Merge branch 'docking_inter'

This commit is contained in:
sonoro1234
2022-06-21 19:43:16 +02:00
4 changed files with 49 additions and 29 deletions

View File

@@ -6,27 +6,28 @@ endif(WIN32)
#general settings #general settings
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../imgui/backends) if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/backends)
set(BAKENDS_FOLDER "../imgui/backends/") set(BAKENDS_FOLDER "../../imgui/backends/")
else() else()
set(BAKENDS_FOLDER "../imgui/examples/") set(BAKENDS_FOLDER "../../imgui/examples/")
endif() endif()
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../imgui/imgui_tables.cpp) if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../imgui/imgui_tables.cpp)
set(TABLES_SOURCE "../imgui/imgui_tables.cpp") set(TABLES_SOURCE "../../imgui/imgui_tables.cpp")
else() else()
set(TABLES_SOURCE "") set(TABLES_SOURCE "")
endif() endif()
include_directories(../imgui) include_directories(../../imgui)
add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1") add_definitions("-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1")
include_directories(../) include_directories(../../)
set(IMGUI_SOURCES ../cimgui.cpp set(IMGUI_SOURCES
../imgui/imgui.cpp ../../cimgui.cpp
../imgui/imgui_draw.cpp ../../imgui/imgui.cpp
../imgui/imgui_demo.cpp ../../imgui/imgui_draw.cpp
../imgui/imgui_widgets.cpp ../../imgui/imgui_demo.cpp
../../imgui/imgui_widgets.cpp
${TABLES_SOURCE} ${TABLES_SOURCE}
) )
@@ -47,13 +48,13 @@ option(IMGUI_FREETYPE "add Freetype2" OFF)
if(IMGUI_FREETYPE) if(IMGUI_FREETYPE)
FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH}) FIND_PACKAGE(freetype REQUIRED PATHS ${FREETYPE_PATH})
list(APPEND IMGUI_LIBRARIES freetype) list(APPEND IMGUI_LIBRARIES freetype)
list(APPEND IMGUI_SOURCES ../imgui/misc/freetype/imgui_freetype.cpp) list(APPEND IMGUI_SOURCES ../../imgui/misc/freetype/imgui_freetype.cpp)
add_definitions("-DCIMGUI_FREETYPE=1") add_definitions("-DCIMGUI_FREETYPE=1")
endif(IMGUI_FREETYPE) endif(IMGUI_FREETYPE)
#opengl3 #opengl3
list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_opengl3.cpp) list(APPEND IMGUI_SOURCES ${BAKENDS_FOLDER}imgui_impl_opengl3.cpp)
include_directories(../imgui/examples/libs/gl3w) include_directories(../../imgui/examples/libs/gl3w)
if(WIN32) if(WIN32)
list(APPEND IMGUI_LIBRARIES opengl32) list(APPEND IMGUI_LIBRARIES opengl32)
else(WIN32)#Unix else(WIN32)#Unix
@@ -97,8 +98,9 @@ add_library(cimgui_sdl SHARED ${IMGUI_SOURCES})
target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} ${IMGUI_SDL_LIBRARY}) target_link_libraries(cimgui_sdl ${IMGUI_LIBRARIES} ${IMGUI_SDL_LIBRARY})
#using library #using library
include_directories(../generator/output/) include_directories(../../generator/output/)
add_executable(test_sdl main.c) add_executable(test_sdl main.c)
target_compile_definitions(test_sdl PUBLIC -DCIMGUI_USE_OPENGL3 -DCIMGUI_USE_SDL)
if (MINGW) if (MINGW)
target_link_options(test_sdl PRIVATE "-mconsole") target_link_options(test_sdl PRIVATE "-mconsole")
endif() endif()

View File

@@ -114,7 +114,7 @@ int main(int argc, char* argv[])
// start imgui frame // start imgui frame
ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplSDL2_NewFrame(window); ImGui_ImplSDL2_NewFrame();
igNewFrame(); igNewFrame();
if (showDemoWindow) if (showDemoWindow)

View File

@@ -421,7 +421,7 @@ if #implementations > 0 then
parser2 = cpp2ffi.Parser() parser2 = cpp2ffi.Parser()
local config = require"config_generator" local config = require"config_generator"
local impl_str = ""
for i,impl in ipairs(implementations) do for i,impl in ipairs(implementations) do
local source = backends_folder .. [[imgui_impl_]].. impl .. ".h " local source = backends_folder .. [[imgui_impl_]].. impl .. ".h "
local locati = [[imgui_impl_]].. impl local locati = [[imgui_impl_]].. impl
@@ -439,14 +439,21 @@ if #implementations > 0 then
local defines = parser2:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER) local defines = parser2:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER)
local parser3 = cpp2ffi.Parser()
parser3:take_lines(CPRE..extra_defines..extra_includes..source, {locati}, COMPILER)
parser3:do_parse()
local cfuncsstr = func_header_impl_generate(parser3)
local cstructstr1,cstructstr2 = parser3.structs_and_enums[1], parser3.structs_and_enums[2]
impl_str = impl_str .. "#ifdef CIMGUI_USE_".. string.upper(impl).."\n" .. cstructstr1 .. cstructstr2 .. cfuncsstr .. "\n#endif\n"
end end
parser2:do_parse() parser2:do_parse()
-- save ./cimgui_impl.h -- save ./cimgui_impl.h
local cfuncsstr = func_header_impl_generate(parser2) --local cfuncsstr = func_header_impl_generate(parser2)
local cstructstr1,cstructstr2 = parser2.structs_and_enums[1], parser2.structs_and_enums[2] --local cstructstr1,cstructstr2 = parser2.structs_and_enums[1], parser2.structs_and_enums[2]
save_data("./output/cimgui_impl.h",cstructstr1,cstructstr2,cfuncsstr) --save_data("./output/cimgui_impl.h",cstructstr1,cstructstr2,cfuncsstr)
save_data("./output/cimgui_impl.h",impl_str)
----------save fundefs in impl_definitions.lua for using in bindings ----------save fundefs in impl_definitions.lua for using in bindings
save_data("./output/impl_definitions.lua",serializeTableF(parser2.defsT)) save_data("./output/impl_definitions.lua",serializeTableF(parser2.defsT))

View File

@@ -1,14 +1,9 @@
#ifdef CIMGUI_USE_GLFW
typedef struct GLFWwindow GLFWwindow; typedef struct GLFWwindow GLFWwindow;
typedef struct GLFWmonitor GLFWmonitor; typedef struct GLFWmonitor GLFWmonitor;
typedef struct SDL_Window SDL_Window;
typedef struct SDL_Renderer SDL_Renderer;
struct GLFWwindow; struct GLFWwindow;
struct GLFWmonitor; struct GLFWmonitor;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
struct SDL_Window;
struct SDL_Renderer;
typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks); CIMGUI_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window,bool install_callbacks);
CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks); CIMGUI_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window,bool install_callbacks);
CIMGUI_API void ImGui_ImplGlfw_Shutdown(void); CIMGUI_API void ImGui_ImplGlfw_Shutdown(void);
@@ -23,6 +18,9 @@ CIMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window,double xoffset,
CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods); CIMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window,int key,int scancode,int action,int mods);
CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c); CIMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window,unsigned int c);
CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event); CIMGUI_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor,int event);
#endif
#ifdef CIMGUI_USE_OPENGL3
CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version); CIMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version);
CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void); CIMGUI_API void ImGui_ImplOpenGL3_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void); CIMGUI_API void ImGui_ImplOpenGL3_NewFrame(void);
@@ -31,6 +29,9 @@ CIMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void); CIMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void); CIMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void); CIMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(void);
#endif
#ifdef CIMGUI_USE_OPENGL2
CIMGUI_API bool ImGui_ImplOpenGL2_Init(void); CIMGUI_API bool ImGui_ImplOpenGL2_Init(void);
CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void); CIMGUI_API void ImGui_ImplOpenGL2_Shutdown(void);
CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void); CIMGUI_API void ImGui_ImplOpenGL2_NewFrame(void);
@@ -39,7 +40,15 @@ CIMGUI_API bool ImGui_ImplOpenGL2_CreateFontsTexture(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void); CIMGUI_API void ImGui_ImplOpenGL2_DestroyFontsTexture(void);
CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void); CIMGUI_API bool ImGui_ImplOpenGL2_CreateDeviceObjects(void);
CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void); CIMGUI_API void ImGui_ImplOpenGL2_DestroyDeviceObjects(void);
CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
#endif
#ifdef CIMGUI_USE_SDL
typedef struct SDL_Window SDL_Window;
typedef struct SDL_Renderer SDL_Renderer;
struct SDL_Window;
struct SDL_Renderer;
typedef union SDL_Event SDL_Event;CIMGUI_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window,void* sdl_gl_context);
CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); CIMGUI_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window);
@@ -47,3 +56,5 @@ CIMGUI_API bool ImGui_ImplSDL2_InitForSDLRenderer(SDL_Window* window,SDL_Rendere
CIMGUI_API void ImGui_ImplSDL2_Shutdown(void); CIMGUI_API void ImGui_ImplSDL2_Shutdown(void);
CIMGUI_API void ImGui_ImplSDL2_NewFrame(void); CIMGUI_API void ImGui_ImplSDL2_NewFrame(void);
CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); CIMGUI_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
#endif