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SDLRenderer3 example working
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@@ -48,6 +48,7 @@ int main() {
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// Setup Platform/Renderer backends
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ImGui_ImplSDL3_InitForSDLRenderer(window, renderer);
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ImGui_ImplSDLRenderer3_Init(renderer);
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// finish loading data
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// Our state
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@@ -87,6 +88,9 @@ int main() {
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}
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// Start the Dear ImGui frame
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SDL_SetRenderDrawColorFloat(renderer, clear_color.x, clear_color.y, clear_color.z, clear_color.w);
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SDL_RenderClear(renderer);
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ImGui_ImplSDLRenderer3_NewFrame();
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ImGui_ImplSDL3_NewFrame();
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igNewFrame();
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@@ -136,11 +140,14 @@ int main() {
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igRender();
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ImDrawData* draw_data = igGetDrawData();
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const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
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ImGui_ImplSDLRenderer3_RenderDrawData(draw_data, renderer);
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SDL_RenderPresent(renderer);
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}
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// Cleanup
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// [If using SDL_MAIN_USE_CALLBACKS: all code below would likely be your SDL_AppQuit() function]
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ImGui_ImplSDL3_Shutdown();
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ImGui_ImplSDLRenderer3_Shutdown();
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igDestroyContext(NULL);
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SDL_DestroyRenderer(renderer);
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