Files
cimgui/cimgui/cimgui.h

881 lines
50 KiB
C

#include <stdio.h>
#if defined _WIN32 || defined __CYGWIN__
#define API __declspec(dllexport)
#ifndef __GNUC__
#define snprintf sprintf_s
#endif
#else
#define API
#endif
#if defined __cplusplus
#define EXTERN extern "C"
#else
#include <stdarg.h>
#include <stdbool.h>
#define EXTERN extern
#endif
#define CIMGUI_API EXTERN API
#define CONST const
struct ImGuiIO;
struct ImGuiStyle;
struct ImDrawData;
struct ImVec2;
struct ImVec4;
struct ImGuiTextEditCallbackData;
struct ImGuiSizeConstraintCallbackData;
struct ImDrawList;
struct ImGuiStorage;
struct ImFont;
struct ImFontConfig;
struct ImFontAtlas;
struct ImDrawCmd;
struct ImGuiListClipper;
struct ImGuiTextFilter;
typedef unsigned short ImDrawIdx;
typedef unsigned int ImU32;
typedef unsigned short ImWchar;
typedef void* ImTextureID;
typedef ImU32 ImGuiID;
typedef int ImGuiCol;
typedef int ImGuiStyleVar;
typedef int ImGuiKey;
typedef int ImGuiColorEditMode;
typedef int ImGuiMouseCursor;
typedef int ImGuiWindowFlags;
typedef int ImGuiSetCond;
typedef int ImGuiInputTextFlags;
typedef int ImGuiSelectableFlags;
typedef int ImGuiTreeNodeFlags;
typedef int (*ImGuiTextEditCallback)(struct ImGuiTextEditCallbackData *data);
typedef void (*ImGuiSizeConstraintCallback)(struct ImGuiSizeConstraintCallbackData* data);
typedef void (*ImDrawCallback)(CONST struct ImDrawList* parent_list, CONST struct ImDrawCmd* cmd);
#ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS
struct ImVec2 {
float x, y;
};
struct ImVec4 {
float x, y, z, w;
};
enum {
ImGuiWindowFlags_NoTitleBar = 1 << 0,
ImGuiWindowFlags_NoResize = 1 << 1,
ImGuiWindowFlags_NoMove = 1 << 2,
ImGuiWindowFlags_NoScrollbar = 1 << 3,
ImGuiWindowFlags_NoScrollWithMouse = 1 << 4,
ImGuiWindowFlags_NoCollapse = 1 << 5,
ImGuiWindowFlags_AlwaysAutoResize = 1 << 6,
ImGuiWindowFlags_ShowBorders = 1 << 7,
ImGuiWindowFlags_NoSavedSettings = 1 << 8,
ImGuiWindowFlags_NoInputs = 1 << 9,
ImGuiWindowFlags_MenuBar = 1 << 10,
ImGuiWindowFlags_HorizontalScrollbar = 1 << 11,
ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12,
ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13,
ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14,
ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15,
ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16
};
enum {
ImGuiInputTextFlags_CharsDecimal = 1 << 0,
ImGuiInputTextFlags_CharsHexadecimal = 1 << 1,
ImGuiInputTextFlags_CharsUppercase = 1 << 2,
ImGuiInputTextFlags_CharsNoBlank = 1 << 3,
ImGuiInputTextFlags_AutoSelectAll = 1 << 4,
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5,
ImGuiInputTextFlags_CallbackCompletion = 1 << 6,
ImGuiInputTextFlags_CallbackHistory = 1 << 7,
ImGuiInputTextFlags_CallbackAlways = 1 << 8,
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9,
ImGuiInputTextFlags_AllowTabInput = 1 << 10,
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11,
ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12,
ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13,
ImGuiInputTextFlags_ReadOnly = 1 << 14,
ImGuiInputTextFlags_Password = 1 << 15
};
enum {
ImGuiTreeNodeFlags_Selected = 1 << 0,
ImGuiTreeNodeFlags_Framed = 1 << 1,
ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2,
ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3,
ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4,
ImGuiTreeNodeFlags_DefaultOpen = 1 << 5,
ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6,
ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7,
ImGuiTreeNodeFlags_Leaf = 1 << 8,
ImGuiTreeNodeFlags_Bullet = 1 << 9,
ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog
};
enum {
ImGuiSelectableFlags_DontClosePopups = 1 << 0,
ImGuiSelectableFlags_SpanAllColumns = 1 << 1,
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2
};
enum {
ImGuiKey_Tab,
ImGuiKey_LeftArrow,
ImGuiKey_RightArrow,
ImGuiKey_UpArrow,
ImGuiKey_DownArrow,
ImGuiKey_PageUp,
ImGuiKey_PageDown,
ImGuiKey_Home,
ImGuiKey_End,
ImGuiKey_Delete,
ImGuiKey_Backspace,
ImGuiKey_Enter,
ImGuiKey_Escape,
ImGuiKey_A,
ImGuiKey_C,
ImGuiKey_V,
ImGuiKey_X,
ImGuiKey_Y,
ImGuiKey_Z,
ImGuiKey_COUNT
};
enum {
ImGuiCol_Text,
ImGuiCol_TextDisabled,
ImGuiCol_WindowBg,
ImGuiCol_ChildWindowBg,
ImGuiCol_PopupBg,
ImGuiCol_Border,
ImGuiCol_BorderShadow,
ImGuiCol_FrameBg,
ImGuiCol_FrameBgHovered,
ImGuiCol_FrameBgActive,
ImGuiCol_TitleBg,
ImGuiCol_TitleBgCollapsed,
ImGuiCol_TitleBgActive,
ImGuiCol_MenuBarBg,
ImGuiCol_ScrollbarBg,
ImGuiCol_ScrollbarGrab,
ImGuiCol_ScrollbarGrabHovered,
ImGuiCol_ScrollbarGrabActive,
ImGuiCol_ComboBg,
ImGuiCol_CheckMark,
ImGuiCol_SliderGrab,
ImGuiCol_SliderGrabActive,
ImGuiCol_Button,
ImGuiCol_ButtonHovered,
ImGuiCol_ButtonActive,
ImGuiCol_Header,
ImGuiCol_HeaderHovered,
ImGuiCol_HeaderActive,
ImGuiCol_Column,
ImGuiCol_ColumnHovered,
ImGuiCol_ColumnActive,
ImGuiCol_ResizeGrip,
ImGuiCol_ResizeGripHovered,
ImGuiCol_ResizeGripActive,
ImGuiCol_CloseButton,
ImGuiCol_CloseButtonHovered,
ImGuiCol_CloseButtonActive,
ImGuiCol_PlotLines,
ImGuiCol_PlotLinesHovered,
ImGuiCol_PlotHistogram,
ImGuiCol_PlotHistogramHovered,
ImGuiCol_TextSelectedBg,
ImGuiCol_ModalWindowDarkening,
ImGuiCol_COUNT
};
enum {
ImGuiStyleVar_Alpha,
ImGuiStyleVar_WindowPadding,
ImGuiStyleVar_WindowRounding,
ImGuiStyleVar_WindowMinSize,
ImGuiStyleVar_ChildWindowRounding,
ImGuiStyleVar_FramePadding,
ImGuiStyleVar_FrameRounding,
ImGuiStyleVar_ItemSpacing,
ImGuiStyleVar_ItemInnerSpacing,
ImGuiStyleVar_IndentSpacing,
ImGuiStyleVar_GrabMinSize,
ImGuiStyleVar_ButtonTextAlign,
ImGuiStyleVar_Count_
};
enum {
ImGuiColorEditMode_UserSelect = -2,
ImGuiColorEditMode_UserSelectShowButton = -1,
ImGuiColorEditMode_RGB = 0,
ImGuiColorEditMode_HSV = 1,
ImGuiColorEditMode_HEX = 2
};
enum {
ImGuiMouseCursor_None = -1,
ImGuiMouseCursor_Arrow = 0,
ImGuiMouseCursor_TextInput,
ImGuiMouseCursor_Move,
ImGuiMouseCursor_ResizeNS,
ImGuiMouseCursor_ResizeEW,
ImGuiMouseCursor_ResizeNESW,
ImGuiMouseCursor_ResizeNWSE,
ImGuiMouseCursor_Count_
};
enum {
ImGuiSetCond_Always = 1 << 0,
ImGuiSetCond_Once = 1 << 1,
ImGuiSetCond_FirstUseEver = 1 << 2,
ImGuiSetCond_Appearing = 1 << 3
};
struct ImGuiStyle {
float Alpha;
struct ImVec2 WindowPadding;
struct ImVec2 WindowMinSize;
float WindowRounding;
struct ImVec2 WindowTitleAlign;
float ChildWindowRounding;
struct ImVec2 FramePadding;
float FrameRounding;
struct ImVec2 ItemSpacing;
struct ImVec2 ItemInnerSpacing;
struct ImVec2 TouchExtraPadding;
float IndentSpacing;
float ColumnsMinSpacing;
float ScrollbarSize;
float ScrollbarRounding;
float GrabMinSize;
float GrabRounding;
struct ImVec2 ButtonTextAlign;
struct ImVec2 DisplayWindowPadding;
struct ImVec2 DisplaySafeAreaPadding;
bool AntiAliasedLines;
bool AntiAliasedShapes;
float CurveTessellationTol;
struct ImVec4 Colors[ImGuiCol_COUNT];
};
struct ImGuiIO {
struct ImVec2 DisplaySize;
float DeltaTime;
float IniSavingRate;
const char* IniFilename;
const char* LogFilename;
float MouseDoubleClickTime;
float MouseDoubleClickMaxDist;
float MouseDragThreshold;
int KeyMap[ImGuiKey_COUNT];
float KeyRepeatDelay;
float KeyRepeatRate;
void* UserData;
struct ImFontAtlas* Fonts;
float FontGlobalScale;
bool FontAllowUserScaling;
struct ImFont* FontDefault;
struct ImVec2 DisplayFramebufferScale;
struct ImVec2 DisplayVisibleMin;
struct ImVec2 DisplayVisibleMax;
bool OSXBehaviors;
void (*RenderDrawListsFn)(struct ImDrawData* data);
const char* (*GetClipboardTextFn)(void* user_data);
void (*SetClipboardTextFn)(void* user_data, const char* text);
void* ClipboardUserData;
void* (*MemAllocFn)(size_t sz);
void (*MemFreeFn)(void* ptr);
void (*ImeSetInputScreenPosFn)(int x, int y);
void* ImeWindowHandle;
struct ImVec2 MousePos;
bool MouseDown[5];
float MouseWheel;
bool MouseDrawCursor;
bool KeyCtrl;
bool KeyShift;
bool KeyAlt;
bool KeySuper;
bool KeysDown[512];
ImWchar InputCharacters[16 + 1];
bool WantCaptureMouse;
bool WantCaptureKeyboard;
bool WantTextInput;
float Framerate;
int MetricsAllocs;
int MetricsRenderVertices;
int MetricsRenderIndices;
int MetricsActiveWindows;
struct ImVec2 MouseDelta;
struct ImVec2 MousePosPrev;
bool MouseClicked[5];
struct ImVec2 MouseClickedPos[5];
float MouseClickedTime[5];
bool MouseDoubleClicked[5];
bool MouseReleased[5];
bool MouseDownOwned[5];
float MouseDownDuration[5];
float MouseDownDurationPrev[5];
float MouseDragMaxDistanceSqr[5];
float KeysDownDuration[512];
float KeysDownDurationPrev[512];
};
struct ImGuiTextEditCallbackData {
ImGuiInputTextFlags EventFlag;
ImGuiInputTextFlags Flags;
void* UserData;
bool ReadOnly;
ImWchar EventChar;
ImGuiKey EventKey;
char* Buf;
int BufTextLen;
int BufSize;
bool BufDirty;
int CursorPos;
int SelectionStart;
int SelectionEnd;
};
struct ImGuiSizeConstraintCallbackData {
void* UserData;
struct ImVec2 Pos;
struct ImVec2 CurrentSize;
struct ImVec2 DesiredSize;
};
struct ImDrawCmd {
unsigned int ElemCount;
struct ImVec4 ClipRect;
ImTextureID TextureId;
ImDrawCallback UserCallback;
void* UserCallbackData;
};
struct ImDrawData {
bool Valid;
struct ImDrawList** CmdLists;
int CmdListsCount;
int TotalVtxCount;
int TotalIdxCount;
};
struct ImDrawVert
{
struct ImVec2 pos;
struct ImVec2 uv;
ImU32 col;
};
struct ImFontConfig {
void* FontData;
int FontDataSize;
bool FontDataOwnedByAtlas;
int FontNo;
float SizePixels;
int OversampleH, OversampleV;
bool PixelSnapH;
struct ImVec2 GlyphExtraSpacing;
struct ImVec2 GlyphOffset;
const ImWchar* GlyphRanges;
bool MergeMode;
char Name[32];
struct ImFont* DstFont;
};
struct ImGuiListClipper
{
float StartPosY;
float ItemsHeight;
int ItemsCount, StepNo, DisplayStart, DisplayEnd;
};
#endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS
CIMGUI_API struct ImGuiIO* igGetIO();
CIMGUI_API struct ImGuiStyle* igGetStyle();
CIMGUI_API struct ImDrawData* igGetDrawData();
CIMGUI_API void igNewFrame();
CIMGUI_API void igRender();
CIMGUI_API void igShutdown();
CIMGUI_API void igShowUserGuide();
CIMGUI_API void igShowStyleEditor(struct ImGuiStyle* ref);
CIMGUI_API void igShowTestWindow(bool* opened);
CIMGUI_API void igShowMetricsWindow(bool* opened);
// Window
CIMGUI_API bool igBegin(CONST char* name, bool* p_open, ImGuiWindowFlags flags);
CIMGUI_API bool igBegin2(CONST char* name, bool* p_open, CONST struct ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags);
CIMGUI_API void igEnd();
CIMGUI_API bool igBeginChild(CONST char* str_id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags);
CIMGUI_API bool igBeginChildEx(ImGuiID id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags);
CIMGUI_API void igEndChild();
CIMGUI_API void igGetContentRegionMax(struct ImVec2* out);
CIMGUI_API void igGetContentRegionAvail(struct ImVec2* out);
CIMGUI_API float igGetContentRegionAvailWidth();
CIMGUI_API void igGetWindowContentRegionMin(struct ImVec2* out);
CIMGUI_API void igGetWindowContentRegionMax(struct ImVec2* out);
CIMGUI_API float igGetWindowContentRegionWidth();
CIMGUI_API struct ImDrawList* igGetWindowDrawList();
CIMGUI_API void igGetWindowPos(struct ImVec2* out);
CIMGUI_API void igGetWindowSize(struct ImVec2* out);
CIMGUI_API float igGetWindowWidth();
CIMGUI_API float igGetWindowHeight();
CIMGUI_API bool igIsWindowCollapsed();
CIMGUI_API void igSetWindowFontScale(float scale);
CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void igSetNextWindowPosCenter(ImGuiSetCond cond);
CIMGUI_API void igSetNextWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_data);
CIMGUI_API void igSetNextWindowContentSize(CONST struct ImVec2 size);
CIMGUI_API void igSetNextWindowContentWidth(float width);
CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond);
CIMGUI_API void igSetNextWindowFocus();
CIMGUI_API void igSetWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void igSetWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void igSetWindowCollapsed(bool collapsed, ImGuiSetCond cond);
CIMGUI_API void igSetWindowFocus();
CIMGUI_API void igSetWindowPosByName(CONST char* name, CONST struct ImVec2 pos, ImGuiSetCond cond);
CIMGUI_API void igSetWindowSize2(CONST char* name, CONST struct ImVec2 size, ImGuiSetCond cond);
CIMGUI_API void igSetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiSetCond cond);
CIMGUI_API void igSetWindowFocus2(CONST char* name);
CIMGUI_API float igGetScrollX();
CIMGUI_API float igGetScrollY();
CIMGUI_API float igGetScrollMaxX();
CIMGUI_API float igGetScrollMaxY();
CIMGUI_API void igSetScrollX(float scroll_x);
CIMGUI_API void igSetScrollY(float scroll_y);
CIMGUI_API void igSetScrollHere(float center_y_ratio);
CIMGUI_API void igSetScrollFromPosY(float pos_y, float center_y_ratio);
CIMGUI_API void igSetKeyboardFocusHere(int offset);
CIMGUI_API void igSetStateStorage(struct ImGuiStorage* tree);
CIMGUI_API struct ImGuiStorage* igGetStateStorage();
// Parameters stacks (shared)
CIMGUI_API void igPushFont(struct ImFont* font);
CIMGUI_API void igPopFont();
CIMGUI_API void igPushStyleColor(ImGuiCol idx, CONST struct ImVec4 col);
CIMGUI_API void igPopStyleColor(int count);
CIMGUI_API void igPushStyleVar(ImGuiStyleVar idx, float val);
CIMGUI_API void igPushStyleVarVec(ImGuiStyleVar idx, CONST struct ImVec2 val);
CIMGUI_API void igPopStyleVar(int count);
CIMGUI_API struct ImFont* igGetFont();
CIMGUI_API float igGetFontSize();
CIMGUI_API void igGetFontTexUvWhitePixel(struct ImVec2* pOut);
CIMGUI_API ImU32 igGetColorU32(ImGuiCol idx, float alpha_mul);
CIMGUI_API ImU32 igGetColorU32Vec(CONST struct ImVec4* col);
// Parameters stacks (current window)
CIMGUI_API void igPushItemWidth(float item_width);
CIMGUI_API void igPopItemWidth();
CIMGUI_API float igCalcItemWidth();
CIMGUI_API void igPushTextWrapPos(float wrap_pos_x);
CIMGUI_API void igPopTextWrapPos();
CIMGUI_API void igPushAllowKeyboardFocus(bool v);
CIMGUI_API void igPopAllowKeyboardFocus();
CIMGUI_API void igPushButtonRepeat(bool repeat);
CIMGUI_API void igPopButtonRepeat();
// Layout
CIMGUI_API void igSeparator();
CIMGUI_API void igSameLine(float pos_x, float spacing_w);
CIMGUI_API void igNewLine();
CIMGUI_API void igSpacing();
CIMGUI_API void igDummy(CONST struct ImVec2* size);
CIMGUI_API void igIndent(float indent_w);
CIMGUI_API void igUnindent(float indent_w);
CIMGUI_API void igBeginGroup();
CIMGUI_API void igEndGroup();
CIMGUI_API void igGetCursorPos(struct ImVec2* pOut);
CIMGUI_API float igGetCursorPosX();
CIMGUI_API float igGetCursorPosY();
CIMGUI_API void igSetCursorPos(CONST struct ImVec2 local_pos);
CIMGUI_API void igSetCursorPosX(float x);
CIMGUI_API void igSetCursorPosY(float y);
CIMGUI_API void igGetCursorStartPos(struct ImVec2* pOut);
CIMGUI_API void igGetCursorScreenPos(struct ImVec2* pOut);
CIMGUI_API void igSetCursorScreenPos(CONST struct ImVec2 pos);
CIMGUI_API void igAlignFirstTextHeightToWidgets();
CIMGUI_API float igGetTextLineHeight();
CIMGUI_API float igGetTextLineHeightWithSpacing();
CIMGUI_API float igGetItemsLineHeightWithSpacing();
//Columns
CIMGUI_API void igColumns(int count, CONST char* id, bool border);
CIMGUI_API void igNextColumn();
CIMGUI_API int igGetColumnIndex();
CIMGUI_API float igGetColumnOffset(int column_index);
CIMGUI_API void igSetColumnOffset(int column_index, float offset_x);
CIMGUI_API float igGetColumnWidth(int column_index);
CIMGUI_API int igGetColumnsCount();
// ID scopes
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
CIMGUI_API void igPushIdStr(CONST char* str_id);
CIMGUI_API void igPushIdStrRange(CONST char* str_begin, CONST char* str_end);
CIMGUI_API void igPushIdPtr(CONST void* ptr_id);
CIMGUI_API void igPushIdInt(int int_id);
CIMGUI_API void igPopId();
CIMGUI_API ImGuiID igGetIdStr(CONST char* str_id);
CIMGUI_API ImGuiID igGetIdStrRange(CONST char* str_begin,CONST char* str_end);
CIMGUI_API ImGuiID igGetIdPtr(CONST void* ptr_id);
// Widgets
CIMGUI_API void igText(CONST char* fmt, ...);
CIMGUI_API void igTextV(CONST char* fmt, va_list args);
CIMGUI_API void igTextColored(CONST struct ImVec4 col, CONST char* fmt, ...);
CIMGUI_API void igTextColoredV(CONST struct ImVec4 col, CONST char* fmt, va_list args);
CIMGUI_API void igTextDisabled(CONST char* fmt, ...);
CIMGUI_API void igTextDisabledV(CONST char* fmt, va_list args);
CIMGUI_API void igTextWrapped(CONST char* fmt, ...);
CIMGUI_API void igTextWrappedV(CONST char* fmt, va_list args);
CIMGUI_API void igTextUnformatted(CONST char* text, CONST char* text_end);
CIMGUI_API void igLabelText(CONST char* label, CONST char* fmt, ...);
CIMGUI_API void igLabelTextV(CONST char* label, CONST char* fmt, va_list args);
CIMGUI_API void igBullet();
CIMGUI_API void igBulletText(CONST char* fmt, ...);
CIMGUI_API void igBulletTextV(CONST char* fmt, va_list args);
CIMGUI_API bool igButton(CONST char* label, CONST struct ImVec2 size);
CIMGUI_API bool igSmallButton(CONST char* label);
CIMGUI_API bool igInvisibleButton(CONST char* str_id, CONST struct ImVec2 size);
CIMGUI_API void igImage(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, CONST struct ImVec4 tint_col, CONST struct ImVec4 border_col);
CIMGUI_API bool igImageButton(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, int frame_padding, CONST struct ImVec4 bg_col, CONST struct ImVec4 tint_col);
CIMGUI_API bool igCheckbox(CONST char* label, bool* v);
CIMGUI_API bool igCheckboxFlags(CONST char* label, unsigned int* flags, unsigned int flags_value);
CIMGUI_API bool igRadioButtonBool(CONST char* label, bool active);
CIMGUI_API bool igRadioButton(CONST char* label, int* v, int v_button);
CIMGUI_API bool igCombo(CONST char* label, int* current_item, CONST char* CONST* items, int items_count, int height_in_items);
CIMGUI_API bool igCombo2(CONST char* label, int* current_item, CONST char* items_separated_by_zeros, int height_in_items);
CIMGUI_API bool igCombo3(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
CIMGUI_API bool igColorButton(CONST struct ImVec4 col, bool small_height, bool outline_border);
CIMGUI_API bool igColorEdit3(CONST char* label, float col[3]);
CIMGUI_API bool igColorEdit4(CONST char* label, float col[4], bool show_alpha);
CIMGUI_API void igColorEditMode(ImGuiColorEditMode mode);
CIMGUI_API void igPlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride);
CIMGUI_API void igPlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
CIMGUI_API void igPlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride);
CIMGUI_API void igPlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size);
CIMGUI_API void igProgressBar(float fraction, CONST struct ImVec2* size_arg, CONST char* overlay);
// Widgets: Sliders (tip: ctrl+click on a slider to input text)
CIMGUI_API bool igSliderFloat(CONST char* label, float* v, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igSliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igSliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igSliderFloat4(CONST char* label, float v[4], float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igSliderAngle(CONST char* label, float* v_rad, float v_degrees_min, float v_degrees_max);
CIMGUI_API bool igSliderInt(CONST char* label, int* v, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igSliderInt2(CONST char* label, int v[2], int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igSliderInt3(CONST char* label, int v[3], int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igSliderInt4(CONST char* label, int v[4], int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igVSliderFloat(CONST char* label, CONST struct ImVec2 size, float* v, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igVSliderInt(CONST char* label, CONST struct ImVec2 size, int* v, int v_min, int v_max, CONST char* display_format);
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
CIMGUI_API bool igDragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power); // If v_max >= v_max we have no bound
CIMGUI_API bool igDragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power);
CIMGUI_API bool igDragFloatRange2(CONST char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, CONST char* display_format, CONST char* display_format_max, float power);
CIMGUI_API bool igDragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format); // If v_max >= v_max we have no bound
CIMGUI_API bool igDragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format);
CIMGUI_API bool igDragIntRange2(CONST char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, CONST char* display_format, CONST char* display_format_max);
// Widgets: Input
CIMGUI_API bool igInputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
CIMGUI_API bool igInputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST struct ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
CIMGUI_API bool igInputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags);
CIMGUI_API bool igInputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags);
// Widgets: Trees
CIMGUI_API bool igTreeNode(CONST char* label);
CIMGUI_API bool igTreeNodeStr(CONST char* str_id, CONST char* fmt, ...);
CIMGUI_API bool igTreeNodePtr(CONST void* ptr_id, CONST char* fmt, ...);
CIMGUI_API bool igTreeNodeStrV(CONST char* str_id, CONST char* fmt, va_list args);
CIMGUI_API bool igTreeNodePtrV(CONST void* ptr_id, CONST char* fmt, va_list args);
CIMGUI_API bool igTreeNodeEx(CONST char* label, ImGuiTreeNodeFlags flags);
CIMGUI_API bool igTreeNodeExStr(CONST char* str_id, ImGuiTreeNodeFlags flags, CONST char* fmt, ...);
CIMGUI_API bool igTreeNodeExPtr(CONST void* ptr_id, ImGuiTreeNodeFlags flags, CONST char* fmt, ...);
CIMGUI_API bool igTreeNodeExV(CONST char* str_id, ImGuiTreeNodeFlags flags, CONST char* fmt, va_list args);
CIMGUI_API bool igTreeNodeExVPtr(CONST void* ptr_id, ImGuiTreeNodeFlags flags, CONST char* fmt, va_list args);
CIMGUI_API void igTreePushStr(CONST char* str_id);
CIMGUI_API void igTreePushPtr(CONST void* ptr_id);
CIMGUI_API void igTreePop();
CIMGUI_API void igTreeAdvanceToLabelPos();
CIMGUI_API float igGetTreeNodeToLabelSpacing();
CIMGUI_API void igSetNextTreeNodeOpen(bool opened, ImGuiSetCond cond);
CIMGUI_API bool igCollapsingHeader(CONST char* label, ImGuiTreeNodeFlags flags);
CIMGUI_API bool igCollapsingHeaderEx(CONST char* label, bool* p_open, ImGuiTreeNodeFlags flags);
// Widgets: Selectable / Lists
CIMGUI_API bool igSelectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST struct ImVec2 size);
CIMGUI_API bool igSelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST struct ImVec2 size);
CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char* CONST* items, int items_count, int height_in_items);
CIMGUI_API bool igListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items);
CIMGUI_API bool igListBoxHeader(CONST char* label, CONST struct ImVec2 size);
CIMGUI_API bool igListBoxHeader2(CONST char* label, int items_count, int height_in_items);
CIMGUI_API void igListBoxFooter();
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
CIMGUI_API void igValueBool(CONST char* prefix, bool b);
CIMGUI_API void igValueInt(CONST char* prefix, int v);
CIMGUI_API void igValueUInt(CONST char* prefix, unsigned int v);
CIMGUI_API void igValueFloat(CONST char* prefix, float v, CONST char* float_format);
CIMGUI_API void igValueColor(CONST char* prefix, CONST struct ImVec4 v);
CIMGUI_API void igValueColor2(CONST char* prefix, ImU32 v);
// Tooltip
CIMGUI_API void igSetTooltip(CONST char* fmt, ...);
CIMGUI_API void igSetTooltipV(CONST char* fmt, va_list args);
CIMGUI_API void igBeginTooltip();
CIMGUI_API void igEndTooltip();
// Widgets: Menus
CIMGUI_API bool igBeginMainMenuBar();
CIMGUI_API void igEndMainMenuBar();
CIMGUI_API bool igBeginMenuBar();
CIMGUI_API void igEndMenuBar();
CIMGUI_API bool igBeginMenu(CONST char* label, bool enabled);
CIMGUI_API void igEndMenu();
CIMGUI_API bool igMenuItem(CONST char* label, CONST char* shortcut, bool selected, bool enabled);
CIMGUI_API bool igMenuItemPtr(CONST char* label, CONST char* shortcut, bool* p_selected, bool enabled);
// Popup
CIMGUI_API void igOpenPopup(CONST char* str_id);
CIMGUI_API bool igBeginPopup(CONST char* str_id);
CIMGUI_API bool igBeginPopupModal(CONST char* name, bool* p_open, ImGuiWindowFlags extra_flags);
CIMGUI_API bool igBeginPopupContextItem(CONST char* str_id, int mouse_button);
CIMGUI_API bool igBeginPopupContextWindow(bool also_over_items, CONST char* str_id, int mouse_button);
CIMGUI_API bool igBeginPopupContextVoid(CONST char* str_id, int mouse_button);
CIMGUI_API void igEndPopup();
CIMGUI_API void igCloseCurrentPopup();
// Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened.
CIMGUI_API void igLogToTTY(int max_depth);
CIMGUI_API void igLogToFile(int max_depth, CONST char* filename);
CIMGUI_API void igLogToClipboard(int max_depth);
CIMGUI_API void igLogFinish();
CIMGUI_API void igLogButtons();
CIMGUI_API void igLogText(CONST char* fmt, ...);
// Clipping
CIMGUI_API void igPushClipRect(CONST struct ImVec2 clip_rect_min, CONST struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect);
CIMGUI_API void igPopClipRect();
// Utilities
CIMGUI_API bool igIsItemHovered();
CIMGUI_API bool igIsItemHoveredRect();
CIMGUI_API bool igIsItemActive();
CIMGUI_API bool igIsItemClicked(int mouse_button);
CIMGUI_API bool igIsItemVisible();
CIMGUI_API bool igIsAnyItemHovered();
CIMGUI_API bool igIsAnyItemActive();
CIMGUI_API void igGetItemRectMin(struct ImVec2* pOut);
CIMGUI_API void igGetItemRectMax(struct ImVec2* pOut);
CIMGUI_API void igGetItemRectSize(struct ImVec2* pOut);
CIMGUI_API void igSetItemAllowOverlap();
CIMGUI_API bool igIsWindowHovered();
CIMGUI_API bool igIsWindowFocused();
CIMGUI_API bool igIsRootWindowFocused();
CIMGUI_API bool igIsRootWindowOrAnyChildFocused();
CIMGUI_API bool igIsRootWindowOrAnyChildHovered();
CIMGUI_API bool igIsRectVisible(CONST struct ImVec2 item_size);
CIMGUI_API bool igIsRectVisible2(CONST struct ImVec2* rect_min, CONST struct ImVec2* rect_max);
CIMGUI_API bool igIsPosHoveringAnyWindow(CONST struct ImVec2 pos);
CIMGUI_API float igGetTime();
CIMGUI_API int igGetFrameCount();
CIMGUI_API CONST char* igGetStyleColName(ImGuiCol idx);
CIMGUI_API void igCalcItemRectClosestPoint(struct ImVec2* pOut, CONST struct ImVec2 pos, bool on_edge, float outward);
CIMGUI_API void igCalcTextSize(struct ImVec2* pOut, CONST char* text, CONST char* text_end, bool hide_text_after_double_hash, float wrap_width);
CIMGUI_API void igCalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end);
CIMGUI_API bool igBeginChildFrame(ImGuiID id, CONST struct ImVec2 size, ImGuiWindowFlags extra_flags);
CIMGUI_API void igEndChildFrame();
CIMGUI_API void igColorConvertU32ToFloat4(struct ImVec4* pOut, ImU32 in);
CIMGUI_API ImU32 igColorConvertFloat4ToU32(CONST struct ImVec4 in);
CIMGUI_API void igColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v);
CIMGUI_API void igColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b);
CIMGUI_API int igGetKeyIndex(ImGuiKey imgui_key);
CIMGUI_API bool igIsKeyDown(int user_key_index);
CIMGUI_API bool igIsKeyPressed(int user_key_index, bool repeat);
CIMGUI_API bool igIsKeyReleased(int user_key_index);
CIMGUI_API bool igIsMouseDown(int button);
CIMGUI_API bool igIsMouseClicked(int button, bool repeat);
CIMGUI_API bool igIsMouseDoubleClicked(int button);
CIMGUI_API bool igIsMouseReleased(int button);
CIMGUI_API bool igIsMouseHoveringWindow();
CIMGUI_API bool igIsMouseHoveringAnyWindow();
CIMGUI_API bool igIsMouseHoveringRect(CONST struct ImVec2 r_min, CONST struct ImVec2 r_max, bool clip);
CIMGUI_API bool igIsMouseDragging(int button, float lock_threshold);
CIMGUI_API void igGetMousePos(struct ImVec2* pOut);
CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(struct ImVec2* pOut);
CIMGUI_API void igGetMouseDragDelta(struct ImVec2* pOut, int button, float lock_threshold);
CIMGUI_API void igResetMouseDragDelta(int button);
CIMGUI_API ImGuiMouseCursor igGetMouseCursor();
CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor type);
CIMGUI_API void igCaptureKeyboardFromApp(bool capture);
CIMGUI_API void igCaptureMouseFromApp(bool capture);
// Helpers functions to access functions pointers in ImGui::GetIO()
CIMGUI_API void* igMemAlloc(size_t sz);
CIMGUI_API void igMemFree(void* ptr);
CIMGUI_API CONST char* igGetClipboardText();
CIMGUI_API void igSetClipboardText(CONST char* text);
// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
CIMGUI_API CONST char* igGetVersion();
CIMGUI_API struct ImGuiContext* igCreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*));
CIMGUI_API void igDestroyContext(struct ImGuiContext* ctx);
CIMGUI_API struct ImGuiContext* igGetCurrentContext();
CIMGUI_API void igSetCurrentContext(struct ImGuiContext* ctx);
CIMGUI_API void ImFontConfig_DefaultConstructor(struct ImFontConfig* config);
CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(struct ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);
CIMGUI_API void ImFontAtlas_SetTexID(struct ImFontAtlas* atlas, ImTextureID id);
CIMGUI_API struct ImFont* ImFontAtlas_AddFont(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontDefault(struct ImFontAtlas* atlas, CONST struct ImFontConfig* font_cfg);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromFileTTF(struct ImFontAtlas* atlas, CONST char* filename, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryTTF(struct ImFontAtlas* atlas, void* ttf_data, int ttf_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(struct ImFontAtlas* atlas, CONST void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API struct ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(struct ImFontAtlas* atlas, CONST char* compressed_ttf_data_base85, float size_pixels, CONST struct ImFontConfig* font_cfg, CONST ImWchar* glyph_ranges);
CIMGUI_API void ImFontAtlas_ClearTexData(struct ImFontAtlas* atlas);
CIMGUI_API void ImFontAtlas_Clear(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesDefault(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesKorean(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesJapanese(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesChinese(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(struct ImFontAtlas* atlas);
CIMGUI_API CONST ImWchar* ImFontAtlas_GetGlyphRangesThai(struct ImFontAtlas* atlas);
CIMGUI_API void ImGuiIO_AddInputCharacter(unsigned short c);
CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(CONST char* utf8_chars);
CIMGUI_API void ImGuiIO_ClearInputCharacters();
//ImDrawData
CIMGUI_API void ImDrawData_DeIndexAllBuffers(struct ImDrawData* drawData);
CIMGUI_API void ImDrawData_ScaleClipRects(struct ImDrawData* drawData, struct ImVec2 sc);
//ImDrawList
CIMGUI_API int ImDrawList_GetVertexBufferSize(struct ImDrawList* list);
CIMGUI_API struct ImDrawVert* ImDrawList_GetVertexPtr(struct ImDrawList* list, int n);
CIMGUI_API int ImDrawList_GetIndexBufferSize(struct ImDrawList* list);
CIMGUI_API ImDrawIdx* ImDrawList_GetIndexPtr(struct ImDrawList* list, int n);
CIMGUI_API int ImDrawList_GetCmdSize(struct ImDrawList* list);
CIMGUI_API struct ImDrawCmd* ImDrawList_GetCmdPtr(struct ImDrawList* list, int n);
CIMGUI_API void ImDrawList_Clear(struct ImDrawList* list);
CIMGUI_API void ImDrawList_ClearFreeMemory(struct ImDrawList* list);
CIMGUI_API void ImDrawList_PushClipRect(struct ImDrawList* list, struct ImVec2 clip_rect_min, struct ImVec2 clip_rect_max, bool intersect_with_current_clip_rect);
CIMGUI_API void ImDrawList_PushClipRectFullScreen(struct ImDrawList* list);
CIMGUI_API void ImDrawList_PopClipRect(struct ImDrawList* list);
CIMGUI_API void ImDrawList_PushTextureID(struct ImDrawList* list, CONST ImTextureID texture_id);
CIMGUI_API void ImDrawList_PopTextureID(struct ImDrawList* list);
// Primitives
CIMGUI_API void ImDrawList_AddLine(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float thickness);
CIMGUI_API void ImDrawList_AddRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags, float thickness);
CIMGUI_API void ImDrawList_AddRectFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col, float rounding, int rounding_corners_flags);
CIMGUI_API void ImDrawList_AddRectFilledMultiColor(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
CIMGUI_API void ImDrawList_AddQuad(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col, float thickness);
CIMGUI_API void ImDrawList_AddQuadFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, ImU32 col);
CIMGUI_API void ImDrawList_AddTriangle(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col, float thickness);
CIMGUI_API void ImDrawList_AddTriangleFilled(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, ImU32 col);
CIMGUI_API void ImDrawList_AddCircle(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments, float thickness);
CIMGUI_API void ImDrawList_AddCircleFilled(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, ImU32 col, int num_segments);
CIMGUI_API void ImDrawList_AddText(struct ImDrawList* list, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end);
CIMGUI_API void ImDrawList_AddTextExt(struct ImDrawList* list, CONST struct ImFont* font, float font_size, CONST struct ImVec2 pos, ImU32 col, CONST char* text_begin, CONST char* text_end, float wrap_width, CONST struct ImVec4* cpu_fine_clip_rect);
CIMGUI_API void ImDrawList_AddImage(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col);
CIMGUI_API void ImDrawList_AddImageQuad(struct ImDrawList* list, ImTextureID user_texture_id, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
CIMGUI_API void ImDrawList_AddPolyline(struct ImDrawList* list, CONST struct ImVec2* points, CONST int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
CIMGUI_API void ImDrawList_AddConvexPolyFilled(struct ImDrawList* list, CONST struct ImVec2* points, CONST int num_points, ImU32 col, bool anti_aliased);
CIMGUI_API void ImDrawList_AddBezierCurve(struct ImDrawList* list, CONST struct ImVec2 pos0, CONST struct ImVec2 cp0, CONST struct ImVec2 cp1, CONST struct ImVec2 pos1, ImU32 col, float thickness, int num_segments);
// Stateful path API, add points then finish with PathFill() or PathStroke()
CIMGUI_API void ImDrawList_PathClear(struct ImDrawList* list);
CIMGUI_API void ImDrawList_PathLineTo(struct ImDrawList* list, CONST struct ImVec2 pos);
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(struct ImDrawList* list, CONST struct ImVec2 pos);
CIMGUI_API void ImDrawList_PathFillConvex(struct ImDrawList* list, ImU32 col);
CIMGUI_API void ImDrawList_PathStroke(struct ImDrawList* list, ImU32 col, bool closed, float thickness);
CIMGUI_API void ImDrawList_PathArcTo(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, float a_min, float a_max, int num_segments);
CIMGUI_API void ImDrawList_PathArcToFast(struct ImDrawList* list, CONST struct ImVec2 centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
CIMGUI_API void ImDrawList_PathBezierCurveTo(struct ImDrawList* list, CONST struct ImVec2 p1, CONST struct ImVec2 p2, CONST struct ImVec2 p3, int num_segments);
CIMGUI_API void ImDrawList_PathRect(struct ImDrawList* list, CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max, float rounding, int rounding_corners_flags);
// Channels
CIMGUI_API void ImDrawList_ChannelsSplit(struct ImDrawList* list, int channels_count);
CIMGUI_API void ImDrawList_ChannelsMerge(struct ImDrawList* list);
CIMGUI_API void ImDrawList_ChannelsSetCurrent(struct ImDrawList* list, int channel_index);
// Advanced
CIMGUI_API void ImDrawList_AddCallback(struct ImDrawList* list, ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
CIMGUI_API void ImDrawList_AddDrawCmd(struct ImDrawList* list); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
// Internal helpers
CIMGUI_API void ImDrawList_PrimReserve(struct ImDrawList* list, int idx_count, int vtx_count);
CIMGUI_API void ImDrawList_PrimRect(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, ImU32 col);
CIMGUI_API void ImDrawList_PrimRectUV(struct ImDrawList* list, CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, ImU32 col);
CIMGUI_API void ImDrawList_PrimQuadUV(struct ImDrawList* list,CONST struct ImVec2 a, CONST struct ImVec2 b, CONST struct ImVec2 c, CONST struct ImVec2 d, CONST struct ImVec2 uv_a, CONST struct ImVec2 uv_b, CONST struct ImVec2 uv_c, CONST struct ImVec2 uv_d, ImU32 col);
CIMGUI_API void ImDrawList_PrimWriteVtx(struct ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
CIMGUI_API void ImDrawList_PrimWriteIdx(struct ImDrawList* list, ImDrawIdx idx);
CIMGUI_API void ImDrawList_PrimVtx(struct ImDrawList* list, CONST struct ImVec2 pos, CONST struct ImVec2 uv, ImU32 col);
CIMGUI_API void ImDrawList_UpdateClipRect(struct ImDrawList* list);
CIMGUI_API void ImDrawList_UpdateTextureID(struct ImDrawList* list);
// ImGuiListClipper
CIMGUI_API void ImGuiListClipper_Begin(struct ImGuiListClipper* clipper, int count, float items_height);
CIMGUI_API void ImGuiListClipper_End(struct ImGuiListClipper* clipper);
CIMGUI_API bool ImGuiListClipper_Step(struct ImGuiListClipper* clipper);
CIMGUI_API int ImGuiListClipper_GetDisplayStart(struct ImGuiListClipper* clipper);
CIMGUI_API int ImGuiListClipper_GetDisplayEnd(struct ImGuiListClipper* clipper);
// ImGuiTextFilter
CIMGUI_API void ImGuiTextFilter_Init(struct ImGuiTextFilter* filter, const char* default_filter);
CIMGUI_API void ImGuiTextFilter_Clear(struct ImGuiTextFilter* filter);
CIMGUI_API bool ImGuiTextFilter_Draw(struct ImGuiTextFilter* filter, const char* label, float width);
CIMGUI_API bool ImGuiTextFilter_PassFilter(struct ImGuiTextFilter* filter, const char* text, const char* text_end);
CIMGUI_API bool ImGuiTextFilter_IsActive(struct ImGuiTextFilter* filter);
CIMGUI_API void ImGuiTextFilter_Build(struct ImGuiTextFilter* filter);
// ImGuiTextEditCallbackData
CIMGUI_API void ImGuiTextEditCallbackData_DeleteChars(struct ImGuiTextEditCallbackData* data, int pos, int bytes_count);
CIMGUI_API void ImGuiTextEditCallbackData_InsertChars(struct ImGuiTextEditCallbackData* data, int pos, const char* text, const char* text_end);
CIMGUI_API bool ImGuiTextEditCallbackData_HasSelection(struct ImGuiTextEditCallbackData* data);
// ImGuiStorage
CIMGUI_API void ImGuiStorage_Init(struct ImGuiStorage* storage);
CIMGUI_API void ImGuiStorage_Clear(struct ImGuiStorage* storage);
CIMGUI_API int ImGuiStorage_GetInt(struct ImGuiStorage* storage, ImGuiID key, int default_val);
CIMGUI_API void ImGuiStorage_SetInt(struct ImGuiStorage* storage, ImGuiID key, int val);
CIMGUI_API bool ImGuiStorage_GetBool(struct ImGuiStorage* storage, ImGuiID key, bool default_val);
CIMGUI_API void ImGuiStorage_SetBool(struct ImGuiStorage* storage, ImGuiID key, bool val);
CIMGUI_API float ImGuiStorage_GetFloat(struct ImGuiStorage* storage, ImGuiID key, float default_val);
CIMGUI_API void ImGuiStorage_SetFloat(struct ImGuiStorage* storage, ImGuiID key, float val);
CIMGUI_API void* ImGuiStorage_GetVoidPtr(struct ImGuiStorage* storage, ImGuiID key);
CIMGUI_API void ImGuiStorage_SetVoidPtr(struct ImGuiStorage* storage, ImGuiID key, void* val);
CIMGUI_API int* ImGuiStorage_GetIntRef(struct ImGuiStorage* storage, ImGuiID key, int default_val);
CIMGUI_API bool* ImGuiStorage_GetBoolRef(struct ImGuiStorage* storage, ImGuiID key, bool default_val);
CIMGUI_API float* ImGuiStorage_GetFloatRef(struct ImGuiStorage* storage, ImGuiID key, float default_val);
CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(struct ImGuiStorage* storage, ImGuiID key, void* default_val);
CIMGUI_API void ImGuiStorage_SetAllInt(struct ImGuiStorage* storage, int val);