mirror of
https://github.com/cimgui/cimgui.git
synced 2025-08-14 13:38:31 +01:00
some function renaming
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@@ -308,7 +308,7 @@ CIMGUI_API ImVec2 igGetFontTexUvWhitePixel()
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{
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{
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return ImGui::GetFontTexUvWhitePixel();
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return ImGui::GetFontTexUvWhitePixel();
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}
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}
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CIMGUI_API ImU32 igGetColorU32Col(ImGuiCol idx,float alpha_mul)
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CIMGUI_API ImU32 igGetColorU32(ImGuiCol idx,float alpha_mul)
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{
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{
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return ImGui::GetColorU32(idx,alpha_mul);
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return ImGui::GetColorU32(idx,alpha_mul);
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}
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}
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@@ -1589,7 +1589,7 @@ CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 centre
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{
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{
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return self->AddCircleFilled(centre,radius,col,num_segments);
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return self->AddCircleFilled(centre,radius,col,num_segments);
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}
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}
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CIMGUI_API void ImDrawList_AddTextVec2(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end)
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CIMGUI_API void ImDrawList_AddText(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end)
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{
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{
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return self->AddText(pos,col,text_begin,text_end);
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return self->AddText(pos,col,text_begin,text_end);
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}
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}
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@@ -866,7 +866,7 @@ CIMGUI_API const ImVec4* igGetStyleColorVec4(ImGuiCol idx);
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CIMGUI_API ImFont* igGetFont();
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CIMGUI_API ImFont* igGetFont();
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CIMGUI_API float igGetFontSize();
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CIMGUI_API float igGetFontSize();
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CIMGUI_API ImVec2 igGetFontTexUvWhitePixel();
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CIMGUI_API ImVec2 igGetFontTexUvWhitePixel();
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CIMGUI_API ImU32 igGetColorU32Col(ImGuiCol idx,float alpha_mul);
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CIMGUI_API ImU32 igGetColorU32(ImGuiCol idx,float alpha_mul);
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CIMGUI_API ImU32 igGetColorU32Vec4(const ImVec4 col);
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CIMGUI_API ImU32 igGetColorU32Vec4(const ImVec4 col);
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CIMGUI_API ImU32 igGetColorU32U32(ImU32 col);
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CIMGUI_API ImU32 igGetColorU32U32(ImU32 col);
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CIMGUI_API void igPushItemWidth(float item_width);
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CIMGUI_API void igPushItemWidth(float item_width);
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@@ -1178,7 +1178,7 @@ CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 a,const Im
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CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,ImU32 col);
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CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,ImU32 col);
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CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 centre,float radius,ImU32 col,int num_segments,float thickness);
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CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 centre,float radius,ImU32 col,int num_segments,float thickness);
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CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 centre,float radius,ImU32 col,int num_segments);
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CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 centre,float radius,ImU32 col,int num_segments);
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CIMGUI_API void ImDrawList_AddTextVec2(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end);
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CIMGUI_API void ImDrawList_AddText(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end);
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CIMGUI_API void ImDrawList_AddTextFontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect);
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CIMGUI_API void ImDrawList_AddTextFontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect);
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CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col);
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CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col);
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CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col);
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CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col);
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@@ -2,7 +2,8 @@ rem this is used to rebuild imgui_structs.h
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rem set your PATH if necessary for gcc and lua with:
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rem set your PATH if necessary for gcc and lua with:
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set PATH=%PATH%;C:\mingw32\bin;C:\luaGL;
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set PATH=%PATH%;C:\mingw32\bin;C:\luaGL;
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rem gcc -E -C -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS ../../imgui/imgui.h | luajit.exe ./generator.lua > out.txt
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gcc -E -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS ../../imgui/imgui.h | luajit.exe ./generator.lua > out.txt
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gcc -E -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS ../../imgui/imgui.h | luajit.exe ./generator.lua > out.txt
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rem gcc -E ../imgui/imgui.h > imgui_structs.raw
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rem gcc -E -CC -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS ../../imgui/imgui.h > imgui_structs2.raw
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cmd /k
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cmd /k
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@@ -21,6 +21,12 @@ local cimgui_overloads = {
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--["(const void*)"] = "igPushIDPtr",
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--["(const void*)"] = "igPushIDPtr",
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--["(int)"] = "igPushIDInt"
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--["(int)"] = "igPushIDInt"
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},
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},
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ImDrawList_AddText = {
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["(const ImVec2,ImU32,const char*,const char*)"] = "ImDrawList_AddText",
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},
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igGetColorU32 = {
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["(ImGuiCol,float)"] = "igGetColorU32",
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},
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igCollapsingHeader = {
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igCollapsingHeader = {
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["(const char*,ImGuiTreeNodeFlags)"] = "igCollapsingHeader"
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["(const char*,ImGuiTreeNodeFlags)"] = "igCollapsingHeader"
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}
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}
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