pull imgui 1.89.3 generate correct sdl2 backend inclusion

This commit is contained in:
sonoro1234
2023-02-15 09:55:35 +01:00
parent 5a857ee68d
commit 1187e22308
18 changed files with 4181 additions and 3432 deletions

View File

@@ -10,6 +10,7 @@ CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
CIMGUI_API void ImGui_ImplGlfw_NewFrame(void);
CIMGUI_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
CIMGUI_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
CIMGUI_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window,int focused);
CIMGUI_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window,int entered);
CIMGUI_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window,double x,double y);
@@ -42,7 +43,7 @@ CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
#endif
#ifdef CIMGUI_USE_SDL
#ifdef CIMGUI_USE_SDL2
typedef struct SDL_Window SDL_Window;
typedef struct SDL_Renderer SDL_Renderer;