Files
aris/apps/waitlist-website/app/components/animated-logo.tsx
2026-03-08 02:53:35 +00:00

169 lines
4.1 KiB
TypeScript

import Lottie, { type LottieRef } from "lottie-react"
import { useEffect, useRef, useState } from "react"
import { useColorScheme } from "~/hooks/use-color-scheme"
import clickedAnimationDark from "~/lottie/clicked-dark.json"
import clickedAnimationLight from "~/lottie/clicked-light.json"
import loadingAnimationDark from "~/lottie/loading-dark.json"
import loadingAnimationLight from "~/lottie/loading-light.json"
import startLoadingAnimationDark from "~/lottie/start-loading-dark.json"
import startLoadingAnimationLight from "~/lottie/start-loading-light.json"
export const AnimatedLogoState = {
Idle: "idle",
Loading: "loading",
} as const
export type AnimatedLogoState = (typeof AnimatedLogoState)[keyof typeof AnimatedLogoState]
interface AnimatedLogoProps {
state: AnimatedLogoState
className?: string
}
interface Animation {
loop: boolean
reverse: boolean
sticky: boolean
data: unknown
}
export function AnimatedLogo({ state, className }: AnimatedLogoProps) {
const colorScheme = useColorScheme()
const [animationQueue, setAnimationQueue] = useState<Animation[]>([])
const lottieRef: LottieRef = useRef(null)
let currentAnimation: Animation
let isIdle = false
if (animationQueue.length === 0) {
isIdle = true
currentAnimation = {
loop: false,
reverse: false,
sticky: false,
data: colorScheme === "dark" ? startLoadingAnimationDark : startLoadingAnimationLight,
}
} else {
isIdle = false
currentAnimation = animationQueue[0]
}
useEffect(() => {
if (state === AnimatedLogoState.Loading) {
setAnimationQueue((queue) => [
...queue,
{
loop: false,
reverse: false,
sticky: false,
data: colorScheme === "dark" ? startLoadingAnimationDark : startLoadingAnimationLight,
},
{
loop: true,
reverse: false,
sticky: false,
data: colorScheme === "dark" ? loadingAnimationDark : loadingAnimationLight,
},
])
} else if (state === AnimatedLogoState.Idle) {
setAnimationQueue((queue) => {
const last = queue.at(-1)
if (!last) {
return []
}
if (
last.loop &&
(last.data === loadingAnimationDark || last.data === loadingAnimationLight)
) {
return [
...queue,
{
loop: false,
sticky: false,
reverse: false,
data: colorScheme === "dark" ? loadingAnimationDark : loadingAnimationLight,
},
{
loop: false,
sticky: false,
reverse: true,
data: colorScheme === "dark" ? startLoadingAnimationDark : startLoadingAnimationLight,
},
]
}
return []
})
}
}, [state])
useEffect(() => {
if (!lottieRef.current) {
return
}
if (currentAnimation.reverse) {
const frames = lottieRef.current.getDuration(true)
if (frames) {
lottieRef.current.setDirection(-1)
lottieRef.current.goToAndPlay(frames - 1, true)
}
} else if (!isIdle) {
lottieRef.current.setDirection(1)
lottieRef.current.play()
}
}, [currentAnimation])
function onComplete() {
if (animationQueue.length > 0 && !animationQueue[0].sticky) {
setAnimationQueue((queue) => queue.slice(1))
}
}
function onLoopComplete() {
const current = animationQueue[0]
const next = animationQueue[1]
if (current && next && current.data === next.data && current.loop && !next.loop) {
setAnimationQueue((queue) => queue.slice(2))
}
}
function onMouseDown() {
if (state === AnimatedLogoState.Idle) {
setAnimationQueue([
{
loop: false,
sticky: true,
reverse: false,
data: colorScheme === "dark" ? clickedAnimationDark : clickedAnimationLight,
},
])
}
}
function onMouseUp() {
if (state === AnimatedLogoState.Idle) {
setAnimationQueue((queue) => [
{
loop: false,
sticky: false,
reverse: true,
data: colorScheme === "dark" ? clickedAnimationDark : clickedAnimationLight,
},
])
}
}
return (
<Lottie
lottieRef={lottieRef}
autoplay={false}
loop={currentAnimation.loop}
className={className}
animationData={currentAnimation.data}
onComplete={onComplete}
onLoopComplete={onLoopComplete}
onMouseDown={onMouseDown}
onMouseUp={onMouseUp}
onMouseLeave={onMouseUp}
/>
)
}