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https://github.com/cimgui/cimgui.git
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3 Commits
1.91.8dock
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daac7262b3
Author | SHA1 | Date | |
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daac7262b3 | ||
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2e5db87e99 | ||
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387e5e0d8b |
@@ -22,8 +22,6 @@ else()
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endif()
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include_directories(../../imgui)
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add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
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add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
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include_directories(../../)
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set(IMGUI_SOURCES
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@@ -38,11 +36,7 @@ ${TABLES_SOURCE}
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set(IMGUI_SOURCES_sdl)
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set(IMGUI_LIBRARIES )
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if (WIN32)
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add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
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else(WIN32)
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add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
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endif(WIN32)
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add_compile_definitions("IMGUI_IMPL_OPENGL_LOADER_GL3W")
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@@ -66,40 +60,41 @@ else(WIN32)#Unix
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endif(WIN32)
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#sdl2
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list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_sdl2.cpp)
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if(DEFINED SDL_PATH)
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message(STATUS "SDL_PATH defined as " ${SDL_PATH})
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FIND_PACKAGE(SDL2 PATHS ${SDL_PATH})
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else(DEFINED SDL_PATH)
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# If SDL_PATH is not set, fallback and attempt to find SDL cmake script at a default location
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find_package(SDL2)
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endif(DEFINED SDL_PATH)
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include(FetchContent)
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Set(FETCHCONTENT_QUIET FALSE)
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if(SDL2_FOUND)
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get_target_property(SDL_INCLUDE SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
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message(STATUS "sdlinclude is " ${SDL_INCLUDE})
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if ("${SDL_INCLUDE}" STREQUAL "" OR "${SDL_INCLUDE}" STREQUAL "SDL_INCLUDE-NOTFOUND") #if not found latest SDL2 cmake config use older
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message(STATUS "sdlinclude2 is " ${SDL2_INCLUDE_DIRS})
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include_directories(${SDL2_INCLUDE_DIRS})
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set(IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
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message(STATUS IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
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else()#use new one SDL2 config
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include_directories(${SDL_INCLUDE})
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set(IMGUI_SDL_LIBRARY SDL2::SDL2)
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set(SDL_MAIN SDL2::SDL2main)
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message(STATUS ${SDL_MAIN} ${IMGUI_SDL_LIBRARY})
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endif()
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else(SDL2_FOUND)
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if(DEFINED SDL_PATH)
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message(FATAL_ERROR "Cannot find SDL at SDL_PATH")
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else(DEFINED SDL_PATH)
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message(FATAL_ERROR "Cannot find SDL. Maybe try specifying SDL_PATH?")
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endif(DEFINED SDL_PATH)
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endif(SDL2_FOUND)
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FetchContent_Declare(
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SDL2
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GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_TAG release-2.30.12
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#GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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#FetchContent_MakeAvailable(SDL2)
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FetchContent_GetProperties(SDL2)
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if (NOT sdl2_POPULATED)
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set(FETCHCONTENT_QUIET NO)
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FetchContent_Populate(SDL2)
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set(SDL_TEST OFF CACHE BOOL "" FORCE)
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set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
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add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
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endif()
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include_directories(${SDL2_SOURCE_DIR}/include})
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#if dynamic SDL2 then install
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install(TARGETS SDL2 RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
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LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
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)
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add_library(cimgui_sdl SHARED ${IMGUI_SOURCES})
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target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} ${IMGUI_SDL_LIBRARY})
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target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
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if (WIN32)
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target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
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else(WIN32)
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target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
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endif(WIN32)
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target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} SDL2)
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#using library
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include_directories(../../generator/output/)
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@@ -108,5 +103,4 @@ target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_SDL
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if (MINGW)
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target_link_options(test_sdl PRIVATE "-mconsole")
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endif()
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target_link_libraries(test_sdl ${IMGUI_SDL_LIBRARY} cimgui_sdl)
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target_link_libraries(test_sdl SDL2 cimgui_sdl)
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2
backend_test/example_sdl_opengl3/README.md
Normal file
2
backend_test/example_sdl_opengl3/README.md
Normal file
@@ -0,0 +1,2 @@
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To build use `cmake path_to_example_sdl_opengl3` and then `make install`
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@@ -19,8 +19,7 @@ else()
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endif()
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include_directories(../../imgui)
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add_definitions("-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
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add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
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include_directories(../../)
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set(IMGUI_SOURCES ../../cimgui.cpp
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@@ -34,11 +33,6 @@ ${TABLES_SOURCE}
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set(IMGUI_SOURCES_sdl)
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set(IMGUI_LIBRARIES )
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if (WIN32)
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add_definitions("-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
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else(WIN32)
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add_definitions("-DIMGUI_IMPL_API=extern \"C\" ")
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endif(WIN32)
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#optional adding freetype
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option(IMGUI_FREETYPE "add Freetype2" OFF)
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@@ -54,41 +48,45 @@ endif(IMGUI_FREETYPE)
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find_package(Vulkan REQUIRED FATAL_ERROR)
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list(APPEND IMGUI_LIBRARIES Vulkan::Vulkan)
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list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_vulkan.cpp)
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include_directories(${Vulkan_INCLUDE_DIRS})
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#sdl2
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list(APPEND IMGUI_SOURCES ${BACKENDS_FOLDER}imgui_impl_sdl2.cpp)
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if(DEFINED SDL_PATH)
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message(STATUS "SDL_PATH defined as " ${SDL_PATH})
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FIND_PACKAGE(SDL2 PATHS ${SDL_PATH})
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else(DEFINED SDL_PATH)
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# If SDL_PATH is not set, fallback and attempt to find SDL cmake script at a default location
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find_package(SDL2)
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endif(DEFINED SDL_PATH)
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include(FetchContent)
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Set(FETCHCONTENT_QUIET FALSE)
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if(SDL2_FOUND)
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get_target_property(SDL_INCLUDE SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
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message(STATUS "sdlinclude is " ${SDL_INCLUDE})
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if ("${SDL_INCLUDE}" STREQUAL "" OR "${SDL_INCLUDE}" STREQUAL "SDL_INCLUDE-NOTFOUND") #if not found latest SDL2 cmake config use older
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message(STATUS "sdlinclude2 is " ${SDL2_INCLUDE_DIRS})
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include_directories(${SDL2_INCLUDE_DIRS})
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set(IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
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message(STATUS IMGUI_SDL_LIBRARY ${SDL2_LIBRARIES})
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else()#use new one SDL2 config
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include_directories(${SDL_INCLUDE})
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set(IMGUI_SDL_LIBRARY SDL2::SDL2)
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set(SDL_MAIN SDL2::SDL2main)
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message(STATUS ${SDL_MAIN} ${IMGUI_SDL_LIBRARY})
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endif()
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else(SDL2_FOUND)
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if(DEFINED SDL_PATH)
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message(FATAL_ERROR "Cannot find SDL at SDL_PATH")
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else(DEFINED SDL_PATH)
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message(FATAL_ERROR "Cannot find SDL. Maybe try specifying SDL_PATH?")
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endif(DEFINED SDL_PATH)
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endif(SDL2_FOUND)
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FetchContent_Declare(
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SDL2
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GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_TAG release-2.30.12
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#GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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FetchContent_GetProperties(SDL2)
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if (NOT sdl2_POPULATED)
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set(FETCHCONTENT_QUIET NO)
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FetchContent_Populate(SDL2)
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set(SDL_TEST OFF CACHE BOOL "" FORCE)
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
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add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR})
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endif()
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include_directories(${SDL2_SOURCE_DIR}/include)
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add_library(cimgui_sdl SHARED ${IMGUI_SOURCES})
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target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} ${IMGUI_SDL_LIBRARY})
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#if dynamic SDL2 then install
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# install(TARGETS SDL2 RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
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# LIBRARY DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
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# )
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add_library(cimgui_sdl STATIC ${IMGUI_SOURCES})
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target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_USER_CONFIG=\"../cimconfig.h\"")
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target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
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if (WIN32)
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target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" __declspec\(dllexport\)")
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else(WIN32)
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target_compile_definitions(cimgui_sdl PUBLIC "-DIMGUI_IMPL_API=extern \"C\" ")
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endif(WIN32)
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#target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} SDL2-static)
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#using library
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include_directories(../../generator/output/)
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@@ -97,5 +95,5 @@ target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_VULKAN -DCIMGUI_USE_SDL2
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if (MINGW)
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target_link_options(test_sdl PRIVATE "-mconsole")
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endif()
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target_link_libraries(test_sdl ${IMGUI_SDL_LIBRARY} cimgui_sdl)
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target_link_libraries(test_sdl SDL2-static cimgui_sdl ${IMGUI_LIBRARIES})
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3
backend_test/example_sdl_vulkan/README.md
Normal file
3
backend_test/example_sdl_vulkan/README.md
Normal file
@@ -0,0 +1,3 @@
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This example needs vulkan generation before compilation: Vulkan SDK should be installed and then add "vulkan" to generator.bat and generate.
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To build use `cmake path_to_example_sdl_vulkan` and then `make install`
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File diff suppressed because it is too large
Load Diff
@@ -464,10 +464,11 @@ if #implementations > 0 then
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extra_includes = extra_includes .. include_cmd .. inc .. " "
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end
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end
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parser2.cimgui_inherited = dofile([[../../cimgui/generator/output/structs_and_enums.lua]])
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local defines = parser2:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER)
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local parser3 = cpp2ffi.Parser()
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parser3.cimgui_inherited = dofile([[../../cimgui/generator/output/structs_and_enums.lua]])
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parser3:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER)
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parser3:do_parse()
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local cfuncsstr = func_header_impl_generate(parser3)
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