mirror of
https://github.com/cimgui/cimgui.git
synced 2025-08-11 12:18:30 +01:00
Merge branch 'docking_inter'
This commit is contained in:
@@ -684,7 +684,7 @@
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"cimguiname": "ImGui_ImplSDL2_InitForD3D",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_InitForD3D",
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"location": "imgui_impl_sdl2:31",
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"location": "imgui_impl_sdl2:32",
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"ov_cimguiname": "ImGui_ImplSDL2_InitForD3D",
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"ret": "bool",
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"signature": "(SDL_Window*)",
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@@ -705,7 +705,7 @@
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"cimguiname": "ImGui_ImplSDL2_InitForMetal",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_InitForMetal",
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"location": "imgui_impl_sdl2:32",
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"location": "imgui_impl_sdl2:33",
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"ov_cimguiname": "ImGui_ImplSDL2_InitForMetal",
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"ret": "bool",
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"signature": "(SDL_Window*)",
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@@ -730,7 +730,7 @@
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"cimguiname": "ImGui_ImplSDL2_InitForOpenGL",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_InitForOpenGL",
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"location": "imgui_impl_sdl2:29",
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"location": "imgui_impl_sdl2:30",
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"ov_cimguiname": "ImGui_ImplSDL2_InitForOpenGL",
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"ret": "bool",
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"signature": "(SDL_Window*,void*)",
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@@ -751,7 +751,7 @@
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"cimguiname": "ImGui_ImplSDL2_InitForOther",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_InitForOther",
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"location": "imgui_impl_sdl2:34",
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"location": "imgui_impl_sdl2:35",
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"ov_cimguiname": "ImGui_ImplSDL2_InitForOther",
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"ret": "bool",
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"signature": "(SDL_Window*)",
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@@ -776,7 +776,7 @@
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"cimguiname": "ImGui_ImplSDL2_InitForSDLRenderer",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_InitForSDLRenderer",
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"location": "imgui_impl_sdl2:33",
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"location": "imgui_impl_sdl2:34",
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"ov_cimguiname": "ImGui_ImplSDL2_InitForSDLRenderer",
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"ret": "bool",
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"signature": "(SDL_Window*,SDL_Renderer*)",
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@@ -797,7 +797,7 @@
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"cimguiname": "ImGui_ImplSDL2_InitForVulkan",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_InitForVulkan",
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"location": "imgui_impl_sdl2:30",
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"location": "imgui_impl_sdl2:31",
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"ov_cimguiname": "ImGui_ImplSDL2_InitForVulkan",
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"ret": "bool",
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"signature": "(SDL_Window*)",
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@@ -813,7 +813,7 @@
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"cimguiname": "ImGui_ImplSDL2_NewFrame",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_NewFrame",
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"location": "imgui_impl_sdl2:36",
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"location": "imgui_impl_sdl2:37",
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"ov_cimguiname": "ImGui_ImplSDL2_NewFrame",
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"ret": "void",
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"signature": "()",
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@@ -834,13 +834,45 @@
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"cimguiname": "ImGui_ImplSDL2_ProcessEvent",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_ProcessEvent",
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"location": "imgui_impl_sdl2:37",
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"location": "imgui_impl_sdl2:38",
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"ov_cimguiname": "ImGui_ImplSDL2_ProcessEvent",
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"ret": "bool",
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"signature": "(const SDL_Event*)",
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"stname": ""
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}
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],
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"ImGui_ImplSDL2_SetGamepadMode": [
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{
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"args": "(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count)",
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"argsT": [
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{
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"name": "mode",
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"type": "ImGui_ImplSDL2_GamepadMode"
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},
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{
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"name": "manual_gamepads_array",
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"type": "struct _SDL_GameController**"
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},
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{
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"name": "manual_gamepads_count",
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"type": "int"
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}
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],
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"argsoriginal": "(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array=((void*)0),int manual_gamepads_count=-1)",
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"call_args": "(mode,manual_gamepads_array,manual_gamepads_count)",
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"cimguiname": "ImGui_ImplSDL2_SetGamepadMode",
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"defaults": {
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"manual_gamepads_array": "NULL",
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"manual_gamepads_count": "-1"
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},
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"funcname": "ImGui_ImplSDL2_SetGamepadMode",
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"location": "imgui_impl_sdl2:43",
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"ov_cimguiname": "ImGui_ImplSDL2_SetGamepadMode",
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"ret": "void",
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"signature": "(ImGui_ImplSDL2_GamepadMode,struct _SDL_GameController**,int)",
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"stname": ""
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}
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],
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"ImGui_ImplSDL2_Shutdown": [
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{
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"args": "()",
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@@ -850,7 +882,7 @@
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"cimguiname": "ImGui_ImplSDL2_Shutdown",
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"defaults": {},
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"funcname": "ImGui_ImplSDL2_Shutdown",
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"location": "imgui_impl_sdl2:35",
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"location": "imgui_impl_sdl2:36",
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"ov_cimguiname": "ImGui_ImplSDL2_Shutdown",
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"ret": "void",
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"signature": "()",
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