ColorConvertHSVtoRGB and ColorConvertRGBtoHSV to manuals

This commit is contained in:
sonoro1234
2018-10-04 11:22:00 +02:00
parent 3d232c5369
commit 4a0e927c23
11 changed files with 58 additions and 31 deletions

View File

@@ -1437,8 +1437,6 @@ CIMGUI_API bool igBeginChildFrame(ImGuiID id,const ImVec2 size,ImGuiWindowFlags
CIMGUI_API void igEndChildFrame(void); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window)
CIMGUI_API ImVec4 igColorConvertU32ToFloat4(ImU32 in);
CIMGUI_API ImU32 igColorConvertFloat4ToU32(const ImVec4 in);
CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float out_h,float out_s,float out_v);
CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float out_r,float out_g,float out_b);
// Inputs
CIMGUI_API int igGetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key]
CIMGUI_API bool igIsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index]. note that imgui doesn't know the semantic of each entry of io.KeysDown[]. Use your own indices/enums according to how your backend/engine stored them into io.KeysDown[]!
@@ -1723,5 +1721,9 @@ CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const ch
CIMGUI_API void ImFontConfig_DefaultConstructor(ImFontConfig *config);
//for getting FLT_MAX in bindings
CIMGUI_API float igGET_FLT_MAX();
//not const args from & to *
CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float *out_h,float *out_s,float *out_v);
CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float *out_r,float *out_g,float *out_b);