pull imgui docking 1.82 and generate

This commit is contained in:
Victor Bombi
2021-03-16 12:45:48 +01:00
parent c22606a7f0
commit ccdae842e4
10 changed files with 3872 additions and 3392 deletions

106
cimgui.h
View File

@@ -1,5 +1,5 @@
//This file is automatically generated by generator.lua from https://github.com/cimgui/cimgui
//based on imgui.h file version "1.81" from Dear ImGui https://github.com/ocornut/imgui
//based on imgui.h file version "1.82" from Dear ImGui https://github.com/ocornut/imgui
//with imgui_internal.h api
//docking branch
#ifndef CIMGUI_INCLUDED
@@ -169,7 +169,7 @@ typedef int ImGuiMouseCursor;
typedef int ImGuiSortDirection;
typedef int ImGuiStyleVar;
typedef int ImGuiTableBgTarget;
typedef int ImDrawCornerFlags;
typedef int ImDrawFlags;
typedef int ImDrawListFlags;
typedef int ImFontAtlasFlags;
typedef int ImGuiBackendFlags;
@@ -198,6 +198,8 @@ typedef void* ImTextureID;
typedef unsigned int ImGuiID;
typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data);
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data);
typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data);
typedef unsigned short ImWchar16;
typedef unsigned int ImWchar32;
typedef ImWchar16 ImWchar;
@@ -372,7 +374,7 @@ typedef enum {
ImGuiInputTextFlags_AllowTabInput = 1 << 10,
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11,
ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12,
ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13,
ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13,
ImGuiInputTextFlags_ReadOnly = 1 << 14,
ImGuiInputTextFlags_Password = 1 << 15,
ImGuiInputTextFlags_NoUndoRedo = 1 << 16,
@@ -878,7 +880,7 @@ struct ImGuiStyle
bool AntiAliasedLinesUseTex;
bool AntiAliasedFill;
float CurveTessellationTol;
float CircleSegmentMaxError;
float CircleTessellationMaxError;
ImVec4 Colors[ImGuiCol_COUNT];
};
struct ImGuiIO
@@ -1109,17 +1111,21 @@ struct ImDrawListSplitter
ImVector_ImDrawChannel _Channels;
};
typedef enum {
ImDrawCornerFlags_None = 0,
ImDrawCornerFlags_TopLeft = 1 << 0,
ImDrawCornerFlags_TopRight = 1 << 1,
ImDrawCornerFlags_BotLeft = 1 << 2,
ImDrawCornerFlags_BotRight = 1 << 3,
ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight,
ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight,
ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft,
ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight,
ImDrawCornerFlags_All = 0xF
}ImDrawCornerFlags_;
ImDrawFlags_None = 0,
ImDrawFlags_Closed = 1 << 0,
ImDrawFlags_RoundCornersTopLeft = 1 << 4,
ImDrawFlags_RoundCornersTopRight = 1 << 5,
ImDrawFlags_RoundCornersBottomLeft = 1 << 6,
ImDrawFlags_RoundCornersBottomRight = 1 << 7,
ImDrawFlags_RoundCornersNone = 1 << 8,
ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight,
ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft,
ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight,
ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll,
ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone
}ImDrawFlags_;
typedef enum {
ImDrawListFlags_None = 0,
ImDrawListFlags_AntiAliasedLines = 1 << 0,
@@ -1209,11 +1215,12 @@ typedef enum {
}ImFontAtlasFlags_;
struct ImFontAtlas
{
bool Locked;
ImFontAtlasFlags Flags;
ImTextureID TexID;
int TexDesiredWidth;
int TexGlyphPadding;
bool Locked;
bool TexPixelsUseColors;
unsigned char* TexPixelsAlpha8;
unsigned int* TexPixelsRGBA32;
int TexWidth;
@@ -1380,7 +1387,8 @@ struct ImDrawListSharedData
float CircleSegmentMaxError;
ImVec4 ClipRectFullscreen;
ImDrawListFlags InitialFlags;
ImVec2 ArcFastVtx[12 * 1];
ImVec2 ArcFastVtx[48];
float ArcFastRadiusCutoff;
ImU8 CircleSegmentCounts[64];
const ImVec4* TexUvLines;
};
@@ -1408,7 +1416,8 @@ typedef enum {
ImGuiItemStatusFlags_ToggledSelection = 1 << 3,
ImGuiItemStatusFlags_ToggledOpen = 1 << 4,
ImGuiItemStatusFlags_HasDeactivated = 1 << 5,
ImGuiItemStatusFlags_Deactivated = 1 << 6
ImGuiItemStatusFlags_Deactivated = 1 << 6,
ImGuiItemStatusFlags_HoveredWindow = 1 << 7
}ImGuiItemStatusFlags_;
typedef enum {
ImGuiButtonFlags_PressedOnClick = 1 << 4,
@@ -1483,9 +1492,9 @@ typedef enum {
typedef enum {
ImGuiInputSource_None = 0,
ImGuiInputSource_Mouse,
ImGuiInputSource_Keyboard,
ImGuiInputSource_Gamepad,
ImGuiInputSource_Nav,
ImGuiInputSource_NavKeyboard,
ImGuiInputSource_NavGamepad,
ImGuiInputSource_COUNT
}ImGuiInputSource;
typedef enum {
@@ -1571,6 +1580,7 @@ struct ImGuiGroupData
float BackupCurrLineTextBaseOffset;
ImGuiID BackupActiveIdIsAlive;
bool BackupActiveIdPreviousFrameIsAlive;
bool BackupHoveredIdIsAlive;
bool EmitItem;
};
struct ImGuiMenuColumns
@@ -1774,7 +1784,6 @@ struct ImGuiDockNode
bool IsFocused :1;
bool HasCloseButton :1;
bool HasWindowMenuButton :1;
bool EnableCloseButton :1;
bool WantCloseAll :1;
bool WantLockSizeOnce :1;
bool WantMouseMove :1;
@@ -1915,7 +1924,6 @@ struct ImGuiContext
int WindowsActiveCount;
ImGuiWindow* CurrentWindow;
ImGuiWindow* HoveredWindow;
ImGuiWindow* HoveredRootWindow;
ImGuiWindow* HoveredWindowUnderMovingWindow;
ImGuiDockNode* HoveredDockNode;
ImGuiWindow* MovingWindow;
@@ -1969,6 +1977,7 @@ struct ImGuiContext
ImGuiViewportP* MouseViewport;
ImGuiViewportP* MouseLastHoveredViewport;
ImGuiID PlatformLastFocusedViewportId;
ImGuiPlatformMonitor FallbackMonitor;
int ViewportFrontMostStampCount;
ImGuiWindow* NavWindow;
ImGuiID NavId;
@@ -2013,13 +2022,13 @@ struct ImGuiContext
float NavWindowingTimer;
float NavWindowingHighlightAlpha;
bool NavWindowingToggleLayer;
ImGuiWindow* FocusRequestCurrWindow;
ImGuiWindow* FocusRequestNextWindow;
int FocusRequestCurrCounterRegular;
int FocusRequestCurrCounterTabStop;
int FocusRequestNextCounterRegular;
int FocusRequestNextCounterTabStop;
bool FocusTabPressed;
ImGuiWindow* TabFocusRequestCurrWindow;
ImGuiWindow* TabFocusRequestNextWindow;
int TabFocusRequestCurrCounterRegular;
int TabFocusRequestCurrCounterTabStop;
int TabFocusRequestNextCounterRegular;
int TabFocusRequestNextCounterTabStop;
bool TabFocusPressed;
float DimBgRatio;
ImGuiMouseCursor MouseCursor;
bool DragDropActive;
@@ -2198,6 +2207,7 @@ struct ImGuiWindow
ImS8 HiddenFramesCanSkipItems;
ImS8 HiddenFramesCannotSkipItems;
ImS8 HiddenFramesForRenderOnly;
ImS8 DisableInputsFrames;
ImGuiCond SetWindowPosAllowFlags : 8;
ImGuiCond SetWindowSizeAllowFlags : 8;
ImGuiCond SetWindowCollapsedAllowFlags : 8;
@@ -2228,7 +2238,7 @@ struct ImGuiWindow
ImDrawList DrawListInst;
ImGuiWindow* ParentWindow;
ImGuiWindow* RootWindow;
ImGuiWindow* RootWindowDockStop;
ImGuiWindow* RootWindowDockTree;
ImGuiWindow* RootWindowForTitleBarHighlight;
ImGuiWindow* RootWindowForNav;
ImGuiWindow* NavLastChildNavWindow;
@@ -2448,9 +2458,10 @@ struct ImGuiTable
ImGuiTableColumnIdx HeldHeaderColumn;
ImGuiTableColumnIdx ReorderColumn;
ImGuiTableColumnIdx ReorderColumnDir;
ImGuiTableColumnIdx LeftMostEnabledColumn;
ImGuiTableColumnIdx RightMostEnabledColumn;
ImGuiTableColumnIdx LeftMostStretchedColumn;
ImGuiTableColumnIdx RightMostStretchedColumn;
ImGuiTableColumnIdx RightMostEnabledColumn;
ImGuiTableColumnIdx ContextPopupColumn;
ImGuiTableColumnIdx FreezeRowsRequest;
ImGuiTableColumnIdx FreezeRowsCount;
@@ -2829,7 +2840,7 @@ CIMGUI_API void igEndTable(void);
CIMGUI_API void igTableNextRow(ImGuiTableRowFlags row_flags,float min_row_height);
CIMGUI_API bool igTableNextColumn(void);
CIMGUI_API bool igTableSetColumnIndex(int column_n);
CIMGUI_API void igTableSetupColumn(const char* label,ImGuiTableColumnFlags flags,float init_width_or_weight,ImU32 user_id);
CIMGUI_API void igTableSetupColumn(const char* label,ImGuiTableColumnFlags flags,float init_width_or_weight,ImGuiID user_id);
CIMGUI_API void igTableSetupScrollFreeze(int cols,int rows);
CIMGUI_API void igTableHeadersRow(void);
CIMGUI_API void igTableHeader(const char* label);
@@ -2865,6 +2876,7 @@ CIMGUI_API void igLogToFile(int auto_open_depth,const char* filename);
CIMGUI_API void igLogToClipboard(int auto_open_depth);
CIMGUI_API void igLogFinish(void);
CIMGUI_API void igLogButtons(void);
CIMGUI_API void igLogTextV(const char* fmt,va_list args);
CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags);
CIMGUI_API bool igSetDragDropPayload(const char* type,const void* data,size_t sz,ImGuiCond cond);
CIMGUI_API void igEndDragDropSource(void);
@@ -2942,7 +2954,8 @@ CIMGUI_API void igLoadIniSettingsFromMemory(const char* ini_data,size_t ini_size
CIMGUI_API void igSaveIniSettingsToDisk(const char* ini_filename);
CIMGUI_API const char* igSaveIniSettingsToMemory(size_t* out_ini_size);
CIMGUI_API bool igDebugCheckVersionAndDataLayout(const char* version_str,size_t sz_io,size_t sz_style,size_t sz_vec2,size_t sz_vec4,size_t sz_drawvert,size_t sz_drawidx);
CIMGUI_API void igSetAllocatorFunctions(void*(*alloc_func)(size_t sz,void* user_data),void(*free_func)(void* ptr,void* user_data),void* user_data);
CIMGUI_API void igSetAllocatorFunctions(ImGuiMemAllocFunc alloc_func,ImGuiMemFreeFunc free_func,void* user_data);
CIMGUI_API void igGetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func,ImGuiMemFreeFunc* p_free_func,void** p_user_data);
CIMGUI_API void* igMemAlloc(size_t size);
CIMGUI_API void igMemFree(void* ptr);
CIMGUI_API ImGuiPlatformIO* igGetPlatformIO(void);
@@ -3055,8 +3068,8 @@ CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* self);
CIMGUI_API void ImDrawList_GetClipRectMin(ImVec2 *pOut,ImDrawList* self);
CIMGUI_API void ImDrawList_GetClipRectMax(ImVec2 *pOut,ImDrawList* self);
CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,ImU32 col,float thickness);
CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness);
CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners);
CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags,float thickness);
CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags);
CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left);
CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness);
CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col);
@@ -3068,23 +3081,23 @@ CIMGUI_API void ImDrawList_AddNgon(ImDrawList* self,const ImVec2 center,float ra
CIMGUI_API void ImDrawList_AddNgonFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments);
CIMGUI_API void ImDrawList_AddTextVec2(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end);
CIMGUI_API void ImDrawList_AddTextFontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect);
CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,bool closed,float thickness);
CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,ImDrawFlags flags,float thickness);
CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col);
CIMGUI_API void ImDrawList_AddBezierCubic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness,int num_segments);
CIMGUI_API void ImDrawList_AddBezierQuadratic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness,int num_segments);
CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col);
CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 uv1,const ImVec2 uv2,const ImVec2 uv3,const ImVec2 uv4,ImU32 col);
CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners);
CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawFlags flags);
CIMGUI_API void ImDrawList_PathClear(ImDrawList* self);
CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* self,const ImVec2 pos);
CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* self,const ImVec2 pos);
CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* self,ImU32 col);
CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,bool closed,float thickness);
CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,ImDrawFlags flags,float thickness);
CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments);
CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 center,float radius,int a_min_of_12,int a_max_of_12);
CIMGUI_API void ImDrawList_PathBezierCubicCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,int num_segments);
CIMGUI_API void ImDrawList_PathBezierQuadraticCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,int num_segments);
CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawCornerFlags rounding_corners);
CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawFlags flags);
CIMGUI_API void ImDrawList_AddCallback(ImDrawList* self,ImDrawCallback callback,void* callback_data);
CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* self);
CIMGUI_API ImDrawList* ImDrawList_CloneOutput(ImDrawList* self);
@@ -3105,6 +3118,9 @@ CIMGUI_API void ImDrawList__PopUnusedDrawCmd(ImDrawList* self);
CIMGUI_API void ImDrawList__OnChangedClipRect(ImDrawList* self);
CIMGUI_API void ImDrawList__OnChangedTextureID(ImDrawList* self);
CIMGUI_API void ImDrawList__OnChangedVtxOffset(ImDrawList* self);
CIMGUI_API int ImDrawList__CalcCircleAutoSegmentCount(ImDrawList* self,float radius);
CIMGUI_API void ImDrawList__PathArcToFastEx(ImDrawList* self,const ImVec2 center,float radius,int a_min_sample,int a_max_sample,int a_step);
CIMGUI_API void ImDrawList__PathArcToN(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments);
CIMGUI_API ImDrawData* ImDrawData_ImDrawData(void);
CIMGUI_API void ImDrawData_destroy(ImDrawData* self);
CIMGUI_API void ImDrawData_Clear(ImDrawData* self);
@@ -3270,6 +3286,7 @@ CIMGUI_API void ImRect_GetCenter(ImVec2 *pOut,ImRect* self);
CIMGUI_API void ImRect_GetSize(ImVec2 *pOut,ImRect* self);
CIMGUI_API float ImRect_GetWidth(ImRect* self);
CIMGUI_API float ImRect_GetHeight(ImRect* self);
CIMGUI_API float ImRect_GetArea(ImRect* self);
CIMGUI_API void ImRect_GetTL(ImVec2 *pOut,ImRect* self);
CIMGUI_API void ImRect_GetTR(ImVec2 *pOut,ImRect* self);
CIMGUI_API void ImRect_GetBL(ImVec2 *pOut,ImRect* self);
@@ -3300,7 +3317,7 @@ CIMGUI_API void ImBitVector_SetBit(ImBitVector* self,int n);
CIMGUI_API void ImBitVector_ClearBit(ImBitVector* self,int n);
CIMGUI_API ImDrawListSharedData* ImDrawListSharedData_ImDrawListSharedData(void);
CIMGUI_API void ImDrawListSharedData_destroy(ImDrawListSharedData* self);
CIMGUI_API void ImDrawListSharedData_SetCircleSegmentMaxError(ImDrawListSharedData* self,float max_error);
CIMGUI_API void ImDrawListSharedData_SetCircleTessellationMaxError(ImDrawListSharedData* self,float max_error);
CIMGUI_API void ImDrawDataBuilder_Clear(ImDrawDataBuilder* self);
CIMGUI_API void ImDrawDataBuilder_ClearFreeMemory(ImDrawDataBuilder* self);
CIMGUI_API int ImDrawDataBuilder_GetDrawListCount(ImDrawDataBuilder* self);
@@ -3449,6 +3466,7 @@ CIMGUI_API void igCallContextHooks(ImGuiContext* context,ImGuiContextHookType ty
CIMGUI_API void igTranslateWindowsInViewport(ImGuiViewportP* viewport,const ImVec2 old_pos,const ImVec2 new_pos);
CIMGUI_API void igScaleWindowsInViewport(ImGuiViewportP* viewport,float scale);
CIMGUI_API void igDestroyPlatformWindow(ImGuiViewportP* viewport);
CIMGUI_API const ImGuiPlatformMonitor* igGetViewportPlatformMonitor(ImGuiViewport* viewport);
CIMGUI_API void igMarkIniSettingsDirtyNil(void);
CIMGUI_API void igMarkIniSettingsDirtyWindowPtr(ImGuiWindow* window);
CIMGUI_API void igClearIniSettings(void);
@@ -3515,8 +3533,7 @@ CIMGUI_API float igGetNavInputAmount(ImGuiNavInput n,ImGuiInputReadMode mode);
CIMGUI_API void igGetNavInputAmount2d(ImVec2 *pOut,ImGuiNavDirSourceFlags dir_sources,ImGuiInputReadMode mode,float slow_factor,float fast_factor);
CIMGUI_API int igCalcTypematicRepeatAmount(float t0,float t1,float repeat_delay,float repeat_rate);
CIMGUI_API void igActivateItem(ImGuiID id);
CIMGUI_API void igSetNavID(ImGuiID id,int nav_layer,ImGuiID focus_scope_id);
CIMGUI_API void igSetNavIDWithRectRel(ImGuiID id,int nav_layer,ImGuiID focus_scope_id,const ImRect rect_rel);
CIMGUI_API void igSetNavID(ImGuiID id,int nav_layer,ImGuiID focus_scope_id,const ImRect rect_rel);
CIMGUI_API void igPushFocusScope(ImGuiID id);
CIMGUI_API void igPopFocusScope(void);
CIMGUI_API ImGuiID igGetFocusedFocusScope(void);
@@ -3586,6 +3603,7 @@ CIMGUI_API int igTableGetHoveredColumn(void);
CIMGUI_API float igTableGetHeaderRowHeight(void);
CIMGUI_API void igTablePushBackgroundChannel(void);
CIMGUI_API void igTablePopBackgroundChannel(void);
CIMGUI_API ImGuiTable* igGetCurrentTable(void);
CIMGUI_API ImGuiTable* igTableFindByID(ImGuiID id);
CIMGUI_API bool igBeginTableEx(const char* name,ImGuiID id,int columns_count,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width);
CIMGUI_API void igTableBeginInitMemory(ImGuiTable* table,int columns_count);
@@ -3641,7 +3659,7 @@ CIMGUI_API void igRenderTextClippedEx(ImDrawList* draw_list,const ImVec2 pos_min
CIMGUI_API void igRenderTextEllipsis(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,float clip_max_x,float ellipsis_max_x,const char* text,const char* text_end,const ImVec2* text_size_if_known);
CIMGUI_API void igRenderFrame(ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,bool border,float rounding);
CIMGUI_API void igRenderFrameBorder(ImVec2 p_min,ImVec2 p_max,float rounding);
CIMGUI_API void igRenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,float grid_step,ImVec2 grid_off,float rounding,int rounding_corners_flags);
CIMGUI_API void igRenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,float grid_step,ImVec2 grid_off,float rounding,ImDrawFlags flags);
CIMGUI_API void igRenderNavHighlight(const ImRect bb,ImGuiID id,ImGuiNavHighlightFlags flags);
CIMGUI_API const char* igFindRenderedTextEnd(const char* text,const char* text_end);
CIMGUI_API void igRenderArrow(ImDrawList* draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale);
@@ -3658,7 +3676,7 @@ CIMGUI_API bool igCloseButton(ImGuiID id,const ImVec2 pos);
CIMGUI_API bool igCollapseButton(ImGuiID id,const ImVec2 pos,ImGuiDockNode* dock_node);
CIMGUI_API bool igArrowButtonEx(const char* str_id,ImGuiDir dir,ImVec2 size_arg,ImGuiButtonFlags flags);
CIMGUI_API void igScrollbar(ImGuiAxis axis);
CIMGUI_API bool igScrollbarEx(const ImRect bb,ImGuiID id,ImGuiAxis axis,float* p_scroll_v,float avail_v,float contents_v,ImDrawCornerFlags rounding_corners);
CIMGUI_API bool igScrollbarEx(const ImRect bb,ImGuiID id,ImGuiAxis axis,float* p_scroll_v,float avail_v,float contents_v,ImDrawFlags flags);
CIMGUI_API bool igImageButtonEx(ImGuiID id,ImTextureID texture_id,const ImVec2 size,const ImVec2 uv0,const ImVec2 uv1,const ImVec2 padding,const ImVec4 bg_col,const ImVec4 tint_col);
CIMGUI_API void igGetWindowScrollbarRect(ImRect *pOut,ImGuiWindow* window,ImGuiAxis axis);
CIMGUI_API ImGuiID igGetWindowScrollbarID(ImGuiWindow* window,ImGuiAxis axis);