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https://github.com/cimgui/cimgui.git
synced 2025-08-11 04:18:29 +01:00
add example for glfw3 and opengl3
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169
backend_test/example_glfw_opengl3/main.c
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169
backend_test/example_glfw_opengl3/main.c
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#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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#include "cimgui.h"
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#include "cimgui_impl.h"
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#ifdef _MSC_VER
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#ifdef IMGUI_HAS_IMSTR
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#define igBegin igBegin_Str
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#define igSliderFloat igSliderFloat_Str
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#define igCheckbox igCheckbox_Str
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#define igColorEdit3 igColorEdit3_Str
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#define igButton igButton_Str
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#endif
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GLFWwindow *window;
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int main(int argc, char *argv[])
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{
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if (!glfwInit())
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return -1;
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// Decide GL+GLSL versions
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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#if __APPLE__
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// GL 3.2 Core + GLSL 150
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const char *glsl_version = "#version 150";
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#else
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// GL 3.2 + GLSL 130
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const char *glsl_version = "#version 130";
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#endif
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// just an extra window hint for resize
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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window = glfwCreateWindow(1024, 768, "Hello World!", NULL, NULL);
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if (!window)
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{
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printf("Failed to create window! Terminating!\n");
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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// enable vsync
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glfwSwapInterval(1);
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// check opengl version sdl uses
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printf("opengl version: %s\n", (char *)glGetString(GL_VERSION));
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// setup imgui
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igCreateContext(NULL);
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// set docking
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ImGuiIO *ioptr = igGetIO();
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ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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//ioptr->ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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#ifdef IMGUI_HAS_DOCK
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ioptr->ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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ioptr->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
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#endif
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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igStyleColorsDark(NULL);
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// ImFontAtlas_AddFontDefault(io.Fonts, NULL);
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bool showDemoWindow = true;
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bool showAnotherWindow = false;
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ImVec4 clearColor;
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clearColor.x = 0.45f;
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clearColor.y = 0.55f;
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clearColor.z = 0.60f;
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clearColor.w = 1.00f;
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// main event loop
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bool quit = false;
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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// start imgui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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igNewFrame();
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if (showDemoWindow)
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igShowDemoWindow(&showDemoWindow);
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// show a simple window that we created ourselves.
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{
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static float f = 0.0f;
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static int counter = 0;
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igBegin("Hello, world!", NULL, 0);
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igText("This is some useful text");
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igCheckbox("Demo window", &showDemoWindow);
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igCheckbox("Another window", &showAnotherWindow);
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igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0);
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igColorEdit3("clear color", (float *)&clearColor, 0);
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ImVec2 buttonSize;
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buttonSize.x = 0;
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buttonSize.y = 0;
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if (igButton("Button", buttonSize))
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counter++;
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igSameLine(0.0f, -1.0f);
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igText("counter = %d", counter);
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igText("Application average %.3f ms/frame (%.1f FPS)",
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1000.0f / igGetIO()->Framerate, igGetIO()->Framerate);
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igEnd();
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}
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if (showAnotherWindow)
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{
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igBegin("imgui Another Window", &showAnotherWindow, 0);
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igText("Hello from imgui");
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ImVec2 buttonSize;
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buttonSize.x = 0;
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buttonSize.y = 0;
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if (igButton("Close me", buttonSize)) {
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showAnotherWindow = false;
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}
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igEnd();
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}
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// render
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igRender();
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glfwMakeContextCurrent(window);
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glViewport(0, 0, (int)ioptr->DisplaySize.x, (int)ioptr->DisplaySize.y);
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glClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
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#ifdef IMGUI_HAS_DOCK
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if (ioptr->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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GLFWwindow *backup_current_window = glfwGetCurrentContext();
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igUpdatePlatformWindows();
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igRenderPlatformWindowsDefault(NULL, NULL);
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glfwMakeContextCurrent(backup_current_window);
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}
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#endif
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glfwSwapBuffers(window);
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}
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// clean up
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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igDestroyContext(NULL);
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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