mirror of
https://github.com/cimgui/cimgui.git
synced 2025-08-13 05:08:31 +01:00
294 lines
9.9 KiB
C++
294 lines
9.9 KiB
C++
|
|
#include "../imgui/imgui.h"
|
|
#include "cimgui.h"
|
|
|
|
CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData *drawData)
|
|
{
|
|
return drawData->DeIndexAllBuffers();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawData_ScaleClipRects(ImDrawData *drawData, const struct ImVec2 sc)
|
|
{
|
|
return drawData->ScaleClipRects(sc);
|
|
}
|
|
|
|
CIMGUI_API int ImDrawList_GetVertexBufferSize(ImDrawList *list)
|
|
{
|
|
return list->VtxBuffer.size();
|
|
}
|
|
|
|
CIMGUI_API ImDrawVert *ImDrawList_GetVertexPtr(ImDrawList *list, int n)
|
|
{
|
|
return &list->VtxBuffer[n];
|
|
}
|
|
|
|
CIMGUI_API int ImDrawList_GetIndexBufferSize(ImDrawList *list)
|
|
{
|
|
return list->IdxBuffer.size();
|
|
}
|
|
|
|
CIMGUI_API ImDrawIdx *ImDrawList_GetIndexPtr(ImDrawList *list, int n)
|
|
{
|
|
return &list->IdxBuffer[n];
|
|
}
|
|
|
|
CIMGUI_API int ImDrawList_GetCmdSize(ImDrawList *list)
|
|
{
|
|
return list->CmdBuffer.size();
|
|
}
|
|
|
|
CIMGUI_API ImDrawCmd *ImDrawList_GetCmdPtr(ImDrawList *list, int n)
|
|
{
|
|
return &list->CmdBuffer[n];
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_Clear(ImDrawList *list)
|
|
{
|
|
return list->Clear();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_ClearFreeMemory(ImDrawList *list)
|
|
{
|
|
return list->ClearFreeMemory();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PushClipRect(ImDrawList *list, struct ImVec2 clip_rect_min, struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect)
|
|
{
|
|
return list->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList *list)
|
|
{
|
|
return list->PushClipRectFullScreen();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PopClipRect(ImDrawList *list)
|
|
{
|
|
return list->PopClipRect();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PushTextureID(ImDrawList *list, CONST ImTextureID texture_id)
|
|
{
|
|
return list->PushTextureID(texture_id);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PopTextureID(ImDrawList *list)
|
|
{
|
|
return list->PopTextureID();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_GetClipRectMin(ImVec2 *pOut, ImDrawList *list)
|
|
{
|
|
*pOut = list->GetClipRectMin();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_GetClipRectMax(ImVec2 *pOut, ImDrawList *list)
|
|
{
|
|
*pOut = list->GetClipRectMax();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddLine(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float thickness)
|
|
{
|
|
return list->AddLine(a, b, col, thickness);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddRect(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
|
|
{
|
|
return list->AddRect(a, b, col, rounding, rounding_corners_flags, thickness);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags)
|
|
{
|
|
return list->AddRectFilled(a, b, col, rounding, rounding_corners_flags);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
|
|
{
|
|
return list->AddRectFilledMultiColor(a, b, col_upr_left, col_upr_right, col_bot_right, col_bot_left);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddQuad(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness)
|
|
{
|
|
return list->AddQuad(a, b, c, d, col, thickness);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col)
|
|
{
|
|
return list->AddQuadFilled(a, b, c, d, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddTriangle(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col, float thickness)
|
|
{
|
|
return list->AddTriangle(a, b, c, col, thickness);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col)
|
|
{
|
|
return list->AddTriangleFilled(a, b, c, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddCircle(ImDrawList *list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments, float thickness)
|
|
{
|
|
return list->AddCircle(centre, radius, col, num_segments, thickness);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList *list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments)
|
|
{
|
|
return list->AddCircleFilled(centre, radius, col, num_segments);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddText(ImDrawList *list, CONST struct ImVec2 pos, ImU32 col, CONST char *text_begin, CONST char *text_end)
|
|
{
|
|
return list->AddText(pos, col, text_begin, text_end);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddTextExt(ImDrawList *list, CONST ImFont *font, float font_size, CONST struct ImVec2 pos, ImU32 col, CONST char *text_begin, CONST char *text_end, float wrap_width, CONST ImVec4 *cpu_fine_clip_rect)
|
|
{
|
|
return list->AddText(font, font_size, pos, col, text_begin, text_end, wrap_width, cpu_fine_clip_rect);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddImage(ImDrawList *list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col)
|
|
{
|
|
return list->AddImage(user_texture_id, a, b, uv_a, uv_b, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddImageQuad(struct ImDrawList *list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST ImVec2 b, CONST ImVec2 c, CONST ImVec2 d, CONST ImVec2 uv_a, CONST ImVec2 uv_b, CONST ImVec2 uv_c, CONST ImVec2 uv_d, ImU32 col)
|
|
{
|
|
return list->AddImageQuad(user_texture_id, a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddImageRounded(struct ImDrawList *list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col, float rounding, int rounding_corners)
|
|
{
|
|
list->AddImageRounded(user_texture_id, a, b, uv_a, uv_b, col, rounding, rounding_corners);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddPolyline(ImDrawList *list, CONST ImVec2 *points, CONST int num_points, ImU32 col, bool closed, float thickness)
|
|
{
|
|
return list->AddPolyline(points, num_points, col, closed, thickness);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList *list, CONST ImVec2 *points, CONST int num_points, ImU32 col)
|
|
{
|
|
return list->AddConvexPolyFilled(points, num_points, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddBezierCurve(ImDrawList *list, CONST struct ImVec2 pos0, CONST struct ImVec2 cp0, CONST struct ImVec2 cp1, CONST struct ImVec2 pos1, ImU32 col, float thickness, int num_segments)
|
|
{
|
|
return list->AddBezierCurve(pos0, cp0, cp1, pos1, col, thickness, num_segments);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathClear(ImDrawList *list)
|
|
{
|
|
return list->PathClear();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathLineTo(ImDrawList *list, CONST struct ImVec2 pos)
|
|
{
|
|
return list->PathLineTo(pos);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList *list, CONST struct ImVec2 pos)
|
|
{
|
|
return list->PathLineToMergeDuplicate(pos);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList *list, ImU32 col)
|
|
{
|
|
return list->PathFillConvex(col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathStroke(ImDrawList *list, ImU32 col, bool closed, float thickness)
|
|
{
|
|
return list->PathStroke(col, closed, thickness);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathArcTo(ImDrawList *list, CONST struct ImVec2 centre, float radius, float a_min, float a_max, int num_segments)
|
|
{
|
|
return list->PathArcTo(centre, radius, a_min, a_max, num_segments);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList *list, CONST struct ImVec2 centre, float radius, int a_min_of_12, int a_max_of_12)
|
|
{
|
|
return list->PathArcToFast(centre, radius, a_min_of_12, a_max_of_12);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathBezierCurveTo(ImDrawList *list, CONST struct ImVec2 p1, CONST struct ImVec2 p2, CONST struct ImVec2 p3, int num_segments)
|
|
{
|
|
return list->PathBezierCurveTo(p1, p2, p3, num_segments);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PathRect(ImDrawList *list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners_flags)
|
|
{
|
|
return list->PathRect(rect_min, rect_max, rounding, rounding_corners_flags);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList *list, int channels_count)
|
|
{
|
|
return list->ChannelsSplit(channels_count);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList *list)
|
|
{
|
|
return list->ChannelsMerge();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList *list, int channel_index)
|
|
{
|
|
return list->ChannelsSetCurrent(channel_index);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddCallback(ImDrawList *list, ImDrawCallback callback, void *callback_data)
|
|
{
|
|
return list->AddCallback(callback, callback_data);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList *list)
|
|
{
|
|
return list->AddDrawCmd();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PrimReserve(ImDrawList *list, int idx_count, int vtx_count)
|
|
{
|
|
return list->PrimReserve(idx_count, vtx_count);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PrimRect(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col)
|
|
{
|
|
return list->PrimRect(a, b, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col)
|
|
{
|
|
return list->PrimRectUV(a, b, uv_a, uv_b, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList *list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col)
|
|
{
|
|
return list->PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PrimVtx(ImDrawList *list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col)
|
|
{
|
|
return list->PrimVtx(pos, uv, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList *list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col)
|
|
{
|
|
return list->PrimWriteVtx(pos, uv, col);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList *list, ImDrawIdx idx)
|
|
{
|
|
return list->PrimWriteIdx(idx);
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_UpdateClipRect(ImDrawList *list)
|
|
{
|
|
return list->UpdateClipRect();
|
|
}
|
|
|
|
CIMGUI_API void ImDrawList_UpdateTextureID(ImDrawList *list)
|
|
{
|
|
return list->UpdateTextureID();
|
|
}
|