use std::collections::{BTreeMap, BTreeSet}; use std::env; use std::fs; use std::path::{Path, PathBuf}; #[derive(Debug)] struct AssetFile { virtual_path: String, disk_path: PathBuf, } fn main() { let manifest_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").expect("missing CARGO_MANIFEST_DIR")); let asset_root = manifest_dir.join("src/asset"); let out_file = PathBuf::from(env::var("OUT_DIR").expect("missing OUT_DIR")).join("asset.rs"); println!("cargo::rerun-if-changed={}", asset_root.display()); let mut directory_entries = BTreeMap::>::new(); directory_entries .entry(String::new()) .or_default() .insert(String::from("asset")); let mut asset_files = Vec::new(); collect_assets( &asset_root, "asset", &mut directory_entries, &mut asset_files, ); let generated = render_assets(&asset_files, &directory_entries); fs::write(out_file, generated).expect("failed to write generated assets module"); } fn collect_assets( disk_dir: &Path, virtual_dir: &str, directory_entries: &mut BTreeMap>, asset_files: &mut Vec, ) { let mut entries = fs::read_dir(disk_dir) .unwrap_or_else(|err| panic!("failed to read {}: {err}", disk_dir.display())) .map(|entry| entry.expect("failed to read directory entry")) .collect::>(); entries.sort_by_key(|entry| entry.file_name()); for entry in entries { let file_name = entry .file_name() .into_string() .unwrap_or_else(|_| panic!("non-utf8 asset name in {}", disk_dir.display())); let child_virtual_path = format!("{virtual_dir}/{file_name}"); let path = entry.path(); directory_entries .entry(String::from(virtual_dir)) .or_default() .insert(file_name); if path.is_dir() { collect_assets(&path, &child_virtual_path, directory_entries, asset_files); } else if path.is_file() { asset_files.push(AssetFile { virtual_path: child_virtual_path, disk_path: path, }); } } } fn render_assets( asset_files: &[AssetFile], directory_entries: &BTreeMap>, ) -> String { let mut output = String::new(); output.push_str( "pub fn load_asset(path: &str) -> gpui::Result>> {\n", ); output.push_str(" match path {\n"); for file in asset_files { output.push_str(" "); output.push_str(&string_literal(&file.virtual_path)); output.push_str(" => Ok(Some(std::borrow::Cow::Borrowed(include_bytes!("); output.push_str(&string_literal(&file.disk_path.to_string_lossy())); output.push_str(")))),\n"); } output.push_str(" _ => Err(anyhow::anyhow!(\"asset not found: {path}\")),\n"); output.push_str(" }\n"); output.push_str("}\n\n"); output.push_str("pub fn list_assets(path: &str) -> gpui::Result> {\n"); output.push_str(" let normalized = path.trim_end_matches('/');\n"); output.push_str(" let normalized = if normalized == \".\" { \"\" } else { normalized };\n"); output.push_str(" let entries: &[&str] = match normalized {\n"); for (directory, entries) in directory_entries { output.push_str(" "); output.push_str(&string_literal(directory)); output.push_str(" => &[\n"); for entry in entries { output.push_str(" "); output.push_str(&string_literal(entry)); output.push_str(",\n"); } output.push_str(" ],\n"); } output.push_str(" _ => &[],\n"); output.push_str(" };\n"); output.push_str(" Ok(entries.iter().copied().map(gpui::SharedString::from).collect())\n"); output.push_str("}\n"); output } fn string_literal(value: &str) -> String { format!("{value:?}") }