mirror of
https://github.com/cimgui/cimgui.git
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pull imgui 1.92.0 - docking and generate
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@@ -25,6 +25,8 @@ CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scanco
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CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
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CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
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CIMGUI_API void ImGui_ImplGlfw_Sleep(int milliseconds);
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CIMGUI_API float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window);
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CIMGUI_API float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor);
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#endif
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#ifdef CIMGUI_USE_OPENGL3
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@@ -32,10 +34,9 @@ CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
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CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
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CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
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CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
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CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
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CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex);
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#endif
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#ifdef CIMGUI_USE_OPENGL2
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@@ -43,10 +44,9 @@ CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
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CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
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CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
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CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
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CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
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CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL2_UpdateTexture(ImTextureData* tex);
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#endif
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#ifdef CIMGUI_USE_SDL2
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@@ -70,6 +70,8 @@ CIMGUI_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window);
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CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
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CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
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CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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CIMGUI_API float ImGui_ImplSDL2_GetContentScaleForWindow(SDL_Window* window);
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CIMGUI_API float ImGui_ImplSDL2_GetContentScaleForDisplay(int display_index);
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CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count);
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#endif
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@@ -182,9 +184,8 @@ CIMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
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CIMGUI_API void ImGui_ImplVulkan_Shutdown(void);
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CIMGUI_API void ImGui_ImplVulkan_NewFrame(void);
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CIMGUI_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data,VkCommandBuffer command_buffer,VkPipeline pipeline);
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CIMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(void);
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CIMGUI_API void ImGui_ImplVulkan_DestroyFontsTexture(void);
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CIMGUI_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count);
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CIMGUI_API void ImGui_ImplVulkan_UpdateTexture(ImTextureData* tex);
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CIMGUI_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler,VkImageView image_view,VkImageLayout image_layout);
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CIMGUI_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set);
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CIMGUI_API bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version,PFN_vkVoidFunction(*loader_func)(const char* function_name,void* user_data),void* user_data);
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