74 lines
2.3 KiB
Markdown
74 lines
2.3 KiB
Markdown
# agents.md
|
|
|
|
This monorepo contains two cooperating apps that together provide a “Google Now on Glass” experience. The system is deliberately split so that heavy computation and data access live on the phone, while Glass remains a lightweight, glance-first client.
|
|
|
|
---
|
|
|
|
## IrisCompanion (iOS)
|
|
|
|
**Role:** Context engine and system brain.
|
|
|
|
**Responsibilities:**
|
|
- Collect user context (location, time, calendar, environment).
|
|
- Generate a small, ranked set of “Now” cards.
|
|
- Decide what matters *right now* and suppress noise.
|
|
- Act as the source of truth for card content and ordering.
|
|
- Deliver updates to Glass over a low-power Bluetooth channel.
|
|
|
|
**Design principles:**
|
|
- Phone does the thinking; Glass does the displaying.
|
|
- Strong throttling and expiry to avoid notification fatigue.
|
|
- Cards are ephemeral and contextual, not a permanent feed.
|
|
- Battery-conscious: push updates only when context changes.
|
|
|
|
**What it is not:**
|
|
- Not a UI-heavy app.
|
|
- Not a timeline renderer.
|
|
- Not dependent on Glass-specific UI concepts.
|
|
|
|
---
|
|
|
|
## IrisGlass (Google Glass Explorer)
|
|
|
|
**Role:** Glanceable display and interaction surface.
|
|
|
|
**Responsibilities:**
|
|
- Maintain a lightweight connection to IrisCompanion.
|
|
- Receive and cache the current “Now” state.
|
|
- Present the most relevant card as a persistent Glass surface.
|
|
- Recover automatically from disconnects.
|
|
- Optionally expose limited interaction (dismiss, snooze).
|
|
|
|
**Design principles:**
|
|
- One primary surface, always available.
|
|
- Fast to glance, minimal user effort.
|
|
- No local decision-making about importance.
|
|
- Prefer replacement over accumulation of cards.
|
|
|
|
**What it is not:**
|
|
- Not a launcher replacement.
|
|
- Not a full feed manager.
|
|
- Not a context engine.
|
|
|
|
---
|
|
|
|
## System Philosophy
|
|
|
|
- **Single source of truth:** IrisCompanion decides; IrisGlass renders.
|
|
- **Low noise:** Fewer cards, higher confidence.
|
|
- **Glass-native:** Respect the timeline and LiveCard patterns.
|
|
- **Battery first:** Bluetooth over Wi-Fi; minimal background work.
|
|
- **Ephemeral by default:** Cards expire and disappear naturally.
|
|
|
|
---
|
|
|
|
## Evolution Notes
|
|
|
|
- Early development may use fixture data and diagnostic UIs.
|
|
- Additional card types can be added incrementally.
|
|
- More advanced ranking or summarisation may be introduced later.
|
|
- Timeline publishing should remain limited and intentional.
|
|
|
|
End of file.
|
|
|