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pull imgui 1.89.3 generate correct sdl2 backend inclusion
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@@ -10,6 +10,7 @@ CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
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CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
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CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
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CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
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CIMGUI_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
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CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
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CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered);
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CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y);
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@@ -42,7 +43,7 @@ CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
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CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
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#endif
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#ifdef CIMGUI_USE_SDL
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#ifdef CIMGUI_USE_SDL2
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typedef struct SDL_Window SDL_Window;
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typedef struct SDL_Renderer SDL_Renderer;
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