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ColorConvertHSVtoRGB and ColorConvertRGBtoHSV to manuals
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@@ -1139,8 +1139,6 @@ CIMGUI_API bool igBeginChildFrame(ImGuiID id,const ImVec2 size,ImGuiWindowFlags
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CIMGUI_API void igEndChildFrame(void);
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CIMGUI_API ImVec4 igColorConvertU32ToFloat4(ImU32 in);
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CIMGUI_API ImU32 igColorConvertFloat4ToU32(const ImVec4 in);
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CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float out_h,float out_s,float out_v);
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CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float out_r,float out_g,float out_b);
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CIMGUI_API int igGetKeyIndex(ImGuiKey imgui_key);
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CIMGUI_API bool igIsKeyDown(int user_key_index);
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CIMGUI_API bool igIsKeyPressed(int user_key_index,bool repeat);
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@@ -1376,5 +1374,9 @@ CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const ch
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CIMGUI_API void ImFontConfig_DefaultConstructor(ImFontConfig *config);
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//for getting FLT_MAX in bindings
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CIMGUI_API float igGET_FLT_MAX();
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//not const args from & to *
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CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float *out_h,float *out_s,float *out_v);
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CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float *out_r,float *out_g,float *out_b);
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