generation

This commit is contained in:
sonoro1234
2022-02-25 11:22:51 +01:00
parent 9a87a0d5f6
commit 261250f88f
2 changed files with 20 additions and 20 deletions

View File

@@ -3779,12 +3779,12 @@ CIMGUI_API void igLogText(CONST char *fmt, ...);
//no appendfV //no appendfV
CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...); CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...);
//for getting FLT_MAX in bindings //for getting FLT_MAX in bindings
CIMGUI_API float igGET_FLT_MAX(); CIMGUI_API float igGET_FLT_MAX(void);
//for getting FLT_MIN in bindings //for getting FLT_MIN in bindings
CIMGUI_API float igGET_FLT_MIN(); CIMGUI_API float igGET_FLT_MIN(void);
CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(); CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(void);
CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self); CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self);
CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p); CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p);
CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p); CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p);

View File

@@ -11,8 +11,8 @@ struct SDL_Renderer;
typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks); typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks); CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks); CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks);
CIMGUI_API void ImGui_ImplGlfw_Shutdown(); CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
CIMGUI_API void ImGui_ImplGlfw_NewFrame(); CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused); CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
@@ -24,26 +24,26 @@ CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scanco
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c); CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event); CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version); CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(); CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(); CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); CIMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
CIMGUI_API bool ImGui_ImplOpenGL2_Init(); CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(); CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(); CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); CIMGUI_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(); CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(); CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(); CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(); CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context); CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer); CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Renderer* renderer);
CIMGUI_API void ImGui_ImplSDL2_Shutdown(); CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
CIMGUI_API void ImGui_ImplSDL2_NewFrame(); CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);