fix color picker updating non-selected entities
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@@ -652,6 +652,7 @@ static void frame(void) {
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entity->color = state.picked_color;
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entity->color = state.picked_color;
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} else {
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} else {
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fill_color = current_picked_color;
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fill_color = current_picked_color;
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fill_color = igGetColorU32_Vec4(entity->color.Value);
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}
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}
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const size_t no_of_points = entity->points.length;
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const size_t no_of_points = entity->points.length;
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@@ -691,6 +692,7 @@ static void frame(void) {
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entity->color = state.picked_color;
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entity->color = state.picked_color;
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} else {
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} else {
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fill_color = current_picked_color;
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fill_color = current_picked_color;
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fill_color = igGetColorU32_Vec4(entity->color.Value);
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}
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}
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ImDrawList_AddRectFilled(draw_list, entity->points.items[0],
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ImDrawList_AddRectFilled(draw_list, entity->points.items[0],
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