2022-06-21 19:54:13 +02:00
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#ifdef CIMGUI_USE_GLFW
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2020-09-24 11:14:13 +02:00
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2022-01-31 17:59:15 +01:00
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typedef struct GLFWwindow GLFWwindow;
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typedef struct GLFWmonitor GLFWmonitor;
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2020-04-13 10:16:11 +02:00
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struct GLFWwindow;
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2022-06-21 19:54:13 +02:00
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struct GLFWmonitor;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
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2020-04-13 10:16:11 +02:00
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CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
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2021-02-11 10:31:31 +01:00
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CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks);
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2022-02-25 11:24:02 +01:00
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CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
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CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
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2022-02-07 18:56:16 +01:00
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CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
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CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
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2023-02-15 09:55:35 +01:00
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CIMGUI_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
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2021-08-22 12:07:03 +02:00
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CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
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CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered);
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2022-02-07 18:56:16 +01:00
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CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y);
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2020-04-13 10:16:11 +02:00
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CIMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window,int button,int action,int mods);
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CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,double yoffset);
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CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
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CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
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2020-12-23 10:13:02 +01:00
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CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
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2022-06-21 19:54:13 +02:00
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#endif
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#ifdef CIMGUI_USE_OPENGL3
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2020-04-13 10:16:11 +02:00
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CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
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2022-02-25 11:24:02 +01:00
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CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
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CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
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2020-04-13 10:16:11 +02:00
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CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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2022-02-25 11:24:02 +01:00
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CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
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CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
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CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
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2022-06-21 19:54:13 +02:00
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#endif
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#ifdef CIMGUI_USE_OPENGL2
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2022-02-25 11:24:02 +01:00
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CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
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CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
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CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
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2020-04-13 10:16:11 +02:00
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CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
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2022-02-25 11:24:02 +01:00
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CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
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CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
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2022-06-21 19:54:13 +02:00
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#endif
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2023-02-15 09:55:35 +01:00
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#ifdef CIMGUI_USE_SDL2
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2022-06-21 19:54:13 +02:00
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typedef struct SDL_Window SDL_Window;
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typedef struct SDL_Renderer SDL_Renderer;
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2024-02-16 11:31:30 +01:00
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typedef struct _SDL_GameController _SDL_GameController;
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2022-06-21 19:54:13 +02:00
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struct SDL_Window;
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struct SDL_Renderer;
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2024-02-16 11:31:30 +01:00
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struct _SDL_GameController;
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typedef union SDL_Event SDL_Event;
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typedef enum { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }ImGui_ImplSDL2_GamepadMode;CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
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2020-04-13 10:16:11 +02:00
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CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
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2022-02-07 18:56:16 +01:00
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CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
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2023-09-04 18:53:07 +02:00
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CIMGUI_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window);
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2022-02-25 11:24:02 +01:00
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CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
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CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
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2020-04-13 10:16:11 +02:00
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CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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2024-02-16 11:31:30 +01:00
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CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count);
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2022-06-21 19:54:13 +02:00
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#endif
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