mirror of
https://github.com/cimgui/cimgui.git
synced 2025-08-10 20:08:31 +01:00
pull imgui 1.91.8dock and generate
This commit is contained in:
@@ -803,7 +803,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_InitForD3D",
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defaults={},
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funcname="ImGui_ImplSDL3_InitForD3D",
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location="imgui_impl_sdl3:38",
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location="imgui_impl_sdl3:36",
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ov_cimguiname="ImGui_ImplSDL3_InitForD3D",
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ret="bool",
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signature="(SDL_Window*)",
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@@ -821,7 +821,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_InitForMetal",
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defaults={},
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funcname="ImGui_ImplSDL3_InitForMetal",
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location="imgui_impl_sdl3:39",
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location="imgui_impl_sdl3:37",
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ov_cimguiname="ImGui_ImplSDL3_InitForMetal",
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ret="bool",
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signature="(SDL_Window*)",
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@@ -842,7 +842,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_InitForOpenGL",
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defaults={},
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funcname="ImGui_ImplSDL3_InitForOpenGL",
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location="imgui_impl_sdl3:36",
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location="imgui_impl_sdl3:34",
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ov_cimguiname="ImGui_ImplSDL3_InitForOpenGL",
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ret="bool",
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signature="(SDL_Window*,void*)",
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@@ -860,7 +860,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_InitForOther",
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defaults={},
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funcname="ImGui_ImplSDL3_InitForOther",
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location="imgui_impl_sdl3:42",
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location="imgui_impl_sdl3:40",
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ov_cimguiname="ImGui_ImplSDL3_InitForOther",
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ret="bool",
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signature="(SDL_Window*)",
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@@ -878,7 +878,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_InitForSDLGPU",
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defaults={},
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funcname="ImGui_ImplSDL3_InitForSDLGPU",
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location="imgui_impl_sdl3:41",
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location="imgui_impl_sdl3:39",
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ov_cimguiname="ImGui_ImplSDL3_InitForSDLGPU",
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ret="bool",
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signature="(SDL_Window*)",
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@@ -899,7 +899,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_InitForSDLRenderer",
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defaults={},
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funcname="ImGui_ImplSDL3_InitForSDLRenderer",
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location="imgui_impl_sdl3:40",
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location="imgui_impl_sdl3:38",
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ov_cimguiname="ImGui_ImplSDL3_InitForSDLRenderer",
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ret="bool",
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signature="(SDL_Window*,SDL_Renderer*)",
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@@ -917,7 +917,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_InitForVulkan",
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defaults={},
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funcname="ImGui_ImplSDL3_InitForVulkan",
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location="imgui_impl_sdl3:37",
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location="imgui_impl_sdl3:35",
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ov_cimguiname="ImGui_ImplSDL3_InitForVulkan",
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ret="bool",
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signature="(SDL_Window*)",
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@@ -932,7 +932,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_NewFrame",
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defaults={},
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funcname="ImGui_ImplSDL3_NewFrame",
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location="imgui_impl_sdl3:44",
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location="imgui_impl_sdl3:42",
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ov_cimguiname="ImGui_ImplSDL3_NewFrame",
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ret="void",
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signature="()",
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@@ -950,7 +950,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_ProcessEvent",
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defaults={},
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funcname="ImGui_ImplSDL3_ProcessEvent",
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location="imgui_impl_sdl3:45",
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location="imgui_impl_sdl3:43",
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ov_cimguiname="ImGui_ImplSDL3_ProcessEvent",
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ret="bool",
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signature="(const SDL_Event*)",
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@@ -976,7 +976,7 @@ local t={
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manual_gamepads_array="nullptr",
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manual_gamepads_count="-1"},
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funcname="ImGui_ImplSDL3_SetGamepadMode",
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location="imgui_impl_sdl3:50",
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location="imgui_impl_sdl3:48",
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ov_cimguiname="ImGui_ImplSDL3_SetGamepadMode",
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ret="void",
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signature="(ImGui_ImplSDL3_GamepadMode,SDL_Gamepad**,int)",
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@@ -991,7 +991,7 @@ local t={
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cimguiname="ImGui_ImplSDL3_Shutdown",
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defaults={},
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funcname="ImGui_ImplSDL3_Shutdown",
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location="imgui_impl_sdl3:43",
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location="imgui_impl_sdl3:41",
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ov_cimguiname="ImGui_ImplSDL3_Shutdown",
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ret="void",
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signature="()",
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