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117
src/theme.rs
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117
src/theme.rs
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use gpui::Rgba;
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use crate::colors::{amber, hex, neutral, red, violet};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum ThemeMode {
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Light,
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#[default]
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Dark,
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Theme {
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pub id: &'static str,
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pub name: &'static str,
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pub mode: ThemeMode,
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pub colors: ThemeColors,
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}
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impl Default for Theme {
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fn default() -> Self {
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Variant::default().theme()
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct ThemeColors {
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pub background: Rgba,
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pub surface: Rgba,
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pub surface_elevated: Rgba,
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pub border: Rgba,
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pub text: Rgba,
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pub text_muted: Rgba,
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pub accent: Rgba,
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pub accent_hover: Rgba,
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pub accent_text: Rgba,
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pub success: Rgba,
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pub warning: Rgba,
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pub danger: Rgba,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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#[allow(dead_code)]
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pub enum Variant {
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VioletLight,
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#[default]
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VioletDark,
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}
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impl Variant {
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#[allow(dead_code)]
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pub const ALL: [Self; 2] = [Self::VioletLight, Self::VioletDark];
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pub const fn label(self) -> &'static str {
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match self {
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Self::VioletLight => "Violet Light",
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Self::VioletDark => "Violet Dark",
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}
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}
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pub const fn theme(self) -> Theme {
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match self {
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Self::VioletLight => Theme {
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id: "violet-light",
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name: "Violet Light",
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mode: ThemeMode::Light,
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colors: ThemeColors {
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background: neutral(50),
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surface: neutral(100),
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surface_elevated: neutral(200),
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border: neutral(200),
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text: neutral(900),
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text_muted: neutral(600),
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accent: violet(600),
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accent_hover: violet(500),
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accent_text: neutral(100),
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success: hex(0x16a34a),
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warning: amber(600),
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danger: red(600),
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},
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},
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Self::VioletDark => Theme {
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id: "violet-dark",
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name: "Violet Dark",
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mode: ThemeMode::Dark,
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colors: ThemeColors {
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background: neutral(950),
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surface: neutral(900),
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surface_elevated: neutral(800),
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border: neutral(800),
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text: neutral(50),
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text_muted: neutral(400),
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accent: violet(400),
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accent_hover: violet(300),
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accent_text: neutral(100),
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success: hex(0x22c55e),
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warning: amber(500),
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danger: red(500),
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},
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},
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}
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}
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}
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impl From<gpui::WindowAppearance> for Theme {
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fn from(value: gpui::WindowAppearance) -> Self {
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let variant = match value {
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gpui::WindowAppearance::Light | gpui::WindowAppearance::VibrantLight => {
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Variant::VioletLight
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}
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gpui::WindowAppearance::Dark | gpui::WindowAppearance::VibrantDark => {
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Variant::VioletDark
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}
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};
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variant.theme()
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}
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}
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