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cimgui/generator/output/impl_definitions.lua

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2024-12-18 15:17:18 +01:00
local t={}; t[0]={ImGui_ImplGlfw_CharCallback={[1]={args="(GLFWwindow* window,unsigned int c)",argsT={[1]={name="window",type="GLFWwindow*",},[2]={name="c",type="unsigned int",},},argsoriginal="(GLFWwindow* window,unsigned int c)",call_args="(window,c)",cimguiname="ImGui_ImplGlfw_CharCallback",defaults={},funcname="ImGui_ImplGlfw_CharCallback",location="imgui_impl_glfw:61",ov_cimguiname="ImGui_ImplGlfw_CharCallback",ret="void",signature="(GLFWwindow*,unsigned int)",stname="",},['(GLFWwindow*,unsigned int)']=nil,},ImGui_ImplGlfw_CursorEnterCallback={[1]={args="(GLFWwindow* window,int entered)",argsT={[1]={name="window",type="GLFWwindow*",},[2]={name="entered",type="int",},},argsoriginal="(GLFWwindow* window,int entered)",call_args="(window,entered)",cimguiname="ImGui_ImplGlfw_CursorEnterCallback",defaults={},funcname="ImGui_ImplGlfw_CursorEnterCallback",location="imgui_impl_glfw:56",ov_cimguiname="ImGui_ImplGlfw_CursorEnterCallback",ret="void",signature="(GLFWwindow*,int)",stname="",},['(GLFWwindow*,int)']=nil,},ImGui_ImplGlfw_CursorPosCallback={[1]={args="(GLFWwindow* window,double x,double y)",argsT={[1]={name="window",type="GLFWwindow*",},[2]={name="x",type="double",},[3]={name="y",type="double",},},argsoriginal="(GLFWwindow* window,double x,double y)",call_args="(window,x,y)",cimguiname="ImGui_ImplGlfw_CursorPosCallback",defaults={},funcname="ImGui_ImplGlfw_CursorPosCallback",location="imgui_impl_glfw:57",ov_cimguiname="ImGui_ImplGlfw_CursorPosCallback",ret="void",signature="(GLFWwindow*,double,double)",stname="",},['(GLFWwindow*,double,double)']=nil,},ImGui_ImplGlfw_InitForOpenGL={[1]={args="(GLFWwindow* window,bool install_callbacks)",argsT={[1]={name="window",type="GLFWwindow*",},[2]={name="install_callbacks",type="bool",},},argsoriginal="(GLFWwindow* window,bool install_callbacks)",call_args="(window,install_callbacks)",cimguiname="ImGui_ImplGlfw_InitForOpenGL",defaults={},funcname="ImGui_ImplGlfw_InitForOpenGL",location="imgui_impl_glfw:32",ov_cimguiname="ImGui_ImplGlfw_InitForOpenGL",ret="bool",signature="(GLFWwindow*,bool)",stname="",},['(GLFWwindow*,bool)']=nil,},ImGui_ImplGlfw_InitForOther={[1]={args="(GLFWwindow* window,bool install_callbacks)",argsT={[1]={name="window",type="GLFWwindow*",},[2]={name="install_callbacks",type="bool",},},argsoriginal="(GLFWwindow* window,bool install_callbacks)",call_args="(window,install_callbacks)",cimguiname="ImGui_ImplGlfw_InitForOther",defaults={},funcname="ImGui_ImplGlfw_InitForOther",location="imgui_impl_glfw:34",ov_cimguiname="ImGui_ImplGlfw_InitForOther",ret="bool",signature="(GLFWwindow*,bool)",stname="",},['(GLFWwindow*,bool)']=nil,},ImGui_ImplGlfw_InitForVulkan={[1]={args="(GLFWwindow* window,bool install_callbacks)",argsT={[1]={name="window",type="GLFWwindow*",},[2]={name="install_callbacks",type="bool",},},argsoriginal="(GLFWwindow* window,bool install_callbacks)",call_args="(window,install_callbacks)",cimguiname="ImGui_ImplGlfw_InitForVulkan",defaults={},funcname="ImGui_ImplGlfw_InitForVulkan",location="imgui_impl_glfw:33",ov_cimguiname="ImGui_ImplGlfw_InitForVulkan",ret="bool",signature="(GLFWwindow*,bool)",stname="",},['(GLFWwindow*,bool)']=nil,},ImGui_ImplGlfw_InstallCallbacks={[1]={args="(GLFWwindow* window)",argsT={[1]={name="window",type="GLFWwindow*",},},argsoriginal="(GLFWwindow* window)",call_args="(window)",cimguiname="ImGui_ImplGlfw_InstallCallbacks",defaults={},funcname="ImGui_ImplGlfw_InstallCallbacks",location="imgui_impl_glfw:47",ov_cimguiname="ImGui_ImplGlfw_InstallCallbacks",ret="void",signature="(GLFWwindow*)",stname="",},['(GLFWwindow*)']=nil,},ImGui_ImplGlfw_KeyCallback={[1]={args="(GLFWwindow* window,int key,int scancode,int action,int mods)",argsT={[1]={name="window",type="GLFWwindow*",},[2]={name="key",type="int",},[3]={name="scancode",type="int",},[4]={name="action",type="int",},[5]={name="mods",type="int",},},argsoriginal="(GLFWwindow* window,int key,int scancode,int action,int mods)",call_args="(window,key,scancode,action,mods)",cimguiname="ImGui_ImplGlfw_KeyCallback",defaults={},funcname="ImGui_ImplGlfw_KeyCallback",location="imgui_im
t[0].ImGui_ImplGlfw_CharCallback['(GLFWwindow*,unsigned int)']=t[0].ImGui_ImplGlfw_CharCallback[1]
t[0].ImGui_ImplGlfw_CursorEnterCallback['(GLFWwindow*,int)']=t[0].ImGui_ImplGlfw_CursorEnterCallback[1]
t[0].ImGui_ImplGlfw_CursorPosCallback['(GLFWwindow*,double,double)']=t[0].ImGui_ImplGlfw_CursorPosCallback[1]
t[0].ImGui_ImplGlfw_InitForOpenGL['(GLFWwindow*,bool)']=t[0].ImGui_ImplGlfw_InitForOpenGL[1]
t[0].ImGui_ImplGlfw_InitForOther['(GLFWwindow*,bool)']=t[0].ImGui_ImplGlfw_InitForOther[1]
t[0].ImGui_ImplGlfw_InitForVulkan['(GLFWwindow*,bool)']=t[0].ImGui_ImplGlfw_InitForVulkan[1]
t[0].ImGui_ImplGlfw_InstallCallbacks['(GLFWwindow*)']=t[0].ImGui_ImplGlfw_InstallCallbacks[1]
t[0].ImGui_ImplGlfw_KeyCallback['(GLFWwindow*,int,int,int,int)']=t[0].ImGui_ImplGlfw_KeyCallback[1]
t[0].ImGui_ImplGlfw_MonitorCallback['(GLFWmonitor*,int)']=t[0].ImGui_ImplGlfw_MonitorCallback[1]
t[0].ImGui_ImplGlfw_MouseButtonCallback['(GLFWwindow*,int,int,int)']=t[0].ImGui_ImplGlfw_MouseButtonCallback[1]
t[0].ImGui_ImplGlfw_NewFrame['()']=t[0].ImGui_ImplGlfw_NewFrame[1]
t[0].ImGui_ImplGlfw_RestoreCallbacks['(GLFWwindow*)']=t[0].ImGui_ImplGlfw_RestoreCallbacks[1]
t[0].ImGui_ImplGlfw_ScrollCallback['(GLFWwindow*,double,double)']=t[0].ImGui_ImplGlfw_ScrollCallback[1]
t[0].ImGui_ImplGlfw_SetCallbacksChainForAllWindows['(bool)']=t[0].ImGui_ImplGlfw_SetCallbacksChainForAllWindows[1]
t[0].ImGui_ImplGlfw_Shutdown['()']=t[0].ImGui_ImplGlfw_Shutdown[1]
t[0].ImGui_ImplGlfw_Sleep['(int)']=t[0].ImGui_ImplGlfw_Sleep[1]
t[0].ImGui_ImplGlfw_WindowFocusCallback['(GLFWwindow*,int)']=t[0].ImGui_ImplGlfw_WindowFocusCallback[1]
t[0].ImGui_ImplOpenGL2_CreateDeviceObjects['()']=t[0].ImGui_ImplOpenGL2_CreateDeviceObjects[1]
t[0].ImGui_ImplOpenGL2_CreateFontsTexture['()']=t[0].ImGui_ImplOpenGL2_CreateFontsTexture[1]
t[0].ImGui_ImplOpenGL2_DestroyDeviceObjects['()']=t[0].ImGui_ImplOpenGL2_DestroyDeviceObjects[1]
t[0].ImGui_ImplOpenGL2_DestroyFontsTexture['()']=t[0].ImGui_ImplOpenGL2_DestroyFontsTexture[1]
t[0].ImGui_ImplOpenGL2_Init['()']=t[0].ImGui_ImplOpenGL2_Init[1]
t[0].ImGui_ImplOpenGL2_NewFrame['()']=t[0].ImGui_ImplOpenGL2_NewFrame[1]
t[0].ImGui_ImplOpenGL2_RenderDrawData['(ImDrawData*)']=t[0].ImGui_ImplOpenGL2_RenderDrawData[1]
t[0].ImGui_ImplOpenGL2_Shutdown['()']=t[0].ImGui_ImplOpenGL2_Shutdown[1]
t[0].ImGui_ImplOpenGL3_CreateDeviceObjects['()']=t[0].ImGui_ImplOpenGL3_CreateDeviceObjects[1]
t[0].ImGui_ImplOpenGL3_CreateFontsTexture['()']=t[0].ImGui_ImplOpenGL3_CreateFontsTexture[1]
t[0].ImGui_ImplOpenGL3_DestroyDeviceObjects['()']=t[0].ImGui_ImplOpenGL3_DestroyDeviceObjects[1]
t[0].ImGui_ImplOpenGL3_DestroyFontsTexture['()']=t[0].ImGui_ImplOpenGL3_DestroyFontsTexture[1]
t[0].ImGui_ImplOpenGL3_Init['(const char*)']=t[0].ImGui_ImplOpenGL3_Init[1]
t[0].ImGui_ImplOpenGL3_NewFrame['()']=t[0].ImGui_ImplOpenGL3_NewFrame[1]
t[0].ImGui_ImplOpenGL3_RenderDrawData['(ImDrawData*)']=t[0].ImGui_ImplOpenGL3_RenderDrawData[1]
t[0].ImGui_ImplOpenGL3_Shutdown['()']=t[0].ImGui_ImplOpenGL3_Shutdown[1]
t[0].ImGui_ImplSDL2_InitForD3D['(SDL_Window*)']=t[0].ImGui_ImplSDL2_InitForD3D[1]
t[0].ImGui_ImplSDL2_InitForMetal['(SDL_Window*)']=t[0].ImGui_ImplSDL2_InitForMetal[1]
t[0].ImGui_ImplSDL2_InitForOpenGL['(SDL_Window*,void*)']=t[0].ImGui_ImplSDL2_InitForOpenGL[1]
t[0].ImGui_ImplSDL2_InitForOther['(SDL_Window*)']=t[0].ImGui_ImplSDL2_InitForOther[1]
t[0].ImGui_ImplSDL2_InitForSDLRenderer['(SDL_Window*,SDL_Renderer*)']=t[0].ImGui_ImplSDL2_InitForSDLRenderer[1]
t[0].ImGui_ImplSDL2_InitForVulkan['(SDL_Window*)']=t[0].ImGui_ImplSDL2_InitForVulkan[1]
t[0].ImGui_ImplSDL2_NewFrame['()']=t[0].ImGui_ImplSDL2_NewFrame[1]
t[0].ImGui_ImplSDL2_ProcessEvent['(const SDL_Event*)']=t[0].ImGui_ImplSDL2_ProcessEvent[1]
t[0].ImGui_ImplSDL2_SetGamepadMode['(ImGui_ImplSDL2_GamepadMode,struct _SDL_GameController**,int)']=t[0].ImGui_ImplSDL2_SetGamepadMode[1]
t[0].ImGui_ImplSDL2_Shutdown['()']=t[0].ImGui_ImplSDL2_Shutdown[1]
t[0].ImGui_ImplSDL3_InitForD3D['(SDL_Window*)']=t[0].ImGui_ImplSDL3_InitForD3D[1]
t[0].ImGui_ImplSDL3_InitForMetal['(SDL_Window*)']=t[0].ImGui_ImplSDL3_InitForMetal[1]
t[0].ImGui_ImplSDL3_InitForOpenGL['(SDL_Window*,void*)']=t[0].ImGui_ImplSDL3_InitForOpenGL[1]
t[0].ImGui_ImplSDL3_InitForOther['(SDL_Window*)']=t[0].ImGui_ImplSDL3_InitForOther[1]
t[0].ImGui_ImplSDL3_InitForSDLRenderer['(SDL_Window*,SDL_Renderer*)']=t[0].ImGui_ImplSDL3_InitForSDLRenderer[1]
t[0].ImGui_ImplSDL3_InitForVulkan['(SDL_Window*)']=t[0].ImGui_ImplSDL3_InitForVulkan[1]
t[0].ImGui_ImplSDL3_NewFrame['()']=t[0].ImGui_ImplSDL3_NewFrame[1]
t[0].ImGui_ImplSDL3_ProcessEvent['(const SDL_Event*)']=t[0].ImGui_ImplSDL3_ProcessEvent[1]
t[0].ImGui_ImplSDL3_SetGamepadMode['(ImGui_ImplSDL3_GamepadMode,SDL_Gamepad**,int)']=t[0].ImGui_ImplSDL3_SetGamepadMode[1]
t[0].ImGui_ImplSDL3_Shutdown['()']=t[0].ImGui_ImplSDL3_Shutdown[1]
return t[0]