diff --git a/cimgui/cimgui.cpp b/cimgui/cimgui.cpp index 68ab04c..95162c5 100644 --- a/cimgui/cimgui.cpp +++ b/cimgui/cimgui.cpp @@ -2,327 +2,327 @@ #include "../imgui/imgui.h" #include "cimgui.h" -CIMGUI_API ImGuiIO* ig_GetIO() +CIMGUI_API ImGuiIO* igGetIO() { return &ImGui::GetIO(); } -CIMGUI_API ImGuiStyle* ig_GetStyle() +CIMGUI_API ImGuiStyle* igGetStyle() { return &ImGui::GetStyle(); } -CIMGUI_API void ig_NewFrame() +CIMGUI_API void igNewFrame() { ImGui::NewFrame(); } -CIMGUI_API void ig_Render() +CIMGUI_API void igRender() { ImGui::Render(); } -CIMGUI_API void ig_Shutdown() +CIMGUI_API void igShutdown() { ImGui::Shutdown(); } -CIMGUI_API void ig_ShowUserGuide() +CIMGUI_API void igShowUserGuide() { ImGui::ShowUserGuide(); } -CIMGUI_API void ig_ShowStyleEditor(ImGuiStyle* ref) +CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref) { ImGui::ShowStyleEditor(ref); } -CIMGUI_API void ig_ShowTestWindow(bool* opened) +CIMGUI_API void igShowTestWindow(bool* opened) { ImGui::ShowTestWindow(opened); } -IMGUI_API void ig_ShowMetricsWindow(bool* opened) +IMGUI_API void igShowMetricsWindow(bool* opened) { ImGui::ShowMetricsWindow(opened); } // Window -CIMGUI_API bool ig_Begin(CONST char* name, bool* p_opened, ImGuiWindowFlags flags) +CIMGUI_API bool igBegin(CONST char* name, bool* p_opened, ImGuiWindowFlags flags) { return ImGui::Begin(name, p_opened, flags); } -CIMGUI_API bool ig_Begin2(CONST char* name, bool* p_opened, CONST ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags) +CIMGUI_API bool igBegin2(CONST char* name, bool* p_opened, CONST ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags) { return ImGui::Begin(name, p_opened, size_on_first_use, bg_alpha, flags); } -CIMGUI_API void ig_End() +CIMGUI_API void igEnd() { ImGui::End(); } -CIMGUI_API bool ig_BeginChild(CONST char* str_id, CONST ImVec2 size, bool border, ImGuiWindowFlags extra_flags) +CIMGUI_API bool igBeginChild(CONST char* str_id, CONST ImVec2 size, bool border, ImGuiWindowFlags extra_flags) { return ImGui::BeginChild(str_id, size, border, extra_flags); } -CIMGUI_API bool ig_BeginChildEx(ImGuiID id, CONST ImVec2 size, bool border, ImGuiWindowFlags extra_flags) +CIMGUI_API bool igBeginChildEx(ImGuiID id, CONST ImVec2 size, bool border, ImGuiWindowFlags extra_flags) { return ImGui::BeginChild(id, size, border, extra_flags); } -CIMGUI_API void ig_EndChild() +CIMGUI_API void igEndChild() { ImGui::EndChild(); } -CIMGUI_API void ig_GetContentRegionMax(ImVec2* out) +CIMGUI_API void igGetContentRegionMax(ImVec2* out) { *out = ImGui::GetContentRegionMax(); } -CIMGUI_API void ig_GetWindowContentRegionMin(ImVec2* out) +CIMGUI_API void igGetWindowContentRegionMin(ImVec2* out) { *out = ImGui::GetWindowContentRegionMin(); } -CIMGUI_API void ig_GetWindowContentRegionMax(ImVec2* out) +CIMGUI_API void igGetWindowContentRegionMax(ImVec2* out) { *out = ImGui::GetWindowContentRegionMax(); } -CIMGUI_API ImDrawList* ig_GetWindowDrawList() +CIMGUI_API ImDrawList* igGetWindowDrawList() { return ImGui::GetWindowDrawList(); } -CIMGUI_API ImFont* ig_GetWindowFont() +CIMGUI_API ImFont* igGetWindowFont() { return ImGui::GetWindowFont(); } -CIMGUI_API float ig_GetWindowFontSize() +CIMGUI_API float igGetWindowFontSize() { return ImGui::GetWindowFontSize(); } -CIMGUI_API void ig_SetWindowFontScale(float scale) +CIMGUI_API void igSetWindowFontScale(float scale) { ImGui::SetWindowFontScale(scale); } -CIMGUI_API void ig_GetWindowPos(ImVec2* out) +CIMGUI_API void igGetWindowPos(ImVec2* out) { *out = ImGui::GetWindowPos(); } -CIMGUI_API void ig_GetWindowSize(ImVec2* out) +CIMGUI_API void igGetWindowSize(ImVec2* out) { *out = ImGui::GetWindowSize(); } -CIMGUI_API float ig_GetWindowWidth() +CIMGUI_API float igGetWindowWidth() { return ImGui::GetWindowWidth(); } -CIMGUI_API bool ig_IsWindowCollapsed() +CIMGUI_API bool igIsWindowCollapsed() { return ImGui::IsWindowCollapsed(); } -CIMGUI_API void ig_SetNextWindowPos(CONST ImVec2 pos, ImGuiSetCond cond) +CIMGUI_API void igSetNextWindowPos(CONST ImVec2 pos, ImGuiSetCond cond) { ImGui::SetNextWindowPos(pos, cond); } -CIMGUI_API void ig_SetNextWindowPosCenter(ImGuiSetCond cond) +CIMGUI_API void igSetNextWindowPosCenter(ImGuiSetCond cond) { ImGui::SetNextWindowPosCenter(cond); } -CIMGUI_API void ig_SetNextWindowSize(CONST ImVec2 size, ImGuiSetCond cond) +CIMGUI_API void igSetNextWindowSize(CONST ImVec2 size, ImGuiSetCond cond) { ImGui::SetNextWindowSize(size, cond); } -CIMGUI_API void ig_SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond) +CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond) { ImGui::SetNextWindowCollapsed(collapsed,cond); } -CIMGUI_API void ig_SetNextWindowFocus() +CIMGUI_API void igSetNextWindowFocus() { ImGui::SetNextWindowFocus(); } -CIMGUI_API void ig_SetWindowPos(CONST ImVec2 pos, ImGuiSetCond cond) +CIMGUI_API void igSetWindowPos(CONST ImVec2 pos, ImGuiSetCond cond) { ImGui::SetWindowPos(pos,cond); } -CIMGUI_API void ig_SetWindowSize(CONST ImVec2 size, ImGuiSetCond cond) +CIMGUI_API void igSetWindowSize(CONST ImVec2 size, ImGuiSetCond cond) { ImGui::SetWindowSize(size, cond); } -CIMGUI_API void ig_SetWindowCollapsed(bool collapsed, ImGuiSetCond cond) +CIMGUI_API void igSetWindowCollapsed(bool collapsed, ImGuiSetCond cond) { ImGui::SetWindowCollapsed(collapsed,cond); } -CIMGUI_API void ig_SetWindowFocus() +CIMGUI_API void igSetWindowFocus() { ImGui::SetWindowFocus(); } -CIMGUI_API void ig_SetWindowPosByName(CONST char* name, CONST ImVec2 pos, ImGuiSetCond cond) +CIMGUI_API void igSetWindowPosByName(CONST char* name, CONST ImVec2 pos, ImGuiSetCond cond) { ImGui::SetWindowPos(name,pos,cond); } -CIMGUI_API void ig_SetWindowSize2(CONST char* name, CONST ImVec2 size, ImGuiSetCond cond) +CIMGUI_API void igSetWindowSize2(CONST char* name, CONST ImVec2 size, ImGuiSetCond cond) { ImGui::SetWindowSize(name, size, cond); } -CIMGUI_API void ig_SetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiSetCond cond) +CIMGUI_API void igSetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiSetCond cond) { ImGui::SetWindowCollapsed(name, collapsed, cond); } -CIMGUI_API void ig_SetWindowFocus2(CONST char* name) +CIMGUI_API void igSetWindowFocus2(CONST char* name) { ImGui::SetWindowFocus(name); } -CIMGUI_API float ig_GetScrollY() +CIMGUI_API float igGetScrollY() { return ImGui::GetScrollY(); } -CIMGUI_API float ig_GetScrollMaxY() +CIMGUI_API float igGetScrollMaxY() { return ImGui::GetScrollMaxY(); } -CIMGUI_API void ig_SetScrollY(float scroll_y) +CIMGUI_API void igSetScrollY(float scroll_y) { return ImGui::SetScrollY(scroll_y); } -CIMGUI_API void ig_SetScrollHere(float center_y_ratio) +CIMGUI_API void igSetScrollHere(float center_y_ratio) { ImGui::SetScrollHere(center_y_ratio); } -CIMGUI_API void ig_SetScrollFromPosY(float pos_y, float center_y_ratio) +CIMGUI_API void igSetScrollFromPosY(float pos_y, float center_y_ratio) { return ImGui::SetScrollFromPosY(pos_y,center_y_ratio); } -CIMGUI_API void ig_SetKeyboardFocusHere(int offset) +CIMGUI_API void igSetKeyboardFocusHere(int offset) { ImGui::SetKeyboardFocusHere(offset); } -CIMGUI_API void ig_SetStateStorage(ImGuiStorage* tree) +CIMGUI_API void igSetStateStorage(ImGuiStorage* tree) { ImGui::SetStateStorage(tree); } -CIMGUI_API ImGuiStorage* ig_GetStateStorage() +CIMGUI_API ImGuiStorage* igGetStateStorage() { return ImGui::GetStateStorage(); } // Parameters stacks (shared) -CIMGUI_API void ig_PushFont(ImFont* font) +CIMGUI_API void igPushFont(ImFont* font) { ImGui::PushFont(font); } -CIMGUI_API void ig_PopFont() +CIMGUI_API void igPopFont() { return ImGui::PopFont(); } -CIMGUI_API void ig_PushStyleColor(ImGuiCol idx, CONST ImVec4 col) +CIMGUI_API void igPushStyleColor(ImGuiCol idx, CONST ImVec4 col) { return ImGui::PushStyleColor(idx, col); } -CIMGUI_API void ig_PopStyleColor(int count) +CIMGUI_API void igPopStyleColor(int count) { return ImGui::PopStyleColor(count); } -CIMGUI_API void ig_PushStyleVar(ImGuiStyleVar idx, float val) +CIMGUI_API void igPushStyleVar(ImGuiStyleVar idx, float val) { return ImGui::PushStyleVar(idx, val); } -CIMGUI_API void ig_PushStyleVarVec(ImGuiStyleVar idx, CONST ImVec2 val) +CIMGUI_API void igPushStyleVarVec(ImGuiStyleVar idx, CONST ImVec2 val) { return ImGui::PushStyleVar(idx, val); } -CIMGUI_API void ig_PopStyleVar(int count) +CIMGUI_API void igPopStyleVar(int count) { return ImGui::PopStyleVar(count); } // Parameters stacks (current window) -CIMGUI_API void ig_PushItemWidth(float item_width) +CIMGUI_API void igPushItemWidth(float item_width) { return ImGui::PushItemWidth(item_width); } -CIMGUI_API void ig_PopItemWidth() +CIMGUI_API void igPopItemWidth() { return ImGui::PopItemWidth(); } -CIMGUI_API float ig_CalcItemWidth() +CIMGUI_API float igCalcItemWidth() { return ImGui::CalcItemWidth(); } -CIMGUI_API void ig_PushAllowKeyboardFocus(bool v) +CIMGUI_API void igPushAllowKeyboardFocus(bool v) { return ImGui::PushAllowKeyboardFocus(v); } -CIMGUI_API void ig_PopAllowKeyboardFocus() +CIMGUI_API void igPopAllowKeyboardFocus() { return ImGui::PopAllowKeyboardFocus(); } -CIMGUI_API void ig_PushTextWrapPos(float wrap_pos_x) +CIMGUI_API void igPushTextWrapPos(float wrap_pos_x) { return ImGui::PushTextWrapPos(wrap_pos_x); } -CIMGUI_API void ig_PopTextWrapPos() +CIMGUI_API void igPopTextWrapPos() { return ImGui::PopTextWrapPos(); } -CIMGUI_API void ig_PushButtonRepeat(bool repeat) +CIMGUI_API void igPushButtonRepeat(bool repeat) { return ImGui::PushButtonRepeat(repeat); } -CIMGUI_API void ig_PopButtonRepeat() +CIMGUI_API void igPopButtonRepeat() { return ImGui::PopButtonRepeat(); } // Tooltip -CIMGUI_API void ig_SetTooltip(CONST char* fmt, ...) +CIMGUI_API void igSetTooltip(CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -330,199 +330,199 @@ CIMGUI_API void ig_SetTooltip(CONST char* fmt, ...) va_end(args); } -CIMGUI_API void ig_SetTooltipV(CONST char* fmt, va_list args) +CIMGUI_API void igSetTooltipV(CONST char* fmt, va_list args) { ImGui::SetTooltipV(fmt, args); } -CIMGUI_API void ig_BeginTooltip() +CIMGUI_API void igBeginTooltip() { return ImGui::BeginTooltip(); } -CIMGUI_API void ig_EndTooltip() +CIMGUI_API void igEndTooltip() { return ImGui::EndTooltip(); } // Popup -CIMGUI_API void ig_OpenPopup(const char* str_id) +CIMGUI_API void igOpenPopup(const char* str_id) { return ImGui::OpenPopup(str_id); } -CIMGUI_API bool ig_BeginPopup(const char* str_id) +CIMGUI_API bool igBeginPopup(const char* str_id) { return ImGui::BeginPopup(str_id); } -CIMGUI_API bool ig_BeginPopupModal(CONST char* name, bool* p_opened, ImGuiWindowFlags extra_flags) +CIMGUI_API bool igBeginPopupModal(CONST char* name, bool* p_opened, ImGuiWindowFlags extra_flags) { return ImGui::BeginPopupModal(name, p_opened, extra_flags); } -CIMGUI_API bool ig_BeginPopupContextItem(CONST char* str_id, int mouse_button) +CIMGUI_API bool igBeginPopupContextItem(CONST char* str_id, int mouse_button) { return ImGui::BeginPopupContextItem(str_id, mouse_button); } -CIMGUI_API bool ig_BeginPopupContextWindow(bool also_over_items, CONST char* str_id, int mouse_button) +CIMGUI_API bool igBeginPopupContextWindow(bool also_over_items, CONST char* str_id, int mouse_button) { return ImGui::BeginPopupContextWindow(also_over_items, str_id, mouse_button); } -CIMGUI_API bool ig_BeginPopupContextVoid(CONST char* str_id, int mouse_button) +CIMGUI_API bool igBeginPopupContextVoid(CONST char* str_id, int mouse_button) { return ImGui::BeginPopupContextVoid(str_id, mouse_button); } -CIMGUI_API void ig_EndPopup() +CIMGUI_API void igEndPopup() { return ImGui::EndPopup(); } -CIMGUI_API void ig_CloseCurrentPopup() +CIMGUI_API void igCloseCurrentPopup() { return ImGui::CloseCurrentPopup(); } // Layout -CIMGUI_API void ig_BeginGroup() +CIMGUI_API void igBeginGroup() { return ImGui::BeginGroup(); } -CIMGUI_API void ig_EndGroup() +CIMGUI_API void igEndGroup() { return ImGui::EndGroup(); } -CIMGUI_API void ig_Separator() +CIMGUI_API void igSeparator() { return ImGui::Separator(); } -CIMGUI_API void ig_SameLine(int column_x, int spacing_w) +CIMGUI_API void igSameLine(int column_x, int spacing_w) { return ImGui::SameLine(column_x, spacing_w); } -CIMGUI_API void ig_Spacing() +CIMGUI_API void igSpacing() { return ImGui::Spacing(); } -CIMGUI_API void ig_Dummy(CONST ImVec2* size) +CIMGUI_API void igDummy(CONST ImVec2* size) { return ImGui::Dummy(*size); } -CIMGUI_API void ig_Indent() +CIMGUI_API void igIndent() { return ImGui::Indent(); } -CIMGUI_API void ig_Unindent() +CIMGUI_API void igUnindent() { return ImGui::Unindent(); } -CIMGUI_API void ig_Columns(int count, CONST char* id, bool border) +CIMGUI_API void igColumns(int count, CONST char* id, bool border) { return ImGui::Columns(count, id, border); } -CIMGUI_API void ig_NextColumn() +CIMGUI_API void igNextColumn() { return ImGui::NextColumn(); } -CIMGUI_API int ig_GetColumnIndex() +CIMGUI_API int igGetColumnIndex() { return ImGui::GetColumnIndex(); } -CIMGUI_API float ig_GetColumnOffset(int column_index) +CIMGUI_API float igGetColumnOffset(int column_index) { return ImGui::GetColumnOffset(column_index); } -CIMGUI_API void ig_SetColumnOffset(int column_index, float offset_x) +CIMGUI_API void igSetColumnOffset(int column_index, float offset_x) { return ImGui::SetColumnOffset(column_index, offset_x); } -CIMGUI_API float ig_GetColumnWidth(int column_index) +CIMGUI_API float igGetColumnWidth(int column_index) { return ImGui::GetColumnWidth(column_index); } -CIMGUI_API int ig_GetColumnsCount() +CIMGUI_API int igGetColumnsCount() { return ImGui::GetColumnsCount(); } -CIMGUI_API void ig_GetCursorPos(ImVec2* pOut) +CIMGUI_API void igGetCursorPos(ImVec2* pOut) { *pOut = ImGui::GetCursorPos(); } -CIMGUI_API float ig_GetCursorPosX() +CIMGUI_API float igGetCursorPosX() { return ImGui::GetCursorPosX(); } -CIMGUI_API float ig_GetCursorPosY() +CIMGUI_API float igGetCursorPosY() { return ImGui::GetCursorPosY(); } -CIMGUI_API void ig_SetCursorPos(CONST ImVec2 pos) +CIMGUI_API void igSetCursorPos(CONST ImVec2 pos) { return ImGui::SetCursorPos(pos); } -CIMGUI_API void ig_SetCursorPosX(float x) +CIMGUI_API void igSetCursorPosX(float x) { return ImGui::SetCursorPosX(x); } -CIMGUI_API void ig_SetCursorPosY(float y) +CIMGUI_API void igSetCursorPosY(float y) { return ImGui::SetCursorPosY(y); } -CIMGUI_API void ig_GetCursorStartPos(ImVec2* pOut) +CIMGUI_API void igGetCursorStartPos(ImVec2* pOut) { *pOut = ImGui::GetCursorStartPos(); } -CIMGUI_API void ig_GetCursorScreenPos(ImVec2* pOut) +CIMGUI_API void igGetCursorScreenPos(ImVec2* pOut) { *pOut = ImGui::GetCursorScreenPos(); } -CIMGUI_API void ig_SetCursorScreenPos(CONST ImVec2 pos) +CIMGUI_API void igSetCursorScreenPos(CONST ImVec2 pos) { return ImGui::SetCursorScreenPos(pos); } -CIMGUI_API void ig_AlignFirstTextHeightToWidgets() +CIMGUI_API void igAlignFirstTextHeightToWidgets() { return ImGui::AlignFirstTextHeightToWidgets(); } -CIMGUI_API float ig_GetTextLineHeight() +CIMGUI_API float igGetTextLineHeight() { return ImGui::GetTextLineHeight(); } -CIMGUI_API float ig_GetTextLineHeightWithSpacing() +CIMGUI_API float igGetTextLineHeightWithSpacing() { return ImGui::GetTextLineHeightWithSpacing(); } -CIMGUI_API float ig_GetItemsLineHeightWithSpacing() +CIMGUI_API float igGetItemsLineHeightWithSpacing() { return ImGui::GetItemsLineHeightWithSpacing(); } @@ -530,49 +530,49 @@ CIMGUI_API float ig_GetItemsLineHeightWithSpacing() // ID scopes // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them // You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide') -CIMGUI_API void ig_PushIdStr(CONST char* str_id) +CIMGUI_API void igPushIdStr(CONST char* str_id) { return ImGui::PushID(str_id); } -CIMGUI_API void ig_PushIdStrRange(CONST char* str_begin, CONST char* str_end) +CIMGUI_API void igPushIdStrRange(CONST char* str_begin, CONST char* str_end) { return ImGui::PushID(str_begin, str_end); } -CIMGUI_API void ig_PushIdPtr(CONST void* ptr_id) +CIMGUI_API void igPushIdPtr(CONST void* ptr_id) { return ImGui::PushID(ptr_id); } -CIMGUI_API void ig_PushIdInt(CONST int int_id) +CIMGUI_API void igPushIdInt(CONST int int_id) { return ImGui::PushID(int_id); } -CIMGUI_API void ig_PopId() +CIMGUI_API void igPopId() { return ImGui::PopID(); } -CIMGUI_API ImGuiID ig_GetIdStr(CONST char* str_id) +CIMGUI_API ImGuiID igGetIdStr(CONST char* str_id) { return ImGui::GetID(str_id); } -CIMGUI_API ImGuiID ig_GetIdStrRange(CONST char* str_begin, CONST char* str_end) +CIMGUI_API ImGuiID igGetIdStrRange(CONST char* str_begin, CONST char* str_end) { return ImGui::GetID(str_begin, str_end); } -CIMGUI_API ImGuiID ig_GetIdPtr(CONST void* ptr_id) +CIMGUI_API ImGuiID igGetIdPtr(CONST void* ptr_id) { return ImGui::GetID(ptr_id); } // Widgets -CIMGUI_API void ig_Text(CONST char* fmt, ...) +CIMGUI_API void igText(CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -580,12 +580,12 @@ CIMGUI_API void ig_Text(CONST char* fmt, ...) va_end(args); } -CIMGUI_API void ig_TextV(CONST char* fmt, va_list args) +CIMGUI_API void igTextV(CONST char* fmt, va_list args) { ImGui::TextV(fmt, args); } -CIMGUI_API void ig_TextColored(CONST ImVec4 col, CONST char* fmt, ...) +CIMGUI_API void igTextColored(CONST ImVec4 col, CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -593,12 +593,12 @@ CIMGUI_API void ig_TextColored(CONST ImVec4 col, CONST char* fmt, ...) va_end(args); } -CIMGUI_API void ig_TextColoredV(CONST ImVec4 col, CONST char* fmt, va_list args) +CIMGUI_API void igTextColoredV(CONST ImVec4 col, CONST char* fmt, va_list args) { ImGui::TextColoredV(col,fmt,args); } -CIMGUI_API void ig_TextDisabled(CONST char* fmt, ...) +CIMGUI_API void igTextDisabled(CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -606,12 +606,12 @@ CIMGUI_API void ig_TextDisabled(CONST char* fmt, ...) va_end(args); } -CIMGUI_API void ig_TextDisabledV(CONST char* fmt, va_list args) +CIMGUI_API void igTextDisabledV(CONST char* fmt, va_list args) { return ImGui::TextDisabledV(fmt,args); } -CIMGUI_API void ig_TextWrapped(CONST char* fmt, ...) +CIMGUI_API void igTextWrapped(CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -619,17 +619,17 @@ CIMGUI_API void ig_TextWrapped(CONST char* fmt, ...) va_end(args); } -CIMGUI_API void ig_TextWrappedV(CONST char* fmt, va_list args) +CIMGUI_API void igTextWrappedV(CONST char* fmt, va_list args) { ImGui::TextWrappedV(fmt, args); } -CIMGUI_API void ig_TextUnformatted(CONST char* text, CONST char* text_end) +CIMGUI_API void igTextUnformatted(CONST char* text, CONST char* text_end) { return ImGui::TextUnformatted(text, text_end); } -CIMGUI_API void ig_LabelText(CONST char* label, CONST char* fmt, ...) +CIMGUI_API void igLabelText(CONST char* label, CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -637,17 +637,17 @@ CIMGUI_API void ig_LabelText(CONST char* label, CONST char* fmt, ...) va_end(args); } -CIMGUI_API void ig_LabelTextV(CONST char* label, CONST char* fmt, va_list args) +CIMGUI_API void igLabelTextV(CONST char* label, CONST char* fmt, va_list args) { ImGui::LabelTextV(label, fmt, args); } -CIMGUI_API void ig_Bullet() +CIMGUI_API void igBullet() { return ImGui::Bullet(); } -CIMGUI_API void ig_BulletText(CONST char* fmt, ...) +CIMGUI_API void igBulletText(CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -655,282 +655,282 @@ CIMGUI_API void ig_BulletText(CONST char* fmt, ...) va_end(args); } -CIMGUI_API void ig_BulletTextV(CONST char* fmt, va_list args) +CIMGUI_API void igBulletTextV(CONST char* fmt, va_list args) { ImGui::BulletTextV(fmt, args); } -CIMGUI_API bool ig_Button(CONST char* label, CONST ImVec2 size) +CIMGUI_API bool igButton(CONST char* label, CONST ImVec2 size) { return ImGui::Button(label, size); } -CIMGUI_API bool ig_SmallButton(CONST char* label) +CIMGUI_API bool igSmallButton(CONST char* label) { return ImGui::SmallButton(label); } -CIMGUI_API bool ig_InvisibleButton(CONST char* str_id, CONST ImVec2 size) +CIMGUI_API bool igInvisibleButton(CONST char* str_id, CONST ImVec2 size) { return ImGui::InvisibleButton(str_id, size); } -CIMGUI_API void ig_Image(ImTextureID user_texture_id, CONST ImVec2 size, CONST ImVec2 uv0, CONST ImVec2 uv1, CONST ImVec4 tint_col, CONST ImVec4 border_col) +CIMGUI_API void igImage(ImTextureID user_texture_id, CONST ImVec2 size, CONST ImVec2 uv0, CONST ImVec2 uv1, CONST ImVec4 tint_col, CONST ImVec4 border_col) { return ImGui::Image(user_texture_id, size, uv0, uv1, tint_col, border_col); } -CIMGUI_API bool ig_ImageButton(ImTextureID user_texture_id, CONST ImVec2 size, CONST ImVec2 uv0, CONST ImVec2 uv1, int frame_padding, CONST ImVec4 bg_col, CONST ImVec4 tint_col) +CIMGUI_API bool igImageButton(ImTextureID user_texture_id, CONST ImVec2 size, CONST ImVec2 uv0, CONST ImVec2 uv1, int frame_padding, CONST ImVec4 bg_col, CONST ImVec4 tint_col) { return ImGui::ImageButton(user_texture_id, size, uv0, uv1, frame_padding, bg_col, tint_col); } -CIMGUI_API bool ig_CollapsingHeader(CONST char* label, CONST char* str_id, bool display_frame, bool default_open) +CIMGUI_API bool igCollapsingHeader(CONST char* label, CONST char* str_id, bool display_frame, bool default_open) { return ImGui::CollapsingHeader(label, str_id, display_frame, default_open); } -CIMGUI_API bool ig_Checkbox(CONST char* label, bool* v) +CIMGUI_API bool igCheckbox(CONST char* label, bool* v) { return ImGui::Checkbox(label, v); } -CIMGUI_API bool ig_CheckboxFlags(CONST char* label, unsigned int* flags, unsigned int flags_value) +CIMGUI_API bool igCheckboxFlags(CONST char* label, unsigned int* flags, unsigned int flags_value) { return ImGui::CheckboxFlags(label, flags, flags_value); } -CIMGUI_API bool ig_RadioButtonBool(CONST char* label, bool active) +CIMGUI_API bool igRadioButtonBool(CONST char* label, bool active) { return ImGui::RadioButton(label, active); } -CIMGUI_API bool ig_RadioButton(CONST char* label, int* v, int v_button) +CIMGUI_API bool igRadioButton(CONST char* label, int* v, int v_button) { return ImGui::RadioButton(label, v, v_button); } -CIMGUI_API bool ig_Combo(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items) +CIMGUI_API bool igCombo(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items) { return ImGui::Combo(label, current_item, items, items_count, height_in_items); } -CIMGUI_API bool ig_Combo2(CONST char* label, int* current_item, CONST char* items_separated_by_zeros, int height_in_items) +CIMGUI_API bool igCombo2(CONST char* label, int* current_item, CONST char* items_separated_by_zeros, int height_in_items) { return ImGui::Combo(label, current_item, items_separated_by_zeros, height_in_items); } -CIMGUI_API bool ig_Combo3(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items) +CIMGUI_API bool igCombo3(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items) { return ImGui::Combo(label, current_item, items_getter, data, items_count, height_in_items); } -CIMGUI_API bool ig_ColorButton(CONST ImVec4 col, bool small_height, bool outline_border) +CIMGUI_API bool igColorButton(CONST ImVec4 col, bool small_height, bool outline_border) { return ImGui::ColorButton(col, small_height, outline_border); } -CIMGUI_API bool ig_ColorEdit3(CONST char* label, float col[3]) +CIMGUI_API bool igColorEdit3(CONST char* label, float col[3]) { return ImGui::ColorEdit3(label, col); } -CIMGUI_API bool ig_ColorEdit4(CONST char* label, float col[4], bool show_alpha) +CIMGUI_API bool igColorEdit4(CONST char* label, float col[4], bool show_alpha) { return ImGui::ColorEdit4(label, col, show_alpha); } -CIMGUI_API void ig_ColorEditMode(ImGuiColorEditMode mode) +CIMGUI_API void igColorEditMode(ImGuiColorEditMode mode) { return ImGui::ColorEditMode(mode); } -CIMGUI_API void ig_PlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) +CIMGUI_API void igPlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) { return ImGui::PlotLines(label, values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride); } -CIMGUI_API void ig_PlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) +CIMGUI_API void igPlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) { return ImGui::PlotLines(label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } -CIMGUI_API void ig_PlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) +CIMGUI_API void igPlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride) { return ImGui::PlotHistogram(label,values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride); } -CIMGUI_API void ig_PlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) +CIMGUI_API void igPlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) { return ImGui::PlotHistogram(label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size); } // Widgets: Sliders (tip: ctrl+click on a slider to input text) -CIMGUI_API bool ig_SliderFloat(CONST char* label, float* v, float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igSliderFloat(CONST char* label, float* v, float v_min, float v_max, CONST char* display_format, float power) { return ImGui::SliderFloat(label, v, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_SliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igSliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power) { return ImGui::SliderFloat(label, v, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_SliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igSliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power) { return ImGui::SliderFloat3(label, v, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_SliderFloat4(CONST char* label, float v[4], float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igSliderFloat4(CONST char* label, float v[4], float v_min, float v_max, CONST char* display_format, float power) { return ImGui::SliderFloat4(label, v, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_SliderAngle(CONST char* label, float* v_rad, float v_degrees_min, float v_degrees_max) +CIMGUI_API bool igSliderAngle(CONST char* label, float* v_rad, float v_degrees_min, float v_degrees_max) { return ImGui::SliderAngle(label, v_rad, v_degrees_min, v_degrees_max); } -CIMGUI_API bool ig_SliderInt(CONST char* label, int* v, int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igSliderInt(CONST char* label, int* v, int v_min, int v_max, CONST char* display_format) { return ImGui::SliderInt(label, v, v_min, v_max, display_format); } -CIMGUI_API bool ig_SliderInt2(CONST char* label, int v[2], int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igSliderInt2(CONST char* label, int v[2], int v_min, int v_max, CONST char* display_format) { return ImGui::SliderInt2(label, v, v_min, v_max, display_format); } -CIMGUI_API bool ig_SliderInt3(CONST char* label, int v[3], int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igSliderInt3(CONST char* label, int v[3], int v_min, int v_max, CONST char* display_format) { return ImGui::SliderInt3(label, v, v_min, v_max, display_format); } -CIMGUI_API bool ig_SliderInt4(CONST char* label, int v[4], int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igSliderInt4(CONST char* label, int v[4], int v_min, int v_max, CONST char* display_format) { return ImGui::SliderInt4(label, v, v_min, v_max, display_format); } -CIMGUI_API bool ig_VSliderFloat(CONST char* label, CONST ImVec2 size, float* v, float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igVSliderFloat(CONST char* label, CONST ImVec2 size, float* v, float v_min, float v_max, CONST char* display_format, float power) { return ImGui::VSliderFloat(label, size, v, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_VSliderInt(CONST char* label, CONST ImVec2 size, int* v, int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igVSliderInt(CONST char* label, CONST ImVec2 size, int* v, int v_min, int v_max, CONST char* display_format) { return ImGui::VSliderInt(label, size, v, v_min, v_max, display_format); } // Widgets: Drags (tip: ctrl+click on a drag box to input text) -CIMGUI_API bool ig_DragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igDragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power) { return ImGui::DragFloat(label, v, v_speed, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_DragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igDragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power) { return ImGui::DragFloat2(label, v, v_speed, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_DragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igDragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power) { return ImGui::DragFloat3(label, v, v_speed, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_DragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power) +CIMGUI_API bool igDragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power) { return ImGui::DragFloat4(label, v, v_speed, v_min, v_max, display_format, power); } -CIMGUI_API bool ig_DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* display_format, const char* display_format_max, float power) +CIMGUI_API bool igDragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* display_format, const char* display_format_max, float power) { return ImGui::DragFloatRange2(label,v_current_min,v_current_max,v_speed,v_min,v_max,display_format,display_format_max,power); } -CIMGUI_API bool ig_DragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igDragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format) { return ImGui::DragInt(label, v, v_speed, v_min, v_max, display_format); } -CIMGUI_API bool ig_DragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igDragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format) { return ImGui::DragInt2(label, v, v_speed, v_min, v_max, display_format); } -CIMGUI_API bool ig_DragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igDragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format) { return ImGui::DragInt3(label, v, v_speed, v_min, v_max, display_format); } -CIMGUI_API bool ig_DragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format) +CIMGUI_API bool igDragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format) { return ImGui::DragInt4(label, v, v_speed, v_min, v_max, display_format); } -CIMGUI_API bool ig_DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* display_format, const char* display_format_max) +CIMGUI_API bool igDragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* display_format, const char* display_format_max) { return ImGui::DragIntRange2(label,v_current_min,v_current_max,v_speed,v_min,v_max,display_format,display_format_max); } // Widgets: Input -CIMGUI_API bool ig_InputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) +CIMGUI_API bool igInputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) { return ImGui::InputText(label, buf, buf_size, flags, callback, user_data); } -CIMGUI_API bool ig_InputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) +CIMGUI_API bool igInputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data) { return ImGui::InputTextMultiline(label, buf, buf_size, size, flags, callback, user_data); } -CIMGUI_API bool ig_InputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags) +CIMGUI_API bool igInputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags) { return ImGui::InputFloat(label, v, step, step_fast, decimal_precision, extra_flags); } -CIMGUI_API bool ig_InputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags) +CIMGUI_API bool igInputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags) { return ImGui::InputFloat2(label, v, decimal_precision, extra_flags); } -CIMGUI_API bool ig_InputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags) +CIMGUI_API bool igInputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags) { return ImGui::InputFloat3(label, v, decimal_precision, extra_flags); } -CIMGUI_API bool ig_InputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags) +CIMGUI_API bool igInputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags) { return ImGui::InputFloat4(label, v, decimal_precision, extra_flags); } -CIMGUI_API bool ig_InputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags) +CIMGUI_API bool igInputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags) { return ImGui::InputInt(label, v, step, step_fast, extra_flags); } -CIMGUI_API bool ig_InputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags) +CIMGUI_API bool igInputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags) { return ImGui::InputInt2(label, v, extra_flags); } -CIMGUI_API bool ig_InputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags) +CIMGUI_API bool igInputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags) { return ImGui::InputInt3(label, v, extra_flags); } -CIMGUI_API bool ig_InputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags) +CIMGUI_API bool igInputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags) { return ImGui::InputInt4(label, v, extra_flags); } // Widgets: Trees -CIMGUI_API bool ig_TreeNode(CONST char* str_label_id) +CIMGUI_API bool igTreeNode(CONST char* str_label_id) { return ImGui::TreeNode(str_label_id); } -CIMGUI_API bool ig_TreeNodeStr(CONST char* str_id, CONST char* fmt, ...) +CIMGUI_API bool igTreeNodeStr(CONST char* str_id, CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -940,7 +940,7 @@ CIMGUI_API bool ig_TreeNodeStr(CONST char* str_id, CONST char* fmt, ...) return res; } -CIMGUI_API bool ig_TreeNodePtr(CONST void* ptr_id, CONST char* fmt, ...) +CIMGUI_API bool igTreeNodePtr(CONST void* ptr_id, CONST char* fmt, ...) { va_list args; va_start(args, fmt); @@ -950,170 +950,170 @@ CIMGUI_API bool ig_TreeNodePtr(CONST void* ptr_id, CONST char* fmt, ...) return res; } -CIMGUI_API bool ig_TreeNodeStrV(CONST char* str_id, CONST char* fmt, va_list args) +CIMGUI_API bool igTreeNodeStrV(CONST char* str_id, CONST char* fmt, va_list args) { return ImGui::TreeNodeV(str_id,fmt,args); } -CIMGUI_API bool ig_TreeNodePtrV(CONST void* ptr_id, CONST char* fmt, va_list args) +CIMGUI_API bool igTreeNodePtrV(CONST void* ptr_id, CONST char* fmt, va_list args) { return ImGui::TreeNodeV(ptr_id, fmt, args); } -CIMGUI_API void ig_TreePushStr(CONST char* str_id) +CIMGUI_API void igTreePushStr(CONST char* str_id) { return ImGui::TreePush(str_id); } -CIMGUI_API void ig_TreePushPtr(CONST void* ptr_id) +CIMGUI_API void igTreePushPtr(CONST void* ptr_id) { return ImGui::TreePush(ptr_id); } -CIMGUI_API void ig_TreePop() +CIMGUI_API void igTreePop() { return ImGui::TreePop(); } -CIMGUI_API void ig_SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond) +CIMGUI_API void igSetNextTreeNodeOpened(bool opened, ImGuiSetCond cond) { return ImGui::SetNextTreeNodeOpened(opened, cond); } // Widgets: Selectable / Lists -CIMGUI_API bool ig_Selectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST ImVec2 size) +CIMGUI_API bool igSelectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST ImVec2 size) { return ImGui::Selectable(label, selected, flags, size); } -CIMGUI_API bool ig_SelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST ImVec2 size) +CIMGUI_API bool igSelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST ImVec2 size) { return ImGui::Selectable(label, p_selected, flags, size); } -CIMGUI_API bool ig_ListBox(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items) +CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items) { return ImGui::ListBox(label, current_item, items, items_count, height_in_items); } -CIMGUI_API bool ig_ListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items) +CIMGUI_API bool igListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items) { return ImGui::ListBox(label, current_item, items_getter,data,items_count,height_in_items); } -CIMGUI_API bool ig_ListBoxHeader(CONST char* label, CONST ImVec2 size) +CIMGUI_API bool igListBoxHeader(CONST char* label, CONST ImVec2 size) { return ImGui::ListBoxHeader(label, size); } -CIMGUI_API bool ig_ListBoxHeader2(CONST char* label, int items_count, int height_in_items) +CIMGUI_API bool igListBoxHeader2(CONST char* label, int items_count, int height_in_items) { return ImGui::ListBoxHeader(label,items_count,height_in_items); } -CIMGUI_API void ig_ListBoxFooter() +CIMGUI_API void igListBoxFooter() { return ImGui::ListBoxFooter(); } -CIMGUI_API bool ig_BeginMainMenuBar() +CIMGUI_API bool igBeginMainMenuBar() { return ImGui::BeginMainMenuBar(); } -CIMGUI_API void ig_EndMainMenuBar() +CIMGUI_API void igEndMainMenuBar() { return ImGui::EndMainMenuBar(); } -CIMGUI_API bool ig_BeginMenuBar() +CIMGUI_API bool igBeginMenuBar() { return ImGui::BeginMenuBar(); } -CIMGUI_API void ig_EndMenuBar() +CIMGUI_API void igEndMenuBar() { return ImGui::EndMenuBar(); } -CIMGUI_API bool ig_BeginMenu(CONST char* label, bool enabled) +CIMGUI_API bool igBeginMenu(CONST char* label, bool enabled) { return ImGui::BeginMenu(label, enabled); } -CIMGUI_API void ig_EndMenu() +CIMGUI_API void igEndMenu() { return ImGui::EndMenu(); } -CIMGUI_API bool ig_MenuItem(CONST char* label, CONST char* shortcut, bool selected, bool enabled) +CIMGUI_API bool igMenuItem(CONST char* label, CONST char* shortcut, bool selected, bool enabled) { return ImGui::MenuItem(label, shortcut, selected, enabled); } -CIMGUI_API bool ig_MenuItemPtr(CONST char* label, CONST char* shortcut, bool* p_selected, bool enabled) +CIMGUI_API bool igMenuItemPtr(CONST char* label, CONST char* shortcut, bool* p_selected, bool enabled) { return ImGui::MenuItem(label, shortcut, p_selected, enabled); } // Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!) -CIMGUI_API void ig_ValueBool(CONST char* prefix, bool b) +CIMGUI_API void igValueBool(CONST char* prefix, bool b) { ImGui::Value(prefix, b); } -CIMGUI_API void ig_ValueInt(CONST char* prefix, int v) +CIMGUI_API void igValueInt(CONST char* prefix, int v) { ImGui::Value(prefix, v); } -CIMGUI_API void ig_ValueUInt(CONST char* prefix, unsigned int v) +CIMGUI_API void igValueUInt(CONST char* prefix, unsigned int v) { ImGui::Value(prefix, v); } -CIMGUI_API void ig_ValueFloat(CONST char* prefix, float v, CONST char* float_format) +CIMGUI_API void igValueFloat(CONST char* prefix, float v, CONST char* float_format) { ImGui::Value(prefix,v,float_format); } -CIMGUI_API void ig_Color(CONST char* prefix, CONST ImVec4 v) +CIMGUI_API void igColor(CONST char* prefix, CONST ImVec4 v) { ImGui::Color(prefix,v); } -CIMGUI_API void ig_Color2(CONST char* prefix, unsigned int v) +CIMGUI_API void igColor2(CONST char* prefix, unsigned int v) { ImGui::Color(prefix,v); } // Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened. -CIMGUI_API void ig_LogToTTY(int max_depth) +CIMGUI_API void igLogToTTY(int max_depth) { ImGui::LogToTTY(max_depth); } -CIMGUI_API void ig_LogToFile(int max_depth, CONST char* filename) +CIMGUI_API void igLogToFile(int max_depth, CONST char* filename) { ImGui::LogToFile(max_depth,filename); } -CIMGUI_API void ig_LogToClipboard(int max_depth) +CIMGUI_API void igLogToClipboard(int max_depth) { ImGui::LogToClipboard(max_depth); } -CIMGUI_API void ig_LogFinish() +CIMGUI_API void igLogFinish() { ImGui::LogFinish(); } -CIMGUI_API void ig_LogButtons() +CIMGUI_API void igLogButtons() { ImGui::LogButtons(); } -CIMGUI_API void ig_LogText(CONST char* fmt, ...) +CIMGUI_API void igLogText(CONST char* fmt, ...) { char buffer[256]; va_list args; @@ -1125,231 +1125,231 @@ CIMGUI_API void ig_LogText(CONST char* fmt, ...) } // Utilities -CIMGUI_API bool ig_IsItemHovered() +CIMGUI_API bool igIsItemHovered() { return ImGui::IsItemHovered(); } -CIMGUI_API bool ig_IsItemHoveredRect() +CIMGUI_API bool igIsItemHoveredRect() { return ImGui::IsItemHoveredRect(); } -CIMGUI_API bool ig_IsItemActive() +CIMGUI_API bool igIsItemActive() { return ImGui::IsItemActive(); } -CIMGUI_API bool ig_IsItemVisible() +CIMGUI_API bool igIsItemVisible() { return ImGui::IsItemVisible(); } -CIMGUI_API bool ig_IsAnyItemHovered() +CIMGUI_API bool igIsAnyItemHovered() { return ImGui::IsAnyItemHovered(); } -CIMGUI_API bool ig_IsAnyItemActive() +CIMGUI_API bool igIsAnyItemActive() { return ImGui::IsAnyItemActive(); } -CIMGUI_API void ig_GetItemRectMin(ImVec2* pOut) +CIMGUI_API void igGetItemRectMin(ImVec2* pOut) { *pOut = ImGui::GetItemRectMin(); } -CIMGUI_API void ig_GetItemRectMax(ImVec2* pOut) +CIMGUI_API void igGetItemRectMax(ImVec2* pOut) { *pOut = ImGui::GetItemRectMax(); } -CIMGUI_API void ig_GetItemRectSize(ImVec2* pOut) +CIMGUI_API void igGetItemRectSize(ImVec2* pOut) { *pOut = ImGui::GetItemRectSize(); } -CIMGUI_API bool ig_IsWindowHovered() +CIMGUI_API bool igIsWindowHovered() { return ImGui::IsWindowHovered(); } -CIMGUI_API bool ig_IsWindowFocused() +CIMGUI_API bool igIsWindowFocused() { return ImGui::IsWindowFocused(); } -CIMGUI_API bool ig_IsRootWindowFocused() +CIMGUI_API bool igIsRootWindowFocused() { return ImGui::IsRootWindowFocused(); } -CIMGUI_API bool ig_IsRootWindowOrAnyChildFocused() +CIMGUI_API bool igIsRootWindowOrAnyChildFocused() { return ImGui::IsRootWindowOrAnyChildFocused(); } -CIMGUI_API bool ig_IsRectVisible(CONST ImVec2 item_size) +CIMGUI_API bool igIsRectVisible(CONST ImVec2 item_size) { return ImGui::IsRectVisible(item_size); } -CIMGUI_API bool ig_IsKeyDown(int key_index) +CIMGUI_API bool igIsKeyDown(int key_index) { return ImGui::IsKeyDown(key_index); } -CIMGUI_API bool ig_IsKeyPressed(int key_index, bool repeat) +CIMGUI_API bool igIsKeyPressed(int key_index, bool repeat) { return ImGui::IsKeyPressed(key_index,repeat); } -CIMGUI_API bool ig_IsKeyReleased(int key_index) +CIMGUI_API bool igIsKeyReleased(int key_index) { return ImGui::IsKeyReleased(key_index); } -CIMGUI_API bool ig_IsMouseDown(int button) +CIMGUI_API bool igIsMouseDown(int button) { return ImGui::IsMouseDown(button); } -CIMGUI_API bool ig_IsMouseClicked(int button, bool repeat) +CIMGUI_API bool igIsMouseClicked(int button, bool repeat) { return ImGui::IsMouseClicked(button, repeat); } -CIMGUI_API bool ig_IsMouseDoubleClicked(int button) +CIMGUI_API bool igIsMouseDoubleClicked(int button) { return ImGui::IsMouseDoubleClicked(button); } -CIMGUI_API bool ig_IsMouseReleased(int button) +CIMGUI_API bool igIsMouseReleased(int button) { return ImGui::IsMouseReleased(button); } -CIMGUI_API bool ig_IsMouseHoveringWindow() +CIMGUI_API bool igIsMouseHoveringWindow() { return ImGui::IsMouseHoveringWindow(); } -CIMGUI_API bool ig_IsMouseHoveringAnyWindow() +CIMGUI_API bool igIsMouseHoveringAnyWindow() { return ImGui::IsMouseHoveringAnyWindow(); } -CIMGUI_API bool ig_IsMouseHoveringRect(CONST ImVec2 rect_min, CONST ImVec2 rect_max) +CIMGUI_API bool igIsMouseHoveringRect(CONST ImVec2 rect_min, CONST ImVec2 rect_max) { return ImGui::IsMouseHoveringRect(rect_min,rect_max); } -CIMGUI_API bool ig_IsMouseDragging(int button, float lock_threshold) +CIMGUI_API bool igIsMouseDragging(int button, float lock_threshold) { return ImGui::IsMouseDragging(button,lock_threshold); } -CIMGUI_API bool ig_IsPosHoveringAnyWindow(CONST ImVec2 pos) +CIMGUI_API bool igIsPosHoveringAnyWindow(CONST ImVec2 pos) { return ImGui::IsPosHoveringAnyWindow(pos); } -CIMGUI_API void ig_GetMousePos(ImVec2* pOut) +CIMGUI_API void igGetMousePos(ImVec2* pOut) { *pOut = ImGui::GetMousePos(); } -CIMGUI_API void ig_GetMouseDragDelta(ImVec2* pOut, int button, float lock_threshold) +CIMGUI_API void igGetMouseDragDelta(ImVec2* pOut, int button, float lock_threshold) { *pOut = ImGui::GetMouseDragDelta(button,lock_threshold); } -CIMGUI_API void ig_ResetMouseDragDelta(int button) +CIMGUI_API void igResetMouseDragDelta(int button) { ImGui::ResetMouseDragDelta(button); } -CIMGUI_API ImGuiMouseCursor ig_GetMouseCursor() +CIMGUI_API ImGuiMouseCursor igGetMouseCursor() { return ImGui::GetMouseCursor(); } -CIMGUI_API void ig_SetMouseCursor(ImGuiMouseCursor type) +CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor type) { ImGui::SetMouseCursor(type); } -CIMGUI_API float ig_GetTime() +CIMGUI_API float igGetTime() { return ImGui::GetTime(); } -CIMGUI_API int ig_GetFrameCount() +CIMGUI_API int igGetFrameCount() { return ImGui::GetFrameCount(); } -CIMGUI_API CONST char* ig_GetStyleColName(ImGuiCol idx) +CIMGUI_API CONST char* igGetStyleColName(ImGuiCol idx) { return ImGui::GetStyleColName(idx); } -CIMGUI_API void ig_CalcItemRectClosestPoint(ImVec2* pOut, CONST ImVec2 pos, bool on_edge, float outward) +CIMGUI_API void igCalcItemRectClosestPoint(ImVec2* pOut, CONST ImVec2 pos, bool on_edge, float outward) { *pOut = ImGui::CalcItemRectClosestPoint(pos,on_edge,outward); } -CIMGUI_API void ig_CalcTextSize(ImVec2* pOut, CONST char* text, CONST char* text_end, bool hide_text_after_double_hash, float wrap_width) +CIMGUI_API void igCalcTextSize(ImVec2* pOut, CONST char* text, CONST char* text_end, bool hide_text_after_double_hash, float wrap_width) { *pOut = ImGui::CalcTextSize(text, text_end, hide_text_after_double_hash, wrap_width); } -CIMGUI_API void ig_CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) +CIMGUI_API void igCalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end) { ImGui::CalcListClipping(items_count,items_height,out_items_display_start,out_items_display_end); } -CIMGUI_API bool ig_BeginChildFrame(ImGuiID id, CONST ImVec2 size) +CIMGUI_API bool igBeginChildFrame(ImGuiID id, CONST ImVec2 size) { return ImGui::BeginChildFrame(id, size); } -CIMGUI_API void ig_EndChildFrame() +CIMGUI_API void igEndChildFrame() { ImGui::EndChildFrame(); } -CIMGUI_API ImU32 ig_ColorConvertFloat4ToU32(CONST ImVec4 in) +CIMGUI_API ImU32 igColorConvertFloat4ToU32(CONST ImVec4 in) { return ImGui::ColorConvertFloat4ToU32(in); } -CIMGUI_API void ig_ColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v) +CIMGUI_API void igColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v) { ImGui::ColorConvertRGBtoHSV(r, g, b, *out_h, *out_s, *out_v); } -CIMGUI_API void ig_ColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b) +CIMGUI_API void igColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b) { ImGui::ColorConvertHSVtoRGB(h,s,v,*out_r,*out_g,*out_b); } -CIMGUI_API CONST char* ig_GetVersion() +CIMGUI_API CONST char* igGetVersion() { return ImGui::GetVersion(); } -CIMGUI_API void* ig_GetInternalState() +CIMGUI_API void* igGetInternalState() { return ImGui::GetInternalState(); } -CIMGUI_API size_t ig_GetInternalStateSize() +CIMGUI_API size_t igGetInternalStateSize() { return ImGui::GetInternalStateSize(); } -CIMGUI_API void ig_SetInternalState(void* state, bool construct) +CIMGUI_API void igSetInternalState(void* state, bool construct) { ImGui::SetInternalState(state,construct); } diff --git a/cimgui/cimgui.h b/cimgui/cimgui.h index ee7c77f..3adc5a0 100644 --- a/cimgui/cimgui.h +++ b/cimgui/cimgui.h @@ -23,309 +23,309 @@ typedef int ImGuiWindowFlags; typedef int ImGuiSetCond; typedef int ImGuiColorEditMode; -CIMGUI_API ImGuiIO* ig_GetIO(); -CIMGUI_API ImGuiStyle* ig_GetStyle(); -CIMGUI_API void ig_NewFrame(); -CIMGUI_API void ig_Render(); -CIMGUI_API void ig_Shutdown(); -CIMGUI_API void ig_ShowUserGuide(); -CIMGUI_API void ig_ShowStyleEditor(ImGuiStyle* ref); -CIMGUI_API void ig_ShowTestWindow(bool* opened); -CIMGUI_API void ig_ShowMetricsWindow(bool* opened); +CIMGUI_API ImGuiIO* igGetIO(); +CIMGUI_API ImGuiStyle* igGetStyle(); +CIMGUI_API void igNewFrame(); +CIMGUI_API void igRender(); +CIMGUI_API void igShutdown(); +CIMGUI_API void igShowUserGuide(); +CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref); +CIMGUI_API void igShowTestWindow(bool* opened); +CIMGUI_API void igShowMetricsWindow(bool* opened); // Window -CIMGUI_API bool ig_Begin(CONST char* name, bool* p_opened, ImGuiWindowFlags flags); -CIMGUI_API bool ig_Begin2(CONST char* name, bool* p_opened, CONST struct ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags); -CIMGUI_API void ig_End(); -CIMGUI_API bool ig_BeginChild(CONST char* str_id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags); -CIMGUI_API bool ig_BeginChildEx(ImGuiID id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags); -CIMGUI_API void ig_EndChild(); -CIMGUI_API void ig_GetContentRegionMax(struct ImVec2* out); -CIMGUI_API void ig_GetWindowContentRegionMin(struct ImVec2* out); -CIMGUI_API void ig_GetWindowContentRegionMax(struct ImVec2* out); -CIMGUI_API ImDrawList* ig_GetWindowDrawList(); -CIMGUI_API ImFont* ig_GetWindowFont(); -CIMGUI_API float ig_GetWindowFontSize(); -CIMGUI_API void ig_SetWindowFontScale(float scale); -CIMGUI_API void ig_GetWindowPos(struct ImVec2* out); -CIMGUI_API void ig_GetWindowSize(struct ImVec2* out); -CIMGUI_API float ig_GetWindowWidth(); -CIMGUI_API bool ig_IsWindowCollapsed(); +CIMGUI_API bool igBegin(CONST char* name, bool* p_opened, ImGuiWindowFlags flags); +CIMGUI_API bool igBegin2(CONST char* name, bool* p_opened, CONST struct ImVec2 size_on_first_use, float bg_alpha, ImGuiWindowFlags flags); +CIMGUI_API void igEnd(); +CIMGUI_API bool igBeginChild(CONST char* str_id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags); +CIMGUI_API bool igBeginChildEx(ImGuiID id, CONST struct ImVec2 size, bool border, ImGuiWindowFlags extra_flags); +CIMGUI_API void igEndChild(); +CIMGUI_API void igGetContentRegionMax(struct ImVec2* out); +CIMGUI_API void igGetWindowContentRegionMin(struct ImVec2* out); +CIMGUI_API void igGetWindowContentRegionMax(struct ImVec2* out); +CIMGUI_API ImDrawList* igGetWindowDrawList(); +CIMGUI_API ImFont* igGetWindowFont(); +CIMGUI_API float igGetWindowFontSize(); +CIMGUI_API void igSetWindowFontScale(float scale); +CIMGUI_API void igGetWindowPos(struct ImVec2* out); +CIMGUI_API void igGetWindowSize(struct ImVec2* out); +CIMGUI_API float igGetWindowWidth(); +CIMGUI_API bool igIsWindowCollapsed(); -CIMGUI_API void ig_SetNextWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond); -CIMGUI_API void ig_SetNextWindowPosCenter(ImGuiSetCond cond); -CIMGUI_API void ig_SetNextWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond); -CIMGUI_API void ig_SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond); -CIMGUI_API void ig_SetNextWindowFocus(); -CIMGUI_API void ig_SetWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond); -CIMGUI_API void ig_SetWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond); -CIMGUI_API void ig_SetWindowCollapsed(bool collapsed, ImGuiSetCond cond); -CIMGUI_API void ig_SetWindowFocus(); -CIMGUI_API void ig_SetWindowPosByName(CONST char* name, CONST struct ImVec2 pos, ImGuiSetCond cond); -CIMGUI_API void ig_SetWindowSize2(CONST char* name, CONST struct ImVec2 size, ImGuiSetCond cond); -CIMGUI_API void ig_SetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiSetCond cond); -CIMGUI_API void ig_SetWindowFocus2(CONST char* name); +CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond); +CIMGUI_API void igSetNextWindowPosCenter(ImGuiSetCond cond); +CIMGUI_API void igSetNextWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond); +CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond); +CIMGUI_API void igSetNextWindowFocus(); +CIMGUI_API void igSetWindowPos(CONST struct ImVec2 pos, ImGuiSetCond cond); +CIMGUI_API void igSetWindowSize(CONST struct ImVec2 size, ImGuiSetCond cond); +CIMGUI_API void igSetWindowCollapsed(bool collapsed, ImGuiSetCond cond); +CIMGUI_API void igSetWindowFocus(); +CIMGUI_API void igSetWindowPosByName(CONST char* name, CONST struct ImVec2 pos, ImGuiSetCond cond); +CIMGUI_API void igSetWindowSize2(CONST char* name, CONST struct ImVec2 size, ImGuiSetCond cond); +CIMGUI_API void igSetWindowCollapsed2(CONST char* name, bool collapsed, ImGuiSetCond cond); +CIMGUI_API void igSetWindowFocus2(CONST char* name); -CIMGUI_API float ig_GetScrollY(); -CIMGUI_API float ig_GetScrollMaxY(); -CIMGUI_API void ig_SetScrollY(float scroll_y); -CIMGUI_API void ig_SetScrollHere(float center_y_ratio = 0.5f); -CIMGUI_API void ig_SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); -CIMGUI_API void ig_SetKeyboardFocusHere(int offset); -CIMGUI_API void ig_SetStateStorage(ImGuiStorage* tree); -CIMGUI_API ImGuiStorage* ig_GetStateStorage(); +CIMGUI_API float igGetScrollY(); +CIMGUI_API float igGetScrollMaxY(); +CIMGUI_API void igSetScrollY(float scroll_y); +CIMGUI_API void igSetScrollHere(float center_y_ratio = 0.5f); +CIMGUI_API void igSetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); +CIMGUI_API void igSetKeyboardFocusHere(int offset); +CIMGUI_API void igSetStateStorage(ImGuiStorage* tree); +CIMGUI_API ImGuiStorage* igGetStateStorage(); // Parameters stacks (shared) -CIMGUI_API void ig_PushFont(ImFont* font); -CIMGUI_API void ig_PopFont(); -CIMGUI_API void ig_PushStyleColor(ImGuiCol idx, CONST struct ImVec4 col); -CIMGUI_API void ig_PopStyleColor(int count); -CIMGUI_API void ig_PushStyleVar(ImGuiStyleVar idx, float val); -CIMGUI_API void ig_PushStyleVarVec(ImGuiStyleVar idx, CONST struct ImVec2 val); -CIMGUI_API void ig_PopStyleVar(int count); +CIMGUI_API void igPushFont(ImFont* font); +CIMGUI_API void igPopFont(); +CIMGUI_API void igPushStyleColor(ImGuiCol idx, CONST struct ImVec4 col); +CIMGUI_API void igPopStyleColor(int count); +CIMGUI_API void igPushStyleVar(ImGuiStyleVar idx, float val); +CIMGUI_API void igPushStyleVarVec(ImGuiStyleVar idx, CONST struct ImVec2 val); +CIMGUI_API void igPopStyleVar(int count); // Parameters stacks (current window) -CIMGUI_API void ig_PushItemWidth(float item_width); -CIMGUI_API void ig_PopItemWidth(); -CIMGUI_API float ig_CalcItemWidth(); -CIMGUI_API void ig_PushAllowKeyboardFocus(bool v); -CIMGUI_API void ig_PopAllowKeyboardFocus(); -CIMGUI_API void ig_PushTextWrapPos(float wrap_pos_x); -CIMGUI_API void ig_PopTextWrapPos(); -CIMGUI_API void ig_PushButtonRepeat(bool repeat); -CIMGUI_API void ig_PopButtonRepeat(); +CIMGUI_API void igPushItemWidth(float item_width); +CIMGUI_API void igPopItemWidth(); +CIMGUI_API float igCalcItemWidth(); +CIMGUI_API void igPushAllowKeyboardFocus(bool v); +CIMGUI_API void igPopAllowKeyboardFocus(); +CIMGUI_API void igPushTextWrapPos(float wrap_pos_x); +CIMGUI_API void igPopTextWrapPos(); +CIMGUI_API void igPushButtonRepeat(bool repeat); +CIMGUI_API void igPopButtonRepeat(); // Layout -CIMGUI_API void ig_BeginGroup(); -CIMGUI_API void ig_EndGroup(); -CIMGUI_API void ig_Separator(); -CIMGUI_API void ig_SameLine(int column_x, int spacing_w); -CIMGUI_API void ig_Spacing(); -CIMGUI_API void ig_Dummy(CONST ImVec2* size); -CIMGUI_API void ig_Indent(); -CIMGUI_API void ig_Unindent(); -CIMGUI_API void ig_Columns(int count, CONST char* id, bool border); -CIMGUI_API void ig_NextColumn(); -CIMGUI_API int ig_GetColumnIndex(); -CIMGUI_API float ig_GetColumnOffset(int column_index); -CIMGUI_API void ig_SetColumnOffset(int column_index, float offset_x); -CIMGUI_API float ig_GetColumnWidth(int column_index); -CIMGUI_API int ig_GetColumnsCount(); -CIMGUI_API void ig_GetCursorPos(struct ImVec2* pOut); -CIMGUI_API float ig_GetCursorPosX(); -CIMGUI_API float ig_GetCursorPosY(); -CIMGUI_API void ig_SetCursorPos(CONST struct ImVec2 pos); -CIMGUI_API void ig_SetCursorPosX(float x); -CIMGUI_API void ig_SetCursorPosY(float y); -CIMGUI_API void ig_GetCursorStartPos(struct ImVec2* pOut); -CIMGUI_API void ig_GetCursorScreenPos(struct ImVec2* pOut); -CIMGUI_API void ig_SetCursorScreenPos(CONST struct ImVec2 pos); -CIMGUI_API void ig_AlignFirstTextHeightToWidgets(); -CIMGUI_API float ig_GetTextLineHeight(); -CIMGUI_API float ig_GetTextLineHeightWithSpacing(); -CIMGUI_API float ig_GetItemsLineHeightWithSpacing(); +CIMGUI_API void igBeginGroup(); +CIMGUI_API void igEndGroup(); +CIMGUI_API void igSeparator(); +CIMGUI_API void igSameLine(int column_x, int spacing_w); +CIMGUI_API void igSpacing(); +CIMGUI_API void igDummy(CONST ImVec2* size); +CIMGUI_API void igIndent(); +CIMGUI_API void igUnindent(); +CIMGUI_API void igColumns(int count, CONST char* id, bool border); +CIMGUI_API void igNextColumn(); +CIMGUI_API int igGetColumnIndex(); +CIMGUI_API float igGetColumnOffset(int column_index); +CIMGUI_API void igSetColumnOffset(int column_index, float offset_x); +CIMGUI_API float igGetColumnWidth(int column_index); +CIMGUI_API int igGetColumnsCount(); +CIMGUI_API void igGetCursorPos(struct ImVec2* pOut); +CIMGUI_API float igGetCursorPosX(); +CIMGUI_API float igGetCursorPosY(); +CIMGUI_API void igSetCursorPos(CONST struct ImVec2 pos); +CIMGUI_API void igSetCursorPosX(float x); +CIMGUI_API void igSetCursorPosY(float y); +CIMGUI_API void igGetCursorStartPos(struct ImVec2* pOut); +CIMGUI_API void igGetCursorScreenPos(struct ImVec2* pOut); +CIMGUI_API void igSetCursorScreenPos(CONST struct ImVec2 pos); +CIMGUI_API void igAlignFirstTextHeightToWidgets(); +CIMGUI_API float igGetTextLineHeight(); +CIMGUI_API float igGetTextLineHeightWithSpacing(); +CIMGUI_API float igGetItemsLineHeightWithSpacing(); // ID scopes // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them // You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide') -CIMGUI_API void ig_PushIdStr(CONST char* str_id); -CIMGUI_API void ig_PushIdStrRange(CONST char* str_begin, CONST char* str_end); -CIMGUI_API void ig_PushIdPtr(CONST void* ptr_id); -CIMGUI_API void ig_PushIdInt(CONST int int_id); -CIMGUI_API void ig_PopId(); -CIMGUI_API ImGuiID ig_GetIdStr(CONST char* str_id); -CIMGUI_API ImGuiID ig_GetIdStrRange(CONST char* str_begin,CONST char* str_end); -CIMGUI_API ImGuiID ig_GetIdPtr(CONST void* ptr_id); +CIMGUI_API void igPushIdStr(CONST char* str_id); +CIMGUI_API void igPushIdStrRange(CONST char* str_begin, CONST char* str_end); +CIMGUI_API void igPushIdPtr(CONST void* ptr_id); +CIMGUI_API void igPushIdInt(CONST int int_id); +CIMGUI_API void igPopId(); +CIMGUI_API ImGuiID igGetIdStr(CONST char* str_id); +CIMGUI_API ImGuiID igGetIdStrRange(CONST char* str_begin,CONST char* str_end); +CIMGUI_API ImGuiID igGetIdPtr(CONST void* ptr_id); // Widgets -CIMGUI_API void ig_Text(CONST char* fmt, ...); -CIMGUI_API void ig_TextV(CONST char* fmt, va_list args); -CIMGUI_API void ig_TextColored(CONST struct ImVec4 col, CONST char* fmt, ...); -CIMGUI_API void ig_TextColoredV(CONST struct ImVec4 col, CONST char* fmt, va_list args); -CIMGUI_API void ig_TextDisabled(CONST char* fmt, ...); -CIMGUI_API void ig_TextDisabledV(CONST char* fmt, va_list args); -CIMGUI_API void ig_TextWrapped(CONST char* fmt, ...); -CIMGUI_API void ig_TextWrappedV(CONST char* fmt, va_list args); -CIMGUI_API void ig_TextUnformatted(CONST char* text, CONST char* text_end); -CIMGUI_API void ig_LabelText(CONST char* label, CONST char* fmt, ...); -CIMGUI_API void ig_LabelTextV(CONST char* label, CONST char* fmt, va_list args); -CIMGUI_API void ig_Bullet(); -CIMGUI_API void ig_BulletText(CONST char* fmt, ...); -CIMGUI_API void ig_BulletTextV(CONST char* fmt, va_list args); -CIMGUI_API bool ig_Button(CONST char* label, CONST struct ImVec2 size); -CIMGUI_API bool ig_SmallButton(CONST char* label); -CIMGUI_API bool ig_InvisibleButton(CONST char* str_id, CONST struct ImVec2 size); -CIMGUI_API void ig_Image(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, CONST struct ImVec4 tint_col, CONST struct ImVec4 border_col); -CIMGUI_API bool ig_ImageButton(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, int frame_padding, CONST struct ImVec4 bg_col, CONST struct ImVec4 tint_col); -CIMGUI_API bool ig_CollapsingHeader(CONST char* label, CONST char* str_id, bool display_frame, bool default_open); -CIMGUI_API bool ig_Checkbox(CONST char* label, bool* v); -CIMGUI_API bool ig_CheckboxFlags(CONST char* label, unsigned int* flags, unsigned int flags_value); -CIMGUI_API bool ig_RadioButtonBool(CONST char* label, bool active); -CIMGUI_API bool ig_RadioButton(CONST char* label, int* v, int v_button); -CIMGUI_API bool ig_Combo(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items); -CIMGUI_API bool ig_Combo2(CONST char* label, int* current_item, CONST char* items_separated_by_zeros, int height_in_items); -CIMGUI_API bool ig_Combo3(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items); -CIMGUI_API bool ig_ColorButton(CONST struct ImVec4 col, bool small_height, bool outline_border); -CIMGUI_API bool ig_ColorEdit3(CONST char* label, float col[3]); -CIMGUI_API bool ig_ColorEdit4(CONST char* label, float col[4], bool show_alpha); -CIMGUI_API void ig_ColorEditMode(ImGuiColorEditMode mode); -CIMGUI_API void ig_PlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride); -CIMGUI_API void ig_PlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size); -CIMGUI_API void ig_PlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride); -CIMGUI_API void ig_PlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size); +CIMGUI_API void igText(CONST char* fmt, ...); +CIMGUI_API void igTextV(CONST char* fmt, va_list args); +CIMGUI_API void igTextColored(CONST struct ImVec4 col, CONST char* fmt, ...); +CIMGUI_API void igTextColoredV(CONST struct ImVec4 col, CONST char* fmt, va_list args); +CIMGUI_API void igTextDisabled(CONST char* fmt, ...); +CIMGUI_API void igTextDisabledV(CONST char* fmt, va_list args); +CIMGUI_API void igTextWrapped(CONST char* fmt, ...); +CIMGUI_API void igTextWrappedV(CONST char* fmt, va_list args); +CIMGUI_API void igTextUnformatted(CONST char* text, CONST char* text_end); +CIMGUI_API void igLabelText(CONST char* label, CONST char* fmt, ...); +CIMGUI_API void igLabelTextV(CONST char* label, CONST char* fmt, va_list args); +CIMGUI_API void igBullet(); +CIMGUI_API void igBulletText(CONST char* fmt, ...); +CIMGUI_API void igBulletTextV(CONST char* fmt, va_list args); +CIMGUI_API bool igButton(CONST char* label, CONST struct ImVec2 size); +CIMGUI_API bool igSmallButton(CONST char* label); +CIMGUI_API bool igInvisibleButton(CONST char* str_id, CONST struct ImVec2 size); +CIMGUI_API void igImage(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, CONST struct ImVec4 tint_col, CONST struct ImVec4 border_col); +CIMGUI_API bool igImageButton(ImTextureID user_texture_id, CONST struct ImVec2 size, CONST struct ImVec2 uv0, CONST struct ImVec2 uv1, int frame_padding, CONST struct ImVec4 bg_col, CONST struct ImVec4 tint_col); +CIMGUI_API bool igCollapsingHeader(CONST char* label, CONST char* str_id, bool display_frame, bool default_open); +CIMGUI_API bool igCheckbox(CONST char* label, bool* v); +CIMGUI_API bool igCheckboxFlags(CONST char* label, unsigned int* flags, unsigned int flags_value); +CIMGUI_API bool igRadioButtonBool(CONST char* label, bool active); +CIMGUI_API bool igRadioButton(CONST char* label, int* v, int v_button); +CIMGUI_API bool igCombo(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items); +CIMGUI_API bool igCombo2(CONST char* label, int* current_item, CONST char* items_separated_by_zeros, int height_in_items); +CIMGUI_API bool igCombo3(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items); +CIMGUI_API bool igColorButton(CONST struct ImVec4 col, bool small_height, bool outline_border); +CIMGUI_API bool igColorEdit3(CONST char* label, float col[3]); +CIMGUI_API bool igColorEdit4(CONST char* label, float col[4], bool show_alpha); +CIMGUI_API void igColorEditMode(ImGuiColorEditMode mode); +CIMGUI_API void igPlotLines(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride); +CIMGUI_API void igPlotLines2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size); +CIMGUI_API void igPlotHistogram(CONST char* label, CONST float* values, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size, int stride); +CIMGUI_API void igPlotHistogram2(CONST char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, CONST char* overlay_text, float scale_min, float scale_max, struct ImVec2 graph_size); // Widgets: Sliders (tip: ctrl+click on a slider to input text) -CIMGUI_API bool ig_SliderFloat(CONST char* label, float* v, float v_min, float v_max, CONST char* display_format, float power); -CIMGUI_API bool ig_SliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power); -CIMGUI_API bool ig_SliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power); -CIMGUI_API bool ig_SliderFloat4(CONST char* label, float v[4], float v_min, float v_max, CONST char* display_format, float power); -CIMGUI_API bool ig_SliderAngle(CONST char* label, float* v_rad, float v_degrees_min, float v_degrees_max); -CIMGUI_API bool ig_SliderInt(CONST char* label, int* v, int v_min, int v_max, CONST char* display_format); -CIMGUI_API bool ig_SliderInt2(CONST char* label, int v[2], int v_min, int v_max, CONST char* display_format); -CIMGUI_API bool ig_SliderInt3(CONST char* label, int v[3], int v_min, int v_max, CONST char* display_format); -CIMGUI_API bool ig_SliderInt4(CONST char* label, int v[4], int v_min, int v_max, CONST char* display_format); -CIMGUI_API bool ig_VSliderFloat(CONST char* label, CONST struct ImVec2 size, float* v, float v_min, float v_max, CONST char* display_format, float power); -CIMGUI_API bool ig_VSliderInt(CONST char* label, CONST struct ImVec2 size, int* v, int v_min, int v_max, CONST char* display_format); +CIMGUI_API bool igSliderFloat(CONST char* label, float* v, float v_min, float v_max, CONST char* display_format, float power); +CIMGUI_API bool igSliderFloat2(CONST char* label, float v[2], float v_min, float v_max, CONST char* display_format, float power); +CIMGUI_API bool igSliderFloat3(CONST char* label, float v[3], float v_min, float v_max, CONST char* display_format, float power); +CIMGUI_API bool igSliderFloat4(CONST char* label, float v[4], float v_min, float v_max, CONST char* display_format, float power); +CIMGUI_API bool igSliderAngle(CONST char* label, float* v_rad, float v_degrees_min, float v_degrees_max); +CIMGUI_API bool igSliderInt(CONST char* label, int* v, int v_min, int v_max, CONST char* display_format); +CIMGUI_API bool igSliderInt2(CONST char* label, int v[2], int v_min, int v_max, CONST char* display_format); +CIMGUI_API bool igSliderInt3(CONST char* label, int v[3], int v_min, int v_max, CONST char* display_format); +CIMGUI_API bool igSliderInt4(CONST char* label, int v[4], int v_min, int v_max, CONST char* display_format); +CIMGUI_API bool igVSliderFloat(CONST char* label, CONST struct ImVec2 size, float* v, float v_min, float v_max, CONST char* display_format, float power); +CIMGUI_API bool igVSliderInt(CONST char* label, CONST struct ImVec2 size, int* v, int v_min, int v_max, CONST char* display_format); // Widgets: Drags (tip: ctrl+click on a drag box to input text) -CIMGUI_API bool ig_DragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power); // If v_max >= v_max we have no bound -CIMGUI_API bool ig_DragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power); -CIMGUI_API bool ig_DragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power); -CIMGUI_API bool ig_DragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power); -CIMGUI_API bool ig_DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", const char* display_format_max = NULL, float power = 1.0f); -CIMGUI_API bool ig_DragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format); // If v_max >= v_max we have no bound -CIMGUI_API bool ig_DragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format); -CIMGUI_API bool ig_DragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format); -CIMGUI_API bool ig_DragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format); -CIMGUI_API bool ig_DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f", const char* display_format_max = NULL); +CIMGUI_API bool igDragFloat(CONST char* label, float* v, float v_speed, float v_min, float v_max, CONST char* display_format, float power); // If v_max >= v_max we have no bound +CIMGUI_API bool igDragFloat2(CONST char* label, float v[2], float v_speed, float v_min, float v_max, CONST char* display_format, float power); +CIMGUI_API bool igDragFloat3(CONST char* label, float v[3], float v_speed, float v_min, float v_max, CONST char* display_format, float power); +CIMGUI_API bool igDragFloat4(CONST char* label, float v[4], float v_speed, float v_min, float v_max, CONST char* display_format, float power); +CIMGUI_API bool igDragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", const char* display_format_max = NULL, float power = 1.0f); +CIMGUI_API bool igDragInt(CONST char* label, int* v, float v_speed, int v_min, int v_max, CONST char* display_format); // If v_max >= v_max we have no bound +CIMGUI_API bool igDragInt2(CONST char* label, int v[2], float v_speed, int v_min, int v_max, CONST char* display_format); +CIMGUI_API bool igDragInt3(CONST char* label, int v[3], float v_speed, int v_min, int v_max, CONST char* display_format); +CIMGUI_API bool igDragInt4(CONST char* label, int v[4], float v_speed, int v_min, int v_max, CONST char* display_format); +CIMGUI_API bool igDragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f", const char* display_format_max = NULL); // Widgets: Input -CIMGUI_API bool ig_InputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data); -CIMGUI_API bool ig_InputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data); -CIMGUI_API bool ig_InputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags); -CIMGUI_API bool ig_InputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags); -CIMGUI_API bool ig_InputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags); -CIMGUI_API bool ig_InputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags); -CIMGUI_API bool ig_InputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags); -CIMGUI_API bool ig_InputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags); -CIMGUI_API bool ig_InputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags); -CIMGUI_API bool ig_InputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags); +CIMGUI_API bool igInputText(CONST char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data); +CIMGUI_API bool igInputTextMultiline(CONST char* label, char* buf, size_t buf_size, CONST ImVec2 size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data); +CIMGUI_API bool igInputFloat(CONST char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags); +CIMGUI_API bool igInputFloat2(CONST char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags); +CIMGUI_API bool igInputFloat3(CONST char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags); +CIMGUI_API bool igInputFloat4(CONST char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags); +CIMGUI_API bool igInputInt(CONST char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags); +CIMGUI_API bool igInputInt2(CONST char* label, int v[2], ImGuiInputTextFlags extra_flags); +CIMGUI_API bool igInputInt3(CONST char* label, int v[3], ImGuiInputTextFlags extra_flags); +CIMGUI_API bool igInputInt4(CONST char* label, int v[4], ImGuiInputTextFlags extra_flags); // Widgets: Trees -CIMGUI_API bool ig_TreeNode(CONST char* str_label_id); -CIMGUI_API bool ig_TreeNodeStr(CONST char* str_id, CONST char* fmt, ...); -CIMGUI_API bool ig_TreeNodePtr(CONST void* ptr_id, CONST char* fmt, ...); -CIMGUI_API bool ig_TreeNodeStrV(CONST char* str_id, CONST char* fmt, va_list args); -CIMGUI_API bool ig_TreeNodePtrV(CONST void* ptr_id, CONST char* fmt, va_list args); -CIMGUI_API void ig_TreePushStr(CONST char* str_id); -CIMGUI_API void ig_TreePushPtr(CONST void* ptr_id); -CIMGUI_API void ig_TreePop(); -CIMGUI_API void ig_SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond); +CIMGUI_API bool igTreeNode(CONST char* str_label_id); +CIMGUI_API bool igTreeNodeStr(CONST char* str_id, CONST char* fmt, ...); +CIMGUI_API bool igTreeNodePtr(CONST void* ptr_id, CONST char* fmt, ...); +CIMGUI_API bool igTreeNodeStrV(CONST char* str_id, CONST char* fmt, va_list args); +CIMGUI_API bool igTreeNodePtrV(CONST void* ptr_id, CONST char* fmt, va_list args); +CIMGUI_API void igTreePushStr(CONST char* str_id); +CIMGUI_API void igTreePushPtr(CONST void* ptr_id); +CIMGUI_API void igTreePop(); +CIMGUI_API void igSetNextTreeNodeOpened(bool opened, ImGuiSetCond cond); // Widgets: Selectable / Lists -CIMGUI_API bool ig_Selectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST ImVec2 size); -CIMGUI_API bool ig_SelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST ImVec2 size); -CIMGUI_API bool ig_ListBox(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items); -CIMGUI_API bool ig_ListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items); -CIMGUI_API bool ig_ListBoxHeader(CONST char* label, CONST struct ImVec2 size); -CIMGUI_API bool ig_ListBoxHeader2(CONST char* label, int items_count, int height_in_items); -CIMGUI_API void ig_ListBoxFooter(); +CIMGUI_API bool igSelectable(CONST char* label, bool selected, ImGuiSelectableFlags flags, CONST ImVec2 size); +CIMGUI_API bool igSelectableEx(CONST char* label, bool* p_selected, ImGuiSelectableFlags flags, CONST ImVec2 size); +CIMGUI_API bool igListBox(CONST char* label, int* current_item, CONST char** items, int items_count, int height_in_items); +CIMGUI_API bool igListBox2(CONST char* label, int* current_item, bool(*items_getter)(void* data, int idx, CONST char** out_text), void* data, int items_count, int height_in_items); +CIMGUI_API bool igListBoxHeader(CONST char* label, CONST struct ImVec2 size); +CIMGUI_API bool igListBoxHeader2(CONST char* label, int items_count, int height_in_items); +CIMGUI_API void igListBoxFooter(); // Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!) -CIMGUI_API void ig_ValueBool(CONST char* prefix, bool b); -CIMGUI_API void ig_ValueInt(CONST char* prefix, int v); -CIMGUI_API void ig_ValueUInt(CONST char* prefix, unsigned int v); -CIMGUI_API void ig_ValueFloat(CONST char* prefix, float v, CONST char* float_format); -CIMGUI_API void ig_Color(CONST char* prefix, CONST struct ImVec4 v); -CIMGUI_API void ig_Color2(CONST char* prefix, unsigned int v); +CIMGUI_API void igValueBool(CONST char* prefix, bool b); +CIMGUI_API void igValueInt(CONST char* prefix, int v); +CIMGUI_API void igValueUInt(CONST char* prefix, unsigned int v); +CIMGUI_API void igValueFloat(CONST char* prefix, float v, CONST char* float_format); +CIMGUI_API void igColor(CONST char* prefix, CONST struct ImVec4 v); +CIMGUI_API void igColor2(CONST char* prefix, unsigned int v); // Tooltip -CIMGUI_API void ig_SetTooltip(CONST char* fmt, ...); -CIMGUI_API void ig_SetTooltipV(CONST char* fmt, va_list args); -CIMGUI_API void ig_BeginTooltip(); -CIMGUI_API void ig_EndTooltip(); +CIMGUI_API void igSetTooltip(CONST char* fmt, ...); +CIMGUI_API void igSetTooltipV(CONST char* fmt, va_list args); +CIMGUI_API void igBeginTooltip(); +CIMGUI_API void igEndTooltip(); // Widgets: Menus -CIMGUI_API bool ig_BeginMainMenuBar(); -CIMGUI_API void ig_EndMainMenuBar(); -CIMGUI_API bool ig_BeginMenuBar(); -CIMGUI_API void ig_EndMenuBar(); -CIMGUI_API bool ig_BeginMenu(CONST char* label, bool enabled); -CIMGUI_API void ig_EndMenu(); -CIMGUI_API bool ig_MenuItem(CONST char* label, CONST char* shortcut, bool selected, bool enabled); -CIMGUI_API bool ig_MenuItemPtr(CONST char* label, CONST char* shortcut, bool* p_selected, bool enabled); +CIMGUI_API bool igBeginMainMenuBar(); +CIMGUI_API void igEndMainMenuBar(); +CIMGUI_API bool igBeginMenuBar(); +CIMGUI_API void igEndMenuBar(); +CIMGUI_API bool igBeginMenu(CONST char* label, bool enabled); +CIMGUI_API void igEndMenu(); +CIMGUI_API bool igMenuItem(CONST char* label, CONST char* shortcut, bool selected, bool enabled); +CIMGUI_API bool igMenuItemPtr(CONST char* label, CONST char* shortcut, bool* p_selected, bool enabled); // Popup -CIMGUI_API void ig_OpenPopup(CONST char* str_id); -CIMGUI_API bool ig_BeginPopup(CONST char* str_id); -CIMGUI_API bool ig_BeginPopupModal(CONST char* name, bool* p_opened, ImGuiWindowFlags extra_flags); -CIMGUI_API bool ig_BeginPopupContextItem(CONST char* str_id, int mouse_button); -CIMGUI_API bool ig_BeginPopupContextWindow(bool also_over_items, CONST char* str_id, int mouse_button); -CIMGUI_API bool ig_BeginPopupContextVoid(CONST char* str_id, int mouse_button); -CIMGUI_API void ig_EndPopup(); -CIMGUI_API void ig_CloseCurrentPopup(); +CIMGUI_API void igOpenPopup(CONST char* str_id); +CIMGUI_API bool igBeginPopup(CONST char* str_id); +CIMGUI_API bool igBeginPopupModal(CONST char* name, bool* p_opened, ImGuiWindowFlags extra_flags); +CIMGUI_API bool igBeginPopupContextItem(CONST char* str_id, int mouse_button); +CIMGUI_API bool igBeginPopupContextWindow(bool also_over_items, CONST char* str_id, int mouse_button); +CIMGUI_API bool igBeginPopupContextVoid(CONST char* str_id, int mouse_button); +CIMGUI_API void igEndPopup(); +CIMGUI_API void igCloseCurrentPopup(); // Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened. -CIMGUI_API void ig_LogToTTY(int max_depth); -CIMGUI_API void ig_LogToFile(int max_depth, CONST char* filename); -CIMGUI_API void ig_LogToClipboard(int max_depth); -CIMGUI_API void ig_LogFinish(); -CIMGUI_API void ig_LogButtons(); -CIMGUI_API void ig_LogText(CONST char* fmt, ...); +CIMGUI_API void igLogToTTY(int max_depth); +CIMGUI_API void igLogToFile(int max_depth, CONST char* filename); +CIMGUI_API void igLogToClipboard(int max_depth); +CIMGUI_API void igLogFinish(); +CIMGUI_API void igLogButtons(); +CIMGUI_API void igLogText(CONST char* fmt, ...); // Utilities -CIMGUI_API bool ig_IsItemHovered(); -CIMGUI_API bool ig_IsItemHoveredRect(); -CIMGUI_API bool ig_IsItemActive(); -CIMGUI_API bool ig_IsItemVisible(); -CIMGUI_API bool ig_IsAnyItemHovered(); -CIMGUI_API bool ig_IsAnyItemActive(); -CIMGUI_API void ig_GetItemRectMin(struct ImVec2* pOut); -CIMGUI_API void ig_GetItemRectMax(struct ImVec2* pOut); -CIMGUI_API void ig_GetItemRectSize(struct ImVec2* pOut); -CIMGUI_API bool ig_IsWindowHovered(); -CIMGUI_API bool ig_IsWindowFocused(); -CIMGUI_API bool ig_IsRootWindowFocused(); -CIMGUI_API bool ig_IsRootWindowOrAnyChildFocused(); -CIMGUI_API bool ig_IsRectVisible(CONST struct ImVec2 item_size); -CIMGUI_API bool ig_IsPosHoveringAnyWindow(CONST struct ImVec2 pos); -CIMGUI_API float ig_GetTime(); -CIMGUI_API int ig_GetFrameCount(); -CIMGUI_API CONST char* ig_GetStyleColName(ImGuiCol idx); -CIMGUI_API void ig_CalcItemRectClosestPoint(struct ImVec2* pOut, CONST struct ImVec2 pos, bool on_edge, float outward); -CIMGUI_API void ig_CalcTextSize(struct ImVec2* pOut, CONST char* text, CONST char* text_end, bool hide_text_after_double_hash, float wrap_width); -CIMGUI_API void ig_CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); +CIMGUI_API bool igIsItemHovered(); +CIMGUI_API bool igIsItemHoveredRect(); +CIMGUI_API bool igIsItemActive(); +CIMGUI_API bool igIsItemVisible(); +CIMGUI_API bool igIsAnyItemHovered(); +CIMGUI_API bool igIsAnyItemActive(); +CIMGUI_API void igGetItemRectMin(struct ImVec2* pOut); +CIMGUI_API void igGetItemRectMax(struct ImVec2* pOut); +CIMGUI_API void igGetItemRectSize(struct ImVec2* pOut); +CIMGUI_API bool igIsWindowHovered(); +CIMGUI_API bool igIsWindowFocused(); +CIMGUI_API bool igIsRootWindowFocused(); +CIMGUI_API bool igIsRootWindowOrAnyChildFocused(); +CIMGUI_API bool igIsRectVisible(CONST struct ImVec2 item_size); +CIMGUI_API bool igIsPosHoveringAnyWindow(CONST struct ImVec2 pos); +CIMGUI_API float igGetTime(); +CIMGUI_API int igGetFrameCount(); +CIMGUI_API CONST char* igGetStyleColName(ImGuiCol idx); +CIMGUI_API void igCalcItemRectClosestPoint(struct ImVec2* pOut, CONST struct ImVec2 pos, bool on_edge, float outward); +CIMGUI_API void igCalcTextSize(struct ImVec2* pOut, CONST char* text, CONST char* text_end, bool hide_text_after_double_hash, float wrap_width); +CIMGUI_API void igCalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); -CIMGUI_API bool ig_BeginChildFrame(ImGuiID id, CONST struct ImVec2 size); -CIMGUI_API void ig_EndChildFrame(); +CIMGUI_API bool igBeginChildFrame(ImGuiID id, CONST struct ImVec2 size); +CIMGUI_API void igEndChildFrame(); -CIMGUI_API ImU32 ig_ColorConvertFloat4ToU32(CONST struct ImVec4 in); -CIMGUI_API void ig_ColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v); -CIMGUI_API void ig_ColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b); +CIMGUI_API ImU32 igColorConvertFloat4ToU32(CONST struct ImVec4 in); +CIMGUI_API void igColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v); +CIMGUI_API void igColorConvertHSVtoRGB(float h, float s, float v, float* out_r, float* out_g, float* out_b); -CIMGUI_API bool ig_IsKeyDown(int key_index); -CIMGUI_API bool ig_IsKeyPressed(int key_index, bool repeat); -CIMGUI_API bool ig_IsKeyReleased(int key_index); -CIMGUI_API bool ig_IsMouseDown(int button); -CIMGUI_API bool ig_IsMouseClicked(int button, bool repeat); -CIMGUI_API bool ig_IsMouseDoubleClicked(int button); -CIMGUI_API bool ig_IsMouseReleased(int button); -CIMGUI_API bool ig_IsMouseHoveringWindow(); -CIMGUI_API bool ig_IsMouseHoveringAnyWindow(); -CIMGUI_API bool ig_IsMouseHoveringRect(CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max); -CIMGUI_API bool ig_IsMouseDragging(int button, float lock_threshold); -CIMGUI_API void ig_GetMousePos(struct ImVec2* pOut); -CIMGUI_API void ig_GetMouseDragDelta(struct ImVec2* pOut, int button, float lock_threshold); -CIMGUI_API void ig_ResetMouseDragDelta(int button); -CIMGUI_API ImGuiMouseCursor ig_GetMouseCursor(); -CIMGUI_API void ig_SetMouseCursor(ImGuiMouseCursor type); +CIMGUI_API bool igIsKeyDown(int key_index); +CIMGUI_API bool igIsKeyPressed(int key_index, bool repeat); +CIMGUI_API bool igIsKeyReleased(int key_index); +CIMGUI_API bool igIsMouseDown(int button); +CIMGUI_API bool igIsMouseClicked(int button, bool repeat); +CIMGUI_API bool igIsMouseDoubleClicked(int button); +CIMGUI_API bool igIsMouseReleased(int button); +CIMGUI_API bool igIsMouseHoveringWindow(); +CIMGUI_API bool igIsMouseHoveringAnyWindow(); +CIMGUI_API bool igIsMouseHoveringRect(CONST struct ImVec2 rect_min, CONST struct ImVec2 rect_max); +CIMGUI_API bool igIsMouseDragging(int button, float lock_threshold); +CIMGUI_API void igGetMousePos(struct ImVec2* pOut); +CIMGUI_API void igGetMouseDragDelta(struct ImVec2* pOut, int button, float lock_threshold); +CIMGUI_API void igResetMouseDragDelta(int button); +CIMGUI_API ImGuiMouseCursor igGetMouseCursor(); +CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor type); // Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself -CIMGUI_API CONST char* ig_GetVersion(); -CIMGUI_API void* ig_GetInternalState(); -CIMGUI_API size_t ig_GetInternalStateSize(); -CIMGUI_API void ig_SetInternalState(void* state, bool construct); +CIMGUI_API CONST char* igGetVersion(); +CIMGUI_API void* igGetInternalState(); +CIMGUI_API size_t igGetInternalStateSize(); +CIMGUI_API void igSetInternalState(void* state, bool construct); CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel); CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* atlas, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel);