feat: canvas based interactive background
This commit is contained in:
57
web/bg.js
Normal file
57
web/bg.js
Normal file
@@ -0,0 +1,57 @@
|
||||
const COLOR_SURFACE1 = "#dce0e8";
|
||||
const DOT_RADIUS = 1 * devicePixelRatio;
|
||||
|
||||
const canvas = document.getElementById("bg");
|
||||
const ctx = canvas.getContext("2d");
|
||||
|
||||
let mouseX = 0;
|
||||
let mouseY = 0;
|
||||
|
||||
function resizeCanvas(width, height) {
|
||||
const devicePixelRatio = window.devicePixelRatio || 1;
|
||||
canvas.style.width = `${width}px`;
|
||||
canvas.style.height = `${height}px`;
|
||||
canvas.width = width * devicePixelRatio;
|
||||
canvas.height = height * devicePixelRatio;
|
||||
}
|
||||
|
||||
function clearCanvas() {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
|
||||
function drawDot(x, y) {
|
||||
const distance = Math.sqrt((x - mouseX) ** 2 + (y - mouseY) ** 2);
|
||||
const effectRadius = 100;
|
||||
const radius =
|
||||
DOT_RADIUS +
|
||||
2 *
|
||||
devicePixelRatio *
|
||||
((effectRadius - Math.min(distance, effectRadius)) / effectRadius);
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
|
||||
ctx.fillStyle = COLOR_SURFACE1;
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
function drawPattern() {
|
||||
clearCanvas();
|
||||
for (let x = 0; x < canvas.width; x += 10 * devicePixelRatio) {
|
||||
for (let y = 0; y < canvas.height; y += 10 * devicePixelRatio) {
|
||||
drawDot(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener("resize", () => {
|
||||
resizeCanvas(window.innerWidth, window.innerHeight);
|
||||
drawPattern();
|
||||
});
|
||||
|
||||
window.addEventListener("mousemove", (event) => {
|
||||
mouseX = event.clientX * devicePixelRatio;
|
||||
mouseY = event.clientY * devicePixelRatio;
|
||||
drawPattern();
|
||||
});
|
||||
|
||||
resizeCanvas(window.innerWidth, window.innerHeight);
|
||||
drawPattern();
|
Reference in New Issue
Block a user