From 1f5590c0b0bfce2448a505286989afd128cbfa5d Mon Sep 17 00:00:00 2001 From: Victor Bombi Date: Sun, 18 Oct 2020 13:51:37 +0200 Subject: [PATCH] backend_test/main: include windows.h for GL in MSVC --- backend_test/main.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/backend_test/main.c b/backend_test/main.c index 4936273..fbd2070 100644 --- a/backend_test/main.c +++ b/backend_test/main.c @@ -5,6 +5,9 @@ #include #define SDL_MAIN_HANDLED #include +#ifdef _MSC_VER +#include +#endif #include #include @@ -14,11 +17,12 @@ SDL_Window *window = NULL; int main(int argc, char* argv[]) { + if (SDL_Init(SDL_INIT_VIDEO) < 0) { SDL_Log("failed to init: %s", SDL_GetError()); return -1; } - + // Decide GL+GLSL versions #if __APPLE__ // GL 3.2 Core + GLSL 150 @@ -128,7 +132,7 @@ int main(int argc, char* argv[]) igCheckbox("Demo window", &showDemoWindow); igCheckbox("Another window", &showAnotherWindow); - igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 1.0f); + igSliderFloat("Float", &f, 0.0f, 1.0f, "%.3f", 0); igColorEdit3("clear color", (float*)&clearColor, 0); ImVec2 buttonSize;