont_SetFallbackChar(struct ImFont* font, ImWchar c);
|
|
CIMGUI_API float ImFont_GetCharAdvance(const struct ImFont* font, ImWchar c);
|
|
CIMGUI_API bool ImFont_IsLoaded(const struct ImFont* font);
|
|
CIMGUI_API void ImFont_CalcTextSizeA(const struct ImFont* font, struct ImVec2* pOut, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining); // utf8
|
|
CIMGUI_API const char* ImFont_CalcWordWrapPositionA(const struct ImFont* font, float scale, const char* text, const char* text_end, float wrap_width);
|
|
CIMGUI_API void ImFont_RenderChar(const struct ImFont* font, struct ImDrawList* draw_list, float size, struct ImVec2 pos, ImU32 col, unsigned short c);
|
|
CIMGUI_API void ImFont_RenderText(const struct ImFont* font, struct ImDrawList* draw_list, float size, struct ImVec2 pos, ImU32 col, const struct ImVec4* clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip);
|
|
// ImFont::Glyph
|
|
CIMGUI_API int ImFont_Glyphs_size(const struct ImFont* font);
|
|
CIMGUI_API struct IMFONTGLYPH* ImFont_Glyphs_index(struct ImFont* font, int index);
|
|
// ImFont::IndexXAdvance
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CIMGUI_API int ImFont_IndexXAdvance_size(const struct ImFont* font);
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CIMGUI_API float ImFont_IndexXAdvance_index(const struct ImFont* font, int index);
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// ImFont::IndexLookup
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CIMGUI_API int ImFont_IndexLookup_size(const struct ImFont* font);
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CIMGUI_API unsigned short ImFont_IndexLookup_index(const struct ImFont* font, int index);
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