Added meow audio and hover feedback for button and volume control

This commit is contained in:
DMZTdhruv
2024-07-25 10:28:44 +05:30
parent 194120bb3f
commit 43d87a2af0
4 changed files with 124 additions and 127 deletions

View File

@@ -17,142 +17,144 @@ let maxVolume = 100;
let currentVolume = 0;
function playAudio() {
// add a random query parameter at the end to prevent browser caching
currentAudio = new Audio(`./current.mp3?t=${Date.now()}`);
currentAudio.onplay = () => {
isPlaying = true;
playBtn.innerText = "pause";
};
currentAudio.onpause = () => {
isPlaying = false;
currentVolume = 0;
playBtn.innerText = "play";
};
currentAudio.onended = () => {
currentVolume = 0;
playAudio();
};
currentAudio.volume = 0;
// add a random query parameter at the end to prevent browser caching
currentAudio = new Audio(`./current.mp3?t=${Date.now()}`);
currentAudio.onplay = () => {
isPlaying = true;
playBtn.innerText = "pause";
};
currentAudio.onpause = () => {
isPlaying = false;
currentVolume = 0;
playBtn.innerText = "play";
};
currentAudio.onended = () => {
currentVolume = 0;
playAudio();
};
currentAudio.volume = 0;
currentAudio.play();
currentAudio.play();
fadeIn();
setTimeout(() => {
fadeOut();
}, AUDIO_DURATION_MS - CROSSFADE_DURATION_MS);
fadeIn();
setTimeout(() => {
fadeOut();
}, AUDIO_DURATION_MS - CROSSFADE_DURATION_MS);
}
function pauseAudio() {
currentAudio.pause();
currentAudio.volume = 0;
currentVolume = 0;
currentAudio.pause();
currentAudio.volume = 0;
currentVolume = 0;
}
function fadeIn() {
isFading = true;
isFading = true;
// volume ranges from 0 to 100, this determines by how much the volume number
// should be incremented at every step of the fade in
const volumeStep = maxVolume / (CROSSFADE_DURATION_MS / CROSSFADE_INTERVAL_MS);
const handle = setInterval(() => {
currentVolume += volumeStep;
if (currentVolume >= maxVolume) {
clearInterval(handle);
currentVolume = maxVolume;
isFading = false;
} else {
currentAudio.volume = currentVolume / 100;
}
}, CROSSFADE_INTERVAL_MS);
// volume ranges from 0 to 100, this determines by how much the volume number
// should be incremented at every step of the fade in
const volumeStep =
maxVolume / (CROSSFADE_DURATION_MS / CROSSFADE_INTERVAL_MS);
const handle = setInterval(() => {
currentVolume += volumeStep;
if (currentVolume >= maxVolume) {
clearInterval(handle);
currentVolume = maxVolume;
isFading = false;
} else {
currentAudio.volume = currentVolume / 100;
}
}, CROSSFADE_INTERVAL_MS);
}
function fadeOut() {
isFading = true;
isFading = true;
// volume ranges from 0 to 100, this determines by how much the volume number
// should be decremented at every step of the fade out
const volumeStep = maxVolume / (CROSSFADE_DURATION_MS / CROSSFADE_INTERVAL_MS);
const handle = setInterval(() => {
currentVolume -= volumeStep;
if (currentVolume <= 0) {
clearInterval(handle);
currentVolume = 0;
isFading = false;
} else {
currentAudio.volume = currentVolume / 100;
}
}, CROSSFADE_INTERVAL_MS);
// volume ranges from 0 to 100, this determines by how much the volume number
// should be decremented at every step of the fade out
const volumeStep =
maxVolume / (CROSSFADE_DURATION_MS / CROSSFADE_INTERVAL_MS);
const handle = setInterval(() => {
currentVolume -= volumeStep;
if (currentVolume <= 0) {
clearInterval(handle);
currentVolume = 0;
isFading = false;
} else {
currentAudio.volume = currentVolume / 100;
}
}, CROSSFADE_INTERVAL_MS);
}
function animateCat() {
let current = 0;
setInterval(() => {
if (current === 3) {
current = 0;
} else {
current += 1;
}
catImg.src = `./images/cat-${current}.png`;
}, 500);
let current = 0;
setInterval(() => {
if (current === 3) {
current = 0;
} else {
current += 1;
}
catImg.src = `./images/cat-${current}.png`;
}, 500);
}
/**
* Allow audio to be played/paused using the space bar
*/
function enableSpaceBarControl() {
document.addEventListener("keydown", event => {
if (event.code === "Space") {
playBtn.classList.add("button-active");
playBtn.dispatchEvent(new MouseEvent("mousedown"));
clickAudio.play();
}
});
document.addEventListener("keyup", event => {
if (event.code === "Space") {
playBtn.classList.remove("button-active");
clickReleaseAudio.play();
}
});
document.addEventListener("keypress", event => {
if (event.code === "Space") {
playBtn.click();
}
});
document.addEventListener("keydown", (event) => {
if (event.code === "Space") {
playBtn.classList.add("button-active");
playBtn.dispatchEvent(new MouseEvent("mousedown"));
clickAudio.play();
}
});
document.addEventListener("keyup", (event) => {
if (event.code === "Space") {
playBtn.classList.remove("button-active");
clickReleaseAudio.play();
}
});
document.addEventListener("keypress", (event) => {
if (event.code === "Space") {
playBtn.click();
}
});
}
playBtn.onmousedown = () => {
clickAudio.play();
document.addEventListener(
"mouseup",
() => {
clickReleaseAudio.play();
},
{ once: true }
);
clickAudio.play();
document.addEventListener(
"mouseup",
() => {
clickReleaseAudio.play();
},
{ once: true },
);
};
catImg.addEventListener("mouseover", () => {
meowAudio.play();
meowAudio.play();
});
playBtn.onclick = () => {
if (isPlaying) {
pauseAudio();
} else {
playAudio();
}
if (isPlaying) {
pauseAudio();
} else {
playAudio();
}
};
volumeSlider.oninput = () => {
maxVolume = volumeSlider.value;
currentVolumeLabel.textContent = `${maxVolume}%`;
if (!isFading && currentAudio) {
currentAudio.volume = maxVolume / 100;
currentVolume = maxVolume;
}
clickAudio.volume = volumeSlider.value / 100;
clickReleaseAudio.volume = volumeSlider.value / 100;
meowAudio.volume = volumeSlider.value / 100;
maxVolume = volumeSlider.value;
currentVolumeLabel.textContent = `${maxVolume}%`;
if (!isFading && currentAudio) {
currentAudio.volume = maxVolume / 100;
currentVolume = maxVolume;
}
clickAudio.volume = volumeSlider.value / 100;
clickReleaseAudio.volume = volumeSlider.value / 100;
meowAudio.volume = volumeSlider.value / 100;
};
volumeSlider.value = 100;