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generator: add sdl3 and generate
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@@ -65,3 +65,24 @@ CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count);
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#endif
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#ifdef CIMGUI_USE_SDL3
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typedef struct SDL_Window SDL_Window;
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typedef struct SDL_Renderer SDL_Renderer;
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typedef struct SDL_Gamepad SDL_Gamepad;
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struct SDL_Window;
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struct SDL_Renderer;
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struct SDL_Gamepad;
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typedef union SDL_Event SDL_Event;
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typedef enum { ImGui_ImplSDL3_GamepadMode_AutoFirst, ImGui_ImplSDL3_GamepadMode_AutoAll, ImGui_ImplSDL3_GamepadMode_Manual }ImGui_ImplSDL3_GamepadMode;CIMGUI_API bool ImGui_ImplSDL3_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
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CIMGUI_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL3_InitForMetal(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL3_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
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CIMGUI_API bool ImGui_ImplSDL3_InitForOther(SDL_Window* window);
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CIMGUI_API void ImGui_ImplSDL3_Shutdown(void);
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CIMGUI_API void ImGui_ImplSDL3_NewFrame(void);
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CIMGUI_API bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event);
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CIMGUI_API void ImGui_ImplSDL3_SetGamepadMode(ImGui_ImplSDL3_GamepadMode mode,SDL_Gamepad** manual_gamepads_array,int manual_gamepads_count);
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#endif
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