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example_sdlgpu3: some fixes
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@@ -55,7 +55,7 @@ int main() {
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// Setup Platform/Renderer backends
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ImGui_ImplSDL3_InitForSDLGPU(window);
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ImGui_ImplSDLGPU3_InitInfo init_info = {};
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ImGui_ImplSDLGPU3_InitInfo init_info;//= {};
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init_info.Device = gpu_device;
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init_info.ColorTargetFormat = SDL_GetGPUSwapchainTextureFormat(gpu_device, window);
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init_info.MSAASamples = SDL_GPU_SAMPLECOUNT_1;
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@@ -161,7 +161,7 @@ int main() {
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Imgui_ImplSDLGPU3_PrepareDrawData(draw_data, command_buffer);
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// Setup and start a render pass
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SDL_GPUColorTargetInfo target_info = {};
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SDL_GPUColorTargetInfo target_info ;//= {};
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target_info.texture = swapchain_texture;
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target_info.clear_color.r = clear_color.x;
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target_info.clear_color.g = clear_color.y;
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@@ -172,6 +172,12 @@ int main() {
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target_info.mip_level = 0;
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target_info.layer_or_depth_plane = 0;
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target_info.cycle = false;
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target_info.resolve_texture = NULL;
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target_info.resolve_mip_level = 0;
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target_info.resolve_layer = 0;
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target_info.cycle_resolve_texture = false;
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target_info.padding1 = 0;
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target_info.padding2 = 0;
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SDL_GPURenderPass* render_pass = SDL_BeginGPURenderPass(command_buffer, &target_info, 1, NULL);
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// Render ImGui
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