mirror of
https://github.com/cimgui/cimgui.git
synced 2025-08-10 03:48:30 +01:00
pull imgui 1.73
This commit is contained in:
40
cimgui.h
40
cimgui.h
@@ -1,5 +1,5 @@
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//This file is automatically generated by generator.lua from https://github.com/cimgui/cimgui
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//based on imgui.h file version "1.72b" from Dear ImGui https://github.com/ocornut/imgui
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//based on imgui.h file version "1.73" from Dear ImGui https://github.com/ocornut/imgui
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#ifndef CIMGUI_INCLUDED
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#define CIMGUI_INCLUDED
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#include <stdio.h>
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@@ -233,6 +233,8 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_Leaf = 1 << 8,
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ImGuiTreeNodeFlags_Bullet = 1 << 9,
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ImGuiTreeNodeFlags_FramePadding = 1 << 10,
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ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11,
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ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12,
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13,
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog
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};
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@@ -242,7 +244,8 @@ enum ImGuiSelectableFlags_
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ImGuiSelectableFlags_DontClosePopups = 1 << 0,
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1,
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ImGuiSelectableFlags_AllowDoubleClick = 1 << 2,
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ImGuiSelectableFlags_Disabled = 1 << 3
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ImGuiSelectableFlags_Disabled = 1 << 3,
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 4
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};
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enum ImGuiComboFlags_
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{
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@@ -603,6 +606,7 @@ struct ImGuiIO
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bool ConfigInputTextCursorBlink;
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bool ConfigWindowsResizeFromEdges;
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bool ConfigWindowsMoveFromTitleBarOnly;
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float ConfigWindowsMemoryCompactTimer;
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const char* BackendPlatformName;
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const char* BackendRendererName;
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void* BackendPlatformUserData;
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@@ -810,6 +814,7 @@ struct ImFontConfig
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bool MergeMode;
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unsigned int RasterizerFlags;
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float RasterizerMultiply;
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ImWchar EllipsisChar;
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char Name[40];
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ImFont* DstFont;
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};
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@@ -870,6 +875,7 @@ struct ImFont
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const ImFontConfig* ConfigData;
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short ConfigDataCount;
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ImWchar FallbackChar;
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ImWchar EllipsisChar;
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float Scale;
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float Ascent, Descent;
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int MetricsTotalSurface;
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@@ -1378,31 +1384,31 @@ CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* self,ImTextureID texture_id
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CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* self);
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CIMGUI_API ImVec2 ImDrawList_GetClipRectMin(ImDrawList* self);
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CIMGUI_API ImVec2 ImDrawList_GetClipRectMax(ImDrawList* self);
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CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col,float thickness);
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CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness);
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CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners);
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CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left);
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CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,ImU32 col,float thickness);
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CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,ImU32 col);
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CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,ImU32 col,float thickness);
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CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,ImU32 col);
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CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 centre,float radius,ImU32 col,int num_segments,float thickness);
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CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 centre,float radius,ImU32 col,int num_segments);
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CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,ImU32 col,float thickness);
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CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners,float thickness);
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CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners);
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CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left);
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CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness);
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CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col);
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CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness);
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CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col);
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CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness);
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CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments);
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CIMGUI_API void ImDrawList_AddText(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end);
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CIMGUI_API void ImDrawList_AddTextFontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect);
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CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col);
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CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col);
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CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners);
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CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,bool closed,float thickness);
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CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col);
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CIMGUI_API void ImDrawList_AddBezierCurve(ImDrawList* self,const ImVec2 pos0,const ImVec2 cp0,const ImVec2 cp1,const ImVec2 pos1,ImU32 col,float thickness,int num_segments);
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CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col);
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CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 uv1,const ImVec2 uv2,const ImVec2 uv3,const ImVec2 uv4,ImU32 col);
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CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawCornerFlags rounding_corners);
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CIMGUI_API void ImDrawList_PathClear(ImDrawList* self);
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CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* self,const ImVec2 pos);
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CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* self,const ImVec2 pos);
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CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* self,ImU32 col);
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CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,bool closed,float thickness);
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CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 centre,float radius,float a_min,float a_max,int num_segments);
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CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 centre,float radius,int a_min_of_12,int a_max_of_12);
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CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments);
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CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 center,float radius,int a_min_of_12,int a_max_of_12);
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CIMGUI_API void ImDrawList_PathBezierCurveTo(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,int num_segments);
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CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawCornerFlags rounding_corners);
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CIMGUI_API void ImDrawList_AddCallback(ImDrawList* self,ImDrawCallback callback,void* callback_data);
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