correct definitions in 1.60

This commit is contained in:
sonoro1234
2018-02-26 21:09:52 +01:00
parent 9b0b571506
commit 527fc6a7be
2 changed files with 66 additions and 21 deletions

View File

@@ -36,10 +36,6 @@ CIMGUI_API void igEndFrame()
ImGui::EndFrame(); ImGui::EndFrame();
} }
CIMGUI_API void igShutdown()
{
ImGui::Shutdown();
}
CIMGUI_API void igShowUserGuide() CIMGUI_API void igShowUserGuide()
{ {
@@ -183,7 +179,7 @@ CIMGUI_API void igSetNextWindowSize(CONST ImVec2 size, ImGuiCond cond)
ImGui::SetNextWindowSize(size, cond); ImGui::SetNextWindowSize(size, cond);
} }
CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeConstraintCallback custom_callback, void *custom_callback_data) CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeCallback custom_callback, void *custom_callback_data)
{ {
ImGui::SetNextWindowSizeConstraints(size_min, size_max, custom_callback, custom_callback_data); ImGui::SetNextWindowSizeConstraints(size_min, size_max, custom_callback, custom_callback_data);
} }
@@ -1310,9 +1306,9 @@ CIMGUI_API void igLogText(CONST char *fmt, ...)
ImGui::LogText("%s", buffer); ImGui::LogText("%s", buffer);
} }
CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button) CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags)
{ {
return ImGui::BeginDragDropSource(flags, mouse_button); return ImGui::BeginDragDropSource(flags);
} }
CIMGUI_API bool igSetDragDropPayload(CONST char *type, CONST void *data, size_t size, ImGuiCond cond) CIMGUI_API bool igSetDragDropPayload(CONST char *type, CONST void *data, size_t size, ImGuiCond cond)
@@ -1651,9 +1647,9 @@ CIMGUI_API CONST char *igGetVersion()
return ImGui::GetVersion(); return ImGui::GetVersion();
} }
CIMGUI_API ImGuiContext *igCreateContext(void *(*malloc_fn)(size_t), void (*free_fn)(void *)) CIMGUI_API ImGuiContext *igCreateContext(struct ImFontAtlas* shared_font_atlas)
{ {
return ImGui::CreateContext(malloc_fn, free_fn); return ImGui::CreateContext(shared_font_atlas);
} }
CIMGUI_API void igDestroyContext(ImGuiContext *ctx) CIMGUI_API void igDestroyContext(ImGuiContext *ctx)

View File

@@ -31,7 +31,7 @@ struct ImDrawData;
struct ImVec2; struct ImVec2;
struct ImVec4; struct ImVec4;
struct ImGuiTextEditCallbackData; struct ImGuiTextEditCallbackData;
struct ImGuiSizeConstraintCallbackData; struct ImGuiSizeCallbackData;
struct ImDrawList; struct ImDrawList;
struct ImGuiStorage; struct ImGuiStorage;
struct ImFont; struct ImFont;
@@ -66,13 +66,14 @@ typedef int ImGuiInputTextFlags;
typedef int ImGuiSelectableFlags; typedef int ImGuiSelectableFlags;
typedef int ImGuiTreeNodeFlags; typedef int ImGuiTreeNodeFlags;
typedef int ImGuiHoveredFlags; typedef int ImGuiHoveredFlags;
typedef int ImGuiNavFlags;
typedef int ImGuiComboFlags; typedef int ImGuiComboFlags;
typedef int ImGuiDragDropFlags; typedef int ImGuiDragDropFlags;
typedef int ImGuiFocusedFlags; typedef int ImGuiFocusedFlags;
typedef int ImDrawCornerFlags; typedef int ImDrawCornerFlags;
typedef int ImDrawListFlags; typedef int ImDrawListFlags;
typedef int (*ImGuiTextEditCallback)(struct ImGuiTextEditCallbackData *data); typedef int (*ImGuiTextEditCallback)(struct ImGuiTextEditCallbackData *data);
typedef void (*ImGuiSizeConstraintCallback)(struct ImGuiSizeConstraintCallbackData *data); typedef void (*ImGuiSizeCallback)(struct ImGuiSizeCallbackData *data);
typedef void (*ImDrawCallback)(CONST struct ImDrawList *parent_list, CONST struct ImDrawCmd *cmd); typedef void (*ImDrawCallback)(CONST struct ImDrawList *parent_list, CONST struct ImDrawCmd *cmd);
#ifdef _MSC_VER #ifdef _MSC_VER
typedef unsigned __int64 ImU64; typedef unsigned __int64 ImU64;
@@ -355,6 +356,45 @@ enum ImDrawListFlags_
ImDrawListFlags_AntiAliasedFill = 1 << 1 ImDrawListFlags_AntiAliasedFill = 1 << 1
}; };
enum ImGuiNavInput_
{
// Gamepad Mapping
ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Circle (PS4), A (Xbox), B (Switch), Space (Keyboard)
ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Cross (PS4), B (Xbox), A (Switch), Escape (Keyboard)
ImGuiNavInput_Input, // text input / on-screen keyboard // e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard)
ImGuiNavInput_Menu, // tap: toggle menu / hold: focus, move, resize // e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard)
ImGuiNavInput_DpadLeft, // move / tweak / resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard)
ImGuiNavInput_DpadRight, //
ImGuiNavInput_DpadUp, //
ImGuiNavInput_DpadDown, //
ImGuiNavInput_LStickLeft, // scroll / move window (w/ PadMenu) // e.g. Left Analog Stick Left/Right/Up/Down
ImGuiNavInput_LStickRight, //
ImGuiNavInput_LStickUp, //
ImGuiNavInput_LStickDown, //
ImGuiNavInput_FocusPrev, // next window (w/ PadMenu) // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch)
ImGuiNavInput_FocusNext, // prev window (w/ PadMenu) // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch)
ImGuiNavInput_TweakSlow, // slower tweaks // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch)
ImGuiNavInput_TweakFast, // faster tweaks // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch)
// [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them.
// Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) may be directly reading from io.KeyDown[] instead of io.NavInputs[].
ImGuiNavInput_KeyMenu_, // toggle menu // = io.KeyAlt
ImGuiNavInput_KeyLeft_, // move left // = Arrow keys
ImGuiNavInput_KeyRight_, // move right
ImGuiNavInput_KeyUp_, // move up
ImGuiNavInput_KeyDown_, // move down
ImGuiNavInput_COUNT,
ImGuiNavInput_InternalStart_ = ImGuiNavInput_KeyMenu_
};
enum ImGuiNavFlags_
{
ImGuiNavFlags_EnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeyDown[].
ImGuiNavFlags_EnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.NavInputs[].
ImGuiNavFlags_MoveMouse = 1 << 2, // Request navigation to allow moving the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantMoveMouse=true. If enabled you MUST honor io.WantMoveMouse requests in your binding, otherwise ImGui will react as if the mouse is jumping around back and forth.
ImGuiNavFlags_NoCaptureKeyboard = 1 << 3 // Do not set the io.WantCaptureKeyboard flag with io.NavActive is set.
};
struct ImGuiStyle struct ImGuiStyle
{ {
float Alpha; float Alpha;
@@ -392,6 +432,7 @@ struct ImGuiIO
{ {
struct ImVec2 DisplaySize; struct ImVec2 DisplaySize;
float DeltaTime; float DeltaTime;
ImGuiNavFlags NavFlags;
float IniSavingRate; float IniSavingRate;
CONST char *IniFilename; CONST char *IniFilename;
CONST char *LogFilename; CONST char *LogFilename;
@@ -411,17 +452,18 @@ struct ImGuiIO
struct ImVec2 DisplayVisibleMax; struct ImVec2 DisplayVisibleMax;
bool OptMacOSXBehaviors; bool OptMacOSXBehaviors;
bool OptCursorBlink; bool OptCursorBlink;
void (*RenderDrawListsFn)(struct ImDrawData *data); //void (*RenderDrawListsFn)(struct ImDrawData *data); obsolete
CONST char *(*GetClipboardTextFn)(void *user_data); CONST char *(*GetClipboardTextFn)(void *user_data);
void (*SetClipboardTextFn)(void *user_data, CONST char *text); void (*SetClipboardTextFn)(void *user_data, CONST char *text);
void *ClipboardUserData; void *ClipboardUserData;
void *(*MemAllocFn)(size_t sz); // void *(*MemAllocFn)(size_t sz);
void (*MemFreeFn)(void *ptr); // void (*MemFreeFn)(void *ptr);
void (*ImeSetInputScreenPosFn)(int x, int y); void (*ImeSetInputScreenPosFn)(int x, int y);
void *ImeWindowHandle; void *ImeWindowHandle;
struct ImVec2 MousePos; struct ImVec2 MousePos;
bool MouseDown[5]; bool MouseDown[5];
float MouseWheel; float MouseWheel;
float MouseWheelH;
bool MouseDrawCursor; bool MouseDrawCursor;
bool KeyCtrl; bool KeyCtrl;
bool KeyShift; bool KeyShift;
@@ -429,19 +471,24 @@ struct ImGuiIO
bool KeySuper; bool KeySuper;
bool KeysDown[512]; bool KeysDown[512];
ImWchar InputCharacters[16 + 1]; ImWchar InputCharacters[16 + 1];
float NavInputs[ImGuiNavInput_COUNT];
bool WantCaptureMouse; bool WantCaptureMouse;
bool WantCaptureKeyboard; bool WantCaptureKeyboard;
bool WantTextInput; bool WantTextInput;
bool WantMoveMouse;
bool NavActive; // Directional navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
bool NavVisible; // Directional navigation is visible and allowed (will handle ImGuiKey_NavXXX events).
float Framerate; float Framerate;
int MetricsAllocs; //int MetricsAllocs;
int MetricsRenderVertices; int MetricsRenderVertices;
int MetricsRenderIndices; int MetricsRenderIndices;
int MetricsActiveWindows; int MetricsActiveWindows;
struct ImVec2 MouseDelta; struct ImVec2 MouseDelta;
struct ImVec2 MousePosPrev; struct ImVec2 MousePosPrev;
bool MouseClicked[5];
struct ImVec2 MouseClickedPos[5]; struct ImVec2 MouseClickedPos[5];
float MouseClickedTime[5]; float MouseClickedTime[5];
bool MouseClicked[5];
bool MouseDoubleClicked[5]; bool MouseDoubleClicked[5];
bool MouseReleased[5]; bool MouseReleased[5];
bool MouseDownOwned[5]; bool MouseDownOwned[5];
@@ -451,6 +498,8 @@ struct ImGuiIO
float MouseDragMaxDistanceSqr[5]; float MouseDragMaxDistanceSqr[5];
float KeysDownDuration[512]; float KeysDownDuration[512];
float KeysDownDurationPrev[512]; float KeysDownDurationPrev[512];
float NavInputsDownDuration[ImGuiNavInput_COUNT];
float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
}; };
struct ImGuiTextEditCallbackData struct ImGuiTextEditCallbackData
@@ -470,7 +519,7 @@ struct ImGuiTextEditCallbackData
int SelectionEnd; int SelectionEnd;
}; };
struct ImGuiSizeConstraintCallbackData struct ImGuiSizeCallbackData
{ {
void *UserData; void *UserData;
struct ImVec2 Pos; struct ImVec2 Pos;
@@ -550,7 +599,7 @@ CIMGUI_API struct ImDrawData *igGetDrawData();
CIMGUI_API void igNewFrame(); CIMGUI_API void igNewFrame();
CIMGUI_API void igRender(); CIMGUI_API void igRender();
CIMGUI_API void igEndFrame(); CIMGUI_API void igEndFrame();
CIMGUI_API void igShutdown();
// Demo/Debug/Info // Demo/Debug/Info
CIMGUI_API void igShowDemoWindow(bool *opened); CIMGUI_API void igShowDemoWindow(bool *opened);
@@ -585,7 +634,7 @@ CIMGUI_API void igSetWindowFontScale(float scale);
CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiCond cond, CONST struct ImVec2 pivot); CIMGUI_API void igSetNextWindowPos(CONST struct ImVec2 pos, ImGuiCond cond, CONST struct ImVec2 pivot);
CIMGUI_API void igSetNextWindowSize(CONST struct ImVec2 size, ImGuiCond cond); CIMGUI_API void igSetNextWindowSize(CONST struct ImVec2 size, ImGuiCond cond);
CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeConstraintCallback custom_callback, void *custom_callback_data); CIMGUI_API void igSetNextWindowSizeConstraints(CONST struct ImVec2 size_min, CONST struct ImVec2 size_max, ImGuiSizeCallback custom_callback, void *custom_callback_data);
CIMGUI_API void igSetNextWindowContentSize(CONST struct ImVec2 size); CIMGUI_API void igSetNextWindowContentSize(CONST struct ImVec2 size);
CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiCond cond); CIMGUI_API void igSetNextWindowCollapsed(bool collapsed, ImGuiCond cond);
CIMGUI_API void igSetNextWindowFocus(); CIMGUI_API void igSetNextWindowFocus();
@@ -840,7 +889,7 @@ CIMGUI_API void igLogFinish();
CIMGUI_API void igLogButtons(); CIMGUI_API void igLogButtons();
CIMGUI_API void igLogText(CONST char *fmt, ...); CIMGUI_API void igLogText(CONST char *fmt, ...);
CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button); CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags);
CIMGUI_API bool igSetDragDropPayload(CONST char *type, CONST void *data, size_t size, ImGuiCond cond); CIMGUI_API bool igSetDragDropPayload(CONST char *type, CONST void *data, size_t size, ImGuiCond cond);
CIMGUI_API void igEndDragDropSource(); CIMGUI_API void igEndDragDropSource();
CIMGUI_API bool igBeginDragDropTarget(); CIMGUI_API bool igBeginDragDropTarget();
@@ -926,7 +975,7 @@ CIMGUI_API void igSetClipboardText(CONST char *text);
// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself // Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
CIMGUI_API CONST char *igGetVersion(); CIMGUI_API CONST char *igGetVersion();
CIMGUI_API struct ImGuiContext *igCreateContext(void *(*malloc_fn)(size_t), void (*free_fn)(void *)); CIMGUI_API struct ImGuiContext *igCreateContext(struct ImFontAtlas* shared_font_atlas);
CIMGUI_API void igDestroyContext(struct ImGuiContext *ctx); CIMGUI_API void igDestroyContext(struct ImGuiContext *ctx);
CIMGUI_API struct ImGuiContext *igGetCurrentContext(); CIMGUI_API struct ImGuiContext *igGetCurrentContext();
CIMGUI_API void igSetCurrentContext(struct ImGuiContext *ctx); CIMGUI_API void igSetCurrentContext(struct ImGuiContext *ctx);