mirror of
https://github.com/cimgui/cimgui.git
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Merge branch 'docking_inter'
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@@ -60,6 +60,7 @@ struct SDL_Renderer;
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struct _SDL_GameController;
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typedef union SDL_Event SDL_Event;
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typedef enum { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }ImGui_ImplSDL2_GamepadMode;
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typedef enum { ImGui_ImplSDL2_MouseCaptureMode_Enabled, ImGui_ImplSDL2_MouseCaptureMode_EnabledAfterDrag, ImGui_ImplSDL2_MouseCaptureMode_Disabled }ImGui_ImplSDL2_MouseCaptureMode;
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#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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CIMGUI_API float ImGui_ImplSDL2_GetContentScaleForDisplay(int display_index);
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CIMGUI_API float ImGui_ImplSDL2_GetContentScaleForWindow(SDL_Window* window);
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@@ -72,6 +73,7 @@ CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
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CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
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CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count);
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CIMGUI_API void ImGui_ImplSDL2_SetMouseCaptureMode(ImGui_ImplSDL2_MouseCaptureMode mode);
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CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
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#endif
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@@ -86,6 +88,7 @@ struct SDL_Renderer;
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struct SDL_Gamepad;
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typedef union SDL_Event SDL_Event;
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typedef enum { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual }ImGui_ImplSDL3_GamepadMode;
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typedef enum { ImGui_ImplSDL3_MouseCaptureMode_Enabled, ImGui_ImplSDL3_MouseCaptureMode_EnabledAfterDrag, ImGui_ImplSDL3_MouseCaptureMode_Disabled }ImGui_ImplSDL3_MouseCaptureMode;
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#endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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CIMGUI_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
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@@ -97,6 +100,7 @@ CIMGUI_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
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CIMGUI_API void ImGui_ImplSDL3_NewFrame(void);
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CIMGUI_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
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CIMGUI_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode,SDL_Gamepad** manual_gamepads_array,int manual_gamepads_count);
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CIMGUI_API void ImGui_ImplSDL3_SetMouseCaptureMode(ImGui_ImplSDL3_MouseCaptureMode mode);
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CIMGUI_API void ImGui_ImplSDL3_Shutdown(void);
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#endif
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@@ -165,17 +169,17 @@ typedef struct ImVector_ImGui_ImplVulkanH_FrameSemaphores {int Size;int Capacity
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struct ImGui_ImplVulkanH_Window
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{
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int Width;
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int Height;
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VkSwapchainKHR Swapchain;
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bool UseDynamicRendering;
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VkSurfaceKHR Surface;
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VkSurfaceFormatKHR SurfaceFormat;
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VkPresentModeKHR PresentMode;
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VkAttachmentDescription AttachmentDesc;
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VkClearValue ClearValue;
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int Width;
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int Height;
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VkSwapchainKHR Swapchain;
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VkRenderPass RenderPass;
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VkPipeline Pipeline;
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bool UseDynamicRendering;
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bool ClearEnable;
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VkClearValue ClearValue;
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uint32_t FrameIndex;
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uint32_t ImageCount;
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uint32_t SemaphoreCount;
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