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https://github.com/cimgui/cimgui.git
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pull imgui 1.90.3 docking and generate
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@@ -47,9 +47,12 @@ CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
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typedef struct SDL_Window SDL_Window;
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typedef struct SDL_Renderer SDL_Renderer;
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typedef struct _SDL_GameController _SDL_GameController;
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struct SDL_Window;
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struct SDL_Renderer;
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typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
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struct _SDL_GameController;
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typedef union SDL_Event SDL_Event;
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typedef enum { ImGui_ImplSDL2_GamepadMode_AutoFirst, ImGui_ImplSDL2_GamepadMode_AutoAll, ImGui_ImplSDL2_GamepadMode_Manual }ImGui_ImplSDL2_GamepadMode;CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
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CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
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CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
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@@ -58,5 +61,6 @@ CIMGUI_API bool ImGui_ImplSDL2_InitForOther(SDL_Window* window);
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CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
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CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
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CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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CIMGUI_API void ImGui_ImplSDL2_SetGamepadMode(ImGui_ImplSDL2_GamepadMode mode,struct _SDL_GameController** manual_gamepads_array,int manual_gamepads_count);
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#endif
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