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aris/apps/waitlist-website/app/components/animated-logo.tsx

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feat: init waitlist website (#60) * feat: init waitlist website Co-authored-by: Ona <no-reply@ona.com> * feat[waitlist]: tweak copy Co-authored-by: Ona <no-reply@ona.com> * fix[waitlist]: reminify lottie json Co-authored-by: Ona <no-reply@ona.com> * feat[waitlist]: seo and preview stuff * chore[waitlist]: clean up * build[waitlist]: add fly.io config * feat(waitlist): add time-of-day greeting and duplicate email message Co-authored-by: Ona <no-reply@ona.com> * feat(waitlist): handle duplicate emails and send confirmation Co-authored-by: Ona <no-reply@ona.com> * chore: remove stray console.log Co-authored-by: Ona <no-reply@ona.com> * feat(waitlist): add privacy policy page Co-authored-by: Ona <no-reply@ona.com> * feat(waitlist): add footer with bottom progressive blur Co-authored-by: Ona <no-reply@ona.com> * feat(waitlist): add trouble message and improve error handling Co-authored-by: Ona <no-reply@ona.com> * fix(waitlist): fix timeOfDay logic, typo, and add audienceId Co-authored-by: Ona <no-reply@ona.com> * feat(waitlist): add .ico fallback favicon and style error page Co-authored-by: Ona <no-reply@ona.com> * chore(waitlist): add robots.txt, sitemap, clean dockerignore Co-authored-by: Ona <no-reply@ona.com> * feat(waitlist): add footer to privacy policy page Co-authored-by: Ona <no-reply@ona.com> * fix(waitlist): use segments instead of audienceId Co-authored-by: Ona <no-reply@ona.com> * fix[waitlist]: remove segmentId from dup check Co-authored-by: Ona <no-reply@ona.com> * fix(waitlist): reset logo animation on mouse leave Co-authored-by: Ona <no-reply@ona.com> --------- Co-authored-by: Ona <no-reply@ona.com>
2026-03-08 02:54:56 +00:00
import Lottie, { type LottieRef } from "lottie-react"
import { useEffect, useRef, useState } from "react"
import { useColorScheme } from "~/hooks/use-color-scheme"
import clickedAnimationDark from "~/lottie/clicked-dark.json"
import clickedAnimationLight from "~/lottie/clicked-light.json"
import loadingAnimationDark from "~/lottie/loading-dark.json"
import loadingAnimationLight from "~/lottie/loading-light.json"
import startLoadingAnimationDark from "~/lottie/start-loading-dark.json"
import startLoadingAnimationLight from "~/lottie/start-loading-light.json"
export const AnimatedLogoState = {
Idle: "idle",
Loading: "loading",
} as const
export type AnimatedLogoState = (typeof AnimatedLogoState)[keyof typeof AnimatedLogoState]
interface AnimatedLogoProps {
state: AnimatedLogoState
className?: string
}
interface Animation {
loop: boolean
reverse: boolean
sticky: boolean
data: unknown
}
export function AnimatedLogo({ state, className }: AnimatedLogoProps) {
const colorScheme = useColorScheme()
const [animationQueue, setAnimationQueue] = useState<Animation[]>([])
const lottieRef: LottieRef = useRef(null)
let currentAnimation: Animation
let isIdle = false
if (animationQueue.length === 0) {
isIdle = true
currentAnimation = {
loop: false,
reverse: false,
sticky: false,
data: colorScheme === "dark" ? startLoadingAnimationDark : startLoadingAnimationLight,
}
} else {
isIdle = false
currentAnimation = animationQueue[0]
}
useEffect(() => {
if (state === AnimatedLogoState.Loading) {
setAnimationQueue((queue) => [
...queue,
{
loop: false,
reverse: false,
sticky: false,
data: colorScheme === "dark" ? startLoadingAnimationDark : startLoadingAnimationLight,
},
{
loop: true,
reverse: false,
sticky: false,
data: colorScheme === "dark" ? loadingAnimationDark : loadingAnimationLight,
},
])
} else if (state === AnimatedLogoState.Idle) {
setAnimationQueue((queue) => {
const last = queue.at(-1)
if (!last) {
return []
}
if (
last.loop &&
(last.data === loadingAnimationDark || last.data === loadingAnimationLight)
) {
return [
...queue,
{
loop: false,
sticky: false,
reverse: false,
data: colorScheme === "dark" ? loadingAnimationDark : loadingAnimationLight,
},
{
loop: false,
sticky: false,
reverse: true,
data: colorScheme === "dark" ? startLoadingAnimationDark : startLoadingAnimationLight,
},
]
}
return []
})
}
}, [state])
useEffect(() => {
if (!lottieRef.current) {
return
}
if (currentAnimation.reverse) {
const frames = lottieRef.current.getDuration(true)
if (frames) {
lottieRef.current.setDirection(-1)
lottieRef.current.goToAndPlay(frames - 1, true)
}
} else if (!isIdle) {
lottieRef.current.setDirection(1)
lottieRef.current.play()
}
}, [currentAnimation])
function onComplete() {
if (animationQueue.length > 0 && !animationQueue[0].sticky) {
setAnimationQueue((queue) => queue.slice(1))
}
}
function onLoopComplete() {
const current = animationQueue[0]
const next = animationQueue[1]
if (current && next && current.data === next.data && current.loop && !next.loop) {
setAnimationQueue((queue) => queue.slice(2))
}
}
function onMouseDown() {
if (state === AnimatedLogoState.Idle) {
setAnimationQueue([
{
loop: false,
sticky: true,
reverse: false,
data: colorScheme === "dark" ? clickedAnimationDark : clickedAnimationLight,
},
])
}
}
function onMouseUp() {
if (state === AnimatedLogoState.Idle) {
setAnimationQueue((queue) => [
{
loop: false,
sticky: false,
reverse: true,
data: colorScheme === "dark" ? clickedAnimationDark : clickedAnimationLight,
},
])
}
}
return (
<Lottie
lottieRef={lottieRef}
autoplay={false}
loop={currentAnimation.loop}
className={className}
animationData={currentAnimation.data}
onComplete={onComplete}
onLoopComplete={onLoopComplete}
onMouseDown={onMouseDown}
onMouseUp={onMouseUp}
onMouseLeave={onMouseUp}
/>
)
}